Pushable Physics Doors With the Player // Make An FPS in the Godot Engine

  Рет қаралды 4,505

StayAtHomeDev

StayAtHomeDev

Күн бұрын

Пікірлер: 10
@LesusX
@LesusX 2 ай бұрын
Love this series so far! Will you show how to add player animations as well? Like for arms and feet?
@wolfythedev
@wolfythedev 2 ай бұрын
I do appreciate the in depth tutorials on interesting mechanics, but I do worry about the project's scope. It's been a year since you started this, and while the project now has modular weapons, an in-depth player controller, and robust world interaction, it's still missing a lot of the basics that an FPS usually has like: - Enemies and AI - Player health and death state - Ammo / reloading - A basic gameplay loop - Pickups for health or ammo - UI for health, ammo, etc. - Objectives system - Switching levels Many of the tutorials you've made for this (like this one) are fantastic in terms of adding the "juice" to a game, but it's a bit frustrating that you're starting with all of this rather than starting with the essentials and then building from there. When I searched "Godot FPS", your playlist is the first to show up, but the actual FPS so far isn't even a game yet. I hope I don't come across as rude. I think your videos are great, with very clean code and well thought out architecture. You're a great presenter and make learning this very engaging. I would be ecstatic to watch videos from you that tackle these more basic and fundamental parts of the game.
@rfraserpro
@rfraserpro 2 ай бұрын
We're making one of those Door Type games.
@pipeliner8969
@pipeliner8969 2 ай бұрын
when are the door tutorials over and other FPS mechanics will be explained?
@BigSauceGames
@BigSauceGames 2 ай бұрын
These tutorials are amazing!! Do you have plans for something like wall running or even something more advanced like swinging off a bar? Thanks!
@skrybagamedev
@skrybagamedev Ай бұрын
Hi i realy like your coding approach. Will you have a tutorial for when you use some blender model for character so it could hold weapon?
@robvreede1
@robvreede1 2 ай бұрын
Great stuff, thanks but…. what is happening with the shadow on the door?
@messengercreator
@messengercreator 2 ай бұрын
@ if u want to not struggle to create anything u want is tap engine
@shaunpoore2356
@shaunpoore2356 2 ай бұрын
You actually can get the characterbody3d node to auto-interact with rigidbodies without code…. You need to remove the mask for rigidbodies on the player. And add the mask for the player on the rigidbody.
@Nick-jf7ku
@Nick-jf7ku 2 ай бұрын
No one wants push-able doors unless you can make them "FEEL" real lol otherwise they just look and feel odd they dont open or close correctly and if they were forced to close with a push and then open with another push thats also not right lol good luck not sure its worth the time though
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