I don’t understand how legendary biter spawners are considered 'very cheap.' They require 10 legendary eggs and 15 legendary u235, both of which are difficult to produce. At a rate of 0.6 biter eggs per minute (as shown in the video), it would take six hours just to obtain the 22 spawner shown. You can produce biter spawners with quality upgrades, but they are definitely not cheap (15 u235) and cannot be upcycled.
@unholytassadar21 сағат бұрын
Love the Video! I know its not really the point of the video, but I did notice the blue chip segment is missing a green chip stack inserter on either side. Look at the 2nd row down at 10:34 in the video. Just thought I would mention it incase anyone like me is blueprinting this part as well. Its an easy fix since the gap is there for the inserters.
@joonska6094Күн бұрын
the minecraft yt channel has taken music inspiration from you kzbin.info_cKEaqGbObU
@PanRokadorКүн бұрын
Factory must evolve
@DavidSmith-cr7mbКүн бұрын
space cant smell the pollution, so making steel in space, to be dropped on nauvis purely to juice your purple science for steel productivity early and mid game, may be a good strat
@fierylightning3422Күн бұрын
just realised today that dumb cycling for coal can be done on nauvis/vulcanus. very very expensive though I wouldn't recommend doing it
@LisaORiordan-o1r2 күн бұрын
Flying robot flames hurt!
@pedroa17962 күн бұрын
𝙂asping for 𝙍est, but 𝙀ngulfed in 𝙂reed.
@iluha1682 күн бұрын
yoo we are finally back!! still waiting on a discord server
@evansackin50902 күн бұрын
can you hurry up next time, this took like 2 or 3 months longer than it should have. By now I'd expect you to be on the next play through
@wyrdean_96492 күн бұрын
Really like what you've been doing with the world, you could have just rushed the end, but you're trying to make it look nice as well and I appreciate that
@linccooldude16162 күн бұрын
Meet me at the Fortress Melbourne
@bluhbluhblahblah2 күн бұрын
Me who recently finished GTNH: *why are we here….just to suffer” XD, but nah mate congrats happy you are getting there.
@MrPcguy10002 күн бұрын
Could have used the velocity wildcard in the pump that's set to less than 100
@nugget32573 күн бұрын
did you see that they pratically reworked the whole getting resources part of the pack and added a lot more content past classic stargate? will you continue after the classic stargate or just finish the delta version and call it quits or start anew in epsilon
@melbournewocoffee56172 күн бұрын
I'm probably going to start a new pack after this one, going to be branching outwards after star tech
Totally agree on the time crafting, I'm in UHV on monifactory at the moment. It feels quite stop start and takes away some of the early game immersion
@SprinkleMeNubCake3 күн бұрын
HCPA and network switch made me lose my mind too!
@joonska60943 күн бұрын
wooooo lets goooo
@Night_Kev3 күн бұрын
Finaly a new video of Minecraft
@ALLYPALLI-i7k3 күн бұрын
And... the pack has even more content! Updates baby
@thereddeads3 күн бұрын
Let's gooo we are so back!
@Hexenmeister073 күн бұрын
THAT'S WHAT I'VE BEEN WAITING FOR 🎉🎉🎉
@dumbass26133 күн бұрын
YURRRR
@luksor47243 күн бұрын
I dont knwo it they changed something but you have no optionof filling recycler with quality modules anymore :/
@maiermaikКүн бұрын
Nah, still works
@luksor4724Күн бұрын
@@maiermaik ok I'm stupid I mismatched productivity modules with quality modules.
@solus83644 күн бұрын
<3
@nickolasbrown59284 күн бұрын
And here i've been crafting steel & iron chests to condensify the upcycling of those products, hah That asteroid recipe tho, oh man i wrote that off, whoopsies
@artokilponen69895 күн бұрын
I didn't understand. Why recycling ProdMod3 is bad?
@Gamer-One-One5 күн бұрын
Really Helpful LOVE it. Continue what you are doing🙂
@volondbekerdickenson81086 күн бұрын
infinite loop of low dance structures aren't working, I've tried last 2 days, if you don't have 300% productivity on low dance structure its just not enough
@yasielfranchi6 күн бұрын
thank you
@bjorn98756 күн бұрын
Tungsten can be more efficiently upcycled if you make Big miners or Foundries instead of direct recycling. As you get the 50% prod built into foundries AND the extra chance of quality. I think this would more then offset the extra ingredient cost. (Assuming that you only really put value on the tungsten stuff.) For the eggs, the Gleba landfill does take prods, so at 100% productivity it's not as good as recycling Prod 3's, but it upcycles eggs a LOT faster. I'm currently working on a setup for this, so I don't know how hard it'd be to get enough seeds. The spoilage is easy enough from Jelly you get when making seeds anyways. Or if you don't want to wait on something to spoil, make nutrients, and recycle that, it gives spoilage instantly. This would also get you legendary nutrients (spoilage) as a byproduct. For legendary spoilage there is a really fun way of getting it. You can make it directly from Jelly! Using the "kickstart" iron bacteria recipe (the one that doesn't need bacteria), you get quite a decent amount of spoilage directly. And it takes prods + uses biochamber. The fact that it only needs one of the two tree types makes it easier enough that it's worth considering. It even takes prod mods, a nice bonus. However it is the least efficient sadly. The other benefit is that it gives spoilage without any waiting. It's either 6 jelly -> 4*2.5 = 10 spoilage. 1 fruit = 4*2.5 = 10 jelly, so 0.6 fruits / 10 spoilage. or 16.66 spoilage per fruit. Or 4 mash -> 6*2.5 = 16 nutrients (spoilage), 1 nut = 2*2.5 = 5 mash, so 0.8 nuts / 16 spoilage, or 20 spoilage per nut. Alternatively it's 12 jelly + 15 mash -> 10 bioflux -> 200 nutrients, let spoil over time = 200 spoilage. Or 1.2 jellyfruits and 3 mashnuts per 200 spoilage, or 47.6 spoilage per fruit/nut. Please double check the math, I could easily have made a mistake somewhere. For generic circuit upcycling, make blue's, as you get the tech for extra prod for them. With some tech levels, (expensive but not crazy unlike getting to 300% asteroid productivity), and full legendary prod 3's, you can do lossless upcycling of the blues... This means that you get reds and greens at a 1:1 normal:legendary. Once you have enough tech (would require a LOT) you could even start swapping prod for quality modules, making it even faster at upcycling. This also gets you iron, plastic and copper wire at 25% returns, and copper itself at 6.25%. Not that copper is ever worth making from copper wire, as you can make infinite amounts of it (and steel) for free from the LDS shuffle with some levels of LDS productivity tech.
@ubimv25136 күн бұрын
two questions: you should already have legendary modules and there are very very few legendary asteroids. You can immediately see that the editor is an amateur.
@Narigari7 күн бұрын
I was going to stop playing Factorio to have a normal life, but now I need to try this!!!
@marcusk.41897 күн бұрын
4:11 Nilhaus 🤣
@nooftube25417 күн бұрын
why not upcycle modules? magnetic plant has productivity bonus, it is much more efficient
@Erichteia7 күн бұрын
I prefer processing units for iron and circuits. They also have a lossless quality loop like LDS and create a nice amount of some of the most important ingredients for many builds. The calcite to stone is a great idea, as concrete looping is annoyingly slow
@dougscott48837 күн бұрын
Genius
@Firestorm-tq7fy7 күн бұрын
Prod. Modules is the way you wanna upcycle, you get the 50% bonus in EM-Plants. Do some maths man.. this is rly bad avice
@Firestorm-tq7fy7 күн бұрын
Easiest way is to upcycle via is Foundries.. this is straight up wrong. U can do the maths and also test it yourself..
@rhueoflandorin8 күн бұрын
overgrowth soil does accept productivity ;P (you might not EXPECT it to, or think that it should, but it does)
@ohammersmith8 күн бұрын
Overgrowth soil does accept productivity modules.
@upon17728 күн бұрын
Did a very similar setup to yours, but something always clogs up after running for quite a while. Works great until one of the "quality" lines, for say crafting uncommon super capacitors, will eventually get clogged with uncommon green circuits, and backup everything down the line before it, leading back to the recyclers, stopping all production. Its like the ratios of items the recyclers spit out isn't always 1:1:1:1 for a 4 item recipe over time.
@JordanMetroidManiac7 күн бұрын
It means you need a larger buffer for each quality line. The return rate over a sufficiently long period of time is 25% on average for every ingredient, so it’s just a matter of accounting for randomness in how the buffers repeatedly fill up and empty.
@upon17727 күн бұрын
@JordanMetroidManiac Yeah, that's what I ended up doing. Just felt it was weird that even after many hours of running, there was a many hundred item difference between items for the same recipe.
@JordanMetroidManiac7 күн бұрын
@@upon1772 Look up an animation of a “random walk”, where a square on a grid moves around randomly. In that scenario, you expect the square to mainly stay around the center. However, almost every time it’s ran, it ventures way off from the center. Now it doesn’t seem so weird that the difference is in the hundreds for you.
@yodenss8 күн бұрын
Don't discount upcycling productivity module 3s. Yeah, it's a bit slow and clunky, but space is free, and you're going to be making a ton of circuits for other stuff anyway, so the other inputs aren't really that expensive, especially once you have processing unit productivity. Upcycling biter eggs themselves is annoying due to the need to create and transport large amounts of spoilable bioflux. I'd rather use fewer eggs even if it means I have to create a few additional processing units.
@KostasG-nt9pe9 күн бұрын
None of these are the best ways to get them. Superconductors via EM upcycling is flat out better than supercapacitors in every way. Prod modules you upcycle directly. You get orders of magnitude better efficiency than doing the eggs on their own. Tungsten carbide you should do via quantum processors, not only is this the most efficient way, you need it for carbon fiber and other things anyway.
@thenazzarow57899 күн бұрын
I disagree with your tungsten carbide design. The better variation would be to upcycle the ore with extra quality in the miners. Then just recycle the ore until you get legendary and throw in some of that legendary space coal (could even create an independent space platform just producing carbon). This has the double proc from miners and recyclers, giving you way better odds. With mining prod and 8% resource drain the slightly more inefficient ore usage should be negligible.
@Virtical7 күн бұрын
This is what I am doing, haven't done the math though but it seemed the better way to me.
@sebrenegan81677 күн бұрын
the method you're describing is way more effective; making tungsten-carbide with prod before or after the upcycling makes no numerical difference; however having quality in the miners does (I wrote some code to simulate) using legendary-t3 quality: upcycling alone takes ~2753 items per legendary; upcycling with quality from miners takes ~688 items per legendary; precisely 4x more without quality in the miners
@sebrenegan81677 күн бұрын
which makes sense if you think about it, instead of the first quality operation being done by a recycler inferring a 75% loss, that same first operation is done by a miner with no such loss
@kireitonsi9 күн бұрын
1:47 Error just here, you said the ratio was one to one lol
@AbsoluteHuman9 күн бұрын
5:50 overgrown soil does accept productivity
@griss2959 күн бұрын
It's also a really dumb way to store eggs for long term