Look at that sneaky little copy of Flee, Mortals! in the corner there...
@johnrichards1299 Жыл бұрын
hype!!
@tensity Жыл бұрын
I was looking for this comment when I noticed it!
@maxducoudray Жыл бұрын
@@helixxharpellDid you mean to post this as a reply to an unrelated comment? I don’t know how it would be found buried here.
@DMTatDad Жыл бұрын
I also just noticed The Talent Power Cards I think are on the left hand top shelf 🤔
@mcolville Жыл бұрын
It was a short video and then I talked for like 10 more minutes about Rapid Prototyping.
@whaitiritua-warbrick1398 Жыл бұрын
The MCDM Way, truly
@matiasnl Жыл бұрын
Another Matt banger
@arekschneyer3802 Жыл бұрын
Just the way we like it.
@Calebgoblin Жыл бұрын
We love to see it
@crazygermn Жыл бұрын
Truly a river to the people
@ReserCatloons Жыл бұрын
Gosh I got goosebumps when Matt said "save the blacksmith's daughter". Felt like such a cool call back as someone who's been watching Running the Game since 2016 :D
@Drekromancer Жыл бұрын
It hit me, too. So many memories... 🥲
@seanminer8183 Жыл бұрын
Same! I remember sitting in a Crunch gym, watchign the episode on kindle fire, with headphones, while I did a stationary bike. It's been a fun ride.
@elfberry11 ай бұрын
Same, dude. Those first videos changed my life, and I STILL learn when I go back and watch through the whole catalogue. I have no idea what this new game will be like, but I always like Matt's ideas and philosophies, so I can't wait to run it and save that proverbial gosh dang blacksmith's daughter!
@zalmute42311 ай бұрын
I love it when an rpg isn't ashamed of the game portion of roleplaying games.
@w4iph Жыл бұрын
The transmutation from the main channel to this vid was AMAZING. 10 out of 10. Love to see it!
@NoNameNinjaa Жыл бұрын
8 outta 8 m8😁
@OmniGSage Жыл бұрын
@@Nathanael_Forlornthe other channel is Matt's personal channel
@nickwilliams8302 Жыл бұрын
Clearly some people don't get the reference. kzbin.info/www/bejne/aYm2koFqr8t4o5I
@helloMCDM Жыл бұрын
That was Jerry! He killed it!
@GalvatronRodimus Жыл бұрын
@@nickwilliams8302 LOL, I was thinking maybe Kamen Rider or something.
@jeroenimus7528 Жыл бұрын
I feel like this #DesigningTheGame is, purposefully or not, prepping a whole lot of 3rd party designers for working their add-ons onto the MCDM-game-whatever-it's-called. Which I think is going to be awesome. The contribution of 3rd party designers to the success of the game mentioned at 16.08 can not be understated. I love what MCDM is doing here, go yous!
@helloMCDM Жыл бұрын
Game's only gonna work if people like it enough to want to create and publish their own stuff for it!
@Drekromancer Жыл бұрын
@@helloMCDM Hey Wizards? Take note. This is what a winning mentality looks like.
@mortalitydoesstuff896511 ай бұрын
I'm currently on the design team for an anime-inspired TTRPG being created by a streamer whose community I'm heavily involved in, and up to this point I have only watched Running The Game. Currently I'm binging Designing The Game, and every last word out of your mouth in what I've consumed of both series has glued itself to my neurons for the past couple months that we've been working on this project. It's not gonna be a product, just something for the community to play, but there's certainly no less pressure to make it as fun as possible haha We're getting very close to the end of the design process, and without even having seen this video at the time, our design process used a lot of the same principles you described here. I have no prior experience with game dev, but this process could not have gone more smoothly and I genuinely owe it all to you. Thank you for your everlasting commitment to making game design, TTRPGs, and bringing people together for fun storytelling experiences. This whole thing would probably have taken another 2 years without your help
@bean2562 Жыл бұрын
And so the designing the game saga commences, I am so excited to how this game starts to shape up.
@helloMCDM Жыл бұрын
Us too!
@ibscherer8327 Жыл бұрын
I don’t know if it was intentional, but calling the Game Master “the director” in the introduction, felt right to me
@MogoPrime Жыл бұрын
This is a really nice foundation for design in general! I do not have a desire to make my own tabletop game, but I DO aspire to worldbuild. The idea of deciding on *keywords* to be guidance along every step is very appealing. Whether designing a new location, NPC, boss, trap, folktale, tavern, or item, having a few keywords seems helpful to me! I want my world to be dangerous, fantastical, and flexible. Where heroes can do bold things that I don't expect with items that have open-ended effects that could be useful in multiple ways. Love the series already MC.
@andrewt3797 Жыл бұрын
Man, I think I’d love for MCDM to put out a sci-fi game one day.
@helloMCDM Жыл бұрын
Bro us too bro. Only reason our Art Director agreed to join this company was the promise of a future A: Sci-fi B: Boardgame!
@flashbaggins427 Жыл бұрын
@@helloMCDM Love me some sci fi, our group runs 5e and so I was hoping to find some d20 sci fi systems, and thoroughly struggled xD Every time I look at anything put out I always end up just wanting to design my own instead as nothing jumps out, so the fuuuuuture mcdm sci fi board game sounds grand
@thekaxmax Жыл бұрын
@@flashbaggins427 D20 Star Wars, leave the Jedi out. And/or D20 Traveller.
@flyrefi Жыл бұрын
I’ve been working on little dungeon-crawler RPGs for a few years now in my spare time and I only recently switched from the “write the whole thing before playing it” to the “play little chunks of it as you go” model. I can confirm, much better results (and more fun, too!). Having keywords also helps, mine are all inspired by dark chocolate: “Dark and Intense, Simple yet Rich, Grounded and Earthy.”
@Alpacnologia Жыл бұрын
frankly, i don't think i've been this excited for a tabletop project in... well, forever! the Inevitable MCDM RPG, from what's been described in Patreon and on streams, sounds like exactly what I'm looking for out of fantasy TTRPG stuff, and knowing it's designed using the philosophies behind action-oriented monsters is the cherry on top. super excited to hear more, and to test the thing when you guys drop something for us to sink our teeth into!
@JoeAuerbach Жыл бұрын
Same. I mean, MAYBE I was this excited about second edition Awakening? But I think this beats it by a hair.
@vintagezebra5527 Жыл бұрын
Totally agree!
@luketfer Жыл бұрын
It certainly excites me a hell of a lot more than what Tales of Valiant turned into once they announced it would be 5e but slightly different (which is the same problem One D&D is suffering from).
@BaDSPLeR Жыл бұрын
I loved the transmute transition, never stop injecting stuff like that.
@New2DM2 Жыл бұрын
Hey, I saw that video about the Blacksmith's Daughter, too! A few years later (and a lot of background KZbin) and friends call me an expert GM. Excited to see this new content too!
@adamplain971 Жыл бұрын
Love the reference to "The 1900s!" My kids, the oldest of whom was born in 2009, often give me crap for having lived during "The 1900s" because I was born in 1980.
@crisakeroyd4329 Жыл бұрын
Carpenter Brut call out was surprising and highly accurate to that moment.
@jrm13 Жыл бұрын
That was the moment I had to pull the video out of full screen and give it a like.
@Aikolon Жыл бұрын
It gave me a big grin on my face 😊
@evanwelsh2551 Жыл бұрын
We are now in the next phase of MCDM where Matt has inside jokes with us, the audience, referring to his original videos. What a beautiful time to be here
@deecap71 Жыл бұрын
pushes up glasses* Actually, after Running The Game....Designing The Game is pretty clever.
@ashtongaskill3980 Жыл бұрын
"We didn't discuss mechanics" But you did, for one of my favorite games! "Design a ttrpg" is so much fun, more people should play it!
@rayganrambles Жыл бұрын
One of my long time friends designed his own game for superheroes. We called it Joe's Game. We started with AD&D rules with a bit of RIFTS thrown in. It was a ton of fun. When I was watching this, I thought back to the early stages of developing that game and he pretty much did a lot of what you covered here. Recognizing that about our game is really cool. I can't wait to see the final product of what you all develop. 😊
@josephmort4039 Жыл бұрын
Actually, there is a moment in the battle of Helm's Deep, in the book, where Legolas does say he has to go and look for spent arrows because he used all of his.
@jackodonail198011 ай бұрын
And a moment where he scrounges for arrows after the death of Boromir.
@josephmort403911 ай бұрын
@@jackodonail1980 Yep. And I think those are the only times it's mentioned.
@rudeboyjohn34837 ай бұрын
"10 arrows to rule them all!"
@StrangeTamer86 Жыл бұрын
Matt, thank you for looking after the little guys. I'd love to support you guys, but I'm struggling to support myself some days. I love your videos, and I'm grateful for the time and patience to put into all of them. Thanks very much, Matt
@TheSpenswar17 Жыл бұрын
Sometimes when I’m having a really hard day I am reminded that MCDM is making a new RPG and it turns my whole day around!
@SoundTripper Жыл бұрын
Not sure if you did this on purpose, but that tee is perfect for this video!! Considering the fact that you're taking the complex subject of 'Designing the Game' and breaking it down into its component parts!! 😁 Very much like what a prism does with light... Love it, and love the video!! ❤️
@helloMCDM Жыл бұрын
It was NOT on purpose, but it's a great connection you made!
@jeroenimus7528 Жыл бұрын
At the same time it's a fun little dig on the "we don't care about the science" statement, in the explanation of why it's fantasy and not scifi
@thekaxmax Жыл бұрын
Love Pink Floyd
@thatcanadianguy7699 Жыл бұрын
It's always interesting getting to peak behind the curtain. I mean, I've already done so as a patron, but it's awesome in video form too!
@thothrax5621 Жыл бұрын
Ok this is really funny. I've always been mildly interested in game design, but never really tried making anything big and serious. That was until yesterday, when I started writing up my design for my own dnd mass warfare rules (partially inspired by K&W but alot of my ideas for this came way before that was in production). And funnily enough I independently, having never heard the term or concept before, came up with the idea of Rapid Prototyping. I think not even 10 hours after I started designing it, my friend and I were playing out a battle using the absolute most basic version of my rules, and it was really fun. Afterwards we spent maybe 20 minutes discussing it and the design improved in a way that probably would've taking me months tweaking it by myself. So yeah I can definitely verify that this works even for complete amateurs and I think this series is coming out at the perfect time for me.
@abomidog Жыл бұрын
Please continue this series. Do not under any circumstances stop this series! I will watch every episode multiple times if I have to. I've been recently considering what I want to do with my life, and game design has been really high up there on the list for a while. I'd love to work for a studio like MCDM one day, and resources like this are integral for getting people involved and interested! As always, love the content, Matt. Rock on!
@123owly Жыл бұрын
This is the most hype new series in 2023 for me now. Colville talking passionately about stuff is my favorite youtube genre.
@Magic__7 Жыл бұрын
I really appreciated the brake down of what your keywords ment this was very enjoyerable i cant wait for more
@autumndidact6148 Жыл бұрын
Definitely very interested to see how this continues to develop. I've been wanting to get into TTRPG design for most of my life, and now that I finally have an ADHD diagnosis and ritalin prescription (at 41 years old...) I'm finally starting to do it! Getting insight into others' experiences is utterly invaluable. As much creativity as I've always had, as much as I've spent years breaking down and examining systems, as much as I have so much more drive and focus now, I still have no idea how to *work* because my brain never let me. Just listening to your perspective about the fundamental processes is a big deal for me. 💛
@thegrandwombat879711 ай бұрын
Weirdly enough, I've also only gotten into TTRPG design since getting my own ADHD diagnosis, and much more productively so post prescription. Hope things are going well on your end!
@wasteomana Жыл бұрын
As someone trying to keep the vibe from 4e and the 4e community alive, this whole project is music to my ears. Those 4 keywords are how I run every 4E D&D game and I can't wait to see what this looks like at the end of the day.
@barefootwanderer Жыл бұрын
looking back, I think i had more fun with 4e than any other edition of D&D. I might have to re-buy the core books from somewhere.
@thekaxmax Жыл бұрын
@@barefootwanderer DriveThruRPG
@atjosvold Жыл бұрын
Papa Colville never fails to brighten a day
@iPivo Жыл бұрын
Great video on how to “agile” game design!😂 Super excited to see both the development and the end product.
@wingerism Жыл бұрын
Yeah I was waiting for him to reference agile vs. waterfall even more explicitly. I think it's actually a very intuitive way to design systems as you come to gaps in the narrative of an adventure or story. Like oh I guess we'll need to solve this problem with non-combat skills, so now that's the next thing we design really quickly, and so on until you're not running into walls so much.
@seanvalentinus Жыл бұрын
Ohh, I was just listening to the Patreon Q&A too. Lots of fun MCDM listening for me today. Congrats getting the first Designing the Game out! There is a non-zero chance I will try to make a game in the future, and if I ever do I will *absolutely* be drawing from lessons learned from listening to Matt & MCDM peeps.
@FireallyXTheories Жыл бұрын
Game Design takes place like 70% in the mind, the approach, the goals (keywords), documentation, collaborative production pipeline. Communication, organization and iteration are what makes it work. Outlines are nice, but more for onboarding and teaching than designing. Getting what you have into the minds of people who know nothing about the game. When you're designing, you have nothing pretty much and like a GM: It isn't real until it hits the players. I love listening to your buisness and game design philosophies. Very inspiring! Can't wait to see what comes in the future.
@zuterwer1835 Жыл бұрын
I adore the use of humor in this! It's so easy to accidently make this dry and boring. But Matt managed to make it fun, and I even chuckled a few times!
@plyphyny Жыл бұрын
I love how you explain your designs and ideas, and I look forward to what you all come up with.
@TaxYourLane Жыл бұрын
This video was exactly what I needed exactly when I needed it. I'm building a deck-building board game, not a TTRPG, but the concepts of keywords and rapid prototyping hadn't clicked for me until now. Since watching I've already started working on implementing a rudimentary board and cards in Tabletop Simulator which is way more than what I had done over the past month.
@samuelpeterson9485 Жыл бұрын
This is by far my favorite channel for TTRPG content. I’m a relatively new DM and didn’t really play tabletop games until I was 34. Learning this style of gameplay has been a challenge especially running the game. Matt Colville gives me confidence and great ideas in how to run a simpler more enjoyable game. Thanks for the great content!
@oclafed Жыл бұрын
As some one who works in IT, it's nice to know no-one else keeps their documentation up to date. All jokes aside great vid. Really looking forward to the future of mcdm products!
@vincentfazioiii Жыл бұрын
I owe Matt so much. His advice has really helped me become the GM I am today. I watch and re-watch his Running the Game videos all the time, and am literally sitting here watching in an MCDM shirt… And while I’ve subbed to this channel too, and will no doubt continue to watch both this and Matt’s own channel… the more I hear about this game the less I think it’s for me. That said, peeking at how the sausage is made (planned??) is interesting.
@chalor182 Жыл бұрын
Im so glad I went straight from one video to the other so the transmute was perfect
@barge489 Жыл бұрын
I ran my first playtest of my system over the weekend. It was a dream, parts worked, parts horribly failed in measurable ways. Loved it! Most importantly, the testers had a blast and the core idea held up. My approach (and the one I force on my students) is similar in forcing rapid prototyping. Getting something on the table, no matter how broken it is lets you really vet the squishy ideas floating around in your head. I was able to crystalize a lot more in that one test than the months of bouncing crap in my head.
@BasementMinions Жыл бұрын
Incredibly useful actionable knowledge being shared here. Useful for life as it is for game dev. Have guiding principles, break the problem into chunks as small as you can, then just start doing. So much more is learned in trying and failing and iterating than is learned by planning.
@Calebgoblin Жыл бұрын
15:10 that dude has a Halo energy sword, I'm So sold already
@helloMCDM Жыл бұрын
THE OPERATOR! A Dwarven Magma Diver piloted by YOU!
@matiasnl Жыл бұрын
MCDM Dwarves 🥹 The words “basically short Klingons” live in my head rent free
@treymclemore3418 Жыл бұрын
There are dozens of us! Dozens!
@jeroenimus7528 Жыл бұрын
I've always felt Klingons were tall Dwarves ;) Now that you reminded me of those words though, what will be the MCDM tribble though 🤔
@AlexAndersonJD Жыл бұрын
So I saw this video first and then saw the one on Matt's channel and the intro makes so much more sense now.
@Sabamonster Жыл бұрын
Regardless of what you're talking about - You are one of my absolute favorite people to listen to. You're so incredibly articulate and convey your points in both a succinct and entertaining way. Getting insight into your brain with design philosophies and nerdom in general is a real treat. Thanks Matt. Really excited to see what you guys come up with.
@williamoswald6623 Жыл бұрын
Super happy to hear we're going to get another regular series for design take with Matt!
@GeebusCrust Жыл бұрын
I can really see Matt O'Driscoll's character flying through the sky with greatsword held high, and the Carpenter Brut soundtrack is what sells it the hardest
@kickbackkid8866 Жыл бұрын
MATT I AM MAKING MY OWN RPG FROM THE GAME UP! I've played and designed with my brothers for years and we've made some big, some small, and some weird ones, but recently I'm working on my own personal one that I love. I love what you said about the guiding words - I'll definitely be doing that. And about the working with others. This channel will help me as a game designer. Thank you for your wisdom. Truly you are a river to your people.
@tehfelfАй бұрын
Hows the progress going?
@Treebohr Жыл бұрын
The consistent reference to this game as the "flagship" MCDM product has me calling it the "MCDM Endeavor."
@NathanStevens Жыл бұрын
This video helped me realize what things I care about in the role playing game I am already leading. This was super exciting for me to watch. It was “Yeah! Like that!!”. Thanks for putting language to it for me.
@barefootwanderer Жыл бұрын
as someone who has been trying for over 20 years to get a game out of his ADHD riddled brain and into the world. I am looking forward to this. I'm fascinated by the world of RPG writing, and still at 43 would love to do it for a job. Game mechanics troubleshooting has always got me excited, and led to me endlessly tinkering with every RPG and wargame I have ever played. So thank you for sharing this, and if i can afford it I absolutely will sub to the patreon for the behind the scenes stuff.
@DamnZodiak Жыл бұрын
Over the past year I've switched every other week between running 5e and The Dark Eye 5e, because that's what my 2 main groups play. Both are enormously frustrating to me in different ways, which lead me to start designing my own system. I can't overstate how helpful these videos have been on that journey, even though my scope is much smaller than yours. I plan to make it open source/free to play and iterate on and hope to have a playable version ready by the end of next year.
@umbegranata Жыл бұрын
I’m in the process of designing my rpg and this sort of insight it’s been incredibly useful. I keep getting stuck trying to map out everything and writing every single rule that’s needed. This concept of designing just what’s necessary to start and test it right away it’s a game changer! Thanks! Looking forward to the next video
@thechikage1091 Жыл бұрын
Probably the third time I've watched this video while designing my adventures. Even contained within other game systems, the advice about focusing on the core loop of the game (or adventure, in this case) and making *that* engaging. I really needed to focus more on my central tension, so I think I'm going to rewatch that one next.
@jacobrodgers7743 Жыл бұрын
Your comment on the importance of teamwork is so true. I've done my best work as part of a team and even some of my 'big ego projects' benefited tremendously from the advice and stewardship of others. The whole project sounds awesome, though I do tend to the 'work from the outline' approach more often than not.
@NerdicusGoblinski Жыл бұрын
I love the little bit of the Flee Mortals cover in the background!
@rafaeldefier Жыл бұрын
Holy shit, the second half of this video, in which Matt starts talking about rapid prototyping, is so good!! Like, really useful!
@Dumbleshroom Жыл бұрын
I see MCDM have new content, I start thinking of my campaign and all the tricks and things Matt has taught me. A wonderful day this is.
@MikeScarbro Жыл бұрын
I absolutely can't wait until the next entry in this series. I LOVE hearing about how MCDM approaches design!
@domodata6219 Жыл бұрын
I shared this video with a previous teacher of mine, who just about a year ago created a class to teach students how to effectively plan and follow through on a project. Many of the core tenets of what he taught me and my friends were expressed in this video. It's so exciting to see that the principles which are now habits for me are used in the real world, by incredibly talented people, to make incredible content. This video was so spot on with what we learned, that my teacher has emailed me back saying he's going to show it to future students. Thanks, MCDM!
@romantheflash Жыл бұрын
No matter how big the problem, don't panic. Is just great life advice. Thanks for the video Matt
@MemphiStig Жыл бұрын
Very cool. I love seeing behind the scenes and into the minds. And of course, game mechanics of all kinds fascinate me. It would be interesting I think to see you to talk with others on your team and get their insights. Good luck with the new game!
@index9087 Жыл бұрын
Ever since I started watching your content back in 2017, I've always wanted a more "direct" (since most of what you do is about design) video about your game design process. And now that I study game design in university, I'm simply thrilled that I get to see more of your actual process. Please keep up the great work and I am really looking forward to where this series goes. Thank you so much for the years of content and education you've provided me Matt and everyone else at MCDM!
@Jason-96 Жыл бұрын
Well done. Thank you for the update. I've been watching Dungeon Coach develop his game, and it looks good to me. I'm looking forward to seeing this develop and eventually playing. You four core values/goals is exactly what I'm looking for.
@rocketbird1 Жыл бұрын
Much love to MCDM! Looking forward to find out more about the game and the Timescape!
@JosephSmith-mb7jj Жыл бұрын
I swear, Matt could do an hour long video on the intricacies of paint drying, and I would still be entranced. Unbelievably, his content is dope, too.
@hawkthetraveler6344 Жыл бұрын
@mcdm Thanks for introducing me to carpenter brute just now.... definitely going into my RPG soundtracks to consider!
@KobeEscalante Жыл бұрын
I think a better way to explain heroic is that characters are "driven by an ideal" rather than "driven by doing the right thing". Ideals can be flawed and even villainous, but still carries more gravitas than materialistic goals.
@manwithoutacountry Жыл бұрын
Most excited about the focus on TEAMWORK!
@thirstysnail2152 Жыл бұрын
I like the bit about rapid prototyping and the table of contents.
@TheNerdySimulation Жыл бұрын
More game designers could've made use of this advice and I can say that, I _was_ one of those game designers! That last bit about teamwork hits a very personal spot for me since I make the majority of TTRPGs completely alone, simply because I have no other choice most times. If you can collaborate with other cool people: do it!
@quickattackfilms7923 Жыл бұрын
I've been working on my own TTRPG as a hobby for a couple years now. I legitimately love it. One of my dreams is to make a game that people actually like and play. And I'm so glad you're doing this series because it's gonna help make that a reality. What I've learned from this episode: I gotta test this game more often.
@jetdonovan2869 Жыл бұрын
As someone who has begun the process of creating a randomized table top fantasy dungeon crawl game by myself, i can appreciate this advice. My original idea (and i wont go into too much detail for a youtube comment) came to me and it was such a fun idea (in my opinion) that i spent 20+ hours writing it down on that first night. This was two maybe three months ago and i have since built a crude prototype (and i really mean crude as i dont have professional development capabilities. Everything is written by hand on blank playing cards or drawn on wooden tiles). It is far from completed but i don't care. Minor changes and tweaks have made it easier to play and it is so much fun and i enjoy the hard work in my spare time to take on such a monstrous undertaking. I saw this video and knew i had to speak up when you said in verbatim "make sure it's fun to play for you".
@brycebolick6518 Жыл бұрын
I have used table of contents for this sort of thing before for writing an adventure. Glad to know someone as experienced and clever as you has thought of the same thing :)
@ppppppqqqppp Жыл бұрын
I think, of all the people who went from being 5e 3rd party devs primarily to actually designing a new system, mcdm is the only one I give a shit about. I'm not gonna pretend that I have any love for 5e, I'm *wholeheartedly* a "play other games, and that means *other* games, not just pathfinder", but Matt, James, etc etc have really good ideas about game design so I'm into it. I will say though, I hope everyone seeing this becomes a person that plays lots of games, not just 5e + the mcdm one, I hope you guys are really able to break the mindset that so many people have about only ever playing one game at a time.
@alexnelli7962 Жыл бұрын
I really like the way Matt talks in videos. It’s fast, well enunciated, and plenty animated. Good stuff. Also obviously the content’s really good, but that goes without saying!
@DeadweightPaint Жыл бұрын
I tried designing my own mech wargame from scratch and quickly playtesting has been the best thing for it. Realized the HP numbers were too low when the 4v4 was over in 20 mins lol.
@strange7310 Жыл бұрын
Every time I find myself overwhelmed and stumped as to what the hell I am to do next with prototyping my TTRPG, you without fail provide me invaluable insight as to how to keep trudging forward. Thank you for another boost of confidence, and reassurance that IT IS possible.
@Leo979 Жыл бұрын
I just watched the Tactician/Shadow video and it got me so excited for this game (every video has, but... I think I finally understand the marriage of tactics and narrative that this game sounds like it's gonna embody) that I'm starting at the beginning of the series to rewatch... and then I'm probably gonna root around in the Patreon archives for more juicy details. Stoked!
@wolfchanel2879 Жыл бұрын
I may never design my own rpg, but all the homebrew I'll make for D&D and probably the MCDM rpg will likely benefit from this series. Glad to see it!
@Jasonwolf1495 Жыл бұрын
When I started playing with making my own game stuff Ibstarted with the character sheet as an outline. The character sheet is where all the players have their most important information. If its on the character sheet its clearly important
@TredHedJon Жыл бұрын
"I know its very unlikely thatyou are going to design your own ttrpg from scratch..." Unlikely...but I am, and I am SERIOUSLY going to be rewatching these over and over.....
@daddyuniverse7872 Жыл бұрын
YESSSSSS I just found this holy heck I am hype for this series!! The amount of homebrew in our game coupled with the scope makes every session an undertaking in design lol. Very excited to see how you move theough this process & hear how you think in the abstract
@Trekiros Жыл бұрын
Very refreshing video - it had become pretty obvious in the past couple of years that Matt was a bit fed up making someone else's game, and that he'd be a lot more comfortable building a new system.
@Ekolation Жыл бұрын
Hey Matt! Just wanted to hop in and say I’ve been watching you for years and have loved watching you and your process. It’s least a joy to watch you talk about something you’re interested in. You’re one of my favorite creators on the site. So, thanks!
@deep_fried_bread Жыл бұрын
I just started working on my own RPG. I don't have a team besides me and the two friends I'm forcing to play it with me. This video was so validating because we basically had just finished the steps in this video last week. I'm so glad I decided to start my idea right in time for MCDM to help guide me. What a good day.
@RoninRaconteur Жыл бұрын
I've been jotting down notes of what kind of game I would like to build...these are ideas I had for my own stuff as well. So I'm super interested in this series.
@zacharyjacobson8919 Жыл бұрын
The quickest way for me to learn a game is to play it, so the idea of constantly play testing the game through the design process makes so much sense.
@falfires Жыл бұрын
I love this kind of insightful discussion of design. Give us more.
@HLR4th Жыл бұрын
Very helpful discussion on design process, and applicable to much more than RPGs. Outlines/checklists are things managers love to manage - but not the actual goal. Creatives in all manner of fields likely labor under this process…you/your team are wise to have seen deeper, focusing on the game. Thanks so much for sharing the insight!
@siropallius Жыл бұрын
I love how this video comes out 2 days after I got crazy and decided to attempt/begin designing a game from the ground-up by myself. Really has shaken up how I had started to approach it. On the other hand, I’m really excited to see the MCDM game come out!!!
@garthenar Жыл бұрын
I just woke up a clicked the link from the other video. My mind is blown. Great transition.
@greystorm9974 Жыл бұрын
oh I am designing the game I don't want to play from scratch. And yes, it can be a miserable experience. But rapid prototyping is how I do it... I made a little more though, because I don't have a playtest group of designers. I have a few guys who wants to play every other thursday. So I just just filled in with mechanics from other games for everything I didn't make yet. Then get a a feel for what matches the theme of the game. We are on our second travel system, and the next time I see my players... we will be on our third.
@IndigoWraithe Жыл бұрын
Loved that "I could do a whole video on this" at 16:47 :D Pure, unadulterated passion for a topic just came spilling out in that moment. These are great. I enjoy hearing these insights into the process. Thanks for uploading and letting us peek behind the curtain.
@TheJPKaram Жыл бұрын
As someone who is designing his own RPG from scratch, youd be surprised how this video came at a convenient time :P
@isaacwillbanks3723 Жыл бұрын
I am such a huge fan of Matt’s and to see a new series about specifically design is so good! I run an open sand box, west marches style game that is focused on character choice and freedom. I have worked so long and hard on it, that I am in the process of compiling it so others can take a look at what I have made and hopefully make it better for their table! All this to say, I am an autistic adult going through massive burnout on my other creative projects and Matt’s videos have really helped me find a passion for D&D and just ttrpg game design in general. Excited for the new series!