Tahnks for the tut! How do you find osx for UE development?
@twaltmusic5 күн бұрын
More gooder (love it) also never thought about how variance contributes to audio fatigue. I have a whole new appreciation for Red Dead Redemption 2 now :D
@dweaveraudio4 күн бұрын
So true! Red dead just has this ENORMOUS task of all the surfaces and footwear in the world huh!
@HomemadeKaze5 күн бұрын
Very simple and straightforward. Thanks a lot!
@dweaveraudio4 күн бұрын
Thanks for watching!
@Porplefish13 күн бұрын
6:30 it would be really nice if Unreal allowed for a "bulk edit via property matrix" for material instances like it does for textures, it just shows all the available settings in a table -_-)
@dweaveraudio4 күн бұрын
Yeeeee.... There are some ways you can do some of your own editor utilities for this! But new advancements to the editor all the time has my fingers crossed!
@drff5433Ай бұрын
just like magic )
@dodroidsdream3675Ай бұрын
This is an awesome showcase, but unsure how I am meant to take this and implement it myself. You are brushing over quite complex things very quickly, and I have no idea how to actually make this work.
@DavideCastagnoneАй бұрын
Super cool! More efficient and direct than using the Bulk matrix
@dweaveraudioАй бұрын
Sometimes it's funny, because it's a toss up between bulk matrix or not. For me I guess bulk matrix also means bulk property edits, maybe that's the differential? Totally agree though, it's really direct and cool!
@DavideCastagnoneАй бұрын
@@dweaveraudio Yeah exactly, There are some differences and different purposes, but sometimes you need only a simple shortcut. Some weeks ago I was working on a Editor widget to be able create a "custom" bulk editor and change the main parameters like volumes, pitch, attend preset etc. Fortunally there are some ways to improve the workflow
@TheSoundFXGuyАй бұрын
Such an amazing QoL improvement!
@dweaveraudioАй бұрын
I think so too! It's pretty incredible we can do this with no code too!
@Ariesblack90Ай бұрын
Thanks alot for this
@w9w9bc2 ай бұрын
The video only shows the Blueprint (EventGraph). Can the following 3 functions also publish snapshots? ConstructionScript ClosestPointToBox ProjectToLineSegment Thank you.
@rickyalan12272 ай бұрын
Hi David! This looks very cool, is there any chance you could share the UE project you made? Your videos are really helping me a lot to learn Unreal Engine, thanks!
@KonanFlower2 ай бұрын
For some reason the palletes and states arent clearing for me. I get an error message that it access none trying to read property function. I've been trying to figure this out for days but have no clue what's going on. It was working before too
@dweaveraudio2 ай бұрын
Ooo odd. Potentially a missing data asset or reference in one of the (albeit many) data assets in soundscape
@guchanalkan2 ай бұрын
I'm new to UE and I'm trying to dynamically create audio volumes in C++ but had no success so far. It does not have to be an audio volume, it can be a custom solution. Your videos are helping, thank you.
@tazzzy5053 ай бұрын
thank u mr weaver, get gud at smash
@hellomistershifty3 ай бұрын
This is awesome, but it's also sad that this is necessary. Realtime audio effects in Unreal are in a sad state, with Steam Audio going open source (aka mostly unmaintained) and the end of Microsoft Project Acoustics this month. I can't tell if Resonance Audio is being updated for Unreal 5, all of the guides are from like 7 years ago, but either way you still have to manually make audio zones for every room. Dolby Atmos is just for spatialization, is based on an annoying 7.1.4 speaker mapping, and requires a separate installation and setup in Windows. Let me know if you're aware of any other plugins that can improve the audio experience in Unreal
@curtissmithsound4 ай бұрын
Nice video, keep up the good work! What do you do when you have 3 different volumes in play? For example: Volume A is the outdoor reverb Volume B is a warehouse Volume C is an office trailer attached to the warehouse, but the trailer also opens up to the outdoors. So if you are listening in Volume B and play a sound in Volume C. But Volume B is only got listener inside(warehouse verb) and listener outside(outdoors verb) submix sends setup. The sound in Volume C then sends to the Outdoor verb and not the Volume C office verb. How do you get around that?
@KBFNGG4 ай бұрын
Very interesting tutorial. How would you approach a multiplayer version though? Btw. did you had any chance to look into the fast pace pass by woosh sounds that I pinged you on twitter around the Unreal Fest time? :) Still highly interested in that kind of setup without FMod.
@jorammer4 ай бұрын
Subscribing to the event of "Watch Output" should not be done every Tick. You should subscribe to an event only once. So probably at "Event Begin Play" or something
@DavideCastagnone4 ай бұрын
Hey David, very interesting to see a different approach. I created a similar system using a spline and different "refresh rate" depending by the distance from the listener.
@OllieFearn4 ай бұрын
Honestly these videos are soooo good. I have past experience with Unity and Wwise but you've absolutely opened the door to Unreal Engine for me. Thanks a lot for the hard work!
@OllieFearn5 ай бұрын
Great video, thanks a lot!
@renatoe34175 ай бұрын
Hi ! every time I use trigger repeat the new sound cuts the current one : ( Is there a way to overlap them ? I mean let the current sound wich is being played finish no matter if the new sound has been triggered ? Thanks a lot!
@TheLionandtheWolfUK25 күн бұрын
i need this too!
@renatoe341724 күн бұрын
You could use a trigger sequence and put one sound on output 0 and the same in output 1 maybe.
@eyupensarozcan28185 ай бұрын
Thank you very much for the videos. They are very useful to me. It's only been a few videos since I started the series, but I learned a lot thanks to you. The tips you gave me are very useful not only in Unreal Engine but also in Repear. I hope you continue to share such videos.
@AllenYoung-rj5mc6 ай бұрын
I wonder how to make Soundscape Plugin work when packaging the project. This could work in active editor level viewpoint but not in the executable file😢
@dweaveraudio6 ай бұрын
Ooo tricky. What's the error in builds? Not being packaged?
@AllenYoung-rj5mc6 ай бұрын
@@dweaveraudio Yeah, it's so weird . It just showed "Packaging complete" ,but when I launched the game ,Sound palette didn't work at all. Meantime the Metasound Plugin works though.
@ЛукаКох6 ай бұрын
Amazing!
@jakegreenstein7786 ай бұрын
Awesome ty for the walkthrough. Missed the snow town assets but using a different monthly free asset level to create a soundscape for
@evanlane16907 ай бұрын
Do you have any good primer recommendations on what quad ambiences are? I'm super new to this, but what I'm thinking they are is a way to add directionality and panning to a spot sound source. Would it be like standing in a single spot in a forest, and hearing a creek to your left and a bird above you? Instead of doing them all as separate point sources, they're all together? That's a blind guess based on this, but I'd like to get the basics, because this seems really interesting to integrate.
@evanlane16907 ай бұрын
This is great! Especially the python bit. I'm a hobby dev and I tend to batch my work, so I'll do a full materials pass and then come back and have to fiddle with adding physics materials to all of them. This is helpful.
@subratadas42037 ай бұрын
Does it work in Bengali audio and English text?
@dweaveraudio7 ай бұрын
Should be easy to test, plus Google sheets has a native link to Google translate, if you wanted to use that to go from Bengali audio -> Bengali text -> English text with =GOOGLETRANSLATE
@agent007asdfgh7 ай бұрын
Cool,das metasound have sample hold?
@ViliusVer8 ай бұрын
Hey, David! Just found your channel and the videos are incredibly useful! However, I have no experience with c++ and I'm just trying to start it right now. But at the same time, I already want to understand how to create and utilize such systems using Blueprints. I am already pretty confident with working MetaSounds and want to dig deeper - would I be able to contact you to get a simple explanation of how to work on this in Blueprints? Appreciate your content a lot!
@tomcarpenter84069 ай бұрын
Thank you for all of these vids!!!
@MattWalterman9 ай бұрын
you're a legend
@blobmusica10 ай бұрын
These are extremely extremely useful. Thanks man!
@dweaveraudio10 ай бұрын
You are welcome! Thanks for checking them out!
@MistahX9910 ай бұрын
I love this
@dweaveraudio10 ай бұрын
Thanks for watching!
@TheOrionZane10 ай бұрын
Thanks for sharing!
@dweaveraudio10 ай бұрын
Thanks for watching!
@hottestmanevar10 ай бұрын
I'm convinced that this whole system is legit a creation of Satan himself. If not, then whoever came up with this bs workflow should be banished to purgatory where he will only work with whis system for eternity and beyond
@dweaveraudio10 ай бұрын
Hah! What do you hate about it?
@TheOrionZane11 ай бұрын
This is great - thank you for sharing!
@nilsjobs906711 ай бұрын
Thank you for your tutorials! What is the best way to preview the animation with the footsteps playing when the notify is being sent, to fine tune the footsteps? Thanks in advance!
@MattWalterman11 ай бұрын
awesome bro
@MattWalterman11 ай бұрын
Sick tutorial. Cheers!
@coalmineraudio717811 ай бұрын
Great tutorial! Cool audio systems are so exciting lol
@dweaveraudio11 ай бұрын
I'm glad to hear it! They're incredibly good fun, and there are always more to make!
@coalmineraudio7178 Жыл бұрын
I can't seem to find the horse asset in the market place, could you drop a link to it? Love the vids by the way! It's nice to have an audio focused space to learn C++ basics
@dweaveraudio Жыл бұрын
Thanks for watching! It's great to hear you've got something to take from it, I agree! Having a nice little audio pocket is a great way to learn c++. Here's the horse! www.unrealengine.com/marketplace/en-US/product/riding-system-v1
@buster5661 Жыл бұрын
How do you play the same random sound at multiple locations
@dweaveraudio11 ай бұрын
For this one, I think you'd be looking at a combination of blueprints and metasounds. I'd check out this tutorial for something of the like, if you wanted to do it in code kzbin.info/www/bejne/p5XQkpt9r8ahjLssi=_mxZIJmYBawuwScw Alternatively, you should check out source busses, if you're looking to do something positional, that doesn't use up a new voice for each version of the same "speaker"
@smoonthy Жыл бұрын
Actual useful stuff dude, you are the best. Any tips on finding a job in game dev?
@dweaveraudio Жыл бұрын
Thanks so much, that's so kind! Portfolios, game jams, getting out and talking to people, constant redesigns of video clips, executing feedback, and playing lots of games!
@pibitomusic Жыл бұрын
Thanks a lot for the video! Is there any way we can use Audio Volumes to send the reverb to a Metasound? Seems like when applying the effect, it only affects Sound Cues and not Metasounds. Tried to find a setting for it but I can't make it work 😥
@dweaveraudio Жыл бұрын
Iiinteresting. The setup I have here IS with a MetaSound, and not a soundcue, so it might have to do with the bus you're routing your MetaSound not being connected to your verbs!
@corzillaa Жыл бұрын
Your channel is a hidden gem! Even though I'm still in the beginning phases of evolving from pure audio design, I felt seen by your blog post about transitioning from designer to programmer. I've been trying to learn more about the technical aspects because there is a gap of knowledge in my team. It's been a steep learning curve, but your videos have been so helpful and inspiring!
@dweaveraudio Жыл бұрын
What a lovely comment. Thanks so much for watching, and it's great to hear you're taking something useful from the videos!
@KarimzKinguinPL Жыл бұрын
nice video but not quite working well for me, im hearing this sound all over the map, can u tell me why and how to fix it?
@dweaveraudio Жыл бұрын
Hmm, does your sound have an attenuation shape that gives it a changing volume over distance?
@KarimzKinguinPL Жыл бұрын
@@dweaveraudio yup i had to turn on an attenuation, its cool now
@krisjohnson730 Жыл бұрын
Cool stuff ledge ! Dug your other vid's too..
@dweaveraudio Жыл бұрын
Thanks so much for checking out this, and the other videos too! ❤️
@krisjohnson730 Жыл бұрын
OFC bro ! Keep em coming.. and "I would like to see the Thing" 😜@@dweaveraudio
@13longlong13 Жыл бұрын
Thank you for this video! Super useful :)
@dweaveraudio Жыл бұрын
Glad it was helpful!
@13longlong13 Жыл бұрын
@@dweaveraudio VS or Rider for noobs would be appreciated as well :)
@dweaveraudio Жыл бұрын
@@13longlong13 generally, I'd recommend starting in visual studio if you've not got much experience just because it's at least free to start. I've been super impressed by lots Rider has to offer, but after trying a few times, never made the switch. This is primarily just because the projects I work on often have some super unique setup things going on with their own engine, so the fewer hurdles the better! (But rider super impressive, and if I find myself with a license in future, I'll get back into it!)