ZBrush to Blender 2.8 displacement - a quick "How To".

  Рет қаралды 16,583

Sean Forsyth

Sean Forsyth

4 жыл бұрын

This is a short tutorial showing you how to get ZBrush to generate displacement maps you can use in Blender. No GoB used here, but we do use the MultiMap Exporter in ZBrush.
Link to tutorial showing you how to generate subdiv levels from dynamesh objects: • Taking the mask model ...
#zbrushtutorial #zbrushtoblender #zbrushblender #zbrushdisplacementinblender #blenderdisplacement #zbrush
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This channel is dedicated to teaching ZBrush tips and tricks, and gives away free content such as brushes or models from time to time. Feel free to leave comments and suggestions for future tutorials - I'm always open to suggestions!

Пікірлер: 61
@jdg84arts
@jdg84arts 3 жыл бұрын
Finally! A Tutorial that has actual sense and explanation! Thx for this! 🙏
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
You're welcome, thanks for watching! And remember to have your meshes unwrapped before doing this.
@blendwithn9836
@blendwithn9836 3 жыл бұрын
Thank you for this amazing tutorial! Hope to see more in the future
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Yep, really busy right now, but hope to get back to making more soon.
@ZaidAlGayyar
@ZaidAlGayyar Жыл бұрын
it help a lot, thanks
@SeanForsythTutorials
@SeanForsythTutorials Жыл бұрын
Glad it helped!
@stellersandria5471
@stellersandria5471 3 жыл бұрын
THIS IS SO GOOD, THANK YOU SO SO MUCH!!!!!
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Thank you, you're welcome!
@leoli5343
@leoli5343 3 жыл бұрын
treasure video thank you so much!
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Glad you enjoyed it!
@mostafakabeel7119
@mostafakabeel7119 Жыл бұрын
so good, thanks so much!!!!!!
@SeanForsythTutorials
@SeanForsythTutorials Жыл бұрын
You're welcome!
@iGambitoi
@iGambitoi 3 жыл бұрын
God tier tutorial!
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Cheers!
@beepboopd.5109
@beepboopd.5109 3 жыл бұрын
An absolute godsend
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Cheers!
@meh8260
@meh8260 2 жыл бұрын
thank you so much
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
Thanks for watching.
@KarelChytilArt
@KarelChytilArt 3 жыл бұрын
Thanks
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
You're welcome! Thanks for watching.
@user-qx9hy9dt8h
@user-qx9hy9dt8h 4 жыл бұрын
👍
@IshamPadron
@IshamPadron 3 жыл бұрын
How do you get the scaling right and ready to export to Blender? In Zb my when I export to Blender using GoZ it comes in really huge and then my displacement maps dont work.
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Hi Ishy. Generally if your size in ZBrush is roughly 2 units in the Y axis (check the Tool palette, Geometry, Size rollup, then you should be okay (at least in ZBrush!). If it's way off that number, you can reset your subtool to a size that ZBrush likes by going to Tool palette, Deformation, and use the Unify button. That will resize the currently active subtool. Obviously if you have a lot of subtools things are different. Then you can use ZPlugins, Transpose Master to create a temporary single subtool (hit the TPoseMesh button), and Unify the new (combined) subtool. Once that's done, go back to Transpose Master and use TPose ¦ SubT and it will split your subtools up again for you. Now everything will be at a unified size and should hopefully work well for you. If that size is too small in Blender, just use Transpose Master again and scale it to whatever size you want and TPose ¦SubT when done. Hope it helps!
@aaayerus
@aaayerus 3 жыл бұрын
Can't u export all of the subtools in one file, assign the modifiers and then separate the objects? This way, not only u will import everything at once, but also have all the modifiers inherited by every object.
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Do you know what, that never occurred to me! Great tip! Thanks for posting it, hopefully it helps others out as much as me.
@lauralunavella2471
@lauralunavella2471 3 жыл бұрын
Grazie
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Prego!
@denizkesmen5806
@denizkesmen5806 3 жыл бұрын
THANKS ALOt
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
You're very welcome!
@nytr8_
@nytr8_ Жыл бұрын
so i can use this method to retopologize any high detail mesh in blender without any lag ?
@SeanForsythTutorials
@SeanForsythTutorials Жыл бұрын
Pretty much!
@virvaghera7186
@virvaghera7186 3 жыл бұрын
How to import normal map in zbrush
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
There's not much point in importing a Normal map into ZBrush as it won't display it. As in, you can load it on, but you won't see a difference on your model. Other apps such as Substance Painter or Quixel do display normal maps (and let you paint on them even), but ZBrush is generally just used for the initial creation, it doesn't natively display them the way other apps do. So the workflow is sculpt on a mesh with several subdivisions, unwrap it, go to a lower subdivision, generate a Normal map, export it along with a lower resolution mesh to render in another DCC app. Or bring both into Painter or Quixel to modify it even further. Hope this helps!
@eduardoai5
@eduardoai5 2 жыл бұрын
Very good tutorial Sean. I was folowing the steps, but when i select the exr file for my character, it seems to be wrong. Some weird marks like if they not on the same size on not in the right place
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
If that happens it might be worth checking your uvs. Perhaps some of them are outside the 0,1 uv space, or are overlapping a bit?
@eduardoai5
@eduardoai5 2 жыл бұрын
@@SeanForsythTutorials honestly, i have no clue how to see that hahaha but i check on blender and the texture dont match with the texture on Zbrush....Maybe a issue when i created a UV on Zbrush? (sorry about my english and thank you for answer me so fast =) )
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
It's really hard to tell without seeing a file. Maybe try using guv tiles for your unwrap rather than the uvs you are using now. Just to see if it fixes the problem.
@eduardoai5
@eduardoai5 2 жыл бұрын
Sean, i figure out. For some reason, the UV are inverted. I used GOB to import from zbrush to blender. Is there a possible that, using this metod, i dont have to flip the uv on zbrush when i export the map?
@SeanForsythTutorials
@SeanForsythTutorials 2 жыл бұрын
@@eduardoai5 ah yes gob will do it for you!
@Enz1612
@Enz1612 3 жыл бұрын
When did you create the UVs?? Was it after the zRemeshing part??. Thanks
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Yes exactly, after the remeshing. Sorry for forgetting to mention it!
@Enz1612
@Enz1612 3 жыл бұрын
@@SeanForsythTutorials Haha, i was confused for a second there. Would it be possible to bring the model into Blender without creating UVs or Displacement Maps? Maybe Decimating the model or something like that?
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
@@Enz1612 Yep you could absolutely do that! It just means you have no option ro texture it afterwards other than by procedural methods.
@Enz1612
@Enz1612 3 жыл бұрын
@@SeanForsythTutorials Thats good to know!. Thanks Sean!
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
@@Enz1612 No problem!
@jonasmuste3232
@jonasmuste3232 3 жыл бұрын
Hey I don’t If you will see this but, I followed all you’re steps but my rendering port is just a grid
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Sorry, I'm not sur eI understand, is it your camera that isn't rendering? Have you unwrapped your model? I forgot to mention that in the vide I'm afraid! Otherwise your maps have no UVs to be created onto.
@jonasmuste3232
@jonasmuste3232 3 жыл бұрын
@@SeanForsythTutorials I already got it, thanks anyway.🙏
@Fancy.languages1
@Fancy.languages1 3 жыл бұрын
I followed you, but I exported with nothing...
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Which is not exporting? The displacement maps? Or the mesh? Are you sure you are on level 1 of your subtools when generating your displacements? And that in the Multimap exporter you also have "Subtools" as well as "Export Mesh" turned on.
@Fancy.languages1
@Fancy.languages1 3 жыл бұрын
@@SeanForsythTutorials yes...I will try to follow you to redo again. I couldn't get either mesh nor displacement maps...
@SeanForsythTutorials
@SeanForsythTutorials 3 жыл бұрын
Great. Let me know how it goes. If it's still a problem maybe you can send ne the file and I'll have a look.
@Fancy.languages1
@Fancy.languages1 3 жыл бұрын
@@SeanForsythTutorials Thank you, Sean. I just sent my file to your gmail.
@Fancy.languages1
@Fancy.languages1 3 жыл бұрын
I tried many times but failed :(
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