Meta Quest Spatial Anchors | Create, Save, Erase & Load spatial anchors

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Black Whale - XR AI Tutorials

Black Whale - XR AI Tutorials

Күн бұрын

Пікірлер: 28
@mattpatterson8237
@mattpatterson8237 5 ай бұрын
Very nice video, I would love to see one on Shared Spatial Anchors!
@Kingdomax
@Kingdomax 8 ай бұрын
Thank you, I'm exciting for what you could come up with shared spatial anchor tutorial.
@marcelrebolledo9414
@marcelrebolledo9414 7 ай бұрын
Creating a video that showcases how to use "Shared Spatial Anchors" with Netcode for GameObjects 1.8.1 in a Unity project could be an excellent resource for developers looking to implement multiplayer features with a focus on AR (Augmented Reality) experiences.
@blackwhalestudio
@blackwhalestudio 7 ай бұрын
Thank you for your suggestion!
@CozyRelaxingAmbience365
@CozyRelaxingAmbience365 8 ай бұрын
Hello, thank you for your video, I follow the steps and created anchors, but I always got success=false in OVRSpatialAnchor.Save callback function. Donot know why
@stevenle8969
@stevenle8969 7 ай бұрын
I am getting the same thing too. Did you figure out why?
@I3ra
@I3ra 24 күн бұрын
How do you have these anchors persist in the unity editor while not in play mode? A use case, I want to reskin my room with a 3d model I created and textured, how would I get the room scale 3d model to match the physical room?
@Doflamingo133
@Doflamingo133 4 ай бұрын
Hey quick question if you see it and I am lucky. The spatial anchors work in editor but not in the build. Do you know why this could be happening?
@sanky369
@sanky369 2 ай бұрын
Can we grab and move a prefab which is marked as a spatial anchor? I was not able to do it using building blocks. I had added both grabbable as well as spatial anchor to it.
@blackwhalestudio
@blackwhalestudio 2 ай бұрын
I'm not sure about this. I haven't seen anything about moving anchors in the documentation yet. You might just need to delete an anchor and place a new one.
@wingardiumLeviossa
@wingardiumLeviossa 16 күн бұрын
I tried to load anchors in the same session without quitting the app (my use case is to visually clear the anchors after saving and loading them on the user's command) - the resultant anchors-array from LoadingUnboundAnchors is NOT null but its length=0. Once I quit and reopen the app, the anchors are loading successfully. I want to load them before quitting the app (I mean in the same session). Any ideas on why this is not happening?? Or any suggestions on how to implement this?
@McYvar
@McYvar 7 ай бұрын
Ayo! How did you get the spatial anchor creating working in Unity itself? Each time, when the prefab is instantiated, the OVRSpatialAnchor script tries to create the anchor but fails to do so even though it does work on a build in the headset itself. So how exactly did you manage that?
@blackwhalestudio
@blackwhalestudio 7 ай бұрын
Check if you enabled spatial data over meta link in your meta link app's beta features!
@kimfaiyim
@kimfaiyim 3 ай бұрын
This is a great video! Thank you! However, there is something update in the SDK and somehow I can't get the pose of the anchor. I get error like " Anchor must be localized before obtaining its pose" from the code "var pose = unboundAnchor.Pose;". Could anyone give me some help on this problem
@MohammadRezaMohammadi-c6d
@MohammadRezaMohammadi-c6d 4 ай бұрын
why do i get this error in step 2: [OVRSpatialAnchor] OVRPlugin.CreateSpatialAnchor failed. Destroying OVRSpatialAnchor component. UnityEngine.Debug:LogError (object)
@TheXSaiko
@TheXSaiko 3 ай бұрын
Cause now don't work in unity runtime, u need build and test with apk in oculus
@strangefuture
@strangefuture 6 ай бұрын
Could we in theory use this logic to save a game scene on a wall/floor or table of the players choosing, and then be able to play the game after the anchor is placed?
@starmoon-m7s
@starmoon-m7s 5 ай бұрын
mruk is now depricated what should we use instead? i am unable to find the MRUK prefab...
@blackwhalestudio
@blackwhalestudio 5 ай бұрын
MRUK is not at all deprecated. It has slightly changed but is now better than ever.
@citan554
@citan554 6 ай бұрын
Now Meta says LoadUnboundAnchors is obsolete, and to use the Async version of that method instead
@coverscollection8775
@coverscollection8775 5 ай бұрын
I cant save the anchor 15:57:05.350 Unity [OVRSpatialAnchor] OVRPlugin.SaveSpaceList failed with error Failure_InvalidOperation. 15:57:05.350 Unity OVRSpatialAnchor:Save(ICollection`1, SaveOptions, Action`2) 15:57:05.350 Unity OVRSpatialAnchor:SaveBatchAnchors() 15:57:05.350 Unity OVRSpatialAnchor:LateUpdate()
2 ай бұрын
now Save command is deprecated need change to SaveAnchorAsync
@TheGameLecturer
@TheGameLecturer 8 ай бұрын
should it work in editor?
@blackwhalestudio
@blackwhalestudio 8 ай бұрын
Yes!
@TheGameLecturer
@TheGameLecturer 8 ай бұрын
@@blackwhalestudio Thanks for the answerer, for some reason it doesn't work for me right now but knowing it should work in editor might help the debugging process.
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