Easy Particle Rain in Godot 4

  Рет қаралды 13,126

Watt Interactive

Watt Interactive

Күн бұрын

Пікірлер: 44
@mireazma
@mireazma Жыл бұрын
For a more realistic rain it needs to be: 1. Far more dense. 2. Far more transparent. 3. Far smaller. 4. The color has to be much more desaturated, and greener, not that cartoonish pale blue. 5. You can ultimately add a barely visible transparent gray background between the camera and all droplets. Combine layers of droplets like differently sized billboards with multiple droplets on each, for performance.
@wattinteractive
@wattinteractive Жыл бұрын
Thanks for the tips! Mind if I pin your comment?
@mireazma
@mireazma Жыл бұрын
@@wattinteractive Thank you. I'm flattered.
@j.d.waterhouse4197
@j.d.waterhouse4197 Жыл бұрын
You're correct, but Do note he said 'EASY' particle rain.
@DEADEYESTUDIO
@DEADEYESTUDIO 11 ай бұрын
I’m gonna need to keep this in mind, I never could make rain look right in my own stuff
@iWhisperASMR
@iWhisperASMR 6 ай бұрын
Real rain cannot be seen, it's actually more just a distortion effect almost entirely, but hollywood movie is color a bit to help.
@99JasonKim
@99JasonKim 10 ай бұрын
nice T-shirt
@mari-with-a-gun
@mari-with-a-gun Ай бұрын
To have the rain follow the player, I increased the radius of the spawn ring and greatly increased the amount of rain particles (I went from radius of 5 and 1000 particles to radius of 10 with 5000 particles)
@YezzyHD
@YezzyHD 10 ай бұрын
great video and great effect thanks
@chrisfritz7545
@chrisfritz7545 Жыл бұрын
Thanks Dude! Appreciate ya!
@wattinteractive
@wattinteractive Жыл бұрын
You're welcome! I hope it was helpful 😄
@CrowGamesDev
@CrowGamesDev Жыл бұрын
The rain leaving puddles i think has something to do with the collision height if its set to low you don't see the puddles
@wattinteractive
@wattinteractive Жыл бұрын
Thanks! That's certainly cleared up one of the issues I was having in terms of rendering them. 👍 The other issue I was having is the shape of the puddles, and I think that's related to the initial collision angle, which results in slight movement of the particles once they've hit the ground leaving a slight trail that's in the shape of a puddle.
@sosasees
@sosasees Жыл бұрын
for a realistic weather system, i could make it so the rain can be one of multiple intensities, chosen by a cursor that always moves forward at the same speed on a 1D perlin/simplex noise. in the lower intensities, the rain could be barely any visible/hearable at all and also not change the visibility and color of the environment, while in the higher intensities it looks more like the realistic example from this video. but this is just an idea. if i am going to use it is a different story because this kind of weather system does not make all games better: i would use this in an exploration game to make the world more alive, but i would not use this in a story game where the weather changes based on the story i want to tell.
@wattinteractive
@wattinteractive 11 ай бұрын
I think that's a good way to approach adding a weather system; considering what you want to get from adding something is an important part of the process.
@SamiO-si4mc
@SamiO-si4mc Жыл бұрын
Great tutorial! Thanks! Visual wind effect would be great too!
@wattinteractive
@wattinteractive Жыл бұрын
Thanks for watching! I've added it to my list of topics!
@ralfz5341
@ralfz5341 Жыл бұрын
Very informative video! Thanks for sharing your knowledge!
@wattinteractive
@wattinteractive 11 ай бұрын
Glad it was helpful!
@bengtrust
@bengtrust 7 ай бұрын
When I click into Process Material and then on ParticleProcessMaterial, I dont have half of the settings you have. For example there is no Emission Shape, Color etc. Do you know why this is?
@samkoesnadi
@samkoesnadi 6 ай бұрын
Is it maybe the Godot version? He is using version 4...
@yotionstudio
@yotionstudio 5 ай бұрын
I couldn't find it either. It's under Process Material > Spawn > Position Hope you figure it out.
@sifou0550
@sifou0550 5 ай бұрын
@@yotionstudio Oh wow thanks for that
@t2pol904
@t2pol904 6 ай бұрын
You the man 🙌
@dueddel
@dueddel Жыл бұрын
Somewhat unrelated to the video's content, but… I love your shirt! 😅♥
@wattinteractive
@wattinteractive Жыл бұрын
Thanks! 😄
@dueddel
@dueddel Жыл бұрын
@@wattinteractive Cowabunga!
@QQnowQQlater
@QQnowQQlater 8 ай бұрын
Maybe the puddle forming is from a combination of the opacity of the texture along with the particle lifetime, as it collides and doesn't despawn? just a 2 cent thought off the top of my head.
@ImEvolver
@ImEvolver 9 ай бұрын
Regarding splashes while the drops hit the ground, I don't know why it's visible in one scene, but while implementing the same with another physics engine programmatically, I had the new particle groups created at the collision points, with very short lifespan. Not sure though, if it's an elegant solution.
@wattinteractive
@wattinteractive 9 ай бұрын
Oh interesting. That's certainly something I might look into for further improvements to the particle rain. Thanks for sharing! 😄
@ImEvolver
@ImEvolver 9 ай бұрын
@@wattinteractive I also found a gpuparticles3d's property called sub_emitter which can be used to get such effects.
@3db-
@3db- Жыл бұрын
Amazing shirt
@wattinteractive
@wattinteractive Жыл бұрын
Thanks! 😄
@aitboss85
@aitboss85 2 ай бұрын
I think for a large map, many falling and colliding particles will drop down the performance. I was thinking of a simple cheap trick of making an animated flat layer displaying falling rain over the camera just like in 3d games. What do you think?
@Qyedo
@Qyedo 9 күн бұрын
Just connect the particle emmiter to your player
@j.d.waterhouse4197
@j.d.waterhouse4197 Жыл бұрын
I've been looking for this sort of video for G4 for weeks. Do you have one for how you put the background clouds into the sky on the world environment node?
@wattinteractive
@wattinteractive Жыл бұрын
I don't yet, but the current video I've been trying to make has been giving me trouble, so I might pivot to this and try to get one out soon. In a quick text format, in the WorldEnvironment -> Environment = New Environment -> Background/Mode = Sky -> Sky = New Sky -> Sky Material = Panorama Sky . Then I used a Creative Commons HDR Sky texture as the Panorama.
@thefufuu3157
@thefufuu3157 Жыл бұрын
thats a great power ranger tshirt Kappa ;)
@wattinteractive
@wattinteractive Жыл бұрын
I saw it as a teenage mutant ninja turtles shirt, but I guess power rangers is cool too 😄
@zrw-xc9hy
@zrw-xc9hy 5 ай бұрын
How to link UI buttons with raindrop display? I really want to learn. Please tell me
@zrw-xc9hy
@zrw-xc9hy 6 ай бұрын
I tried running your project but the raindrops don't follow me
@zrw-xc9hy
@zrw-xc9hy 5 ай бұрын
Can your project 4.0 godot run
@scottbates6412
@scottbates6412 Жыл бұрын
for the love of GOD hook me up with a non stylized waterfall lmfao XD
@wattinteractive
@wattinteractive Жыл бұрын
Haha okay! It's been added to the list of topics to cover! 👍
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