ZRemesher - Automatic Topology in Zbrush!

  Рет қаралды 34,902

Ben Shukrallah

Ben Shukrallah

Күн бұрын

Пікірлер: 42
@dazwraps8213
@dazwraps8213 3 жыл бұрын
Dude did we find this useful lol... I have a tear in my eye. The amount of time this will save me is ridiculous. THANK YOU... You have a subscriber.
@bshukrallah
@bshukrallah 3 жыл бұрын
Glad it helped! Thanks for watching!
@robertrandall7161
@robertrandall7161 5 жыл бұрын
I had to stop the video after about a minute because I had a difficult time hearing you over the music track.
@mahadisuleman5023
@mahadisuleman5023 5 жыл бұрын
Robert Randall agree, the background music is sound annoying, had to pause for a while
@greenapple6829
@greenapple6829 5 жыл бұрын
It hardly bothered me ...
@itsbypeter
@itsbypeter 5 жыл бұрын
scrolling through the comments i found out i was the only one who enjoyed the background music haha , also bro great vid !
@bshukrallah
@bshukrallah 5 жыл бұрын
I always put the music in because I thought it made the videos less boring... But oh well. Thanks for watching!
@mygirlfriendismarcaline945
@mygirlfriendismarcaline945 4 жыл бұрын
Great tutorial this helped a lot
@bshukrallah
@bshukrallah 4 жыл бұрын
No problem! Thanks for checking it out!
@Ryan-lx4pv
@Ryan-lx4pv 6 жыл бұрын
how do you bake the normal map from that model? does the obj file that you exported from zbrush stored the details that you created earlier without the uv maps?
@ViktoriiaSyvash
@ViktoriiaSyvash Жыл бұрын
Thanks!!!
@Slu2112
@Slu2112 3 жыл бұрын
ty sir
@bshukrallah
@bshukrallah 3 жыл бұрын
No problem! Glad it helped!
@potiswad
@potiswad 5 жыл бұрын
But when I export the ZRemesher version to Blender, it just becomes another high polly mesh. What happened to the low polly?
@bshukrallah
@bshukrallah 5 жыл бұрын
You'll have to lower the subdivision levels using the subdivision slider, and export the lower subdivided version. Use the high poly to bake the normal maps onto the low poly model.
@GokdenizCetin
@GokdenizCetin 3 жыл бұрын
@@bshukrallah Can you show us in your next video?
@bshukrallah
@bshukrallah 3 жыл бұрын
@@GokdenizCetin sure, I'll make a new video on this. I believe there are some additional features that I need to go over as well.
@GokdenizCetin
@GokdenizCetin 3 жыл бұрын
@@bshukrallah Awesome! I'm waiting for it
@bshukrallah
@bshukrallah 3 жыл бұрын
New video should be on the channel in the morning! Check it out!
@Skoree99beFast
@Skoree99beFast 4 жыл бұрын
thank you, man!
@bshukrallah
@bshukrallah 4 жыл бұрын
You're welcome!
@urielcohen1985
@urielcohen1985 6 жыл бұрын
Thank you so much man you helped me so much.....
@bshukrallah
@bshukrallah 5 жыл бұрын
No problem! Glad it helped
@LyubomirIko
@LyubomirIko 6 жыл бұрын
Otherwise - sweet, but why you stop here? :,( go just one step further and show auto-unwrap process? I bet 90% of the people looking for retopology are doing it becouse they need to make the UV?
@bshukrallah
@bshukrallah 6 жыл бұрын
True. That can be another video. Thanks for watching!!
@TheKevphil
@TheKevphil 4 жыл бұрын
It was an informative video: Thanks! Two unrelated crits, though. Drop the "music" and watch your mic levels. I had to turn my volume way up to hear you. Of course, it let me hear the "music" better, too! Lucky me. _lol_
@bshukrallah
@bshukrallah 4 жыл бұрын
Thanks Kevin, I appreciate the feedback! None of my newer videos include music anymore, and I have purchased a proper microphone which I think has helped. The thought process was that the music would help a "boring" video flow a bit better, but unfortunately it just annoyed people, lol. Anyway, thanks for watching, glad it helped!
@590Studios
@590Studios 6 жыл бұрын
Great tutorial but I have to ask. If I were to sculpt in zbrush, lower the subdivision level then fix the clean up the edge flow, edge loops, tris, ngons, etc I might could avoid having to retopo the model in a way that might seems as if I'm redoing it. Sorry for the long winded explanation I'm just trying to figure out how go about this. Seeing the possibilities of sculpting go me really excited for what I can create😀
@bshukrallah
@bshukrallah 5 жыл бұрын
Hey sorry about the late reply! But yes, I actually do that all the time also (start with a mesh with good topology and then sculpt details so I don't have to retopo) but... I've also found enjoyment in sculpting from start to finish in Zbrush, which unfortunately creates bad topology, then I have to retopo.
@andreaphilippon7228
@andreaphilippon7228 5 жыл бұрын
Thank you! Tutorial is great!! But please dont add any background music next time ;) Keep it up!!
@bshukrallah
@bshukrallah 5 жыл бұрын
Awesome, glad it helped!
@allaneng1
@allaneng1 5 жыл бұрын
Im not understand becouse after retopology there are more poly than dynamesh
@HinchaPelotas
@HinchaPelotas 5 жыл бұрын
Yes but it has a new better TOPOLOGY now. and u could down level in order to add uv maps
@ZELFOR
@ZELFOR 6 жыл бұрын
You can say "BLENDER 2.8"!!!
@dmitrygorodnichev4278
@dmitrygorodnichev4278 6 жыл бұрын
Wow Cool=)) You help))
@anvekarakash
@anvekarakash 4 жыл бұрын
08:35
@Chaosium
@Chaosium 5 жыл бұрын
you literally retopod the 1mil onto the 2.5mil
@bshukrallah
@bshukrallah 5 жыл бұрын
Right, you would lower the subdivision levels and export the low poly model as an obj or something to another external 3d package for rendering. Use the higher poly model with good topology to bake normal maps for the lower poly model with good topology (you could technically use the high poly with bad topology too) but anyway.... Thanks for watching!
@Chaosium
@Chaosium 5 жыл бұрын
@@bshukrallah Ahhhh okay that makes better sense, guess i misheard or overlooked that while trying to follow what you were doing, much confusion abounds, thanks for clarifying cus that seriously confused me.
@CharleyVera-t3u
@CharleyVera-t3u 3 ай бұрын
Halle View
@jazzmania777
@jazzmania777 9 ай бұрын
Actually, you don't know what the topology of the face should look like. Why are you doing a tutorial at all, when you don't know how the topology of the face should look like? This face will be a problem to animate
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