I don't think I'll ever get that feeling breath of the wild gave me again. I just hope they can make a true canon sequel to botw someday and take the foundation of the first game and push the atmosphere in the same direction, with slightly improved gameplay and everything etc. I just want to go from botw as link relearning himself and stuff, to botw with a similar atmosphere that feels genuine and continuous unlike totk, and finally being able to be "lore accurate link" with more in depth combat mechanics. I just dropped tears of the kingdom. I'll pick it up again when I'm feeling less sore about the wasted potential, probably in a couple of years. To be honest, it's been 2 years since tears came out, and with the switch 2 release coming up soon, I hope they have had botw 2 on the backburner developing since the original. But who am I kidding? 😔
@SheikahDiverКүн бұрын
Breath of the Wild was more pure and had an intangible novelty. I liked it more and still do!
@dereksnider71482 күн бұрын
TotK felt more like a sort of remake of BotW than a completely new game, mostly because the basic premises were so similar, especially the 'Great Sky Island' vs. the 'Great Plateau', where you cannot leave this elevated section of map until you complete four shrines, obtain four primary abilities, guided by the ghost of a King of Hyrule, while battling robots who are supposed to be defending the kingdom... you have to complete shrines to gain hearts and stamina, activate towers to reveal the map, solve Korok puzzles to increase your weapon slots, seek out the four races to help them with a major problem involving a boss battle, and ultimately defeat Ganon and rescue Princess Zelda. What sealed the deal was that the continuation between BotW and TotK felt very disjointed. There was no clear progression or explanation of why things had changed the way they did, or that the events of BotW were remembered, thus TotK didn't truly feel like a sequel... it was more like an alternate universe version of the same game.
@rosado12342 күн бұрын
Definitely a OOT remake for the switch
@greengirl44862 күн бұрын
🫧
@greengirl44862 күн бұрын
🍄
@HunterofRivia2 күн бұрын
I remember back when the trailer came out for TotK and I was with the crowd pointing out how it looks like just a BotW 2.0 with very little effort put into it. A lot of other Zelda fans were getting mad that we were saying that, but my opinion still hasn't changed about it. TotK felt a slightly different "Master Quest" version of BotW but with an honestly less fun sense of exploration. Comparing it to other Zelda sequels having the same assets isn't a good comparison because at least the other Zelda sequels tried to drastically change both the stories and game mechanics.
@dereksnider71482 күн бұрын
Right... it was more like a remake than an actual sequel.
@greengirl44862 күн бұрын
🍄
@mattmartin64932 күн бұрын
Botw is far better. The depths are bland abd boring all one biome inverted map, the sky islands are severely lacking. The sage abilities are horr8boy implemented having you chase down the sage instead of a button press like botw.
@saturninebear3 күн бұрын
Tears is A+. Breath is A++++++++++
@huhwhat68874 күн бұрын
So Zelda created aim bot 😂😂😂😂
@The__Struggler5 күн бұрын
I beat metroid prime remaster when it came out and recently got a gamecube and am now trying to play metroid prime 2 and 3 before 4 comes out and this is the perfect recap before i start prime 2 right now!
@av3nger35 күн бұрын
Not interested in time-fuckery. It is always sheisse. Destroys the integrity of every story it touches
@MaikDreijer5 күн бұрын
Bro Divine Beasts are NOT living creatures LOL
@fierybird5 күн бұрын
Going back to play botw after playing totk makes it feel so empty and copy + paste. I really enjoyed botw (probably more so than totk at the start) but going back to botw makes me only want to play totk
@facepwnagewtf5 күн бұрын
Any improvements TOTK brought to the table for the BOTW formula were minor at best, and none of them solve the core issues with the downsides of BOTW's combat, exploration, rewards, dungeons, etc. In many ways it actively makes things worse. A story that's paper thin which tries to be both linear and open yet fails at both. Plot holes and lore inconsistencies that not only cant follow the established Zelda lore, but cant even stay cohesive with BOTW's lore. Healing items still break the game. Combat is still exhaustingly repetitive and lacking in enemy variety. Shrines are so brain dead easy the only challenge is how long it takes to build the same obvious items needed to solve a puzzle. New area's like the skies and depths that may as well be copy and pasted across their entire explorable regions. Menu scrolling that constantly interrupts combat and exploration, more so than even bOTW already did. A crafting system that admittedly is impressive on a technical level, but realistically trivializes and negatively subverts much of the gameplay with certain repetitive item combinations. With dungeons that overall would be average at best (Lightning) and the worst temple's in mainline Zelda history (Water, Fire). Aside from The beginning up to the end of initial sky Island, the final battle, and a few select side quests and pathways to dungeons there was very little I enjoyed in TOTK despite completing nearly everything aside from Koroks. I really hope the Zelda team takes this formula back to the drawing board and doesn't just make another BOTW but bigger like TOTK.
@LawHeartfillia5 күн бұрын
my view. TOTK is the better game IF you havent played BOTW. I couldn't finish TOTK though as the map bored me after already exploring it for 100's of hours in BOTW
@ryukishi84925 күн бұрын
TotK is an objective improvement in most ways. The advantage BotW has is that it was new
@Scott_Silver5 күн бұрын
No Tears of the Kingdom is better because it has temples
@BigAlvideos1015 күн бұрын
BoTW isn't better than ToTK though- it's worse- MUCH worse!
@d3va3835 күн бұрын
I completely disagree on the dungeons. Tears does a much better job. Actually different aesthetics, slightly better enemies, genuinely good bosses that can compete with some of the best bosses in the series. I 1000% disagree with the music in the Divine Beasts, but that's just personal preference I guess. Also, the Lightning Temple despite not being one of the best temples in the series, it is definitely better than some of the worst dungeons in the 3d games. I think overall TOTK sort of improved upon everything, but they rely too much on BOTW and the game doesn't try to diverge from BOTW's Formula. BOTW being original makes it a better game,
@TheBrickSeparator20206 күн бұрын
I agree with all of these except the water temple. That temple is the sole reason I've never completed OOT!😅
@philharwood99716 күн бұрын
I think if I played TOTK as my first Zelda game, or without BOTW I would have liked it much more. TOTK is too many high and low points for me. I prefer BOTW
@thetearsofthekingdom6 күн бұрын
I played 2k hours of both and I will forever like BOTW better than TOTK.
@nerce6 күн бұрын
They made Majora's Mask in a year, in a cave, with a box of scraps! What a shame they messed TotK so badly.
@tumultuousv5 күн бұрын
Bruh. Game development was much shorter back then. They ALSO crunched there employees back then and it was not healthy. Not a great comparison. Scope was massively different as well. And not like Majora's new map was all that impressive. Totk had more new content than Majora's mask did also. What exactly is your argument
@nerce5 күн бұрын
@@tumultuousv MM is a better game lol
@Ray-dl5mp4 күн бұрын
If they released MM in today’s world it would be laughed at. But yes I’m sure it’s great for the time (and probably still great). People want more. The problem is the big choices that were made were not universally loved with TOTK but it’s still an incredible game. I’m sure also if MM was made in today’s world with updated graphics, tons of people would have complained/hated it. Anything pre internet comments (for the masses) has a huge advantage in that department. Also nostalgia helps. It’s always a mix. Not saying games can’t be great like Super Metroid and last through the decades. But it takes a certain kind of person to appreciate old stuff.
@ihaveanegg14146 күн бұрын
I'll always find vids like these that continue with the trend of botw > totk. I get that the story's whatever and all but i've found so much to love about totk with quality of life additions wity loads and loads of content. Call the grind boring/brainless if you want but i'm still preferring totk, even while having 100 more hours on botw.
@50zezima6 күн бұрын
I disagree about the exploration point. I think for example if you were to play both the games for the first time ever. You would more likely enjoy tears of the kingdom more as far as exploration goes. Im still finding so much caves and stuff I never saw before. Of course most of the map I've already explored in BOTW but they REALLY put in a ton of detail and change into every area that deserves recognition. I found this cave that has a cyclops walking around in it that was pretty cool. But this is just my opinion as someone whos played both games and played BOTW first. The Sky islands are really lackluster though and seem kind of tedious same with the underworld
@50zezima6 күн бұрын
I turned off the sage abilities so fast after finishing the main quest. Which practically means all you have left is regular melee. TOTK still has a way better world as far as exploring and adventure goes though so it's all around more enjoyable in that way. Plus Some items are really fun and creating stupid machines to murder enemies is nice. But the regular melee for BOTW was infact better and I miss the abilities greatly.
@skc41887 күн бұрын
Sigh... yet anither TOTK slander video KZbin recommends to me for no reason. Ergo, yet another press to the dislike button
@zeltroid7 күн бұрын
@@skc4188 It’s not though. You clearly didn’t watch the video, because it’s simply about the ways Breath was better, but as I mentioned, I’m doing the same with Tears and the ways it was better than Breath 🤦♂️
@skc41887 күн бұрын
@@zeltroid Ohhh... sorry. It's just that I saw so many of those videos (including videos which now say BOTW was good and TOTK wasn't) that I grew too fatigued with that kind of negativity. It's nothing new when it comes to Zelda, sadly. It's been a constant with every newly-released Zelda game
@zeltroid7 күн бұрын
@@skc4188 No worries! Yeah, it definitely feels like a trend. Im certainly a more traditional Zelda fan, but I did really enjoy Tears. Just wish the Temples were a little more complex. It will be fun to talk about the ways Tears was better in upcoming videos though :) Anyway, hope you have a happy New Year!
@ura43217 күн бұрын
I was expecting to find the ancient ruins of Skyloft playing TOTK.
@zeltroid6 күн бұрын
Yeah, that would have been so cool!… and sad 😂
@Inferno5947 күн бұрын
I just can’t understand how people prefer botw, i try to but totk was better in every single way even tho botw was my first zelda game ever and i loved it all i prefer totk by miles
@amandaslough1254 күн бұрын
TotK is just overstimulation and a tedius slogfest. I much prefer a map leading you one way but whose content isn't fighting for your attention to have you go the other and creating a worse attention span. I prefer intuitive champion ability controls. I prefer playing with a cohesive story with proper if minimal world building that's simple but not littered with plotholes and characters acting stupid. Truthfully, I much prefer playing basically any other open world game than these two, but if I'm going to pick one, I'm going to pick the one I can summon a wolf in.
@benjthewhite7 күн бұрын
I agree on the map points but I just disagree on the dungeons. Sure tears isn’t as good as TP or SS dungeons (Tbf those are high bars) but they have far more unique aesthetics, build up, unique factors, and actual bosses. There was not much build up to boarding the divine beasts, they all looked the same, the puzzles were not unique to region, and the bosses were virtually the same. Whereas in tears the lead up to the wind temple was awesome, and both the fire and lightning temple were awesome. While unconditional I did also like spirit and hyrule castle but yeah water temple sucks
@michaellawood47917 күн бұрын
I think you pretty much nailed all of the reasons people like me prefer Breath. The world and all of its elements were designed around the game they wanted to make. In Tears' case, it's the opposite: they were forced to design the game around a pre-existing world and structure. It really did NOT benefit.
@William_shorts1007 күн бұрын
so relatebell
@allenp9207 күн бұрын
Easy/story mode for all games. Games for all, not just the git gud clique
@nashito64367 күн бұрын
Botw progression was also more mastered than tears because they made you spawn at the south of the map, and the center is almost inaccessible because of gardians, so, it sort of turn the map into a circular map where you chose between left or right, and at the top, akala is a step up in the player progress against gardian, allowing him to finally go to the center of the map freely, i haven't seen a that deep level design on tears (also the region with elimith village is made to be an extension of the tutorial, where you are still learning new stuff without realising it's still a form of tutorial)
@agermanmappertyna4797 күн бұрын
i played totk before botw and in that view it feels just more filled with more content
@avaneeshmanandhar20597 күн бұрын
My own breath was better then crying
@soulbot1197 күн бұрын
I feel like a hypocrite for saying this, but what made BotW endlessly fun for me was the glitches. After 2 regular playthroughs I got into speedrun strats and it made the game *so* much fun. Every time a speedrunner came out with a new glitch or strat it was a new challenge to try, and it led to weeks of fun trying creative new ways of traversing the map and beating the shrines and divine beasts. Whistle sprinting, fall damage cancelling, bullet-time bouncing, shield clipping, item duping, durability transfer, essence duping, rupee duping, infinite ancient parts, early Master Sword, BLSS, the list goes on and on. That shit is *fun.* And after you beat the game glitchless two or three times, you feel like you're entitled to some native cheat codes and/or physics exploits, which can make any game infinitely replayable. In TotK they did everything they could to prevent us from immediately cheesing the game and floating across the map wriggling a bomb and defeating Ganon in our underwear in under 22 minutes, and I can't blame them for it. They didn't really have a choice. But for me personally, I got bored nearing the end of my first playthrough, and I never wanted to pick it back up again. I'm sad to admit that to myself, because the sheer escape value of the Zelda franchise is what keeps me coming back to replay previous titles. And after being able to endlessly exploit the physics in BotW to shorten your run in the most hilarious and creative ways, I have to say that I'm let down by the fact that we can't do any of that stuff in TotK. Does that make me a bad LoZ fan? Probably.
@TheArchitect0977 күн бұрын
No reason debating which story is better between these games. It's like, would you rather get punched or kicked in the balls. There's no winners there
@Aikobos7 күн бұрын
I'm not a huge fan of The Legend of Zelda: Tears of the Garry's Mod. I just want to play The Legend of Zelda, not build crap. Give me some real dungeons.
@tumultuousv5 күн бұрын
Yawn.
@TylerTheWindWaker7 күн бұрын
I like totk more
@PatricksCrazyPlace7 күн бұрын
I was not a huge fan of the divine beasts in BOTW, so when I saw themed dungeons again in TOTK, I got excited. Then I realized how dosgustingly easy they were. No joke, except for maybe TOTK's Fire Temple, Id say all the dungeons in TOTK are easier than Inside the Deku Tree from OoT, a dungeon designed to be easy as hell to get us used to the game. TOTK's Fire Temple is the only one I had to apply any kind of brain power to solve. All the rest I probably beat in 10 minutes or less each.
@jobturkey74187 күн бұрын
Nothing new. Reusing map was lazy
@tumultuousv5 күн бұрын
Goofiest take ever. They literally had two new maps (although not as fleshed out as the surface) they added 120+ caves. Changed up tons of areas. It's literally just the same setting. It's not like they copy pasted botws map and did nothing. Your argument is not good.
@PalaeoJoe7 күн бұрын
I don't know when you heard the rumors that the Zelda movie was going to be produced by Illumination. It was confirmed about a year ago that the movie will be live action
@zeltroid7 күн бұрын
This is a pretty old video at this point too. It was before the live action announcement, and illumination has since denied any involvement.
@2DCheese7 күн бұрын
Robot Chozo Soldiers duo without storm missil-
@TheLeetCasualGamer7 күн бұрын
This section describes the problem with TotK. A lot of it feels so video gamey. Why do the temples exist, so link can go through them. Why did large locals like the Ice dragon area and the pitch black ruins get replaced with towers, because Link can launch himself from these areas. BotW leaves you to question these enviroments as well as them feeling natural. The limit of where you could go depending how much stamina you invest in also designed paths that led you to discover shrines. If TotK maybe was set into past Hyrule instead, they would have freedom to design the map more unique to TotK gameplay. More complexity with exploring with the Zonai devices and more creativity with dungeons.
@dariobattistini14896 күн бұрын
👏👏🙏🙏
@jonesygrets60297 күн бұрын
Breath of the wild hands down And graphically I think looks way better
@forrestegan7 күн бұрын
Once again, I feel BotW was much better than TotK…just my opinion (and that of many others).
@forrestegan7 күн бұрын
I found most of the Sages annoying as well…most of them were turned off most of the time. I preferred BotW more than TotK!!!