Godot 4 Super Easy Day-Night Cycle
11:30
Super Easy Pause Menu In Godot 4
16:50
Easy 3d Menu in Godot 4
18:24
Жыл бұрын
Godot 4 Beta Finally Released!
1:06
2d + 3d Menu in Godot is Easy
10:39
2 жыл бұрын
Moving Platforms No Code | Godot 3.4
9:07
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@camdynthomas2330
@camdynthomas2330 9 сағат бұрын
i just spent 3 real hours trying to figure out how to make 3d moving platforms and not one video had everything you did, they all had parts like using the animtion player but not having paths, or using paths and not having a remote transform. so thank you for saving me!
@dva6852
@dva6852 9 сағат бұрын
look at?
@ayushsidam289
@ayushsidam289 Күн бұрын
Tysm brother. U got a subscriber. 🙂🙌
@MrVininski
@MrVininski 5 күн бұрын
Any idea how to handle the 3D Audio? Seems that it only plays audio relative to one of the viewports. I can't seem to find anyone who's posted how to handle it other than making all the audio non-positional.... I'm using Godot 4.2
@ScoutOW2
@ScoutOW2 7 күн бұрын
A gang beasts style local multiplayer camera tutorial would be nice
@bushing0
@bushing0 11 күн бұрын
Thanks a lot! How can I make the rotation smoother instead of instantly snapping to the direction?
@Warfalcon
@Warfalcon 19 күн бұрын
So git is a middle man between my GoDot and Github right? Does it save my work without me doing these commands to to send to github? I was under the impression Git is doing something in the background to save my work if lets say my power goes out or something. Little confused on what the advantages of Git are.
@craigj20
@craigj20 16 күн бұрын
No, you have the concept reversed. you can use GIT without GitHub, but you cannot use GitHub without GIT. By itself GIT is a tool to allow you to, more or less, safe guard your code from yourself. It allows you to save versions of each of the files in your project in a local repository. say you have a project and you just got it working, you would commit it to your GIT repository and then start working on the next feature of your app. if while you are working on that new feature you mess something up and cannot figure out how to recover you can fetch the last working version of your code from the (local) repository. There is a lot more you can do, like branching, but this is the basics. if you are developing code, you should learn how to use some source control system - it can be a life saver! notice that everything I've said so far is that its all local, so if you have a HD crash you WILL loose your project code - GitHub is the solution for this. GIT has built in capabilities to synchronize your local repositories with a remote copy of the repository. This allows you to 'push' the revisions of your project code out to GItHub for safe keeping. It also make it easier to work with a team working on your project since they can push/pull code changes from GitHub too (note: this can be done without GitHub if you want, but GitHub make this easier). I know this sounds like a lot but using Git and GitHub (or any other source control tool with local & remote storage) will help you keep your code safe from both yourself and hardware failures
@ezengondolkozom3700
@ezengondolkozom3700 26 күн бұрын
That model is the seamstress from the movie '9' :D pretty good taste
@LB_Ryan
@LB_Ryan 28 күн бұрын
Having an issue getting the menu to scale with the screen resolution/aspect ratio. Any adjustment and the menu stays the same size and I just get more grey space
@futursoup9007
@futursoup9007 Ай бұрын
great tutorial, thanks! 🦜
@eyadsafi86
@eyadsafi86 Ай бұрын
Thank you, very helpfull
@KillerGameDev
@KillerGameDev Ай бұрын
absolutely great! Thanks!
@TheMikeMassengale
@TheMikeMassengale Ай бұрын
Would have bee nice to see how you hook this all in with code, the design stuff itself is pretty straight forward.
@omerakbu1t
@omerakbu1t Ай бұрын
is it just for LAN, or can we use it for clients connected to different internet?
@NUCLEAR71124
@NUCLEAR71124 Ай бұрын
It doesnt work on my project even if i did everything like yours huh?
@DoubleADev1
@DoubleADev1 Ай бұрын
Is Anyone Else Having Problems making the animation play When You Start The Game
@DoubleADev1
@DoubleADev1 Ай бұрын
Bro Helped Me So Much I was scrolling for videos on this glad I found you
@FlexFoundry
@FlexFoundry Ай бұрын
What worked for me after the Godot "Directory" change was the following code, I modified it a bit after following the documentation for my personal preferences but this video gave me a great start, basically the "get_files" returns a list of all the file names in the directory (sorted alphabetically) and I just loop through them giving the "add_level_ui" the path I build (directory + file name). The button text was something I found online that cleans up the path and returns the scene name which works perfectly. UPDATE: I added an if condition to filter only the scene files in the folder, in case you want to add scripts or other types in the same folder :) func get_levels(path): var dir = DirAccess.open(path) if dir: dir.get_files() print(dir.get_files()) for file in dir.get_files(): if(file.contains(".tscn")): add_level_ui(str(dir.get_current_dir(), "/", file)) else: print("Could not retrieve levels list") func add_level_ui(path): var btn = lvl_button.instantiate() btn.buttonText = path.right(-path.rfind("/") - 1).left(-5) btn.level_path = path grid.add_child(btn)
@artofjackson.O.K
@artofjackson.O.K Ай бұрын
Nice tutorial, I'm an environment artist learning about working in godot
@mrgodfather933
@mrgodfather933 Ай бұрын
Can you explain how that works? Isnt the camera in its own viewport? How can it show stuff from another viewport? Does this also work in 2D, because i tried and it didnt work?
@randomjimbitz512
@randomjimbitz512 Ай бұрын
Why is it not this simple for 2D? Do you have a tutorial for that ? lol
@shubhrajitart3897
@shubhrajitart3897 Ай бұрын
Who are whing it in 2024
@bestcake1320
@bestcake1320 27 күн бұрын
Samee❤
@lebraza
@lebraza Ай бұрын
For people watching this on the future: On latest versions of Godot you need to include @ in @export to make it work properly
@futursoup9007
@futursoup9007 Ай бұрын
thank you, mate 🦜
@mobazen7497
@mobazen7497 Ай бұрын
How to make 3d camera rotation on mobile device?
@Fixu_boii_..
@Fixu_boii_.. Ай бұрын
extends KinematicBody2D var speed = 200 var velocity = Vector2() func _process(delta): # Handle touch input if Input.is_action_pressed("touch"): # Get touch position var touch_pos = get_local_mouse_position() # Calculate direction to move velocity = (touch_pos - position).normalized() * speed * delta # Move the player move_and_slide(velocity) else: velocity = Vector2()
@joblab1967
@joblab1967 Ай бұрын
Thanks!
@AruTiX
@AruTiX 2 ай бұрын
I tried it out, different times again and again but my screen is always gray, the 3d is not working
@miinima
@miinima 2 ай бұрын
any suggestions as to why my paused menu, even if invisible, makes every other mouse action impossible? the paused menu sits on top of all the other nodes for visibility, but this also makes everything else unclickable (when it's under all the other nodes, I can click the elements all right). I have a main menu loaded on a "scene holder", with the paused menu on top set as invisible. However, I can't click anything on the main menu while the paused menu is on top.
@0_Ed
@0_Ed 2 ай бұрын
it says it is not GL compatible?
@Laomer_Dev
@Laomer_Dev 2 ай бұрын
does this network work in a global network ? i mean does its work in the local network only ?
@leechapa7279
@leechapa7279 2 ай бұрын
Thanks, My Menu is boring. You gave me some ideas on how to improve.
@lj4rvis
@lj4rvis 2 ай бұрын
Hey, all works great and I am adapting this to my game. Is there a way to make device 0 for Player 2 if the game detects that Player 1 is using the keyboard?
@edit_chamber
@edit_chamber 2 ай бұрын
The TouchScreenButton really saved my life 😅 Thank you so much❤
@THEDEVBOIS
@THEDEVBOIS 2 ай бұрын
all the good videos literally dont have enough recognition 🔥🔥
@dolikethem8738
@dolikethem8738 2 ай бұрын
Hello Rayuse rp, very interesting video. I don't know your IT background, but if you have knowledge of Linux, a second tutorial would be interesting with an installation on a dedicated Linux Ubuntu server for example. Installing a GitHub wouldn't pose a problem, but what I don't know is if it's possible to directly transfer your project to the server with Godot 4. Do you know if it's possible?
@suyashchandra5431
@suyashchandra5431 2 ай бұрын
Did it worked for you?
@suyashchandra5431
@suyashchandra5431 2 ай бұрын
Did latest godot opens up for you (talking about the issue which you had)
@soumyadipbhowmik2220
@soumyadipbhowmik2220 2 ай бұрын
Question, what happens if I don't rotate the sprite to 90 degree at start. The sprite is actually going up with it being rotated to 90 degrees when I press up. Also I'm seeing an unusual behaviour or the car I'm trying to move. It's not reversing instead changing the direction within a split second which is incorrect.
@bruri7522
@bruri7522 2 ай бұрын
Hello, thank you so much for your video. I have a question. Let's say you launch this game. Would you keep the 'server.gd' code in the client project? I understand IP address and port should be modified. I think I need this code in the client, because it needs an instruction to connect to the server. I am not sure what code should be in the server project or client project. I have been doing research for a long time and I have not been able to find answer. Can you give me some insights on this, thank you.
@HeatherHansen-rx7hx
@HeatherHansen-rx7hx 2 ай бұрын
When I put velocity into move and slide like this move_and_slide(velocity, Vector3.UP) it says too many arguments
@michaelalvarez5791
@michaelalvarez5791 3 ай бұрын
what should my main scene be
@nayska8
@nayska8 3 ай бұрын
Thanks you, that was very helpful :D
@walney2008
@walney2008 3 ай бұрын
tnhks, speak shot, and recall , and enemys ?
@Ktdoit
@Ktdoit 3 ай бұрын
Thank you so much man you're a life saver and your videos are great keep it going
@soirema
@soirema 3 ай бұрын
bruh I have done 3 tutorial with pausing this is the only thing that works! def a sub works with 2D too for any other wanderer !
@funguy398
@funguy398 3 ай бұрын
Also, can you use a mouse to rotate camera in this viewports?
@funguy398
@funguy398 3 ай бұрын
INn Godot 4 its, SubViewportContainer Layout => container sizing => horizontal and vertical Expand = true
@hawk1290
@hawk1290 3 ай бұрын
Great tutorial! I'm curious if you plan on tackling more advanced situations where you have the CanvasLayer react to separate aspect ratios. Really refreshing hearing the perspective of a Web Dev jump in!
@HakanBacon
@HakanBacon 3 ай бұрын
This was so easy to follow and understand. Thanks for making this. You earned a new sub!