Wile selecting a bone and how to make it only that bone to move not everything flying with that bone how to turn that off
@Peacewalker17127 күн бұрын
Just wondering, is it also possible to use blender for custom animations and import it to UE5?
@bshukrallah27 күн бұрын
@@Peacewalker171 yes, absolutely
@milkyoolong5235Ай бұрын
thanks for this tutorial!
@AkashColvin2 ай бұрын
Thanks for sharing.
@yazanalkayyali2 ай бұрын
thx you so mush
@draudeky45082 ай бұрын
nice tutorial dude, just got started with Zbrush, this is a nice time saver, keep going!
@kingghidorah81062 ай бұрын
And how do you fix good UVs that go bad on zbrush after importing a perfectly mapped UDIM obj/FBX? That is one of the largest issues the program faces, the forums are flooded with these questions (why does zbrush mess up UV's, distorth UVs or straight up deletes UVs) and nobody absolutely nobody addresses the question, let alone answers anything else.
@CharleyVera-t3u3 ай бұрын
Halle View
@YuvrajSingh-mc4ox4 ай бұрын
Thanks man
@exfrigidanocte4 ай бұрын
Would be nice to see the whole process with self-made mesh. From rigging in UE5 to Cascadeur.
@girooza-4 ай бұрын
Hello. Your video helped me a lot, but how many polygons for animation from Zbrush to Blender? They talk differently everywhere. What is the correct polygon figure best for animation in blender? (can someone explain it to me, that's the only thing that confuses me) To wrap up the matter forever.
@AyaAkl5 ай бұрын
THANK YOU!!
@upcomingvillain5 ай бұрын
I couldn’t get this to work the other day but i exported it WITH MESH instead of without so im gonna give this a try. This should work with a mesh that you rig in mixamo first then cascadeur then unreal correct?
...Nah, my model's animation still comes with wrong rotation.
@sickowawawa40147 ай бұрын
oh my gosh ive been trying different youtube tutorials about this but i always failed somehow, this is the one that actually works for me thanks for the video !
@manzorid7 ай бұрын
hi friend, can you tell me if it is possible to add the entire scene to a stuntman with buildings and various objects that I plan to use in my animation?
@jakebuckley1238 ай бұрын
When I morph UV it splits by individual polygons... what's the deal? 😂
@apht788 ай бұрын
Thanks for the taking the time to do a solid review. Even at 3 years old. Very useful.
@bshukrallah7 ай бұрын
Thanks for watching! Used it today, still going strong!
@bibu2448 ай бұрын
If you don't see any difference when you paint, try clicking the normal option in the menu instead of base color and THERE change the fill and paint layers from nmdt to norm
@FonzvanderLindenAlphonsius9 ай бұрын
Very clear explanation! But I was wondering, you use the free version and were able to export your Cascadeur anim file to UE5, cool. When I look at the Cascadeur pricing plans webpage, animation export for the free version is .casc only. In the Indie version, you can export the fbx version to UE5. How were you able to export the animation with the free version?
@bshukrallah9 ай бұрын
Hey thanks for watching! Have you downloaded it yet? It allows me to export, in the free version
@WesleySales19 ай бұрын
Cascadeur launched a new version on March 19th, changing the program rules and the price on the website. Only the previous version 2023.2 can export fbx in the free version with the limitation of 120 bones and 300 frames. If you made an account before March 1st you get a free license of the indie version for 2 years.
@bshukrallah9 ай бұрын
@@WesleySales1 thanks for posting! Great information!
@jazzmania7779 ай бұрын
Actually, you don't know what the topology of the face should look like. Why are you doing a tutorial at all, when you don't know how the topology of the face should look like? This face will be a problem to animate
@azarelthecreator70989 ай бұрын
You didnt check the texture copy button in the fbx export, thats why your materials came in that way. This should be known if you are doing a tutorial. You just instructed people to do extra steps that arent needed. All those textures would have been imported if you selected the copy textures button.
@bshukrallah9 ай бұрын
I will check that out! Thanks for the clarification!
@heisenberg32067 ай бұрын
@@bshukrallah bro just insulted you and you just gave him a normal reply couldn't be me
@colourwavestudios4 ай бұрын
@@heisenberg3206 It wasn't really an insult. You must be one of those young sensitive douche bag types. (that is an insult). I appreciate the content and the community pushing one another to improve their craft. Your comment was a waste of space.
@chloeallensae9 ай бұрын
hya, im new to this stage of the pipeline and have a question. At what point do you texture the model? the video starts from when you imported the low resolution topology from Maya right? Then u exported the low and high to substance for baking. When do you texture in this process? after baking?
@bshukrallah9 ай бұрын
I generally do a mixture. I prefer to paint in zbrush, then move the texture maps into substance painter as a base to keep painting materials. But you can do it either way, you don't have to paint in zbrush.
@StephenHarperRaptagon9 ай бұрын
At 11:42 I noticed that the character is floating above the ground. Probably 10 unreal units. I have had this same problem and I was wondering if you had any suggestions on fixing it. I also noticed that the character moved up and down depending on their animation when they should be flat on the ground
@skycloud871910 ай бұрын
i wonder, i heard that UE5 can animating. why don't you animating in UE5.
@bshukrallah10 ай бұрын
Unreal does have a basic animation system! But Cascadeur is an AI driven tool that makes animation easier. It also has a lot of features for creating animations that unreal does not have.
@skycloud871910 ай бұрын
@@bshukrallah if you said so, this tool really cool. Nice video
@bshukrallah10 ай бұрын
Thanks for watching!
@jomesias7 ай бұрын
The Unreal way of animating(in sequencer, then bake out the animation in fbx ) doesn’t use secondary AI rigging. If you move the hand, it only moves the hand. Cascadeur, instead auto poses the necessary body parts for each movement you do. Also unreal engine needs either an FK rig ( auto generated in sequencer ) or a full IK rig (manual creation)., to do detailed key framing. In the out of the box skeleton for manny ue5 doesn’t have a full rig with knees hands and feet. So I added an fk rig in sequencer and voila! I’m able to create the animation and bake it into an fbx!!
@sami444L10 ай бұрын
Thanks for this
@bshukrallah10 ай бұрын
No problem! Glad it helped!
@moonasha10 ай бұрын
for some reason if I deleted the baked normals from the texture set settings then put the normals on a layer, it looked awful, like the light wasn't working correctly. But if I did the same process but didn't delete anything, it looked fine. in case anyone had that problem. I was just trying to get bad normal information off a UV island, ended up using a fill layer. For whatever god forsaken reason the layer has to be set to normal mixing mode, but the parent folder can be set to normal detail and work fine.
@bshukrallah10 ай бұрын
Like and subscribe! Feel free to post any questions or comments below!
@Vegan_Kebab_In_My_Hand10 ай бұрын
ZBrush should get an award for the worst UI
@bshukrallah10 ай бұрын
Haha agreed! How do you think it could be improved?
@kitvey11 ай бұрын
This video is awesome. I’m a complete newbie, so I really appreciate the help. Thanks for making such a simple and straight forward video!
@bshukrallah10 ай бұрын
Glad it helped!
@Yamucha-e4s Жыл бұрын
If i have a normal map in my Uv on blender. How can i paintcolor while still having a normal map.
@arronshaw5358 Жыл бұрын
Great tip thanks
@hotbergina Жыл бұрын
can you make a tutorial on how to make textures in substance painter after we imported this in blender please?
@bshukrallah Жыл бұрын
I would probably go from Zbrush to substance painter then to blender last, if that makes sense? If you already have a model in blender you would export it to an fbx and load it in substance painter, then make textures.
@shykizuna9722 Жыл бұрын
Thank you!!! your video gave me a brain blast!!
@azgrakth Жыл бұрын
Thank you !
@hotbergina Жыл бұрын
i have a model low poly from z brush imported into substance painter. I baked maps with the high resolutions and everything is good. But when i need to export the mesh from substance to blender, this is the low poly version. How to get the high one from substance ? I can not import the high from ZBRUSH because it does not match the uv
@bshukrallah Жыл бұрын
It doesn't matter if the high poly matches the UV. You can export it, it might be slow though. If it's huge (millions of polys) you may need to reduce the subdivision levels. The detail from the high poly model will be used to project the details onto the low poly model's normal map, which uses the low poly's UV map.
@hotbergina Жыл бұрын
there is a million ways to expot i dont understand. Do i need to transfer details method ? do i need decimate master ? do i need anything else ? i am lost z brush is so hard
@alperozgunyesil Жыл бұрын
Yes!
@ez_cg Жыл бұрын
God bless you, I was facing this problem for a long while....thanks!
@carlosmartins-h1x Жыл бұрын
Hi, i did the bake in substance painter from low poly to hight poly map and the model dont show in viewport hight poly only,the model show mix low poly and hight poly together.the model show the edge and no smoot edge on viewport why?
@JJulio174 ай бұрын
same!
@kaito9330 Жыл бұрын
Is it okay if we just sculpt in z brush and ..texture entirely in substance painter. ...i acutally dont have any lower SUBd levels after finishing my sculpt...How do i approch the export then.
@Geroundios Жыл бұрын
so how do i use the edited map as textured baked map ?