This is literally the perfect tutorial. Slow but concise
@philipsibley39254 күн бұрын
I've been looking for a tuuorial to explain the hi-poly to low-poly technique with normal and bump map baking. This was excellent.
@bmoregta4 күн бұрын
hey man great video any way you can make from scratch the texture you had at the beginning of the video at 0:50 seconds in I need something like that thanks if you can cool if you can't no biggie again thanks.
@SdsMMD-rj2uo5 күн бұрын
Thanks for help
@Shio0867 күн бұрын
Thank you, was very helpful to me!
@xaldoninax7 күн бұрын
great tutorial, thank you!
@Techweaver13 күн бұрын
Very nice, thank you! I just have a question: do you think there is a way to create another hidden object that follows the shape of the mouth to use it as a Boolean modifier for the face? I mean, in my case I have a very narrow and curved face, and I can't apply such a mouth because of the lack of a “hole”. I could create a hole in my character's face, but then it would not follow the shape of the mouth in motion
@parsec3d24 күн бұрын
If you sculpt on a hi res version with dynamic topology on and using just snake hook and simplify you can fill holes in no time.
@catanimashoons27 күн бұрын
YAY one dat doesn’t just put them in a model :D
@ghofrangmk857Ай бұрын
diamond minutes ... really thanks a lot
@keyableАй бұрын
Pls make a video how to fix roof after photogrammetry export? My roof is very wavey and I want to FLAT it out. thnx
@ineshilzАй бұрын
I really like this asset thank you for making it so accessible :) It's super cute! I'm trying to export it into another software that doesn't support geometry nodes, so i am trying now for two days to transfer it with a mix of blend shapes and bones but it doesn't really work 😅 so i was hoping you have a tip or another asset that only uses bones? That would be super helpful for many more cases i'm sure 🙏 Happy to pay more for this also :) Thanks!
@boredfive3001Ай бұрын
Why do you all always instant meshes but never post a link to it?
@SplatterShapeАй бұрын
the “join” button is dark grey and it won’t let me press it, what do I do?
@remakemenickАй бұрын
Hey, i really like your video. i just try to do it by my self, but i cant find "domain size" in blender geometry nodes. have it a other name yet? (sorry if my english is bad, im from germany and my english skill is not the best)
@JohnathanGGАй бұрын
Thanks!
@АндрейЗнак-и1б2 ай бұрын
Thank you very much. Good job!
@MegamiSan2 ай бұрын
TYSM!!!
@robbiegrant49772 ай бұрын
Hello... Where can I find the rest of the series? Thanks
@ceriethewitchchick2 ай бұрын
finally one that actually helps 🥲
@Edge_Walker2 ай бұрын
Thank youuuuu. Couldnt find it anywhere else ♥️
@thatviewer-41422 ай бұрын
As of Blender 4, I'm pretty sure EEVEE supports material displacement.
@subhkesharwani103510 күн бұрын
No brother it doesn’t
@thatviewer-414210 күн бұрын
@@subhkesharwani1035 Sorry, I meant Blender 4.2.
@virtualkookie4622 ай бұрын
I have one model and cannot put different colors on it and how do freeform color
@ahmedouardani23702 ай бұрын
Great video !
@magr902 ай бұрын
With the instructor's voice, I felt like I was talking to the gnome who sells the potions in a video game. Thanks for the tutorial!
@horusight2 ай бұрын
thanks bro
@TheShark19822 ай бұрын
Fantastic tutorial! I think the control is great, and can see the benefits of using this method rather than deforming geometry in the face. I have a question though. I'm trying to implement this with making a boolean mouth cavity and can work it out. I've tried this method, and also been able to make a similar model to create these lips on the open edge of an actual mesh cavity. The issues i seel to be running into is that I dont seem to be able to boolean a curve into another mesh, and my mesh version doesnt work great due to the open end, and with an additional mesh cage causing clipping within the boolean cavity. I hope that makes sense. Any thoughts?
@gamedevinspire2 ай бұрын
just bought it today , is there any advise on how to export this shape alongside with animations as alembic in ue5?when i try bunch of cubes will be exported only
@rafaelyahu3 ай бұрын
Your tutorial is amazing, thanks!!!!!!!
@gamedevinspire3 ай бұрын
very very useful video mate , keep hem coming!
@fighterming3 ай бұрын
Definitely worth much more subscription
@JJ-vp3bd3 ай бұрын
Does this translate into 3d printing
@cukiris_4 ай бұрын
Thank you so much! BTW, amazing job with this model!
@shezli57154 ай бұрын
Great tutorial. Thanks for sharing
@blenderbones4 ай бұрын
Thanks for watching!
@jcobreti4 ай бұрын
Try with mix shader
@blenderbones4 ай бұрын
Can be done after principled bsdf 😀. It would be interesting to see which performs better.
@Sweetcherryonpaws4 ай бұрын
I merged my objects but now they look weird
@DhiyaGraphic4 ай бұрын
Thanks man❤❤❤❤❤
@bagadavid94774 ай бұрын
Actually this is sth I need. Thank you soo much
@sinonimos17904 ай бұрын
muchisimas gracias grande.
@neillpretorius4 ай бұрын
how do you you parent this rig to the characters body rig?
@Wazgrel4 ай бұрын
Fantastic tutorial man!! Thank you!
@IdhamHariztChaniago4 ай бұрын
thanks
@SingeJittery4 ай бұрын
why does bro sound like the our planet narrator. Actually a W video tho
@kosmoso77254 ай бұрын
Thank you, I always use your tutorial when I forget things. Also your voice kinda nice to listen.
@jeremytodd15 ай бұрын
This is probably the best tutorial on ANY topic that I've ever seen on youtube. Thank you!
@Ritte_YT5 ай бұрын
when i press Vector on the sample index there is a open at the side of the inside mouth. How do I fix it?
@christiannilsen28355 ай бұрын
Chat GPT recommended these tools that can auto repair lots of these. Anyone tried some of these yet? QuadRemesher, Blender Remesh Modifier, Adobe Substance 3D Sampler, Meshroom, Luma AI, NVIDIA Instant NeRF, Mesh Repair Add-on, FaceBuilder for Blender, RizomUV, Substance Painter
@Dylanh931865 ай бұрын
Subscribed. This is amazing to learn with and incredibly useful :)
@sousou1990walcot5 ай бұрын
hi, thank u form the tuto. I ordered the project from the website .. all good but the armature is not visibl !! celp plz :)