I really like the way you describe the "whys" you do what you do, for me, it is very important to retain the information. I'm here to stay! More magical tutorials! I'm doing assets in blender to use in unreal 4. A workflow tutorial will be amazing.
@BlenderForge3 жыл бұрын
Thanks so much for the feedback! It's very helpful to know what I am doing right or wrong. When you say a workflow tutorial, do you mean a workflow for working with Blender for UE?
@naniizar3d2423 жыл бұрын
@@BlenderForge YES!
@JoeMama-gx5mo Жыл бұрын
Hello, nice tutorial. I have an issue, at 4:45 when you do a shortcut by Ctrl+Shift+Left Click and I try to reproduce, it does nothing. I want to know by which node I need to join the color of the PaintedMetal Image. Thanks very much.
@BlenderForge Жыл бұрын
Hi, I know exactly what is happening there. Ctrl+Shift+Left Click will only open the load images window if you have activated the Node Wrangler add-on in preferences. You just need to tick the box next to it's name. I hope that helps!
@dimassuhada12302 жыл бұрын
hi bro, can you help me? My first crystal was not transparent, so the purple crystal inside was not visible. what step do you think I missed?
@BlenderForge2 жыл бұрын
Hey there 👋The very first thing I would check is to make sure Cycles is selected rather than Eevee.
@marinamaximchuk48592 жыл бұрын
thank you very much!!!🤩😍
@BlenderForge2 жыл бұрын
You're welcome 😊
@geckowingman2 жыл бұрын
for some reason the Ctrl+T add on did not work for me
@BlenderForge2 жыл бұрын
Is the check box ticked next to Node Wrangler in settings?
@grafikbilgisi21793 жыл бұрын
Awesome tutorial, thanks :))
@BlenderForge3 жыл бұрын
Thank you! I'm happy it's awesome :) Anything stand out as kind of the best parts?
@grafikbilgisi21793 жыл бұрын
@@BlenderForge "Camera, Floor, and 3rd Material" part was awesome
@BlenderForge3 жыл бұрын
@@grafikbilgisi2179 oh cool. So bringing the scene all together.
@ilarikinnunen82662 жыл бұрын
Is it possible to bake this and import it to a game engine?
@BlenderForge2 жыл бұрын
Absolutely. So long as UVs are unwrapped you can bake PBR maps. You would need to be sure to bake a transparency map.