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Bigscreen Beyond Custom Interface
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Bigscreen Beyond Physics
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Пікірлер
@ChrisM541
@ChrisM541 Күн бұрын
A superb video full of excellent, crucial points for any buyer. It's so refreshing to hear an expert talk about a subject they clearly know a lot about, and be able to get these important points across in a manner the average Joe would understand. And...in a manner clearly without a 'sponsor' pushing a script. Cheers. On the subject of foveated rendering, this was/is promised as the 'big breakthrough' for all HDM's (and computer monitors), where you would be able to 'point with your eyes' (instead of your nose) across the screen and have, with eye tracking, your focal point always in sharp focus, highest resolution at the focal point, decreasing in resolution as the graphics are drawn further away. This, thus, would mirror your eyes in real life, and crucially (the whole point) saving the GPU & CPU valuable resources as they lower resolution further and further away from that point of focus. That's the theory and the 'promise', however... All HDM's, as we know, have central sweet spot that's at the highest / HDM native resolution. In most HDM's these sweet spots are particularly small - this only emphases the sharp resolution drop-off you see as you focus your eyes further and further away from the centre. Irrespective of sweet spot size, this is hugely problematic for any true foveated renderer since it's significantly compromised because there's such a small area of the screen it can be seen working in (that sweet spot). For it to do itself justice, we need to get edge to edge full resolution/clarity for the user. For that, I'd imagine we'd need to wait for another few cycles of lens innovation. It's also a big part of the reason today's foveated rendering (particularly dynamic/full screen) hasn't really taken off. It's certainly unable to show it's full potential. It also needs tight integration into the game engine and main game loop for any real speed increase to be seen, since it's here that the main burden of frametime takes place, and that's all handled by the CPU. The GPU, in comparison (once a frame update is completed) renders a frame almost instantaneously. Just my 2 cents.
@andreasmeow452
@andreasmeow452 14 күн бұрын
love your videos man, and how you just bring the reality of it all to us :3, kinda saves people money too it seems lol
@steeltribe3967
@steeltribe3967 19 күн бұрын
Thanks for your review it got me over the line. Just got the BSB a week ago and love it. I prefer it to the Crystal and Aero both of which I have sold. In short I am a DCS only PC VR palyer and found the clarity compelling, Much better in the middle than either of the others. Yes lost field of view and smaller sweet spot, reminds me of the G2 from the Index where you give up FOV and clarity for absolute resolution in the centre. I did like the G2 :) Looking at targets on the ground or other aircraft this is much clearer in this headset. It has a much better sense of 3D so leading a target is much easier. Brightness? 80% fine just up the 'Gamma' and select a filter 'Teal and Orange' and it is pleanty bright. I prefer earbuds as don't want to be out of conversations when I take the headset off and I love the light weight only 10g so 137 grams all up, I can dogfight for hours with that on my head. I do have a Quest 3 for all my other VR gaming needs, it is an amazing headset in its own way. If you could get the Q3 optics into a BSB it would be amazing. Thanks for the great reviews and comments.
@markkovalcson7243
@markkovalcson7243 18 күн бұрын
Could you explain how you are adjusting the gamma and adding color filtering to your Beyond? OpenXR toolkit?
@steeltribe3967
@steeltribe3967 18 күн бұрын
@@markkovalcson7243 No unfortunately it is in the DCS settings.
@SargonDragon
@SargonDragon 19 күн бұрын
In the future, all VR headsets will be custom made to the user's face and eyes like this. Expecting to be able to share your personal VR gear with other people will be considered just as absurd as expecting to do so with your prescription eye glasses. And for the very same reasons. Of course they're not going to fit or work properly for someone else! Ordering VR headsets may become something you do at an optometrist, just like ordering eye glasses. And they'll have the gear to scan your face and measure your eyes accurately for the purpose.
@piotrgrajek717
@piotrgrajek717 25 күн бұрын
I own a pimax crystal, love the visuals but its so heavy on the head. Looking for many beyond reviews finally im sold😅 I bet you " sold" many headsets with this review, just awesome. Its clearly visible how much you enjoy it. Than you
@steveperson5686
@steveperson5686 29 күн бұрын
You complained but, at the end o the day, ur saying its not the tools, its the experience. Not the graphics, its the gameplay... I could go on.
@markkovalcson7243
@markkovalcson7243 29 күн бұрын
I'm saying that the specs people use to help pick their tools don't tell you enough to know how well you will like that tool. The tool matters. I was pretty happy with my CV1 for a while, but the SDE bothered me. I liked the Index pretty well for a while as well. However I got the Aero as a temporary headset. I was never completely happy with that tool. The tool did matter. Now that I have my Beyond I have the right tool "for me". The graphics do matter for many to enjoy the game play without being distracted. What I was saying was that simple numbers like display resolution are only the starting point and without a very good lens, much of what you could see is wasted.
@smith2924
@smith2924 Ай бұрын
I returned my BSB. The glare was so bad that it was a constant distraction. The sweet spot is tiny . I’m really confused by reviews like this.
@markkovalcson7243
@markkovalcson7243 27 күн бұрын
The best way I can explain this is that some people put the Beyond on and naturally adapt to it. The sweet spot isn't huge, but there is enough FOV to see things happening in your periphery and some of us just naturally move our heads to see what we want to see clearly. The headset is so light and stays perfectly in sync with your head movements that it just works. When I put it on I had no adjustment period, it just felt right. The ability to whip my head around without having the headset moving around on my face was a MASSIVE improvement for me. Glare depends a lot on the title you are in. I can see massive glare in cut screens and some setup screens, but very rarely in game. 99% of the time it's just great and I don't notice it at all. I would say that glare is far worse if you have any light leakage around your cushion, or if your IPD is wrong. Both of those things impact image quality quite a bit. Otherwise, I never noticed any glare in game with the Valve Index either and some people complained about glare with that.
@toututu2993
@toututu2993 Ай бұрын
AR/VR headsets are so advance unlike any other device that a simple specs and video cannot tell you the real experience and how it performce
@iliketurtles7947
@iliketurtles7947 Ай бұрын
What do you think is better experience visually Pimax Crystal Light w/ local dimming or the Bigscreen Beyond?
@g-maniac8670
@g-maniac8670 Ай бұрын
I sold Pimax crystal after getting Bigscreen beyond. I mostly play elite dangerous and beyond is vastly superior in comfort and definitely an upgrade in visuals and before you ask, the glare is barely noticeable except in menu screens.
@dtz1000
@dtz1000 29 күн бұрын
​@@g-maniac8670 That's not what others are saying. Opinions are very mixed on the BSB. It has a lot of flaws that I know I wouldn't be happy with.
@markkovalcson7243
@markkovalcson7243 27 күн бұрын
You can easily find glowing and damning reports on any headset. I've read pages of tirades about the Crystal being unreliable and not connecting reliably including some just days ago along with many other issues, while others say they've had no issues. I've read numerous reviews of the Beyond that were glowing and also those from people who don't like it at all. I spent a couple hours in game yesterday in my Beyond and loved it. Being able to whip my head around in game and have the headset stay perfectly in sync with my head movements is fantastic. The overall experience to me is better than any other I've ever had by a pretty wide margin.
@vulpix9210
@vulpix9210 24 күн бұрын
From what I can tell about BSB reviews. It seems to me that people who move their head instead of using their eyeball rotation has a way superior experience because of the smaller sweet spot. That seems to be what the BSB is designed for.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
I have found out recently that the HTC Vive and Meta Quest Pro both had adjustable eye relief. I'm more excited that Meta used it in a recent headset, since that makes it more likely that we will see that feature again in the future.
@michaelcarson8375
@michaelcarson8375 Ай бұрын
Ever since Meta went back on their promise of not requiring a facebutt account to use their HMDs, I don't even consider them to be a player in the VR space. I consider them just like apple, another walled garden that I have no interest in.
@SlipknotRevan
@SlipknotRevan 29 күн бұрын
@@michaelcarson8375 I use my quest with a meta account, not facebook. They don't require a facebook account. Also they're opening up their OS to other manufacturers, so they're very much differentiating themselves from apple, which is pretty good and I honestly didn't expect it.
@vulpix9210
@vulpix9210 24 күн бұрын
The vive pro also has adjustable eye relief I believe. I will still buy a beyond because the reasons I want a VR headset seems to differ from a lot of people. I want a headset with good color, good resolution. and extreme comfort, nothing else matters to me
@WOojerVest3andQuest3onMe
@WOojerVest3andQuest3onMe Ай бұрын
Quest Pro has that feature where you can adjust the lenses in and out having the lenses much closer to your face. I just bought a Mixed Reality Face Interface for my Quest 3 which allows my Quest 3 to feel like a Quest Pro having the Pressure on my forehead leaving my face untouched and allowing air to flow so my face can breath. No more getting hot and lenses fogging up. Plus, I am able to get my eye much closer to the lenses so it increases the FOV. I bought this thing off of Amazon for less than $20 bucks. It is awesome! 😉👌
@markkovalcson7243
@markkovalcson7243 Ай бұрын
I also just learned that HTC had that feature in their Vive as well. Good to know. More exciting to know that the Quest Pro had this feature in a recent headset.
@WOojerVest3andQuest3onMe
@WOojerVest3andQuest3onMe Ай бұрын
@markkovalcson7243 Yeah, they have a dial on top that pushes the lenses further in or out for people with prescription glasses. I just ordered some prescription lenses, and now I am able to gain more FOV because of this feature. It is awesome. Every headset should offer this. My next headset is going to be that Pimax Crystal Light. But, I don't think it will have this feature.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
@@WOojerVest3andQuest3onMe It likely won't in a headset like that, since we've never seen that feature from them before. I would expect it to be introduced in a new model if they ever decided to add it as a new feature.
@WOojerVest3andQuest3onMe
@WOojerVest3andQuest3onMe Ай бұрын
@markkovalcson7243 Yeah, I have the Pimax5KSuper, and I ❤️ it for the large FOV. The head strap that came with it wasn't that great. So I bought some 3D printed adapters and modified it with Vive Deluxe Audio headstrap...
@wolveslands6701
@wolveslands6701 Ай бұрын
​@@markkovalcson7243is $570 a good price for a quest pro in brand new condition? Or do you think I should hold onto what I have now and wait for crystal light since I only play PCVR, would like to get a quest pro for PCVR and some light standalone usage for exclusive meta games like re4. I really like the open design of the quest pro, the controllers and the display because of it's quantum dot panel with local dimming.
@pringlewheel
@pringlewheel Ай бұрын
Amazing video. Really interesting information that helps us to understand the nuance of hmd design and the compromises there in.
@didrickkazowski2340
@didrickkazowski2340 Ай бұрын
Yep, that's why Trymytech is such a good idea. You need to be able to put the headset on and use it for several hours with several games or apps to know for sure if it works for you. That's why I've bought 5 headsets, and returned 4. And even the one i kept is simply the least bad. Waiting for the winner, but one day I'm going to be unable to return it and get stuck with it because i wanted to try to know for sure before i commit. A place where we can go spend a few days testing would be great. Sebastien has the right idea.
@acacia27
@acacia27 Ай бұрын
stereo overlap and or binocular overlap is usually a killer for these headsets for me, if the overlap is garbage, the vr experience will be. if i can get a headset close to or near 100% stereo overlap, thatd be great since its very important for depth in vr and perceiving distance comfortably. expensive headsets are especially terrible for overlap for some reason.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
Be careful using binocular overlap % as a guide. For comparing headsets with the similar FOV, it can be useful, but you really want to multiply the FOV * percentage overlap to see the number of degrees of overlap. Your eyes see 120 degrees overlap out of 180-190 degrees horizontally or 63-66% overlap. So as we get wider FOV headsets, that percentage will drop. Considering we are currently mostly around 100-115 right now, we are still in the range where our eye would make use of 100% overlap. But as they approach the extent of our natural vision, we will only need to see how close they get to 120 degrees in the center.
@apieceofstring
@apieceofstring Ай бұрын
Was hoping for a presentation on VR Spectacles. =(
@dathyr1
@dathyr1 Ай бұрын
I agree with you on all the bullet items you talk about. I set my VR headset to a certain resolution and what ever it gives me, it works for me. I don't pay any attention to knowing what FOV I have. With the Quest 3, it is whatever I can see. The clarity in the headset is very good for me - no problems. Yeah, most of the VR specs are just hype to sell to buyers who think they are getting an elaborate working VR headset. I wouldn't know what 8K looks like anyway even if it came up and hit me on the head. Been watching PIMAX videos on their new VR headsets coming out and how good they will be. To me, if I don't have the horsepower to get those high end specs, so what good is having that kind of VR headset. I don't have a RTX-4090 to push to the limits, so to me is enjoy with what I can gat with the computer power I have. I have a RTX-3080TI and enjoy what it can give me. Very good video on explaining things about VR. Learned allot. take care.
@MrMycelium
@MrMycelium Ай бұрын
You look and sounds like Izzy, Black Beards first mate from our flag means death.
@BryanBortz
@BryanBortz Ай бұрын
Virtual Reality, AKA a game of tradeoffs.
@brettgrieves
@brettgrieves Ай бұрын
Another cracking video!!! Nailed it!!!
@markkovalcson7243
@markkovalcson7243 Ай бұрын
Thanks Brett!
@jackr.749
@jackr.749 Ай бұрын
Thank you for this video, most excellent in explaining things. So much agreed that everyone is different, I'm 65, so many people say the SDE with the Quest 3 is really visible while I cannot see any SDE in mine, maybe my eyes are better suited to it's canted displays but yet I can see very faint SDE in my Reverb G2v2 if I look at a light blue sky, and this HMD has a panel resolution of 2160 x 2160 per eye, SteamVR and OpenXR resolution is 3160 x 3098 per eye. Not all VR HMDs are created equal, but then again, even more so..... not all humans are created equal as well. LOL Comfort is a whole different ballgame, I can never find ANY HMD that has the standard front to back straps comfortable due to my NON VR friendly head shape, but yet a halo style strap (BoBoVR M2 for quest 2amd quest 3) is very comfortable for myself. Also agreed about the Index eye relief feature, I wish all HMDs had this, oh yes, the OG Vive had this, outer rings where the strap connected to the HMD, pull out on both sides, adjust and push back in if I remember correctly.
@dishdoggiegaming7254
@dishdoggiegaming7254 Ай бұрын
It is hard to understand all you talk about if you are not deep diving into VR headsets but you Want a Good High end VR headset on your High End Computer with a 4090. Then you keep the Big screen beyond in the front of everything with I like my BSB. Manufacturers sure do play with the specs like you say and of that I am sure. Good Points you give us on that. In all of this I am Thankful for What you say and how you explain it. I don't know how many people are like me with Cataract lenses replacements in both eyes I am sure this is another fact no one can even figure in. I want a Clear and best VR Image I can get. My HP G2 has been a Awesome VR headset but There is better. PC is the only way for me. I sit when playing DCS World This is my VR love. Thanks Again Good Video.
@edmichel
@edmichel Ай бұрын
Did you test the Somnium VR-1 to say that it has better color, better brightness and sharper image?
@artursychov
@artursychov 29 күн бұрын
It has been tested by VRFlightSimGuy and I personally do say that with 100% confidence.
@SargonDragon
@SargonDragon Ай бұрын
There are a lot of similarities about this to digital cameras. Higher resolution has always been an easy number to sell. But it's just an internal detail of the total system. What actually matters in cameras is resolving power, which is an objective end to end measure of ability to capture detail. That includes the sum total of effects of the lens, resolution, everything as a system. And this can be objectively measured with tools like MTF charts. It would really be helpful if we could get reviewers establishing objective measures like this for VR gear. Rather than just relating their personal subjective impressions. Without this kind of thing to keep them honest, marketing departments are free to exaggerate or just plain lie about their specifications. Whatever gets the sale. Perhaps the most egregious example is "diagonal FOV". This is a meaningless figure in VR which marketing departments have forwarded from flat monitors. It's a "measurement" based on the corners of the panels... which you can not see in any headset because they will always be well beyond the edges of the _circular lenses_. It would be like if auto manufacturers were allowed to include the empty space under the valve covers into the advertised displacement measurement of an engine.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
BINGO!!!!!!!!!
@Leynad778
@Leynad778 Ай бұрын
I agree that lenses are the most important part of an HMD and best example how not doing it is the Vive Pro 2. Still looks great on paper with almost BSB-resolution, but the lenses are so bad, it must be your only VR-experience to like it. But resolution is still important and the BSB just doesn't have SDE because of it's Micro-OLED, not because resolution doesn't matter. Many praise the AVP also because of it's resolution, while the lenses of the Quest 3 are said to be even better. Is the AVP rendering the full resolution? Probably not always and I guess with such a high physical resolution, it's not necessary any more, especially in games. The 2880 x 2880 pixels of the Crystal is just equal 4k per eye and people still notice SDE because the displays are relatively huge and the lenses don't magnify much if at all, so no distortion profile blurries pixel-gaps. The 4k vs 1080p TV comparison is not valid, because if you are sitting in reach of a 4k-screen, it will be a lot sharper than 1080p and big TVs with 8k as well compare to 4k. And the 8k TV will have a lot less PPI than almost all phones these days because resolution matters.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
In case it matters, when I mentioned PPD for TV's, I was talking about the pixel per degree that I could resolve sitting 10 feet away on my couch. I absolutely agree that any smartphone will outresolve a TV in pixels per inch on the display.
@Leynad778
@Leynad778 Ай бұрын
I've heard that simulating reality needs a PPD of 60, so the current headsets are still far off, even there are other limiting factors. The Crystal Super with LCD will aim for a higher FOV probably with similar image quality than the predecessor and the Micro-OLED version for a higher PPD instead, probably because some people prefer that. We will see if they accomplish it and even current hardware can't max them out, the 5090 next year might do the trick.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
@@Leynad778 We can always hope!
@jasonvidal4655
@jasonvidal4655 Ай бұрын
nice info, thank you :)
@damiengvideos4337
@damiengvideos4337 Ай бұрын
The Varjo XR-4 has eye relief and I get 114 HFOV just as a data point...the Crystal gives me 102. oh and it's pronounced VAReeeeeO
@markkovalcson7243
@markkovalcson7243 Ай бұрын
Thank you! I still have my Aero and I did not know that was how Varjo was pronounced. Data points are good :)
@damiengvideos4337
@damiengvideos4337 Ай бұрын
@@markkovalcson7243 Sorry wasn’t trying to be a jerk lol. I’ve just been dealing with Varjo for years and learned talking to them that’s how they pronounce it 😊😉
@damiengvideos4337
@damiengvideos4337 Ай бұрын
@@markkovalcson7243 Sorry was not trying to be a jerk, I’ve just worked with Varjo techs for years and that’s how they say it 😉👍🏼
@mrelisard
@mrelisard 27 күн бұрын
Scandinavians pronounce j like y, I would say it’s like vaario. It means umbrella
@primalgeek
@primalgeek Ай бұрын
Getting my popcorn
@markkovalcson7243
@markkovalcson7243 Ай бұрын
We'll see... One nice thing about not being monetized, affiliated, subsidized in anyway is that I can say the things that most VR channels wouldn't touch.
@nBasterd
@nBasterd Ай бұрын
Thx
@Pece73
@Pece73 Ай бұрын
Thank you again for your videos! 👍
@b6s4shelter
@b6s4shelter Ай бұрын
Those Marketing guys are all liars.... Notice there's no metric for comfort.... Quest 3 has a 3 position "switch" on the inside of its interface... stock set furthest away. safe in case you wear glasses, but you can get things closer on Q3.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
Comfortable for who? Most people say that the stock Q3 strap is complete garbage and that you need to upgrade to a more premium strap or aftermarket strap for it to be comfortable. However, I know of two people who said that stock strap was perfectly comfortable for them.
@b6s4shelter
@b6s4shelter Ай бұрын
@@markkovalcson7243 My Brother has Q3 and with glasses he adjusted the interface close. Wasn't talking of the actual strap, which he agreed was ok, but not as good as BOBOVR mod. still Q3 has eye relief adjust in a crude fashion unlike the OG Vive and Index.
@rudlzavedno7279
@rudlzavedno7279 Ай бұрын
I refunded Big Screen beyond due to glare issues, small sweetspot and light leakage under my temples. I like space games where high contrast scenes are a constant. I thought glare issues were overhyped, but they were not unfortunately. Lets all hope LG or Samsung bring better affordable OLED options on the market soon.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
More affordable is unlikely. To improve on glare and E2EC etc. will require larger more costly uOLED displays. I've seen people go in both directions both Love and Hate with just every type of headset out there. I hated the G2 and sold it after 1 month. Many people have been happily using one for years.
@rudlzavedno7279
@rudlzavedno7279 Ай бұрын
@@markkovalcson7243 I still own and like G2, but I had to modded it alot as it was really bad out of the box.
@steveramundo4946
@steveramundo4946 Ай бұрын
Coming from valve index..I love my bigscreen. Yes glare is there...fov is a bit smaller... but for clarity, color and comfort...I love it and am happy!!
@tkdmp5698
@tkdmp5698 Ай бұрын
@@steveramundo4946 Hey its good that you like it. I have a question.The clarity is comparable to a monitor? Like a full high definition 24inch 1080? I know its not the same but i know its has no screendoor effect and maybe there are somewhat comparable.
@SargonDragon
@SargonDragon Ай бұрын
How bad the glare is varies from person to person with the Beyond. It's influenced by several factors including the accuracy of fitment. So it's not just a matter of different user's opinions about how much glare is acceptable, but rather the amount of glare each person is experiencing is objectively different.
@vulpix9210
@vulpix9210 Ай бұрын
Honestly this headset just seems like a really good product for someone like me who wants JUST a steamVR headset for games and only games.
@Haunteral
@Haunteral Ай бұрын
Unwatchable. Quit swallowing.
@pwi-studio
@pwi-studio Ай бұрын
your videos are getting better and better
@haydenjonesmusic
@haydenjonesmusic Ай бұрын
Great work Mark! I don't know anything about sim racing, but enjoy watching you work through the process.
@farfarad89
@farfarad89 Ай бұрын
Hi Mate. How many Bass shakers did you use in this Setup? And where are the shakers installed to the seat? Can you feel the Left-Right in the front with the two shakers installed to the side of the Heelrest, or why did you install two of them to the Heelrest an not only one ? Thank you
@markkovalcson7243
@markkovalcson7243 Ай бұрын
I've completely updated my rig since then and no longer use the Auras. Left/right separation is pretty much useless and you are much better off using more powerful transducers that operate in different frequency ranges with power. I'm using a BK-CT's and TST-429's in both the front and back of my rig now with spring isolation and linear bearings, and more powerful amplifiers and DSP's and 6 exciters directly mounted to the back of my seat. If you want to see more, I covered this in a recent video. kzbin.info/www/bejne/oYO3pGWVd72oec0&ab_channel=MarkKovalcson
@farfarad89
@farfarad89 Ай бұрын
@@markkovalcson7243 Hi. Thank you for your very fast Answer! I will watch the Video in the Link... At the Moment i own 5x Sinus tec BS250 bassPUMP an 3x Fosi Audio ZK-1002D Mini 100W Amplifier controlled with a external 7.1 (5.1) Soundcard and the Simhub Software (still searching for the mathemathical Profile) Before spending more Money, i would like to test them first. I want to install them on my wooden Rig with the same Seat you use in this Video. My Idea is to place 1 under my Pedal/Heel-Plate, 1 under my Seat , 1 or 2 in the rear of the Seat , an 1 to the Gear-Shift/Brake- Plate. Do you think this will make sense? Thank you!
@markkovalcson7243
@markkovalcson7243 Ай бұрын
@@farfarad89 If you are serious about putting together a tactile system that works well. Maybe you should watch this instead. That said I think everyone there is running a profile chassis. I'm not sure how wood holds up to that kind of vibration. kzbin.info/www/bejne/q3nCZaGpg9OpaZI&ab_channel=MarkKovalcson
@farfarad89
@farfarad89 Ай бұрын
Wow i am flashed.
@farfarad89
@farfarad89 Ай бұрын
Hi. could you tell us more from the guy, who does the mathematical approach. What is his name? A little bit more Info would be very nice… Thank you very much.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
That's all in the GV community as are the plugins, profiles, and documentation with recommended hardware and mounting solutions.
@farfarad89
@farfarad89 Ай бұрын
@@markkovalcson7243 could you please show us how to go there and find the goodies. Or a link? Thanks
@farfarad89
@farfarad89 Ай бұрын
Hi Is this a VW touran seat? Thank you
@markkovalcson7243
@markkovalcson7243 Ай бұрын
It was a VW Passat fully mechanical seat with tilt, lift, recline, and slide. I can't remember if it had mechanical lumbar support, or if that was the blatter of fluid that I drained.
@farfarad89
@farfarad89 Ай бұрын
​​@@markkovalcson7243 Thank you. I have the same...but from a VW touran . Nice to see, that you use the same for your professional Alu Simrig... At the moment i build mine from wood...maybe i will change some Parts to Alu (Hybrid wood-Alu) to be more versatile. But before i want to install and feel the 5x Bass Shakers stuff, i have bought... Maybe you could give me some tips how to do the Installation/Setup of the Bass Shakers. Thank you
@markkovalcson7243
@markkovalcson7243 Ай бұрын
@@farfarad89 Well... If you look ahead to newer videos, you will see that I have an NRG Prisma now. Once I moved up to load cell brakes at about 60kg for 100% I started to get lower back pain and the fiberglass shell seat took care of that. HOWEVER, Now many of my friends cannot fit in my rig, and the VW seat was MUCH better for flight.
@farfarad89
@farfarad89 Ай бұрын
@@markkovalcson7243 Ouch. I hope my back will stay ok. It was pain enough to get that seat clean.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
@@farfarad89 I used my pressure washer and got an AMAZING amount of filth out of it!
@Statementdogorginal
@Statementdogorginal Ай бұрын
VR graphics aren't the best🤷‍♂️
@diegostalder9663
@diegostalder9663 Ай бұрын
great video, and i totally agree. you are using the BSB with iracing ? i own also the Varjo Aero and the BSB, but for iracing, i absolutely prefer the Aero because of the terrible glare and the tiny sweet spot of the BSB.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
This is never a one size fits all situation. Everyone has different sensitivities to different things. I notice some glare with the Beyond, but mostly with splash screens and setup pages. In game I rarely ever notice it and I greatly prefer the comfort of it. For the Aero, my biggest issues were with my motion system in Rally games where I could not get the headset to stay still on my head which is an immersion breaker for me. That is very much a head shape issue. Some people have a very different experience than I do with the Aero. The motion blur when panning is another issue with the Aero that I got used to, but still noticed at times. The last generic facial interface that fit me well was the Rift CV1. The Index was looser, but usable. With the Aero it got to be a problem. It was a serious issue in room scale games and in Rally with my motion system it was a problem. The Aero was actually fine in iRacing, but I like the Beyond just as well and the BSB is just simpler. I take the Aero out for vistors, but sometimes I go a while without using it and it takes a bit of futzing to get it working well in terms of frame rates when I don't bother with OpenXR when using my Beyond. Not a right or wrong answer for this. Use what works the best for you.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
Since I didn't cover this in the video. The DP1.4a connection is also a bottleneck. The current DP 1.4a spec currently limits visually lossless compression to about 8Mp per eye. The 4090 only has a DP1.4a connector just like the 30, 20 and 10 series did. Hopefully the 5090 will have a DP 2.1 connector which will have a lot more bandwidth. Of course that means new headsets would need to have DP 2.1 support. In addition the XR-4 only allows 51ppd while in native mode which is only possible with quad view DFR. Besides the fact that the XR-4 only has a DP 1.4a connections which will likely limit it dramatically when the 5090 gets here. Hopefully the Supers will have a DP 2.1 connector so they will only be limited by the GPU's ability to render the pixels and not the cable to get the pixels there.
@Omniwhatever
@Omniwhatever Ай бұрын
This isn't quite true though, I left a comment outlining exactly why. The XR-4's full resolution actually could fit within DP1.4a's specification, but the bottleneck is elsewhere. It's kind of like how the BSB's resolution and hz can technically fit within DP1.4a without upscaling(Higher res headsets than it do so without the need), but because of bottlenecks elsewhere in their pipeline, they have to use the upscaling for 90hz mode because they can't leversge the full bandwidth. We are really getting towards the limits of DP1.4a though and is something we'll want to be looking at moving beyond soon. But things like the Crystal/Aero aren't at the limit yet. Well, at least with 8-bit color depth. If we start trying to move to true 10-bit or HDR, then yeah that's another matter.
@vulpix9210
@vulpix9210 Ай бұрын
Ironic that the 7900xtx has DP2.1
@markkovalcson7243
@markkovalcson7243 Ай бұрын
@@vulpix9210 It is.
@rv7768
@rv7768 Ай бұрын
They use the same displays
@markkovalcson7243
@markkovalcson7243 Ай бұрын
It's like saying two cars have the same HP, but one car gets a lot more power to the tires over a wider range of conditions and handles far better in real life situations. In a few years it will become easy for any manufacturer to slap a high resolution display into a headset. What will differentiate them is the quality of their lenses and it makes ALL the difference in the world. Distortion, color, brightness, FOV, and the many of artifacts you see are all because of lens technology. The display is just the raw image. The question is how well your company can get that image to your eye.
@carlosdominguez3108
@carlosdominguez3108 Ай бұрын
"If you've got a 51 PPD headset that you can only run at 35 PPD..." Huh? So you're physically changing the displays yourself? You realize that statement doesn't make sense right? PPD is tied to the hardware and optics. It doesn't change.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
No. It's like running HD on an UHD TV. The TV is still UHD, but in this case you would only have one channel you could watch in UHD and everything else would only be HD. In this case the issue isn't lack of applications, but just that they don't allow current GPU's to push full resolution because they don't have good DFR support. Or you can wait for two generations of GPU's.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
There is the other part to this issue mentioned elsewhere in the comments. The XR-4 doesn't have the bandwidth to ever run full resolution to the display without DFR. Currently the 4090 only supports DP 1.4a and even the headsets with 8Mp displays have to use compression to get full edge to edge resolution at a decent framerate. With Nearly twice that resolution even if the GPU could render the full edge to edge resolution at a decent frame rate, it would need DP 2.0-2.1 to move the bits to the headset. Currently the 4090 can't support it. So without Quad View DFR they will never display their rated ppd where you are looking.
@carlosdominguez3108
@carlosdominguez3108 Ай бұрын
@@markkovalcson7243Again, you're conflating two different things (rendered resolution of the game and resolution of the physical displays themselves) which makes what you're saying confusing and in some instances downright unintelligible. Saying you're running a 51 PPD headset at a different PPD doesn't make sense. That headset is 51 PPD no matter what. Native resolution of some games and support for DFR, etc is a valid thing and I agree with you to some extent, but you're mixing and interchanging different measurements is hard to understand sometimes.
@markkovalcson7243
@markkovalcson7243 Ай бұрын
@@carlosdominguez3108 Apologies for the confusion. The hardware is a given resolution by design. The problem is when you can't actually drive that resolution because of other bottlenecks.
@SETHalpine
@SETHalpine Ай бұрын
@@markkovalcson7243 DP2.0 or...USB I guess that there is more computers equipped with USB3.2 than with DP2.0.... Bandwidth: USB 3.1 Gen 1 = 5 Gbits/s (Quest3 Pico 4's USB connection but limited by Android and XR2 O,2Gbit/s ) DP1.4a =32,4 Gbit/s but USB necessary. 802.11ax(Wi-Fi 6 et 6E) =8 Mbit/s à 10,5 Gbit/s 802.11ad(WiGig) =6,75 Gbit/s 802.11ay (WiGig2) = 20-40Gbit/s(...up to 176 Gbit/s very short range) USB 3.2 Gen 2×2 = 20 Gbits/s USB4.0 = 40/80 Gbits/s DP2.1 =80 Gbit/s. Japanese broadcaster NHK has developed a real-time HEVC encoder capable of encoding 60 fps video in 7680 x 4320 (8K) (Pimax Super equivalent) at 85 Mbps compression ratio of 350:1 4320p240fps stereoscopic video would require around 366 Mbps=0.366Gbit/s Not so much indeed but.... Assuming a compression ratio of 200:1 ....200:1 ! in VR....the DSC of the DP1.4a is 3:1.... The Quest 3 uses 200 Mbps ( with what 20 or 30:1 ratio of compression?) when streaming the signal in a good USB wire, bottlenecked by XR2. A Pimax Super would need at least 4/5 times more...1000Mbps or 1Gbit/s with the same average compression rate used in a headset Android/USB streaming with bad ratio and bottlenecked system... Or at least 3/4Gbit/s for a DP quality or a USB 3.2 quality with 3.0 ratio.... who need of Display port !? Many computers has already USB... Same for Wifi... WiGig 1 reaches a maximum of 7 Gbit/s. Which is good for 1 Gbit/s real and average ratio...in practical conditions. Yes, we must take into account the numerous interferences... Hence the need for WiGig2, if you want a good ratio And unlike TV which doesn't care about latency in its broadcast, and can have 1" delay in its live broadcast, provided by cameras, VR must calculate visual feedback to your action and stay under 12 ms, and in more with more images per second than TV! And there, that increases greatly the necessary flow rate!!! and so require WiGig2....or wired USB4/DP2...40Gbit/s with a GOOD ratio of compression For me the Pimax Crystal range doesn't worth the hype.... VR above 2x6Mp is bottlenecked ...by XR2 and Android, by Nvidia and expensive unable graphic cards...By Dp1.4 and its DSC...
@roshirawr
@roshirawr Ай бұрын
The dad from inside out is spitting facts
@markkovalcson7243
@markkovalcson7243 Ай бұрын
Being a younger looking Disney cartoon may have some advantages.
@redcobra1246
@redcobra1246 Ай бұрын
Fortunately for us gamers this doesn't matter yet because the only gaming headset mentioned is the BSB and it's still on par with current hardware
@markkovalcson7243
@markkovalcson7243 Ай бұрын
For roomscale, I basically agree with you, but I love my BSB for sims too.
@b6s4shelter
@b6s4shelter Ай бұрын
Great point and I agree. as a 4090 Pico 4 user, I don't see a way to get what I want in these next gen VR HMDs. Crystal Light should have had an Eye tracking option. MSFS need quad view. For the April 30th Developer Stream I submitted 3 VR questions on FS2024 and quadview.