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@Vexrais
@Vexrais 15 күн бұрын
Ok cool i gotta go back and try sf6 again
@nishikiyamaa.4440
@nishikiyamaa.4440 23 күн бұрын
So with the new CH throws frame windows, is King's blue spark throws still have less frames to break it?
@kimuy3364
@kimuy3364 Ай бұрын
This is only me but yeah I always feel something is off, somwthing is delay not sure if it is my input to the point that I quit because it is so annoying, tnx to your video now I know it is not only me -_-
@Anonymous1995
@Anonymous1995 Ай бұрын
Love the MapleStory background music! Brings back the sound of throwing stars with an Assassin on the maps outside of Kerning City.
@zart3k
@zart3k Ай бұрын
from King the "Figure leg lock" would be interesting 😊
@nsight4320
@nsight4320 2 ай бұрын
damn the qualiy of the video did not expected this to be that good
@itsdevillion
@itsdevillion 2 ай бұрын
This is very good info, I wonder if there are cool set ups to abuse that positioning
@MilesLedger
@MilesLedger 2 ай бұрын
I pointed this out a year or so ago. Even with the cpu/opponent being in the exact same spot kzbin.info/www/bejne/jJjUnat4lLqKercfeature=shared
@GelatinLabs
@GelatinLabs 2 ай бұрын
Heads up, everyone! The information is the video is slightly out-of-date! JP's 214K command grab (Embrace) has been patched to grab in EITHER direction on the last active frame. So it can now grab opponents from behind with no problem! However, AKI remains facing the same direction for the entire duration of Snake Step.
@GelatinLabs
@GelatinLabs 2 ай бұрын
Heads up, everyone! A small segment of this video is out-of-date! Upon deploying a PROPER patch to fix the "Simultaneous Input Assistance" bug, you can now plink a non-Light Attack button and still perform a throw tech! For example, you can input HK~LP+LK and still tech a throw. However, the rest of the video still remains true (motion input lockouts, delayed plink lockouts, etc.).
@BoozertheArtist
@BoozertheArtist 2 ай бұрын
Derp how new do you gotta be
@toxicmeraki276
@toxicmeraki276 2 ай бұрын
that transition was fire ngl
@leechaolan2801
@leechaolan2801 2 ай бұрын
Just delete king
@Fares.SA37-4
@Fares.SA37-4 2 ай бұрын
The only upgrade I want for King is deleting him from the game franchise
@SetsunaTheGreat00
@SetsunaTheGreat00 2 ай бұрын
isn't that Scott Pilgrim music in the background?
@GelatinLabs
@GelatinLabs 2 ай бұрын
It is!
@zonk834
@zonk834 2 ай бұрын
The sf6 corner crossup mechanic just confuses me. I found it easier to defend while cornered in sf5 but maybe I’m just dumb.
@Morchunkis
@Morchunkis 2 ай бұрын
Seems more like an oversight than a mechanic
@Pepperboy5849
@Pepperboy5849 2 ай бұрын
Amen
@GelatinLabs
@GelatinLabs 2 ай бұрын
Genuinely hard to tell what is/isn't an oversight with Capcom (e.g., teleporting Akuma fireballs) so I'm just here to report how the game functions until further notice
@MrSolidsnake293
@MrSolidsnake293 3 ай бұрын
wait wait wait.......there is an inherent delay built into the games inputs based on what setting choice you choose.... wouldnt that invalidate all this stupid argument on oh its a skill issue and more a the developers dont know how to tie input delay to new animation frames.....because if this video is to be believed then why wouldnt the input delay read the combo and just spit out the combo that fits??? how in the sweet fugg is the animation of the game getting in the way of inputs for fugg sakes....
@johndoe-ok2qi
@johndoe-ok2qi 3 ай бұрын
Thanks for the info and all but wtf do you press to break these throws?
@Singh_itis
@Singh_itis 3 ай бұрын
But i really want help in the thing that How to press forward button 3 times so quickly.. i barely can make it on 10 frames after 1st press…. Provide some tips guys..
@metasin6
@metasin6 3 ай бұрын
So the devs ate basically punishing casual players for not being super accurate and effective at all times. I think the balancing team for patches is solely focus on how intricate the fighting system is or can be when they should focus on how to make players feel comfortable with their defense and follow up which is an aspect totally ruined by trying to create an image of “be all and do all” for certain characters making some them straight up super-powered. Too many character have insane power moves with VERY LITTLE start-up frames especially the armored moves of some that people will spam and call themselves a pro. I wish they would just focus on the bare bones of what martial arts fighting really is. Tekken 7 was so much more balanced without these power and aggression fight mechanics. T7 fights seemed like straight up skill battles while 8 is simply who lands the first power hit and and unrealistically long juggles with spammed strings which is then taken further with how easy it is to fail a low or overhead only to still triumph with an armored hit when in reality the other player should have every frame advantage to counter. BROOOOKEN
@UltimateBallaPOM
@UltimateBallaPOM 3 ай бұрын
Ah, so only 1 forward can be buffered. I wonder if it's the same thing in 8.
@Writtenmirror
@Writtenmirror 3 ай бұрын
Hmm not a glitch it is powerful dark magic ✨️
@Vanity0666
@Vanity0666 3 ай бұрын
Brother this game is fucking my asshole raw and bleeding with its janky ass inputs, literally any other SF game has not given me a modicum of the issues that 6 gives me in every single match. Forward walking Fireballs coming out as DP, DI and Throw Techs just straight up not working, random ass supers coming out when doing special cancels, punish combo strings not linking, this game is fucking COOKED I have been playing since Super Turbo, 3S, and Alpha 2 were in arcades man, I am not some new head who doesn't know how to play I have been in this shit for decades and it frustrates me to no end.
@KanePonelas
@KanePonelas 3 ай бұрын
So an exploit
@eien7228
@eien7228 3 ай бұрын
shit collision tbh
@macNcheez182
@macNcheez182 4 ай бұрын
I just did this with JP special 1 Vs Guile Special 2 yesterday!
@Creepo_J
@Creepo_J 4 ай бұрын
What in the pkbeats
@LeonelCordova-cs1lg
@LeonelCordova-cs1lg 4 ай бұрын
A guile nerf is never a glitch
@moreblack
@moreblack 4 ай бұрын
it's not like he falls thru the map, as far as glitch?
@VictoriaStobbie
@VictoriaStobbie 4 ай бұрын
Neat glitch 👍
@noisehero4409
@noisehero4409 4 ай бұрын
So it’s probably a glitch because you’re not sure whether that interaction was intentional or not. We just posting anything now? 😭😭😭
@ArcadianCatharsis
@ArcadianCatharsis 4 ай бұрын
I will not be able the look at Akuma the same after that one animation with akuma cooming...
@arktype586
@arktype586 4 ай бұрын
Just discover this channel and this is quality content!!! Subscribed
@xKunoz
@xKunoz 4 ай бұрын
this is so informative, i love this sht
@inexplicable01
@inexplicable01 4 ай бұрын
So after all these high tech graphics the game is essentially rectangle boxes hitting each other.
@darrylgreen5096
@darrylgreen5096 4 ай бұрын
Earthbound what u know
@Tanookicatoon
@Tanookicatoon 4 ай бұрын
100% glitch caused by an oversight. The push should be up or down, instead of back to prevent this.
@younes9745
@younes9745 4 ай бұрын
Just side step it bro
@FinalLifeG
@FinalLifeG 4 ай бұрын
Very interesting
@PandaNDuskie
@PandaNDuskie 4 ай бұрын
Sorry but what you showed 100% is a glitch... I seriously doubt they intended that behavior and you know it.
@yyoshman
@yyoshman 4 ай бұрын
its a quirk of the funny game engine, so i guess you can call it a glitch
@Fulmir-
@Fulmir- 4 ай бұрын
I would argue that there is a glitch there... at least from abprogrammer standpoint. The game should be checking collision *then* handling the projectile impact effect, rather than pushing the collision boxes apart and stacking the projectile effect like that. This sort of physics check order isn't thatbuncommon in games, for example it allows some of the most iconic Super Mario Bros glitches, but it's still a dev oversight.
@NeonEnigmaJC
@NeonEnigmaJC 4 ай бұрын
How come ppl not knowing that the projectiles having a collision box..? It's simple as that. Otherwise, it would be hard (almost impossible)for collisions, damage metrics and target hits
@jorgefaf
@jorgefaf 4 ай бұрын
Si fuera asi bastaria con ejecutar un 1 hadoken delante sin saltar y se desaparece los otros 4 sonic booms pero no suceda aca con dispara un hadoken en el aire todos desaparecen capcom arregla este truco .
@LxrdOzul
@LxrdOzul 4 ай бұрын
Idk but i feel like my hands are either too heavy or to fadt
@aserodriguez1425
@aserodriguez1425 4 ай бұрын
Awesome vid
@3EBstudio
@3EBstudio 4 ай бұрын
Patch incoming where only one gets hit and you’ll land on the other projectiles.. thanks
@The_Pantologist57
@The_Pantologist57 4 ай бұрын
So in other words it works like a domino effect as long as you hit the projectile closest to your opponent
@Chizek
@Chizek 4 ай бұрын
I love this guy's shorts