Dude did we find this useful lol... I have a tear in my eye. The amount of time this will save me is ridiculous. THANK YOU... You have a subscriber.
@bshukrallah3 жыл бұрын
Glad it helped! Thanks for watching!
@robertrandall71615 жыл бұрын
I had to stop the video after about a minute because I had a difficult time hearing you over the music track.
@mahadisuleman50235 жыл бұрын
Robert Randall agree, the background music is sound annoying, had to pause for a while
@greenapple68295 жыл бұрын
It hardly bothered me ...
@itsbypeter5 жыл бұрын
scrolling through the comments i found out i was the only one who enjoyed the background music haha , also bro great vid !
@bshukrallah5 жыл бұрын
I always put the music in because I thought it made the videos less boring... But oh well. Thanks for watching!
@mygirlfriendismarcaline9454 жыл бұрын
Great tutorial this helped a lot
@bshukrallah4 жыл бұрын
No problem! Thanks for checking it out!
@Ryan-lx4pv6 жыл бұрын
how do you bake the normal map from that model? does the obj file that you exported from zbrush stored the details that you created earlier without the uv maps?
@ViktoriiaSyvash Жыл бұрын
Thanks!!!
@Slu21123 жыл бұрын
ty sir
@bshukrallah3 жыл бұрын
No problem! Glad it helped!
@potiswad5 жыл бұрын
But when I export the ZRemesher version to Blender, it just becomes another high polly mesh. What happened to the low polly?
@bshukrallah5 жыл бұрын
You'll have to lower the subdivision levels using the subdivision slider, and export the lower subdivided version. Use the high poly to bake the normal maps onto the low poly model.
@GokdenizCetin3 жыл бұрын
@@bshukrallah Can you show us in your next video?
@bshukrallah3 жыл бұрын
@@GokdenizCetin sure, I'll make a new video on this. I believe there are some additional features that I need to go over as well.
@GokdenizCetin3 жыл бұрын
@@bshukrallah Awesome! I'm waiting for it
@bshukrallah3 жыл бұрын
New video should be on the channel in the morning! Check it out!
@Skoree99beFast4 жыл бұрын
thank you, man!
@bshukrallah4 жыл бұрын
You're welcome!
@urielcohen19856 жыл бұрын
Thank you so much man you helped me so much.....
@bshukrallah5 жыл бұрын
No problem! Glad it helped
@LyubomirIko6 жыл бұрын
Otherwise - sweet, but why you stop here? :,( go just one step further and show auto-unwrap process? I bet 90% of the people looking for retopology are doing it becouse they need to make the UV?
@bshukrallah6 жыл бұрын
True. That can be another video. Thanks for watching!!
@TheKevphil4 жыл бұрын
It was an informative video: Thanks! Two unrelated crits, though. Drop the "music" and watch your mic levels. I had to turn my volume way up to hear you. Of course, it let me hear the "music" better, too! Lucky me. _lol_
@bshukrallah4 жыл бұрын
Thanks Kevin, I appreciate the feedback! None of my newer videos include music anymore, and I have purchased a proper microphone which I think has helped. The thought process was that the music would help a "boring" video flow a bit better, but unfortunately it just annoyed people, lol. Anyway, thanks for watching, glad it helped!
@590Studios6 жыл бұрын
Great tutorial but I have to ask. If I were to sculpt in zbrush, lower the subdivision level then fix the clean up the edge flow, edge loops, tris, ngons, etc I might could avoid having to retopo the model in a way that might seems as if I'm redoing it. Sorry for the long winded explanation I'm just trying to figure out how go about this. Seeing the possibilities of sculpting go me really excited for what I can create😀
@bshukrallah5 жыл бұрын
Hey sorry about the late reply! But yes, I actually do that all the time also (start with a mesh with good topology and then sculpt details so I don't have to retopo) but... I've also found enjoyment in sculpting from start to finish in Zbrush, which unfortunately creates bad topology, then I have to retopo.
@andreaphilippon72285 жыл бұрын
Thank you! Tutorial is great!! But please dont add any background music next time ;) Keep it up!!
@bshukrallah5 жыл бұрын
Awesome, glad it helped!
@allaneng15 жыл бұрын
Im not understand becouse after retopology there are more poly than dynamesh
@HinchaPelotas5 жыл бұрын
Yes but it has a new better TOPOLOGY now. and u could down level in order to add uv maps
@ZELFOR6 жыл бұрын
You can say "BLENDER 2.8"!!!
@dmitrygorodnichev42786 жыл бұрын
Wow Cool=)) You help))
@anvekarakash4 жыл бұрын
08:35
@Chaosium5 жыл бұрын
you literally retopod the 1mil onto the 2.5mil
@bshukrallah5 жыл бұрын
Right, you would lower the subdivision levels and export the low poly model as an obj or something to another external 3d package for rendering. Use the higher poly model with good topology to bake normal maps for the lower poly model with good topology (you could technically use the high poly with bad topology too) but anyway.... Thanks for watching!
@Chaosium5 жыл бұрын
@@bshukrallah Ahhhh okay that makes better sense, guess i misheard or overlooked that while trying to follow what you were doing, much confusion abounds, thanks for clarifying cus that seriously confused me.
@CharleyVera-t3u3 ай бұрын
Halle View
@jazzmania7779 ай бұрын
Actually, you don't know what the topology of the face should look like. Why are you doing a tutorial at all, when you don't know how the topology of the face should look like? This face will be a problem to animate