How would one go about making objects collapse after the cluster is broken? I have everything working so far how I would like, except for getting it to collapse when i break off a section of the structure. The only way I could get it to crumble was to change the collapse to Integrity and have it at about 75% as its not a dense objects, just some pillars. Awesome asset though, Ive never used a addon that is so straightforward with AAA results almost out of the box.
@Nature_Runes2 жыл бұрын
This video seems to cover if a structure is going to fall on its own accord, I am trying to make an RPG hit a building and once the clusters are broken, the top will shatter into fragments, but it stays as a solid chunk. It can be activated by the activator script that I use on my bullet projectile (I couldnt figure out adding Rayfire Gun to my character controller so this works) but once its blown down I cant break it with an RPG anymore so I would like for it to crumble to pieces. I know you probably don't read these often as this is an old video, but Ill be here waiting your response :) Cheers
@MirVadim2 жыл бұрын
@@Nature_Runes I am not sure I understood you right, but did you enable Demolishabel in Connectivity component? It allows to clusterized groups to be demolished further. If this is not what you meant than please contact with me in discord so we will be able to talk about your issue in detail.
@Nature_Runes2 жыл бұрын
@@MirVadim I believe that solved it! I added a bigger radius sphere activator to my rpg projectile and it crumbles them that way. I have demolishable selected but not sure if thats what fixed it or my quick fix, but either way its working as intended. The only thing I can't figure out is how to make a mesh look seamless and not have cracks. currently having two mesh and when my bullets hit the main mesh, it turns off and the ones with all the clusters and fragments appear. Im not sure if this is the proper way to go about it though hehe.