Tutorial: Rigging a 6 Bar Excavator Linkage with 3ds Max

  Рет қаралды 76,660

Lee Minardi

Lee Minardi

Күн бұрын

3ds Max bones are used to model the crank-rocker portion of an excavator mechanism and the Look-At constraint the slider-crank action.

Пікірлер: 27
@mohamedbichoutar5741
@mohamedbichoutar5741 2 жыл бұрын
5 years later its still useful, Thank you Lee!
@edenglobe
@edenglobe 7 жыл бұрын
Thank you for this tutorial, I struggled for so long with the issue when you move out of plane when using the look at constraint, in fact I stopped using it and learned how to use bones and HI solvers instead when creating models with pistons etc. :)
@BaconKiller360
@BaconKiller360 3 жыл бұрын
Amazing! The only video I've found that helps with linkages and hydraulics. Thank you so much!
@walkonfire
@walkonfire 3 жыл бұрын
Outstanding work. Your voice and narration are very very good
@spacep0d
@spacep0d 4 жыл бұрын
Great job. Perfectly explained and demonstrated. Thanks!
@user-lj8oi6md4d
@user-lj8oi6md4d 4 ай бұрын
9 years later its still useful
@tiraflo
@tiraflo 8 жыл бұрын
Thanks dude, this video helps me to succeed my specific linkage !
4 жыл бұрын
Awesome mate, you nailed it! that was a very helpful video
@rikmills
@rikmills 4 жыл бұрын
Wow, thank you so much, this was exactly what I needed. Great video!
@masterjoy0.147
@masterjoy0.147 Жыл бұрын
Great explains please upload more video
@Geofract
@Geofract Жыл бұрын
Very useful, thank you!
@samuellai4286
@samuellai4286 8 жыл бұрын
Many many thanks !!
@TheSparkoi
@TheSparkoi 9 жыл бұрын
Thanks man , good job :)
@dmitrychernov1903
@dmitrychernov1903 Жыл бұрын
Cool
@pat5225
@pat5225 6 жыл бұрын
Thank you so much!
@teddydk8917
@teddydk8917 Жыл бұрын
Thankyou ^-----^
@kunigavlad
@kunigavlad 7 жыл бұрын
Thx a lot!
@GD15555
@GD15555 7 жыл бұрын
please make a tutorial how to rig steam train wheels especially piston
@lirva7611
@lirva7611 4 жыл бұрын
I couldn't form the four bar linkage, at the part at 3:55, my objects just explodes all over the place. Anyone having the same problem?
@LeeMinardi
@LeeMinardi 4 жыл бұрын
IK solvers are constrained to lie in a 2D plane. The plane may be at any orientation in 3D space. The first thing I would check is that the pivots of the components all lie on the same plane. Rotate the view of your model in 3D and visually check that the IK solver lies in the plane that it should (i.e., a plane perpendicular to ground).
@lirva7611
@lirva7611 4 жыл бұрын
@@LeeMinardi hi Lee, thanks for the tip. It's working now :)
@Goddemic
@Goddemic 7 жыл бұрын
where is the upper hydraulic piston? It must be there))
@LeeMinardi
@LeeMinardi 7 жыл бұрын
Use your imagination! ;-)
@qchecketts
@qchecketts 7 жыл бұрын
Why can't I find the "Select Upnode" control under my motion tab?
@LeeMinardi
@LeeMinardi 7 жыл бұрын
Be sure to have Rotation selected in the PRS Parameters sub-panel selected. This should open up a LookAtContraint sub-panel where you will find the Select Upnode option.
@qchecketts
@qchecketts 7 жыл бұрын
Thanks Lee!
@SasisaPlays
@SasisaPlays 5 жыл бұрын
Can it be imported to unreal engine 4?
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