If your loop is not seamless, check if on the bottom right of the keyframes editor if the "End" is set to 360, mine was by default ending at 250 frames where the animation isn't finished rotating.
@BlenderForge3 күн бұрын
Correct. No matter how many frames are in your animation, the second key frame of the animation (the point at which the object hits 360 degrees) should be one frame past the end of the animation.
@KomodozGaming3 күн бұрын
Thank you, very very much!
@BlenderForge3 күн бұрын
You're welcome. Thanks for watching!
@robob3ar6 күн бұрын
ok so just remove the "modular" from the title, cause you just created cabinets manually
@thefractaleye6 күн бұрын
Now that's a tutorial - thank you sir!
@BlenderForge6 күн бұрын
You're most welcome!
@user-ee7ev5mh2g10 күн бұрын
how did you know what size your reference image is imported in blender? in 2:03 you said you needed 0.121 to get exactly what you want.
@BlenderForge10 күн бұрын
The easiest way is to add a temporary shape, making it the size that one of the parts in the image SHOULD be. Then scale the image to a point where the part and your object match up. In a case like this one, the site selling the fixture listed the over all size.
@andyOsalek14 күн бұрын
im stuck at the very beginning as my transform menu does not show dimensions h,mm
@kaesekrustechannel14 күн бұрын
my man doing gods work, thanks!
@BlenderForge14 күн бұрын
@@kaesekrustechannel you're welcome! 😀
@ALEX_TK815 күн бұрын
Благодарю, Здоровья тебе друг!
@BlenderForge15 күн бұрын
You're welcome, and thank you!
@Ponlets16 күн бұрын
not present in blender 4.2
@BlenderForge16 күн бұрын
It is. Have you enabled "Allow Online Access" in the system tab of Preferences?
@Ponlets16 күн бұрын
@@BlenderForge this should not be needed to install addons they should have left that system alone and worked on adding out of core rendering so larger scenes can share CPU and GPU memory and to have 64bit point precision added (still uses 32bit precision)
@BlenderForge16 күн бұрын
@@Ponlets Seemingly needless changes can be frustrating and I am not a developer, but I can understand some of the argumentation behind the change. Add-ons can also still be installed the old way as well. All tested, free add-ons can be downloaded here extensions.blender.org/
@Ponlets16 күн бұрын
@@BlenderForge i did try the old way and it doesnt work and the new way seemingly requires an internet connection which makes my offline very stable workstation now prone to less stability due to windows nonsense updates
@SolTrainToFreedom23 күн бұрын
dude you have got to slow down and take a second to follow you. yourt info is good but dang its not a race to get through the video.
@BlenderForge19 күн бұрын
Yes, this was a much faster paced video than usual
@josepizarro614225 күн бұрын
Marvelous, thank you
@BlenderForge25 күн бұрын
You're welcome!
@techdiyer5290Ай бұрын
Im having an issue where it stops at one of the ndodes. im trying to make a 1/2 scale model of a particular basketball for someone, nad i can't really make it without a scan.
@techdiyer5290Ай бұрын
The meshing node is the issue fro me. idk what is going on.
@BlenderForgeАй бұрын
@@techdiyer5290 How long is it stuck? The whole process can take a very long time. Like hours and hours.
@FrediGoreXАй бұрын
not simple enough i could get past shift click
@BlenderForgeАй бұрын
It is a bit of a quick cut. Do you have a method that simplifies the process further?
@libero8750Ай бұрын
great stuff mate, is it possible to set two different objects that react with 2 different HDRIs? One react with the stars, the other just with the regular HDRI
@BlenderForgeАй бұрын
Good question. I was not able to find a direct answer to this quickly, but I would start by experimenting with the reflection node on the texture coordinate node in a material. Or perhaps the light paths node.. Unfortunately I don't have a full answer for you. Hopefully that helps!
@Katy133Ай бұрын
Thank you, this method is faster than the method I was using (using the 3D cursor or empties).
@BlenderForgeАй бұрын
I still use that method in some cases too! usually when I want to align an object to a face or something.
@VictorTrifuАй бұрын
Very good! Thank you!
@BlenderForgeАй бұрын
Happy to help!
@VictorTrifuАй бұрын
Very good. Thank you!
@BlenderForgeАй бұрын
Happy to help!
@GreenX_real2 ай бұрын
Thanks my man! Helped me a lot
@BlenderForge2 ай бұрын
I'm glad it helped!
@BlenderForge2 ай бұрын
How about that tick after the logo animation, eh?
@martinbuday6332 ай бұрын
Please dont ever make any tutorial again you are skipping things in videos and cant explain what are you doing
@BlenderForge2 ай бұрын
You are absolutely right. I'll go rethink my life and all the other tutorials I have ever made. Deleting my KZbin channel too. I'm really glad you came along and let me know what a terrible path I was on. To think, all it took was were your inspiring and uber constructive words. You've really changed me.
@weeq3262 ай бұрын
I’m using hdri as backgrond and Nishita sky texture to light the scene (is Camera Ray). But a car on my scene doesn’t have windshield reflections of the clouds, but if I disable Camera Ray, I can have nice reflections of the sky but then the hdri and sky texture are mixing together. I want the pure hdri as background with reflections. Any tips?
@BlenderForge2 ай бұрын
My first thought to accomplish that would be to use the Is Transmission Ray socket rather than Is Camera Ray to mix the two.
@weeq3262 ай бұрын
@@BlenderForge Thanks! But I just figured it out. I connected is Camera Ray and is Singular Ray/Reflection Ray to a Math node and that to Mix Shader
@Mr.Moonspill2 ай бұрын
Спасибо родной! ))
@DA_MIAN_IS_HERE2 ай бұрын
Simple and to the point, thanks!
@BlenderForge2 ай бұрын
Goal achieved! :)
@Denysa0122 ай бұрын
Thx god there is a lot of helpful videos like yorus. Thx u very mach :)
@BlenderForge2 ай бұрын
You're welcome. Thanks for saying so! :)
@mipe77553 ай бұрын
Maybe just a slight correction: the source object doesn't necessarily have to PRIMARY selection, but ACTIVE selection (that's how Blender names it). If it's the last object you selected or if you add more objects via box selection, it will remain active and thus the source of modifier :) Anyway, great tip!
@BlenderForge3 ай бұрын
Yes, I used a descriptive term instead of it's name 🤷♂ I think it still gets the point across. I often have to decide what things really need correction when editing and what's good enough.
@mipe77553 ай бұрын
@@BlenderForge Sure, I just said that for people who might not have gotten that cause they are beginners in Blender and don't know the difference between Selected and Active :)
@vast6343 ай бұрын
Thanks, many little tricks I did not even know existed.
@BlenderForge3 ай бұрын
You're welcome! All those little tricks are one of the reasons I make some of these longer videos.
@nekkowe3 ай бұрын
When I think of "merging geometry", the most important thing that comes to mind is probably the Boolean modifier (set to "Union")
@BlenderForge3 ай бұрын
Sure, that is technically merging geometry I suppose. Merging occurs within a mesh in this case.
@forismetta3 ай бұрын
OMG AMAZING EXPLAINATION BRO U SETTING ME OFF FOR GREATNESS
@BlenderForge3 ай бұрын
That's awesome! Go forth and rise to greatness! 💪
@jaredcrown58123 ай бұрын
thanks liked and subscribed for this video
@BlenderForge3 ай бұрын
Awesome! and thank you!
@KUZA-q4m4 ай бұрын
Teacher can you tell me how I can do to increase the speed lap that goes fast, make it go at a maximum speed
@BlenderForge4 ай бұрын
For a faster animation, you can simply use fewer frames.
@KUZA-q4m4 ай бұрын
@@BlenderForge the best thanks my teacher
@BlenderForge4 ай бұрын
@@KUZA-q4m You're welcome! I'm happy to help :)
@humbleraider63434 ай бұрын
Thank you.
@BlenderForge4 ай бұрын
You're welcome!
@sami444L4 ай бұрын
Thanks for this
@BlenderForge4 ай бұрын
You're welcome!
@CyberstormDJTeam4 ай бұрын
Thank you very much for posting this, it helped me a lot with my project! 😎👍
@BlenderForge4 ай бұрын
You're welcome!
@jitendrayanapu54784 ай бұрын
firstly thank you and i have a question.. how to 2 hdri in 1scene plz make a tutorial ..plz .you are showing only night stars only..but i need hdri plz make tutorial
@BlenderForge2 ай бұрын
Replace the stars with an HDRI.
@justbigisz12934 ай бұрын
Great tutorial.... short and informative But at 1:32 there is another loopcut that you didn't mention the measurements for that
@BlenderForge4 ай бұрын
That cut's measurement doesn't matter since it is immediately being snapped to the cut from 1:26. Unless I am misinterpreting your comment.
@quadstardesign29 күн бұрын
@@BlenderForge justbigisz1293 is talking about the vertical loop cut that intersects the horizontal loop cut from 1:26
@amaneara4 ай бұрын
how to make the speed faster
@BlenderForge4 ай бұрын
You could reduce the number of total frames in the animation or increase the number of degrees to turn beyond 360. Increasing the number of degrees in the turn would have to be in increments of 360.
@Peterio4 ай бұрын
00:58 Oh my god you saved my f*cking life 🙏
@BlenderForge4 ай бұрын
Excellent
@NutAfterNutGaming4 ай бұрын
hello great tutorial but I'm stuck at around 4:06 did you also put a mirror modifier on the cabinet handles and selected the base as the mirror object?
@BlenderForge4 ай бұрын
It's been a long time since recording this 😆 but yes, it looks like that's what I did. It also looks like my editing may have cut out part of the explanation of what I was doing.
@diarya50665 ай бұрын
How to rotate it in the opposit way
@BlenderForge5 ай бұрын
Rotate -360 instead of 360 degrees.
@diarya50665 ай бұрын
@@BlenderForge oh dang Man srry for being dumb
@BlenderForge5 ай бұрын
@@diarya5066LOL not dumb. Now you'll remember that negatives can be useful in Blender. Now try negative values with lights :)
@alexfrancis96255 ай бұрын
Hi! What did you use to make the animation?
@berry36565 ай бұрын
Man youre a godsent
@BlenderForge5 ай бұрын
Happy to help!
@nightfight23235 ай бұрын
thank you so much man i’m just learning blender and i haven’t animated anything yet until i saw this video keep up the great work
@BlenderForge5 ай бұрын
Awesome. I'm glad you were able to learn from it! Any ideas on what future tutorials you would like to see on the channel?
@tzulah5 ай бұрын
Any idea why I wouldn't have the "Copy to selected" option? I know I've used this before. I think it has something to do with the type of object I'm trying to apply it to but I can't remember how to fix it. I import an SVG, convert each object from that into meshes, and add a Solidify modifier to one of them. I want to copy that modifier to all the other objects, but the "Copy to selected" option isn't available...
@darkvioletcloud5 ай бұрын
This was SO helpful, thank you!
@darkvioletcloud5 ай бұрын
@@BlenderForge This is what I had needed for my art class. I goofed up when following the professor’s instructions and seeing another perspective helped. I haven’t looked at your channel if you did, but do you have any tutorials about camera usage? My assignment requires me to export a turntable animation as a video, and I’m having trouble positioning the camera. I want it to have my model in the middle, yet when I position it by hand, one side of the frame inevitably has more empty space than the other.
@Chezzygaming1235 ай бұрын
0_0
@BlenderForge5 ай бұрын
🙂
@JBAbeloe5 ай бұрын
This was a pretty helpful tutorial, I wanted to try this to make gifs of my models to post. I have a question, though. I'm planning on making gifs of my models that spin from side to side (just like your model in the video), and then spinning forward to show the top and bottom. How do I make a slow buildup at the beginning of the animation and a slowdown at the end of it?
@BlenderForge5 ай бұрын
Hi, I'm happy it's helped! To change the speed ramp you will need to open the graph editor, select the key frame where the speed should change, and move it's corresponding point in the graph editor up or down. You will want to uncheck any axis you do not want affected in the left column of the graph editor so that you are not inadvertently adjusting them and creating a wobbly rotation. When we hit T to change the animation's interpolation to linier it was changing the curve in the graph editor without actually opening the editor. I hope this is clear enough.
@BlenderForge5 ай бұрын
A slightly less complicated way, but with less control is to not change the interpolation to linier and use besier or one of the other easing presents in the T menu. Make sure all key frames are selected when doing so.
@nikolapenev75325 ай бұрын
mnogo dobur klip. kefi ma i ma izkeri pri Sugarev. jiv i zdrav nashka