So with the new CH throws frame windows, is King's blue spark throws still have less frames to break it?
@kimuy3364Ай бұрын
This is only me but yeah I always feel something is off, somwthing is delay not sure if it is my input to the point that I quit because it is so annoying, tnx to your video now I know it is not only me -_-
@Anonymous1995Ай бұрын
Love the MapleStory background music! Brings back the sound of throwing stars with an Assassin on the maps outside of Kerning City.
@zart3kАй бұрын
from King the "Figure leg lock" would be interesting 😊
@nsight43202 ай бұрын
damn the qualiy of the video did not expected this to be that good
@itsdevillion2 ай бұрын
This is very good info, I wonder if there are cool set ups to abuse that positioning
@MilesLedger2 ай бұрын
I pointed this out a year or so ago. Even with the cpu/opponent being in the exact same spot kzbin.info/www/bejne/jJjUnat4lLqKercfeature=shared
@GelatinLabs2 ай бұрын
Heads up, everyone! The information is the video is slightly out-of-date! JP's 214K command grab (Embrace) has been patched to grab in EITHER direction on the last active frame. So it can now grab opponents from behind with no problem! However, AKI remains facing the same direction for the entire duration of Snake Step.
@GelatinLabs2 ай бұрын
Heads up, everyone! A small segment of this video is out-of-date! Upon deploying a PROPER patch to fix the "Simultaneous Input Assistance" bug, you can now plink a non-Light Attack button and still perform a throw tech! For example, you can input HK~LP+LK and still tech a throw. However, the rest of the video still remains true (motion input lockouts, delayed plink lockouts, etc.).
@BoozertheArtist2 ай бұрын
Derp how new do you gotta be
@toxicmeraki2762 ай бұрын
that transition was fire ngl
@leechaolan28012 ай бұрын
Just delete king
@Fares.SA37-42 ай бұрын
The only upgrade I want for King is deleting him from the game franchise
@SetsunaTheGreat002 ай бұрын
isn't that Scott Pilgrim music in the background?
@GelatinLabs2 ай бұрын
It is!
@zonk8342 ай бұрын
The sf6 corner crossup mechanic just confuses me. I found it easier to defend while cornered in sf5 but maybe I’m just dumb.
@Morchunkis2 ай бұрын
Seems more like an oversight than a mechanic
@Pepperboy58492 ай бұрын
Amen
@GelatinLabs2 ай бұрын
Genuinely hard to tell what is/isn't an oversight with Capcom (e.g., teleporting Akuma fireballs) so I'm just here to report how the game functions until further notice
@MrSolidsnake2933 ай бұрын
wait wait wait.......there is an inherent delay built into the games inputs based on what setting choice you choose.... wouldnt that invalidate all this stupid argument on oh its a skill issue and more a the developers dont know how to tie input delay to new animation frames.....because if this video is to be believed then why wouldnt the input delay read the combo and just spit out the combo that fits??? how in the sweet fugg is the animation of the game getting in the way of inputs for fugg sakes....
@johndoe-ok2qi3 ай бұрын
Thanks for the info and all but wtf do you press to break these throws?
@Singh_itis3 ай бұрын
But i really want help in the thing that How to press forward button 3 times so quickly.. i barely can make it on 10 frames after 1st press…. Provide some tips guys..
@metasin63 ай бұрын
So the devs ate basically punishing casual players for not being super accurate and effective at all times. I think the balancing team for patches is solely focus on how intricate the fighting system is or can be when they should focus on how to make players feel comfortable with their defense and follow up which is an aspect totally ruined by trying to create an image of “be all and do all” for certain characters making some them straight up super-powered. Too many character have insane power moves with VERY LITTLE start-up frames especially the armored moves of some that people will spam and call themselves a pro. I wish they would just focus on the bare bones of what martial arts fighting really is. Tekken 7 was so much more balanced without these power and aggression fight mechanics. T7 fights seemed like straight up skill battles while 8 is simply who lands the first power hit and and unrealistically long juggles with spammed strings which is then taken further with how easy it is to fail a low or overhead only to still triumph with an armored hit when in reality the other player should have every frame advantage to counter. BROOOOKEN
@UltimateBallaPOM3 ай бұрын
Ah, so only 1 forward can be buffered. I wonder if it's the same thing in 8.
@Writtenmirror3 ай бұрын
Hmm not a glitch it is powerful dark magic ✨️
@Vanity06663 ай бұрын
Brother this game is fucking my asshole raw and bleeding with its janky ass inputs, literally any other SF game has not given me a modicum of the issues that 6 gives me in every single match. Forward walking Fireballs coming out as DP, DI and Throw Techs just straight up not working, random ass supers coming out when doing special cancels, punish combo strings not linking, this game is fucking COOKED I have been playing since Super Turbo, 3S, and Alpha 2 were in arcades man, I am not some new head who doesn't know how to play I have been in this shit for decades and it frustrates me to no end.
@KanePonelas3 ай бұрын
So an exploit
@eien72283 ай бұрын
shit collision tbh
@macNcheez1824 ай бұрын
I just did this with JP special 1 Vs Guile Special 2 yesterday!
@Creepo_J4 ай бұрын
What in the pkbeats
@LeonelCordova-cs1lg4 ай бұрын
A guile nerf is never a glitch
@moreblack4 ай бұрын
it's not like he falls thru the map, as far as glitch?
@VictoriaStobbie4 ай бұрын
Neat glitch 👍
@noisehero44094 ай бұрын
So it’s probably a glitch because you’re not sure whether that interaction was intentional or not. We just posting anything now? 😭😭😭
@ArcadianCatharsis4 ай бұрын
I will not be able the look at Akuma the same after that one animation with akuma cooming...
@arktype5864 ай бұрын
Just discover this channel and this is quality content!!! Subscribed
@xKunoz4 ай бұрын
this is so informative, i love this sht
@inexplicable014 ай бұрын
So after all these high tech graphics the game is essentially rectangle boxes hitting each other.
@darrylgreen50964 ай бұрын
Earthbound what u know
@Tanookicatoon4 ай бұрын
100% glitch caused by an oversight. The push should be up or down, instead of back to prevent this.
@younes97454 ай бұрын
Just side step it bro
@FinalLifeG4 ай бұрын
Very interesting
@PandaNDuskie4 ай бұрын
Sorry but what you showed 100% is a glitch... I seriously doubt they intended that behavior and you know it.
@yyoshman4 ай бұрын
its a quirk of the funny game engine, so i guess you can call it a glitch
@Fulmir-4 ай бұрын
I would argue that there is a glitch there... at least from abprogrammer standpoint. The game should be checking collision *then* handling the projectile impact effect, rather than pushing the collision boxes apart and stacking the projectile effect like that. This sort of physics check order isn't thatbuncommon in games, for example it allows some of the most iconic Super Mario Bros glitches, but it's still a dev oversight.
@NeonEnigmaJC4 ай бұрын
How come ppl not knowing that the projectiles having a collision box..? It's simple as that. Otherwise, it would be hard (almost impossible)for collisions, damage metrics and target hits
@jorgefaf4 ай бұрын
Si fuera asi bastaria con ejecutar un 1 hadoken delante sin saltar y se desaparece los otros 4 sonic booms pero no suceda aca con dispara un hadoken en el aire todos desaparecen capcom arregla este truco .
@LxrdOzul4 ай бұрын
Idk but i feel like my hands are either too heavy or to fadt
@aserodriguez14254 ай бұрын
Awesome vid
@3EBstudio4 ай бұрын
Patch incoming where only one gets hit and you’ll land on the other projectiles.. thanks
@The_Pantologist574 ай бұрын
So in other words it works like a domino effect as long as you hit the projectile closest to your opponent