I think this is not atari 8 bit hardware...not possible
@mcappp5 ай бұрын
It's a little playable demo game exactly as you see on the video. And, is possible in the Atari original 8bit computers. Soon, on March 28 the recreation Atari 400 mini will be released and for sure this game will run on it.
@darksword15 ай бұрын
@@mcapppur right. I stand corrected. It's like 80x100 but still impressive
@darksword15 ай бұрын
I dont think this is really atari 8 bit. It seems to be fraudulent
@infinitysnapz8 ай бұрын
this video is probably how i discovered the demoscene when i was 10 or 11; cool stuff
@mechamania9 ай бұрын
More like _“Mute Mule Wars,”_ amerite?
@wildthing7210 ай бұрын
With just a few eneimis would be vastly superior to Grey and Grey 2 on the C64.
@nickolasgaspar966011 ай бұрын
man you really need to post a list of all those songs and on which demo we can find them. We must pay tributes to the creators.
@ecernosoft3096 Жыл бұрын
Hello mcappp! I know this video is REALLLLY old, and you might not be around anymore, but if you are, please let me know how you did this or maybe send me the source code. I am trying to do something similar and just drawing a 4*8 sprite takes like 1/8 of the screen to do in ANTIC E. It's terrible. I'm trying to make it faster and was wondering if you could provide me with some source code. I've still got a long way to go optimization-wise.
@b213videoz Жыл бұрын
Is there a way to switch off that in-game annoying noise?
@irataatari9610 Жыл бұрын
nieźle ! awesome !
@Null42x86 Жыл бұрын
9:36 name of the song?
@mcappp Жыл бұрын
Hello, "Rasterized Circles" from Warlord
@Null42x86 Жыл бұрын
@@mcappp thanks
@anneschmitt84612 жыл бұрын
No Sound? Did you know, the c64 had 3 Chanals, and they said the atari had four. but it had five! i niticed, when each of the four chanels is in use, there is still the keyboard beep upon. so we masked that fifth voice in assembler, and could do five chanel sound on that 1979 atari!
@ULTRAWEN72 жыл бұрын
Круто!
@TrockeyTrockey2 жыл бұрын
How you implemented this? It is very fast. No hardware accelerator?
@snorman19112 жыл бұрын
I never knew much about the Atari 8 bit machines. I had a C64 and figured they were comparable, but I'm really impressed. So many colors too! I'll have to look up a programming reference for the graphics chip.
@nickolasgaspar9660 Жыл бұрын
The father of Amiga (Jay Miner) was the chief designer of its graphic chips.(GTIA and ANTIC). Unfortunately only a small number of programs took advantage of the machine's capabilities during its commercial life. Thanks to the homebrew community we are finally able to see what it was capable of. Fortunately the Amiga didn't suffer the same fate.
@ecernosoft3096 Жыл бұрын
atari's GTIA was pretty powerful. And combined with the POKEY, it was comparable to the C64. Not only that, but the Atari 8 bit computers are 1.79 times as fast as a C64. While the 8 bit lacked in sprites, it made up in speed, and the A8bit could also get superior sprites via a line kernal. A line kernal would never be viable on a C64. And while the POKEY was also inferior to the SID, it had one more voice to the SID and was way easier to get cool and complex sounds out of the POKEY than the SID.
@ThePierrezx Жыл бұрын
It is only the 130xe which is stronger than the C64, not the 800xl
@nickolasgaspar9660 Жыл бұрын
@@ecernosoft3096 Pokey was only inferior to what SID could natively do really good (different sound waves). What many people don't know is that the POKEY was Miner's Team first attempt to have 2 channels(High Pass Filter) capable to reproduce samples like Paula did on the Amiga. The samples were sourced either by the CPU or Digitizes samples. In both cases High Pass Filter is Pokey's feature meaning that it doesn't demand any additional CPU time. This is why demanding graphics and sound didn't suffer any slowdowns.
@nickolasgaspar9660 Жыл бұрын
@@ThePierrezx ITs only memory . Almost any XL XE machine with a PBI port can enjoy a RAMBO memory upgrade.
@atari800passion2 жыл бұрын
why the sound is not that of a real atari ? it doesn't match the demos for the most part. this video is a fake to fool people !!
@tissuesstuff10162 жыл бұрын
Yeah…
@tissuesstuff10162 жыл бұрын
Amazing! Sad not enough people never knew about it too much…
@atari8bitsforever4352 жыл бұрын
Share with everybody the download link.
@mechamania2 жыл бұрын
Wow. Two years later, I’m seeing this, again. I hadn’t noticed that, in the doobley doo, it says that the Atari 8-bit line was strong, in the _”early 80’s,_ which is sacrilege, because the 8-bit line-first released with the first separate sound and video chips, in ALL OF home computers *in 1979* ... - the Atari 800XL and XE 130 were memory-stacked versions of the 1979 Atari 800 (which can still run almost anything those later versions did, but with max 48k and the large install base, even the 1979 versions played nearly all the games, which were made to take advantage of that larger install base... So, from the maxed 800 on (minus the 600XL, which, like the original 400, at 16k, couldn’t load (much) from the disk (magnetic media; optical is “disc”) drive _were strong well into the _*_late ‘80s!_* Folks started transitioning to ST’s and Amigas, for 16-bit games, etc., in the mid-‘80s, but that was hardly _en masse_ and didn’t just happen, right away. See what the Commodore 64 (1982) can do, with Super Mario Bros. that was home-brewed, somewhat recently, along with all the Capcom (e.g., Commando) and other big devs’ games on this list, which were early NES (1985) games, because the play is as good (including the secret areas of Commando (shown) that don’t appear in the arcade or other versions, besides the Atari 8-bit, Commodore 64, and NES). Given Nintendo’s rep, now, for meh graphics, it might not seem that a _six year-old system_ was nearly as capable as the console that brought us out of the “Video Game Crash of 1983” (which was much less commonly known, _at the time,_ than about which it’s known, today)-the NES-there were still TONS of great Atari 8-bit games (and Commodore 64 ones that often came on the other side of a disk, with the Atari 8-bit version... ), through 1983, and long, thereafter, ‘cause the systems were nearly as capable, that much later, and so Atari 8-bits remained strong-and well-supported-for nearly a full decade. There’s a reason that the Commodore 64 was-and always will be-THE _biggest-selling single computer model, ever._ That was in part because Atari didn’t allow for 64K (which hurt perception vs. the 64) until the 800XL, and there were three waves of Atari 8-bit computers that were _far more different, on the outside, than inside_ and were also sold with multiple models, per modern décor refresh, for a total of SEVEN different Atari 8-bit models (OG 400 & 800; 600XL, 800XL, 1200XL; 65XE & 130XE), which is not even to count the “Easter Egg” looking Atari XEGS console (for which you could buy a keyboard and other peripherals, to make (yet another model) full Atari 8-bit computer. So, that’s an EIGHTH computer model, across which the Atari 8-bit line was spread with the same major architecture (but, somehow, the Commodore 64c gets counted in the “Commodore 64” numbers...)... and nobody cares about the Commodore 128. They were only ever used as larger memory C64s-not as 128s, with that OS-because it’s “backward compatible... “ GREAT LIST OF GAMES (AND FOOTAGE), BY THE WAY!!!
@VirgilAbruh3 жыл бұрын
Ball
@Corsa15DT3 жыл бұрын
The ST was shit Amiga, the 8bit Ataris are shir C64s :)
@PiotrPilinko Жыл бұрын
8-bit Atari was a predecessor of Amiga (Jay Miner enhanced his ideas during creation of Amiga). And creators of C64 made ST...
@Corsa15DT Жыл бұрын
@@PiotrPilinko well, tramiel was ceo of both commodore and atari...anyway commodore was the better company
@nickolasgaspar9660 Жыл бұрын
@@Corsa15DT 8bit Ataris came 3 years earlier but "the modern " C64 never really managed to beat Jay Miner's architecture. When the 800/400 hit the market commodore was releasing the Vic 20 to compete with them. Now who cared about "better" companies...I was way to small to buy stocks.
@Corsa15DT Жыл бұрын
@@nickolasgaspar9660 Right. But c64 managed to do things right, made a better atari 8bit for half the price. Also, the atari 800 and c64 are much closer in design than the ST and the A500. The amiga was miles better.
@ecernosoft3096 Жыл бұрын
The Atari 8 bit came out 3 years before the C64 did. It was the first for- Sprites Have over 16 colors Have color registers Have more than one or two modes for graphics sound that.. was sound Use a 6502 over 1 mhz be good for games use raster interupts be NTSC and PAL Last for over 10 years on the market (2600 doesn't count, it's a console) be good for games BE A MASSIVE PLAYER IN THE DEMOSCENE in terms of computers.
@Alex_Valentine3 жыл бұрын
Are these UFOs or flying tombstones?
@atariandre50143 жыл бұрын
Where can I download this ?
@mcappp3 жыл бұрын
On atariage forums you could find the section "Atari 8-bit computer", find the topic "Images generated by RastaConverter". There are cool pictures and Atari executables, a lot, since this video.
@gazzaka3 жыл бұрын
I would it can be easily done using multiple char sets
@explodamite23 жыл бұрын
whats the first song?
@GORF_EMPIRE3 жыл бұрын
The old 8 bitter never ceases to amaze.
@atari8bitsforever4354 жыл бұрын
Much have talked about SID. Indeed is great. But sincerely I prefer the POKEY sound cos has clearer sound without so much distorsion as many C64 themes has. Athough the sid technology POKEY sounds better and has better SFX and FX sounds. It is just composed themes. For instance about rock music the theme Whisky in the jar versioned by Thin Lizzy and Metallica both are great versions but nobody deny me that Thin Lizzy version is better See??? the superior technology is no all depends of composed track results. Have a nice day.!!!!
@titmouse-distribution4 жыл бұрын
20th comment! STAGE 1 - MOOT
@alexandervalle5254 жыл бұрын
What happened??? If c64 could why not atari 800xl?
@riverdealer4 жыл бұрын
needs sound
@recycledsteel36934 жыл бұрын
How far did this get?
@logana42604 жыл бұрын
sesiers may have happened
@zosxavius5 жыл бұрын
The music is great.
@monetize_this83305 жыл бұрын
sound-wise. A whole lot of cheatin' going on. hardware mods ought to be listed.
@nickolasgaspar966011 ай бұрын
no need of hardware mods, just some extra memory and stereo in some occasions. You don't need a dual pokey, the music is reproduced just fine with just one pokey. All Jay Miner's machines (Amiga 500/ Atari 8bit) demanded extra memory to show their true potential.
@livegameswithadam44625 жыл бұрын
anybody know what the name of the song 44:33-47:10 or where to obtain it?
@mcappp5 жыл бұрын
Hi, the song is Redwood Forest Master (Unknown Main Character) from great musician MisfitChris. Is a beautiful song
@livegameswithadam44625 жыл бұрын
@@mcappp thank you so much, I've been looking for that answer for years
@shubhamsingla21205 жыл бұрын
What is the meaning of mcappp?
@blakespot5 жыл бұрын
How can there be no list of demos with this?! Ugh.
@warlockentertainment11925 жыл бұрын
reading stupid Atari fanboys comments is always priceless :D
@mechamania5 жыл бұрын
Alternate Reality was incredible. My friend "pirated" that game by using two other 5.25 floppies, scratching the surfaces, so they wouldn't work, and moved the labels from the original set of discs to the scratched ones. I thought that was brilliant! Excellent theme song, too. I was they'd finished that series... Mario Bros., Donkey Kong, and DK Jr. are still the best versions of the games on Atari 8-bit computers -- for non-handheld/"console (XEGS) -- and I think they're best, overall, because those games are so much better, as games played with friends, on the couch (if not in an arcade cabinet). The 3DS has what are pretty much the arcade versions, in the eShop, and I think Nintendo missed a great opportunity to make them in 3D, like the DK Country 3D games. No idea why Nintendo was _so goddamned stingy_ with the second fucking screen, in every other home version of the original Donkey Kong. Even the damned NES game is missing it. I loved my Atari 800 and XL, but the non-XL was actually better, because it had a much better picture, with the outputs. The XL only had a meh RF output, and who really misses that 16k of RAM, on the XL? No game took advantage of that extra RAM, about which I know -- and yeah, they could've, using compact cassettes or floppies. Imagine loading a 64k game from cassette! LOL. You'd keep that machine turned on, for DAYS. The C64 and Atari 800 were awesome -- and for games, they were much better, earlier in their life cycles, than PCs, and they were _always_ better than Apple IIs. The IIgs wasn't really a "II," although it was backward compatible -- and only a few games ever came out for that model. Although it was awesome and actually a bit better than the Amiga 500, for it's time (considering inflation, etc,), the price difference between Amigas and STs, versus the IIgs was actually greater than between comparable spec Macs and PCs, today.
@newkfromrotterdam6 жыл бұрын
its like a google images slideshow
@MrSEA-ok2ll6 жыл бұрын
It is sad that the Atari computer was dead after the ST arrived. However, if a C64 version can exist, why not an Atari 8 bit version?
@corrijackson6 жыл бұрын
That is old
@Tye-qd1zz6 жыл бұрын
song list please?
@btcking_pl6 жыл бұрын
Atari Rulezzzzz
@arturbaranski96986 жыл бұрын
PSZEPRASZAM POPRAWKA DOPISKI GŁUWNEJ
@arturbaranski96986 жыл бұрын
DIPISKA TRENING LUTOWANIA NIE ODBYWA SIĘ NA PŁYCIE GŁYWNEJ OD ATARI 130XE ĆWICZE NA INNYH STARYH CZĘŚCIAH OD MAGNETOWIDÓW
@irataatari96102 жыл бұрын
...jak możesz tak traktować magnetowidy !!?? ;) ha,ha,ha
@arturbaranski96986 жыл бұрын
MAM TAKI KOMPUTER ATARI 130XE NAUKA LUTOWANIA IDZIE NIEŻLE DEMA OGLĄDAM CZIPTIUNOWE MELODYJKI Z PIXELOWYMI ANIMACJAMI WERDYKT.......................................................... BARDZO POZYTYWNE PSZYJEMNIE SIĘ SŁUHA I OGLĄDA ODSTRESOWYWUJĄCA MOZAIKOWA ANIMACJA I WYRAZIZTA BRZMIENNA MYZYKA NA STRES .......................................................... JAK ZNALAZŁ!