This is probably the best breakdown of a workflow I've ever seen. Thank you
@walleater4 жыл бұрын
god, i was looking for something like this for months thank you so much for sharing those methods, i've been trying to find ways to add skin detail for so long
@李䶮-o4w4 жыл бұрын
This is really helpful. I have been creating displacement maps by hands in Zbrush for years which takes an absurd amount of time. XYZ in Mari looks super cool. Thank you!
@eobiri4 жыл бұрын
I just discovered your channel from KZbin's suggestion, and I am glad I clicked to see it. Lots of great and unique contents unlike other channels. Well done and thank you for your efforts!
@ArtruismDigital4 жыл бұрын
Thanks for checking out the videos!
@eobiri4 жыл бұрын
@@ArtruismDigital The pleasure is all mine. I would be camping on your channel to learn from now onwards!
@warmadon15182 жыл бұрын
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY
@StylizedStation4 жыл бұрын
Just discovered this channel, this is awesome!
@ArtruismDigital4 жыл бұрын
Thanks!
@diego.zanelli4 жыл бұрын
Totally love this tutorial, will be very nice to see how you handle displacement maps with substance painter or how you create displacements using SP. Amazed by your good work.
@ArtruismDigital4 жыл бұрын
in substance you create height maps, which is basically displacement.
@diego.zanelli4 жыл бұрын
@@ArtruismDigital Huge thanks Miss for clarifying this to me.
@adosadios3 жыл бұрын
final render is perfect! :)
@DhL-kh9jo4 жыл бұрын
Exactly what i needed. Best tutorial ive seen by far
@단비-w8n4 жыл бұрын
Finally! thx so much all time :-D
@ArtruismDigital4 жыл бұрын
You are very welcome!
@sourabhkumarprasad99363 жыл бұрын
I love your voice & thanks for the amazing tutorial 💙
@gohofe2743 жыл бұрын
06:03 you can't ignore that sweet Sneakers :)
@kavindudilshan24024 жыл бұрын
No cap you are just the best instructor I've seen! Great work and appreciate this a lot!
@analogupstudiosltd7843 жыл бұрын
I just want to say that it is refreshing to see more female professionals making tutorials. Keep engineering!
@Fred_McBess3 жыл бұрын
Your tutorial is excellent ! It helped me a lot to learn new things. Thanks a lot !
@artogerilyagames49552 жыл бұрын
Hello, I really love to take this tutorial, I have question if the texturing face in substance painter can export in unreal engine?
@screamsso27904 жыл бұрын
Outstanding work,thanks for sharing
@zoltantoth_4 жыл бұрын
Thank you for this tutorial! very usefull ! thank you so much!
@astronaut31674 жыл бұрын
Plz upload more videos of substance painter , thank you ...
@ratansatvic97274 жыл бұрын
superb output
@ArtruismDigital4 жыл бұрын
Thank you! Cheers!
@valtaoi1586 Жыл бұрын
If you don't have any maps albedo displacement specular subsurface map how to make those from scratch?? If there any way to make it? In blender?
@indigoharvest4 жыл бұрын
WOW!
@leeyiran63934 жыл бұрын
What's the first software?
@izabelaparlay2 жыл бұрын
Hey! Very helpful tutorial! Can you tell me how does it work - sometimes a hat is visible, and sometimes not? Is it possible to add multiple objects into substance? I can't fint it anywhere
@naoremedisonsingh60353 жыл бұрын
Hi that was a nice tutorial. can u share the texture which you used inside the substance painter.
@Mantecoli4 жыл бұрын
i love you!
@jackj1474 жыл бұрын
Very good tutorial! Thanks for making this :)
@joaoperaa3 жыл бұрын
Amazing video
@EdonGuraziuOfficial4 жыл бұрын
Beautiful work!!!
@ArtruismDigital4 жыл бұрын
Thank you!
@reke99424 жыл бұрын
Thanks for this. Subscribed
@UAThePunk4 жыл бұрын
Great channel, i will use your experience for my works!
@Cruz76ss7 ай бұрын
How to paint in Substance: 1 paint in Mari 2 sculpt in zbrush 3 buy a face texture pack XD
@ricardogavilanes47154 жыл бұрын
muy buen tutorial.... podrias hacer uno explicando cada paso un poco mas lento ??? gracias
@ArtruismDigital4 жыл бұрын
can try, this tutorial is already my longest, really wanna keep them short
@altberg__4 жыл бұрын
wow. amazing. thanks alot!!
@杨潇雨-o6n4 жыл бұрын
awesome work
@DevasistheContentCreator4 жыл бұрын
can you make a tutorial on texturing hard surface objects?
@ArtruismDigital4 жыл бұрын
I had some videos about it. Are you looking for something specific?
@DevasistheContentCreator4 жыл бұрын
@@ArtruismDigital Yes recently I tried making a knife texture in mari where it had 2 parts the plastic cover and the blade itself I did the texturing for the blade which was having principal BRDF material on it. but how do I make the plastic material should I create another BRDF for plastic ?
@ArtruismDigital4 жыл бұрын
Yes
@dreamrider71284 жыл бұрын
Thank you so much for this, I love how well you explain your process and it's easy to follow up while keeping the content straight to the point!
@ArtruismDigital4 жыл бұрын
Thanks for watching!
@sci_worlds3 жыл бұрын
Can't the first part be done with Substance Painter?
@pawanbangera20502 жыл бұрын
Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.
@danielzinevych5004 жыл бұрын
Amazing!
@Exagerardo4 жыл бұрын
how many polygons did you use for the mesh? because use displacement map for only do th hi frecuency is a waste of resourse. Use normals or bumps insteded
@jrfk3d3 жыл бұрын
Tutorial super genial ! Amazing. Peace !
@murrowboy4 жыл бұрын
Can you do a full body paint? I want to know different technique used for the face vs other body parts. Thanks!
@ArtruismDigital4 жыл бұрын
maybe in the tuture.
@kretoskim85552 жыл бұрын
@@ArtruismDigital *future
@rahulbisht3964 жыл бұрын
woow nice
@felikimchi2936 Жыл бұрын
Hands down the best tutorial I've seen :) Got really nice results following your advise. Thank you!
@ZuzuSJUZI3 жыл бұрын
Hi ! Do you have full course to buy how to texture full body( nipples etc.,...) or only face?Thank you!
@Alloniya4 жыл бұрын
Wow so pretty!
@roqueart4 жыл бұрын
very good! thanks for sharing
@mercuryghoest4 жыл бұрын
This is a great session thanks!
@hectorsanchez28664 жыл бұрын
So nice tutorial, can put the substance spp for referendos?
@yujack68934 жыл бұрын
Can you make tutorial on chinese traditional grass roof or thatch? hard to find a video looks photo-realistic enough on old items. You are special.
@ArtruismDigital4 жыл бұрын
Thanks. I might not make something that specific but I'm planning on a series of tutorials focusing on weathered, old items with different materials.
@nilsonfaria63624 жыл бұрын
Great content!
@ArtruismDigital4 жыл бұрын
Thank you!
@gv0zdysh0k4 жыл бұрын
thanks for the tutorial! great result! please make a video about eye drawing in sp)
@NeerajKumarSecondLife4 жыл бұрын
great as always :D learn something new everytime
@ArtruismDigital4 жыл бұрын
I'm glad!
@tr3buh4 жыл бұрын
AWESOME!
@MrJeneto3 жыл бұрын
u r great ..
@JakobScheidt4 жыл бұрын
Phenomenal tutorial!!
@AshbeeGaming4 жыл бұрын
Just found your channel and tutorials, and you’re great! Do you have any experience sculpting facial expressions? If you do, a tutorial would be wonderful. You’re a great narrator 😊
@ArtruismDigital4 жыл бұрын
I'm not a professional modeler, so prob not the best person to show that. 😉
@eduarte02144 жыл бұрын
Great tutorial, how do you import the eyelashes after the baking?
@ArtruismDigital4 жыл бұрын
Just need to swap out the geometry you are working with. Import a version with eyelashes.
@ankitvishwakarma49743 жыл бұрын
How to import this texture in maya?
@ankitvishwakarma49743 жыл бұрын
How to render sss map?
@ankitvishwakarma49743 жыл бұрын
Export sss map
@scurvy7864 жыл бұрын
How does the mask generator get all the skin pore detail? does it take the normal map into account?
@ArtruismDigital4 жыл бұрын
Yes.
@swarnamukutsen22184 жыл бұрын
arigatoo senpai , this was really useful
@chasan69784 жыл бұрын
I want to try your method, thank you for sharing!!
@davidgreco34 жыл бұрын
Fantastic work!! I know the title says "for real time characters". Would you go through the same workflow when it comes to texturing a character for film or would you rely on photo scans?
@ArtruismDigital4 жыл бұрын
that depends on if I am doing it for work or for myself. for my self, i won't have any scans besides texture xyz, so process is very similar. for work, i won't have an option but to use scans, it's not up to me.
@AlexiosLair4 жыл бұрын
For film it could be a procedural workflow
@DrGameTazo4 жыл бұрын
What is the software at beginning??
@ArtruismDigital4 жыл бұрын
It's Mari
@DrGameTazo4 жыл бұрын
@@ArtruismDigital Thx for such a good tutorial !!
@ricarldoharris60374 жыл бұрын
Yay
@Bolaway4 жыл бұрын
Any advice for eyelashes creation?
@ArtruismDigital4 жыл бұрын
If you decide to have geometry eyelashes, it's tedious but make it once you can reuse it forever.
@Bolaway4 жыл бұрын
@@ArtruismDigital is it better to create on zbrush or traditional modeling software? I always try to make it but it looks like a dirty flake on marmoset
@Bolaway4 жыл бұрын
@@ArtruismDigital btw thanks for response
@ArtruismDigital4 жыл бұрын
I do it in Maya, make one curved tube, duplicate, adjust, and make another one. Like I said, tedious but you only need to do it once.
@kylez17504 жыл бұрын
Do you teach Zbrush in this course? Is it easy to follow as beginner in sculpting?
@ArtruismDigital4 жыл бұрын
There is not a lot of sculpting in the course, it's mostly about texturing.
@WinExploder4 жыл бұрын
Thanks for the video! Is there a reason you used Mari over projection painting in Substance Painter?
@ArtruismDigital4 жыл бұрын
Yes I found it way more precise.
@cameron92254 жыл бұрын
ahh you are amazing love it will need to purchase your course soon for my final year project glad i found your channel
@crazyAlexander234 жыл бұрын
where did you get the photos that you projected on the mesh?
@ArtruismDigital4 жыл бұрын
for skin pore details? texture xyz
@tborth4 жыл бұрын
Ma'am can you make video clothes texture
@ArtruismDigital4 жыл бұрын
I do have a video talking about texturing jeans.
@tborth4 жыл бұрын
@@ArtruismDigital thanks
@asismaharjan74314 жыл бұрын
Only if these type of texturing courses were available in udemy. It would be a life changing.
@edvinas6434 жыл бұрын
but it's available on youtube
@bikramjitroy61552 жыл бұрын
When I click on the link "download my free..... " , that link is not working.
@efwfew4 жыл бұрын
Hey, sorry if I missed it if you said it during the video, the final render is done in substance ? Also I saw that you used mud box, what are you using it for ? Super interested in buying the tutorial, I just never used mudbox x) Ty!
@ArtruismDigital4 жыл бұрын
Everything is in substance including rendering. I did surface sculpting of the armor in mudbox because I like the layer system, but you can use zbrush for that if you want.
@Enz16124 жыл бұрын
Great video, I'll be purchasing your full tutorial soon :)!!. Quick question. I was going over your portfolio on your site and saw a render of an old man (which looks amazing btw). Did you do that texture with this same process? Also, did you render it in Arnold or where? Im looking for my renders to have that look also. Thanks in advance!
@ArtruismDigital4 жыл бұрын
Thanks for the support! That one is Mari and Arnald.
@michelleh1464 Жыл бұрын
thanks for this tutorial, followed it from start to the end, I will need to rewatch this again, when I plan to try to texture skin! :)
@pauldaniel54154 жыл бұрын
Can someone help me,.. When i try to export a displacement map , I get only a complete grey map exr.. I've tried some other models it's all the same grey with no information in it.. I also tested it out in maya,.. But I get the normal maps and the other types of maps.. Only displacement is having this issue
@junechevalier4 жыл бұрын
I'm new to this, can Substance painter read Fibermesh from zbrush? Thanks 🙏
@ArtruismDigital4 жыл бұрын
not the curves but if they are geometry you can import into painter
@junechevalier4 жыл бұрын
@@ArtruismDigital Another question about the workflow. If I use xgen for the hair, is the workflow going to be zbrush -> substance painter -> and finally xgen in maya? Thank you in advance!
@murrowboy4 жыл бұрын
I notice you put skin pours in Zbrush. Is it better done in Substance painter with height map?
@ArtruismDigital4 жыл бұрын
in the tutorial I explained that only SP was not providing me all the skin type I need for the face. So I used texture xyz, which I projected in Mari.
@murrowboy4 жыл бұрын
@@ArtruismDigital Doesn't Mari do the same as substance painter? Its another texture paint program no?
@ArtruismDigital4 жыл бұрын
They are very different programs
@kshitijjagdale5754 жыл бұрын
i havent used mari ,will the course help extreme mari beginner?
@ArtruismDigital4 жыл бұрын
Not extreme beginners, it's better you know the basics.
@anxhelo73834 жыл бұрын
i didnt understand one part. the dissplacement map u got from tex xyz after importing it to zbrush and refining the details did you export it as a normal map or?
@ArtruismDigital4 жыл бұрын
I just use the hi resolution from zbrush to bake height map in substance painter
@chickenisspicy4764 жыл бұрын
can I ignore the beginning part if I sculpt the displacement in zbrush ?
@ArtruismDigital4 жыл бұрын
of cause, however you feel comfortable getting skin details.
@dawidwyborski37533 жыл бұрын
There is some other to inpose this displacement map from xyz tahn using Mari.
@empGaming_Music_Movies3 жыл бұрын
22:15 photo realistic
@Danuliq9523 жыл бұрын
Sorry, but I'm new to this topic. What does the ''real time'' character actually means?
@FormJune3 жыл бұрын
It means they're optimized for real-time render engine. For example, games
@nyamkanexus62534 жыл бұрын
How to did you convert displacement map like that?
@ArtruismDigital4 жыл бұрын
Convert? What do you mean?
@nyamkanexus62534 жыл бұрын
@@ArtruismDigital sorry my bad. Im beginner my displacement map has gray color. So your used map had some blue and green color :)
@ArtruismDigital4 жыл бұрын
it's a multy channel map from texture xyz, I explained in the video how to use it. Hope this helps.
@aaayerus4 жыл бұрын
what sites u use to get refs, please?
@ArtruismDigital4 жыл бұрын
Google images, texture xyz and Pinterest.
@Mao_jin_ping4 жыл бұрын
Don't need to add SSS ?
@ArtruismDigital4 жыл бұрын
There is SSS
@Mao_jin_ping4 жыл бұрын
Artruism Digital 真的嗎 我看別人做出來的效果怎麼跟你不一樣 我是跳著看的 你確定有做次表面散射嗎
@nikhilnagar27774 жыл бұрын
How can you import eye lashes hair in substance, is this a mesh or something else ?
@ArtruismDigital4 жыл бұрын
It's a mesh
@shubhamshetkar44064 жыл бұрын
have you played Garena Freefire game? do you think they handpainted characters in it or photo-scanned?
@ArtruismDigital4 жыл бұрын
Never played the game but just check out the character in google. very stylized character so it's hand painted.
@슬램덩커4 жыл бұрын
by any chance Will the rendering part be released separately? (Google Translator^^)
@ArtruismDigital4 жыл бұрын
there is nothing to the rendering really, select the bg i liked and pretty much just press the iray render button in substance painter. what you see in the view port is what it looks like rendered.
@슬램덩커4 жыл бұрын
@@ArtruismDigital Yes, I got it. Thank you~
@julianriise56184 жыл бұрын
I can't get the links in description to work? How can we find the full tutorial and files? Thanks :)
@ArtruismDigital4 жыл бұрын
Gumroad.com/artruismdigital
@슬램덩커4 жыл бұрын
Wow~ I'm very excited. I'm always looking forward to it. Will a separate version of Gumrod be released?
@ArtruismDigital4 жыл бұрын
It's already released!😉
@슬램덩커4 жыл бұрын
@@ArtruismDigital Wow~ Purchase Right now ! Thank you~^^
@ArtruismDigital4 жыл бұрын
Thank you!
@togangokbakar4 жыл бұрын
Why don't you use Ptex?
@ArtruismDigital4 жыл бұрын
for the map of this asset it has to go through mari, zbrush and SP, don't think ptex workflow can do that. never tried ptex in substance before either, don't know if I can achieve the quality i want
@togangokbakar4 жыл бұрын
@@ArtruismDigital As I googled I saw that Zbrush does not support Ptex, only Mari and Mudbox.. But anyway it would be nice to have a only Mari-Ptex tutorial. Ptex is the future..
@jwsl7282 жыл бұрын
just so so. need more basic model trainning
@jovianwirja11003 жыл бұрын
Can i get free multi channel face female for mari?
@Ferguson0119754 жыл бұрын
"Texturing Skin in Substance Painter for Real Time Characters" Step 1: Use Mari.
@vanityvoodoo9693 жыл бұрын
Exactly. Substance Painter isnt exactly made for skin, that's what mari is for. Kind of clickbait since she uses Mari.
@Daphfne003 жыл бұрын
it's because you need to do a projection for both your albedo and your displacement. It doesn't have to be Mari, I used Mudbox.
@Musiclover64043 жыл бұрын
Dang it, I was trying to learn texturing skin with out using mari, I don't feel like buying and learning another program. Thanks for saying that because I was going comments what program she was using at the beginning 😭, I guess I have too buy mari anyway.
@vanityvoodoo9693 жыл бұрын
@@Musiclover6404 Nah man. There is always the trial version of Mari. Hell, you can get away with just substance painter, it just wont be as high definition. Many professional artists will use a combination of both. They do the easy base stuff in SP and then move it over to Mari.
@Musiclover64043 жыл бұрын
@@vanityvoodoo969 I'll do trial first then lol.
@daninnnnng3 жыл бұрын
🙃can't pay with PayPal
@Mrabet_Houssem4 жыл бұрын
NO BABY GIRL, IT'S NOT VERY HARD TO FIND SKIN REFERENCES , FOR EXAMPLE HERE IS ONE OF MANY SITES THAT I USE ," CLICK ZOOM IN FOR A HYPER REALISTIC CAPTURE , AND ZOOM WITH THE MOUSE SCROLL AND WAIT A LITTLE" www.danielboschung.com/