Have you ever tried getting timecode and genlock to work in a packaged build?
@rikvandenreijen23 күн бұрын
Awesome work! Still very interested how I would be able to recreate this. Could upload a screenshot of the blueprint? It could be as simple as link to a public google drive document :)
@apencilneckdesignsАй бұрын
Thanks so much for this.
@22over7aintpi4 ай бұрын
Hi Jake, I am having a few issues creating a Black and White LUT that I can use to monitor my footage as I film. I followed your instructions removed all of the colour from my clip and ended up with a pleasing black and white image on my timeline. But when I import it into my BMPCC6K it puts the colour back in. Any idea what I am doing wrong? Thanks for the great video.
@22over7aintpi4 ай бұрын
Just realised that I need to click in the 3D LUT Compatible box in Film Look Creator so I'm all good.
@ionutdragan90565 ай бұрын
good tutorial! I don't understand how to connect the sensor to Mars without using the rover.
@spiderbite78495 ай бұрын
So for an nDisplay setup, I'd need a Decklink SDI card with reference out, and a camera like the URSA Mini with reference in? I'm using a HDMI TV so not sure if the SDI to HDMI conversion will retain the reference sync.
@muhammadabbaskhan7825 ай бұрын
hello! my garbage matte just shows black even if I add actors! cannot find a fix for this please help!
@locksleylennoxvfx6 ай бұрын
Very useful... thanks. Now I will watch the live compositing part.
@JWPanimation6 ай бұрын
Now combine this with a Zed2i stereo camera mounted on the camera body and you will be cookimg with gas...
@violentpixelation54867 ай бұрын
I keep coming back to this video. So many gold nuggets in here. And the Virtual Production Guide is awesome. Are you still updating it, @JakeGWater ?
@violentpixelation54867 ай бұрын
The "Virtual Production Indie Film Guide" is such a gold treasure for everyon diving into the virtual production realms. Big THANK YOU, Jake.
@violentpixelation54867 ай бұрын
This tutorial is so good. Almost the same setup here (Sony FS5ii) but all the data handling, converter and decklink 8k pro is the same. So helpful. I'm getting now my cameras timecode in Unreal Thank you. (genlock isn't working yet. but I'm on it).
@valentinovigniti22277 ай бұрын
Thank you for this great tutorial! It helps a lot! Do you have a solution to soften the edges of a garbage matte?
@rahmans59287 ай бұрын
I’m using vive mars I’m facing jitter issue how to solve it even in the static shot I can notice mild vibration and also while moving camera subject is constantly jittering
@nguyenmarces90327 ай бұрын
i got a problem that its kinda glichting on preview , anyway to fix it
@DavidFromholtz9 ай бұрын
Jake This awesome! Is there any written documentation on how to set this up? I could relly use some help, Thanks mate!
@sybexstudio9 ай бұрын
Nice but whats up with the jerkyness or no motion blur?
@jesusfreak_x3l9 ай бұрын
Thanks Jake. Too late finding your video...for me though I already bought a Ursa because I thought the pocket cams didn't have timecode sync...no SDI input for that... something the Ursa has. Anyway, I'll comfort myself with the other features the Ursa has😅
@hytalegermany10959 ай бұрын
Do you know if there is a way to get the live camera information into unreal with being able to live colorgrade and chroma key before it reaches unreal (because the chromakeying tools of ue are kinda bad)?
@QtittbChannel9 ай бұрын
Works perfectly for UE 5.3. You just saved me HOURS of splitting my mocap records from Unreal. This is brilliant. Thank you!
@yousuck531411 ай бұрын
The garbage matte didn't work...😢
@yousuck531411 ай бұрын
Thank you so much for this!!!! You saved my life 😆. I just started to build my virtual setup and this will definitely help. I've been looking for a video like this. Thanks so much!
@MikeJichaoWang Жыл бұрын
was there a tutorial finally? still suffering tracker jittering issue
@gabimorosan Жыл бұрын
thx for sharing, great work!
@jeffyong762 Жыл бұрын
Hi Jake, thanks for sharing! I encountered a problem with lighting when I'm working on virtual production. I'm building a virtual scene with unreal engine, which will be projected onto a LED wall through Disguise. The real life camera will record the image projected on the LED wall. I know what my camera settings will be (ISO, shutter angle, aperture), is there a way to light my virtual scene in unreal such that my highlight and shadow in unreal engine will not be clipped in the actual camera? My current solution is very inefficient because I always have to tweak the intensity of my lighting according to the false color or waveform of the actual camera. It would be great if I can do it in unreal engine directly in pre-production. Looking forward to hear from you!
@eliteartisan6733 Жыл бұрын
how did you get the camera to output SRGB linear?
@eliteartisan6733 Жыл бұрын
Do I need two SDI cables coming out of the camera (1 for SDI in into the capture card and another for the Reference input?
Жыл бұрын
Why would be the issue if I were to use live virtual production, with a screen recording in the camera, let's say, with the pocket 4K or 6K? I would have to set to 16:9 in order it to match proportions with the Full HD output, but other than that, would there be any drawback?
@mayapower9899 Жыл бұрын
Thanks for sharing ..did u mange to fix sliding using Htc Vive tracker ..(without mars system) .. do u recommend Htc system or (zed-2i-intelrealsense)
@juanperini2097 Жыл бұрын
hey jake, i think your videos are grate as they shows us what can we do with all this things, but, please, share a blueprint screen so we can understand how you managed to do this, please
@LiveUPMedia Жыл бұрын
Hi but how do you render this composure out is it using the legacy exporter and how do you control the samples and anti aliasing in the old legacy renderer I'm so confused
@LiveUPMedia Жыл бұрын
how do you render this composure in seqencer
@NyoraiFidesTV Жыл бұрын
So so sad this series hasn't continued! It looks like Jake is no longer active on the channel What a bummer
@dy6079 Жыл бұрын
You need the new vive Mars.
@eliaslimapro Жыл бұрын
So I'm going to ask, I work with the BlackMagic pocket cinema camera 4K and the color management through the Nod, I mean, dragging the Color Space Transform to the Nod, will open different options within each part of the menu below, 1st Input Color Space? 2nd Input Gamma? 3° Output Color Space? 4th Output Gamma? The question is, to extract the best of the camera's color science, what is the setting that would be chosen for the options presented by the Color Space Transforms?
@JoseChemmassery Жыл бұрын
Thank you 😊
@eddiefilm Жыл бұрын
Is this full blueprint of zoom and focusing? mine doesnt work in ue5.
@BDLabs2 Жыл бұрын
No. This guy left out so many steps. Like the Cine Lock View and Motion Controller Skeleton nodes were just nodes he made. He just showed how to get the zoom working. He didn't cover how to adjust the focusing.
@nocnestudio Жыл бұрын
Composure cg element is eating VRAM. Whyyyy?? ;(
@duchmais7120 Жыл бұрын
Hello Once again,, would the bidirectional HDMI/SDI Work also? You have gone MIA for over a Year. Dude are You Okay?
@LiveUPMedia Жыл бұрын
hey this is good ive worked this part out but how do we record both this camera/cgi element in unreal PLUS the composite (that has the green screen element too) so we can have 2 tracks, 1 a clean cgi plate and 2nd track is the composit for reference? so that I then have everything I need when I go in to my editor to mash the raw camera footage to the cgi scene. (using the reference composit as a guide)
@carlosvalenzuela800 Жыл бұрын
THANKS!!!
@smfknj6010 Жыл бұрын
You should finish finish the series because I want to see how you set up the recording and the take recorder and stuff😊
@AlejandroGuerrero Жыл бұрын
Top🎉🎉🎉🎉
@sinanarts Жыл бұрын
Dude thank you for this.
@chelo111 Жыл бұрын
brow this video confuse the fuck out of me---you were everywhere with this browdy....but i get it, this shit is frustrating for everyone....
@sybexstudio9 ай бұрын
lmao
@davidpringuer3553 Жыл бұрын
Great tutorial. Many thanks.
@deanhome1 Жыл бұрын
Hi Jake thanks for the video I have a pocket 6k g2 using unreal 5.1 i dont have a decklink as yet but I wondered if you think i can use My atem Extreme for timecode some how?
@tomasnaessens3465 Жыл бұрын
Hi Jake, For some reason the CG element looks different than what you see in the camera. The colors look way more flat on the cg element that on your camera view, how do you fix this?
@DutchESFchannel Жыл бұрын
Same problem for me
@candelorocase2093 Жыл бұрын
Hello my VP Friends, i'm using unreal 5.1 and the garbage matte is not working, it's balck and the object from the layer dows not holdout the Pass, any idea from somebody?
@AlejandroGuerrero Жыл бұрын
You have to edit the material and put a THIRD TextureSampleParameter2D named like your matte_element1 and connect it in the material Alpha input in the OVER box.
@KikinProductions Жыл бұрын
What would be the best settings if you want to do Slog3? I put in SLOG3.CINE with SRGB, would that be okay? thank u in advance!