They Wanted Me to Keep This Bug!
5:55
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@ToneyCummings-q4i
@ToneyCummings-q4i 17 күн бұрын
Treutel Fort
@phoebequine2101
@phoebequine2101 19 күн бұрын
im at zone 9, still a long way to go
@ogeidnomar4601
@ogeidnomar4601 22 күн бұрын
Can't find your game on the Play Store
@amezing2853
@amezing2853 6 күн бұрын
😢😢😢😢😢😢
@leonardodelima8523
@leonardodelima8523 26 күн бұрын
When can we play the game ?
@IdealIdleIncremental
@IdealIdleIncremental 26 күн бұрын
I'm doing my best to finish it ASAP. I still have a few systems to complete before I'm ready to release it. Hopefully, it'll be ready in 3-4 months if everything goes as planned.
@timeforgamesYT
@timeforgamesYT Ай бұрын
I'm not a native English speaker either, so I can relate. I published videos, only to remove them days later because they didn't sound or feel right. I don't think our accent is an impediment (at least not to most people), it's our delivery that can be an issue. I can't speak for you, but my sense of humor and overall personality don't come across as well in English. That is why I have to read from a script, which can be done right, but for me oftentimes sounds stilted. But all of the above are things that can improve with consistency and being in front of a camera more often (advice I should definitely follow myself). You're doing ok in that regard, so I'm sure your videos will improve. Good luck!
@IdealIdleIncremental
@IdealIdleIncremental Ай бұрын
I can completely relate to the part about how your sense of humor and overall personality don’t come across as well in English. I often feel less intelligent and sophisticated in English than I do in my native language, but I hope this will improve with time and practice.
@LArchitecte2
@LArchitecte2 Ай бұрын
8500h, 16 100h, 7 500h .... damn you are crazy
@czechball6527
@czechball6527 Ай бұрын
tbh i'm more drawn to its sense of humor
@IdealIdleIncremental
@IdealIdleIncremental Ай бұрын
Yeah, humor is definitely one of its strong sides!
@amidalaprin4846
@amidalaprin4846 25 күн бұрын
Check out problem sleuth, homestuck might be 50/50 and it's insanely long but problem sleuth is incredibly close in humor and is hilarious. Even funnier when you realize the characters actions were determined via viewer polls between panels.
@我想猫餅性非公式ofcial
@我想猫餅性非公式ofcial Ай бұрын
This is just an opinion, but I think it will be more interesting if the level limit of HERO special and Hero multiplier is increased from 5 to 10. Some people have already purchased 13500 gold pans. I think that the challenge should be increased more and more.
@IdealIdleIncremental
@IdealIdleIncremental Ай бұрын
That's fair. I'll probably add more levels after the release, but for now, I'm focused on finishing the mobile version of the game and getting it published as soon as possible.
@maximilianomartinmassera9609
@maximilianomartinmassera9609 Ай бұрын
so you recomend learning unity for iddle games?, im 38 years old, never programed anything in my life,i would like to try to make something easy before i die,
@IdealIdleIncremental
@IdealIdleIncremental Ай бұрын
I like Unity the most because it has everything you need to create games of any kind and port them to almost any platform. However, the concept of idle games is quite simple, so you can use virtually any game engine to make them. If you have no prior experience, it doesn't really matter which one you choose. Unity is probably a good choice because it has a large community and the most extensive library of quality tutorials I've ever seen.
@SummerSky200
@SummerSky200 Ай бұрын
personally the accent isn't as important as the content but some accents I just can't listen to for long times
@nathanweissenburger9577
@nathanweissenburger9577 Ай бұрын
I play your game 7 year ago on pc thx ❤❤❤❤
@IdealIdleIncremental
@IdealIdleIncremental Ай бұрын
You are welcome! I hope you'll give it a try once it's out on mobile.
@nathanweissenburger9577
@nathanweissenburger9577 Ай бұрын
@@IdealIdleIncremental were i can play it ?
@IdealIdleIncremental
@IdealIdleIncremental Ай бұрын
@@nathanweissenburger9577 It's not released yet, but I hope to finish the Unity version and release it soon. Unfortunately, the Flash version that used to be playable on Kongregate is no longer functional.
@candyboober
@candyboober Ай бұрын
1. since deprecating Built-in render pipelines Im looking forward to see what's gonna happen with the state of the assets store. 2. I found 5 or more good tutorials for godot creating a game from scratch or using public assets, unity has only 1 3d platformer with the version 2022 or bunch of paid on udemy. 3. Look at the Road to Vostok, it's just matter of good assets. Unreal gives great lighting technology, unity6 will do as well, but not unity 5. 4. if you need to "learn" lang it's sad. in my case after python I just start writing. same I can say on c#, lang is invented only for windows by microsoft. 5. no support on consoles is 100% valid point, but solvable with caveats.
@Voltomess
@Voltomess 2 ай бұрын
Your game sucks on kongregate when you browse internet and go to different tab game automaticalyy goes to pause mode dude that is fucked up thanks but I'm not touching this garbage.
@luciusrex
@luciusrex 2 ай бұрын
DO NOT support Escape From Tarkov, it was made by russians and have have voiced their support for the russian invasion of Ukraine and the killings of 100s of 1000s of innocents in Ukraine! DO NOT SUPPORT RUSSIANS AND THEIR PRODUCTS!
@luqnotperfect
@luqnotperfect 2 ай бұрын
I havent tracked my hours but I set a limit time to complete my game (12 months), as I still dont have a game that I could live of and still working 40hs per week as game dev making idles too. In the process. I struggle the most with balancing the progress of the game and new things that I couldnt find a clear reference to start with, like a little invest-stock system that I didnt wanted to make so complicated.
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
I watched a couple of videos on your channel about your game Super Burger Clicker and wish you the very best luck with your endeavour.
@BartMamzer
@BartMamzer 2 ай бұрын
Awesome vid, super useful!
@zeddash
@zeddash 2 ай бұрын
Big fan of your channel, this past week I took part in a game jam; and it's the first game I've made. The jam's theme is "cycles" and I made an idle game that is based on orbits of planets, moons, and satellites - I added as many cycles as I could. I have a video playing through the game start to finish on my channel (it's called "Orbital Incremental"), about 40 minutes (I don't know if I can post links in the comments). You start off with Mercury, you upgrade that and earn enough for Venus, same to Earth. Once you unlock Earth you start to earn science for every Earth, moon, and satellite orbit. Moons and satellites are functionally identical (satellites orbit 25% faster) except moons are bought with money ("stardust") and are limited in number, and satellites are bought with science and have a wait time to build and launch. Every time a satellite (natural and artificial) orbits they earn science but also they earn the planet they orbit a permanent money multiplier bonus. While earning money you can "go supernova" destroying the solar system and earning black holes, each black hole provides a +5% bonus to money/stardust and science. I had a huge amount of fun making it, but I especially had fun figuring out the maths to make the prices perfect. Additionally it has music where layers get added as you buy more planets. I'm not a musician and only found out with a short time left that my game should have music and it's a little busy but I do like it especially how it get added to.
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
I think I found the video you mentioned. The game is absolutely amazing. Keep up a good work!
@我想猫餅性非公式ofcial
@我想猫餅性非公式ofcial 2 ай бұрын
I am a university student living in Japan. I have loved get a little gold since I was in elementary school, and it is a big part of what shaped my youth. I was able to accumulate unvigintillion gold. I still think about this game often. I am confident that I love this game the second most in the world. When will this game be available to the public on smartphones?
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
Wow! I'm actually really happy to hear that. I'm currently actively work on the game and hope that I'll finish it soon.
@tillantas1992
@tillantas1992 2 ай бұрын
Lol I just managed to land on 14min 40sec on my second try. I would also add to this conversation and say that to any idle game that wants to have longevity to its gameplay helps to have 2 things. First is kinda tricky but done really well is great and that is to have multiple paths to reach the goal, offer multiple "solutions" to the puzzle of getting 1,000,000,000,000,000,000,000 however many ducks. The 2nd thing is to avoid the trap of the ever increasing prestige catchup void. So many idle games have some sort of "level" mechanic or some sort of other progression the player must progress through to get back to the point where they had previously just prestiged from. Often times after a certain point is just to leave the game running for hours while you go do something else just so you can get back to playing the game proper, and this time period will only get longer the more you play the game. I have played many idle games and I havn't personally heard much discussion on this topic before so I quite like the video, good job 👍
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
Yeah, I totally agree. Especially with your second take. It's really hard to make yourself sit through all the slow early game stuff again if prestiging doesn't make it much faster/more enjoyable to play. And congrats with beating the record )
@skylark.kraken
@skylark.kraken 2 ай бұрын
You wanted honest feedback on your speaking: I am someone with phonological dyslexia (think standard reading dyslexia but for sounds) and I often have trouble understanding what someone is saying, no issues with you, you're super clear almost all words have correct pronunciation. I'm in the UK and I can't understand most of the British accents here, so doing better than a majority of Brits No be clear I'm not just being nice, your usage of English is fantastic (also it does make me a little uncomfortable when non-native speakers appologise even slightly for their English, everyone else's English is better than my hold on their language - I know Spanish and French but they always know English far far better than me)
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
Wow! Thank you for such a kind feedback. I'm super thrilled to hear it! I'll do my best to keep learning and developing my language skills. You've just made my day with this comment.
@skylark.kraken
@skylark.kraken 2 ай бұрын
A couple notes. Generators can scale as much as you like, you have `a*t` (`a` is base multiplier, and `t` is time) but you could have `t^a` or `a^t`; the game I'm working on is `a^log(t)`; it's just that the cost has to grow faster otherwise you never hit the wall. The rate is a balance between preferring upgrades and preferring time, for `a^t` (the most extreme) waiting just a little longer results in huge growth and so less importance is granted to upgrades, and in your example for the ducks it's `a*t` where waiting takes a long time and you need to upgrade upgrade upgrade. AdVenture Communist for instance scales their generators by `a*t` however generators generate other generators so if you buy a generator B that generates generator As and generator As generate points it would be `a*(a*t)`, and if there's generator C they will produce points as `a*(a*(a*t))`. The researches when they are upgraded double their effectiveness, 2x speed, 4x, 8x, 16x; the effects are combined so another researcher can also increase the speed by 2x, 4x, 8x, so an 8x and 16x can end up with 128x. It's just that everything is balanced around this and numbers are displayed logarithmically so while they are increasing exponentially their logarithmic growth slows down to a crawl. They can balance for this, and do it well. I've gone with `a^log(t)` (it's not arbitrary, it was something I wanted and the mechanics I want to use support it without me changing anything), it has an importance on upgrades as waiting gets slower and slower if balanced with exponential costs (the absolute currency keeps growing), you get the `a*t` benefits with the flair of `a^t` (people like big numbers). This also allows me to easily say "I expect a player will need to get to around a 40x multiplier, and I want the level (it's going to be split into levels and after each level more content is unlocked) to take a day" I can easily put in the multiplier and look for t=1 day and know what kind of target I should set. Another type of prestige is where depending on your earnings you get another currency and this currency each one you have you get a added percentage. You want to track main currency earned in total (this includes everything, all runs, all bonuses) and this goes into a log, subtract prestige currency already claimed, and you then get how many prestige currency to get. This means that if you earn $1m and you get 100 prestige currency, the next time you get to $1m you're going to get fewer than 100 prestige currency. If we assume that prestige currency is `f(x)=(100/6)*log10(x)` then first prestige is `f(10^6)=100` but second prestige is `f(2*10^6)-100=5` - the specific type of log doesn't matter but I used log10 as it just made the maths easier to get exactly 100 from 1 million, you can modify the expression to increase the second prestige from 5 to something higher. A mistake I have seen before is that people will scale the prestige currency only with the current run and if they use a log (without memory) then it's beneficial to prestige as soon as possible, and if they use an exponential (with or without memory) the prestige currency keeps growing and so there's never a moment to prestige. With a log it means that if you stop investing to grow you will eventually stop getting more significant prestige currency which pushes players to prestige when they hit that wall (as you said) which is neither as soon as possible nor is it wait forever. Idle games have a lot of smoke and mirrors, no significant part should be left to be random. Extreme growth may surprise the player but is entirely predicted by you within a fairly accurate degree. If you have quests to complete (like in AdVenture games) you just play (by that I mean use a spreadsheet or graph) with what you think would be a reasonable amount of upgrades and time (you can select for both upgrades for a specific time or time for specific upgrades depending on your needs) and then select the quantity from that. Even without quests they can be very linear and that's ok, players just want to click things, see numbers get bigger, feel progress, unlock things, and it's a bonus if you have something nice to look at. Final note, the duck idle game model, make sure generators overlap with each other - it's a little boring to just invest into 1, and then just the next one, then the next one, it's fun when the optimal order (among 3) is something like 312213231233121232312112323111121323121. You can make worse generators more enticing by multiplying their effect once they hit a quantity, the investment to get to it should be a loss but once you pass over it can jump up to being decently powerful, but the cycle repeats and getting to the next quantity boundary is a loss. You can end up with multiple sloping staircases fighting with each other to be the most valuable. There is no limit to what idle games can do and it's one of the reasons I love them so much. The game I'm working on is, from what I can, tell an entirely new spin on the genre while keeping the core aspects people have come to expect. Love the video, now I know you exist I'm going to end up watching the rest of your videos rather than working on my game .-.
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
Wow! That's really impressive comment. Thank you for such a detailed response and feedback. Now I'm really curious about the game you are working on. Do you have any demo or videos about your game for me to watch? Also thank you for the inspiration to try different approaches to the generators' price progression. I think I still need to reread it at least a few times to completely grasp a concept of various progression curves you've described.
@skylark.kraken
@skylark.kraken 2 ай бұрын
@@IdealIdleIncremental I don’t have a demo available yet, I’m currently working on a no frills first draft to make sure I can balance things
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
I'd be happy to try your game once it's released.
@nemonomen3340
@nemonomen3340 2 ай бұрын
Incremental games aren't fun. I'm convinced anyone that spends time playing these types of games is suffering and needs to seek therapy.
@maximilianomartinmassera9609
@maximilianomartinmassera9609 Ай бұрын
😮‍💨
@Alex.S.1
@Alex.S.1 2 ай бұрын
How did I also get exactly 14m44s on my first try? 🤣 Well, I guess I am as good as the develover at his own game. Love the sound. Want a duck on the screen that I can click to get the quack-quack-quack while I have to wait a second for the button to light up again.
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
Never planned to update this game. However if this video hits 10K views, I might reconsider ) Also you are definitely as good as I am. The question is, can you beat me? ;)
@debackervincent5822
@debackervincent5822 2 ай бұрын
First attempt 15m33s the sound is very similar to the old machintosh error sound :-) bui-bui
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
Looks like you're the fastest one among people in the comments so far.
@debackervincent5822
@debackervincent5822 2 ай бұрын
@@IdealIdleIncremental 13m40s second attempt. I think the maximum possible is between 12m45s and 13m15s.
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
@@debackervincent5822 oh. So you've beat my record by more than a minute. Neat!
@debackervincent5822
@debackervincent5822 2 ай бұрын
@@IdealIdleIncremental I'm happy to beat the master of the game :-) I can't hardly wait for a new version of galg, as I'm at the end of my tether. :) I've been advertising to my IrL friends too but I think there's no more slots.
@debackervincent5822
@debackervincent5822 2 ай бұрын
Very good, very informative video. Thanks Jaro for this, I hope we'll soon get to know the new version of Galg :-) Good job. rObiNeTo IG
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
Thank you for kind words. I'm currently actively working on chest challenges, so hopefully there will be an update for the main game soon.
@thefirstuwu8874
@thefirstuwu8874 2 ай бұрын
I think adding a second value, that highly influences the main one, could work like new generators. That new value would not have such a problem with generators, at least for a while, there would also be an option to convert the new value to the main one, but if the new value exceeds the main one, the main one starts decreasing rapidly, or, for example, generators start breaking. The new value would therefore introduce more growth, but also more management and responsibility for the player
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
So you are basically talking about some kind of a prestige currency or something like that.
@TheRussell747
@TheRussell747 2 ай бұрын
So prestiging... something he literally mentions in the intro of the video describing the vast, vast majority of idle games
@AppMaker728
@AppMaker728 2 ай бұрын
Than you gonna be paying massive money to unity and you gonna be broke
@jasonalex5816
@jasonalex5816 2 ай бұрын
i took 17 mins 21 secs to get 1 billion
@frozenking2474
@frozenking2474 2 ай бұрын
Was watching this while playing realm grinder, lol
@luqnotperfect
@luqnotperfect 2 ай бұрын
well im about to launch my own idle too. Been working 12 months on it. Will just target ios to start, then see where it can goes
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
Burger game? Looks super fun. I'm looking forward to trying it once it is released.
@yoahnoah9780
@yoahnoah9780 2 ай бұрын
me personally i like it when you can really FEEL the progress like it doesnt feel like a slog and you constantly unlock new interesting mechanics, thats why i like idling to rule the gods and ngu idle! (though i usually stop playing when the pace goes slower)
@Tony-rv5sp
@Tony-rv5sp 2 ай бұрын
What Makes Incremental Games FUN ? The duck music 😂
@Tony-rv5sp
@Tony-rv5sp 2 ай бұрын
16 minutes 9 seconds
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
Hahaha! Yeah, music is definitely a part of it! )
@grove8843
@grove8843 2 ай бұрын
quack
@DoneCosta
@DoneCosta 2 ай бұрын
It took me 28 min and 6 seconds to collect 1 billion 🤣🤣🤣 Nice video!
@IdealIdleIncremental
@IdealIdleIncremental 2 ай бұрын
I believe you can do better )))
@kyle784
@kyle784 2 ай бұрын
I couldn't get more than a few weeks into NGU. The adventure part of the game and especially the inventory system is what killed my enjoyment. Combat sucks(little agency + active play and strategizing) and inventory management is very tedious and the items don't auto-combine and those consumable stat items bloat your inventory, I did like the bonuses for maxing out an item. Along came a game that was likely very inspired by NGU because it does most of the things NGU did better. It's a much better UI, clearer information and more numerous and fleshed out systems. They also fixed the combat issue by removing the inventory and giving each item their own item slot that auto-combines as you get more copies and made it so each piece of equipment gives 10% of it's stats when it's not equipped encouraging you to find and upgrade equipment for permanent rewards rather than 1 time set bonuses. This also rewards manually fighting monsters above the level you can auto-fight using skills so you can "snipe" new equipment for the stat rewards. The game is WAMI or Wizard And Minion Idle. It's my pick for the best of these slow, long term system heavy incrementals without much combat focus. The other peak incremental games for me are Unnamed Space Idle, Increlution and Magic Research 2
@RubTheCat
@RubTheCat 27 күн бұрын
You can also snipe bosses in NGU. It sounds like you haven't played very much because those are really early game problems. I won't force you to play a game you don't like though.
@Huedini74
@Huedini74 3 ай бұрын
It is refreshing to hear another opinion on the subject. I must say the amount of tutorials and resources available for Unity is very impressive indeed. I have just started my game dev path and I am now around 3 months into the process, looking at various engines. I am currently settling on learning c# and unity but this may change over time as I grasp a better understanding.
@whiletrue1-wb6xf
@whiletrue1-wb6xf 3 ай бұрын
Very good channel. Any chance you will do a video about the math behind the game?
@IdealIdleIncremental
@IdealIdleIncremental 3 ай бұрын
Yeah, I'll definitely keep posting about Get a Little Gold, including videos about the math behind the game.
@whiletrue1-wb6xf
@whiletrue1-wb6xf 3 ай бұрын
Wow, your channel is a gold mine for indie idle developers!
@IdealIdleIncremental
@IdealIdleIncremental 3 ай бұрын
Thank you for kind words. I'll do my best to keep the channel interesting.
@The-S-H3lf-Eater
@The-S-H3lf-Eater 3 ай бұрын
If you are still reading comments, I want to let you know that this game makes me very angry because it replaced a game series called "Zombie highway", which has 3 games. Unfortunately, the 3rd game has an online system that is required for progression, meaning you can't get the last few items in the game unless you grind for gold to get all of them. It was a very creative game, and it got replaced by an idle game. A game where the entire point is numbers going up. It's why I hate these games. Clicker games and Idle games. Why do these even exist? The entire point is to see numbers go up and at some points see numbers go up without you doing anything.
@eugene_ynwa90
@eugene_ynwa90 4 ай бұрын
Hey. Thank you for another good video, mate. P.S. It's funny because I was sitting and like where is a new videos from you, I haven't see them for a quite a while and jinx you uploaded a new video just 1 hour ago after a month of rest.
@IdealIdleIncremental
@IdealIdleIncremental 4 ай бұрын
That's cool to know that somebody's actually waiting for my videos ) That motivates me to keep making them. However, I decided to reduce posting frequency a bit, because I cannot seem to keep up with the weekly posting schedule.
@eugene_ynwa90
@eugene_ynwa90 4 ай бұрын
​@@IdealIdleIncremental It indeed make sense to make the video posting not that frequently but steady, so you have time for your family, game development and video editing.
@IdealIdleIncremental
@IdealIdleIncremental 4 ай бұрын
@@eugene_ynwa90 I'll definitely keep posting devlogs and some reviews of other cool incrementals I love the most.
@danielwalley6554
@danielwalley6554 4 ай бұрын
You have to remember - the point of youtube is to market your game - *not* to make videos for their own sake. If you don't have a game yet, then youtube is potentially just a time sink. The simple question is which do you want more - to make videos, or a game? It can be tempting to think that building up a channel will help you sell your game, but frankly the opposite is more true - building and releasing your game will help you build a channel that gets noticed.
@IdealIdleIncremental
@IdealIdleIncremental 4 ай бұрын
Yeah, I believe you are right. The process of video creation takes a huge amount of time. That's why I decided to reduce my posting frequency a bit. Hopefully, this will help me recover and invest more time into actual game development.
@danielwalley6554
@danielwalley6554 4 ай бұрын
A lot of those guys are split between video creation and games development. To me that's the larger recipe for burnout here. I won't be making videos until my game is at least 90% towards being released. And I'd only try to juggle both at the same time if I can afford to hire someone else to do the videos.
@rodrigomarcal3972
@rodrigomarcal3972 4 ай бұрын
How do I test on mobile? I played for 1 year and was an orphan after they took it off the air...
@IdealIdleIncremental
@IdealIdleIncremental 4 ай бұрын
The tester list is currently full, but I will do my best to start open testing as soon as possible. I will publish information on how to join once it is live.
@Kremenchuk648
@Kremenchuk648 4 ай бұрын
Hey are you Ukrainian? I noticed the trident symbol. 🔱
@IdealIdleIncremental
@IdealIdleIncremental 4 ай бұрын
Yes, I am!
@brotherlofi
@brotherlofi 4 ай бұрын
Accent is good. Keep up the good work. I also want to do tech tutorials. And English is not my first language.
@caseyhurlburt3561
@caseyhurlburt3561 4 ай бұрын
This is the best idle game Ive ever played hands down. It’s got just the right amount of interesting vauge story telling combined with ever changing mechanics as you continue to portal. I just started playing it again after not playing for years, looks like there is much more content since the last time I’ve played it through. Excited to take this journey again.
@IdealIdleIncremental
@IdealIdleIncremental 4 ай бұрын
Totally agree! It hooked me really hard.
@caseyhurlburt3561
@caseyhurlburt3561 4 ай бұрын
@@IdealIdleIncremental hey! How’s it going? Are you still playing? I don’t have as much time as I used to but I think I’m gonna be able to hit zone 60 this run.
@IdealIdleIncremental
@IdealIdleIncremental 4 ай бұрын
@@caseyhurlburt3561 my HZE is 462 currently, so yeah, I'm kind of continue playing :)
@caseyhurlburt3561
@caseyhurlburt3561 4 ай бұрын
@@IdealIdleIncremental I’ve been enjoying playing again. But I don’t have a computer atm, so I’m playing on my phone browser. And honestly I’m really missing the old congregate chat. Chatting about the game asking advise.. I guess that was a big part of the trimps experience for me
@caseyhurlburt3561
@caseyhurlburt3561 3 ай бұрын
@@IdealIdleIncremental ok I am about to make it to zone 300… and I just remembered that magma destroys your nurseries… I’m like why tf do I always have so little health. Completely overlooked that mechanic for a solid week at least.
@astty1074
@astty1074 5 ай бұрын
I really agree on the take of c# not being really integrated well, It's a major point for me. And I'm sure the engine would be in a way better place if this wasn't like this.
@MegaNigerianPrince
@MegaNigerianPrince 5 ай бұрын
You are right about the accent thing. Reminds of the channel hearthstone mathematics who is Ukrainian as well but uses text to speech to communicate instead
@IdealIdleIncremental
@IdealIdleIncremental 5 ай бұрын
Yeah, I'm doing my best to practice and improve my accent. Don't want to use AI tools to generate speech.
@MegaNigerianPrince
@MegaNigerianPrince 5 ай бұрын
@@IdealIdleIncremental yeah thats the best way to go! Good luck but really do look into easy ways to improve audio quality.
@brunozito1000
@brunozito1000 5 ай бұрын
i would love to play, already DM you to participate in the tests
@IdealIdleIncremental
@IdealIdleIncremental 5 ай бұрын
I've added you to the testers list. Now you can download the game.
@iriachama
@iriachama 5 ай бұрын
New subscriber! Congrats on completing your first year on KZbin! Your video is very inspiring and I hope you continue to do well both with your channel and with your game development. I'm a native English speaker, and it can be hard sometimes to understand accents. But you speak slowly enough that I can understand you. I sometimes click away from non-native speakers' channels if they are talking too fast or too low for me to understand them. So keep up the good work. I only speak English, so I have a lot of respect for people who master multiple languages. You're doing great!
@IdealIdleIncremental
@IdealIdleIncremental 5 ай бұрын
Thank you for the feedback and support. It really means much to me. I'm really inspired by the fact that my accent is understandable for native speakers and will do my best to practice and improve.
@StanisStandUp
@StanisStandUp 5 ай бұрын
Nice video! Keep at it ❤ Though I did get bored by minute 8 for some reason. I'm a very audio oriented person though, so I think it's just the lack of audio diversity that got to me. But the info is very interesting
@IdealIdleIncremental
@IdealIdleIncremental 5 ай бұрын
Thank you for the feedback. I'm also mostly "listening" to youtube videos, not watching them ;)