I love the F-104 to death I even made a squadron nametag for it but 13.0 is RETARDED, I pray this thing goes down a br in the future, even 12.0 in the F-104 would be a struggle
@runakovacs47597 минут бұрын
I play prop tier sim and occasional korean/early vietnam, so my exprience is not personal. However, looking at videos from Squishface and other top tier sim content creators, the spotting system itself is not a solution. Top tier air sim is also a mess.
@springfield1979 минут бұрын
Well that’s good and dandy for PC users but I still can’t play anything with a damn ballistic computer since they added the stupid fucking auto aiming 8 months ago for new and arcade players who can’t seem to aim worth a damn. So now (a person who is able to manually aim sufficiently suffers) when I play, the Ballistic computer turns on when facing a Jet lower altitude. And the thing is, it’s not aiming at the jet, it’s aiming at where the bullets will land on the ground. I want to be able to manually aim again, use my own skills. I can’t even turn it off because it’s constantly fucking on. It’s not the radar, because I keep radar off, it’s not the computer being on. (I play PlayStation) when pressing L2 to Help aim and Zoom, any enemies low to the ground, using L2 to track to help get the nose in the right direction, when the enemy is low to the ground. The computer turns on and WONT TURN OFF… 8 fucking months I haven’t been able to play anything past the F-86F-40 because anything past that has the auto computer turning on. Games BS hasn’t been fixed at all for me. I like to manually aim, not have a fucking Ballistic computer tell me how to aim.
@everby999812 минут бұрын
I feel like if there were games like 3v3, there wouldn't be any uptiers or downtiers since there are so little players in the lobby and you could simply play against all the same BR planes
@LordTomi201113 минут бұрын
It's always interesting to see someone with a similar mindset come to a somewhat different conclusion. While generally I consider smaller match sizes a bandaid fix to a symptom and not a solution for a core issue, for many of the same reasons you mentioned, I came to the conclusion that it's the outdated map design that's at the core of the problem. All of the objectives are in a small area in the middle of the map, so there's absolutely no reason for people to spread out. Most maps are just full of empty air that will maybe see 1 group of planes every 50 matches when someone's running away to the map border. Spreading the objectives out would spread ground attackers out, which would entice stock and/or less confident fighters to spread out and hunt for them, which would drastically reduce the chaos imo.
@Cythil22 минут бұрын
Well if we are being "realistic" then spotting someone would only share that info with others when you do call it out. Until you get a datalink system that can do this automatically. (So modern jets actually do this quite well. Being able to share all sorts of data with each other. Even transferring locks to other friendlies in the area.)
@graffgaming557925 минут бұрын
Or just slow down and use gear
@The_miku_enjoyer25 минут бұрын
Why dont u just use gear
@RedSoo74931 минут бұрын
idk why nobody talks abotu this but smaller matches: smaller rewards i'm not getting any 6 kills matches in a 6v6 battle that's for sure
@frulfluberg400536 минут бұрын
The QoL updates sure are nice but it all doesnt change the staleness of modes
@alt862048 минут бұрын
Air arcade is now kinda lame
@horusmorus558850 минут бұрын
Its crazy that we are still playing the same gamemode from 10 years ago, kill everyone or the ticket bleed race. They’re so much creative ideas and gamemodes you could do in this sandbox but we’re still doing whoever makes the biggest furball first wins
@hankstorm313555 минут бұрын
i think you are right mate. it would also fit more with the realistic mode like ground where there is no spotting
@travian82156 минут бұрын
Just add reasonably good AI. I remember playing ace combat infinity against AI, and i think it was fun.
@GalaxyGamerITAСағат бұрын
another way to fix the spotting system is that if your ally spots an enemy, and you're within 5-10 km in range, it spots the enemy for you too.
@CatWerferСағат бұрын
mmm limited range ally spotting could work, though i think it would be best if its on the lower end of the range you listed
@sheinar4885Сағат бұрын
Air realistic EC - 4-5 spawns to choose from, big map diffrent spawns for attackers. Add some low ticket drain due to people getting shot down so battle wont be 40 mins. It was discussed so many times ago on forum. But the snail choose to ignore all of those suggestions, due to one simple reason - money. They know that air rb sucks and they profit out it, its much more profitable for them to make air rb bad so people will pay to skip most of the grind.😶
@CatWerferСағат бұрын
once again, the discussion inevitably returns the the core problem: snail bad
@guvyygvuhh298Сағат бұрын
Imagine playing a stock J11A against a spaded F15E in a 3v3 Or worse, 3 F15Es since both of them are (as of rn) the same br holy balls
@CatWerferСағат бұрын
holy balls indeed, as if spading planes with only SAHRS when fighting amraams wasn't already painful enough. now gaijin has a reason to make games 3v3, itll make stockgrinds actually unbearable, making people spend GE to spade modificaitons.
@TheOrdomalleus666Сағат бұрын
Yes. I very much support reworking the spotting from the ground up.
@planeloverpilot2Сағат бұрын
what if, gaijin made it so that 90% of the planes are of same type (like one team is 90% f16 and other is 90% mig29) and based off of that the map size depends (it sounds shitty ig)
@CatWerferСағат бұрын
i think those kinds of fights would be better suited for smaller lobbies. fighting the same kind of enemy 16 different times seems kinda painful ngl and itll really start to show which plane is stronger than the other
@sr_shoСағат бұрын
I think Gaijin should add some gamemodes, like 1v1 or 3v3 without any bases or other targets, and they could use big maps for bvr fights or small maps for dogfighting (at toptier)
@CatWerferСағат бұрын
that would indeed be nice
@ThatMausСағат бұрын
Nice video, might have to watch more because i wanna get to top tier air, and so getting some prior knowledge about whats happening is gonna be important, also i cant help but notice you are in GuPWT squadron, im in the sister squadron GuPSU
@CatWerferСағат бұрын
mmm i haven't done very much tutorial-related content, might get into that kind of stuff eventually, but there are a lot of resources for that already online so shouldn't be too much trouble. Yeah im in GuPWT, a friend invited me to join and i've been lurkin ever since
@daber6948Сағат бұрын
If Fox-3's are launched at you, your RWR gives you more than enough information to survive that missile
@CatWerferСағат бұрын
when they come at you one by one from a distance its fine. when they come all at once from different directions, not so much. I say as much in the video
@HMSNeptun2 сағат бұрын
I disagree about the larger battle size part. 1. Larger battles are just a band aid solution, you still suffer when you are gimped or your plane is stock. Utilising terrain is statistically easier if you are going up against less opponents. Force gaijin to add flare/chaff as standard and reduce module RP across the board is just a much better solution. 2. Although smaller battle sizes means that individual impact on the battle is higher, the impact one needs to make to change the outcome of the entire battle is also less: 8 kills in an 8v8 game guarantees you the game, but 8 kills in a 16v16 game where you die half way through can still lose you the game if half of your team are base bombers. In your hypothetical 3v3 scenario, even if you are stuck in a 1v3, you still have the impact to downright kill all 3 opponents by virtue of the number of missiles top tier aircraft is carrying. A 1v3 is winnable, a 1v16 not very much. 2.1 larger team sizes do NOT help the balance of the match; early differences can easily snowball into a one-sided game either way(it happens on most top tier matches, even back in the day) 3. Smaller team sizes also encourages longer gameplay, where you can use more missiles on the same opponent and have much more strategy (e.g.going all in in a salvo of ER/ET/77, or play the long game, focus on notching and conserving missiles, and land a decisive blow later), whereas it is impossible currently with 16v16, where you are forced to shoot at multiple enemies each encounter.
@CatWerfer2 сағат бұрын
good points you bring up, i agree with a lot of them. one way or another i think a spotting system overhaul is probably necessary, whether we get smaller matches or not. Gaijin seems to be hesitant to implement smaller matches (something something server costs) so i wanted to propose alternatives that could be easily implementable from their end.
@DidNotFish30 минут бұрын
1000% agree on the snowballing point.
@finnm.25822 сағат бұрын
The main problem that War Thunder has is that level 1 players can use their Credit Card and can Cash into toptier immidiately.
@CatWerfer2 сағат бұрын
i mean... more free kills for me?
@finnm.25822 сағат бұрын
@@CatWerfer I agree, but have you ever witnessed an entire team of premium aircraft and nobody was above level 30? That happens to me a lot recently. I would call myself an above average player, at least in Air RB but I cannot carry an entire game by myself if my entire team decides to go zombing and in some cases even kill each other because someone „stole“ their base.
@CatWerfer2 сағат бұрын
yeah, especially after sale season. generally i try to avoid the brackets where premiums are most prevalent when that's the case
@Antiork2 сағат бұрын
my solution to this is to play ground RB. and thats easy for me, because im a groudn RB player already. hooray for me :)
@CatWerfer2 сағат бұрын
ground rb dogfights are pretty fun. I just have a harder time playing it casually since you need to actively look for things with your eyes and ears. in air rb with markers everything is mostly spotted around you so its mostly a decision making game
@AkiUwUx32 сағат бұрын
bla bla gaijin sayin no top tier premium bla bla gaijin when shown the American dollar and average us income
@CatWerfer2 сағат бұрын
snail bad snail bad
@InstinqtTox2 сағат бұрын
This isnt toptier :D
@CatWerfer2 сағат бұрын
im just counting anything that faces AHRs as "top tier" since they effectively have to deal with the same meta. im sorry if that caused any confusion
@BlackWolf99882 сағат бұрын
Personally im not a fan of the bug. It made good planes even better and bad planes even worse. The game became too radar depended something stuff like sim already suffers. Lets take the F4-S as an example, it destroyed anything easily in a down tier but struggled even more in an full uptier against PD radars. Even at top tier planes like the already struggling su27sm played even worse due to their worse radar. Unless the readjust every plane with a radar in BR i dont see it becoming a thing.
@CatWerfer2 сағат бұрын
I mean i think the example i gave is a good counterpoint though: you're on the deck because you can't engage enemies at high altitude. you run into another enemy and have to fight them because they see you. because they see you, an enemy f15 at 10km altitude also sees you and lobs a missile at you without you knowing. With the bug it would make it a lot harder for the f15 to target you specifically. It would then make shorter range engagements a bit more favored over loitering at high altitude waiting for enemies to be spotted, where the su27 and other planes with shorter range AHRs can be more effective. This is my opinion, its fair for you to have your own.
@Alpakinator2 сағат бұрын
The spotting solutions you propose would even be easy to implement by Gaijin. Already in Mission Editor CDK you can choose a setting that limits you to only see people you spotted. In advanced settings you can extend spotting range to 10km too. Gaijin could easily extend this option more to 15km and then use it. Also Undertale Yellow sourdtrack rocks!
@CatWerfer2 сағат бұрын
would be pretty cool to see how it would go if they were to test it. maybe someday...
@dfnxINC2 сағат бұрын
I think that there should be an easy way to warn people about planes behind them as you would be able to do in real life. Make it give a little SL just like spotting so that people use it. I don't think it would be unbalanced, as they can pretty much to the same thing irl.
@CatWerfer2 сағат бұрын
oh boy do i wish gaijin actually promoted teamwork ingame
@JSDFEnthusiast2 сағат бұрын
I would love a 6v6 game mode so I can pick that option if I'm feeling it one day. The option to spend more time in 1v1's then switch back to the furball gamemode that supports the majority of players when I want to grind. But alas like you said Gaijin employees hate to work more than 5 minutes a day.
@CatWerfer2 сағат бұрын
more options = more work = impossible :(
@Damian-03x32 сағат бұрын
I don't even play that hellhole of a gamemode (AAB my beloved), but even I felt like reducing the number of players per battle was a stupid idea every time I saw people suggesting it.
@CatWerfer2 сағат бұрын
I think it comes from a good place but i feel like its a very surface-level solution that doesn't really think about the ramifications
@Damian-03x32 сағат бұрын
@@CatWerfer Yeah. Another thing is that this would make using boosters an even worse idea in ARB, since you'll do less per battle.
@RVize2 сағат бұрын
me in my a10 premium that gets uptier and slapped cause we only got 2 ata
@CatWerfer2 сағат бұрын
i mean the a10a is still a pretty solid dogfighter, it just has trouble when dealing with multiple enemies at once (like every other plane). I still take out my a10a late once in a while and its still a lot of fun to play
@diexto132 сағат бұрын
Q: do u agree with 12.0 br of the F104 S ASA ? I don't think this F104 deserves to be a 0.7 br lower than the su27, or f14's or any other shit I love the F104 S ASA but it just pain sometimes. I think we need more decompression. And also the f104 S ASA needs its radar jammer. Ikd how effective it was i real life but i think it will help it if it stays at 12.0
@CatWerfer2 сағат бұрын
i think it should probably go down to 11.7 at least. though i dont know how radar jammers would work or be implemented, so if it gets it maybe it would be 12.0 material, i dont really know
@diexto132 сағат бұрын
@CatWerfer I also think it should be 11.7 for now I don't know much about radar jammers for now I wanted to read a 400 page pdf on how they work but gave up So ima pull info out of my ass... So all I know is they take incoming radar signals from enemy radar and coppy it, and send it back in many difrent frequencies and difrent times confused enemy radar because it can't figure out the range and heading of the target. Basically multiple fake radar targets.
@CatWerfer2 сағат бұрын
hmmm so like multipathing but on your plane... i wonder if there's any counterplay to that
@diexto132 сағат бұрын
Please correct me if I'm wrong how radar jammers work
@CatWerfer2 сағат бұрын
lol i have no idea either so i guess someone else better come around and let us know
@zglu49192 сағат бұрын
Give Phoenix it’s real performance!
@CatWerfer2 сағат бұрын
would that make it better or worse?
@zglu49192 сағат бұрын
@ of course it would perform better.
@CatWerfer2 сағат бұрын
mmm and move the f14s up?
@zglu49192 сағат бұрын
@@CatWerfer why not? It should get real aim-54 performance, and aim-9m. NEXT should be f-14d with optional amraams and 9x but for the balance and current meta it maybe should be delayed.
@CatWerfer2 сағат бұрын
sure i guess, as long as they adjust it accordingly
@goldfishPACIFIER2 сағат бұрын
i agree with your solution, however i completely disagree with your statement of disregarding realism. I mean come on its a game based on factual / historically accurate vehicles and gaijin should only rely on the br system to "balance" these vehicles and not free willy-ing the flight models of these aircraft to their liking. i agree with the awacs/ ground radar systems addition however, I do think this needs to be added in air rb EC maps not on the small maps.
@CatWerfer2 сағат бұрын
I personally don't care too much about realism that much because to me its just a game, but I know that people do, which is why i specifically chose to disregard the solution that would artificially gimp the missile's performance. Nothing in my assessment was based off of disregarding realism; in fact I specifically chose solutions that would maintain what realism exists currently ingame.
@ju00v2 сағат бұрын
also unrelated but do you think 7.7-9.3 france is good? im trying to grind for the ouragan rn (im still at props)
@CatWerfer2 сағат бұрын
Ouragan is mid but it can do the job. MD452 Mystere IIs are mid but okay. Vautour IIN is a gimmick plane that flies like a boat but is decently fast and gets funny but inconsistent missiles. F84G is a very solid boom and zoomer that's fast and gets an airspawn. Meteor F Mk8 is a fun turnfighter. MD 454 and Supermystere turn well for half a turn but have terrible energy retention and not enough thrust so i would avoid them if you can. F86K is a bit bricky and not that fun Alpha Jet I haven't played enough of to really know F84F has terrible energy retention and turn poorly, wouldn't recommend. F100 has great guns, decent missiles, decent lowspeed turn, but subpar energy retention, alot of high speed lockup, and no flares. Fun but you gotta know when to turnfight and when to disengage. Vautour IIA/B are just bomber boats, kinda overtiered and not very fun. Etendard IVM is one of my fav 9.0s, good speed, turn, energy retention, i did a review of it a while ago. Hunter F6 turns well and great energy retention but doesnt have flares. overall a mixed bag, nothing all that exceptional. Just avoid the MD454 and supermysteres.
@ju00v2 сағат бұрын
@@CatWerfer thanks, im still trying to get to the early jets before the end of the year (currently still grinding the last 3 rank IV french props with the vb 10)
@CatWerfer2 сағат бұрын
yeah i like the vb10, its pretty fun. Seafire, F8F1B, AD4, and F4U7 are all also pretty decent
@ju00v3 сағат бұрын
peak music choice (undertale yellow my beloved)
@CatWerfer3 сағат бұрын
i never have the heart (or patience) to do the genocide routes but the music goes so hardddddd
@artemefimov8215Сағат бұрын
@@CatWerfer((determination))
@CoolLink-Zelda3 сағат бұрын
Great video with good suggestions. Also W soundtrack. I think they should somehow limit the amount of missiles in the air as i really see it sometimes that i get swarmed by like 5 missiles from every angle.
@CatWerfer3 сағат бұрын
maybe, though i think people might complain because they wanna bring the "historically accurate" loadouts
@MelonDev043 сағат бұрын
I don't think it is the spotting, ironically I think it is more map design and size. While sure in props it doesn't seem so bad on a lot of maps except Mozdok where the time till engagement is almost as low as Top tier, creating a chaotic match (which can be fun considering the fact it only shows up in the MM like once a week it feels) As the weapons in game are far to long range, not allowing for positioning, and creating these missile jousts that cause the game to end so quickly before it begins. There needs to be a medium between EC maps and regular maps in top tier, As of right now the current time till engagement is about 3 or 4 minutes.
@CatWerfer3 сағат бұрын
Well even in EC maps, the problem is that everyone just plays in the middle anyways unless they're basebombing. One guy gets spotted in the middle so the whole team converges into the middle and the furball happens, just the same as it would on the more linear non-EC map. Changing the spotting system would make it so that that first guy that gets spotted doesn't immedately get dogpiled on since they're only seen by the one guy who found him
@hungryhedgehog42013 сағат бұрын
Both sides should have awacs and bases should be radar sites. If a radar site of early warning plane picks something up the entire team knows. This actually means high alt interceptor have a job now and base bombing directly helps the team. There is also more incentive to defend stuff other than getting a kill. Long range radar is essential in air to air combat and should be on maps as early as 6.7
@CatWerfer3 сағат бұрын
heck yeah, it would also be really cool just from a having fun missions perspective
@gertaro9 минут бұрын
I feel like jets that have glide bombs will have a big advantage
@mattcooper65913 сағат бұрын
Larger maps with multiple spawns would help inferior aircraft survive longer in top tier matches. It allows for tactics to be used which is something gaijin hates. Gaijin wants the fur ball. Players want skill and tactics. That’s why players want smaller player counts in matches to help allow people to use tactics more. You’re actually more likely to survive longer in smaller matches compared to 16v16 even in an inferior aircraft survive
@CatWerfer3 сағат бұрын
i wonder if a spawn point system like ground RB could work...
@mattcooper65913 сағат бұрын
@ you would lower the RP gain with that system. Thats why it takes longer to grind ground vehicles compared to air for RB because you get multiple deaths in ground compared to just 1 in air. What truly needs to happen is a more substantial BR decompression, larger maps with multiple spawn points for larger populated matches. The map designs are terrible in WarThunder as none of them are designed towards top tier. There also needs to be more objectives that are spread out than just a consolidated ground targets and bases. The fur ball idea is great for lower tier.
@CatWerfer2 сағат бұрын
i like the idea of spreading out objectives so that people actually spread out instead of mothballing into the middle. though there'd have to be a reason for pure air to air fighters to want to go to one place over another...
@yellow21083 сағат бұрын
I quit playing War Thunder when guided air-to-air missiles were first released. Now I've come back to the game, I'm grinding to reach top tier but I'm scared for my life... Top tier gameplay looks batshit insane
@CatWerfer3 сағат бұрын
a lot's been added since you've been gone, and now isn't a terrible time to get into higher tier gameplay since they added stock flares and missile loadouts. stock grinds still suck but a bit less than they used to. as always learning new metas can be rough at first but it can become fun once you learn how things work. good luck :)
@banger_land3 сағат бұрын
At least ARH can actually be chaffed unlike SARH, so unironically BR before top is way more hellish.
@CatWerfer2 сағат бұрын
ehh i've pretty consistently notched and chaffed SAHRs, you can see me do it in the video too
@BlackWolf99882 сағат бұрын
Its actually pretty fun. Its very different to lower BRs so a lot of people just dont wanna relearn the game but once you actually invest some time into learning high tier it becomes pretty fun. The main difference in high tier is that positioning matters far more than in lower tiers which people struggle with. I have seen way to many people at top tier that just fly to low and straight at an enemy dying in the first few min of a match.
@sukhoifanboi3 сағат бұрын
embrace the chaoss, play arcade.
@CatWerfer3 сағат бұрын
maybe i should lol, though ive heard they're dominated by smurfing squadrons
@sahermaged15793 сағат бұрын
Also because 7:41 russian bias
@CatWerfer3 сағат бұрын
i mean at top tier russia is very much an underdog... the su27sm is a boat, the r77s are relatively short range and you only get 2-target datalink so you can't really spamraam off like the F-15 or J10. you could argue that the su27 is one of the better 13.0 planes but I don't think russia overall performs all that exceptionally compared to other nations
@jackgamer63073 сағат бұрын
*Gets 10 kills and 2 nukes* "Yea this tanks suck don't play it guys"
@CatWerfer3 сағат бұрын
simply a rat issue lol
@jackgamer63073 сағат бұрын
My god.. just press G before landing, then hol throttle down. You loose 10 seconds tops, in exchange for not exploding. I hate belly landers. I don't understand why.
@CatWerfer3 сағат бұрын
well it worked last update so im just explaining to people that it no longer works
@OllieRy3213 сағат бұрын
The concept of personal spotting could truly be a great addition for top tier or for all brs, though I would propose a tweak for it to retain some of the teamwork. If you are close enough to your allies (<6 km) the enemies that said ally spots could appear for you as well and when you are further away than 6 km form any ally, you only see the enemies spotted by yourself.
@CatWerfer3 сағат бұрын
ooo i like this one! we wouldn't know how it'd play out until we try it but that definitely sounds like it could work, though it could just end up promoting clustering and travelling as a swarm. but i think it could work too maybe