$0 to $1 Million: The Raw Numbers Behind Indie Success

  Рет қаралды 88,214

GDC 2025

GDC 2025

Күн бұрын

Пікірлер
@nah82201
@nah82201 4 жыл бұрын
This is a one of the best GDC videos I’ve seen on running an indie studio. Thanks to the presenters and GDC!
@Patangy
@Patangy 3 жыл бұрын
That point about not bothering with the smaller stores is so true. I've sold roughly ~10k copies on Steam and about 4 copies on the smaller stores... haven't even bothered collecting it.
@john_v4939
@john_v4939 2 жыл бұрын
I was thinking the same . Do you mind telling what's your game name ?
@whythough8441
@whythough8441 2 жыл бұрын
@@john_v4939 I second this question
@homeyworkey
@homeyworkey Жыл бұрын
whats ur game?
@blankpanda9334
@blankpanda9334 10 ай бұрын
it's been 2 years already. so what's your game?
@TheChronozoan
@TheChronozoan 5 ай бұрын
Lol I don't believe this. "I earned money and because it wasn't as much as I think I DESERVE I didn't take it"
@kaname110
@kaname110 4 жыл бұрын
Thanks to Richard and Tanya for such an open and honest talk! Really important to many studios have some numbers to compare and see where we stand. Thank you guys!
@Dreaded4Saken
@Dreaded4Saken 3 жыл бұрын
"the break even point when you spend no money is not very high" lol
@munk_ken
@munk_ken 4 жыл бұрын
I had to chuckle a little bit, at @47:33 in addition to some light accounting, that is exactly how I do any projection for any business project idea that I handle.
@Frank_havre_creation
@Frank_havre_creation 4 жыл бұрын
Hyped! Wow, thanks folks this is honestly a must watch for indie Devs!
@Amelia_PC
@Amelia_PC 4 жыл бұрын
It's interesting. They calculated taxes, fees and cuts after the game development. I was calculating taxes BEFORE any launching because it'd help to see how much the game would cost. It's weird to see smart people like them forgetting important things that can sink their business.
@TimVogel87
@TimVogel87 4 жыл бұрын
Amelia PC indeed, also investments, loans, tax refunds or cash injections should not be seen as “revenue sources”. Overal informative GDC talk though!
@Amelia_PC
@Amelia_PC 4 жыл бұрын
@@TimVogel87 Good point! (Yup, it's a great talk with brave devs. Loved it!)
@MrAbrazildo
@MrAbrazildo 4 жыл бұрын
They did. But they said those are only guesses, anyone is able to calculating months ahead - this would be misleading.
@Amelia_PC
@Amelia_PC 4 жыл бұрын
​@@MrAbrazildo Can't see how planning business is misleading. Even for crowdfunding, you have to have a business plan. I've helped some people (still in the entertainment area, but in comics), warning them about taxes and other costs before they find a fair price for their final product. Of course, they were veterans. It helped because they knew the whole process. I suggest good channels as Valuetainment as a start for business. From there, you know who you can contact to help with your projects. The right consultancy is overlooked (nope, I'm an artist, not a consultant. But I have an IP and I'm signing contracts with companies for partnership. I strongly recommend a lawyer and some financial consultancy when things become bigger). I wish you the best of luck in your future endeavors :) The world needs more successful game devs.
@MiketheNerdRanger
@MiketheNerdRanger 4 жыл бұрын
Dammit, I think you've ruined the video.
@andrewshandle
@andrewshandle 4 жыл бұрын
Overall, I think this was a very interesting presentation, but some of the numbers seemed a bit off. Even though it's a year old, the 40K developer salary for Montreal seems incredibly low. I do a lot of work in Toronto and starting IT people in most industries make 75+ CAD. Also, while Richard lamented the taxes, if 45%-ish of his monthly burn was taxes, that means they did very well those months. Corporate Taxes are only calculated on profits and are about 27% in Montreal, so if you remove those from the burn they are making about 300% of their burn in profit every month. Most companies would kill for a 10% Profit Margin and they far exceed that. They're an amazing success story.
@jarkokoo
@jarkokoo 4 жыл бұрын
Yeah, 40k CAD, which translates to roughly 27,6k Eur, is something I got when I started in the industry over 10 years ago. And a year from that I made already roughly 48K CAD. Where I live we have roughly the same salaries as in Canada as well as the cost of living. Canada maybe having a bit better salaries and higher cost of living as there are way bigger studios and cities, but roughly the same I'd say. So yeah, sounds a bit low. As someone who has a family with children and a mortage to pay, I wouldn't manage to work with that low salary in one of the most stressful industries out there. And as a comparison: I'm atm working in a company founded 2 years ago and our salaries are very competent, roughly the same as in bigger studios here, so... yeah. :) Interesting talk nevertheless. I really dig their view on quality of life. I think it's super important that new companies think like this - it's the only real way towards the change away from the "crunch culture".
@andrewshandle
@andrewshandle 4 жыл бұрын
@@jarkokoo I guess she may have meant it was the average salary of all their employees, but with only five employees it sounded like all of them were technical which will demand a higher salary so that doesn't really fly. Canada does underpay IT compared to a lot of places in the US like New York or San Francisco), but not by that much. Just looking at Google a dev with a few years Java experience is making at about 70K and entry level is 50K or more. Developers have weird salary trajectories, we tend to make a lot early and it flattens out over time (if you stay as a pure developer), mainly because there is so much competition for good developers.
@GameArts1
@GameArts1 3 жыл бұрын
Good talk. This shows how tough game dev can be if your in 4+ teams, there is a lot more number crunching - especially salary compared to the effort (will it be equal pay/who will get extra money, If person 1 is mainly on game A and 2 on Game B how will salary be compared by a hit and fail, how will the game revenue be split among the people on general etc). Yeah I rather work in a team of 2 max 3 - with near equal revenue split.
@AlexVoxel
@AlexVoxel Жыл бұрын
This is a great talk about what running a gamedev studio in real life is like. It is not something often talked about!
@MitchCurtis
@MitchCurtis 4 жыл бұрын
At 33:25 Richard talks about how he doesn't put his game on tiny stores because of their unfavourable contracts. Anyone know examples of such contract terms that he would be referring to?
@kylerwk
@kylerwk 4 жыл бұрын
Usually it's the fact that the contract was written by a lawyer hired by the small store, and they wrote the contract to entirely protect the store, and no dev ever actually hired a lawyer to push back against the legal language used. So there could be some language in the contract that says the small dev is technically liable for something potentially really damaging.
@beerbatov
@beerbatov 4 жыл бұрын
Im in a position where my coding skills are above average but not really top notch, but I lack any graphical skills :( - Should i try to further my skills in coding and find someone for the front end or should I find a few passionate guys in my city to create an indie title and just be well rounded in everything a la jack-of-all-trades?
@BrunoSilva-rr6cb
@BrunoSilva-rr6cb 4 жыл бұрын
I'm not​ a specialist​ or something but imo you should focus on what you are good at and become really good than be average in many areas
@msissler
@msissler 4 жыл бұрын
No man is an island! I developed my game with a friend. He did the programming, I handled the UI / UX and all graphics. Streamline your passion and time. Find others to come on board.
@llamadasinrespuesta4631
@llamadasinrespuesta4631 4 жыл бұрын
I think gaming is not for you, but if you want to try...
@SuperParadine
@SuperParadine 4 жыл бұрын
The same story man, I have chosen the way to create everything by myself, so now I have created about 20 games as a solo developer. I bet most of my last games look better than my first games:)
@kathoden
@kathoden 4 жыл бұрын
Have a go at it. It seems difficult at first (it is), but don't stop, doesn't matter if you fail, you've at least gained XP so you don't make the same mistakes twice. Good luck and cheers
@SunnyValleyStudio
@SunnyValleyStudio 4 жыл бұрын
Great talk. Thanks a lot for the projection spreadsheet!
@TuangDheandhanoo
@TuangDheandhanoo 2 жыл бұрын
Anyone know what's the font she's using on the header here 10:09? Thank you so much.
@kairon156
@kairon156 4 жыл бұрын
While I'm unlikely to start my own company I like the idea of not working after a certain time, Unless it's their own stuff.
@xbluemx
@xbluemx 3 жыл бұрын
Preventing crunch is KEY
@kairon156
@kairon156 3 жыл бұрын
@@xbluemx I've heard a few stories and crunch time is not fun for anyone involved.
@scorpiusjones5436
@scorpiusjones5436 4 жыл бұрын
Lotta great nuggets of information in here. Thanks, well done 👏🏻
@JustDaZack
@JustDaZack Жыл бұрын
Very valuable insight right here!
@AcrylicPixel
@AcrylicPixel 2 жыл бұрын
This is super helpful thanks!
@chrisSandersASX
@chrisSandersASX Жыл бұрын
Good attitude
@jgtogi6839
@jgtogi6839 4 жыл бұрын
45% tax burn rate. You guys must have been really successful or live in...Canada. I guess the real lesson here is don't software develop in Montreal unless you want taxes that are higher than payroll.
@UnreasonableOpinions
@UnreasonableOpinions 4 жыл бұрын
It might be they also picked a really inefficient way of setting up the business because of a lack of experience, or had to have a structure imputed to them by their local tax agency because they never clarified it. If you get that wrong hard enough you can end up having a higher tax burden than even the worst single, specific business structure.
@fabc4681
@fabc4681 4 жыл бұрын
@@UnreasonableOpinions Those are pretty standard numbers in Quebec. The US tax rates are known to be quite low (and widely vary depending on the state), but I believe it still can get above 50% for high salaries. Many countries go higher than that (France for instance has a wide bracket of 30-70%), including Canada, mostly because they take charge of many more things than US federal & states (to take the example of France again: 0% income tax on low salaries, unemployment insurance, universal free healthcare, free tuition including universities, etc...).
@StygianStyle
@StygianStyle 3 жыл бұрын
When talking about a million dollars, it's not what to do, but how to do it better than 99.99% of other people.
@ukt2618
@ukt2618 4 жыл бұрын
4:25 The guy looks like from fast and furious
@swyxTV
@swyxTV 4 жыл бұрын
these people working so hard, taking so much risk, and the government just taking 40% in taxes makes me furious.
@badradish2116
@badradish2116 4 жыл бұрын
have you ever heard of voluntaryism?
@archmagusofevil
@archmagusofevil 4 жыл бұрын
If only that tax money actually got those people something. Water supply, health care, transportation infrastructure, protection from crime, protection from fire... anything really.
@alinawithaface
@alinawithaface 4 жыл бұрын
Forget the government, the fact that *steam alone* takes 30% is NUTS
@BanditLeader
@BanditLeader 4 жыл бұрын
@@alinawithaface no it isnt. Thats standard. And it goes down to 20% anyways if you sell enough
@thomasfalcon6350
@thomasfalcon6350 2 жыл бұрын
Basically all these leeches middle men take more than half of your income. 10% for the government, 10% for steam that's what I would give....not 50+
@MrAbrazildo
@MrAbrazildo 4 жыл бұрын
It's a desperate scenario!
@pondopondo1497
@pondopondo1497 3 жыл бұрын
Its insane you basically work for the gvrmnt almost half the time. My god, man.
@cococolson
@cococolson Жыл бұрын
They are in Canada- they pay for the roads, the schools, and Canada definitely subsidizes game developers and studios hence why Hollywood shoots everything there. You only get the 40% tax rate if you earn a pretty solid salary - it increments upwards. It's a good system - no point trying to take 40% of a Mcdonald workers salary they will starve. There are lower tax countries! But without those amenities these games don't get made. Somalia doesn't make a lot of games.
@Drecon84
@Drecon84 4 жыл бұрын
Did I just hear a "Maybe allow them to unionize"? That maybe is completely misplaced there. Always allow your employees to unionize. That's the sole reason that capitalism works as a system right now.
@dmgice
@dmgice 3 жыл бұрын
@@xjohnny1000 Unions are a necessary evil. Necessary when there is evil and evil when they are no longer necessary.
@josephmorales652
@josephmorales652 2 жыл бұрын
These talks still go over my head. This man talk about “don’t ignore your own pay” What the shit kinda statement is that? Like who can afford to not “pay themselves” let alone live with out getting paid. To be honest I’m more interested in hearing a talk from someone who works at McDonald’s 9-5 but then churns out a video game after work. I think a lot of the time these devs beat around the bush about what is sustaining them.
@fahmyeldeeb
@fahmyeldeeb Жыл бұрын
He said at the start 2 out of 3 were living at home. That means with parents most probably.
@argylemanni280
@argylemanni280 Жыл бұрын
The guy who "churns out a video game after work" doesn't churn one out. He never finishes one. The talks are given by people who did the work. Most of them are idiots (the people who know what they're doing tend to stay quiet about it) but they still did the work.
@YannPicardFX
@YannPicardFX 4 жыл бұрын
getting furry vibes
@cosmiccoffee8497
@cosmiccoffee8497 3 жыл бұрын
Those taxes are absolutely criminal...really happy I don't run a business in Canada.
@joshuamiller7916
@joshuamiller7916 3 жыл бұрын
so you didn't make a million dollars?
@genesisfox5412
@genesisfox5412 4 жыл бұрын
First.
@abhinandantyagi6222
@abhinandantyagi6222 4 жыл бұрын
What?
@GoatOfTheWoods
@GoatOfTheWoods 4 жыл бұрын
Real Last
@MartinRRRRRRRRRRRRRRRRR
@MartinRRRRRRRRRRRRRRRRR 4 жыл бұрын
@@GMOTP5738 ​ dont you have anything better to do?
@alexismonomaxos
@alexismonomaxos 4 жыл бұрын
x x real real last
@scorpiusjones5436
@scorpiusjones5436 4 жыл бұрын
Last real left.
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