This Lawsuit is Dangerous for Gamedevs
25:47
The Myths of Chinese Censorship In Games
15:49
Naming Things in Code | Cakez Reacts
25:00
The Power of Steam STATS | Cakez Reacts
28:07
All Successful Games HAVE This!
29:27
21 күн бұрын
This Game is AMAZING
2:08:15
Ай бұрын
Testing My C++ NOOB Habits
48:25
Team Size VS Development Time
9:27
Should We Stop KILLING Games?!
51:40
The Stormgate Situation is BAD
17:55
Пікірлер
@d3ad_g0at
@d3ad_g0at 9 сағат бұрын
Bro spent all that head scratching making the character movement when in GDscript all you need is like 4lines of code XD Ps. Try GDscript next time it was fun watching this
@Okivaviko
@Okivaviko 10 сағат бұрын
once campain asks me money so i toward coop then after lvl5 hero coop asks me money the fuck???? none of em good and they ask for it?? (in my brain)=Every campain must be paid every hero must be paid every chapter in lore must be paid hence BIG PCK YOU(yours truly double faced youtube management
@CallousCoder
@CallousCoder 15 сағат бұрын
His functions are so unnecessarily large. So many different functionalities in a single function. And insane case statement blocks. I would put that code of the case statement in a single function. And the functions I would snip into smaller functions. Makes debuggen and testing a lot easier. I doubt with these sorts of games that the call to the subroutine and the setup of the stack frame causes a performance problem.
@TR-707
@TR-707 22 сағат бұрын
can you make your own
@sbr27287
@sbr27287 2 күн бұрын
zig is just straight up weird man, odin is so much better
@NoraBerg-g8p
@NoraBerg-g8p 2 күн бұрын
Martinez Frank Rodriguez Anna Miller Jessica
@the-birbo
@the-birbo 2 күн бұрын
Mine says cl.exe is unable to compile a simple test program, but I have it set to the right path and I uninstalled and redownloaded everything three times to make sure they were right
@gsestream
@gsestream 3 күн бұрын
just make code that does what you set out to implement, ie it works and does what it should do.
@preston26016
@preston26016 3 күн бұрын
Uses? Genuinely interested
@jayFairOklama
@jayFairOklama 3 күн бұрын
lets add PalCubes to catch them :D
@jayFairOklama
@jayFairOklama 3 күн бұрын
Nintendo patented some mechanics after Palworld had already implemented them in its early version. While Palworld was released in early 2024, some of the patents related to creature-catching mechanics were granted to Nintendo shortly after, which has caused controversy. I like Nintendo but this is too late to come afterwards, with new patents. wtf. Especialy when they created some patents 1 month before palworld release... Nintendo should be sued for disrupting game developers who present competition, especially when patents are filed too late-about 20 years too late.
@TheKennyWorld
@TheKennyWorld 4 күн бұрын
I use uBlock Origin on Edge and I've never seen an ad.
@detective2221
@detective2221 4 сағат бұрын
Don't use Edge, use Brave. It's a better browser, and it spies on you less.
@sbr27287
@sbr27287 4 күн бұрын
brother cakes, bananadev atleast has a game out there, unlike us plebs still building our game, atleast he's making some money
@KvapuJanjalia
@KvapuJanjalia 4 күн бұрын
JFK is a bad guy in this game? What did he do to upset them?
@KvapuJanjalia
@KvapuJanjalia 4 күн бұрын
I'm a Never Tester.
@Cakez77
@Cakez77 4 күн бұрын
😱
@kira_io
@kira_io 5 күн бұрын
thank you ❤
@HarrimanLennon-o1c
@HarrimanLennon-o1c 5 күн бұрын
Anderson Jeffrey Garcia James Robinson Larry
@DegradationDomain_stuff
@DegradationDomain_stuff 5 күн бұрын
Nah, this language is way too incomplete at this point in time. I'll check it out in 10 years.
@ferinzz
@ferinzz 5 күн бұрын
reading the patent, they essentially just patented 1) secondary aim mode for grenades 2) secondary aim mode for summons 3) throwing a trap at an enemy to subdue them instead of eliminate them 4) inventory systems??? 5) progression logging systems??? they did not patent doing tossing items by using fewer inputs than three or more inputs than three. Did not patent the code necessary to perform these actions, which is what ACTUALLY matters. The insidious thing is that it doesn't even need to be using a 'ball', it's literally anything. Why are games looking like ass now instead of improving? Because every game dev tutorial starts with teaching you the worst way to layout your systems and wants to keep you away from learning how to make a proper graphics engine. Something I noticed in the flow chart. They explicitly put in a lock-on requirement and an in-range requirement. There you go. Completely different systems. Palworld does not have lock-on or range checks. Either way, those flow charts seem far too vague in some cases. Essentially says you can't use inventory items or else you're infringing on our flow chart. Which... What if the checks are in a different order? Does it become fine at that point? Because this isn't a manufacturing process that requires things to be built in a certain order.
@PaulMurrayCanberra
@PaulMurrayCanberra 5 күн бұрын
needs logistic function. Infinite differential.
@grem_newfield
@grem_newfield 5 күн бұрын
opinion void, cuz myguy said jif
@Cakez77
@Cakez77 5 күн бұрын
Lol
@ordinarynerdofficial
@ordinarynerdofficial 6 күн бұрын
CMake Error: CMake was unable to find a build program corresponding to "Ninja". CMAKE_MAKE_PROGRAM is not set. You probably need to select a different build tool. CMake Error: CMAKE_C_COMPILER not set, after EnableLanguage -- Configuring incomplete, errors occurred!
@hotworlds
@hotworlds 6 күн бұрын
multiply your time estimate by 100 if you're sbs because he recently revealed they had been spending 90% of their time making youtube videos in which he pretends to have experience and gives bad advice instead of actually working on games lol
@VoicesofSlumber
@VoicesofSlumber 6 күн бұрын
don't make multiplayer games. Make a single player game, and build loyal supporters. Multiplayers have a point where they will die with no playerbase. Single player games don't. If you REALLY want a multiplyplayer game, it should be a second mode to a singleplayer campaign.
@guywithknife
@guywithknife 7 күн бұрын
13 minutes average play time for a free to play game is... very bad. To upsell people on microtransactions, you need people to play enough to make buying stuff worth it. Nobody will buy items in a game they only spend 13 minutes in.
@ng.h9315
@ng.h9315 7 күн бұрын
13 min🤣🤣🤣 0:20
@MxzStudio
@MxzStudio 7 күн бұрын
No no no Your french is bad hahahaha Love you xD
@leonun
@leonun 7 күн бұрын
17:20 I could help you with spanish, at least for LATAM 👍
@kostya-m
@kostya-m 7 күн бұрын
first
@WillEhrendreich
@WillEhrendreich 7 күн бұрын
Small Pure functions composed together are the very best of all worlds.
@ayyy_corn
@ayyy_corn 7 күн бұрын
Worked like a charm! For people in the future, I had to dive through my file path and change the '14.30.30705' bit of the 'set(CMAKE_CXX_COMPILER "C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.30.30705/bin/Hostx64/x64/cl.exe")' line I added to the .bat file to get it to run, but otherwise pretty smooth. Cheers!
@lycandust
@lycandust 7 күн бұрын
It keeps telling me : C:/Program Files/Microsoft Visual Studio/2022/Community/VC/Tools/MSVC/14.30.30705/bin/Hostx64/x64/cl.exe is not a full path to an existing compiler tool. What do I do?
@DickensEmma-u7r
@DickensEmma-u7r 7 күн бұрын
Nolan Ville
@aaronwinter7911
@aaronwinter7911 7 күн бұрын
he did say OVER use of magic numbers. Not use of magic numbers. In some instances its fine. IMHO as soon as you use the same magic number twice is where it gets tricky.
@LocrianDorian
@LocrianDorian 7 күн бұрын
No it isn't, the patent they are violating is very specific, they flew too close to the sun. Developers should be more creative and not copy/paste mechanics from other games.
@aaronwinter7911
@aaronwinter7911 8 күн бұрын
its not quite like the object pool in Unity. Because the unity type pool is a collection of (still) individually allocated objects. they are just kept alive and reused. what casey is referring to is pools in the sense of you allocate a single block of memory, and you reuse that memory. Basically like in an Arena Allocator. You might still reuse chunks of memory for bullets that are reused, but these are pieces of the same single block of memory, not individual pieces like in Unity. The Pools in Unity are basically double complexified, because one level of complexity comes with the individual allocations, and then the "pool pattern" is kind of a bandaid act to the problem introduced by the individual allocations in the first place, trying to mitigate garbage collection freezes (in adition to the complexity of the garbage collector running in the background to partially manage memory for you). With a plain array you only have one allocation / free. You still have the complexity of a "reuse" system where you kind of need to keep track of lifetimes, but the overall system is much simpler, and much more performant (due to cache locality)
@LinucNerd
@LinucNerd 8 күн бұрын
Software patents have always been bs
@sanketsbrush
@sanketsbrush 8 күн бұрын
This is like you patenting the movement of " picking up water bottle and taking 3 sips of water in 5 seconds " and suing your neighbour because he saw you drinking water that way and he made video doing same thing , made lot of money from that video and got popular several months before you patented. This is dumb , so dumb.
@sanketsbrush
@sanketsbrush 8 күн бұрын
what should we call this behaviour of Nintendo ?
@NeatGames
@NeatGames 8 күн бұрын
Bullying? heh
@sanketsbrush
@sanketsbrush 4 күн бұрын
@@NeatGames or we can say damaging their own reputation
@ika_666
@ika_666 8 күн бұрын
cringe
@Cakez77
@Cakez77 8 күн бұрын
cringe
@PalmerAbel-h9f
@PalmerAbel-h9f 8 күн бұрын
Jones Dorothy Thomas Anna Jones Robert
@dantedarkt
@dantedarkt 8 күн бұрын
Man, the first rule is "never read the patents"! cmon! XD
@lennysmileyface
@lennysmileyface 8 күн бұрын
They are pending and have no way in hell getting through in the US.
@ika_666
@ika_666 8 күн бұрын
im gonna make a game where you catch bs patents with balls by throwing them
@SimGunther
@SimGunther 7 күн бұрын
That a Primeagen rule or generic rule?
@dantedarkt
@dantedarkt 7 күн бұрын
@@SimGunther Ah, I see you're a man of culture!
@HiddenMugs
@HiddenMugs 8 күн бұрын
*patent infringement Also, you’ve seen “Pokémon with guns”, I’m building “Pokémon without Pokémons” lol
@sanketsbrush
@sanketsbrush 8 күн бұрын
😂😂
@Vegan_Kebab_In_My_Hand
@Vegan_Kebab_In_My_Hand 8 күн бұрын
This shouldn't affect western devs imo, the lawsuit is happening in Japan where these "patent infringements" are taken more seriously over there. Trademarks are a different story, so do be careful.
@MenkoDany
@MenkoDany 9 күн бұрын
TiA is unfortunately a CCP-linked propaganda piece. The author of the article, C. Custer aka custerwork is almost a tankie but even he has since distanced himself from the publication since Xi's crackdowns in 2019. The truth is that as with everyhing in China, it's about the current government sensibilities + who you know + popular signalling.
@_KondoIsami_
@_KondoIsami_ 9 күн бұрын
The first half and the title are completely different from the conclusion. it went from "It's not banned in China" to "They are not consistent and they might ban it so it's best to not include it," that's pure gaslighting. Also I have friends who worked on Chinese games and they had to remove skeletons from their games and it was requested by the government, you never know, you see some being allowed and then your studio might need to wait 6 months to be checked again, which if it happens multiple times could cost a lot and you could have wasted a ton of marketing money. Another thing in relation to steam is for your game to be approved you need a Chinese publisher and then you need to get approval from the government, steam by themselves can't approve your game, and on that note you need a VPN to play black myth in china...
@Dullahan3470
@Dullahan3470 9 күн бұрын
Yes exactly - arbitrary and unpredictable enforcement is intentional policy. It encourages self-censorship, it allows them to break their own “rules” when they feel like it and it creates an environment of uncertainty.
@veselekov
@veselekov 9 күн бұрын
You don’t need a VPN to play black myth. There is a different version with references to alcohol removed.
@LedoCool1
@LedoCool1 9 күн бұрын
They should just start with "do not release a game in china, you never know what can get you in trouble for".
@LedoCool1
@LedoCool1 9 күн бұрын
@@veselekov Lol chinese can't have their own culture.
@_KondoIsami_
@_KondoIsami_ 8 күн бұрын
@@veselekov I asked a few friends about this, they told me no one bought the censored version, everyone uses VPN to get it. that's why I thought it didn't have a censored version lol everyone I know told me they used vpn to get it. also it's not just alcohol, it's blood, ghost names and a bunch of other stuff.
@jurycould4275
@jurycould4275 10 күн бұрын
@40:20 Zig will go a long way, and maybe you should too: The removal of fallthroughs and operator overloading is part of Zig's fundamental design philosophy, based on the experiences of people moving from C/C++ to Go, which prioritizes explicitness and safety. Fallthroughs and operator overloading are considered bad practice in modern circles. Zig ensures clear, bug-resistant code by eliminating these features. In Zig, you can explicitly group cases with a comma, clearly communicating intent while keeping code simple. This approach aligns with Zig's goal: to maximize power and efficiency while minimizing unnecessary complexity. The result is a language that streamlines development, improves readability, and enhances performance, all without sacrificing the control needed for low-level programming. Regardless of language, being intentional is always best practice.
@Christopher-Miller-m9f
@Christopher-Miller-m9f 11 күн бұрын
Perez Christopher Jones Brenda Rodriguez Margaret
@FayeCox-w2p
@FayeCox-w2p 11 күн бұрын
Williams Linda Martinez Brenda Moore Sarah
@JonasTyroller
@JonasTyroller 12 күн бұрын
Thanks for adding to this discussion. Appreciate it.
@Cakez77
@Cakez77 8 күн бұрын
Hey man, really cool that you checked out my reaction to your incredible video! ❤ It is very helpful information and I hope my reaction didn't have a negative effect on your video!