Again the best tutorials for unity/VRchat on the net. Hope to run into you sometime in VRchat. Thanks again! I'm trying to learn as much about Udon Graph as I can please don't stop!
@robouellette2 жыл бұрын
thanks for making this! I liked the part where you swallowed an entire Subway foot-long without chewing and said "I like to eat fresh" before throwing it back up on camera
@newedenint2 жыл бұрын
Look at that handsome man here again to help us creators out!
@thechicken222 жыл бұрын
Heya, thanks for the tutorial; just leaving a comment here with a troubleshooting solution if anyone else encounters the same problem I did. If for some reason your slider isn't affecting the in-game view, despite properly affecting the post-processing weight, make sure your Main Camera is set as the "Reference Camera" in the "VRCWorld" object.
@skywalker_hv4e5569 ай бұрын
YES! This was the solution for me. Thanks a lot for posting this solution. I have been pulling my hair for hours...
@Frisk_VRC2 жыл бұрын
Thanks for making these Vids ... It helps me out understanding Udon better for my maps ;)
@labthe3rd8732 жыл бұрын
Man haha I was under the impression that you couldn't change bloom unless you had multiple post processing objects because I was trying to access the wrong Class >_
@darksister56622 жыл бұрын
i thinket i can only change it with an animation with blend tree connecting to the slide to do that lol i never tryet to make it with a script and not look if there is any notes for it xD haha
@smew_vrc2 жыл бұрын
Thanks again Vowgan!! :)
@SparkyRiver2 жыл бұрын
so im trying to make a darkness slider for my map, and when i use the weight value in the inspector it works fine, but if i try to move the slider in the inspector, or do anything in my emulator it does nothing. any suggestions?
@ucantguardo2 жыл бұрын
Can we get a vowgan keypad pin tutorial please
@adeline1042 жыл бұрын
Thank you so much !
@starlord2 жыл бұрын
I seem to be missing where the bloom volume at 3:43 came from -- Was this created in an earlier video? Please link if so. I've got everything else, but am missing that part. Thanks! Great tutorial.
@VowganVR2 жыл бұрын
At 3:21, I make a Post Processing Volume and set it to be public.
@starlord2 жыл бұрын
@@VowganVR Oh, cool! This was so easy to add (several!) post-processing volumes with effects, and I completely missed it the first time around :-) Thanks again for your awesome tutorials, responsive feedback, and prefabs! Even though this was done 8 months ago it still applies to the new SDK3 and VCC, awesome!
@serenitybavendam8188 Жыл бұрын
so i dont know how to make the bloom volume it wasnt shown in the video and i have everything else if i could get some help thatd be nice
@OutOfNameIdeas22 жыл бұрын
You can actually make the slider "right to left" instead of "left to right" in order to be able to have it just be brightness instead of darkness. So much nicer
@xChillphil2 жыл бұрын
Would this Bloom slider then be local? Or global for everyone in the world? Thanks!
@QTheDragon11 ай бұрын
Is there a way to do this for animations?
@mohammedmahmood22512 жыл бұрын
Bro how can i controlling all post processing effect by UI slyder but by script!?
@marcinziajkowski38702 жыл бұрын
Could I use multiple colliders (triggers) boxes for single Post-process Volume Component?
@lucyluuu12 жыл бұрын
why did you say textmeshpro is more legible than the normal label? i always use the normal label and it works fine - although i always have to put the text size to sth over 30 or else its very pixely, is that what you were talking about or sth else?
@pdbsstudios71374 ай бұрын
where is the download?
@biohazard67902 жыл бұрын
So when you do a udon graph you dont actually have to do the udon sharp version Correct? And thank you for the great informational video
@RandoReign2 жыл бұрын
wth slider works in cyanemu but not in vrchat
@RandoReign2 жыл бұрын
for anyone else who is as dumb as i am, my slider was behind the panel slightly yet still showing through making it un-interactable
@Crecross2 жыл бұрын
I find it funny how Udon graphing looks loads more confusing than just straight up coding it.
@OutOfNameIdeas22 жыл бұрын
This seems like a more optimized way to do it rather than using a animator.