With even as much as I know in Zbrush, I'm always amazed at just how different everyone's process and workflow is using the software and I never stop learning.
@PHlophe4 жыл бұрын
well, amazing innit !
@louiecolton6213 жыл бұрын
Instablaster.
@makentoarts9863 жыл бұрын
Amazing Michael!
@nomadfrunse44374 жыл бұрын
your zbrush videos are very good, i learn a lot , thank you
@michaelahilbig49393 жыл бұрын
Thanks for the video! has worked with my top😊
@Rallypoly4 жыл бұрын
He is backthumb up, your audible voice is exceptional visible. Thanks for your tutorials from you are each generation to entitled to Oscar Award! By the way, the CollisiumVolum in Dynamics Menu is confartable service, unfortunately not available to me with older Zbrush version. I liked from long time ago first steps Doom 3 import MD5 model in the Powerfully ID Tech4.
@MADcity154 жыл бұрын
in my zbrush ...the thickness bar is not showing under the dynamic subdivide option...plz help
@BendtProductions3 жыл бұрын
Excellent, thank you
@anadaniela66062 жыл бұрын
Great video, Michael !^^ Please , can you make one , how to build a Dress thigh bow ? Thank You very much! *
@TheDede5083 жыл бұрын
My cloth is acting weird went simulating and when using the cloth brush, the shirt keeps goin in and out of parts of my mesh.
@MichaelPavlovich3 жыл бұрын
turn off collision volume once your clothing is "wrapped" if it's causing issues; you can still get cloth deformations without it, and manually move things to avoid collision with the underlying meshes once it's "close enough"
@zinstructors22594 жыл бұрын
Pretty amazing Michael, I have to ask though if you were designing a zbrush character that contained cloth, in your workflow would rely 100% on dynamic cloth in creating wrinkles OR do you believe there is still some value to maintaining the workflow of sculpting cloth manually with cloth brushes like selwey or something newer? OR do you believe in using a combination of both ?
@JPadArt3 жыл бұрын
Thank you for the lesson!
@LisetteShiyKJ2 жыл бұрын
What does control w do cos it’s not doing anything on mine
@MichaelPavlovich2 жыл бұрын
group masked clear mask kzbin.info/www/bejne/p4ekpp9tqbiKpJY
@Haruyuki_Art4 жыл бұрын
Thank you i like your videos
@toonitup70633 жыл бұрын
When we finally have the shirt the way we want it, how do we turn it into an actual mesh instead of just a simulation? or is it supposed to remain as a simulation? in order to use it for rigging the character in the future I mean?
@MichaelPavlovich3 жыл бұрын
it's only a simulation until you stop the simulation, then it's just geometry. then when you hit the button again it'll simulate the geometry, then when you stop it, it's just plain old verts in space!
@toonitup70633 жыл бұрын
@@MichaelPavlovich Sorry I didnt understand, so is there a way to convert the simulated geometry into an actual mesh?
@MichaelPavlovich3 жыл бұрын
@@toonitup7063 more to the point, the simulated geometry is never NOT an actual mesh. No conversion needed, all it's doing is simulating actual geometry, that is always and ever will be actual geometry
@doyourecall3 жыл бұрын
Hey Michael, great video as always! Is it possible to transform the *collision mesh into the dynamic mesh? For example, if I wanted to cinch up a tube, could I create a ring around is center and scale it inward on the dynamic tube? Hope that makes sense and thanks again for the great material.
@MichaelPavlovich3 жыл бұрын
Sure, I don't know of a real elegant way to scale something and have it effect a mesh as of this writing, but you could do the opposite - create a ring, select your cylinder, and "bash" the cylinder around the ring, then scale the ring in, to make it look like it did the damage drive.google.com/file/d/1BlPLplGmMcdqA241uAoaMUXl2iBSdUyU/view?usp=sharing kzbin.info/www/bejne/onLHhKJ8fruontk
@doyourecall3 жыл бұрын
@@MichaelPavlovich yep, that’ll work quite well, thanks. That time lapse cracked me up, btw. Very cool.
@EnricoSartoriTech4 жыл бұрын
Sorry for my noob question, but Is not too Easy use extract then cloth brush?
@MichaelPavlovich4 жыл бұрын
sure, I just skip the step where I have to remove extract thickness and jump right into fixing the trash geo extract is going to give you - extract is essentially going to give you a triangulated mess along the border cuts, which any brush (cloth or otherwise) is going to behave unpredictably with
@Rheyndraziel3 жыл бұрын
Well , it looks like this function still does not work miracles
@CL-xe5ks4 жыл бұрын
3DCOAT shits on ZBRUSH.
@mikerusbyvr60453 жыл бұрын
disappointed with the cloth sim stuff + the hair simulation. really primitive at best. blender seems to be innovating more at the moment
@abstrak2144 жыл бұрын
So much unnecessary details on the explanation thanks for the video but too much filler.
@MichaelPavlovich4 жыл бұрын
Sorry to annoy you with my free content
@abstrak2144 жыл бұрын
@@MichaelPavlovich sorry for not saying everything is perfect, Amazing! Great Job Lov it! only video on youtube with this! so cool!
@harrysanders8184 жыл бұрын
Unbelievable. People who take stuff like this for granted in such an annoying smart assy way really don't deserve it. You're talking "too much filler" on one of Pavs videos, who talks in light speed already and covers stuff straight to the point almost all the time like no one else teaching Zbrush, for absolutely free4all with years of effort of constantly making these videos, ..weow dude! Make your own videos and see how they turn out. Jesus Christ. Be more grateful for a moment and don't just pretend you would be, just to paint a better picture of yourself. You still come across whiney, disrespectful and on top boastful. I'm not sure how old you are but you seem to still have to learn one or two important lessons in life sooner or later about not to take things for granted. Probably the hard way.