【Morrowind】 Big Hortator's Great Ashland Adventure

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Zaric Zhakaron

Zaric Zhakaron

Күн бұрын

Starting out with an experimental build of Elder Scrolls 3: Morrowind running in the OpenMW engine. We are going to be playing FAR from optimal, and this is intentional. I've tuned the settings to turn leveling into an automatic process, and does not require sleep, but is exceedingly slow and starts the character weaker than a level 1 in Morrowind is supposed to be.
To make up for this, we will have the ability to recruit people who like us, and will savescum to achieve desired barter results for vendors. This, very silly process is fun for myself. Morrowind will not remain horribly oppressive the entire playthrough, but merely the first few days.
The mod list is on my personal website blog as per usual. Plugin Merging is non-optional but the tool for it is easy and listed.
The actual character is a Dunmer sort of Mystic-Cleric focusing on All magic except destruction, opting to use a Mace and Shield instead, the class name is a corruption of alternate title for Monk. Because Heavy armor is Best in Slot, Light Armor is easiest to get, and Unarmored requires no thought. I opted to go with Medium Armor which is the rarest, generally hardest to get. The end-game for Medium Armor is Ice Armor from Bloodmoon.
Roleplay (RP) wise, we are a disgraced Tribunal Worshiper from Cyrodiil who got imprisoned for a murder she didn't commit. This provides her sufficient cynicism toward the law to take advantage of illegal activities, since our Morrowind is modded to be horribly unforgiving mechanically speaking. She has no loyalty to the Imperial Factions and is using them as a stepping stone to get strong enough to do the Pilgrimages.
The goal is to complete or at least progress radically in the Tribunal Temple as a part of Caius' "Cover Life", which will give us Redemption in the eyes of the gods, from our perspective. At least before eventually finishing the main quest and turning on the Tribunal afterward due to the implications of the Main Quest. After the main quest, there is no "Plan" other than to continue adventuring with whatever morals we've decided to go with by that point, winging it in other words.

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