You like to build big factories i hear instead of using modules. Thats fine. But aren't your getting to ups slowing down due to all the cacuations? This is the main concern for me to later update to quality. To go for speed instead fo quantity to make sure I can comfortably grow and not see ups drop. I have played with a bunch of friends on SE map and we hit ups cap pretty soon (w/o too big of a factory) and it wasn't pretty. After that this "too much stuff" is number 1 concern for me (and my PC is ok!). THanks!
@theotherbigfoot39 минут бұрын
In old factorio I did not like to use modules. In new factorio no decisions are set, nothing that went previously is certain. Regarding UPS, I will build a factory as big as it can get until I start seeing problems and then I'll use that as a benchmark for the kind of factory scale that is possible in any further playthroughs. That's more or less what I used to do in old factorio. Let's put it this way, the factory I'm building in this playthrough will probably be the largest factory I ever build in space age. In addition, I don't generally use too many robots, I like everything on conveyor belts, so overall I think there is a higher limit for my factory sizes compared to robot based factories. I do very much like big factories.
@tkpflexКүн бұрын
could you please make chapters in your videos and mark the bits where you ramble on for minuttes, so they can be skipped :) (14:00)
@hansdampf6402 күн бұрын
i´m smelling some strong antipasta vibes right here... Please watch "300 - red sauce on pasta" to fully understand my response to that 😄
@htsgm2 күн бұрын
im going to go fucking insane it takes an ss every min for the first screenshot or so then it goes batshit insane and takes one every second and clutters the screenshot file
@htsgm2 күн бұрын
it was the fucking transitions
@htsgm2 күн бұрын
in case someone needs this in the future, if you set the transition low it starts taking like a bajillion screenshots when you build stuff so set the transition high if you dont care about transitions (which are just slow zoom ins, waste of space tbh) im so mad rn
@theotherbigfoot2 күн бұрын
@@htsgm This is not a good tutorial. I made a better one about a year after this one. kzbin.info/www/bejne/mXLGk5Rnr9Roo8k
@htsgm2 күн бұрын
@theotherbigfoot i only were making a timelapse for myself and after trying stuff out randomly for 30 mins i figured it out so its fine now the transitions were annoying to figure out though the tutorial is fine btw compared to the other ones i found out
@theotherbigfoot2 күн бұрын
@@htsgm Let me know if you post anything. Timelapsing is not an easy artform. And that new tutorial, by the way, I put a lot of effort into it, it isn't just about the mod. I've been doing timelapsing for a few years now and I've picked up some tricks along the way. I know it's an hour, but there's an hours worth of information in there.
@htsgm2 күн бұрын
sussed? among us?
@SaneTrinity4 күн бұрын
legendary stuff is amazing, but in my opinion going to hard for quality before you unlock legendary is kinda pointless. very expensive and you rly need a lot of resources to burn for it to be worth it. personally i would only recommend using quality modules in your mall, and you just use some extra quality building you get. its enough for space ships, rest can be done when you get nice mining productivity, other productivities, and quality miners/ pumpjacks. my only exception from that was rolling a bunch of times to get rare mech armour and weapons. those extra inventory slots help a lot.
@SaneTrinity4 күн бұрын
very neat factory, but one note on upcycling/ recycling iron plates. its way more efficient to craft plates into gears first before recycling, that’s one more step that has a chance to quality up the item(or productivity if you want simpler setup), even more noticeable for copper sice copper cable would be crafted with quality and productivity in EM plant, but its a bit redundant due to how easy it is to make and scrap quality LDS from foundry.
@DEMEMZEA5 күн бұрын
Me after hearing 9:00 🤢🤮
@DEMEMZEA5 күн бұрын
At least the +20% and +40% can be converted into nice, clean +50% and +100% if you're using legendary prod mods ( +30% becomes +75% which isn't as good with belt related shenanigans but it's way better ( *7/4 vs *13/10 )
@theotherbigfoot5 күн бұрын
Space age is a new world buddy, this video has been almost entirely superseded by foundries and EM plants and the like. It was a different time...
@hansdampf6405 күн бұрын
copper wires on belt is a felony,someone call the police!! ^^
@CDiepenbroek5 күн бұрын
Great video! I only recently launched my first rocket and watching the whole process from a different perspective really helps.
@notjustanaverageguy5 күн бұрын
Just discovered your channel as I'm back at it with Factorio again. Refreshing to see a channel that actually makes an argument about what and why they love this game! I don't see most of the critique here as valid, OP makes a point from their aesthetic grounds (beauty in numbers etc.) and well, if this game ever was an artform Bigfoot is an artist. I'm well into building my base mostly with assembly machine 1 and steel furnaces myself this time (my reasons are mostly to keep it simple and easier math), though I need to reconsider how I lay out my belts after I've been indulging into these fantastic base builds!
@beez17176 күн бұрын
I really only use balancers to correct for flow discrepancies that could easily make some machines have to work much harder than others. That way I don't end up having to deal with machines backing up when the machines that do less work run out of available materials and process stuff much slower as they wait for overflow of needed materials. I'd rather have the output slow down for everything and only have to use trains to bring in more resources instead of being forced to always find a new resource to deal with a bunch of machines that are running low on resources while still having availability in my current ore patch.
@timseguine26 күн бұрын
You will probably get better ideas when you learn the tech tree better, but you kind of have the wrong head on here in that there isn't one dominant strategy that is clearly better. Even assuming your preferred megabase playstyle. You might consider building smaller starter bases for example on each of the planets. Rockets are a lot cheaper than it seems like you realize. At least if your goal is just burning through research until you can build a "proper" base. The bases I built were probably 1/2 to 1/3 the size of yours, and (not counting base building time) I burned through the research on all of the planets except aquilo in about an hour each.
@yukito23836 күн бұрын
I dont know how you feel about this, but you can also direct insert things into the rockets, and they will launch if something in orbit requests what they hold.. the only things you can't direct insert are rocket fuel, blue circuits, and lds. This is particularly useful for throughput because you can just set up enough rockets to launch to fill any request and let rhem fill up basically. Best use for this for me has been for exporting the nauvian sciencee from vulcanus to nauvis using 5 rockets at the end of the vlock i make each science in basically
@JamieT19866 күн бұрын
Do you need every tier of quality for each item? For example a 3 dot oil refinery.. It's not used as an intermediate, so why not aim for only the 5 dot refinery? My approach to quality has been to not get bogged down with it too much.. I build everything I'm aiming for with standard ingredients until I get the desired quality. Anything of less quality than what's desired gets recycled (with the chance to bump up a quality level) and then re-crafted to try again for a higher quality. If you're aiming for legendary quality, then brute force has been the way to go for me. The more materials you throw and the problem in the shortest amount of time the better :) For that reason Vulcanus with an infinite copper and iron supply has been the best place for the most common items. Having said that, what you built is very impressive! You're next video can't come soon enough for me :)
@angeldude1016 күн бұрын
The quality mall had one small detail that bothered me, which was that solar panels, accumulators, and speed modules (and all modules) can be made in EM plants. They take more space (being 4x4 instead of 3x3), but they let you get 50% prod on otherwise unprodable recipes, making each item 33% cheaper, and it has 5 module slots instead of 4 letting you use an extra quality module (or an efficiency module to save power if you don't want to change the quality ratios). Quality science is generally not very useful and is mainly something you'd do because it seems fun and interesting. The main practical reasons to use quality science are throughput limitations, since it lets you effectively fit up to 6 times as much science on a segment of belt or on a rocket, and for green, purple, and military science, which all have unprodable ingredients that could instead use quality modules at the cost of making speed beacons less effective (and logistics more complex, but you're already dealing with that), which makes the quality modules effectively act like very bad prod modules, which are still better than no prod modules. Agricultural science appears to be a tempting to get in quality, but in practice, you need _very_ poor latency between science production and the labs in order for the limetime extension from quality to trump the traditional extra output from prod modules.
@theotherbigfoot6 күн бұрын
The EM plants... it didn't cross my mind. I put my head down and built the thing in my head. I guess it's gonna need another redesign. That's gonna bother me now. Quality science... it's the challenge that's alluring to me. I do want to understand why but I also want to investigate how, and they are kinda separate issues. The 'how' is an easier problem to solve than the 'why' at the moment.
@angeldude1016 күн бұрын
@@theotherbigfoot The challenge of it is certainly a worthy reason to pursue the goal. If you don't have resource or UPS problems, then go for it! It would take more resources and space for the same eSPM, but it's a lot easier in Space Age to reach the point where that's not a serious concern. If you want tips on guaranteeing various resources in quality, then grinding quality with items that recycle to themselves tends to be one of the least efficient strategies. Quality cycles can generally be summarised as the total quality chance across the loop (which is multiplicative between multiple parts of the loop, say, an assembler and recycler that both have quality modules), and the material efficiency, or how much material is preserved between loops. Material efficiency improves with more productivity, while the quality chance improves with better quality modules. I haven't worked out a general solution for how to balance these two factors, but you generally want both as high as possible.
@timseguine27 күн бұрын
I did notice a similar thing to you: normally focused entirely on crushing science in vanilla 1.0 before even bothering with certain things like power armor. But in Space Age I use a lot of the lower tier stuff a whole lot more. I think if I start a new base in space age I am gonna rush the rocket silo to get white science. Because bots are significantly less useful in Space Age until you unlock logistics chests
@pixelmanminecraftplayerseenow7 күн бұрын
next video: why i dont use logistics and construction robots
@pixelmanminecraftplayerseenow7 күн бұрын
skill issue
@ThatOliveMrT7 күн бұрын
Lemme save y'all some time. Focus on legendary quality 2s on Vulcanus before rare 3s on Fulgora. Dew da math. Also do nothing but legendary quality 3s in a cryo plant and that's like 50%+ quality per roll. Perfect for say up and down cycling batteries for legendary iron....
@VampireSilence7 күн бұрын
40:20 It costs way more than 6 times! You only use quality science to use redundant items as their ingridients instead of trashing them.
@VampireSilence7 күн бұрын
27:00 You can recycle fruits with recyclers having quality modules. That way you can increase fruit quality while also reducing fruit quantity.
@branllyr2407 күн бұрын
beware of doing this in absence of a comfortably large seed surplus, for obvious reasons. But yeah, I'm currently pretty comfortable with the notion that this is the best ROI option available for 'spending' a seed surplus.
@theotherbigfoot7 күн бұрын
Yeah, this only works with excess seeds
@VampireSilence6 күн бұрын
@@theotherbigfoot True! You should link the recyclers to a roboport reading the networks seed reserve. That way you can make them stop when you are low on seeds.
@MikeJones-kh2be7 күн бұрын
Neat little tip to make space travel easier - if you set up all of your planets with an impossible / unrealistic cargo count (for example 10,000 blueprint books) then it will never auto-travel and you can just one-click to whatever planet you want to travel to
@bwoodward3087 күн бұрын
I have an interrupt for each planet without a trigger, uncheck unload, and an empty circuit condition. Then for a new ship, I can "edit" a new interrupt name and to set the saved ones. What's nice is that once you click "play" on the interrupt, it puts it in the schedule as a copy so you can edit it (check unload, add some other criteria, etc...) without changing the actual interrupt.
@damienpuchol45187 күн бұрын
I use a circuit condition and don't choose anything. It defaults to false.
@AIM27907 күн бұрын
I love the stage when you’re playing and then the second part of the game starts playing map view and bots. The new planets have made it 5 loops of back to square one
@iitzAMeMario7 күн бұрын
Happy New year bro I hope you continue this series
@MiguelAbd7 күн бұрын
Always a great time when you upload!
@BBSplat7 күн бұрын
I mostly did quality on Fulgora, short of a single circuit powered machine on Nauvis that would upcycle finished items throgh a recycler until quality requests in a constant combinator were satisified. If I were try quality on Nauvis, I'd probably try and prioritize all my resources to going to non-quality essentials like science and rockets, and only play around with quality for the excess.
@zur91427 күн бұрын
You should turn these into blueprints
@TheNowerianRaven7 күн бұрын
There is no wrong way to do stuff in factorio, but the ways you can do stuff has multiplied by a ton in space age. That made it a lot more interesting to my who likes to change the way i do stuff very often and doesnt really calculate stuff, I can see the headache it could bring to someone like you who likes to have stuff all set up and calculated.
@Vampandamonium7 күн бұрын
I've landed on normal only until all tech (I.e. aquilo) is done before jumping all quality levels and aiming at legendary directly from normal. the middle layers feel like adding too much junk into the system. I'm worried about resources, post aquilo tech, resources are mostly limitless (practically speaking) so I'll burn through all the middle layers and upcycling when needed and just keep legendary.
@MikeJones-kh2be7 күн бұрын
You'll struggle with your space travel I think if you're not going to even use upgraded turrets.
@bwoodward3087 күн бұрын
@@MikeJones-kh2be it took a long time, and I barely made it, but I "won" with only normal... My solar system edge ship got stranded though because I forgot to upgrade to fusion power and forgot to bring enough nuclear fuel cells for the nuclear power planets. Of course, I was on the ship, so I found out where I respawn after huge rocks smash through the hub.
@Vampandamonium7 күн бұрын
@@MikeJones-kh2be I take my time, bullet and explosive upgrades will be enough
@TheRealiMouze7 күн бұрын
Legendary science is not worth it. The amount of items it takes to get legendary compared to normal science is more then 6-fold. To get 1 legendary iron it takes way more then 6 normal iron. Only reason to go legendary science is post endgame, when the throughput of the hub starts mattering. So please don't worry about quality science yet.
@theotherbigfoot7 күн бұрын
Endgame doesn't feel all that far away
@thesamenametwice94647 күн бұрын
Sorting quality has been a challenging aspect of my Space Age playthrough too. Things get jammed up too often and it's hard to get ratios well enough. I've determined that I only need to do quality on Fulgora, but as needed on other planets. Generally I just avoid it now.
@theotherbigfoot7 күн бұрын
I want to make a big picture video about quality; why and where, which planets are worthwhile... It kinda necessitates me doing a whole bunch of stuff which might turn out to be pointless to the factory but really useful for that video.
@adamp60227 күн бұрын
@@theotherbigfoot You should look into asteroid reprocessing for quality. Put quality modules in asteroid crushers, and keep rerolling the ones with lower quality. You will very quickly start accumulating a lot of quality base ingredients like iron, copper, carbon, calcite, and sulfur for free since there are no limits to asteroids in space, only the size of your ship.
@matrixmeme4827 күн бұрын
Love the time lapse stuff cause seeing the base develop before your eyes is awesome instead of jump cuts
@benismann9 күн бұрын
I do disagree with this video, but it's an interesting perspective, which is cool
@Ryanisthere10 күн бұрын
0:20 as a wise engineer said "if its stupid and it works, it aint stupid"