I dont have anything to add, but i love you, Panic!
@JODYHiROLLER-Smite3 сағат бұрын
Heh. I like this guy. I listen at work. Videos are long and he makes me laugh.
@diogenesrex78474 сағат бұрын
Ive known a lot of hicks in my day, but brother if that is what you sound like reading from a script, you're better off leaving it out. Yeesh.
@Agmanthion18 сағат бұрын
20 doesnt make you as good as the best in the world. thats ridiculous
@PanicRolling18 сағат бұрын
It's as high as you can possibly get without magical items or specific capstone abilities. Anyone who had over 20 in a stat would likely be very well known for their feats.
@gigawarman12Күн бұрын
Have you considered doing how stats translate or convert from other games into DND?
@flucke1000Күн бұрын
Hmmm Dick Ridick hmmm
@PanicRolling18 сағат бұрын
🤣🤣🤣
@brianegendorf2023Күн бұрын
Applying D&D stats to Superman is kind of pointless. As much as D&D stats are suppose to represent the strength of a being..an 20 is nearly if not superhuman. I feel like that 20 its still suppose to be based off of average human strength over all. Superman is what happens when you are stronger than standard stats. In fact, I might even argue, that even if you invented a 30, 40 all the way up to 100 to reflect more strengths of beings stronger than humans..Superman would still be well beyond most of them.
@RubyRidingHoodXКүн бұрын
Oh god, the Surge soda! I'm old! 😭
@PanicRollingКүн бұрын
Same. I remember getting that stuff from restaurants lmao.
@s0r4452 күн бұрын
If you use Meters instead of Feet and Kilograms instead of Pounds, I can be convinced to sub, just annoyed me to open google to check some numbers in this Vid. Otherwise, great content! Nice experimental math!
@Crispebakein2 күн бұрын
So what you're saying is, if I roll a nat 20, even I could beat Superman. Awesome!
@RubyRidingHoodX2 күн бұрын
Opulent Revival is basically the Healer Lv3 Limit Break from FFXIV, except it has a radius. Albeit a fairly giant radius for the game.
@RubyRidingHoodX2 күн бұрын
Ya mention Geralt & Aloy, both of which had a Monster Hunter World collab. Not relevant, just saying.
@PanicRolling2 күн бұрын
I actually played some of the Geralt collab in MH:W! I was still very bad at the game, (now I'm just a normal amount of bad at it). But it was awesome. They put Rathian and Rathalos into FFXIV as a collab also. They were badass.
@RubyRidingHoodX2 күн бұрын
@PanicRolling I still need to grab the Rath mount, but that fight's pretty awesome.
@dericcorley74242 күн бұрын
Scarlet witch uses chaos magic. Ileana rasputan, collosses's sister (aka magic) is born with the natural abillaty to minipulate magical energies. Thats why she is called magic.
@b44dsss2 күн бұрын
karmic dice is on. you simply have no idea about bg3 settings ^^.
@PanicRolling2 күн бұрын
Lol!
@TheSethwnm233 күн бұрын
I was picking my nose at the exact moment you called it stupid... thanks
@PanicRolling2 күн бұрын
Just when you think it's a booger, it's not.
@Quantum_Bluntz3 күн бұрын
I like how Armor Class means you’re either stronger or faster (or both).
@TheSighphiguy3 күн бұрын
"impossible" for normal "21st century" person. NOT impossible for a normal ancient person.
@markusturunen79293 күн бұрын
My evaluation of armor class is that each point more gives 5% less likely hit by an attack.
@PanicRolling3 күн бұрын
100% of the time, it works 5% of the time.
@trashtroll6664 күн бұрын
this was so helpful! would love to see vids for attack modifiers
@archagrias4 күн бұрын
...I just came for the Spider-Man tribute.
@nicky_noodles39074 күн бұрын
the average marathon takes like 4-6 hours.
@PanicRolling4 күн бұрын
The average person would likely struggle to finish one at all. If you aren't used to moving that much, it definitely takes a toll on you when you have to. Obviously adventurers are not normal people though, so it's weighted differently for them. Training even a little bit can have massive effects on your endurance and stamina.
@Quandry14 күн бұрын
I'm gonna really mess with your math. 30 AC isn't always that magical tipping point. That magical tipping point depends on your Attribute Modifier, Your Proficiency bonus (including from difficulty) and the attack bonus on the weapon (+1, +2, or +3). Which can move the bonus higher or lower than +10. That same Guard had it been on a lower difficulty and not getting the +2 proficiency modifier from the difficulty would have hit that point at 28, conversely if it had been say wielding a +2 weapon like the mace dropped from Edwyna i think it is. That point would be 32. Over a certain point the bonuses just start becoming more and more situationally valuable where you could instead by increasing something else or picking up some other valuable power. Particularly since you cannot ever reach 100% and literally block all damage.
@PanicRolling4 күн бұрын
Someone else asked, and I went and tested: If you have "cannot be critically hit" and a high enough AC value, you are literally unhittable with Attack Rolls in BG3. Like you said, the AC required will differ per enemy...but it is still ridiculous.
@Quandry12 күн бұрын
@PanicRolling yeah. I commented on that thread that it was an odd bug in bg3 that could be exploited in that thread. And that in the table top it still counts as a hit, it just doesn't do the extra damage.
@wekashipo75072 күн бұрын
What is the limit, though? Which enemy in the game has the highest modifier to hit, and what is it? Because if you go above that number plus 20, and have a piece of "can't be crit" gear, you should be invincible to any damage coming from attack rolls.
@Quandry12 күн бұрын
@wekashipo7507 I th9nk the highest is +11 on lower difficulties and +13 on higher. Kolo may know better than I do at this point, but the problem may partly be that I believe much of the immune to crit gear is not the highest ac and comes out of act 1.
@wekashipo75072 күн бұрын
@@Quandry1 +13 means you need 34 AC, which is doable. Base 17 from Armour of Agility. Add +6 from 22 DEX (with the mirror of loss) +3 from any of the +3 shields, of which Viconia's is the best +2 from Shield of Faith +1 from Balduran's Greathelm, which also grants crit immunity +1 from Defense fighting style +1 from Defender Flail +1 from Ring of Protection +1 from Cloak of Protection +1 from Wondrous Gloves +1 from Evasive Shoes +1 from being the target of Warding Bond That's 36 AC total.
@MagpieMcGraw5 күн бұрын
I always try to get 18 AC on my whole party as soon as I reach Withers. Even Gale can get there thanks to his shield proficiency.
@PanicRolling5 күн бұрын
He's a pretty clever guy, carrying a shield like that...
@waverebel95035 күн бұрын
As mod maker currently working on the next update that is introducing something that lowers a a targets ac thanks the feature is definitely getting nerfed
@PanicRolling5 күн бұрын
Lol! Happy to help.
@diegoramosmartines29265 күн бұрын
What happens if you have crit immunity and have mor AC than the opponent can hit? Like you have 31 AC and the opponent has a plus 10
@PanicRolling5 күн бұрын
Went and tested with 30AC and a "cannot be crit" helmet vs a +6 Attack roll in BG3. On a 20 roll, it Missed, and was counted as a normal 26 roll after modifiers. So if you had enough AC and uncrittable in BG3, you would be unhittable.
@Quandry14 күн бұрын
@@PanicRolling Glad to know that BG3 has this little bug. It's a fatal flaw in the system (granted a flaw mostly in PC's favor), because all Crit immunity should do is reduce the incoming damage to normal levels. a Nat 20 should always count as a hit and the Critical is the extra damage part.
@jogzyg20365 күн бұрын
The best defence is a good smitin'
@PanicRolling5 күн бұрын
Kaboom!
@KingZebor5 күн бұрын
Another excellent guide, really usefull
@henryviiifake82445 күн бұрын
TIL: You can't beat the meat if your attack roll doesn't meet. 😢
@PanicRolling5 күн бұрын
Beats it, meats it.
@animalbeast65645 күн бұрын
in the Army I would ruck with 60 lbs at 175 12 miles amd id be exausted at good shape. Cant imagine
@TearDownGenesis5 күн бұрын
30lbs per str. so 20 is lifting 600 lbs (squat) that easy long jump is your strength in feet so 20 feet high jump is 3+ star modifier (+5) so 8 ft vertical 30 str is 900 lifting long jump: 30 ft High jump : 13 ft world records IRL Squat: 1300 lbs long jump: 30 ft high jump: 8 ft high jump definitely is off with how dnd calculates thing. 30 is supposedly god tier but numbers dont reflect that
@jdeloatch645 күн бұрын
Another way to look at it: we don't necessarily care as much about what an opponent's damage per round is so much as we care how many rounds we can withstand that damage. And we can figure out the latter number with this formula: (Attacks Until Death)=(HP)/((Hit Chance)*(Attack Damage On Hit)). What's important here is that Hit Chance is in the denominator. That means that as Hit Chance approaches zero, Attacks Until Death grows asymptotically (or it would, if we didn't have a hard floor of 5% Hit Chance). Damage per round scales linearly with Hit Chance, but Attacks Until Death very much does not. Let's say you have 50 HP and the opponent's attack does 10 damage on average. If it hits 50% of the time, you can expect to take (50)/((.5)*(10))=50/5=10 turns until you reach 0 HP. If it hits 45% of the time, this becomes 50/4.5=11.1 turns to die--this is an 11% improvement despite your opponent only losing a 5% hit chance. A 40% hit chance gives you 12.5 turns to die, a 12.6% improvement over the previous step. All the way down the line: a 10% hit chance means you'll survive 50 turns on average, and a 5% hit chance means you'll survive 100 turns on average. That increases your survivability by 100%! On the other side: going from 95% hit chance (5.3 turns to die) to 90% (5.6 turns to die) is just a 5.6% improvement. So the conclusion to draw is: an increase of 1 AC is powerful, and *it's even more powerful when you're already at high AC*. You can also look at the ratio of (Damage Dealt)/(Damage Received), which has the same asymptotic behavior because again the incoming damage is in the denominator.
@PanicRolling5 күн бұрын
It's counterintuitive for people coming from most other RPG's to hear that Armor has the opposite of Diminishing Returns. I had to change up my mindset for that one.
@Quandry14 күн бұрын
After a certain point it's actually less powerful, because above a certain thresh-hold you need to start calculating if you even need those extra turns or if you are better off focusing elsewhere. You may survive longer but if you don't need those turns then surviving longer doesn't matter. You need to balance surviving longer with other factors such as dealing your own damage. If this were a game where you could potentially hit a point where you could block all damage then endless defense can be king, but if you rack on more turns of survivability without any way to deal with the threat and the fact that it will at some point deal enough damage to you too put an end to you. This sadly puts most people into a more of a glass canon mode and thinking that it is all powerful when it has serious drawbacks as well. It also tends to lead to such fallacies as combat healing being ineffective in 5e and BG3 because they work on extremely short survivability windows and only rely on overpowering their opponents defenses first. Which is part of what makes the Orin fight so hard for so many people. She's designed to counteract many of the advantages of glass canon builds, though not to the extreme levels she could have been so she is still beatable. And then there is the fact that because enemies will always hit at a certain point, that points of AC over certain thresh-holds become increasingly situationally useful (and eventually not useful at all) because they are changing the outcomes of your survivability in fewer and fewer instances which is where the bulk of diminishing returns actually lies in the AC system for D&D.
@vincent48055 күн бұрын
The part where more AC led to higher chance of being hit was a joke, or you could spend rhe next 30min explaining probability, and that the sample size of 100 swings and the difference of 37 vs 41 hits landed was not statistically significant in demonstrating the real difference in the to hit chance
@PanicRolling5 күн бұрын
Nah forget all that noise. That sounds like a lot of work.
@Monsteretrope5 күн бұрын
I love bg3. But Im not a huge fan of dnd's mechanics tbh. It's a bit too random for my tastes.
@PanicRolling5 күн бұрын
the dice definitely control your fate, that's for sure
@benross91745 күн бұрын
Randomness is more fun in person socially Simular to Mario Kart and so on. But then again if everything went to plan it wouldnt really feel like an adventure as well.
@Azubam035 күн бұрын
Babe get the oil, Kolo uploaded again
@PanicRolling5 күн бұрын
Hell yeh. Let her rip, tater chip.
@Warmaker016 күн бұрын
Fun video, thanks.
@KTabulous6 күн бұрын
Your videos are such a great balance of being clear and informative but also fun and relaxing
@PanicRolling5 күн бұрын
I agree. I think we should all take turns talking about how cool I am. 😎
@LoboGuara5bruxaria6 күн бұрын
Nice AC video. ... So, will you ever make a 20 Charisma video?
@PanicRolling6 күн бұрын
Yeh I am definitely going to finish up the set! Real life stuff has delayed that one a bit.
@HumanityAsCode5 күн бұрын
Why stop at 20?
@charlesboots65086 күн бұрын
Nice idea for a video. It brings things I'd previously dismissed (acid attacks/spells) back onto my radar. I still lean toward the idea that it's better to buff yourself/your allies than debuff your foes, but I'm curious what you think the strategic takeaway from this video should be.
@PanicRolling6 күн бұрын
Mostly singing the praises of increasing your own AC. You're spot on about buffing yourself instead of debuffing enemies, too.
@Chris-gm4hk6 күн бұрын
Your voice sounds like the one in my head when I am about to raid the refrigerator.
@PanicRolling6 күн бұрын
Yeh that's why I look like I'm constantly raiding refrigerators. I have the same voice in my head all the time. Also because I'm constantly raiding them.
@knuppelwuppel6 күн бұрын
nicely explained.
@PanicRolling6 күн бұрын
thanks!
@bernhardkruder40016 күн бұрын
Statistics say nothing on the individual case. Its always 50/50 tho. Ether you miss or you hit. 😂😅
@PanicRolling6 күн бұрын
100% chance that every option is a 50% chance.
@clevergoblin17145 күн бұрын
100% of the time you flip a coin. The higher ac is just adding a bit of weight to one side of the coin making it more likely to land
@EpifanesEuergetes5 күн бұрын
@@PanicRolling "Doctors say that Nordberg has a 50 - 50 chance of living, though there's only a 10 percent chance of that." Naked Gun (1988)
@PanicRolling5 күн бұрын
Naked Gun is such a friggin good movie.
@benom41126 күн бұрын
In other games, +1 AC means you're alive a little longer. In BG3, it means you are less prone to condition : dead.
@PanicRolling6 күн бұрын
I think Avoidance might be a better name for it. You either dodge and avoid all the dmg, or you avoid it by having your armor block it all.