Love this series so far! Will you show how to add player animations as well? Like for arms and feet?
@wolfythedev2 ай бұрын
I do appreciate the in depth tutorials on interesting mechanics, but I do worry about the project's scope. It's been a year since you started this, and while the project now has modular weapons, an in-depth player controller, and robust world interaction, it's still missing a lot of the basics that an FPS usually has like: - Enemies and AI - Player health and death state - Ammo / reloading - A basic gameplay loop - Pickups for health or ammo - UI for health, ammo, etc. - Objectives system - Switching levels Many of the tutorials you've made for this (like this one) are fantastic in terms of adding the "juice" to a game, but it's a bit frustrating that you're starting with all of this rather than starting with the essentials and then building from there. When I searched "Godot FPS", your playlist is the first to show up, but the actual FPS so far isn't even a game yet. I hope I don't come across as rude. I think your videos are great, with very clean code and well thought out architecture. You're a great presenter and make learning this very engaging. I would be ecstatic to watch videos from you that tackle these more basic and fundamental parts of the game.
@rfraserpro2 ай бұрын
We're making one of those Door Type games.
@pipeliner89692 ай бұрын
when are the door tutorials over and other FPS mechanics will be explained?
@BigSauceGames2 ай бұрын
These tutorials are amazing!! Do you have plans for something like wall running or even something more advanced like swinging off a bar? Thanks!
@skrybagamedevАй бұрын
Hi i realy like your coding approach. Will you have a tutorial for when you use some blender model for character so it could hold weapon?
@robvreede12 ай бұрын
Great stuff, thanks but…. what is happening with the shadow on the door?
@messengercreator2 ай бұрын
@ if u want to not struggle to create anything u want is tap engine
@shaunpoore23562 ай бұрын
You actually can get the characterbody3d node to auto-interact with rigidbodies without code…. You need to remove the mask for rigidbodies on the player. And add the mask for the player on the rigidbody.
@Nick-jf7ku2 ай бұрын
No one wants push-able doors unless you can make them "FEEL" real lol otherwise they just look and feel odd they dont open or close correctly and if they were forced to close with a push and then open with another push thats also not right lol good luck not sure its worth the time though