Рет қаралды 3,982
In this video I go over the data transfer modifier, one of the many modifiers in blender that remain poorly explained. it took me almost two years to make this video, because just when I thought I had everything right, there was always something I got wrong and needed to change.
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Links
Check out part one!
• How Does The Data Tran...
Data transfer modifier documentation
docs.blender.org/manual/en/la...
Ray casting
en.wikipedia.org/wiki/Ray_cas...
Ray tracing
en.wikipedia.org/wiki/Ray_tra...)
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Timestamps
0:00 Intro
0:23 Explanation
5:29 Colors/Color attributes
8:01 Edge Data
8:05 Sharp
8:36 UV Seam
9:00 Crease
9:24 Bevel weight
9:46 Freestyle
10:04 Face Corner Data
10:14 Face Data
10:23 Smooth
10:51 Freestyle Mark
11:20 Data Menus
11:34 Face Corner Data
11:36 Colors
12:09 UV's
13:42 Normals
20:47 Vectors
21:45 Back To Normals
24:58 Transferring Normals
26:14 Auto Smooth
27:00 Back To Normals Again
27:28 Mapping
28:24 Topology
28:57 Mixing
29:44 Nearest Vertex
30:37 Nearest Edge Vertex
31:07 Some Problems
31:44 Nearest Edge Interpolated
32:10 Interpolation
34:33 Back To Nearest Edge Interpolated
35:30 Nearest Face Vertex
36:26 Nearest Face Interpolated
37:14 Projected Face interpolated
37:43 Nearest Vertex
38:33 Nearest Edge
38:58 Nearest Face Edge
39:48 Projected Edge Interpolated
40:10 Nearest Corner And Best Matching Normal
42:46 Nearest Corner And Best Matching Face Normal
44:17 Nearest Face Interpolated
44:54 Topology... Again
45:25 Nearest Face
45:45 Best Normal-Matching
46:15 Projected Face Interpolated
47:48 Ray Tracing
52:20 Back To Projected Face Interpolated
57:42 Topology Mapping
58:54 Mix Modes
59:30 Subscribe!
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