Just for some clarification, dynamesh resolution isn’t based on the size the subtool appears in the document (viewport) but is based on the unit size of the model. You can find this located in Tool > Geometry > Size. The dynamesh resolution number is equivalent to the number of polys generated on an axis for the default ZBrush cube size of 2 units in all axis. By scaling the model with the gizmo you are changing the actual size of the model and so the larger model will have much more resolution at the same number due to its relationship to the unified ZBrush bounds of a cube. Clicking on the Unify button in Deformations will size a subtool to the default units.
@fernandolandino9360 Жыл бұрын
Thanks! That helps...
@musashidanmcgrath2 жыл бұрын
Not sure why you would pose a broken up dynamesh model when you had much better posable topology already?
@halafradrimx2 жыл бұрын
Very clever way to get around some Dynamesh limitations. Thank you!
@rawhide41642 жыл бұрын
Love epic entry
@sixstringslayaguitarman4192 жыл бұрын
How did you make the wrapping on the sword handle? The lines look so straight. If you could please give a breakdown on that it would be much appreciated!
@TheIcemanModdeler2 жыл бұрын
There are several ways to achieve that, zmodeler, polygroup with nanomesh, instance curve mesh, u pick.
@KarelChytilArt2 жыл бұрын
Great usage with Home target
@JoshPurple Жыл бұрын
Thank You 🏆🏆🏆😁!
@kitebabe052 жыл бұрын
thinks for the tip!! can i use it in any case in zbrush core too, or is there another way to do that?
@Techgamerism2 жыл бұрын
How did you make the katana Wrapping?
@khomatech64282 жыл бұрын
CurveStrapSnap brush, i imagine.
@fernandolandino9360 Жыл бұрын
That explanation was not clear. I am going to read the comments to see if that way I can understand better. I can repeat without understanding what you did and probably will get the same result, but that will not be helpful as far as using this tool is concerned.
@jurandfantom2 жыл бұрын
Do NOT use tessimate with stager - dosn't work as it should. Bug reported
@freelanceart10192 жыл бұрын
AGREED
@memomind74152 жыл бұрын
Support character animation without rigs please. Im sure you can do that