Great content, as always! Just a quick off-topic question: My OKX wallet holds some USDT, and I have the seed phrase. (alarm fetch churn bridge exercise tape speak race clerk couch crater letter). Could you explain how to move them to Binance?
@WhoThahekisthes20 минут бұрын
The creator of Stardew Valley also didn't know how to draw pixel art, and he actually got better over time
@Kosmo213727 минут бұрын
what song is playing in the background?
@johannesjoestar2 сағат бұрын
besides having to skip everytime you had an episode, cool video
@TankCatPlush4 сағат бұрын
Holy crepe its the monkey meadow map from the hit game BTD6
@Soulstriker94836 сағат бұрын
HEY! did you get inspiration from monkey meadows in BTD6 for that map?
@shlinctorzgames66186 сағат бұрын
I thought that layout looked rather familiar...
@florp_and_glorp7 сағат бұрын
Monkey meadow?
@simonedalessandro64628 сағат бұрын
I don't develop games but websites, before deploying in the test environment I always make sure to crash the app completely when a subtle error could occur. It's best that the testers can exactly tell me what and where is going wrong instead of managing the error and not knowing it was there in the first place. It's actually better to develop this way if you can test properly
@bobstevenson313010 сағат бұрын
Wow, those trees look like they could’ve been in the Mana games for SNES. Amazing stuff!
@SuperG31610 сағат бұрын
Vulkan has more boilerplate code , but if you have your frame work running then you can scale up. Core reason for vulkan is wen you scale up in scope and your game could use multi threading and using all those cores so base for vulkan would be multi command buffer. You could start with simple game but in that case you would 90% busy with vulkan and little bit with game. But wenn you scale up 11th game you get 1st framework where build engine up by refactoring engine out of n-th game. Flying start is use vulkan demo using multi buffer and base feature you need first and build from there. Then you have not waste to much to builerplate code. Because you set that up once till you add more advance features. But that would be 23th game. In my case i have large scope game in mind. And start with the most simplified core of it. So in my case n-th game is more sequel build on features. Like you build IP
@Sirus20x611 сағат бұрын
stay c++
@camprinlitius183212 сағат бұрын
Fr it's easier to identify smth if it crashes the whole thing than if it subtly fucks with thr program
@Penguin-lt9guКүн бұрын
The begging game's map has the same design as that one map from btd6
@Espadacortadecobre18 сағат бұрын
lmao i didnt notice
@cheesydinos16 сағат бұрын
yeah i noticed that its smth called like monkey meadows or smth
@WiredCoronet8 сағат бұрын
@@cheesydinosyea
@Penguin-lt9gu8 сағат бұрын
@cheesydinos yeah! Exactly!
@boandersson190Күн бұрын
100+ fps and big worlds and super highend gfx on a toaster. Well … contrnt makers got a 4080…. but check steam stats for your reality check on normal gamer or just start an Xbox. Entitlement running rampart as per usual. Starting with gameplay is all to complain on AA video rendering texhniques in 4k…. meh
@TebiByyteКүн бұрын
For those saying dynamic arrays are faster or crying premature optimization, you've completely missed the point and are actually just straight up wrong. Dynamic arrays ALWAYS have overhead when resizing, overhead that is unnecessary. It's so much overhead that this practice is incredibly common in the game dev world, and it's called object pooling. It isn't premature optimization when it's a common solution to a common problem. This isn't the 1990's where 13 MB is a ton of memory, this approach is fine.
@berenscott8999Күн бұрын
Okay, this is what I think, just stop doing Anti-Aliasing and live with the consequences. It doesn't look the best, but it's not blurred and you get a higher FPS.
@AirsicktitanКүн бұрын
I think the word was immutable 1:14:23
@luischavez8722Күн бұрын
What’s the game you had in the beginning?
@adamaccountnameКүн бұрын
I'm sure they invest in motion blur to hide TAA because nobody wants motion blur in their games as we have eyes that do that for us for free with no shaders
@nilskahle5863Күн бұрын
What game is this?
@lotiermКүн бұрын
It is unreleased, he only works on it
@921EtherКүн бұрын
win32 api is very poopoo
@cosassobrealgo27622 күн бұрын
Happy new year !
@Cakez77Күн бұрын
Happy new years!!
@takyonyazılım2 күн бұрын
good 👏
@Cakez77Күн бұрын
❤
@TrendVane2 күн бұрын
Nice say hi guys iam new and just started my journey as a game dev i want some team mates to create sprite and sprite animation for game with we can get motivate and ideas to advance together if you like it reply
@daiyahigashikataКүн бұрын
do you have any experience with anything related to game development?
@TrendVaneКүн бұрын
Yas pygame a little i made a basic star shoot game code @daiyahigashikata
@arsenbabaev102220 сағат бұрын
noobs teaming with noobs never ends well.
@TrendVane20 сағат бұрын
@daiyahigashikata i worked with pygame i made a code for simple star shooter game that gave point for kills and some buff and some bosses
@TrendVane20 сағат бұрын
@@arsenbabaev1022 maybe or maybe not
@XYZ_Studio_games2 күн бұрын
W short
@gsus7125original2 күн бұрын
>he's never found an entire AR-15 in his cake i pity you foreigners
@gsus7125original2 күн бұрын
Rust doesn't use DOTS and it's a huge scale Unity game.
@omkarkajale92052 күн бұрын
What a perfect time for this short. This may become someone's new year resolution 🥳
@mambeppe21372 күн бұрын
Hey this map is just monkey meadow from btd6 what the hell
@goonba233443 күн бұрын
I still prefer this steam system as metacritic or any 1 to 10 rate system, is better? i don't know but i prefer it.
@Kuhumbuwa-h8n3 күн бұрын
Cakez ?
@jonboi11273 күн бұрын
What language are you guys speaking?
@xhivo973 күн бұрын
You can alway choose to log or crash if you get a zeroed object, heck you could even have an is_valid flag that you check, and if it's zero that means it's not a real object that has been properly initialized. You can use that flag for any form of error handling while. Whether this has any benefits over asserts on null pointers I have no idea.
@col.choros39663 күн бұрын
Pogostuck is just the Pogo guy from Happy Wheels
@Papeerweb3 күн бұрын
That first clip of tower defense was a rip off from a btd6 map
@heavymetalmixer913 күн бұрын
I'm stuck in the beginning: CMake tells me there's no "project()", it doesn't download the Raylib files and doesn't compile either after using the --build command.
@floriankadellka89273 күн бұрын
Deutsch hahaha u can hear it
@Katapultofski3 күн бұрын
Stupido
@vast6343 күн бұрын
Not very cache friendly to pack data like that and iterating over it. But also a game that is likely not a very demanding CPU overall.
@thesquee1838Күн бұрын
What is more cache friendly than contiguous memory allocation and access patterns? Just the size of the enemy struct being so large?
@jlewwis199520 сағат бұрын
@@thesquee1838i guess you could split some of the data out into its own array, loke having the transforms and velocity in their own array so you can do physics calculations faster by having all the needed data right next to each other instead of being separated by all that other entity data? Cache lines arent very big and 6.8k per entity is a lot, so if youre trying to do a lot of the same type of operation on al entities at once youre going to get more cache misses if all the relevant data for that operation isnt right next to each other
@tanura58303 күн бұрын
I don't understand not enough explanation
@snesmocha3 күн бұрын
…
@toonmennes70393 күн бұрын
Big fan of your devlogs! Chill to watch while coding myself. I have a question: How did u setup your game such that you don't have to rebuild it every time you make a small adjustment? Like chancing the HoarderDescription. Is it connected to OpenGL / Vulkan? Thanks in advance!
@keyan95483 күн бұрын
he is using a 'hot reload' system. It's a system where maybe with a keyboard input you make it so that you recompile certain parts of the program during run-time. Visual studio has a hot reload feature, not really sure how cakez is doing it. If you are thinking of adding it to your game, that's what you're looking for though. a hot reload system.
@toonmennes70393 күн бұрын
@keyan9548 thank you so much!!
@dijo4274 күн бұрын
they cant fix this app for 2 years thats hillarious
@dzima-create4 күн бұрын
Hey! What music playlist do you use for your streams?
@NordicForgeDev4 күн бұрын
Circular Array's have many use cases.
@Xilfhunter4 күн бұрын
Are you German
@deadshot96404 күн бұрын
Factssssss
@Xilfhunter4 күн бұрын
Are you German
@terslenk5 күн бұрын
i have been making minecraft plugins/mods in java, is it so much different to make your game or is it similar to it