I appreciate this style of video so much. Concise, not too long or drawn out but also not so quick that important details are cut out, and always packed full of valuable information. Please keep making these style of videos, they’re invaluable!
@travislrogersАй бұрын
Wow, so many advanced tricks in this one! Really amazing results!
@philippwelsing9108Ай бұрын
So good. You are a constant source for learning and inspiration. Thank you!
@SimonTelezhkinАй бұрын
Amazing result. And very clever trick with getting centers in uv space. Thanks for sharing
@khomatech0Ай бұрын
these are getting really good man, nice job.
@regiszapp8758Ай бұрын
Very well done. I'm always discovering new stuff in VEX. Thank you
@darviniusberarАй бұрын
Great results. Thank you !
@utubeparpankajАй бұрын
Always love ur tuts, full of sweets and crisps..:)
@lowlevelsystemsАй бұрын
amazing once again cgside!
@MartinMigeotАй бұрын
great project to show some really cool techniques ! thank you as always
@tondannАй бұрын
Looks really good and some pretty neat VEX tricks. Gotta rewatch to really understand it haha
@massimobaita7178Ай бұрын
Great! Thank You very much!
@juancarlosuribeАй бұрын
Somewhat decent? I think it looks amazing! just maybe a little more translucency on the filling but I love the lighting and general look! I do traditional 3D modeling so getting those results only with nodes is something I just can´t wrap my head around haha, keep it up man! great work.
@zotakeАй бұрын
Intersting stuff. Thanks for sharing it.
@kir11Ай бұрын
Very cool! Thx!
@c3ramicsАй бұрын
This type of modelling really threw me in for a loop as a I'm an engineer CAD professional, and was wondering why 3D artists were doing this node workflow. But I realize now it's an older technique that was employed in the older CAD software and Finite Element Analysis software as our generation enjoys a 3D gui that lets us rotate our stuff at a whim. It's amazing seeing 3D artists employ geometry nodes. A lot of engineers see the world through forms or through math. This feels like modelling through math like in the old days, but wow is it so effective in a modern workflow!
@Elysium.4DАй бұрын
My guy said it looks decent, but that’s because you’re assuming everyone has the same attention to detail as you. You’ve been in 3D for many years and can spot even the slightest imperfections. To the average person, though, this looks incredible! Even to me-someone with three years of 3D experience-it still looks amazing. The only thing that might have made a noticeable difference to the realism is using the chocolate edge mask you already had to add some subtle color variation to the edge of the pieces.
@RoN43wwqАй бұрын
so nice
@francescomarsano17439 күн бұрын
Super interesting approach, learned a bunch of new nodes and functions, thank you for sharing! I was thinking about the bit where you were talking about the centroid of each piece, when you use the surfacedist() you're actually writing to your int cp the center point, so why not writing that out to an attribute for later use? Just a thought, maybe I'm saying obvious stuff, but for the sake of sharing ideas! Cheers
@cgside9 күн бұрын
In the surfacedist it's actually the Index of the closest point as far as I know, not center. Since I am not using it later I pass it as a variable.
@cr47233 күн бұрын
Is there a way to make this without the attributewrangler nodes? (I don't understand these.)
@cgside3 күн бұрын
You can do it with vops, but it will end up being more or less the same, just visual code. Some people find it easier.
@carlosrivadulla8903Ай бұрын
This is prettier than reality itself
@yinon_talАй бұрын
looks delicious
@theKingsAmbassadorsАй бұрын
Clever stuff. Can this be done with Geonodes?
@cgsideАй бұрын
It should be, I just don't know how :D
@dennisbranson7816Ай бұрын
What does the part with dihedral do? It looks like raying but with blended rotations?
@cgsideАй бұрын
It rotates from one vector , in this case, the pt normals ,to another vector, the target normals from the proxy geo.
@ТамирАлтантариаАй бұрын
Product shot part2 :D
@njfxАй бұрын
insane ! :O
@RequiemmeАй бұрын
Hello! May i ask what's the name of your color scheme? Or if you can share it? It looks really cool
@cgsideАй бұрын
Get it in here: github.com/mruegenberg/HoudiniFlatThemes
@CONCEPT0123Ай бұрын
Very cool ! A lot also comes from the texturing, will you make a tutorial on this part ?
@cgsideАй бұрын
It's actually quite simple, didn't spend much time with it. You can check the file as it includes de lighting and shading part in karma.
@bram_gunstАй бұрын
nice
@matictoni9446Ай бұрын
top notch
@saeidyaghani1015Ай бұрын
delicious!
@JacKsCaveАй бұрын
❤
@27mthАй бұрын
Yum
@neiramos2Ай бұрын
I’ll cook
@ohimarc9983Ай бұрын
you need to actually show the preferences of the nodes instead of just highlighting them. thankyou
@ohimarc9983Ай бұрын
Your old cookie video does a good job with the vdb explanation. Maybe setup some links to the parts you don't explain in detail. Thanks again, some great ideas