3ds Max Tutorial - Rigging a Hexapod
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Пікірлер
@geraldbudin
@geraldbudin Ай бұрын
thanks LEE !! we met in NH at bottom oh hill in August Jerry and Therese WOW
@sintesiz
@sintesiz 2 ай бұрын
Rad!
@everythingeverybody6526
@everythingeverybody6526 2 ай бұрын
Perfect ^^
@everythingeverybody6526
@everythingeverybody6526 2 ай бұрын
Perfect @^^
@BigZee1986
@BigZee1986 2 ай бұрын
This can be done without programming. I don't really understand why such simple things need to be done with programming.
@PandaJerk007
@PandaJerk007 3 ай бұрын
Very interesting! and great work. I hope to try a similar project soon with some of this fancy mechanical rigging.
@프록시안
@프록시안 6 ай бұрын
9 years later its still useful
@b_gumm
@b_gumm 6 ай бұрын
Excellent work!
@carlsoltau3627
@carlsoltau3627 7 ай бұрын
How can I connect the lines with the object itself. When I merge the moving lines, the object does not move?
@LeeMinardi
@LeeMinardi 7 ай бұрын
As noted in the tutorial each link is a block. Are you familiar with AutoCAD blocks? Each of the blocks have a line on the xy plane whose ends are referenced when applyng the coincident constraint. The 3D solid part of the link is a solid object on a different layer of the same block as the lines. Since the reference lines are part of the same block as the "object" they move together. Please let me know if you require further explanation with specifics about what is unclear.
@achrefbs195
@achrefbs195 7 ай бұрын
thanks this is very helpful can you please explain me how to add the green vertical parts 0.01 thanks
@LeeMinardi
@LeeMinardi 7 ай бұрын
I'm glad that you found the tutorial helpful. There are 8 vertical green slats. I've named them slat00 to slat07. They are all children of DummyBase. Slat00 moves with DummyBase and needs nothing else. Slat01's position 1/7 the distance to DummyControl so it has a Position Expression associated with it with the expression: DummyControl / 7. Slat02 has a position expression: 2 * DummyControl / 7. Slat03 has a position expression: 3 * DummyControl / 7. .etc. Please let me know if you have additional questions.
@achrefbs195
@achrefbs195 7 ай бұрын
@@LeeMinardi I can’t thank you enough . you saved my life thankss 💚
@armandoambrizmorales2298
@armandoambrizmorales2298 7 ай бұрын
Amazing !, Thank You!
@teslacine
@teslacine 7 ай бұрын
omg, you always have solutions for everything bro! Only today i found your channel, and i will subscribe now! Thanks!
@davestephens8617
@davestephens8617 7 ай бұрын
Very good video, thanks
@Dumadidak
@Dumadidak 9 ай бұрын
<3 Thank you!
@waqaranayat8083
@waqaranayat8083 10 ай бұрын
A new thing for thank you. But very difficult to understand.
@harrisond8132
@harrisond8132 10 ай бұрын
I remember driving on the Curran Hwy and one of these guys fly right over.
@tabrejkhan6592
@tabrejkhan6592 Жыл бұрын
nice
@javierkisic5032
@javierkisic5032 Жыл бұрын
Not working for me but thank you for the insight
@LeeMinardi
@LeeMinardi Жыл бұрын
Post your file and a detailed comment of what is not working at the Autodesk 3ds Max Rigging forum and I will try to respond. The forum is located here: forums.autodesk.com/t5/3ds-max-animation-and-rigging/bd-p/area-b27
@javierkisic5032
@javierkisic5032 Жыл бұрын
It has worked, was using the units wrong. Thank you very much and keep up the good work!@@LeeMinardi
@thecursedhero
@thecursedhero Жыл бұрын
Hey there, I've got a little bit of trouble with trying to figure out hexapods. So I'm trying to model a robot, and for a limb joint I'm using a hexapod as an omnidirectional way of having more motions at the joint area to make the robot feel more natural. I'm using a sphere as the end of both piston face and piston housing. And my trouble is in rigging the thing. Can you help me find some instructions on that?
@thecursedhero
@thecursedhero Жыл бұрын
Forgot to mention, the piston attachment points are designed in a ball and socket fassion because the hexapod bases are hidden so the piston ends are not visible and I can get away with a ball and socket, but riggimg the contraption using bones or scripts is the part I'm struggling with. Thank you
@LeeMinardi
@LeeMinardi Жыл бұрын
@@thecursedhero I'm not sure of the kinematic validity of using ball and socket joints but doing so should make the rigging very easy. Set the pivot points for the inner and outer pistons at their base with a local axis in the direction of piston's centerline. Then, all you need to do to rig the system is to assign a Look-At constraint to each actuator (cylinder) that points to its mating cylinder's base. Note, the Autodesk 3ds Max Rigging forum: forums.autodesk.com/t5/3ds-max-animation-and-rigging/bd-p/area-b27 is an excellent place to get answers to your rigging questions. I review it on a regular basis. If you have more question and would like to post a file check out the forum.
@Geofract
@Geofract Жыл бұрын
Clever!
@Geofract
@Geofract Жыл бұрын
Very useful, thank you!
@dmitrychernov1903
@dmitrychernov1903 Жыл бұрын
Cool
@nicolasdrapeau9404
@nicolasdrapeau9404 Жыл бұрын
What if the object has a bitmap as base color ? It moves with the gradient.
@LeeMinardi
@LeeMinardi Жыл бұрын
Add a second UVW Map modifier to the object and assign the base color bitmap to it. Do not animate the UVW Map for the base color. If the "visibility" UVW Map uses channel 1 then use channel 2 for the base color UVW Map.
@zukiko8193
@zukiko8193 Жыл бұрын
Thank you so much :D
@spacemike800
@spacemike800 Жыл бұрын
create more!!!!!!!!!!!!!!! ) very cool prolly simple for you but very interesting for me for eg!
@LeeMinardi
@LeeMinardi Жыл бұрын
Mikhail, I'm glad you enjoyed the video. Do you have any suggestions for a Max tutorial that you would like to see? Lee
@dmitrychernov1903
@dmitrychernov1903 Жыл бұрын
​@@LeeMinardiHi! Will be cool more tutorials about rigging different mechanisms. Like gears, springs of car (sorry for my English)) excavator etc
@StewartMidwinter
@StewartMidwinter Жыл бұрын
You gave a clear demonstration as to why pod harnesses are better than cocoons.
@Team_rk288
@Team_rk288 Жыл бұрын
CORRECTION. My post #2 does not show the unit vector for the variable ZDown. Here are the complete set of expressions. LBEnd = PtLongEnd*BoomLong*dumBase SBEnd = PtShortEnd*BoomShort*dumBase L1 = length(LBEnd.row4-SBEnd.row4) LT = 250+CableLen ZDown = (matrix3 [1,0,0] [0,1,0] [0,0, 1] [0,0,L1-LT]) LBEnd*ZDown lee.Minardi can you help me plz do a tutorial of this mechanism also i want to a hose with that crane operating end thanku
@3dperson26
@3dperson26 Жыл бұрын
But in Unity this is dont work, right?
@LeeMinardi
@LeeMinardi Жыл бұрын
I'm not a Unity user. Please see if the technique I use in the following tutorial works in Unity. Thanks. kzbin.info/www/bejne/on61npl7mqmZmqc
@DBDagger
@DBDagger Жыл бұрын
I like the scary looking bumpiness and sounds, I know it was NOT as bad as it looked or sounded. Fun to see in one of the McKellar sweatshirts too!
@teddydk8917
@teddydk8917 Жыл бұрын
Thankyou ^-----^
@fikretkocabas
@fikretkocabas Жыл бұрын
Thank you wery much
@barryking5342
@barryking5342 Жыл бұрын
Hey Lee, this works great, thanks so much! I can use it for training my aviation maintenance students on flight controls and ???. One bug so far, when trying different parameters for smoother action such as step size 1 degree, time delay 20 and steps 360 (a full circle) it sometimes crashes and becomes nonresponsive. Any ideas? Are there limits beyond which we should not push those parameters
@LeeMinardi
@LeeMinardi Жыл бұрын
Hi Barry, I'm glad you found the program useful. It's possible to create 4 bar linkages where the crank cannot rotate 360 degrees. Could that be the issue? What were the dimensions for the linkage that caused the program to crash? Please state: the distance between the pivots, the length of the crank located at one of the pivots, the length of the link connected to the other pivot and the length of the couple link.
@manzidankelly3874
@manzidankelly3874 Жыл бұрын
Hey. For the AnimateRotation programme what sofiware do you have to use? Or it is just a notepad?
@LeeMinardi
@LeeMinardi Жыл бұрын
In AutoCAD go to the Manage tab then click Visual LISP Editor, File, New File and type in the program. Save the file as AnimateRotation (.scr will be appended automatically). Click Tools, Load text in Editor or give the Script command in AutoCAD to load the program. After it is loaded you can run the AnimateRotation command like any other command.
@nsr43d
@nsr43d Жыл бұрын
Excellent!!! So Technical....Love it...Thank you for great trick tutorial
@ukkusu
@ukkusu 2 жыл бұрын
Thank you very much, great tutorial as always :) cheers
@bond1_mjblosser
@bond1_mjblosser 2 жыл бұрын
Love your channel man, just recently subscribed. It's hard to find information on these more advanced topics nowadays. So I really apprecieate you sharing your knowledge! By the way, you kind of sound like Garry Shandling!
@LeeMinardi
@LeeMinardi 2 жыл бұрын
I'm glad enjoy my channel. I'm considering creating a 3ds Max tutorial with more details of using vector math for 3D rigging and perhaps numerical methods for creating your own solvers. What would interest you? BTW, you're the first to link my voice to Gary Shandling (RIP).
@PandaJerk007
@PandaJerk007 2 жыл бұрын
This is great to know! I was thinking to make an object visible by growing or shrinking it, but your video showed me a lot of new techniques to think about. Thanks man!
@masterjoy0.147
@masterjoy0.147 2 жыл бұрын
Great explains please upload more video
@ymautomation3983
@ymautomation3983 2 жыл бұрын
Thank you 💕💕💕💕 boss
@mohamedbichoutar5741
@mohamedbichoutar5741 2 жыл бұрын
5 years later its still useful, Thank you Lee!
@宬言孙
@宬言孙 2 жыл бұрын
Hello, I'm an audience from China. Your Video is really great and gives me a lot of ideas to solve problems,er,I want to make one machine like this in maya2022 cause i only kown how to rigging in maya .Do you think it is realistic to realize it? My english is not good.
@LeeMinardi
@LeeMinardi 2 жыл бұрын
I'm sorry but I am not familiar with the rigging features of Maya.
@宬言孙
@宬言孙 2 жыл бұрын
@@LeeMinardi All right ,thanks for your reply,I still have one question,In your Video ,the script Controller of the outer piston,there are sentence said Aw = pinAgreen * couplerAT - - pin A world coor,I just want to know the meaning of this sentence,What does this symbol“- -”and World coor means?Is this means the subtraction and the pin A world coordinate?last,Thank you for your willingness to answer my question
@LeeMinardi
@LeeMinardi 2 жыл бұрын
@@宬言孙 In Max Script two hyphens - - means the start of a comment. Whatever follows on that line will be ignored by the Max Script interpreter when running the code. In that line of code we are stating that the world coordinates of the green axis of A (Aw) can be determined by multiplying the local position of the green axis (pinAgreen) times the transformation matrix of coupler A (couplerAT).
@宬言孙
@宬言孙 2 жыл бұрын
@@LeeMinardi Thank you for your explanation
@JunctureStudio
@JunctureStudio 2 жыл бұрын
This is still relevant and helpful for 2022. Thanks for getting straight to the point as well.
@frdriiic
@frdriiic 2 жыл бұрын
Is this possible to get the lsp file to do this rotation?
@LeeMinardi
@LeeMinardi 2 жыл бұрын
I've added a listing of the program to the description paragraph. Before using it be sure to make the noted change for the "less than" symbol.
@frdriiic
@frdriiic 2 жыл бұрын
@@LeeMinardi Thanks a lot!
@lllrexerlll
@lllrexerlll 2 жыл бұрын
dude !!! you just saved me :) been looking for same exact thing.
@allancohen
@allancohen 2 жыл бұрын
Genius! Precisely what I needed!
@DBDagger
@DBDagger 2 жыл бұрын
Nice flight and landing Lee
@XPFTP
@XPFTP 2 жыл бұрын
i know be a bit windy on the mic. but no coms on simplex. bummer... probley be the 1st to do that.. 73 om .
@Mbfly8
@Mbfly8 2 жыл бұрын
Awesome video! Do you still fly there ? This video makes me want to move back to NE! Lovely
@danielmorgado1613
@danielmorgado1613 2 жыл бұрын
Very useful, thank you.
@RickyVg7
@RickyVg7 2 жыл бұрын
Hi! When I try to do the "Coincident" part, only the line moves to the fixed point but the solid remains on its position. What am I doing wrong? :c
@LeeMinardi
@LeeMinardi 2 жыл бұрын
Each link is an AutoCAD BLOCK with a solid object on one layer and a line on another layer. The line is referenced for applying the coincident constraint. I mention this at 0:16 in the video. Since the line and the solid are components of the same block they will move together. Does this answer your question?
@RickyVg7
@RickyVg7 2 жыл бұрын
@@LeeMinardi YES! Thank you. I didn't know what a BLOCK was hahaha I appreciate it ;)
@py.engineering
@py.engineering 2 жыл бұрын
@@LeeMinardi But, do you have a video to learn how to link a solid with a line. Even if they are circles with some kind or rounded solids, how can I know how? Please, help me!