how to do this on blender, i didn't understood :( like how to do this with animation
@alexhalka16 сағат бұрын
Amazing! 10x you are so funny. Very helpful video!
@ryanthms3846Күн бұрын
This saved my life t
@bielzbiel98789 күн бұрын
99% yap bro holy
@ItalianBrussel19 күн бұрын
great solution, but respectfully, we dont need the whole jerk off sesh of you explaining your "genius," everyone who knows photoshop thinks this is common sense
@UqparGoridom-UG21 күн бұрын
😂
@tr9uxx6Ай бұрын
whole lotta yap
@fern3412Ай бұрын
Oh my god thank you. I have finally found a solution to my problem.
@dreadwinterАй бұрын
Dude, im 5 minutes in and theres no indication of an incoming explanation yet.
@jovanplayzАй бұрын
How did you import that into davinci resolve? you didnt show it on this video
@jovanplayzАй бұрын
ok nevermind i finally imported it and it works, but now, how can i export the video out of davinci resolve and have transparent background?
@starbrine2020Ай бұрын
Still didn't fix the problem. We need the transparent PNG with bloom, not having to overlay it to another background. Just another cheap clickbait video to not fix the problem, win money, and make us waste our time.
@starbrine2020Ай бұрын
Still doesn't fix the problem. We need the transparent PNG with bloom, not this. Because not all software has the blending effects.
@luigitkoАй бұрын
bloom is an additive effect, which is straight up impossible to replicate with a regular image format i believe openexr can handle bloom and transparency, but it's not really widely supported
@starbrine2020Ай бұрын
@@luigitko then just try saying it on the thumbnail, title, beginning of the video, or description. Cuz else it's clickbait man 😉
@luigitkoАй бұрын
@@starbrine2020 i didn't make the video but keep in mind though u CAN get a similar effect with regular formats, it just won't be additive u wanna combine three images - regular colored image with no transparency, but edit the glowing parts that will be transparent so they are completely solid-colored and don't fade out - silhouette alpha mask (as mentioned in the video) - another mask made from the value channel of your render (you can use a separate color node set to "hsv") then in the compositor or photoshop you can add the two masks together and use it as the transparency mask for the colored image and it should give you a convincing effect if that explanation was confusing you should take a look at rosalina's render in the game super smash bros. ultimate in photoshop. if you disable the alpha channel, you'll see how the glowing parts are solid colored and all the fading out is done with the transparency
@user-ge3nn6zx4hАй бұрын
You belong on the radio. You do because you blow at teaching. No really. You blow harder than a hooker named Gail Force. I say this because to teach something, you MUST TEACH IT, not waste 45 minutes of people's time with incessant hyperbole and cool effects mingled with 8 minutes of hard facts. Trust me, I can be hyperbolous myself(yes, I just created a new word). But not when you are the only human being on Google Earth who actually knows how to make this dumb shit work. Abridged version please & thank you.
@grigorescustelian6012Ай бұрын
8:21 - Dude, ok! We got the point just skip to your wonderful discovery.
@tokotokotoko3Ай бұрын
Is there some 15 minute time-threshold on KZbin to get above to make it monetizable?
@GameAbuseStudiosАй бұрын
It's only 8 minutes. This video just ended up being 15 minutes and all over the place because I cut out a bunch of rambling. Unfortunately, I haven't made anything off of my videos yet, or I'd be working in my channel a lot more. I'm having to work a full-time job in between videos, so I don't really have the luxury of just sitting down and taking my time with it.
@kyogre3422 ай бұрын
hmm.. ill try it because ive literally been running into this EXACT same issue!
@kyogre3422 ай бұрын
why does blender lie to us in the render view 💢💢💢💢💢💢💢👿👿😡😡
@kyogre3422 ай бұрын
for some reason it didnt work very well image came out way brighter messed up ( i tried doing it in davinci and not this photo software because its an animation)
@waelbeji2 ай бұрын
thanks but bruuuuuh u need to make shorter versions i was in a mega pich in here with my boss breathing down my neck and instead of all the necessary information i wasted 80% of the time having to deal with your ''comedy''
you did show how to save the png in medibang, cause when I save it also saves the background 🕴
@GameAbuseStudios2 ай бұрын
Actually, that completely slipped my mind. You have to save it as a .png file instead of a FireAlpaca file in order to get it exported. Also, it won't save both images in .png format, so make sure that you set it up the way you want it before you save it. You'll have to use a background in order to make it composit currectly, since "Add" adds to the image in the layer below, but that's not really much of an issue for content creators since it will be baked in afterwards anyway. I found that it's very practical for images like thumbnails or even for video if you know how to use image sequences/.avi raw files. Edit: spelling/better explanation.
@Planet-Cable2 ай бұрын
Head's up: I know this video is two years old, so maaaaybeee this wasn't a thing back then, but as of today, OBS Studio _can_ blend properly, the method is just slightly different. You applied an "Image Mask/Blend" filter to the background image, and set the "Path" to the bloom image. The problem is that the black render isn't present with this method, so it only adds to the background. Instead, you can add both the black render and the bloom render as independent sources and set the bloom render source to appear on top of the black render source. Then, you can right-click on the bloom render source and set the "Blending Mode" to "Add". Should work flawlessly then! Hope this helps someone or maybe it won't idk I'm not your dad
@pitched74012 ай бұрын
I love the in depth explanation, makes this tutorial outstanding. However, I don't think Vertex Weight and Vertex Data are the same thing. Vertex Data is any Data stored on the Vertex/Point domain. Weight is a specific Attribute/Type of Data. With Geometry nodes for example you can store any custom Data on the Vertices, but this is totally unrelated to weight. In the use case of the modifier, it's probably the same tho. Edit: Sorry, just noticed you said the exact same thing in Part 2 xD
@StudentRadioITromso2 ай бұрын
Good. Here you demonstrate a movie and image sequence with the Add-function. I am, like you someone who have spent way to much time around the Blender VSE, but now need to import other files that .mov , would you know is Blender recognize Videos within AVI-files, or ProRes files, and these fileformats, which per now is used more amongst professional editors. Thanks in advance
@GameAbuseStudios2 ай бұрын
AVI, yes, ProRes, I'm not sure. Blender actually uses .AVI files for proxies, and it hasn't failed to import anything I've tried so far. Even files encoded with H.265, or HEVC, as it's better known. My best suggestion would be to just drag a file in and see if it works, Chances are, it probably will.
@rainyrobloxian-xt9cl2 ай бұрын
Hi! I am bloom! My friend is ADD!
@user-fq4cm5nb8e2 ай бұрын
Cycle render in after effect use "screen" better than "add". :)
@GameAbuseStudios2 ай бұрын
I could make a whole video on how it's not specifically better. It all depends on how it's used. Add works by adding the color information from the blend layer onto the base layer. It is super simple but also just looks better, at least to my eyes. Screen inverts both layers, multiplies them, and then re-inverts them back for the result. Knowing the mathematics behind all the different blend modes can really come in handy when it finally comes time to use them. Add looks better to me because it makes everything behind the glow still visible without darkening its value. Screen tends to add a sort of haze to anything the glow is touching and looks much softer. But really, it's all about what you want to do. Use screen if you want, use add if you want. Compare them and see which looks better.
@msimsimo2 ай бұрын
In all honesty, this video could have been 3 min long with clear and concise info. I think you added too much filler
@amorenva2 ай бұрын
FINALLY a youtuber who has the balls to go all-in blender's VSE..... I feel there is so much room for growth in this particular area of b3d.... I mean... there is so much video created every single day, having someone exploring in-depth the capabilities of VSE is just... awesome. Keep up the good work!!! and thanks btw for posting it
@RationalBike2 ай бұрын
LITTERLY had NO idea that there was a true Fullscreen mode Tyms
@strebo84192 ай бұрын
You mention that most editing software out there have the ADD feature. Where is it in the GIMP program? In the "Edit Layers Attributes" with the "mode" drop list, there is a selection called "Addition" listed. But when I selected it, it didn't make the text brighter.
@1AnimalKingdom102 ай бұрын
Is this the shittiest video Ive ever seen?
@1AnimalKingdom102 ай бұрын
maybe you should make the video isntead of making shit jokes every 3 seoncds
@ECGuproax993 ай бұрын
ALMOST DONE
@ECGuproax993 ай бұрын
I THINKI YOURE THE ONLY ONE WHO MADE A GOOD VIDEO ON THIS BUT I WILL MORE BETTER IF YOU EXPLAIN THE NEAREST VERTEX,NEAREST VERTEX INTERPOLATED AND THE OTHER OPTIONS OF THIS AND ALSO TOPOLOGY
@abdulhaadi2363 ай бұрын
I was entertained thus I subscribed, further more it was exactly what I was looking for. Great tutorial, Thank you soo much!!
@dhruvverma29513 ай бұрын
But he main question is how to I export all this with a transparent background. You did not show that.
@naobawahengbam66963 ай бұрын
I am not able to render fire in png. For ages
@tititityyrs3 ай бұрын
I wonder how to get it working on obs unless using two seperate videos. They little hard to control.
@tititityyrs3 ай бұрын
Oh actually they go insync when you group them and make group inactive and active again, problem solved.
@ozanpress3 ай бұрын
Most open source software have at least one frustrating issue which takes ages to find a work around. It's really not worth it lol even if they are free of charge. What about the overwrite checkbox? It gives warning that it is not checked and says 'skipping'?
@death_render3 ай бұрын
bro you went way too fast.... im so lost
@telefrag.3 ай бұрын
Ok, I actually had to use the UV data transfer and it was a huge time saver! My case was that I had two LODs on the models - high and low. Eventually I needed to re-pack UV on the high poly, but I didn't want to copy and decimate it all over again to match the new layout with the low poly I already had. So Data Transfer came in to save the day. It worked fine for the most part, but sometimes the matched UVs came out messed up, so I had to do some manual untangling of the vertices. But hey, it still beats making the low poly model from scratch again just because I've reshuffled some UVs.
@yannoslemanos3 ай бұрын
GG realy good video for the VSE of blender ! Thank you !
@what_do_you_know3 ай бұрын
Really cool! How do you do it right in the blender compositor?
@GameAbuseStudios3 ай бұрын
You can use a mix node set to add with the silhouette plugged into A and the bloom image plugged into B. However, you can also get away with using just one render by disabling bloom and then using a glare node set to Fog Glow in either Eevee or Cycles. If you plug the image with no bloom into A on a mix node and set it to multiply and set B to solid black, it'll let you create a silhouette, multiplying the color values down to 0, then you can take the output from the glare node whitch should be creating bloom and use another mix node set to Add, with the glare node plugged into B and A set to solid black, you can then use a third mix node set to add and mix the silhouette and the bloom together (Bloom in B, Silhouette in A) and throw the image/image sequences onto whatever you're working on. Using this method, assuming transparency is also set to on under the render settings, you can even use an HDRI that will only show in reflections and not in the background, adding bloom from that as well. I think I skimmed over this setup near the end of the video.
@christiandelao25473 ай бұрын
Why would you show how to do it wrong just to show how to fix doing it wrong? And doing a bunch of unnecessary we gotta go back and fix this steps, make it really confusing
@TheGreatResist3 ай бұрын
Don't let some hate comment bring you down. This video is gold! The best about the subject imo, while also being funny asf. I whole-heartedly agree with your criticism about Blender. In my view, it's an amazing and very useful software with a beautiful UI... that unfortunately has yet a lot to evolve in terms of user friendliness.
@Karzanius4 ай бұрын
Thank you so much for this video!! Truly a time saver to get the best results
@Hey_PT3D4 ай бұрын
This is insane. Great tutorial
@yanamorim57474 ай бұрын
HOW THE FUCK PEOPLE DONT LIKE THE VIDEO
@GameAbuseStudios4 ай бұрын
It's all my blabbering. I could have done better, but oh well.
@LawrenceAaronLuther4 ай бұрын
really well done, I appreciate all your effort
@othoapproto96034 ай бұрын
NO! You're doing it WRONG
@equinoxowl4 ай бұрын
for me the additive layer renders with no background hence the bloom doesnt get applied, how to fix that?