How Does The Data Transfer Modifier Really Work? (Blender Tutorial: Part 2 of 2)

  Рет қаралды 3,982

Game Abuse Studios

Game Abuse Studios

Күн бұрын

In this video I go over the data transfer modifier, one of the many modifiers in blender that remain poorly explained. it took me almost two years to make this video, because just when I thought I had everything right, there was always something I got wrong and needed to change.
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Like, Comment, And don't forget to subscribe!
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Subscribe Now!
/ @gameabusestudios
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Links
Check out part one!
• How Does The Data Tran...
Data transfer modifier documentation
docs.blender.org/manual/en/la...
Ray casting
en.wikipedia.org/wiki/Ray_cas...
Ray tracing
en.wikipedia.org/wiki/Ray_tra...)
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Timestamps
0:00 Intro
0:23 Explanation
5:29 Colors/Color attributes
8:01 Edge Data
8:05 Sharp
8:36 UV Seam
9:00 Crease
9:24 Bevel weight
9:46 Freestyle
10:04 Face Corner Data
10:14 Face Data
10:23 Smooth
10:51 Freestyle Mark
11:20 Data Menus
11:34 Face Corner Data
11:36 Colors
12:09 UV's
13:42 Normals
20:47 Vectors
21:45 Back To Normals
24:58 Transferring Normals
26:14 Auto Smooth
27:00 Back To Normals Again
27:28 Mapping
28:24 Topology
28:57 Mixing
29:44 Nearest Vertex
30:37 Nearest Edge Vertex
31:07 Some Problems
31:44 Nearest Edge Interpolated
32:10 Interpolation
34:33 Back To Nearest Edge Interpolated
35:30 Nearest Face Vertex
36:26 Nearest Face Interpolated
37:14 Projected Face interpolated
37:43 Nearest Vertex
38:33 Nearest Edge
38:58 Nearest Face Edge
39:48 Projected Edge Interpolated
40:10 Nearest Corner And Best Matching Normal
42:46 Nearest Corner And Best Matching Face Normal
44:17 Nearest Face Interpolated
44:54 Topology... Again
45:25 Nearest Face
45:45 Best Normal-Matching
46:15 Projected Face Interpolated
47:48 Ray Tracing
52:20 Back To Projected Face Interpolated
57:42 Topology Mapping
58:54 Mix Modes
59:30 Subscribe!
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Download blender:
www.blender.org/

Пікірлер: 34
@herbertattema9890
@herbertattema9890 8 ай бұрын
Wow! Thank you SOOOO much!!! Amazing content and very educational. Thank you for taking the time to explore this topic. I truly appreciate it🤩🤩
@telefrag.
@telefrag. 3 ай бұрын
Ok, I actually had to use the UV data transfer and it was a huge time saver! My case was that I had two LODs on the models - high and low. Eventually I needed to re-pack UV on the high poly, but I didn't want to copy and decimate it all over again to match the new layout with the low poly I already had. So Data Transfer came in to save the day. It worked fine for the most part, but sometimes the matched UVs came out messed up, so I had to do some manual untangling of the vertices. But hey, it still beats making the low poly model from scratch again just because I've reshuffled some UVs.
@ironreaper92
@ironreaper92 Жыл бұрын
The editing is hilarious! Great job! Gonna try and watch the whole thing... Eventually
@fern3412
@fern3412 Ай бұрын
Oh my god thank you. I have finally found a solution to my problem.
@carolinam.cabala6323
@carolinam.cabala6323 8 ай бұрын
This chanel deserves 1000000 viewers, omg thank you so much
@s3b1987
@s3b1987 Жыл бұрын
great to see you back 🙌
@GameAbuseStudios
@GameAbuseStudios Жыл бұрын
Thanks. This video was a nightmare to make.
@pn4960
@pn4960 4 ай бұрын
THIS is the video i was looking for
@Rumbletheimp2
@Rumbletheimp2 Жыл бұрын
And when we needed them most, they returned!
@SheepUndefined
@SheepUndefined 10 ай бұрын
Key frames are called keys as a holdover from hand drawn animation techniques. More often than not, if you're doing animation, you'll want to draw out the important poses of an action (ie for slamming a fist, you'd have three. Standing still, reeling back, and fist on table) Then you'd draw all the rest of the frames in between as a sort of manual interpolation which...is a lot of what animation really is. Anyway, those important poses are often called keys, or key frames.
@GameAbuseStudios
@GameAbuseStudios 10 ай бұрын
That's a lot of really in depth imformation! I've been wandering why they're called "keyframes" for a while now. Thanks for clearing that up for me.
@atozcontenthub1047
@atozcontenthub1047 11 ай бұрын
I thought I'm done with blender but you proved me wrong man !! You are amazing keep making this kind of such informative video's 😀
@user-qh3nq8np5i
@user-qh3nq8np5i Жыл бұрын
superediting is back!!!!!! amazing
@FeatherVoid
@FeatherVoid Жыл бұрын
HELL YEAH WELCOME BACK :D
@Ya_IljinSer
@Ya_IljinSer 6 ай бұрын
very labor intensive video. I'll leave a comment on the algorithms. More people should see this. Thank you
@christinapedashov1315
@christinapedashov1315 11 ай бұрын
WELCOME BACK!!!
@darrennew8211
@darrennew8211 10 ай бұрын
You should file bugs for this documentation, or if you're really into it submit a fix to the documentation. The "they" that could put a link in the documentation is *you*. The problem with FOSS is that by the time you've learned it well enough to improve the documentation, you no longer need the documentation, so this is a very common problem. :-) That said, this is a really great and useful tutorial.
@algalib5217
@algalib5217 11 ай бұрын
Please make a video on smoke simulation... Great video btw...
@michaelpenco546
@michaelpenco546 9 ай бұрын
VERY CONFUSING! INDEED!
@ECGuproax99
@ECGuproax99 3 ай бұрын
ALMOST DONE
@shinycgi7825
@shinycgi7825 Жыл бұрын
We still here though xd
@TrippyLighting
@TrippyLighting 6 ай бұрын
Overall great tutorial! However, I am wondering if you've ever been successful in transferring edge creases. It seems very buggy. When selecting the source and modifying the crease value (in edit mode) the target follows along. When tabbing back into object mode only some edges retain the crease. The Mix Factor does not seem to have any influence. This has only slightly improved from Blender 3.3 all the way to 4.0.2
@fergadelics
@fergadelics 9 ай бұрын
Re: the end bit. You can’t transfer shape keys but beneath the modifier you just talked about the… say, were you fishing for a comment about this?
@GameAbuseStudios
@GameAbuseStudios 9 ай бұрын
No, I was just being sarcastic.
@GameAbuseStudios
@GameAbuseStudios Жыл бұрын
Subscribe now! kzbin.info/door/ToVFCt2W46mUo4dIO1EB0A If you missed part one watch it here! m.kzbin.info/www/bejne/bJClYquQgJKiY5o
@cwelldood
@cwelldood 11 ай бұрын
Much needed elaboration on a poorly, poorly documented modifier! I very much appreciate the effort you must've agonized over for months to make this. I have to say though, the editing made me a bit nauseous. Its already a very complicated topic to grasp, so stop waving it around my face every second and actually let me friggin READ it! ffs That said, the modifier throwing around the boxy boy was great, did laugh. Thanks for making this
@yanamorim5747
@yanamorim5747 4 ай бұрын
HOW THE FUCK PEOPLE DONT LIKE THE VIDEO
@GameAbuseStudios
@GameAbuseStudios 4 ай бұрын
It's all my blabbering. I could have done better, but oh well.
@StevenCookFX
@StevenCookFX 11 ай бұрын
Ok your voice is fine but the constant screen moving around and repetitive pointing out is hard for me to follow. :/ Its like me taking a book and showing you stuff but I keep moving that book around and in and out of your face.
@GameAbuseStudios
@GameAbuseStudios 11 ай бұрын
Thanks for the feedback! That took so long to do that I didn't even realize how repetitive and crappy it made the video. If I don't have to do that as much its gonna really save me some time in the future.
@user-qh3nq8np5i
@user-qh3nq8np5i Жыл бұрын
superediting is back!!!!!! amazing
@user-qh3nq8np5i
@user-qh3nq8np5i Жыл бұрын
thanks for the like bro wontinue the good work and amzing editing ......👌😉
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