Or.. just play ShadowDark :) Or Castles & Crusades!
@drivinganddragons18189 сағат бұрын
@@rainvedu neither are my cup.of tea, though both are decent games. I honestly have at best a middling opinion of d20 games. But this is more about treating 5e as a design puzzle than literally prescribing a solution. 5e needs too much to do what I'd like it to.
@TheOGGMsAdventures14 сағат бұрын
Goblins and sticks thats a shout out to me Thanks for the free press
@drivinganddragons181814 сағат бұрын
@@TheOGGMsAdventures 🎵🎶you probably think this song is about you...🎵🎶
@TheOGGMsAdventures14 сағат бұрын
@@drivinganddragons1818and yet your still talking about me thank you
@drivinganddragons181814 сағат бұрын
@TheOGGMsAdventures I didn't say a word about you buddy...thus the song, So Vain. Do you think you hold a monopoly on that garbage non-argument dismissal of rational debate?
@TheOGGMsAdventures14 сағат бұрын
@@drivinganddragons1818yes, yes i do and i have the copyright to prove it
@drivinganddragons181813 сағат бұрын
No, you have copyright over a game supplement you created, not the argument referenced. You weren't the first nor the last to use that non-argument to dismiss discussion. But you are not anywhere in my mind when I shoot these videos. Tell you what though, since you seem desperate for attention, I'll sign that yearbook for you.
@ravenwulfgar21 сағат бұрын
I play it wrong. I don't care. How? Easy. I play Wasted Lands: The Dreaming Age, OSE, Basic Fantasy, Castles & Crusades, Swords & Wizardry, Lamentations of The Flame Princess, Cairn, basically anything BUT 5E. Any 5E Supplements I have get converted to Castles & Crusades and it's little if any homework.
@drivinganddragons181821 сағат бұрын
@@ravenwulfgar yep. But this video is an exercise in making 5e better at its primary play style for those who want it or prefer it. D&D and it's derivatives aren't my perfered system at all
@squattingheadsКүн бұрын
1. Powercreep: Yeah like no other TTRPG has that issue...and generally plenty of later released classes cant even scratch on smth like the moon druid. So this point is bs. 2. Player focused game. If it was a bad system that didnt offer good games it wouldnt be the literally most successful edition of the game. People wouldnt buy it. And your rambling makes almost no sense for the topic. The mechanics of 5e dont support in any way that the system equalizes the importance of PCs. Else please point out those rules. MinMaxing and players being unhappy with limited choices has always been a problem. What stops you from limiting stuff in 5e? players could cry just as well in 3.5. There is literally nothing stopping you. Just as little as it did in 5e. I assume your actual problem is that players are not the same as 30 years ago. They like dofferent things. Thats fine. But no issue of the edition. 13:00 instant death or saves both have positives and negatives. Its pure taste on what you like more. Its pure arrogance to claim one is better. 10min in and not a single issue mentioned is edition specific. I want to continue listening but this is clearly just a rant buy someone who doesnt like the edition and makes up reasons to support that opinion.
@drivinganddragons181817 сағат бұрын
You are clearly listening with your own bias at the forefront. 1. Just because there are examples of launch combinations that are still competitive doesn't change the fact that power creep is a prevalent thing in 5e. That isn't even a hot take, it's pretty well established as a fact of the game. New feats, new abilities, and new mechanics introduced make PCs objectively more powerful as compared to monsters/challenges presented in official materials, it's a very common complaint. 2. They are very much player centric design choices. 5e was designed player first, GM second and that mentality is prevalent both culturally and mechanically. Again, this isn't even a hot take, it's a pretty easy observation to make. Pull up any random 5e focused content creator's channel and look at how GM "advice" is all about catering to the players. Mechanically, look at the complete change in philosophy around things like omnipresent dark vision, unlimited cantrip, extremely permissive rest mechanics, death saves designed to give multiple chances, and resurrection mechanics that offer virtually no sacrifice or drawbacks. These are all design choices that were developed to remove negative consequences from player decisions at the expense of GM tools to create narrative stakes. I also didn't say it was a bad system for what it is, I simply answered the question of how I would improve it. Just a side point: big sales doesn't mean it's good quality. Bud Light is the best selling beer in the world (minus a couple of Chinese beers that are only in China) but that doesn't mean it's good. It's cheap, very easy to find in the shelf, and can be quickly consumed to get drunk...its not a "good beer". 3. Death saves are edition specific. They are unique to 5e in the D&D ecosphere. I stated very clearly how my change alters the dynamics of player decisions in combat and why it is superior to the current mechanics for creating a sense of urgency and narrative stakes. You also allowed your bias to deafen you to the first 10 minutes as well apparently, because it is pretty clearly stated that this video was made on request in response to a direct question. It's not a rant by someone making things up to justify dislike of a system at all. In fact I explicitly said it is a super heroic fantasy game and accomplishes that goal reasonably well. In the end, you saw the title and determined that this was a grognard 5e hate video when if you had any familiarity with my channel you'd know that I rank 5e as roughly equivalent to 1e as the 2nd best D&D edition but that I typically find D20 to be a suboptimal system in general.
@DoktorRotwangКүн бұрын
26:45 that would be Mythmere Games.
@drivinganddragons1818Күн бұрын
@@DoktorRotwang shots fired lol
@DoktorRotwangКүн бұрын
Good ideas. Subbed.
@drivinganddragons1818Күн бұрын
Thanks, welcome aboard
@ALConfederateКүн бұрын
Hmmm...this guy sounds familiar. :) Interesting thoughts, sir. Looking forward to hearing more. Gotta get that Z running, though.
@drivinganddragons1818Күн бұрын
@@ALConfederate imagine that lol Yeah, the ignition gremlin is killing me
@UltraTtrpgerКүн бұрын
So, I completely understand that many things in 5e and even 6e need to be fixed or changed. However, there's one big issue I have with all thw suggested changes. None of them make your game sound like it would be any fun. Ttrpgs are all about, first and foremost, having fun at a table with your friends/players. If you want to make the game more difficult just for the sake of making it difficult, then you're playing for the wrong reasons.
@drivinganddragons1818Күн бұрын
@@UltraTtrpger none of this makes the game "more difficult". Its not a game you win or lose and difficulty is a result of encounter design, not mechanics. These changes would make the game more exciting by making the players consider their decisions and by increasing uncertainty. Going with your premise that mechanics are related to "difficulty" in ttrpgs, give me an example of one of my changes that increases "difficulty"
@tabletopgamingwithwolfphototecКүн бұрын
😊 I'm already loving it by the 3:20 to 3:36 mark.
@drivinganddragons1818Күн бұрын
@@tabletopgamingwithwolfphototec glad you're liking it
@tabletopgamingwithwolfphototecКүн бұрын
@@drivinganddragons1818 This video is definitely going into my project playlist I'm likely your cooking (fixes and assignments).
@brucehubbell9116Күн бұрын
5th edition is OK, if you want to play that style of game. Superheroic is a good description for it. Otherwise, for that more grounded feel I play / DM OSR type games. I agree with a lot of your ideas on fixing 5E, but it's easier to start out with an OSR framework. Less to change / fix. There is always something to tiker with :D I need to look at Shadowdark. it sounds closer to the style I prefer. I'm waiting for them to re-print it (February I gather). You can get the PDF right now but while I find PDFs useful, I need a physical book to get into a system.
@drivinganddragons1818Күн бұрын
@@brucehubbell9116 that's why I don't play 5e lol. I'm with you on physical books
@brucehubbell9116Күн бұрын
@@drivinganddragons1818 I tried 5E, but by the time I started to get it "fixed" I realized I needed to play what I know, and like, best.
@drivinganddragons1818Күн бұрын
@@brucehubbell9116 I gave it a shot but realized it in no way fit my tables style.
@TheAngelArrow4 күн бұрын
"it's not the way i want it to be, therefor it's garbage." ok.
@drivinganddragons18184 күн бұрын
@@TheAngelArrow tell me you didn't watch the video without telling me.
@autisticallyaccurate5 күн бұрын
Are you familiar with any of the Vatican Cardinals? Who would you like to become the next and proper Pope?
@drivinganddragons18185 күн бұрын
@@autisticallyaccurate not familiar enough to make a statement, largely because the chance that Francis gets replaced anytime soon is painfully low.
@sketchasaurrex40875 күн бұрын
Messaged you on discord. I'm down to run a playtest
@drivinganddragons18185 күн бұрын
10-4
@juddgoswick20246 күн бұрын
I am curious about the game system. Enjoyed your talk the other day. Also, growing up in northwest Georgia, those roads looked very familiar.
@drivinganddragons18186 күн бұрын
@@juddgoswick2024 thank you. I've been working on it for years. Im tweaking my Sword and Sorcery setting so it can be play tested. I will be discussing elements of the system soon on the channel.
@tabletopgamingwithwolfphototec6 күн бұрын
Cool. ...... My first question got passed over again.
@juddgoswick20246 күн бұрын
Maybe repeat it here? I checked 4he replay, do you mean this? "What would be the one thing to improve in Dungeons and Dragons 5th edition clone product [other than the Woke stuff] that would do the most to improve it?"
@drivinganddragons18185 күн бұрын
What question? I thought I got every question directed at me
@tabletopgamingwithwolfphototec5 күн бұрын
@drivinganddragons1818 What would one do to make a better version of Dungeons and Dragons 5th edition ( keeping it compatible ) not counting, removing the obvious ( remove woke pandering which is the default ).
@drivinganddragons18185 күн бұрын
@tabletopgamingwithwolfphototec ill do you one better and give this question it's own video.
@tabletopgamingwithwolfphototec5 күн бұрын
@@drivinganddragons1818 Thank you.
@RollForTuraco6 күн бұрын
I'll have to watch the playback of Pundit's stream, I was able to pop in for a few minutes but had to run.
@drivinganddragons18186 күн бұрын
It was a good conversation.
@brucehubbell911612 күн бұрын
I've always told players their characters story will largely be written in game. I have a series of tables form which characters can either roll or choose elements of their backstory. Nationality, social class (based on their class choice), age, family (parents / siblings birth order), relation with parents / siblings. Other odds and ends at the players choice, but no chosen ones, heirloom weapons, vast experience etc. It gives the broad outline of a backstory for players to build on and, for those who don't want to bother, a baseline minimum. It has worked pretty well over the years, but then I tend to play with an older crew (I'm 66).
@drivinganddragons181812 күн бұрын
@@brucehubbell9116 not at all a bad approach. I love the tables and life path generators in Cyberpunk Red and Call of Cthullu. I want players invested. I want them to be creative with their backstories. But I also want them to follow two hard rules. First: Be realistic. You're a first level character who is 20 years old. You haven't killed any dragons or battled the enemies of your people in hundreds of campaigns. Second: wait until I provide the setting to think up your character. Don't do this "I have a back story, let me shoe horn it into a world where it makes no sense" bull shit.
@brucehubbell911611 күн бұрын
@@drivinganddragons1818 Agreed. I want the players invested in their characters, but I also want them invested in the world those characters exist in.
@Archaeo_Matt13 күн бұрын
On the whole, this is good advice, and has made for a good series of videos. That said, I would advise against directly lifting ideas, piecemeal, from historical sources. Each culture, historical or contemporary, is an integrated collection of subsystems, which must be considered holistically, because effects in one subsystem are not easily assigned to particular inter-systemic or intra-systemic causalities, plus almost nothing is reducible to monocausal explanations. It is much better to take the main idea that one wants to implement, and create an abstraction based on the same or similar occurrences in other historical or contemporary cultures, plus consider the potential for warping other analogous causes/effects from the source side, before applying them to the subject side (i.e., in this case, the shared imagined setting of the game). For example, if you wanted to put a system of land grants for service to the kingdom into your game's main "civilized" area, then you might consider not only how the Roman Empire administrated land grants to soldiers, but also had the newly formed United States administrated land grants to soldiers in the Revolutionary War. Beyond that you might also compare those two land grants programs for individual soldiers, to the various railroad land grant programs in under the Public Land Survey System in the U.S. What does is say about the kingdom, its needs, it priorities, etc. when soldiers who served in the kingdom's wars might be granted 80-160 acres of land, compared to a railroad company who might be granted 6400 acres (in, for example, alternating one mile by one mile sections) per one mile of track completed? In the Autropa setting that I've been developing as my example setting, for my own series of world-building videos it's all set in a physical terrain that is explicitly taken from western Europe, and the historical cultures of the region are being exploited as source material. For example one empire, set along what we would recognize as the Mediterranean Sea is based on the question what if the Etruscans had never given way to the Latins; however, the internal politics actually draws more on the factional conflicts of the Guelphs and Ghibellines during the 12th and 13th centuries. For those who aren't sure where to start with teasing out specific traits, and analyzing them cross-culturally there is a great org site called D-PLACE, which provide data under a Creative Commons license. It is very similar to the Human Relations Area Files (HRAF) that have long been an ethnological resource for academic and professional anthropologists. It's pretty much limited to contemporary cultures though, so one would have to do more digging to get at archaeological cultures (forgive the pun). Cheers!
@drivinganddragons181813 күн бұрын
Definitely solid advice top to bottom. If my entire video were about lifting from history much of this would be there too. In this video, much of this is boiled down to that sentence about WW1, "if you understand why it happened and why it was always going to happen". Bare minimum that understanding process starts with the Congress of Vienna. It certainly doesn't all boil down to an archduke getting popped outside a sandwich shop. I actually have a very early video series on using history, but the audio is awful so I plan to reshoot them as part of Worldbuilder University and You're Doing It Wrong respectively. Great comment, I'd love to see more on some of my other worldbuilding content.
@Archaeo_Matt13 күн бұрын
@@drivinganddragons1818 The upside of not putting every idea into a video is that it leaves more room for comments and discussion. I enjoy the discourse about the nature of these games almost as much as actually playing the games. I believe I've caught two of the previous videos in this series, but both times I was kicked back on the couch, and watching on the TV. I don't have a keyboard hooked up for the TV, so that's a big part of why I hadn't commented earlier. I'll definitely endeavor to watch more of the series, and leave some more comments. Best!
@drivinganddragons181813 күн бұрын
@Archaeo_Matt happy to have you. I am a big fan of discourse, debate, and discussion as an engine for the hobby to evolve. So much so that I have videos lamenting the bad faith and disingenuous arguments that often derail those discussions. Enjoy
@bigblue34413 күн бұрын
People love to world build and players love to learn about the world but limited scope is a great tool to have around. Like you said before, unless the lore affects the players it doesn't need to be seen or heard about.
@drivinganddragons181813 күн бұрын
Absolutely. Unless you are building a world you plan on distributing to other GMs for use, there's no need go more than a few degrees from your players.
@bigblue34418 күн бұрын
I hate pallet swapping the most. It also goes against the core concept of fantasy. The whole reason why fantasy is popular is because everyone knows what elves and demons are. Then if you change the core concept of what a demon is then why have them be demons at all other then to be contrarian?
@drivinganddragons181818 күн бұрын
@@bigblue344 I typically dislike when people start redefining established terms, but pallet swapping is largely in the disconnect. I have no issue with elves being haughty, arrogant beings with super human strength and vitality, but don't leave them with a dex bonus and a con penalty. If your elves are as described above, add strength and constitution with charisma and wisdom penalties and maybe other abilities/drawbacks.
@CowCommando19 күн бұрын
I would love to see a follow-up video to this one where you give some examples of how to turn these fails into wins. For example, I love pallet swapping, but I usually only do it at the small scale. Case in point, I needed a humanoid mechanical automaton stat block to convert 5th edition D&D into a steampunk Europe D&D mashup one-shot for a birthday party. I didn't want to spend the time making a new creature, so I just took the skeleton, swapped out the undead type for the construct type, and boom, done. It works because they are logically, mechanically similar within the rules. I wouldn't try to apply that change across a whole world during a regular campaign though because it has too many implications at that scale. It's funny that you used the pallet swapped orc as an example. I've actually pallet swapped half-orcs in a homebrew campaign before. I removed half-orcs from the setting and replaced them with Ibixians (goat folk), think large human sized minotaurs, from one of the 3.5 monster manuals. When changing from 3.5 to 5th, I needed new stats, so I just used the default half-orc. I did swap out the bonus crit damage for a horn charge stolen from the charger feat bonuses to make things more thematic, but otherwise I used the stats as is because my new race was filling the same roles as half-orcs already had so those stats still made sense. Still, it surprised me how excited people were to play a noble mineotaur, pronounced mine-o-taur, compared to a crude half-orc. The fluff was different, but the crunchy bits were basically identical.
@drivinganddragons181819 күн бұрын
@@CowCommando already in the process my man. Share it far and wide because I'm doing that exact video, an obvious counter point with some top good habits, and later how to earn your PHD: Picking Human Degree on how you dont need crazy bat person races to make compelling worlds
@benjaminstiles20 күн бұрын
“ if you’re a 200 year old vampire and you’re still broke, just step into the sun at that point” This is a wonderful quote from somewhere on the web about this exact topic
@drivinganddragons181820 күн бұрын
@@benjaminstiles that's definitely a good one and a fair sentiment for sure.
@drivinganddragons181820 күн бұрын
@@benjaminstiles Campaign idea: the party meets the world's unluckiest vampire. He survives on animal blood due to a sentient being blood allergy, as a result his powers are diminished. His centuries of life include setting up businesses in nations on the eve of fascist/communist revolutions, ID theft, investing with Ponzi, Belfort, and Madoff, sleeping in his coffin the day Tullip Bulbs collapse, and buying an Atlanta homestead in 1864...
@benjaminstiles20 күн бұрын
#2 was really good, I especially appreciate how you used the civil war as an example
@drivinganddragons181820 күн бұрын
@@benjaminstiles thanks!
@sketchasaurrex408721 күн бұрын
There would still be fortified walls like castles because that would defend against most attacks still. A fence isn't stopping a blackhawk, or a raptor, or an icbm, but it'll keep most thugs & thieves out which are the more likely issues today. Medicine would still be needed because the spell cure disease is not a basic spell, 3rd level. There would still be need for some level of basic medicines. A 3rd level cleric, depending on setting, isn't easy to find by commoners. Another reason for conflict, though oversimplified, is most people are petty and never grew up/out of high school. Simple slights, greed, envy, and murderous wrath are solid reasoning.
@drivinganddragons181821 күн бұрын
Lots to unpack here, though mostly it can be summed up with "focus on the point, not the fine details of broad examples". For instance, the cleric example is based on high levels of magic and is system agnostic, so curing diseases may be something any initiate could do, where as your response assumes standard magic levels and Dungeons & Dragons cleric progressions where that spell is a rarer resource. Same with walls. It's not about "are there walls" as much as "have you considered how the capabilities of the attackers might influence the form those defenses would take." But this is exactly the kind of thinking that should go into your world building. For instance cure disease may be rare but cure is super common. So it stands to reason medicine is very focused on caring for illness or poison while repairing injuries with surgery or triage might be completely ignored.
@sketchasaurrex408721 күн бұрын
@drivinganddragons1818 pretty much
@BaseDnD21 күн бұрын
First 😊
@drivinganddragons181821 күн бұрын
You got it lol
@ravenwulfgar22 күн бұрын
Personally, I play both older and newer games and rebrand, no rebrand, assholes, no assholes, my table runs the way it does. I don't bother with conventions or gatherings, any of that. I don't care to share with "modern audiences" or any of that shit. I'm gaming these days and I have a zero-prep dungeon I played in Four Against Darkness that I wrote about complete with photos. As for Ginny or the BrOSR, I don't care. Despite their opinions, my table still runs. They can whine and piss and moan and I'll probably still break out We Deal In Lead, Cairn or some other game and play it and they won't even be considered.
@drivinganddragons181822 күн бұрын
@@ravenwulfgar our tables will run, but if us good to consider and discuss the ideas and philosophies of others, particularly when they influence development of new games.
@JohnSmith-jv7mv23 күн бұрын
"clannish" was the word you were looking for but the thought of "the vampire Lord's racist werewolves" a la "my neighbor's racist dogs," did give me a chuckle.
@drivinganddragons181823 күн бұрын
@@JohnSmith-jv7mv clanish is a good word, tribal is perhaps better. This comment means we now need a sitcom that features Vlad living in a suburban subdivision when a jerk werewolf redneck moves in next door. Like King of the Hill but with a bad count chocula laugh.
@lucusmccluskey766425 күн бұрын
You make some good points here. The discussion about vampires was especially interesting. I can imagine a vampire would become very wealthy and influential and might even donate a portion of their wealth in an effort to become a pillar of the community. This could lead to an interesting situation where a community rallies together to protect the vampire, and the vampire hunter has to work as an outlaw. An interesting inversion of a normal hero's story. Good video!
@drivinganddragons181825 күн бұрын
@@lucusmccluskey7664 thank you. Vampires are easier, in a way, in the pre-modern era simply because inhereted nobility and wealth are simply a matter of bloodline (though the idea of Strahd owing an insurmountable generational debt to the Pope is comical on its face). Most of us don't associate with anyone more than say one or two income levels higher than ourselves so it's very easy to over look how the megawealthy operate and what's important to maintaining that status. I think the idea of a people who owe their lives and we'll being to the Von Zurovich Benevolence Fund is hilarious and a fun twist.
@michakochanski249126 күн бұрын
DO NOT TYPE IN GOOGLE CARS AND DRAGONS
@drivinganddragons181826 күн бұрын
@@michakochanski2491 let me guess...rule 35
@mercuriusaulicus27 күн бұрын
He spoke about safety tools on another video about low fantasy at about 2:20. There he said it was the "industry standard". I couldn't believe what I was reading. Triggers included Gore, Spiders, Claustrophobia etc. How not fit for purpose to you have to be to be triggered by these sort of things in an RPG? This is just a blatant attempt to passive aggressively control the GM using their professed "sensitivities" by some clipboard wielding numpty. Any person who claims to be triggered in this way is not fit to play RPGs.
@drivinganddragons181825 күн бұрын
Check you this for my take on that stupid BDSM form:kzbin.info/www/bejne/Z2TNipKYm6mdmKMsi=HdCQSoNSp9mKAn4H It's sad because he has some good content, but his "industry standard" is only a standard in places like Seattle , San Francisco , and New York .
@spacerx27 күн бұрын
Curiously, I tried to watch that but I just backed out after the mention of safety tools, disliked the video, and Not Interested it on my feed. I have no time to deal to people who propose using safety tools with a straight face.
@drivinganddragons181827 күн бұрын
It's very hard to trust a lot of his advice with his naive and slavish dedication to nazi...I mean, safety tools. However, he does have some well thought out ideas. Just take it with a LOT of salt.
@sketchasaurrex408728 күн бұрын
Hey! Another of my lines 😁
@drivinganddragons181828 күн бұрын
@@sketchasaurrex4087 I pulled a few from you for sure.
@drivinganddragons181828 күн бұрын
That's what happens when you participate lol
@sketchasaurrex408728 күн бұрын
@@drivinganddragons1818 cool
@thehouseofcorvens2258Ай бұрын
I’m gonna recommend this a changing line. It’s going to piss off your players when they hunt the nearby dragon quite literally everything that could even pose a threat against a cow and yet they never think to slaughter the cattle
@drivinganddragons1818Ай бұрын
@@thehouseofcorvens2258 lol so your solution is "guess we're eating steak tonight"?
@sketchasaurrex4087Ай бұрын
One of my lines. And the direction I would go with it.
@drivinganddragons1818Ай бұрын
@@sketchasaurrex4087 I like it
@bigblue344Ай бұрын
Roleplaying games are absolutely not for everyone. That's like saying sports are for everyone or going to musicals is for everyone.
@drivinganddragons1818Ай бұрын
That's true, but a bit obtuse. When someone says "ttrpgs are for everyone" they mean that no one who actually wants to participate should be excluded. What's truly the issue with the statement "ttrpgs are for everyone" is when it is Said meaning that as a GM you are required to change your table to ensure anyone who wants to play ,can, with no ability to exclude those incompatible with your table or group.
@insomnolant6043Ай бұрын
This is the first video of yours I've ever seen, and the take away is that you want to play with "wee-wee chopping ladyboys." Have fun with that.
@drivinganddragons1818Ай бұрын
@@insomnolant6043 if that's your take away you weren't paying very close attention. Either that or you just wanted to confirm your sociopolitical prior. Have fun with that.
@PantherrrrАй бұрын
If your players need safety tools then your players aren't mature enough to be playing TTRPGs. And that stoplight method is crazy. Image going to see a horror movie at a cinema with a group of friends and every 5 minutes the movie pauses as an usher comes out with his flashlight and is checking if every attendee is happy to continue the movie. Do not play with these people.
@drivinganddragons1818Ай бұрын
@@Pantherrrr yep. Handholdy baby boy nonsense.
@CowCommandoАй бұрын
Non-ranty comment about safety tools. Safety tools, as Desks and Dorks described them, are an excuse to avoid adult behavior. Instead of being mature enough to excuse yourself from the table either temporarily or permanently, you stop the game for everyone. Instead of being mature enough to address an issue with the DM, you avoid it entirely. Instead of being skilled enough to read the room and know when you're going too far as a DM, you pass that responsibility off onto the players entirely. These are all childish behaviors to avoid or pass the buck of the responsibility to address an issue when it arises. I can see where you're coming from with the liability at a venue, but even then, the players should be mature enough to be careful what they sign up for, the DM should read the room, and the players and DM should be mature enough to handle something that arises unexpectedly without derailing the game for everyone. You might need to take a moment to present an exit ramp, but that's just life in public in general rather than something special that needs its own warning labels like Desks and Dorks describes. All you really need is that five minute talk about PG-13 boundaries or whatever is appropriate for the situation like you mentioned. I've run games for people new to TTRPGs a few times for friends and family and even once for a local game store. In all instances as appropriate, I simply took a couple minutes to establish a couple ground rules for gore, sexuality, and adult behaviors of players and characters. No one has ever had any issue with the boundaries when presented with them. Even during gameplay with said new people there's only been a couple related moments worth mentioning. Once I asked a player to tone down their language because they were starting to swear excessively. Once I had to explain that no, we weren't going to roleplay sleeping with the barmaid. We were fading to black like a movie instead. That's it. That's all that's ever happened despite never using the oh so precious and valuable safety tools. The guy who was starting to swear excessively was the closest anything ever came to actually being an issue. One of the store owners reminded the player that it was a family friendly store after I pointed out there were kids around, and that ended the discussion at the table. I called the midgame break at the end of the encounter and talked to the guy in private. I made it clear I didn't have anything out for him personally, was glad for the positives he'd brought to the game, and appreciated his toning it down. He apologized for getting huffy about it at the table and explained why he'd initially reacted negatively to my request. In short, I addressed the issue like an adult. He responded like a child until the store owner gave him a reality check. The issue was then addressed between adults away from the table during a break from the game that was happening anyway, and the issue was resolved with no hard feelings, respect all around, and maturity gained. The moral of the story is that when everyone acted like an adult there were no real issues that required stopping the whole game for more than a moment even when something did need to be addressed, and none of it required safety tools.
@drivinganddragons1818Ай бұрын
@@CowCommando yep. Just more modern, coddling, Peter Pan never grow up bullshit. Yet you should see the comment section on that video where all the nasty comments are coming from the people so incredibly concerned about everyone being welcomed lol.
@JohnSmith-jv7mvАй бұрын
You'd mentioned this in a previous video, and I meant to comment then, but if horror isn't transgressive in some way, it's not horror. As you WISELY noted a few times, picking the appropriate level of transgression is where the rubber meets the road. You can't rob control and induce stress and horror in games where the players have high mechanical agency and a bunch of "meta currencies" to rewrite the narrative. The issue with safety tools is they're the meta currency equivalent of an unguided nuke compared to the scalpel of something like a "hero point." Safety tools have plenty of other issues, but even if you ignore all of those, they just decimate horror games.
@drivinganddragons1818Ай бұрын
I get what you're saying, but there's a specific context in which I'm using transgression here. Yes, there must be some level of transgression in that some content should be offensive to the player's sensibilities. When I'm saying g transgressive in this context, I'm talking about content that is designed to deliberately offend the player beyond what is necessary to trigger their imagination on a subject with the intent to trigger a disgust reaction. It's hard to quantify, but I want you to be disgusted by the behavior and actions of the NPC... Not the GM. So we are in agreement here, it's only how the term is used in this context that differs. And yes, the biggest issue with safety tools will forever and always be the direction the control flows. It is the equivalent of every player at the table dictation decisions for one player's character.
@JohnSmith-jv7mvАй бұрын
@@drivinganddragons1818 yes sir, complete agreement. The biggest barrier to horror games is getting players to knowingly buy in. That means they need to accept they're going to be uncomfortable and out of control, and that's anathematic for a lot of modern players.
@BaseDnDАй бұрын
Safety Tools ? running a :clears throat: HORROR GAME!? Please Mr. Kruger don't use my WORST nightmare against me.... can you please use number 3 or 4 on the list 😂😂
@drivinganddragons1818Ай бұрын
Nothing like horror where you know the bad things can't happen
@BaseDnDАй бұрын
One way you could include a mega dungeon or at least one I have is a living dungeon basically a creature who is large enough to house a dungeon inside of them or act as a dungeon themselves think Lord jabu-jabu from Ocarina of Time or Shadow of the Colossus just a thought
@drivinganddragons1818Ай бұрын
@@BaseDnD Earthbound: Dungeon Man. Of course, as OG GM said in one of his vidoes, a haunted house is functionally a character itself. You can easily make a mega dungeon by distorting reality in a smaller space, like a one room hut where the one room is linked to the plane of chaos.
@BaseDnDАй бұрын
@@drivinganddragons1818 yep TARDIS theory is another way I got a whole thing planned for the Bag of Holding if they keep tempting fate by climbing inside the thing ...
@xmikenecrofentxАй бұрын
Great video. I think your points are well thought out and very reasonable. I feel like SD has done everything right and people are in such disbelief they have to find fault with it somehow. Honestly SD is my favorite TTRPG ever. It’s everything I’ve wanted in a version of DnD for a very very long time.
@drivinganddragons1818Ай бұрын
@@xmikenecrofentx it's certainly a well thought out and executed retro game that hits the right note for a lot of people. I think of it a lot like modernizing a classic car. She found a '67 vette that ran ok but needed some work and she went in, rebuilt the engine with EFI, put in a modern ignition system, mated it to a modern 6 speed automatic transmission, added a Bluetooth satellite radio system and modern climate control, upgraded the suspension and brakes, and installed power locks, windows, and seats. It's a better driving, safer, faster, more comfortable car that looks cool, but there are some purists who insist she ruined a classic by changing anything to what wasn't available in 1967. To make it worse, now she's buying up old corvettes, fixing them like hers, and selling them to people like the cool old look and feel but want a smooth ride, Spotify, and an AC that doesn't feel like a dog breathing on you.
@TheOGGMsAdventuresАй бұрын
Caverns of Thracia was first, she published in 1979. The Temple of Elemental Evil. The module was published by TSR, Inc. in 1985. Like the new into. When did you plan this video since its the topic du jur on twitter the last two weeks? Also size is not what defines a mega-dungeon
@drivinganddragons1818Ай бұрын
True, ToEE wasn't printed till later, but it was still foreshadowed early on in Village of Hommlet and it's much more well know today. I haven't seen it as any bigger a topic now than it normally is, mega dungeons get discussed pretty much all the time and I haven't seen any big spike in mega dungeon related content lately. I would mostly disagree on the size aspect. It's one of those things where size isn't what makes a mega dungeon, but most mega dungeons are very large. You're technically correct, size isn't the defining feature, but it is an extremely common one to the point that more normal sized mega dungeons are the exception, not the rule.
@TheOGGMsAdventuresАй бұрын
of cours
@TheOGGMsAdventuresАй бұрын
@@drivinganddragons1818 You could argue that Castel Greyhawk was first, but the first published official Megga is Tot. Toe and CoT were both published in 1979 and Gygax was at least aware of CoT, but most Megadunegon fans consider ToT first, and Toe is in the category of "Is it?" TSR did not officially make a Megadungon until Undermtn wich is why it is the "Granddaddy of all dungeons" Now, if in your personal cannon Toe is first, that's fine. I don't consider it a mega as it has a definitive beginning, middle, and end, but of course that's just me and well,
@TheOGGMsAdventuresАй бұрын
@@drivinganddragons1818 Its been quite the topic in the twitterverse the last 2 weeks between HG, myself and a few others.HG did a video about Meggas a week ago and I did one a few days ago
@TheOGGMsAdventuresАй бұрын
@@drivinganddragons1818 Barrier Peeks has a TON of rooms, but its not a mega-dungeon. In laymans terms yes most peopel think a Megadunegon ahs to have a 1000 rooms or more
@SHARK-yq5prАй бұрын
Greetings! Good program, sir! Indeed, way back, I used to think Ginny Di was just a happy, kind, somewhat silly D&D gamer girl that as she mentioned in an early video, "Brought the chirpy pre-school teacher energy" or something like that. I watched some of her videos, which mostly gave basic, as you say, "Generic" advice and commentary about D&D, but with a happy, chirpy presentation. I thought she was cute, but essentially harmless and sweet. Then, I saw the video by my friend, Diversity & Dragons, where he brought the receipts on Ginny Di being a raging Leftist, full of her own hatred, bigotry, and venom. My eyes were certainly opened! *Laughing* Perhaps I am at something of a disadvantage, because I take people based on their presentation, and their own individual videos. I don't hang out on "X", or Facebook, or Instagram. Still, learning her true attitudes and positions was disheartening. Not that I'm some pathetic simp, I had just held out hope that she was a normal, happy gamer girl that was actually nice and sweet. Instead, she is a sad, terrible person. Oh well, right? It is disappointing, though. I like what I hear about Harmony Ginger. Honestly, though, I don't really become a "Fan" or some kind of obsessed fanatic about anyone, especially online. My life is too busy to be that concerned about someone online. Good program, again, and funny, too! I like your sense of humour, presentation, and straight forward commentary! Keep up the good work! Semper Fidelis, SHARK
@drivinganddragons1818Ай бұрын
@@SHARK-yq5pr thank you sir and welcome to the channel. Harmony is pretty down to earth and cool to talk to. Seems like same chick on X, on KZbin, in Discord, and at cons. Speaking of cons, she didn't charge people thousands of dollars to play in her game when she never read the rules either, so yeah, give her a watch.
@miguelsuarez-solis5027Ай бұрын
You can run a 5e game with that same magic item mindset. nothing is stopping people from that. I think you are generalizing 5e players by a lot. I've never been in a group that is as you described, with the exception of lots of magic items.
@drivinganddragons1818Ай бұрын
You can, but 5e is balanced around characters gaining access to those kinds of items early on. When I say "5e players" I'm not referring to people who play 5e or mainly 5e, but the mindset of the typical player who started playing as a part of the 5e boom. There is a mindset, play philosophy, and general demeanor that can be seen in the style of content that gets popular and supported.
@CowCommandoАй бұрын
The opposite of courage is cowardice. The opposite of fear is safe. The opposite of anxious is relief. The opposite of horror is normal or mundane. That's why it's nearly impossible to play ongoing horror where you stop mid session. You spend so much time living the mundane in between sessions that it becomes nearly impossible to switch back into the horror mindset. It's too far for the pendulum to swing at once. The subversion of the mundane is one of the defining characteristics of horror. The normal everyday things that are just a little bit off. The weird things that have spiraled out of control into the insane. That's why good horror movies take the beginning of the movie to establish what normal looks like before they start to introduce the horror. Don't believe me? Think about some classic horror examples. The Nostromo is an everyday work ship, until suddenly that familiar place shifts into a place of dark corners harboring the unknown until eventually it becomes the hunting grounds of a monster. Zombies are just normal people except they lack the humanity to not eat a person when they get hungry. Vampires are the every day greed we all experience taken to an extreme where they don't take wealth but your very life essence. Jaws starts with two young people out for an every day evening swim until a shark that's just a bit bigger than normal with an aggressive appetite for human flesh shows up. Most monsters are just an insect or animal with the script flipped. Instead of us being large and holding power over them, they're large and able to get power over us. Giant spiders are scary not because they're supernatural but because we subconsciously know that the only thing keeping regular spiders from eating us right now is simply the size difference. Tweak the mundane by changing the power balance and suddenly the previously mundane has become a horrifying monster. I think that's why people switch rules systems for horror games. It's the subversion of the mundane from the ground up in addition to potentially removing safety. It builds fear by disempowerment and horror by altering the status quo, especially if you've just taken the known, the typical session rules they confidently know, and made it the unknown, a new system they have little if any experience with. I think a good horror RPG session works the same. You just have to consider what normal is for your party and then tweak it. Remembering that you're trying to horrify the party and not their players can help you keep from upsetting the players while you're at it. They're here to have fun, even if that fun involves some fear.
@drivinganddragons1818Ай бұрын
This is in no way a bad way to think about it. I've done horror effectively in multiple systems and subversion is a HUGE part of it. It is easier in a system with fewer safety nets, but circumventimg then doesn't require a system change either.
@FindFamiliarАй бұрын
I gave my five players “sidekick” stats from Tasha’s and placed them in a Resident Evil like mansion with plenty of puzzles and a large looming stalker golem that would reappear throughout the mansion. Was a great Halloween one shot last year!
@drivinganddragons1818Ай бұрын
@@FindFamiliar throw away NPCs are a great tool to reinforce lethality
@brucehubbell9116Ай бұрын
You are making entirely too much sense. :D Enjoyed the video and got some good laughs out of it. Subscribed and "liked" as well.
@drivinganddragons1818Ай бұрын
@@brucehubbell9116 welcome aboard. I'm not just here to broadcast a neverending face-palm, I'm here to educated and entertain
@TheOGGMsAdventuresАй бұрын
more videos like this one!!!!
@drivinganddragons1818Ай бұрын
@@TheOGGMsAdventures lol most of my videos are like this, but unfortunately drama and debate gets all the exposure.