Level Up Your Metahumans With Scan Store Metahuman Identities and Textures

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3D Scan Store

3D Scan Store

Күн бұрын

Elevate your Metahuman creations to the next level with our ultra-high-resolution Metahuman textures and seamless mesh-to-Metahuman transformations. 40% OFF INTRODUCTORY OFFER
Available now :: www.3dscanstore.com/
00:00 Intro
00:25 Getting Started
01:05 Select your Identity
01:56 Unreal engine setup
03:01 Mesh to Metahuman
05:40 Metahuman creator
07:36 Import Metahuman to Unreal
09:38 Setup basic lighting
10:51 Setup Scan Store textures
12:51 Wrinkle Maps
16:09 Setup Rig
18:00 Shader tweaking
18:46 Cinematic Camera and additional lighting
22:24 Swapping textures
23:41 Outro

Пікірлер: 175
@steve_ire321
@steve_ire321 5 ай бұрын
The Mario 64 title screen has come a long way.
@3dscanstore
@3dscanstore 5 ай бұрын
lol
@darksushi9000
@darksushi9000 3 ай бұрын
Letsa go
@twistedjourney
@twistedjourney 4 ай бұрын
I love the 3D Scans and tutorials. Definitely going to pick a few up. Please upload more tutorials.
@joshwallaceart
@joshwallaceart 5 ай бұрын
Amazing! You are the best, James! Can't wait to play around with these!
@3dscanstore
@3dscanstore 5 ай бұрын
Thanks so much Josh! I hope you like them :)
@williamlacrosse9389
@williamlacrosse9389 5 ай бұрын
Pure gold. Thx for sharing!
@3dscanstore
@3dscanstore 5 ай бұрын
Cheers and my pleasure :)
@ruseboy
@ruseboy 5 ай бұрын
These look great, and lovely clear explanation. I've been doing those wrinkle maps additions ever since metahuman was in beta. Nice work as usual. Cuts out needing to use wrap.
@3dscanstore
@3dscanstore 5 ай бұрын
Thankyou, yes I did all the boring wrap stuff for you :)
@JoeParente
@JoeParente 5 ай бұрын
Absolutely Amazing! Looking forward to more custom metahuman content!
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you I’ll do my best :)
@elartistadelosartistas
@elartistadelosartistas 5 ай бұрын
Amazing workflow, Thanks a lot for providing clear explanation.
@3dscanstore
@3dscanstore 5 ай бұрын
My pleasure :)
@QReviews412
@QReviews412 5 ай бұрын
These are dope! Great work sir!
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you!
@TheDigiVault
@TheDigiVault 5 ай бұрын
Great tutorial. Very helpful. Amazing results
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you!
@promptmuse
@promptmuse 5 ай бұрын
Bloody brilliant mate!
@3dscanstore
@3dscanstore 5 ай бұрын
Cheers!
@SolomonJagwe
@SolomonJagwe 5 ай бұрын
OMG!!! These look amazing!!!!!!! WOOW!!
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you!
@mickmeenan
@mickmeenan 17 күн бұрын
This is a fantastic tutorial, pace and everything, thank you for sharing
@3dscanstore
@3dscanstore 7 күн бұрын
Thank you, and it’s my pleasure :)
@TeddyLeppard
@TeddyLeppard 5 ай бұрын
That intro. Flawless renderings.
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you so much!
@davidmonteiro6822
@davidmonteiro6822 5 ай бұрын
@@3dscanstore do you have a tut on Metahuman rendering, regarding ideal settings?
@3dscanstore
@3dscanstore 5 ай бұрын
@@davidmonteiro6822 no not at the moment I’m afraid but I was thinking about doing one in the new year.
@Maddman_AL
@Maddman_AL 5 ай бұрын
YES, this is amazing!
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you!
@Tylru
@Tylru 5 ай бұрын
Great process! Would love to see some 3DScanStore provided wrinkle maps in the future. I could see it being useful having a pack of 10 or so wrinkle normal/AO sets that we can overlay on any character textures which don't contain any baked in pores/details like the exported MH ones do. Could also decouple them from the skin textures as well, and simply blend them in the Unreal skin material, avoiding the need to have 1+3 textures for every MH, but instead 1 texture + 3 shared wrinkle maps for all characters.
@3dscanstore
@3dscanstore 5 ай бұрын
Cheers! yes I could do some nice wrinkle maps, were actually working on a prototype for that at the moment :)
@Lupo_Den
@Lupo_Den 5 ай бұрын
great work realy adds more to the flat metas!!
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you!
@marianocvart
@marianocvart 3 ай бұрын
Beautiful. When you said "in this video, we are going from this to this" and the contrast between the base model material from MH and your setup, beautiful, I'm delighted with your results, the base MH materials always looked, for lack of a better word, "plastic" for me.
@3dscanstore
@3dscanstore 3 ай бұрын
Thanks you so much! I’m really glad you like what we’re doing :)
@aviel200
@aviel200 5 ай бұрын
looking great!!! i didnt know about that, thank youu
@3dscanstore
@3dscanstore 5 ай бұрын
Thanks you, I’m glad it’s helpful.
@deygus
@deygus 5 ай бұрын
Whaaaat, this is Incredible!!
@3dscanstore
@3dscanstore 5 ай бұрын
Cheers!
@JasonAdank
@JasonAdank 2 ай бұрын
Uhm... in this video, your website prices were 13.50 (discounted from 30.00) per scan. 30 pounds seems very reasonable, and 13.50 was certainly awesome. But then I hop over to your website and theyre all 70.00? thats kinda brutal.... a 220% price hike in two months.. Not cool
@Pelisis
@Pelisis Ай бұрын
Oh shit actually? I'm gonna check that out thanks
@stephanbuth8195
@stephanbuth8195 19 күн бұрын
Unfortunately they apparently made the video during a special offer period and just didn't think about it. Without a special offer, these prices are normal. If possible, just wait until there are special offers from this section again (newsletter) That's how I do it too :-) By the way, I also make music and apparently it's a common practice in the industry to publish special offers every day that only cost a fraction of the normal price. So I bought various plugins (EQ's Reverbs etc.) for €29 instead of €200. Of course, €200 is not the “normally calculated” price in sales, they do a mixed calculation. The big disadvantage of this practice is of course, that buyers without a special offer often feel cheated, when they see the prices one week later or so... So, in this case: subscribing to the newsletter is good!
@JasonAdank
@JasonAdank 19 күн бұрын
@@stephanbuth8195 Nope. If you pause the video when he's on his website, you can see the regular price was 30, and it was discounted to 13.50.
@JasonAdank
@JasonAdank 19 күн бұрын
@@stephanbuth8195 you can see in the video the list price was 30, which was then discounted to 13:50.
@sarahmansour-3d
@sarahmansour-3d 4 ай бұрын
Great work
@3dscanstore
@3dscanstore 4 ай бұрын
Thank you so much 😀
@user-fl3po8hc8s
@user-fl3po8hc8s 5 ай бұрын
Great thing, very practical
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you!
@_D3adB0y_
@_D3adB0y_ 3 ай бұрын
Nice work James! Would love to see new eye textures added to the store as well. The default metahuman eyes break the illusion in my opinion.
@kriskellyfilm
@kriskellyfilm 5 ай бұрын
Excellent
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you!
@badxstudio
@badxstudio 5 ай бұрын
Interesting! Might give this a try on our new Darth Maul metahuman. Thinking of switching the normal & cavity maps and see if there will be improvements. Exciting stuff guys! Thanks for releasing this :)
@3dscanstore
@3dscanstore 5 ай бұрын
Cheers, drop me an email if you like jamie@ten24.info I’m happy to send you over some textures. I used your videos a lot when I was trying to learn unreal so I’m happy to repay the favour.
@RavageStudio
@RavageStudio 5 ай бұрын
Excellent! More tips on how to make the metahumans even more realistic please!
@3dscanstore
@3dscanstore 5 ай бұрын
Coming your way!
@ryuteam
@ryuteam 4 ай бұрын
I've buy the female number 25 and it's a really great work ! love it ! the last thing and how can we tweak the skin tone to match the body and the head, it would be perfect after that ! love your work man
@RariJay
@RariJay 5 ай бұрын
🔥🔥
@jumpieva
@jumpieva 4 ай бұрын
This is really excellent, however I noticed the neck/body seam. Will there be full body textures later for arms/chest or will this assume the body will be clothed?
@chrisnrs354
@chrisnrs354 5 ай бұрын
could you possibly delve more into the process of Mocap of MH's on unreal? I know there is a fair bit of tutorials on the web but you teaching style is quiet nice and seems to resonate with me. thank you in advance. cheers !
@3dscanstore
@3dscanstore 5 ай бұрын
Hey Chris, I could certainly do something on metahuman animator, but to be totally honest I would just be repeating what countless other tutorials have said. I’m going to do a Portrait Lighting tutorial next I think. Then maybe after that I could do one on MHA but honestly I think it would be a bit of a waste of time for me as no one would really watch it due to the info already out there :)
@sinbad4121
@sinbad4121 5 ай бұрын
Hi James, thanks for this workflow and explanation. It's quite good for rendering face, not full character. It will be great if you will create tutorial how to adjust body skin tone or body textures with face. That's the only thing that stops me from buying it.
@3dscanstore
@3dscanstore 5 ай бұрын
Cheer :) I’ll see what I can do :)
@AliSahba
@AliSahba 5 ай бұрын
This is great, thanks for the clear walk through, I'm wondering how did you add the realistic animations to these faces on the intro? Is there a facial rig animation preset that people could use? I know there are poses but I couldn't find any animation presets.
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you, I used the metahuman animator plugin with my Phone 14 to capture some animation :)
@jozinzzzzzbazin
@jozinzzzzzbazin 3 ай бұрын
great texture quality, but there are 1 bug problem - the mh doesnt looks like the scan due to different face features, do you have any tips on apploying correct blendshapes alongside with your textures?
@chrismithone
@chrismithone 5 ай бұрын
Amazing. This is next level MetaHuman. But in order to be a complete new option to MetaHumans you must have custom expression wrinkle maps for each head that follows the wrinkles that each face have in neutral pose. Particularly older person will have marked wrinkles in the forehead and other areas with out making any expression, so when a expression is made the "expression wrinkles" must follow those particularly wrinkle patterns. I really hope you add custom wrinkle maps for each individual head. It may be a lot of work but is really the only way...
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you so much! I’m afraid custom wrinkle maps for these would represent a economically unviable product. Doing the 6 extra expressions, retopologising, cleaning wrapping and projecting them would add years worth of work to the project. And it simply wouldn’t be viable for a team our size. As cool as they look I doubt we will do huge sales figures and I couldn’t justify a project that long for something like this. We don’t have Epic level funding :) so the choice was lots of diversity and heads with metahuman wrinkle maps (which work well) or a few heads with wrinkle maps. So we chose the former as it allows us to sell them cheap and have a lot of cool diverse faces and maps on there :)
@3dscanstore
@3dscanstore 5 ай бұрын
We are working on a fully captured head now with all the wrinkle maps, just to see how it would look. 🎉
@chrismithone
@chrismithone 5 ай бұрын
Great. I'll be waiting for that!
@ilikeithardcoretv3367
@ilikeithardcoretv3367 5 ай бұрын
Great vid, great store, any plans to models in the characters section, like police or fantasy characters? Either way great product certainly helped level up.
@3dscanstore
@3dscanstore 5 ай бұрын
Thank you! yes we are looking at rigging those and having them Unreal Ready next year :)
@bernard2735
@bernard2735 4 ай бұрын
This is amazing and opens up a world of possibilities - especially as you add more of your scans. Exciting times!
@3dscanstore
@3dscanstore 4 ай бұрын
Thankyou! I’m glad you like them :)
@nikolakocevski2995
@nikolakocevski2995 2 ай бұрын
Hey Jamie, really love the tutorial, everything worked as it should in regards to the scan store assets, however I stumbled upon a problem regarding the metahuman from Unreal. I download it at "Highest Quality" but the textures import as 2048x2048. Any help/tips on that? Or am I doing something wrong. Cheers!
@user-ku7kw7dg1m
@user-ku7kw7dg1m 5 ай бұрын
good
@3dscanstore
@3dscanstore 5 ай бұрын
Thanks :)
@jonedis
@jonedis 5 ай бұрын
These look amazing! For 3d artists that don't work in Unreal, what would be the benefit of using metahumans? Is it because of the face rig and facial mocap?
@3dscanstore
@3dscanstore 5 ай бұрын
Cheers :) yeah its all about the rigging and unreal is a great piece of software for lighting and rendering too.
@TronikXR
@TronikXR 5 ай бұрын
Any advice on what to do to create a somewhat matching body texture ? Or atleast blend the line from the neck to the body so its not as prominent when the character is shirtless or wearing something that shows the line?
@3dscanstore
@3dscanstore 5 ай бұрын
To blend the line you would either have to match the body texture tone and colour to the head texture and then just overlay the original head texture on top of the scan texture and use a large brush of heavily feathered selection along the bottom edge to delete the scan texture and reveal the matching head texture. Then they would match up. or you could do it the other way around and match the head to the body texture and do the selection delete along the bottom edge. Either way would work.
@OverJumpRally
@OverJumpRally 4 ай бұрын
Great video and outstanding results! We are way beyond the uncanny valley! My only concern is about the Normal maps mixed together in Photoshop. I don't think that's the best approach as Normal maps have their own unique way of giving information. Instead, I'd be try and use the node within the material like you'd use for a detailed Normal map. Ben Cloward explains it best in one of his video, let me know if you need a link and I can look it up.
@_casg
@_casg 13 күн бұрын
They look so cool up close, but I hope they add attractive looking mofos
@mixey01
@mixey01 3 ай бұрын
This is unreal. wow.....
@IsaacTaracks
@IsaacTaracks 5 ай бұрын
Any chance of a walk through of how to apply your realtime hair assets to a metahuman, the previous video for the realtime hair is all maramaset focused after fitting the hair to the new metahuman/character mesh.
@IsaacTaracks
@IsaacTaracks 5 ай бұрын
*a metahuman in UE5 workflow i mean
@3dscanstore
@3dscanstore 5 ай бұрын
Im going to look into this next week, Ive not tried rendering our hair in UE yet.
@micheldemolder
@micheldemolder 3 ай бұрын
any update about this? Would be awesome if your hairpackages work within unreal@@3dscanstore
@hellman2496
@hellman2496 3 ай бұрын
have for iclone ?
@millstoneandrope7808
@millstoneandrope7808 2 ай бұрын
hello for some reason when I try to replace the basecolor with the albedo it does not change. I try hovering over the areas with the texture and it is red. Do you have any fix? neither will the normal or cavity maps. I am able to use them but only if I turn off texture streaming. But then nothing changes on the metahuman. Found a fix. Before I tried changing the textures I went into the BP and forced LoD to 1. So I had to change the LoD 1 model. I still had to disable texture streaming to get it to work, still not sure why. Update now any time I try to save the file it causes my game to crash. Going to try reverifying the engine.
@shroommovies
@shroommovies 4 ай бұрын
Can you use stable diffusion images as textures or something in that context of creating your metahuman
@3dscanstore
@3dscanstore 4 ай бұрын
I’m sure you could.
@erikpeterffy7552
@erikpeterffy7552 4 ай бұрын
Me: Completed 2 UE5 tutorials This guy: casually created the Oracle from The Matrix.
@ryanjstever
@ryanjstever 5 ай бұрын
Will you also eventually release textures for the rest of the body?
@3dscanstore
@3dscanstore 5 ай бұрын
We could do body textures no problem but we don’t have corresponding body textures for these heads as they were only head scans. But I could match them up and colour correct them. I’m just not sure if it’s worth it. As 99% of the time they are wearing clothes. Seems like a lot of work for something most people won’t use.
@Dpate10
@Dpate10 5 ай бұрын
Do the pores on metahumans stretch like real pores? Or are they just being stretched along the mesh as it moves?
@3dscanstore
@3dscanstore 5 ай бұрын
They are just stretched at the mesh moves.
@auto_Silencer
@auto_Silencer 5 ай бұрын
Fantastic. However, I already have created a metahuman with it`s distinguished look. I already made. How Can I just add the skin (texture and so on) without changing anything. Also, the character I made could have maybe different proportion of the heads i am seeing (and I want to buy) on the website. Will it be okay.
@3dscanstore
@3dscanstore 5 ай бұрын
You can just use the textures, they will work with any metahuman. You don’t have to do the mesh to Metahuman part of the tutorial :)
@user-ke2mw6mi5s
@user-ke2mw6mi5s 3 ай бұрын
Could I use the same texture u used in the video but on a meta human that is a complete opposite race, age and gender and still yield just as good results?
@3dscanstore
@3dscanstore 3 ай бұрын
You can use these textures on any metahuman :)
@twinsparadox8700
@twinsparadox8700 5 ай бұрын
Wowwwwww
@3dscanstore
@3dscanstore 5 ай бұрын
Cheers :)
@ScottBarrettihq
@ScottBarrettihq 3 ай бұрын
two comments - 1. I notice that all of your base textures have eyebrows. Because you didn't select a similar eye brow in the creator, when the new texture is applied there is an eyebrow mismatch. you can see at the end of the eyebrows two 'tails'. This would require painting out the eyebrows on each of your (current) 55 models. 2. The heat maps are ignored - one of the things that give the metahumans the great look is where blood moves to and leaves parts of the face during expressions. Unfortunately, with those missing the upgrades are also downgrades in that department. Overall though, this is some spectacular stuff - and if your chrs don't need your own likeness, this is a great way to go.
@elvismorellidigitalvisuala6211
@elvismorellidigitalvisuala6211 5 ай бұрын
Amazing, I use to do it manually, with zWrap and texture projections, but this makes my workflow really faster! thanks i've already buy 2 heads, I've to make a kids, I think I'll use a young female textures, but I wonder if in future are you planning to scan kids like 7 YO, cause i've find out all your models are 18+, maybe is a restrictions for law? Kid's face are really differents from adults in the shape and rest, is not easy to make a MH kid.
@3dscanstore
@3dscanstore 5 ай бұрын
Cheers, I'm really glad you like it! I'm afraid we cant scan anyone under 18. Child protection is very important to us and we dont want to see anything like that being misused by bad actors.
@juanayala4678
@juanayala4678 4 ай бұрын
For full body its possible?
@mayastatic
@mayastatic 5 ай бұрын
Hey James! This looks amazing! Wow! Could you add Identities for Hero Characters like the one from THE LAST OF US for example. Just "Hero" Type Characters. Female 45 could be an Elf Character from LotR or Male49 an Antagonist from StarWars. Most identities are not "Protagonist" like.. I hope you understand what I want to say. Is it possible to add these sort of identities?
@kool-movies
@kool-movies 5 ай бұрын
fully agree, i just bought a few to try but i was struggling to find any hero/main characters.
@3dscanstore
@3dscanstore 5 ай бұрын
Hey! archetypal hero characters are very hard to find in real life. A lot of the guys we have on here are super attractive models but the lack of hair and lighting always makes them look a bit strange. If you give me some examples of the types of faces you are looking for I will see what I can do during our next scanning session ;)
@mayastatic
@mayastatic 5 ай бұрын
​@@3dscanstore Hey! Thank you for answering! I know exactly what you are talking about and it is true! I have a Life Action DP Background so of course Lighting and Hair/Costume Design play a huge roll.. but the thing is you can´t make an action hero from a general or attractive person. Leonardo di Caprio as an Action Star? No.. But Harrison Ford definitely. So it would be nice to have Characters to play lead Roles, like I am looking for right now for a Sci-Fi UE5 Mini Series. A man who needs to travel through different Worlds through Portals, to get back in time to his homeworld or his evil Brother will steal his thrown and his wife. So for that I need a hero Character like the main Character from the Game: THE LAST OF US. A Person who went through a lot. Not necessarily with scarfs or Tattoos.. REACHER is a good example as! The Main Character has this "action" Face. I will show the WIP/ Previs soon and of course the final episodes on my new YT Chanel which I just made exactly for that: kzbin.info/door/kmPvfduLCYbFt8XYumbsjQ If I can/will use your "products" I will of course mention you! It is just a great resource!
@3dscanstore
@3dscanstore 5 ай бұрын
@@mayastaticIll see what I can do :) the videos on your channel look great btw :)
@mayastatic
@mayastatic 5 ай бұрын
@@3dscanstore Thank you! I am so much behind.. I already have footage captured.. hours.. But I can´t find time to edit them to upload.. but I will until end of year post the first video. Merry Christmas and I´ll keep watching out! Thanks!
@craftmetahuman-unrealengin2830
@craftmetahuman-unrealengin2830 5 ай бұрын
After purchasing a Personal Single User Licence, how can I update it to a license that can be used commercially? I would like to know more about Metahuman Identity's license.
@3dscanstore
@3dscanstore 5 ай бұрын
Yes you can indeed, just drop us an email if you would like to upgrade and we can sort it all out for you :)
@workflowinmind
@workflowinmind 5 ай бұрын
Hmmm this is a bummer so in the end it's just scan heads and we have to go through all the pipeline of the classic Scan to metahuman?
@3dscanstore
@3dscanstore 5 ай бұрын
Yep, it requires a little bit of work. We can’t sell actual metahumans, that would be totally against the Epic terms and conditions.
@nicolaiv.9757
@nicolaiv.9757 Ай бұрын
Can these be used in with random unrelated Metahumans?
@3dscanstore
@3dscanstore Ай бұрын
yes they are compatible with all metahumans :)
@PainnGames
@PainnGames 3 ай бұрын
Question, can you apply these textures on any metahuman?
@3dscanstore
@3dscanstore 3 ай бұрын
Yes you can indeed :)
@deadend720
@deadend720 Ай бұрын
Not sure if this has been asked, but can I buy stuff with USD?
@3dscanstore
@3dscanstore 23 күн бұрын
Yes we accept all major credit cards on the store you can pay from any country in any currency. Prices are in GBP as we are a UK company but you can still pay in Dollars it will automatically do the conversion for you.
@deadend720
@deadend720 23 күн бұрын
@3dscanstore Awesome thanks!
@Mudlbie
@Mudlbie 4 ай бұрын
wooooow!😍😍😍
@3dscanstore
@3dscanstore 4 ай бұрын
Cheers ;)
@syntaxcg
@syntaxcg 5 ай бұрын
Hey James! awesome tut, may I ask if you take internships at Ten24?
@3dscanstore
@3dscanstore 5 ай бұрын
Thankyou, and I'm afraid we're not at the moment but maybe next year! we have a big project coming up.
@syntaxcg
@syntaxcg 5 ай бұрын
@@3dscanstore oh that’s awesome, yes this would be around may-June ideally.
@pseudopod77
@pseudopod77 4 ай бұрын
can this be used used to level up our own custom heads?
@3dscanstore
@3dscanstore 4 ай бұрын
As long as they are in metahuman yes, all the textures are baked to the metahuman UVs. If you want something more universal with Ztools and 16k textures for custom work take a look at our HD heads on the store :)
@pseudopod77
@pseudopod77 4 ай бұрын
@@3dscanstore thank you
@martinmenso6671
@martinmenso6671 Ай бұрын
Is it still possible to get the 40% OFF INTRODUCTORY OFFER? Thx
@3dscanstore
@3dscanstore 23 күн бұрын
There is 45% off at the moment if you're quick :)
@martinmenso6671
@martinmenso6671 23 күн бұрын
@3dscanstore missed it and bought to full price :)
@3dscanstore
@3dscanstore 23 күн бұрын
@@martinmenso6671 drop me a mail Jamie@ten24.info :)
@oscarlowe1872
@oscarlowe1872 2 ай бұрын
when I try to drag and drop the scan texture on my metahuman it shows red and doesnt let me. How would I fix this?
@oscarlowe1872
@oscarlowe1872 2 ай бұрын
noticed it also shows VT on the textures dont know if that might be part of the issue
@oscarlowe1872
@oscarlowe1872 2 ай бұрын
worked it out.. Just right clicked and there was an option to make it a normal texture !
@pandoraskeyboard
@pandoraskeyboard 4 күн бұрын
I'm stuck with the next level. I download a Metahuman from Quixel however it does not have a linked identity so I can't add motioncapture. Any suggestions?
@3dscanstore
@3dscanstore 4 күн бұрын
You need to use the metahuman animator or live link to animate the metahuman face. It’s just a plugin you need to enable in the plugins menu. There are lots of tutorials for it on KZbin. Check out Bad decisions studios tutorials :)
@pandoraskeyboard
@pandoraskeyboard 4 күн бұрын
@@3dscanstore Thanks for the reply. I can animate them in the project they were created in using those methods. However what I've done is made a new UE project, downloaded the metahumans I previously made from quixel bridge to my new project and they don't download with an identity so you can't apply animation. I'll keep looking.
@3dscanstore
@3dscanstore 4 күн бұрын
@@pandoraskeyboard yeah the metahuman identities that we supply won’t be saved to your quixel bridge metahumans. They are per project.
@pier-oliviermartel713
@pier-oliviermartel713 5 ай бұрын
I'm trying to click on (Use selected asset from content browser) button with my texture selecte and it is not working... Any one has an idea how to fix this ?
@pier-oliviermartel713
@pier-oliviermartel713 5 ай бұрын
ok I just figured it out. if you have a (VT) in your image texture then it means that you are using Virtual textures (Udims) which the metahumans don't use. the solution is to double click on the texture with the VT and uncheck Virtual texture and save. then it will work like a charm ! :)
@hytalegermany1095
@hytalegermany1095 3 күн бұрын
When I move too far away from the meta human the textures turn back to old
@3dscanstore
@3dscanstore 3 күн бұрын
You need to disable LODs on the metahuman. Have a look on YT for some tutorials there are a few good ones. It’s very easy to do :)
@hytalegermany1095
@hytalegermany1095 3 күн бұрын
@@3dscanstore ah thank you! After a while I found it out as well. This nasty lod -1 is the reason for all problems in the world, including poverty and war.
@mrbensvoicebox
@mrbensvoicebox 2 ай бұрын
There is a world 'Elsewhere'.
@IstyManame
@IstyManame 4 ай бұрын
yea 300+MB per singular human is too much for 90% of projects imho, or maybe i am wrong? I'd love to be wrong
@yyin2612
@yyin2612 3 ай бұрын
have free test file??
@3dscanstore
@3dscanstore 3 ай бұрын
yes check the free section on our website www.3dscanstore.com
@yyin2612
@yyin2612 3 ай бұрын
Thanks you guys are so amazing@@3dscanstore
@foshizzlfizzl
@foshizzlfizzl 4 ай бұрын
Watching all the videos, I wonder if there are only black and Asian meta humans..
@3dscanstore
@3dscanstore 4 ай бұрын
Literally the first two shots of the video are white people. Not sure what your talking about.
@calmdown.8213
@calmdown.8213 3 ай бұрын
can't you just send the project? hehe i wiisihhhh
@KiwiHawk-downunder-nz
@KiwiHawk-downunder-nz 5 ай бұрын
Ok great, if you want a pretty head shot BUT if you need a complete character with a body which strangly most people have, out of luck, you will end up with the default Epic skin with thoses nasty painted on undies that limit the clothing you can put on them
@3dscanstore
@3dscanstore 5 ай бұрын
I think this looks pretty good for clothing. metatailor.app/
@Galactu5
@Galactu5 5 ай бұрын
No offense, but that is on you right? They are offering these heads. You will have to learn how to do the rest. I know it's not as easy as googling how to make an apple pie, but there are full body assets and software that can parent the skeletons together, match the skin colors and feather the seem etc. Yeah takes work, but look at the level of quality possible now. Only limit is your knowledge. Nearly every tool needed is free.
@not227
@not227 5 ай бұрын
Being specific is way more helpful than being vague and condensing. It sounds like you barely even have an idea of what you’re talking about.
@shroommovies
@shroommovies 4 ай бұрын
this is way to long process
@3dscanstore
@3dscanstore 4 ай бұрын
Ok
@Nathillien
@Nathillien 4 ай бұрын
metahuman free, scan store not. pass.
@arcinfinium
@arcinfinium 4 ай бұрын
It’s worth it, they have a deal going right now too for only 17 dollars. The skin fits on any MetaHuman model you put them on so you’re not stuck using one model. Most importantly they’re higher quality than the MetaHuman base textures which is a drastic difference
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