Gamefound campaign - gamefound.com/en/projects/pudkat-games/zeroday Co-op Guild preview - kzbin.infozXjDWqE5ODk?si=na0cC4r-ZASgPYHV *Errors - matching a card's pattern lets you play a LATER card for free, which would have changed my action usage a LOT. Also, you DO remove enemies from the game when they are all defeated* - - - - - - Patreon - www.patreon.com/onestop Podcast - soundcloud.com/onestopcoopshop Discord - discord.gg/p4jX8AF - - - - - - 0:00 - Introduction and set-up 4:07 - Round 1 start and enemy turns 13:08 - Shade’s first turn 22:52 - Kit-E’s first turn 26:27 - Round 2 upgrades and initiative 34:00 - Round 2 activations 42:36 - Round 3 56:01 - Round 4 1:05:58 - Round 5-6 1:11:35 - Impressions
@asavi3Күн бұрын
Looking forward to this one, thanks!
@marcodavi77715 сағат бұрын
Interesting, I tend to prefer deck building with culling, but in this one they already got rid of the basic cards, and the deck itself is very small. probably a small change for the status quo, but seems somehow unique and definitely helping the feeling of being powerful
@OneStopCoopShop10 сағат бұрын
Also just to note that you can cull a card at the start of every round, if you choose to take 2 cards from the 3 you draw from the market instead of 1
@Sayuiv20 сағат бұрын
Hi Mike, and thank you for another great playthrough. I wanted to like this game, but, for me, there are too many moving parts. Cool down for cards, for abilities,tracks for enemy health, and I found the UI not very friendly. The enemies board are way too big, they could optimize the space a bit. I know it's a prototype, but the look of it does not excited me. Furthermore, it gave me some feeling of Street Master, that I have, and not sure if it could be a sort of double. Maybe I am getting old but I found my taste changed towards games more streamlined (that does not mean not complex). Thanks again!
@OneStopCoopShop20 сағат бұрын
Happy to help out, whether you liked it or not. And fully agree many of these elements can be shrunk down, especially the enemy boards!