Absolutely. Those first three @01:30 was absolutely stunning. Have that!
@bagelgeese_real9 ай бұрын
He really said “Violence is infact, the answer”
@Jyli7772 ай бұрын
That gibing sound is literally something, that sounds like an ASMR for me
@elmaminsk54119 ай бұрын
Okay, I planned doing it sometimes, and this video inspired me to finish this. Here's a propability for each demon to be killed with n berserked punches assuming he doesn't get damage from any other source and we have independent uniform distribution of each strike (which actually isn't the case in Doom, but... sort of) Zombieman 1 punch: 100% Expected value to die: 1 punch Shotgunner: 1 punch: 90% 2 punches: 10% Expected value to die: 1.1 punches Imp: 1 punch: 80% 2 punches: 19% 3 punches: 1% Expected value to die: 1.21 punches Lost Soul: 1 punch: 60% 2 punches: 34% 3 punches: 5.6% 4 punches: 0.39% 5 punches: 0.01% Expected value to die: 1.4641 punches Pinky: 1 punch: 30% 2 punches: 49% 3 punches: 17.5% 4 punches: 3.15% 5 punches: 0.329% 6 punches: 0.0203% 7 punches: 0.00069% 8 punches: 0.00001% Expected value to die: ~1.949 punches Cacodemon: 2 punches: 1% 3 punches: 27.3% 4 punches: 37.98% 5 punches: 22.722% 6 punches: 8.3352% 7 punches: 2.16144% 8 punches: 0.42585% 9 punches: 0.0662731% 10 punches: 0.00831312% 11-20 punches: less than 0.001% Expected value to die: ~4.187 punches Baron: 5 punches: 0.001% 6 punches: 0.7992% 7 punches: 6.71895% 8 punches: 17.74467% 9 punches: 24.73618% 10 punches: ~22.49366% 11 punches: ~14.91666% 12 punches: ~7.71486% 13 punches: ~3.25191% 14 punches: ~1.15179% 15 punches: ~0.35046% 16 punches: ~0.09313% 17 punches: ~0.02189% 18-50 punches: less than 0.01% Expected value to die: ~9.636 punches Thanks for your attention, Doom is a very cool game!
@DoomDodgers9 ай бұрын
I was smiling through the entire second level.
@JangianTV9 ай бұрын
Smiling like a Caco?! 😁
@lecoindugamer76449 ай бұрын
Cacos are great
@thedkm-48949 ай бұрын
@@lecoindugamer7644 They are so lovely :3
@silentone38529 ай бұрын
Zero Master making life a living Hell for the demons as usual 😎
@garethdean63829 ай бұрын
Well,hell or not, nothing ends up *living* very long...
@thedkm-48949 ай бұрын
@@garethdean6382 haha, hell yeah. x)
@danielja18329 ай бұрын
01:32 for the punching section. One of the finest pieces of work I've seen in a long time.
@The1RandomFool9 ай бұрын
I like the amount of punching in this run.
@williammueller82539 ай бұрын
* Puts away rocket launcher * proceeds to beat them to death with hands
@TritonTv694209 ай бұрын
What an ABSOLUTE LEGEND!
@kinetic039 ай бұрын
I had no idea about that rocket grab on e2m4, insane you used it in the run
@BeheadedKamikaze9 ай бұрын
I didn't notice the numbers go up the first time I watched this, until later when I read the description. At first I thought he was just showing off, trying to make things more 'interesting' with all that 'extra' health, haha
@ZeroMaster9 ай бұрын
there's no rocket launcher on the level and it sits quite far behind the wall while being in the east direction so I'm not surprised it wasn't used before, heh
@aaz19929 ай бұрын
The legend is back!
@thedungeondelver9 ай бұрын
_You_ are the only thing they _fear_ . _Rip and tear_ until it is _done_ .
@BladeTrain3r9 ай бұрын
That disdain for the chainsaw on M2 😂 The way you do it all so smoothly makes it look like something anyone can do, and then you actually attempt it and realise no... this took EFFORT. Always a pleasure to watch though.
@vincentwatkins18929 ай бұрын
That extended HUD must help a lot with ensuring you caught every straggler.
@limekayo52229 ай бұрын
Awesome run from the master
@marounasmar90129 ай бұрын
I loved playing doom when i was 12, and still… but i have never seen this berserk mode ever, congrats on your effort and consistency, it really needs patience and practice… so satisfying 👍🏻
@RussianSevereWeatherVideos9 ай бұрын
That second map imp fist slaughterfest was beyond satisfying
@theYTfox9 ай бұрын
My man putting that berserk to WORK
@AlexanderGuryev-q1b9 ай бұрын
Amazing skill! Great pleasure to watch!
@jimmmyz1699 ай бұрын
Best birthday gift EVER!!
@tenhundredkills9 ай бұрын
E2M2 was just so satisfying to watch. GIBS GALORE!
@BeheadedKamikaze9 ай бұрын
Welcome back to punching demons with Zero Master ❤
@Bytefyre9 ай бұрын
GGs, ZM! Well done!
@borntorice9 ай бұрын
An Imp was standing at a gap. A fist punched into the gap and teared that imp into meat, before it felt the pain.
@JJS5639 ай бұрын
Was beserk always used this much in the speedruns? Feels way more prevalent here Excellent stuff man
@ESTERZEOFF9 ай бұрын
Hand damage with berserk can deal massive damage output, sometimes even higher than the average of a rocket, plus hitting your fist is faster than shooting rockets
@exit3229 ай бұрын
It was probably always most prevalent in E2 for sure. It doubly saves time because you don't have to go out of your way for ammo near as much
@levesteM9 ай бұрын
It's mostly used in UV-Max runs, since it makes killing demons very fast. Runs that don't require 100% kills mostly just use it as a health pack.
@exit3229 ай бұрын
@@levesteM yep 100% agree. But it does take skill, it's not something I've ever been great at using
@matthewcarson37369 ай бұрын
A part of it is also ammo conservation. This episode is particularly stingy with the stuff.
@Fevett19 ай бұрын
happy new year guys :D
@ターくんとぴーちゃん8 ай бұрын
You're the greatest!!
@dyslexick9 ай бұрын
The best to ever do it, still doing it. 💯 🔥
@KrunoslavSaho9 ай бұрын
Thank you for the video. :D
@Nob1ej0n9 ай бұрын
Very interesting. I just made my own video about this episode, so it's fun to see how you went through this with recent experience in the same maps.
@Kaneda20199 ай бұрын
Can't wait for Inferno!
@OriginalVondy17 күн бұрын
16:12 punching the Cacodemon on the beat. epic
@yawg6919 ай бұрын
Even just purely as an "I like to watch and see when the numbers turn blue" spectator standpoint, I appreciate you using extended hud for this one.
@MRTINCO999 ай бұрын
Literally punching its way through What a doom slayer!я 🤟
@jamez63989 ай бұрын
I love how the only enemy in Doom 1 you can punch without the risk of them attacking you and instantly damaging you in an unavoidable way is the cyberdemon, even though they have the most catastrophic damage output if you do mess up. In Doom 1 you don't have pain elementals, which you can bezerk punch without retaliation because they need room to spawn lost souls, so you have fewer enemies that you can't mitigate the risk of taking damage from whilst punching, and there's no super shotgun, so bezerk punching is also way more necessary for fast UV Max speedruns because without the super shotgun, the bezerk fist is the highest DPS weapon apart from the rocket launcher, and rocket ammo is scarcer than shells, it is only situationally useful because in close quarters it will blow you up, and the plasma rifle and BFG, which have even scarcer ammo and they are completely unavailable in episode 1, and when they do become available in the other episodes, the baron becomes a regular enemy that end up becoming plasma sponges that soak up all your plasma ammo because they have loads of health and you gotta prioritise your plasma to kill them because they have loads of health and they'll otherwise take forever to kill which is undesirable in a UV Max speedrun if you're trying to do well. The risk of getting attacked and damaged in an unavoidable way whilst trying to be aggressive in order to be fast must be a nightmare when UV Maxing Doom 1 because if RNG goes against you, you have to slow down to avoid dying, and there's nothing you can do about it. Especially because stunning the enemy with your bezerk punches is always less than 100% guaranteed no matter which enemy it is, there's always a chance your bezerk punch doesn't stun them and then they can attack you and you're point blank so you will get hit instantly and be unable to dodge in order to avoid damage. RNG must be a nightmare when going for fast UV Max speedruns of Doom 1...
@mrwiffler99429 ай бұрын
A paragraph (from Ancient Greek παράγραφος (parágraphos) 'to write beside') is a self-contained unit of discourse in writing dealing with a particular point or idea. Though not required by the orthographic conventions of any language with a writing system, paragraphs are a conventional means of organizing extended segments of prose.
@jamez63989 ай бұрын
@@mrwiffler9942 Paragraphs are vastly overrated. I'll never use them. People should just read my comment anyway.
@Doom2isthebestW559 ай бұрын
Best in the worlds casual playthrough:
@almostmatt1tas9 ай бұрын
Well done!
@thedkm-48949 ай бұрын
10:17 Yes, man you're quite right to help those lovely Cacodemons against that stupid Barron, I can't stand them, I hate them.
@Ironstarfish9 ай бұрын
As a kid I never used the berserk or chain gun that much which is why I had alot of ammo issues
@harsildragon12559 ай бұрын
..and master does it again
@Cryoinsane9 ай бұрын
The goat of europe returns
@floridaman69829 ай бұрын
Some of these maps are so mazey i still get lost on them. Unreal how you fly through these spaces
@ninjaDu599 ай бұрын
My absolue Idol...would love to be able to play like Zero Master
@harsildragon12559 ай бұрын
That was a real fast and great box carrier :D
@Azguella9 ай бұрын
I had forgot that berserk powerup lasted for whole level
@ВиконтдеСлизерин9 ай бұрын
Technically... no.
@BeheadedKamikaze9 ай бұрын
@@ВиконтдеСлизерин You're correct - but in all the ways that matter, it does
@De-M-oN9 ай бұрын
@@ВиконтдеСлизерин you mean its a bug?
@ВиконтдеСлизерин9 ай бұрын
@@De-M-oN Doom Wiki: "The manuals for The Depths of Doom, the Doom Collector's Edition, and Steam releases incorrectly list the Berserk as a timed pickup. The original paper manuals state the item lasts the whole level, which in practice is more accurate but this is also technically incorrect. Rather, the game's code defines the Berserk state to have an exceedingly long timer that in practice no one will ever exceed at somewhere around 4.3 billion "tics" which translates to nearly 4 years of in-game time."
@isawedthedemons9 ай бұрын
@@ВиконтдеСлизерин maybe zeromaster can make it a goal to be the first person to let the time run out on a berserker powerup. it'll only take 4 years and a backup generator.
@liam.3d2659 ай бұрын
hell yeah
@damsarotti9 ай бұрын
Incredible run!! I thought souls where included in Ultimate Doom in the enemy count for UV-MAX. Guess not.
@Shur5469 ай бұрын
OMG, dude! Episode 2 is extrimely punchy!
@СержАбрамович-ш7е9 ай бұрын
Шикарно
@SpacialKatana9 ай бұрын
Dude some of those Berserk runs...my word 🤣
@thedkm-48949 ай бұрын
Thumbnail Timecode : 10:07
@jessebillson8 ай бұрын
This run is completely bezerk!!
@retrokid1049 ай бұрын
Jesus Christ, this took me about two hours the last time I played this.
@slowboat84529 ай бұрын
tremendous
@Spectans19 ай бұрын
When Master's around, demons should run.
@ch3ng909 ай бұрын
Awesome!
@anthonymentalewicz51438 ай бұрын
felt like i was watching a "tyson only uv max"
@Jane-qh2yd9 ай бұрын
Phenomenal as always. I was wondering if you're ever planning on bringing some other shooters to the channel like Quake or Doom Eternal, or if you're planning on sticking to Doom for the foreseeable future
@mrwiffler99429 ай бұрын
He has heaps Eternal stuff. There's a playlist. He posted the first 100% ultra-nightmare run. No Quake though.
@Jane-qh2yd9 ай бұрын
@@mrwiffler9942 Oh I know he has played Eternal before, but I wanted to know if he'd try some mod like the Kaiser campaign or any other mod. Also quake seems something right up his alley too
@Deaffitness20059 ай бұрын
You are best man world 💪❤️ i from Italy 🇮🇹 😊
@thedkm-48949 ай бұрын
Italy Womens :3
@oppeer38689 ай бұрын
very good
@Dadbod0079 ай бұрын
Just watched your icon of sin pacifist run. Very cool
@ВиконтдеСлизерин9 ай бұрын
One punch guy.
@juanchol219 ай бұрын
Nice
@Lucario4thewin9 ай бұрын
Doom didn't make us men. It made us slayers.
@steveskipper64739 ай бұрын
Spare a thought for the individuals that Google "extreme fisting" and are directed to this video.
@JM_andtheArgonauts9 ай бұрын
this is exactly what doom should be: super fast beserking. 😁
@CHICKENMCMAZINGLICKEN9 ай бұрын
cool e2all
@themisterdellou9 ай бұрын
Episode 6 speedrun when
@weeblbob2339 ай бұрын
2k 60fps. LETS GO!
@Ayeloo9 ай бұрын
I've always found weird how, even in the original installment, lost souls weren't counted in the final tally
@Trunkerad9 ай бұрын
They did use to count towards kills in earlier versions of Doom 1, but it was changed at the same time as the Pain Elemental was introduced with Doom 2. Probably because they share the same source code.
@mrwiffler99429 ай бұрын
I think it's because they can fly into places where you can't kill them, making 100% kills impossible.
@whthafk9 ай бұрын
jeez
@sohailali11239 ай бұрын
will we see zm doing tnt map 02 / 09 nm100s ?
@zebug47629 ай бұрын
He has already done a full TNT nm100s, tho... Unless you meant an IL run?
@Stokkolm9 ай бұрын
If they make another Doom movie, I really hope they include a scene of Doomguy repeatedly slapping a Baron of Hell's ass while he's fighting a Cacodemon.
@whthafk9 ай бұрын
👊🏾👊🏾👊🏾
@manson.oldboy9 ай бұрын
Is faster with the fists! ✊
@ToaGatanuva9 ай бұрын
nok eit mesterverk
@garethdean63829 ай бұрын
Aaah bliss.
@WektorGH9 ай бұрын
17:25 haha
@-octosquid-52038 ай бұрын
gun
@DmitryBalabanov9 ай бұрын
2:24 how did you get 100% killed if at 2:24 there were still lost souls?
@centurychum9 ай бұрын
lost souls dont count towards kill count :P
@DmitryBalabanov9 ай бұрын
@@centurychum thanks, didn't know. but why?
@Drkblaze4849 ай бұрын
@@DmitryBalabanov because there are infinite amount of lost souls when there is pain elementls so its annoying also they fly around weird places where you cant hit
@RoseGoldenPetal8 ай бұрын
Wait a second, do Lost Souls not count towards 100% seriously?
@kveller5558 ай бұрын
It's because of the Pain Elementals in Doom 2. Ultimate Doom shares some of its code.
@jrock7189 ай бұрын
No ceiling to his skill level
@VintageValiant9 ай бұрын
I aspire to be just like you but for Wario Land games
@jabonly0099 ай бұрын
= 🍖
@PeterLawrenceYT9 ай бұрын
My Dad who works at id says he could do this in half the time
@Gameoverkill6669 ай бұрын
Sub 30 chapter 2 is pretty mutch impossible on uvmax and this guy pop a 23min...!?
@Drkblaze4849 ай бұрын
9:20 can you explain me why did u iht rocket on wall?
@thedkm-48949 ай бұрын
-why did u- WHY DID *YOU* !!
@lecoindugamer76446 ай бұрын
To not trigger a celling crusher
@Mingaleev-x319 ай бұрын
hi i can become a zero master ripoff soon
@chaelcanterbury87879 ай бұрын
The damage randomization in Doom is one of the most annoying things ever. Who even thought it was a bright idea.
@De-M-oN9 ай бұрын
Its one of the greatest things doom has
@chaelcanterbury87879 ай бұрын
@@De-M-oNHow exactly it's one of the greatest?
@zebug47629 ай бұрын
The guys at iD were huge DnD players, and they wanted to have damage calculations very much like DnD. Hence the way damage is calculated. For example: Baron's damage is always multiples of 8, so the "dice roll" is a D10 multiplied by 8. Instead of "random damage ranging from 8 to 80". Hitscan enemies always deal damage in multiples of 3, so their bullet is a D5 multiplied by 3. So on and so forth. Bright idea? Maybe, maybe not. Randomness is a polarising feature, but you have to admit that not knowing if that Baron is gonna deal 80% or not will keep you on your toes, which adds some variety and refreshment to something you might speedrun thousands upon thousands of times. The average damage of a berserk punch won't kill a pinky, but without the magic of randomness, you wouldn't get the dopamine hit from one-shotting them, which is what leaves a bigger impression than the three-shots. Edit: corrected some typos
@De-M-oN9 ай бұрын
@@chaelcanterbury8787 It makes it more believable that you actually shoot organic targets. We have no bodypart hitzones in this game, so with static damage it would be always the same. Always 3 Shotgun Shots this enemy, always 2 shots this other enemy every single time. That might be good for Multiplayer, but for single player it would be pretty boring.
@De-M-oN9 ай бұрын
@@zebug4762 This is a good decision too going for multiplier random. This way its random, but not all over the place random and thus less random in the sense of differences, because you can only have these 3 or 8 numbers instead of a tons of numbers. That increases variety because with a range with many numbers you would end up on an average in the middle far more often and the maximum value and minimum value would be rare.