The Thirteenth Floor - Post Release DevLog [Unity]

  Рет қаралды 1,870

Comp-3 Interactive

Comp-3 Interactive

Күн бұрын

Пікірлер: 32
@FinnTG
@FinnTG 3 жыл бұрын
16:03 I Think those kind of videos are called Post-Mortem
@tommallama9663
@tommallama9663 3 жыл бұрын
Excellent to hear! I hope all of your games continue to do well, and that you continue to grow as a developer :)
@comp3interactive
@comp3interactive 3 жыл бұрын
Thanks man, that means a lot!
@thepolygonpilgrimage
@thepolygonpilgrimage 3 жыл бұрын
Organize that hierarchy! ;) Great video! Looking forward to more
@comp3interactive
@comp3interactive 3 жыл бұрын
It was organised at the start, then the project happened 😂
@DeclanCostello
@DeclanCostello 3 жыл бұрын
Love to see these Behind The Scenes videos, great stuff.
@GameDevelopmentBeyondTheBasics
@GameDevelopmentBeyondTheBasics 11 ай бұрын
Dev logs summing up the experiences building a game that are released after the game has already shipped are typically referred to as a "postmortem".
@Golemofstone
@Golemofstone 3 жыл бұрын
Nice, very informative breakdown. Cheers !
@NeatGames
@NeatGames 3 жыл бұрын
Making games is the greatest hobby ever! Awesome job~~
@kyleme9697
@kyleme9697 3 жыл бұрын
Great video as always, I really get a lot out of your videos. Yes the fader really helped a lot lol.
@iamblinkin
@iamblinkin 3 жыл бұрын
This is such a good and helpful video thank you for the BTS look
@hex6206
@hex6206 3 жыл бұрын
Fascinating
@dolusdirectu
@dolusdirectu 3 жыл бұрын
This is motivating thx.
@AntoniePereira
@AntoniePereira 3 жыл бұрын
Great
@syedsadiq8631
@syedsadiq8631 3 жыл бұрын
Yes we want tutorial about it
@random_precision_software
@random_precision_software 3 жыл бұрын
I've got a couple of tutorials you could help me with with is.. A C64 game called ATOMIX I need the movement mechanic off after you picked up an object.when you move our travels in that direction only until it collides with something, the other is HUD for a fighter plane game when the icon on the canvas follows the plane or tank on 3d world.
@chrisunderhill8853
@chrisunderhill8853 2 жыл бұрын
Hey man nice work! You are inspiring and i plan to use your tutorials to better understand how these systems work. I thank you for you work. If there was anything i would like to see maybe your thoughts on why you chose to code in a specific way vs others. I think my bigest hang up trying to learn to code is i don't want to waste time coding for hrs to find out there is a way simple way of doing it. So i end up stalling out. I hope you can understand my meaning.
@JTAGames
@JTAGames 3 жыл бұрын
Quick tip for that extra cooridor that you can't edit unless you bring it back into blender. You can actually probuilderize it and delete the faces in game without affecting the rest of the object and extrude the edges. Probuilder isn't perfect but it is perfect for simple problems like that.
@comp3interactive
@comp3interactive 3 жыл бұрын
So you can convert an external FBX model into a probuilder object inside of Unity?
@JTAGames
@JTAGames 3 жыл бұрын
@@comp3interactive yup, using probuilder, the simpler the better. You can evenextract textures and materials from them if it comes out grey via its prefab in the project folder.
@comp3interactive
@comp3interactive 3 жыл бұрын
Well damn, I did not know that. I usually avoid probuilder just because I prefer to model in Blender but I'll definitely need to check this out!
@JTAGames
@JTAGames 3 жыл бұрын
@@comp3interactive Yeah man, you can even probuilderize characters. I've brought in characters from mixamo into blender, edited them and then exported them into unity and was able to probuilderize them and edit them. That was completely pointless and not at all practical but if you can get into unity you can probuilderize it.
@comp3interactive
@comp3interactive 3 жыл бұрын
I'm thinking this might be a good solution for optimising colliders / generating colliders for modular walls made of planes
@victorlapin2080
@victorlapin2080 3 жыл бұрын
Just a heads up, Unity 2021.1 finally supports realtime shadows for the point light
@comp3interactive
@comp3interactive 3 жыл бұрын
Finally, some good news!
@shiluram4063
@shiluram4063 3 жыл бұрын
Nice video
@wulfherecyning1282
@wulfherecyning1282 3 жыл бұрын
Just spent two days trying to get the InputSystem to work, it's functional but still janky, I want to blow my brains out
@comp3interactive
@comp3interactive 3 жыл бұрын
This the new input system? I still haven't played about with that much, I'm too used to the old school ways + all my utilities run using the old style, I'd need to completely rewrite my library 😂
@wulfherecyning1282
@wulfherecyning1282 3 жыл бұрын
@@comp3interactive the onwards march of progress and all that! :P it's different, worth having a mess. Still, not worth changing over if you've already got Libraries and samples for the old system, especially since the documentation isn't good yet
@comp3interactive
@comp3interactive 3 жыл бұрын
All in good time, gonna need to get used to the new way before what I use now is depricated and I can't make games anymore!
@syedsadiq8631
@syedsadiq8631 3 жыл бұрын
@@comp3interactive yes I want tutorial plz
@kyleme9697
@kyleme9697 3 жыл бұрын
I hear ya !! Its brutal cuz none of the assets have incorporated it yet, so they all fail all over the place. But I get the point of it and am finding it easier to use if you're starting from scratch like I am.
I Made My First Game in Godot in 3 Weeks...
26:21
Jack Sather
Рет қаралды 453 М.
Что-что Мурсдей говорит? 💭 #симбочка #симба #мурсдей
00:19
Advent of Code 2024 Day 15
25:05
Jonathan Paulson
Рет қаралды 1,4 М.
First Person Controller - Health System (EP10) [Unity Tutorial]
18:18
Comp-3 Interactive
Рет қаралды 10 М.
First Person Controller - Crouching (EP04) [Unity Tutorial]
16:40
Comp-3 Interactive
Рет қаралды 33 М.
Coding Adventure: Clouds
12:50
Sebastian Lague
Рет қаралды 1,2 МЛН
I Made an Electronic Chessboard Without Turns
14:32
From Scratch
Рет қаралды 977 М.
How Games Fake Water
22:52
Acerola
Рет қаралды 226 М.
Moebius-style 3D Rendering | Useless Game Dev
8:12
Useless Game Dev
Рет қаралды 855 М.
How Small Open-World Games Feel Big
12:33
Razbuten
Рет қаралды 1 МЛН
Giving Personality to Procedural Animations using Math
15:30
t3ssel8r
Рет қаралды 2,6 МЛН
I Remade Avatar Water VFX in 100 Hours
11:38
ErikDoesVFX
Рет қаралды 2,3 МЛН