It's not enough : John Riccitiello has to go. He's a massive liability for this community,
@RobertStoll Жыл бұрын
You also have the Ironsource bros on the board as well. They'd need to flush literally everyone.
@vandermannmusic Жыл бұрын
It's not just him. It's multiple people on the board of directors. People like Tomer Bar-Zeev has a part in this too.
@EnderElohim Жыл бұрын
Executives all need to go. Also new executive salaries need to be way lower until unity actually start to make money
@rinrevo Жыл бұрын
We need a tracker for when these CEO creatures move to other companies so we know what's gonna happen to that brand. Had no idea $1 Reload guy was at Unity. If more people knew, more people would have seen this coming.
@carolinas8886 Жыл бұрын
Remember that execs are *not* the issue. They only execute what shareholders want. This exec team was put by shareholders.
@blacxthornE Жыл бұрын
I love that they imply that the problem was with communication, rather than the demonic money grab itself. No. We all know defeating demons once is not enough to trust everything's gonna be okay. They will always come back for more. Developing with Unity from now on, no matter what they say or offer, is just asking for a rug pull later down the line.
@idontwanttopickone Жыл бұрын
Yeah. I just don't think the community are going to trust Unity for a long time. Anyone who can switch is switching engines. If they, Unity, want to build trust they need to issue an apology and John Riccitiello needs to leave Unity. It's the head that has to roll for people to actually start building trust in the company again. Until then I can't see people choosing to use Unity if they don't have to.
@JoshTGW Жыл бұрын
Too much Hubris
@PipoZePoulp Жыл бұрын
Notice how the new fees don't question the new economic model. If no one questions the model, they already won half the battle. The fee may be low now, but once the habit has settled, it's just a matter of dialing up the price.
@dawidmurray Жыл бұрын
This 100%. Fool me once, Shame on You. Fool me Twice, Shame on Me. Time to move on now.
@5226-p1e Жыл бұрын
@@idontwanttopickone i don't think an apology will cut it at this point, they already showed their hand in what they will be doing and this bribe of the 4% is really just that, a bribe, but that can also change at any given point in time if people are stupid enough to go back to Unity. also it's not like Unity has an EULA agreement to uphold to where laws are there to protect the coustomer from shady deals like this from happening in the future, so again, the odds are against them unless they really rethink their whole business model.
@MatrixQ Жыл бұрын
I can't help but feel like the "leak" was deliberate. Schreier is good for something like that, and this way Unity can see the reaction without making an official announcement.
@agamingtomato Жыл бұрын
I agree, would be a smart move
@JosepPi Жыл бұрын
Agree. This is extremely standard in the industry. Call it a leak to see how the public will react without taking accountability for the decision and maybe changing it afterward stating "it was just a leak".
@mallninja9805 Жыл бұрын
I suspect the whole debacle was deliberate, maybe to make people feel like the 4% is a good deal...
@znzz1146 Жыл бұрын
Just like game leaks.
@tomhan Жыл бұрын
The literally cant do anything in good faith these days
@cikame Жыл бұрын
I love how quickly the idea of transitioning to a different engine went from being prohibitively difficult and costly to maybe not being so bad, and it's entirely due to the efforts of a community of extremely intelligent and hard working people who were burned and want to help each other. I don't know if Godot or other options are ready for the wide variety of games coming their way, but i'm fascinated to watch the progress.
@Vash.Baldeus Жыл бұрын
I think the main dev of Godot announced that they will be working on C# support, and other features Unity has for their engine. Which is going to entice A LOT of developers to go that route since it'll have similar tools and work scheme as Unity used to.
@DEADEYESTUDIO Жыл бұрын
i cant wait for godot to have a ton more tutorials, thats what i miss about unity, there were tutorials on every specific thing you wanted to do. that being said, i weirdly find godot's scripts to be a bit easier than unity's which is cool
@DEADEYESTUDIO Жыл бұрын
ooh shit, really? shit that'll be great if they do that. i'd love to be able to import some assets i bought into godot @@Vash.Baldeus
@marvinalberto7963 Жыл бұрын
as much as I love Godot sadly unreal engine is more standard and better in 3D but depending on the type of game they are making for example: 2D on godot and 3D on unreal engine. you kind of get the idea of what they may choose. Godot is great if you want to keep more of your revenue though cause its free. at the moment though im sticking with unreal engine despite keeping an eye out for godot to get better.
@chimeforest Жыл бұрын
@@Vash.Baldeus Do you remember what other features? Also, Godot already has C# support. It's one of the main languages which Godot programmers can use.
@recxgems Жыл бұрын
The audacity of them saying it wouldn't have gone down differently... Shows they either STILL don't get it, or don't care and now try to hide from responsibility.
@ThiVasss Жыл бұрын
He literally can't take the loss, apologize and move on... he had to have an excuse...
@imqqmi Жыл бұрын
CEOs and board members have huge egos, there's little chance they learn anything from their mistakes as they just blame the rest of the world. Leadership change has the highest chance of re-establishing a trust relationship, even then it may be impossible. The thing is that it's b2b not b2c but they treat it like it is. Partnerships need trust, transparency and consistency. If no partner wants to do business with unity, they may as well close up shop.
@madtrini Жыл бұрын
Game devs are awake early. Hope you brave folks are doing well
@plankton383 Жыл бұрын
They have $3B debt. They need a way to make money and that’s the solution they came up with. They’re not changing it.
@AssassinSquid Жыл бұрын
That's the result of years of people complaining about stuff on the Internet and then moving on when a new shiny thing appears. Like we trash Activision Blizzard / CD Projekt Red for their horrendous management, their disregard for their employees but then when Diablo IV or a new shiny extension for Cyberpunk 2077 drop we give them all our money. They bet on the fact that people will forget and move on, they bet on the fact that if they announce something cool in the near future people will move on and forget. These guys are sociopaths for sure, but they always measure things by the end results : how much money there is for the board at the end. The fact that people are not backing down, moving to other engines etc is showing them that we won't stay passive and move on this time around (hopefully) but we will have to hold our ground and actually put our money and time where our mouths are or else this will set a precedent for other companies.
@BeingBelligerent Жыл бұрын
I think one of the biggest oversites Unity had with this is the fact that most people learning how to use their engine, are learning from the very people they just tried to screw over. If they lose that community of teachers and tutorial creators, they now lose a good chunk of new developers as well.
@marcar9marcar972 Жыл бұрын
It wouldn’t be an immediate thing. There’s tons of Unity Tutorials out there, it’d be new or changed features which suffer from it. And considering Unity’s decision making at the moment, I see tons of that happening soon
@GwydionV Жыл бұрын
@marcar9marcar972 but it could be immediate depending on the level of spite. Would youtubers want to make videos that bring in revenue disappear? No. But could they? Yes. A channels tutorials could vanish overnight if they really wanted them too. They likely wont until they can hold their own with another enginsles tutorials or maybe never, but its always an option if spite leads the way.
@jerobarraco Жыл бұрын
ive seen a video from a reputable university that they are moving away from teaching unity obly to engine agnostic. and imagine also the job demand, a lot of people will think twice to learn unity if there are less companies hiring.
@potato9832 Жыл бұрын
@@marcar9marcar972 The existing tutorials won't go away, but they will become stale. The KZbin algorithm will begin to push them down the rankings as they age. If there's not a steady supply of new Unity tutorial, discussion, and devotee videos, Unity's presence on KZbin will fade.
@arkcritic6080 Жыл бұрын
It's very hard to expect them not to pull something like this again in the future. If they had been open with setting up a new price plan then, more developers might be ok with it. But since they pulled a stunt like this, it made them realize that putting all your eggs in the Unity basket is going to be a liability.
@lightyagami6307 Жыл бұрын
I fell they can just anytime incease the percent to 8% 10% or more or anything that they like
@recxgems Жыл бұрын
And not just us devs, but also publishers, platforms, distributors, etc.
@charliecharliewhiskey9403 Жыл бұрын
This isn't the first time either, pretty sure there was a unity TOS debacle back in 2019 too that led to a (much smaller) backlash and Unity giving in and reverting the changes. If this is the second time, then absolutely nobody should be able to trust them not to pull this kind of thing again. Fool me once, shame on you, fool me twice, shame on me.
@Suhov Жыл бұрын
At this point it's not even future expectations. They are losing money and talent at very rapid pace. Some cynical people may say that somebody in management is involved in short selling the stock.
@madjunir Жыл бұрын
@@lightyagami6307they just want to ease the transition now. They'll then start to up the fees once the waters are calm again.
@nihadnasupovic1218 Жыл бұрын
Man, this is so sad. This reminds me of the debacle with Flash... After over 10 years in Unity, they are really pushing me to look into Unreal and Godot. I got to love Unity, and it took a sweat and tears to acquire the skills to where I can now pretty much build anything I want. I was even thinking of going pro, but now I've got a sour aftertaste when I open up the program...
@YoutubeDictatorship2024 Жыл бұрын
I don’t believe you will, and neither do they. I believe you will still use Unity and so do they.
@YoutubeDictatorship2024 Жыл бұрын
@@anonymous49125 time will tell the truth on whether you guys are all talk. I hope you are not.
@mrcali2245 Жыл бұрын
@@KZbinDictatorship2024nah I've switched to godot fully lmaooo
@YoutubeDictatorship2024 Жыл бұрын
@@mrcali2245 that’s awesome, I hope the majority does follow through with their outrage and this isn’t a bluff by most devs.
@omnisimush Жыл бұрын
You're not alone, I too have lost all my motivation to open up Unity and can't really focus at developing inside Unity editor anymore. I switch to Flax Engine right now because it has superior 3D features + it supports C#
@Xirpzy Жыл бұрын
Its sad to see all this. We've seen it with pretty much every major artist software going from perpetual and one time payments to subscription and service based monetization. And every time the software development becomes stale and it looses so much of the community and engagement. Thankfully there are still programs like Blender and Godot as well as Affinity software that keep things alive.
@Snakebloke Жыл бұрын
Yes I came here to suggest this. Corporate greed gets significantly worse when the companies go public. Shareholders don't care about the consumers, they just want quick cash.
@McDinglefart_69 Жыл бұрын
That's true. It happens 100% because when company go public their priority to make better software just stops being most important factor. Instead, it's all about making money for shareholders.
@marcogenovesi8570 Жыл бұрын
Open source was created for this reason. Proprietary software is bound to the "LINE MUST GO UP" businness model so it will always have to turn into aggressive monetization eventually
@st.altair4936 Жыл бұрын
Switched to Krita when Clip Studio did this. FOSS is the way.
@Mallchad Жыл бұрын
I started quitting programs I like because of this... I legit can't afford to be preyed upon for software I use occasionally
@railerswim Жыл бұрын
They’ve admitted they only see this as a communications issue, not an issue with the new business plan. They will never fully deviate from the new business plan unless an activist investor steps in, and even then that’s just a sign of priming for a sale to another company at best. Unity is done, they will still be around but they will never stand tall again.
@TheDreadnoughtgames Жыл бұрын
The reason for self-reporting is simple: they don't know how to do it themselves legally. They cannot tell the difference between genuine installs and pirate versions. If they could then Unity would be able to provide a DRM system which they don't.
@marcogenovesi8570 Жыл бұрын
nobody can do that legally. The big issue is how did they think it was cool to just cowboy it and push an official licensing change without any idea of how to do it
@muggzzzzz Жыл бұрын
pretty good point!
@fmo94jos8v3 Жыл бұрын
That's what I was saying, if they can tell a copy is pirated, why don't they prevent loading the game all together? Add in code to delete itself and/or make itself unusable, and BAM you've got DRM
@marcogenovesi8570 Жыл бұрын
@@fmo94jos8v3 because that's the fastest way to get it neutered by the cracking group that releases the pirated version. And if that is cracked now they don't know the game is pirated anymore. The goal here is telemetry so they can get paid by the developer, not fighting piracy.
@retroxify Жыл бұрын
This isn't a "boycott" from a few disgruntled developers, this is a mass exodus. It's no longer about retaining your customers, it's about convincing them to come back; and most of us won't with Riccitiello still at the helm.
@Sheevlord Жыл бұрын
Something tells me that the main reason why they switched from the data collection model to self-reporting model for install count calculations is the fact that there isn't a reliable way to collect data without either breaching privacy of end users or opening the possibility to maliciously inflate install count to cause financial losses for game developers. Maybe if that was their original pitch (self-reporting, no retroactive fees, limit install fees to 4% of the revenue) it wouldn't have caused such a stir? So there absolutely could've been a version of it that would've gone down a lot better than the one they chose.
@albesca4615 Жыл бұрын
How can developer count the intallations for the self-report, though? Self-reporting works fine with revenue but the exact same problems of multiple installs, pirated copies, copies acquired through game passes and the like, still applies even if the tracking is done by developers
@Sheevlord Жыл бұрын
@@albesca4615Sales numbers I assume. One of their clarifications was that "install count" is supposed to count unique users (i.e. if I reinstall the same game 10 times it should only count as 1), but that contradicted their original statement. Actually I'm not sure they have a good idea themselves. With self reporting the only way I see this would work is to count one sale as one "install". After all, how is a developer supposed to know when a game is installed? The obvious question is: in this case why even call it install fee if it depends on the number of copies sold and not on installation count?
@marcogenovesi8570 Жыл бұрын
@@albesca4615 who cares? if it's a self-report they will just report sales figures and that's it.
@Sheevlord Жыл бұрын
@@crazywayne14 Ah, so it's a loophole type of thing. Well, I wonder if the court would make the same distinction if there was a class action lawsuit.
@conspiracypanda1200 Жыл бұрын
Self-reporting profits so you can be charged a fee is exactly what Hasbro/WOTC tried with 3rd party tabeltop devs last year. Considering that their closest competitor, Paizo, sold 8 months of stock in 2 weeks shortly afterwards, DnD Beyond suffered so many unsubs that the website crashed and the Unsubscribe button was _hidden_ by the time it re-upped and WOTC eventually backed down hard but still suffered lasting damages regardless as their partners either released their own systems or fled, I wouldn't say it was that much better a strategy.
@Vendavalez Жыл бұрын
All I’m hearing is “FINE! We are not doing retroactive charges right now. But definitely later.” They made it perfectly clear what they want to do and executive leadership has not changed. Anyone who can change engines should change as early as it is feasible.
@st.altair4936 Жыл бұрын
Remember, they did this same thing back in 2019 with SpatialOS... they've learnt nothing and never will; that's just how corporations, specially publicly traded ones, are. They'll keep pushing this. Godot's funding has nearly doubled over this past week though thanks to unity, and the 4.0 update went a long way in improving its 3D capabilities. FOSS is the way; I hope to see it become the Blender of game engines one day.
@lexacutable Жыл бұрын
SpatialOS doesn't seem to have had anything to do with Unity?
@st.altair4936 Жыл бұрын
@@lexacutable Look it up. Unity retroactively changed their TOS back then too, to not allow SpatialOS to work on their platform; the same way they're doing this time. They changed it back then after a backlash and promised to do better, and made a GitHub page to report all changes to the TOS and be more transparent... which they deleted earlier this year to pull the things they did this time.
@Laumania Жыл бұрын
We game devs are not, as he might think, idiots. We understand that a business needs money, so I totally agree, they could have done this SO much differently being more transparent. I make money on my game, so I have no problem paying more for a Unity license (rather that than revenue cut, but that's just me) - if that is what it takes to keep the engine alive and improve overtime.
@Laumania Жыл бұрын
@@anonymous49125 Same here. I think they should have just added more sub tiers depending on earnings - but going forward.Not back in time.
@NukeCloudstalker Жыл бұрын
It feels like it's deteriorated over time though. Too many chefs, too many different ways of doing the same things, with poor guidance on when to use what.
@5226-p1e Жыл бұрын
weren't you already paying them a fuck load of money though? why should you have to pay their bad business mistakes with the mafia? i mean this is almost akin to them having gambling debts and because of their debts, they charge you the coustomer way more money that you could possibly or realistically pay all for their debts, i mean you were already paying them what was it, 2 grand a year for their product? and with that said all the same price per coustomer using their program which was in the thousands prior to this scam being pushed. so me at this point all just sounds like a scam, and you would have been the easily convinced people who would have just fell in line with what they were going to do.
@ordinaryhuman5645 Жыл бұрын
Are you willing to pay enough money though? Last year their operating income was like -$822 million. They're bleeding money like pre-Elon Twitter.
@6mrmeeker6 Жыл бұрын
unity's 4% would be more than unreals 5% as for unreal you pay 5% for everything above 1million, effectively lowering the percentage. Very succesfull games negotiate better cut too.
@LatkaXtreme Жыл бұрын
Also unless you are a multi-million dollar studio that needs professional support you don't have to pay for a license if you reach that goal. Their site even asks to contact them for a license agreement, so no license fee is set in stone. But let's be honest, if you reach that, you probably are better off paying for it anyways. So at Unity you also have to pay for a license above that 4%.
@Juke172 Жыл бұрын
yeah if it's 4% before that first 1million. also the yearly cost of having no badge of shame at launch of your game.
@xanaramus Жыл бұрын
Article says thats above 1mil, so its same as Unreal, but 4%
@Snakebloke Жыл бұрын
Unreal is 1,000,000 per quarter in revenue; Unity is 1,000,000 per year... and we haven't even discussed the fact that Unreal is significantly more advanced and better looking.
@MichaelGGarry Жыл бұрын
@@Snakebloke More advanced - unless you are a AAA developer, how does that help anyone? As a non-AAA developer (any more) I care more about which platforms it exports to, what the support is like, can it do 3D and 2D, what is its performance on the lowest specced machines, etc etc.
@SkyWorldGamesStudio Жыл бұрын
I think the main problem is that they have tendention to such big, sudden changes in policy. Unfortunately this company can't be trusted anymore, as in such important matters as engine royalty they switch their minds 180 degrees in just a week.
@tetri90 Жыл бұрын
Yes, and that they are trying to push those changes on people who never agreed to them. The whole pay for install payment model is stupid, but it wouldn't be nearly as big of a problem if they had only said it was the new payment structures for people using new versions of Unity. By using them people would be agreeing to those terms. But to try to push those random fees on people whose game has already been out for years, who have already paid Unity the price that was agreed upon back then for the work done in Unity to develop those games, and who might not even be using Unity anymore, but somehow they suddenly owe Unity money for no new service or work on Unity part ? How would you ever choose to work with them when you know that at any moment they might know on your door asking for money that was never agreed to be paid ? What if they suddenly wake up one day and decide that Unity isn't free for amateur creators anymore and so that somehow means that anyone who ever published anything in Unity owe them 1k ? That legally dubious (just like their current retroactive change is), but a lawsuit would cost you way more than that and most people can't afford the risk.
@knghtbrd Жыл бұрын
The reason why Unity used to have part of the ToS that you could use the ToS from the time the game was released and a git repo tracking the changes to make that easy was THEY DID THIS BEFORE! Changed the ToS after the fact to say "oh yeah you now owe us extra money!" And that measure was the insurance that they'd never do it again. There is nothing this company can offer anymore that would ever make me get within ten miles of their engine.
@marcar9marcar972 Жыл бұрын
What about a line in the TOS that locks in the rate and makes further changes not allowed?
@blunderingfool Жыл бұрын
@@marcar9marcar972They'll just replace it like last time?..
@grapefruit256-wu5ml Жыл бұрын
For me the biggest question is, when users in general will rather directly use and contribute to open source projects. At the end, what a user will contribute to an open source project will rather stay in his community. Fortunately, most open source apps today have already reached their (relative) usability peaks.
@madjunir Жыл бұрын
Godot user base. Donations just doubled in a week. I expect development as well. If Blender is to go by I think Godot has a bright future ahead.
@4.0.4 Жыл бұрын
@@madjunir It does feel like that. Some open source projects like Inkscape or Gimp would have little new features to offer if someone hadn't downloaded a new version in 10 years, while Blender and Godot are the complete oposite, stay out of the loop for one year and you have a ton to catch up on.
@NotSoCheezyYT Жыл бұрын
@@4.0.4Actually, Inkscape has matured quite a lot recently. They had a UI change a while back and they're adding features all the time. IMO it's better than anything commercially available and I use it for just about everything now other than photo editing.
@jordanlis85 Жыл бұрын
@@madjunir omg I just saw that it doubled, yes ! That's amazing ! Best marketing ever of unity for Godot :) It was so difficult to get to the 25k/ a month, but now it's almost 50k/month ! That's incredible !
@paulie-g Жыл бұрын
@@4.0.4Not every piece of software needs 'new features'. I use a window manager that hasn't had a new feature in over 10 years and a panel (taskbar for you) that hasn't had a commit in 12. Both do exactly what I want and I need nothing else. Can you honestly say that Word 2019 is better than Word 2006? No, it's more bloated and they've changed the UI. Some software is just 'done' at some point. GIMP has significant new features btw, you just don't know about them.
@cgfrog5 Жыл бұрын
I completely agree, it would be really great if they could restore the Plus subscription plan.
@gravekeepersven82 Жыл бұрын
John Riccetto : NO YOU WILL PAY WHAT I SAY YOU WILL RIGHT NOW!
@xerothereaper4158 Жыл бұрын
@@gravekeepersven82 you forgot to add, you have to pay for each word you speak or write in Cause that mf dared to add micro for reloading a gun in battlefield 3
@KaliTakumi Жыл бұрын
Honestly nothing they do would be great when you can't fundamentally trust developing on their platform
@alt-q1y Жыл бұрын
@@KaliTakumi Yup, a long term project would just be dumb to start now, unfortunately.
@MisterNightfish Жыл бұрын
Very good point about the splash screen. I remember talking to some of my friends who thought unity games were always bad, so I pointed out a few good games from unity and they had no idea those were made with unity. Definitely more of a liability than an asset to be branded a unity game.
@looperx Жыл бұрын
The difference between the engines: You have to pay Unity to hide their logo of shame from your splash screen. You have to ask Epic to have the permission to use their logo on splash screen.
@EmptyNullified Жыл бұрын
And Godot you do whatever the fuck you want.
@blunderingfool Жыл бұрын
@@EmptyNullifiedI've been told Godot devs like to make their own version of the Godot robot.
@vonpotatostein Жыл бұрын
If I may recommend: The time you invest in doing again the unity specific missing features (like the particles) in your game when you port it to Godot will be actually WAY WAY cheaper than having the potential of Unity trying to egregiously seek ways to bankrupt you in the near or far future (they will try again, without a doubt, Unity will wait for this to be "forgotten").
@OrbitalCookie Жыл бұрын
Love big companies. When it's top-down orders, it's "vison". When it's fiasco, it's "WE could have done a lot of things a lot better".
@mlykke Жыл бұрын
Even the new version is flawed in so many ways, that we should all keep uprising against Unity until they do a full revert or a simple approach such as Unreal. The wording around a 4% limit for customers making above a million. But it doesn't mention anything about a limit being in place if you earn below a million - So could that still cause major issues with install-bombing on low revenue/high install games? We absolutely also need the plus tier back. Pushing the load screen customization to a tier that is 4 times as expensive is just bad. Especially for the small game developers(which are the majority of Unity users). I also don't trust that they will remove the install tracking spyware. I think they will keep it and compare to the numbers that people will report. Do not relent and accept a slightly shittier version!
@johnsmith99997 Жыл бұрын
They wont revert, they'll just close down. Losing 1 billion per year isnt sustainable.
@Merivio Жыл бұрын
Agreed. The burden of proof of the number of installs will be on us.
@GwydionV Жыл бұрын
Not entirely true. They could just stop acquiring new shit and focus on themselves. I mean... Unity could have an internal game development team and actually make games (like they were going to) and if they're good they'd bring in money! And guess what... they dont have to pay themselves the fees we have to pay them. But clearly the seemingly free answer is too complicated for the current management since they got rid of the team doing just that!
@wayamiownqwuj896z83ZMWAGVwfa Жыл бұрын
Sounds pretty good... but they are going to fuck it all up again one day.
@RobertStoll Жыл бұрын
The good news is that if you have a project in Unity, it's not a completely broken situation. However the damage has been done. Unless the entire C suite is fired and blacklisted from the industry, with the company be taken private by a community trust, it'll take a serious bout of Stockholm Syndrome to start a game in Unity. They've showed what they want to do. Anyone who wants that deal is certainly only doing themselves a disservice.
@youtubeuniversity3638 Жыл бұрын
Might I ask ye what a "community trust" is?
@wackypocket Жыл бұрын
@@youtubeuniversity3638 the community pools enough money together to buy (51%) controlling ownership of unity and take it private, that's never gonna happen but one can dream.
@lawrence9713 Жыл бұрын
most fuck up for me is, how do I get the game mechanic systems I bought in unity asset store into Unreal. I'm no programmer, so I am very reliant on these assets. All that art stuff is easy, I just import it in Unreal. The pipeline is a bit different, setting up the materials, animations and such, but after a week this will be just as easy as in Unity. It's just that I'm now sitting there with art and without game systems and mechanics, which I have for Unity since I bought them for a lot of money.
@Handepsilon Жыл бұрын
@@lawrence9713The options you can do in that situation then is to either look up for alternatives in Epic's store (some goes free at times) or Blueprint them up somehow. If you have soneone who knows programming, you might be able to ask for help too
@universallyepicnarwhal9102 Жыл бұрын
@@lawrence9713unreal has great visual scripting, try that out
@morganlean3412 Жыл бұрын
If Unity Expects a 4% cut, they should be providing source code to every developer. They are still a long way behind Unreal in a variety of features and Unreal provides source code.
@dixiedad Жыл бұрын
There is way more to this than most of us think, something else is going on. They knew people would freak about this new price change.
@raptorcheesus Жыл бұрын
inb4 comically evil tortellini ceo is an inside man of unreal
@zapoutix Жыл бұрын
i cannot understand why unity take so long time to give their final plan answer .. i started to use godot after the "announcement" just to see, but now I am using it for few days, and as you said started to look at the tool and how I can migrate my 6 months works on Unity to godot (coroutine, shader graph, assets import, animations, cinemachine, tooling,). I am at the point that I start to be comfortable with Godot, switch my mind from "of course after this mess I will go back to unity" to "Godot can be a serious alternative for the game I am currently making" i evaluated the migration to 1 month, for my project the big part will be cinemachine replacement.
@000Dragon50000 Жыл бұрын
The "4% for games making over 1 million" thing actually doesn't stop the pricing model changes from hurting indie devs who might just barely get 200,000 dollars in profit via FAR higher installs, where they could still hypothetically be charged more from unity than their actual revenue.
@samcolserra2425 Жыл бұрын
At that point you would have no reason to not upgrade to a next unity engine tier for a flat price, which would also increase your required annual revenue to 1 mil
@baboom-wof Жыл бұрын
@@samcolserra2425 or you can use godot and pay 0 total lol
@YonaSoundcloud Жыл бұрын
It's such a shame because i absolutely love unity and the C# environment, it's very unique and a great workspace, but like many users i feel like I have to move on and now focus on UE5 and godot
@MagicGonads Жыл бұрын
Godot has OK (merely OK, not great) C# support. But it's surely to improve with the extra migration and donations.
@anshulsingh8326 Жыл бұрын
I'm happy if they make some agreement saying any new policy won't be applied on current of previous unity versions. Also if it's 4% of revenue so now even after 20years People using that unity version has to pay only 4%.
@paranormalgamesstudios Жыл бұрын
Should have just gone with 4% from the beginning. Thats fine. The problem now is the runtime fee will be in place and then will be completely open to being changed to whatever they want in the future. We shall see.
@hinzster Жыл бұрын
"the company will have to [...] handle future communications more carefully" just means "we have to be more careful about getting caught doing this stuff". They're not sorry the community rebelled against their outrageous breach of contract, they're sorry they got caught.
@LegendaryFenrir Жыл бұрын
At the end of the day, there's things that money can't buy. Trust. But greed sure can make you lose money. Good on these devs for speaking out!
@deefdragon Жыл бұрын
side note regarding the ceos sales. at an estimated 50k sold so far, the ceo is basically selling at a rate of 2 million dollars per year, which is actually less than what I would expect their share compensation to be tbh. I suspect they are just increasing their effective "cash" salary as opposed to decreasing their hold of stock of the company. I do similar with the stock I get vested to me at my job. (tho obviously at a much different scale and time frame)
@Dredguno Жыл бұрын
Unity has been on a decline for years anyways, best to jump ship regardless. no retroactive changes are good because current unity games on the market wont be removed
@TegridyMadeGames Жыл бұрын
They should just charge every user a small amount for access to the application. A 10$/month fee wouldn't upset most dev and would be enough revenue for them to be sustainable.
@Invariel Жыл бұрын
It's important to remember that these leaked details are not an official announcement. Even if the announcement DOES come and the details match up 100%, the verbiage is "we may", "we are considering", etc.. Things can change at any time, and until there's an actually updated license, be wary.
@swetzel227 Жыл бұрын
The Unity splash screen thing is so true though. I know people immediately set their expectations low the moment they see the unity splash screen pop up, and probably even now more than ever.
@MrZtapp Жыл бұрын
Fully agree. Also without the Plus I will jump ASAP even if all other stuff is retracted.
@LostRelicGames Жыл бұрын
This one is pretty big deal for indies. I've seen some gamers mention they will downvote and uninstall games with the unity splash. And while it might be melodrama, small indie's cant take the risk, it only takes a few downvotes to ruin some launches.
@_Ganjatobi Жыл бұрын
The Plus is a biggie for me, and I actually designed my main intros to include the splash screen. Thought I'd show a bit of respect to the engine. But nope gone now.
@not_ever Жыл бұрын
@@LostRelicGames Punishing indie developers who may have invested too much time already into their game to port to another engine, is a special, kick someone in the nuts whilst they're down, kind of stupid,.
@andrewallbright Жыл бұрын
The alleged 4% revenue cap is interesting because it implies that the bean counters inside Unity were anticipating greater profits than that. The fact that it’s a part of a concession implies Unity was calculating taking an even bigger cut than unreal. It’s also crazy how Unity allegedly isn’t getting rid of the per install fee. Seems like it’s important to Unity’s monetization strategy to establish that precedent. If game devs accept the fee than later it can be tweaked up (or the alleged 4% revenue cap removed). It also sucks that Unity hasn’t released anything officially yet. It’s like they’re trying to wait until the outrage dies down.
@rahn45 Жыл бұрын
They told everyone what they wanted to do. They still want to do it. They will eventually do it. That was the only thing they were honest about.
@RobopYoutube Жыл бұрын
Most likely they would have thought about these changes in principle, but in order for the community to accept them they decided to put the previous changes, which were much more aggressive, the changes are like Christmas offers, first they raise the prices and then they lower them saying that it is a great discount, when in reality the price barely changed at all...
@LoneWolf6063 Жыл бұрын
Quick context, unreals 5% cut requires 1 million in a quarter. unity requires 1 million in a year
@Snakebloke Жыл бұрын
Oh really?? That's a big deal...
@syriuszb8611 Жыл бұрын
"...you will only owe royalties once the lifetime gross revenue from that product exceeds $1 million USD; in other words, the first $1 million will be royalty-exempt." I have no idea where you came up with the quarter. The quarter is how often you need to report it, not when it resets. With Unreal, it never resets. "Once you've begun collecting money for your product, you'll need to track gross revenue and pay a 5% royalty on that amount after $1 million USD in gross revenue is earned*. To report your earnings, complete and submit the royalty form on a quarterly basis. *Please make sure you submit your Release Form before you ship your product or begin collecting revenue, in order to be entitled to the $1 million USD gross revenue exemption."
@mikaelfinsrud9359 Жыл бұрын
Wrong.
@BillyViBritannia Жыл бұрын
I believe it's 10k per quarter and 1kk lifetime for unreal. Still ok but nowhere near as good as you described.
@toddmakesgames Жыл бұрын
How on earth is the developer supposed to "self report" number of installs? It's not possible! My game is set to release in November. I was going to pick up the plus version to remove the splash screen prior to launch and that's no longer an option. Not really sure which direction to take at this point. I have a lot of thinking to do.
@littlearvin1641 Жыл бұрын
I don't care what Unity does. Their actions made clear that you cannot rely upon them. If you can, switch to another engine.
@fryjoinn7251 Жыл бұрын
A software with a backdoor is dangerous to anyone.
@MikAlexander Жыл бұрын
They couldn't come out and just say it as it is because there would be a massive sell out from the investors immediately.
@Chartranos Жыл бұрын
I'm a professional, what I learned early in my career and what the Devs should learn from that whole scandal is never over specialize in only one thing. I work as a auto technician but I learned basics in trucks and equipment mechanic too. I have some knowledge in carpentry and construction and in plus I passed my CDL. Whatever life will throw at me I will never be at the mercy of someone else decisions. I don't say learn at 100% every game engines that exist but take a peek and learn the basics of different tools, so if something like that happens, you're not gonna be a t risk of loosing every thing and have to start again from zero.
@twofarg0ne763 Жыл бұрын
I wouldn't trust Unity any farther than I can throw their greedy CEO.
@kcorac Жыл бұрын
I have been finally learning to use Godot the last few days and it is incredible how quick it is to get used to it and also how fast it loads. It caught my attention that tiles creation is much easier and the same goes for UI elements. I haven't try the particle system though but seems to me you don't miss a lot from Unity, except maybe for 3D
@voxkine9385 Жыл бұрын
It’s great news! Now anyone who continues to use Unity has some real assurances that they won’t be financially ruined until at least the next time Unity decides to unilaterally and suddenly change the pricing structure and make it all retroactive!!!/s Doesn’t matter. I’m not a developer on any engine, but any developer that continues to use Unity in the future is an rube no matter what the new deal is. Unity showed they can and will change pricing, retroactively, to ruin your existence! The damage has been done, boot Unity.
@ZeoWorks Жыл бұрын
Thank you for giving a shout out regarding plus memberships, pro is simply too expensive for our needs. All we want is to remove the splashscreen.
@TheSpidermint Жыл бұрын
You could see this as an opportunity to massively refactor your code as you port it over to another engine. We all know that with long development cycles code can become less than optimal and old code can hamper development as much as anything going forward. I am not suggesting your code isn't good, but it is worth considering that refactoring as an integral part of optimizing your game and even setting up a second version codebase. Just my thoughts as someone who finds a good refactor, especially on longer projects can save you lots of pain and time in the long run. Your particle effects etc. really shouldn't be key factors in your decisions as these are absolutely not what fundamentally drives your game or shouldn't be (IMO). Every engine has them and the tedious work of generating the art assets is already done.
@LostRelicGames Жыл бұрын
Screen shotted and will reflect on this more. You are right, the code set carries a lotmof legacy baggage which could be escaped with a port. Much to think about
@mjl1966y Жыл бұрын
So I sent a letter to Unity telling them I was going to charge 30 cents for each time the Unity logo splash screen showed when a player started my game. Guess I should roll that back now.
@Alucard_Seven Жыл бұрын
I never really liked Godot (in the sense of my workflow). Mainly since I prefer 3D games over 2D. But now since they getting more funding and trying to improve there engine I might switch over to it. Though my current Project is in Unreal engine maybe my next one will be in Godot. edit: Just my opinion. Don't go the game engine wars on me. Just a tool to make some games.
@albertolameira5224 Жыл бұрын
what makes you think Godot is only for 2D? O.o
@LoneWolf6063 Жыл бұрын
@@albertolameira5224 3d rendering was kinda meh on godot
@blacxthornE Жыл бұрын
@@LoneWolf6063Godot 4 already has major improvements on 3d as well as 2d. With the funding they're going to get now, hopefully it'll be even better.
@Tearodis Жыл бұрын
@@LoneWolf6063 It's definitely true that if you're trying to go for an Unreal Engine level of lighting/rendering you are out of luck with Godot. But it is definitely possible to achieve really good 3D graphics in Godot. If you're going for a stylized look, there isn't even a difference.
@LoneWolf6063 Жыл бұрын
@@Tearodis Godot has better it's rendering now, a few years ago, general 3d wasn't great either, but yea now I do agree
@TackerTacker Жыл бұрын
0:54 [...] installations counted toward reaching the threshold won't be retroactive, ... That's such a sneaky wording, makes you think they say it no longer applies retroactively to games made with Unity before the change, but that's not what this actually says, it still means that games made with Unity before this change will have to pay, just that the lifetime installs won't count retroactively for these old Unity games.
@chrismc3744 Жыл бұрын
Very informative. I think the trust in Unity has been absolutely squashed. Who could possibly think that they won't try this shit again in the future (this would have been a better play if they had waited for some major releases next year, so they at least had those suckers on the hook for the rest of 2024). I think the tire analogy would be more like if you went to buy new tires, but they sell you the tires for the list rate; Then charge an extra fee based on how many miles/km the old tires had on them.
@hacker_man_sam5157 Жыл бұрын
Thanks for sharing the articale clear and up front in the beginning of the video
@iplayoldschoolrunescape Жыл бұрын
I feel like no matter how you do it changing terms of service or price changes will always have a bad reaction but the way they did it was so slimy and sneaky that they lost all trust. Maybe if they said something in the lines of to improve you unity unfornutely we are going to have to change our prices in the next year or give a timeline for people to pivot. And people on the old contracts should be kept on that for their games that are already out but new games should be on the new one moving forward. But it doesnt matter cause from everyone it seems like they didnt listen to any feedback before releasing the changes so this was all on them, money hungry leeches.
@RebelliousX Жыл бұрын
The momentum is with Godot now. I would say jump ship, don't wait, the stigma is really bad with the sinking Unity ship.
@MarcV_IndieGameDev Жыл бұрын
4% decision is a hit on successful games, the 2-20cents per download approach feels like it was spreading the cost over everyone, which in turn really hurts lower/middle developers, and not really the successful developers. Unity opting for the 4%, they are really attacking their main money makers, big risk losing them over the smaller teams. But yeah, they should of been far more transparent and bouncing off the community for feedback.
@Qendajar Жыл бұрын
it will mostly be 1%. 4% is the cap which 1/10 games reach
@rmt3589 Жыл бұрын
2:55 REALLY!? What the actual hell? Where in sheol or outer darkness did you get a shread of information to lead to that wackjob conclusion!!! (Yelling at the CEO, not the KZbinr. KZbinr is doing great, and we love his content)
@georgidimitrov836 Жыл бұрын
They can never recover from this. New developers will avoid Unity like the plague. I'm sad for developers too deep into a project that they are unable to switch engines.
@marcar9marcar972 Жыл бұрын
They easily could. All they would have to do is lock in the rate and make changes not allowed. That being said they won’t do it.
@PobreIndieDev Жыл бұрын
How much was the price of the PLUS plan?, I use the personal version, but I never paid attention to that point... I would only be worried about it if I reached the 100k that the old rule required
@thunderbug8640 Жыл бұрын
To your point at 3:36 ish. This is a problem with a lot of companies. They always try and put one over on the consumer, and the consumer isn’t dumb, especially in this industry, and they will know if you are trying to shaft them and they won’t like it. Transparency and openness would be much more productive but either they think we are all dumb or they are all dumb.
@YoutubeDictatorship2024 Жыл бұрын
They are calling your bluff and for your own sake, I hope you guys aren’t bluffing.
@thunderbug8640 Жыл бұрын
@@KZbinDictatorship2024 I can only speak for myself but my game actually was supposed to release a week ago, I’ve delayed it while I wait for this situation to play out. I wouldn’t even have been impacted by the changes but the model they came out with was that bad.
@YoutubeDictatorship2024 Жыл бұрын
@@thunderbug8640 I commend your integrity to your morals and values.
@zaftnotameni Жыл бұрын
at this point any willingness to stay on board gotta be some serious sunken cost fallacy material... even if it is all walked back does anyone believe you won't be exactly at this spot again in a couple of years?
@erikm9768 Жыл бұрын
I really enjoy your videos, haha, the last part was hysterical. Payback is a bitch indeed, AppLovin earned some respect for that. I think the best we can do though is to instead of migrating right away, be very vigilant while writing new code and systems to the notion that these could one day be moved to another engine.
@Random_dud31 Жыл бұрын
I love how "fiduciary duty" is used as an excuse by a few idiots. If fiduciary duty really matters, then the executives would take a huge pay cut or not even get paid, since their earnings could use to off set their losses by a bit
@GingerNingerish Жыл бұрын
John Priccitiello
@Manabender Жыл бұрын
A revenue share would have been *fine* . That's what it should have been from the first place. That said, two things will have to happen before I consider using Unity again: -The subscription model cannot be compounded on the revenue share. I would be willing to pay either the revenue share *or* the subscription, whichever is greater, but no charging for both. -Unity's CEO must be replaced by someone who does not value the dollar over basic human decency. Otherwise, predatory business practices will just continue.
@B16B0SS Жыл бұрын
unity makes plenty of money, they have a management problem, too many hires, not enough efficiency in how they operate
@thespacecowboy420 Жыл бұрын
As a daytime python dev I only ever used C# for Unity and Godot is starting to look way more attractive.
@alaskacpu Жыл бұрын
I won’t use Unity until this CEO is fired. 😂 He screwed everything up 💞
@Rangeon Жыл бұрын
Who can fire the ceo?
@NastierNate Жыл бұрын
So many game devs are in small studios and are incredibly familiar with thin profit margins and the harsh realities of business ownership. There could not have been a group more sympathetic to an unsustainable business model needing a revision, but they decided to take the cartoon villain route over an honest conversation.
@elisavbizau9909 Жыл бұрын
Honestly, I feel they put out a horrible policy so ppl bash them and then they sell us something a bit better and we take it, which was their plan all along.
@Glutymax Жыл бұрын
The concerns you voiced with shovelware displaying the unity logo versus larger scale games hiding it, and how that affects the long term brand health were brought up in an interview with Johnny Rick by games journalist Laura Dale.
@shogun2215 Жыл бұрын
I hope people continue to abandon Unity, the only way to hurt them is to hurt their bottom line.
@StealthyShiroeanGames Жыл бұрын
Over the past few days I had been thinking about how it would be good to learn Godot on the side. But after watching a few "getting started" videos and Oliver's stuff (been a fan of his channel for a while since you posted that video way back of him testing out Blood and Mead), I think I'm ready to just cast off the Unity shackles and dive into the deep end with Godot. Hit the books hard, as they say, and try to learn the foundations and, hopefully, I enjoy it enough to start working in Godot and leave Unity behind. Having not made a commercial game myself or being in the middle of a huge project, I feel that this is the best time as ever to switch engines even though I am lamenting the last couple years I devoted to learning Unity and coding in general. I'm hoping that time won't have been wasted and will help me understand some of the things about Godot faster than if I would have just started learning game dev from nothing. I think the leaked revenue policy seems like a better step but I still feel that Unity really damaged the branding. Possibly beyond repair. Or, if anything, it will take a long time for them to build up trust again. I had been wanting to learn Godot for a while now so this was just the catalyst I needed to get me going with it. I do hope that Unity recovers with a policy that is acceptable for everyone but if not or if they screw things up again in the future then hopefully I'll be using a different engine by then anyway.
@SuPeRNinJaRed Жыл бұрын
5:33 Very true an engine logo should be something to show proudly, which is why I never hide the RPGMAKER MV splash screen!
@agorilla7137 Жыл бұрын
I think the biggest issue that ultimately did the most damage was them coming out with the initial decision that it would retroactively count downloads for games published prior to when the policy was put into place. It seeds the idea that they're not opposed to the idea of changes affecting prior games which sours it in a lot of peoples minds. There's not really a good way to walk back from that.
@k-6353 Жыл бұрын
Hello, sorry if this isnt appropriate at this current moment, but does anybody know how to prevent camera from rendering postprocessing of the World Space UI without creating a separate camera? My fps gets cut in half on mobile when a separate camera is created for non postprocessing layers.
@anon746912 Жыл бұрын
3:50 let's be honest here, there's no way "we" (all game developers) would have told Unity how we're going to pay them more. There could have and should have been an open forum about it before announcing it, sure. But no company is going to increase its costs intentionally. The runtime install counter should have been cancelled the moment the insiders raised issues about it before it became public, much like it would have been raised if there was an open forum discussion before making the decision. No matter what the price increase is, it's going to affect developers, and some much more than others.
@SandroWalach Жыл бұрын
What you said on the logo hit me hard. I never thought about it in that way and holy moly are you corret!
@adrianmakes Жыл бұрын
Not sure if this has been posted already, but Thomas Brush did a poll of his community asking what engine they’re planning on using in 2024, and only 22% said Unity. Not only is this low by Unity’s normal use base, he acknowledged up until now most of his audience use/d Unity. While this is just a poll and no one knows what next year will bring, and these numbers are just hypotheticals right now, I think it says a lot about the situation and peoples trust.
@regiliok Жыл бұрын
i kinda suspect them knowing the number of downloads becouse of the spyware/wallware that is iron source that they put in their products it seems connected
@ledevin34 Жыл бұрын
classic negotation at play here. They propose something unacceptable.,then propose something acceptable, but still worse than what it is now. And... "Well it's fine we have dodged the worst case scénario." But no they are actually negotiating with their user (develloper) and the users need to stand their ground. Because I repeat myself but it is a negotiation. About the price of the service.
@angelechavarria8170 Жыл бұрын
just a personal comment here, I think you use your Levator labii superioriss too much when you speak, it feels menacing when looking at you talk, but I hope it is not intentional 😅
@thomasbrush Жыл бұрын
Thanks for the update bud
@joet7136 Жыл бұрын
What's to stop them from making a similarly predatory retroactive change in the future?
@bovineox1111 Жыл бұрын
So.... developers now have to track installs... ??? I mean great that developers are providing the data but if it's on installs still?
@666madull666 Жыл бұрын
How will you be able to self report installs? thats not possible since developers doesnt have that info, that is the point!
@sicga4925 Жыл бұрын
FYI Phaser took over from flash with some people, I don't know how Godot particles work buit there is a particle effects editor called TimelineFX that has been around for years and outputs spritesheets or frames, has a lot of builtin effects but is pretty easy to use for an artist to make their own. It works on my windows 10 machine and isn't tied to a particular engine.
@doghous3 Жыл бұрын
That's one thing that really got my goat, was removing the Plus sub - I'm sure they are well aware we only sub'd that to remove the splash (and previously to have dark mode). Going from 36 freedom dollars to 130+ ... dah fook.
@andersmartensson8659 Жыл бұрын
Regarding Splash screen, I had the plus version just to remove it, but I'm quite fine with having to show it somehow, but I want my logo/promotion to be first.
@Cias_artist Жыл бұрын
If your still on this engine next time they pull another one of these off, its on you (dont mean this personally ofc). Past behavior is the best predictor of future behavior. Change isnt easy, hell might even not be possible for a lot of projects, but going forward its the developers responsability to make the changes that will benefit them.
@mb-andthenwhat Жыл бұрын
The Plus tier would also be a perfect place to remove the always-online nonsense they’re forcing the free editor into in November. I’d like to be able to open the editor without being connected to the internet at that moment. No issue with the ‘have to be connected at least once every three days requirement though)