16:03 I Think those kind of videos are called Post-Mortem
@tommallama96633 жыл бұрын
Excellent to hear! I hope all of your games continue to do well, and that you continue to grow as a developer :)
@comp3interactive3 жыл бұрын
Thanks man, that means a lot!
@thepolygonpilgrimage3 жыл бұрын
Organize that hierarchy! ;) Great video! Looking forward to more
@comp3interactive3 жыл бұрын
It was organised at the start, then the project happened 😂
@DeclanCostello3 жыл бұрын
Love to see these Behind The Scenes videos, great stuff.
@GameDevelopmentBeyondTheBasics11 ай бұрын
Dev logs summing up the experiences building a game that are released after the game has already shipped are typically referred to as a "postmortem".
@Golemofstone3 жыл бұрын
Nice, very informative breakdown. Cheers !
@NeatGames3 жыл бұрын
Making games is the greatest hobby ever! Awesome job~~
@kyleme96973 жыл бұрын
Great video as always, I really get a lot out of your videos. Yes the fader really helped a lot lol.
@iamblinkin3 жыл бұрын
This is such a good and helpful video thank you for the BTS look
@hex62063 жыл бұрын
Fascinating
@dolusdirectu3 жыл бұрын
This is motivating thx.
@AntoniePereira3 жыл бұрын
Great
@syedsadiq86313 жыл бұрын
Yes we want tutorial about it
@random_precision_software3 жыл бұрын
I've got a couple of tutorials you could help me with with is.. A C64 game called ATOMIX I need the movement mechanic off after you picked up an object.when you move our travels in that direction only until it collides with something, the other is HUD for a fighter plane game when the icon on the canvas follows the plane or tank on 3d world.
@chrisunderhill88532 жыл бұрын
Hey man nice work! You are inspiring and i plan to use your tutorials to better understand how these systems work. I thank you for you work. If there was anything i would like to see maybe your thoughts on why you chose to code in a specific way vs others. I think my bigest hang up trying to learn to code is i don't want to waste time coding for hrs to find out there is a way simple way of doing it. So i end up stalling out. I hope you can understand my meaning.
@JTAGames3 жыл бұрын
Quick tip for that extra cooridor that you can't edit unless you bring it back into blender. You can actually probuilderize it and delete the faces in game without affecting the rest of the object and extrude the edges. Probuilder isn't perfect but it is perfect for simple problems like that.
@comp3interactive3 жыл бұрын
So you can convert an external FBX model into a probuilder object inside of Unity?
@JTAGames3 жыл бұрын
@@comp3interactive yup, using probuilder, the simpler the better. You can evenextract textures and materials from them if it comes out grey via its prefab in the project folder.
@comp3interactive3 жыл бұрын
Well damn, I did not know that. I usually avoid probuilder just because I prefer to model in Blender but I'll definitely need to check this out!
@JTAGames3 жыл бұрын
@@comp3interactive Yeah man, you can even probuilderize characters. I've brought in characters from mixamo into blender, edited them and then exported them into unity and was able to probuilderize them and edit them. That was completely pointless and not at all practical but if you can get into unity you can probuilderize it.
@comp3interactive3 жыл бұрын
I'm thinking this might be a good solution for optimising colliders / generating colliders for modular walls made of planes
@victorlapin20803 жыл бұрын
Just a heads up, Unity 2021.1 finally supports realtime shadows for the point light
@comp3interactive3 жыл бұрын
Finally, some good news!
@shiluram40633 жыл бұрын
Nice video
@wulfherecyning12823 жыл бұрын
Just spent two days trying to get the InputSystem to work, it's functional but still janky, I want to blow my brains out
@comp3interactive3 жыл бұрын
This the new input system? I still haven't played about with that much, I'm too used to the old school ways + all my utilities run using the old style, I'd need to completely rewrite my library 😂
@wulfherecyning12823 жыл бұрын
@@comp3interactive the onwards march of progress and all that! :P it's different, worth having a mess. Still, not worth changing over if you've already got Libraries and samples for the old system, especially since the documentation isn't good yet
@comp3interactive3 жыл бұрын
All in good time, gonna need to get used to the new way before what I use now is depricated and I can't make games anymore!
@syedsadiq86313 жыл бұрын
@@comp3interactive yes I want tutorial plz
@kyleme96973 жыл бұрын
I hear ya !! Its brutal cuz none of the assets have incorporated it yet, so they all fail all over the place. But I get the point of it and am finding it easier to use if you're starting from scratch like I am.