is we consider my study as well, 20 years. work around 14-15 years
@ukmonk2 күн бұрын
@@acamporota Nice, thanks for replying! I've been in the film/TV industry for over 32 years but only just starting my animation journey, but hey at least I have loads of contacts now , which I guess is half the battle.....If I get good enough to work in animation I mean.
@ukmonk3 күн бұрын
This sequence looks great!! Did you do it mostly in stepped please? Looks like it!
@ukmonk3 күн бұрын
Great video thank you! Love the idea of using grease pencil to highlight and pinpoint the movement. You live in Singapore, great place. I lived in Hong Kong for 7 years in the 90’s, I absolutely LOVE HK, and try to go back every couple years as I have family there.
@andriicgi3 күн бұрын
❤🔥
@aditibhagane69324 күн бұрын
From where I get this rig?
@soori7994 күн бұрын
How to join your class
@acamporota4 күн бұрын
@@soori799 write me on LinkedIn
@princeraghav58494 күн бұрын
❤❤❤❤
@brothersphotography77084 күн бұрын
Hey Great teacher ALESSANDRO ❤ Sir I request you Can you make a new Advance body mechanics tutorial shot because It's been a long time and no new video has come???
@acamporota4 күн бұрын
@@brothersphotography7708 only my private student can make requests
@mehulsoni82204 күн бұрын
Hi. Where can I get info regarding the enrolment for the body mechanics class and fees?
@acamporota4 күн бұрын
@@mehulsoni8220 write me on LinkedIn
@mehulsoni82204 күн бұрын
@@acamporotadone
@ukmonk4 күн бұрын
Great video thank you! Love to see other people’s animation techniques to learn from and also see if I am on the ‘right track’.
@ukmonk5 күн бұрын
This sequence is incredible!!! Thank you for analysing it! Wonder how long this took, many weeks I think. Alessandro do you have any videos on animating flips/somersaults etc please? I just wondered what your workflow was? IK/FK, move the entire body, COG, Root etc. Thank you 😊
@salluu-01015 күн бұрын
This is something that always bugs me from the beginning until now sometimes, sometimes im afraid to push the poses because i’m afraid that the action won’t look believable but at the same time i want to push the dynamic :’)… and maybe its just me but sometimes i do feel that the poses are too exaggerated(and maybe generic), but other people thinks its fine or good, so i think every animators have their own preference on how much they want to push the poses and what they think its appealing, but at the end of day as an animator in a company we just follow your lead/supervisor feedbacks haha… therefore i guess it depends on the company or project u want to work with? But still a good video explaining how to utilize a reference instead of copying it :), just wanted to share my thoughts about it.
@tzk00916 күн бұрын
Hi Alessandro amazing stuff as always.... Do you have any video on offsetting keys, body parts, specially in a fast action .... Still if my query isn't clear , what I meant is how to make a fluid mechanics to avoid toy like feel (in a fast action).. TIA
@acamporota5 күн бұрын
@@tzk0091 most of my tutorial series
@tzk00914 күн бұрын
@@acamporota appreciate your precious response.. Aaah just one more , I got lost often while meeting with additional in-betweens to a motion , and when I play it seems the character looks plastic feel ( b+ stage* and poses are all there) ; what it lacks to add fluidity? THNX THNX THNX ALREADY!!
@PlusHappylab6 күн бұрын
what practices do you think helped you improve the most?for animating
@acamporota5 күн бұрын
@@PlusHappylab drawing
@scotthuster35317 күн бұрын
Love your channel Alessandro! Piece of advice I heard a few years ago which has helped me is treat each key pose as if it was a single model/action figure that was going to live on your desk in that pose and push that pose as much as you can to make it as dynamic and appealing/eye stopping as you can. You don't want it to look stiff/boring the way it does in reality.
@acamporota7 күн бұрын
@@scotthuster3531 completely agree, great advice 😊
@fordrivingandothers7 күн бұрын
Amazing but sometimes with these types of animations I hate how stretchy they feel, i know it’s a fundamental part of animation but sometimes it looks ungrounded
@niccolomasini83638 күн бұрын
Ciao Alessandro fai lezioni 1 to 1 in italiano?
@acamporota8 күн бұрын
@@niccolomasini8363 si ma Considera Che I prezzi sono molto alti per il mercato Italiano.
@rez40k9 күн бұрын
very informative video, thanx! it seems a good idea to start blocking with jumping balls instead of body, to see overall dynamics, and then add arcs- lines of action
@acamporota9 күн бұрын
you can start to block with the posing, but you need to do an effort to make it look different
@andriicgi9 күн бұрын
Very cool feedback Alessandro!
@АлександрФедосин-о8к11 күн бұрын
I love watching your videos, Alessandro! Tell me, how do you work with references when they differ in the number of frames per second from the desired frequency? Maybe there is some way to change the FPS?
@acamporota11 күн бұрын
yes in premiere
@АлександрФедосин-о8к11 күн бұрын
@@acamporota, очень благодарен!
@KingKendrickTheGod23311 күн бұрын
Can you do an animation of Kendrick Lamar being a god king
@vu842211 күн бұрын
27:51
@WaterShowsProd11 күн бұрын
Reference is meant to be referred to and not copied from, and this is true in any artform. It's the difference between tracing an image and drawing an image by looking at it. I do think another reason why the animation looked stiff and awkward is that the proportions of the character are different from the person in the reference, so the centre of gravity of the character wasn't in the right place, and it threw off the physics. Some of those keyframes made me think: that character is going to injure herself executing a move like that! But, of course, these things come with more practice. Whenever I see Blender animators asking about animation tutorials I steer them toward your channel even though you don't use Blender, because your advice is universal for 3-D animation, focussing on the technique, not the tool.
@animeuwu842511 күн бұрын
Thank you Mr. Camporota
@vu842212 күн бұрын
5:51
@princeraghav584912 күн бұрын
Pls make a video on arm poses i m not begginer animators but in some poses my arms looks like breks clavical and shoulder
@acamporota12 күн бұрын
@@princeraghav5849 there is already a video like this, search it on my channel
@princeraghav584912 күн бұрын
Guys who loves the sir ❤
@brothersphotography770812 күн бұрын
HEY GREAT TEACHER ALESSANDRO, THANKS FOR THIS VIDEO MAN... LOVE YOU SIR.....😄🥰
@acamporota12 күн бұрын
@@brothersphotography7708 thanks sir
@wickyfrl12 күн бұрын
Alessandro i was a struggling, confused, beginner animator. But ever since i found this channel i have all the answers to my questions. I honestly thank you for making raw, honest and informative content like this your channel is pure gold
@acamporota12 күн бұрын
@@wickyfrl appreciate your comment man
@ericthompson465512 күн бұрын
Thank you, for sharing Alessandro! Hope all is well.
@acamporota12 күн бұрын
hey Eric, all good thanks, hope you are having a good time as well
@chandrasekharreddybommapal547712 күн бұрын
how jion your school sir
@loulishadow146812 күн бұрын
No freakin' way! the pretty white lady died?! so unrealistic! we all know only big fat ugly men or old women are supposed to be villians who die!
@vu842213 күн бұрын
15:23
@vu842213 күн бұрын
28:06
@mosaddiquealam268113 күн бұрын
Which software it is
@acamporota13 күн бұрын
@@mosaddiquealam2681 maya
@mrleung116 күн бұрын
Hello sir, is it possible and where can we see your demo?
@skyblue577916 күн бұрын
Someone had to say it, and the best person did. Thank you, Alessandro!
@acamporota16 күн бұрын
ahahah thanks
@20framestoon16 күн бұрын
Yo man pls what software or app did you used
@acamporota16 күн бұрын
maya
@KisloGrusha16 күн бұрын
Бездумным копирование в основном занимаются китайские компании и западные компании, которые нанимают сотрудников по "diversity" квотам. Инди сектор игровой индустрии таких проблем почти не испытывает (Да я знаю о сотнях клонов hollow knight и т.п.)
@This_Guy-17 күн бұрын
Remedy makes original games that they are passionate to make games but sadly not many people play their games , sometimes it worries me that if this goes on for a long time they will shutdown their studio .
@ИнтернетВоен16 күн бұрын
Because they don't create games, but stupid movies with endless cutscenes.
@acamporota16 күн бұрын
@@This_Guy- Alan wake 2 come out 10 years later to have the same gameplay of the first one.. When you make video games you need to place gameplay first
@This_Guy-16 күн бұрын
@@acamporota Atleast they are trying something new like fleshing out the lore of the remedy connected universe . But am a huge fan of their games so ill be real soft on them caz i have a bias towards them .
@This_Guy-16 күн бұрын
@@ИнтернетВоен Huh????? Nah bro their games are good i dont look at it that way but a masterful craftsmanship though rough at the edges but will make the job done
@ChelseaSteeb17 күн бұрын
Hi, very kind words and some reasonable advice. Thanks 🙏 Do you have any additional advice on how to approach recruiters who seem to be only focusing on people from these few big companies that have had layoffs, like Microsoft and Blizzard? Some LinkedIn posts are quite sad because so much attention is being given to only these people when many are looking overall. Feels like a huge bias.
@MrEmilable17 күн бұрын
Looking at Shit Like Gaten Of Banban, i can agree.
@arunraut966617 күн бұрын
The thing is that the playstation and current graphics machines are costly lots of people(common) can't afford it, people want to play but they need a cheaper platform to play their (company's)games. They should focus on utilities/platform that should reach to everyone and anyone.
@iammrlazy17 күн бұрын
I'll be honest Wukong just looks a lot like a Kena clone to me. Very similar gameplay and even some of the visuals look identical, though done in a different art style. Thats pretty much all i expect from Chinese game devs, to just steal someone elses game & put a new skin on top of it. Though admittedly the quality of Chinese games visuals is definitely improving but very little innovation.
@brothersphotography770817 күн бұрын
HEY ALESSANDRO , So if someone is learning 3D animation then what will be his role in the future? He can go into gaming or into character ANIMATION ????
@acamporota17 күн бұрын
@@brothersphotography7708 both
@jancuq258517 күн бұрын
Hearing this from a seasoned veteran means a lot
@DestusG17 күн бұрын
True sir
@BIPLABROY1318 күн бұрын
This is awesome----how to start gaming animation career ? animating in episodes and features for more than 10 years now
@deeneislambymuhammadzeesha792821 күн бұрын
hello sir it was so fast how will the startup people will understand?
@Atomic-toons0021 күн бұрын
What i hate about cgi it cant deform like organic muscles it always looks fake and stiff like dry shit
@acamporota21 күн бұрын
@@Atomic-toons00 true, but advance rig have tool to avoid this