09-Geometry Proximity-Geometry Nodes( Fields) For Beginners / Blender 3.0

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CrossMind Studio

CrossMind Studio

Күн бұрын

Пікірлер: 243
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Download project files now to get all the future updates for free 🐟 crossmindstudio.gumroad.com/l/ZctML 👇 Discount code - crossmind20
@mumkichux
@mumkichux 2 жыл бұрын
Pin it
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Just adding new files… need to clean them up
@mohitram6922
@mohitram6922 2 жыл бұрын
Wow the trailer quality!. You came a long way. Keep the good work coming.
@bUildYT
@bUildYT Жыл бұрын
hey there is no curve parameter anymore in newer versions, what to use instead?
@sophia-oi6hq
@sophia-oi6hq 9 ай бұрын
spline parameter@@bUildYT
@M4rt1nX
@M4rt1nX 2 жыл бұрын
Dude, that trailer!!!!!
@nitilpoddar
@nitilpoddar 2 жыл бұрын
bhai, tum bahut mast kaam karta hai, tera beginner playlist me hai ham abhi lekin bahut jaroori cheez sab pata chala hamko. thanks yaar!
@FarhanKhan18
@FarhanKhan18 2 жыл бұрын
Indian dude smashing motion design with blender and geometry node. I just became a subscriber, love your work, keep it going
@visibledata6898
@visibledata6898 2 жыл бұрын
This series are the best Blender geomertry node tutorials on youtube. very clear and logical. Thank you master!
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Thanks.
@confidenceyobo7147
@confidenceyobo7147 2 жыл бұрын
i couldn't agree more u won't find this kind of content anywhere!
@dariooben9
@dariooben9 2 жыл бұрын
Oh man, you did it again!! Another INCREDIBLE tutorial! I've trying to do this for a while. Thanks for making a tutorial that's not just "plug A into B to make C" but actually explaining why and how it works. Cheers from Argentina!
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Helpful tips and suggestions by community👇🏼
@acdesisto
@acdesisto 2 жыл бұрын
Two methods i tried for the bubble. 1- Snap method: plug the geometry proximity's distance output into a _Compare Node (Less than)_ and i plugged this result and the *endpoint selection* into a _Boolean Math Node (And)_, so that the proximity would only affect the nearby curves. Then the *Geometry Proximity's* position output into the *Set Position* position input so that the curves endpoints would perfectly snap to the ball's geometry. This gives you a different/harsh effect but i found it to be very interesting as well. 2- MixRgb: plug a _Position Node_ and the *Position* output from the _Proximity Node_ into a _MixRGB Node (mix)_ and use the *Distance* output as factor (run distance through a _Map Range Node_ to control the radius and stuff). Keep clamping unchecked as well. The result should be the closest curves snapping to the sphere while the nearby ones are "attracted" to it, depending on how you configure the Map Range. You can also run the distance output through different Math nodes to get different results. For the grass I added a Wave texture and a Musgrave texture so that it looks like wind messing with it. Looks pretty neat
@christopherk4166
@christopherk4166 2 жыл бұрын
23:55 Here's how I influenced the grass position (a bit simplified): I used the inverse square law to calculate the "offset" in the "set position" node. This method also affects the vertical offset, so you can remove any other calculations relating to that. First, you need to subtract the grass head position from the closest position on the icosphere. Then, run the result through a vector math node on the "Normalize" setting. This removes the magnitude and just leaves the direction of influence. Then, multiply that normalized vector by the inverse square of the distance (1/distance^2) to get the offset. You can then scale the result by a constant to get the desired amount of influence. Plug the result into the "offset" socket of the set position node and you're done! Edit: If you want to prevent the grass from clipping into the sphere, you can use a mixRGB node. Use the mixRGB to choose between the calculated influence and the distance between the points. Then you can plug a "Less Than" math node into the factor where the threshold is the distance between the points (actually I've found that .99 times the distance works better to avoid issues orienting the discs on the ends). Another edit: If you go to BlenderArtists dot org and search "Blender nodes setup for CrossMind Studio Tutorial", I've posted screenshots and more info there.
@neilmarshall5087
@neilmarshall5087 2 жыл бұрын
Add Viewport Display colors to the materials. Then you do get varied colors similar to render colors.
2 жыл бұрын
I don't know if someone answered to your question, but to change the objects colors in the viewport, you have to go in the viewport shading, put the lighting in matcap and the color in random. After that all the object have a random color. I Love your videos. Thank you
@OGPatriot03
@OGPatriot03 2 жыл бұрын
Your intros are just so glorious, but of course we all know the goods are in the tutorial itself. You're giving so much to the community and you have my ever lasting thanks, people like you make all the difference.
@مراد-ش8ط
@مراد-ش8ط Жыл бұрын
The intro, the music taste, the tutorial, the skills and art and imagination of yours man. THANKS..
@alideep9656
@alideep9656 7 күн бұрын
Thank you, the timelapse at the end is really helpful.
@footballreaction7863
@footballreaction7863 2 жыл бұрын
Lovely tutorial from Ethiopia 🇪🇹 ❤
@christopherk4166
@christopherk4166 2 жыл бұрын
23:55 Here's how I influenced the grass position (a bit simplified): I used the inverse square law to calculate the "offset" in the "set position" node. This method also affects the vertical offset, so you can remove any other calculations relating to that. First, you need to subtract the grass head position from the closest position on the icosphere. Then, run the result through a vector math node on the "Normalize" setting. This removes the magnitude and just leaves the direction of influence. Then, multiply that normalized vector by the inverse square of the distance (1/distance^2) to get the offset. You can then scale the result by a constant to get the desired amount of influence. Plug the result into the "offset" socket of the set position node and you're done! Edit: If you want to prevent the grass from clipping into the sphere, you can use a mixRGB node. Use the mixRGB to choose between the calculated influence and the distance between the points. Then you can plug a "Less Than" math node into the factor where the threshold is the distance between the points (actually I've found that .99 times the distance works better to avoid issues orienting the discs on the ends). Another edit: If you go to BlenderArtists dot org and search "Blender nodes setup for CrossMind Studio Tutorial", I've posted screenshots and info there.
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
I am definitely going to try that. Thank You so much for sharing.
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Could you please add this comment to the (useful suggestions and tips comment i made)
@reality3drendered186
@reality3drendered186 2 жыл бұрын
would love to do this your way, but I am kinda new to the geometry node scene lol. can you link a screenshot of the nodes so I can recreate it? thank you!
@christopherk4166
@christopherk4166 2 жыл бұрын
@@reality3drendered186 Sorry, I'm not sure the best way of doing that. I don't think it would be very helpful anyways, since it's mixed in with other modifications on top of the ones I mentioned. Also, some of the nodes are grouped, so I would need to send multiple screenshots. My advice would be to break it up into smaller problems: 1) Get the direction from the grass heads to the big icosphere ("Normalized" so that the vector has a length of one meter). 2) Get the distance between the two points (by subtraction). 3) Multiply the normalized vector by 1/(sqrt(distance)) and plug the result into the "offset" of the set position node.
@reality3drendered186
@reality3drendered186 2 жыл бұрын
@@christopherk4166 Thank you for your time and answer!
@acdesisto
@acdesisto 2 жыл бұрын
Hey! Great fan of your channel so far, i was super exited when i got the notification for this video. For the proximity of the bubble I plugged the geometry proximity's distance output into _a Less Than node_ and i plugged this result and the endpoint selection into an _And_ Boolean Math, so that the proximity would only affect the nearby curves. Then the Geometry Proximity's position output into the _Set Position_ position input so that the curves endpoints would perfectly snap to the ball's geometry. This gives you a different effect but i found it to be very interesting as well.
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
I will try it out
@acdesisto
@acdesisto 2 жыл бұрын
@@CrossMindStudio Turns out you can also use the MixRGB node to have much more control over how the position of the sphere affects the curves. Just plug a _Position_ node and the _Position_ output from the proximity node into a MixRGB and use Distance as factor (run distance through a map range to control the radius and stuff). Keep clamping unchecked as well.
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
@@acdesisto care to add these to my comment thread {Helpful tips and suggestions by community} it shud b easy to find
@webwolf4you
@webwolf4you 2 жыл бұрын
For me, it worked best like this: From Geometry Prixomity, from Distance output it goes to Greater Than or Equal (B = 2.3), this goes to MapRange where I've tweaked From min / max very low or minus-values, to min (-2.3) To Max (0.4). This goes to Multiply (with value 2.4), and to fac Input of MixRGB like suggested above. Into Color 1 goes a Position node, into Color 2 goes the Position output of our Geo Proximity. No clamp here. With this, only the closest strands raise up and bend towards the sphere. All others remain still (or, with tweaking the mapRange, they can also move very slightly towards the sphere).
@abdouuabdouu5853
@abdouuabdouu5853 Жыл бұрын
that's so efficient and simple ... thank you
@philippe6724
@philippe6724 2 жыл бұрын
Sir, you’re a top notch instructor worth dozens of paid courses found online and this ongoing Nodes series is more thrilling than a blockbuster on Netflix! THANK YOU for sharing your knowledge!!!
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Lol, I wish to make a webseries hope you will enjoy that as well XD.
@_MGPz
@_MGPz 2 жыл бұрын
Thanks so much again. Like many people here I really appreciate how much care you put in each video and how you only make it so we learn and we get to have an awesome scene at the end of the video ( which is super rewarding). But you also open the way for us, so it feels easy and natural to keep exploring to get our own designs.
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Appericiate it Manuel, Keeping audience motivated is really important part.
@biggiemann1712
@biggiemann1712 Жыл бұрын
Brother your work is astounding. Much love
@CrossMindStudio
@CrossMindStudio Жыл бұрын
Thanks Biggie :)
@Andre007ren2
@Andre007ren2 Жыл бұрын
Thanks for the great work you do for noobs like me. I'm quite interested in geo nodes and even though I've got most of it figured out, I'm still amazed at the art of knowing what to plug in and how. When I go through everything, I will try it 3x, 4x again and maybe then I will have more clarity and I will create my own things.
@altamashkhan5870
@altamashkhan5870 Жыл бұрын
Never seen such a quality content hatss off man ram sir is GOAT he is best thank you soo much ram sir
@_casg
@_casg 2 жыл бұрын
this the type of motion graphics i see cinema 4d users or Houdini users make, thanks for this tutorial,
@21no.8john9
@21no.8john9 Жыл бұрын
this tutorial that give me a mindset for animation just keep it simple and make it more meaning in another shot or composition , it simple but impressive!
@MaxSonicUA
@MaxSonicUA 2 жыл бұрын
Great work! You are a jam in the Blender community💎
@reality3drendered186
@reality3drendered186 2 жыл бұрын
Thank you for this! I spent my week watching and doing these videos and I learnt a lot from this series :)
@_Kanad_Patil_TE_IT
@_Kanad_Patil_TE_IT 2 жыл бұрын
bro who are you ... 😨 everything in your all videos is mind blowing and its like .... no words bro❤❤. you are just awesome.
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Thanks
@lostmusic8536
@lostmusic8536 2 жыл бұрын
Hey! king you drop this 👑 One of the most beautiful render i had seen in my entire lyf Truly appreciate this artwork Ngl, but this was insane🔥🔥 Loved the way you taught Loved the way u speak Loved the way u execute complex things in simple language ❤❤ Thanku so much for this wonderful series ❤❤ ☺
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Appreciate it. simple things are underrated :)
@lostmusic8536
@lostmusic8536 2 жыл бұрын
@@CrossMindStudio ❤❤
@hzc54188
@hzc54188 Жыл бұрын
本视频介绍了Blender 3.0中的几何接近节点(Geometry Proximity Node)的使用方法。几何接近节点可以用来修改对象的某个方面,比如修改模型的大小、密度等。通过使用几何接近节点,可以在几何节点中同时修改多个对象,使其更加灵活和强大。视频中还提到了一些实际应用的例子,比如在场景中根据物体的接近程度来调整草的大小和石头的密度。最后,视频还介绍了一些其他的技巧和注意事项。 Highlights 💡 几何接近节点可以用来修改对象的某个方面,比如大小、密度等。 💡 几何接近节点可以同时修改多个对象,使其更加灵活和强大。 💡 可以根据物体的接近程度来调整草的大小和石头的密度等。 💡 视频中还介绍了一些其他的技巧和注意事项。
@ArtStractStudio
@ArtStractStudio 4 ай бұрын
Great content and beautifull motion design. Thanks alot
@abdouuabdouu5853
@abdouuabdouu5853 Жыл бұрын
for the rotation of the cylindres just subtract the location of the object info node of the icosphere frome the position of the position node using the vector math and plug the vector output to the aligh euler to vector noce and change the axis to align to the vector frome X to Z and plug the rotation output to the rotation input of the instance on point node now every cyilender is facing the icosphere perfectly
@Panchocr888
@Panchocr888 Жыл бұрын
Incredible tutorial & geometry nodes series, thanks for taking the time to put together something so clear and professional. U FK ROCK!
@CrossMindStudio
@CrossMindStudio Жыл бұрын
Thanks ☺️
@metaimago
@metaimago 2 жыл бұрын
Thank you so much for this - epic geonode breakdown. Learnt a lot from this series - especially this proximity node behavior. Internet Gold!!!! #kudos
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Awesome, Glad you enjoyed it. Have you tried previous chapters of this series where we discussed basics and interface etc? all links are in the description.
@ayushshukla8556
@ayushshukla8556 2 жыл бұрын
How someone make these kill my heart with these animation?? ❤ it completely
@searcher3133
@searcher3133 2 жыл бұрын
2021 starting i saw this channel and subscribe count is i think 40k to 55k now 160k congrats bro 💞💞
@chriswhite5659
@chriswhite5659 2 жыл бұрын
Fascinating and beautiful work. Thanks Ram ... your stuff is inspiring 👌
@pikachufan25
@pikachufan25 2 жыл бұрын
idk if this is true from my Experimenting with the Map Range node on this Series... The first 2 Min Max are Distance X Size. (The Bigger the Max is the Farther it will go while the Min. will tell you How Smooth or Spiky you want it. 0 to 1 Very Smooth 9 to 10 Very Spiky) (or Simpler Words it will tell you how Far it will go. if you put Higher "Max" it will go Farther, if you put Min. Higher it will Stop more Aggressively) . the other 2 other Min Max Range are General Size of the Object. (Self Explanatory, 0 Means Nothing 1 Means Objects will appear). So if you Put the Secondary Min Max (the one that Control the Sizes). to 0.2 to 2 that means the Smallest Object will be 0.2 and the Biggest Object on the Scene will be 2x Bigger than Average. if you put the Distance Min max to: Min to 0 that means it will be Smooth as Butter. Max to 32 that means you want it to go to 32 Meters Long? Wide? Around? 32 Meters in Distance xD So now Combine them together and Bam!. you want it to go 32 Meters Long with a Max Size of 2 Meters, but the Min Distance will be 0 (meaning Smooth), and the Min Size will be 0.2 so that means you want Something to be at the End... Hopefully this make sense xD cause that's how i am goin with it for now xD.... But Remember if you import and Object like in this this Scene, We will be Using that Object as Base "Size" so it is Recommended to put Max Size to 0 so we can use it as is... TLDR: 1= Keep Min: 0 (so its Smooth - Bigger Number makes the Transition More Sharper (Closer to "Max" the more Sharper it will be)). 1- Max: ? (treat this as Distance Bigger Number Farther away it will go (Closer to Min it will be more Sharper)). 2= Min: ? (this will be the Smallest object on the Scene (0 Makes it Disappear)). 2- Max: 0 (Keep 0 to use Default Object Size otherwise it will make it Bigger than Default Object Size.). i hope this makes Sense xD... still getting my head around this stuff... xD
@nerkTV
@nerkTV 2 жыл бұрын
nice tip for the geonodes "navigator" ;) they should really build that into blender in a more native way, that only requires 1 click/button press and not 2
@unfa4hd
@unfa4hd 2 жыл бұрын
That was an amazing video and I feel like I can actually get started using soft soft. Thank you so much!
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Have you tried previous chapters? If not i d suggest start from chapter 1. It will be fun. and Always read pinned comments.
@XuhanQian
@XuhanQian Жыл бұрын
thank u bring such amazing tutorial into the community
@CrossMindStudio
@CrossMindStudio Жыл бұрын
Glad you like it!
@para0675
@para0675 Жыл бұрын
thank you so much from paris
@crombajaa
@crombajaa 2 жыл бұрын
Wow, looks amazing! do you intend to do any rigging sessions?
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Eventually
@confidenceyobo7147
@confidenceyobo7147 2 жыл бұрын
@@CrossMindStudio pls do!!
@MMMM-sv1lk
@MMMM-sv1lk 2 жыл бұрын
Your Tutorials are a form of art in itself 😌 you have a great 2022 too 😊✌️👌
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
You too
@muhammadtaimurmian1888
@muhammadtaimurmian1888 2 жыл бұрын
The proximity problem you had can be solved through the following steps. To understand the movement of your geometry you need to subtract it initial position with the final position. Initial position would be the position your geometry is at before it's interaction with the proximity geometry while the final position would be when it's attached to the proximity object. The subtraction of the two position vectors will breakdown the exact movement your object needs to make including the direction and the distance. Now you need a parameter to break down this movement into intervals you can control. This will be done through the distance parameter. If you look at the distance parameter as a percentage of movement from point A to B, you are able to solve the problem. So you use the map range function to re-parameterize the distance according to what seems best to your artistic approach and then use this value as a percentage that drives the geometries movement. Figuring this out was a challenge that made me feel stupid with regards to why I could't figure this out earlier, but it was fun nonetheless. Hope this helps.
@muhammadtaimurmian1888
@muhammadtaimurmian1888 2 жыл бұрын
also clamp the map range node for it to work
@Sla-cr3yo
@Sla-cr3yo 6 ай бұрын
OMG!!! How do you know this much information!?!!
@lostmusic8536
@lostmusic8536 2 жыл бұрын
06:07 sir as i attach the combineXYZ node my whole grid get disappear.. Don't know how to fix is can u plz figure it out for me 🙏
@wookiee962
@wookiee962 2 жыл бұрын
Change X and Y values of this node from 0 to 1.
@curiouspers
@curiouspers 2 жыл бұрын
This is epic! Thank you very much! ❤
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Dont forget to chk out the rest of the playlist , :)
@curiouspers
@curiouspers 2 жыл бұрын
@@CrossMindStudio I definitely will! Your channel is like hidden gem for me! Thanks for all the effort! Wish you all the views in the world! 🥳
@SonnyNguyen
@SonnyNguyen 2 жыл бұрын
This is epic! Thank you so much for sharing the series 🙏 . Free but I had to say it's even better than paid courses.
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Glad you enjoy it!
@archanamerla837
@archanamerla837 5 ай бұрын
Hello :) thanks for your tutorials, I have this question... 21:41 - when you put the position node - how does blender, therefore us, know what this position is? I mean I wouldn't know to assume that when i add the position node, i am choosing the endpoints of the curves. Thanks :) I hope i made some sense with this question.
@Source-0
@Source-0 2 ай бұрын
24:00 i Used combine xyz into z before multiply and after map range to get the proximity working on just the Z axis
@anandnagarajan9006
@anandnagarajan9006 2 жыл бұрын
I just subscribed 🔥❤️❤️. Very impressed
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Welcome aboard!
@rebel6809
@rebel6809 2 жыл бұрын
No words to express,incredible
@lazyartist6985
@lazyartist6985 2 жыл бұрын
Awesome, I'm following very smoothly 😁
@Mugisha99
@Mugisha99 2 жыл бұрын
Even if u are not ready for tge day it can not be......💫🔥🔥
@yuvaraj8492
@yuvaraj8492 Жыл бұрын
Wow... Your materials are phenomenal. Amazing colors.
@warlord76i
@warlord76i 2 жыл бұрын
Interesting, when i connect the texture with combine node on Z axis all the cubes are disappearing instead of displacing. SOLVED. So for anyone having this trouble, just set the values on the combine xyz node x and y to 1 because this is a scale operation not a transform, and scale 0 is nothing as interpreted by the program. Also if some of the cubes are black, set map range node (TO MIN) parameter to 0.1.
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Watch previous chapters. We made similar examples in ch 6,7,8
@warlord76i
@warlord76i 2 жыл бұрын
@@CrossMindStudio I resolved :-) thx for the quick answer.
@humanenigma7
@humanenigma7 2 жыл бұрын
Amazing content as always, and Happy New Year's to you too!
@HerraHazar
@HerraHazar 8 ай бұрын
Best stuff on youtube!
@siddharthagowdhaman1201
@siddharthagowdhaman1201 2 жыл бұрын
Wow amazing ,do you intend to do any VFX sessions
@MdAbdullahAlZia
@MdAbdullahAlZia 2 жыл бұрын
Go ahead bro, just love your tutorial 😍
@SaifArabb
@SaifArabb 2 жыл бұрын
I want to see the lighting and composition of this tutorial seems nice, thank you.
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Watch the tutorial
@SaifArabb
@SaifArabb 2 жыл бұрын
@@CrossMindStudio Thank you
@Yohannjaffres
@Yohannjaffres 2 жыл бұрын
Thanks for all ! You are a master ♥️
@tommeikle33
@tommeikle33 2 жыл бұрын
Thank you for this series! Love your approach.
@jesudoss7795
@jesudoss7795 2 жыл бұрын
Thank you sir
@redratpetrax
@redratpetrax 2 жыл бұрын
NIce Wery Nice Thank you..
@sergeyandreev2599
@sergeyandreev2599 2 жыл бұрын
This is insane...
@alitezcan-eq8fi
@alitezcan-eq8fi Жыл бұрын
There is also a disconnect in the video between 35:36 - 35:51 minutes I could not make small bubbles
@neilmarshall5087
@neilmarshall5087 2 жыл бұрын
Set all the Map Range Nodes to use Smooth Step - not Linear. Then it works like you want it to work.
@AbdulAziz-cj4hg
@AbdulAziz-cj4hg Жыл бұрын
i change the icosphere with my animation, but the area of influence is sticking to wherever my animation moves, theres no such a "out of range" how do i fix it ya?
@RajeshJustaguy
@RajeshJustaguy 2 жыл бұрын
I’m curious… for this example you used Curve.. For the previous ones the cube was instanced. Can you also use the cube to do the same thing with one end attracted to the sphere ?
@usefulskillsandknowledge8765
@usefulskillsandknowledge8765 9 ай бұрын
Beautiful
@AbdulAziz-cj4hg
@AbdulAziz-cj4hg Жыл бұрын
how do i make the grass start from nothing (and affect its growth with the proximity node?)
@slade6257
@slade6257 2 жыл бұрын
Happy new year ❤️🎉
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
You too!!
@TomasHradckyComposer
@TomasHradckyComposer Жыл бұрын
Incredible tutorial. So beautiful as well.
@anashassan9630
@anashassan9630 2 жыл бұрын
very amazing , thanks
@abhirutmeherishi5738
@abhirutmeherishi5738 Жыл бұрын
there was recently an article imagining marvel heroes in white usin ai. this reminds me of the white iron man can you do a white ironman suit up short using this?
@lostmusic8536
@lostmusic8536 2 жыл бұрын
Bro can we render different scenes or different camera angels in same time?? Plz tell us so we all can know about this 🙏
@mnbvgfer
@mnbvgfer Жыл бұрын
Thank you for this and I have a question, at 12:30, How are you changing the function without displaying the dropdown?
@sinisterroger1249
@sinisterroger1249 8 ай бұрын
ctrl+scroll up/down
@Emp_arts
@Emp_arts Жыл бұрын
you are the best🙏
@rocko9451
@rocko9451 2 жыл бұрын
Simulating gusts of wind blowing grass on a plain with invisible nodes would be amazing.
@abeblue
@abeblue 2 жыл бұрын
"something like this"
@oohMhax
@oohMhax 2 жыл бұрын
Hey, the wires inside my bubble are animated because they are somehow linked to the initials grass wires (I think it's with the geometry proximity node), but I don't want that, because then the wire inside the bubble are becoming shorter and bigger even when the bubble is not close to the grass wire.. How can I fix this please?
@arunav3632
@arunav3632 2 жыл бұрын
Love it.. 💓 Can u please post a series condent based on logo design with text and croping the text etc 😒😒🤔
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
You might like the workshop i am about to post in coming week. Not exactly the same but to do with logo and Titles.
@abraxasseven6212
@abraxasseven6212 2 жыл бұрын
Amazing tutorial! But I don't quite agree that 'Geometry Nodes is all about exploring' (13:20) . I really hope to understand the details of the nodes and why they have different effects rather than try to sort out the expecting effect every time.
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
watch preview chapters in right order , it will help you understand basics. links in description.
@tiagogiraovideos
@tiagogiraovideos 2 жыл бұрын
Superb
@xoi484
@xoi484 2 жыл бұрын
My eyes..... My eyes were blessed
@kidz967
@kidz967 2 жыл бұрын
Amazing!
@Meshtro3D
@Meshtro3D 2 жыл бұрын
hey which software you use for key press showing
@arunsathya5820
@arunsathya5820 2 жыл бұрын
😍😍 wonderful 😍😍
@ramharidangol352
@ramharidangol352 2 жыл бұрын
loved it
@双雷交火-u8b
@双雷交火-u8b 2 жыл бұрын
What is the difference between floating point and vector, and why does floating point x vector give the correct result?
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Watch previous chapters
@sheikhjamiralam2580
@sheikhjamiralam2580 2 жыл бұрын
How did you create the structures which were following the hand surface?
@KingNeko
@KingNeko 2 жыл бұрын
Great tutorial as always, but i have question. How did you make the leaf stick on the grass on the edge instead on the middle, because i followed the step and still end up the leaf popped up in the middle of the grass. I'm on blender 3.1
@KingNeko
@KingNeko 2 жыл бұрын
Nvm, i found it out... you just set the origin of the leaf on the edge of the vertice...
@infiniteworlds1714
@infiniteworlds1714 Жыл бұрын
hello brother, can you make please some tutorials about Materials?
@HaTran-lb3kg
@HaTran-lb3kg 2 жыл бұрын
i love you, from VN
@akosomahony
@akosomahony Жыл бұрын
5:57 i can’t see the instanced cubes, how do i fix this?
@igorarny8818
@igorarny8818 2 жыл бұрын
Amazing 🤩
@devendranathsharma5589
@devendranathsharma5589 2 жыл бұрын
Speechless 😯😳😳
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
(~ ̄▽ ̄)~
@r.agaming2852
@r.agaming2852 2 жыл бұрын
hey man can u make detail video series for blender shadder materials
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
I will
@sambabassesoumare798
@sambabassesoumare798 2 жыл бұрын
Magnifique.
@makitakitukutuku586
@makitakitukutuku586 2 жыл бұрын
Wish the materials worked as well to me, but otherwise amazing ✨✨
@CrossMindStudio
@CrossMindStudio 2 жыл бұрын
Its pretty simple , hope it worked for you.
@Cyber_Kriss
@Cyber_Kriss 2 жыл бұрын
What a BOSS !
@plasid2
@plasid2 2 жыл бұрын
How make procedural forest where every tree different shape? I try make procedural tree and use this geonodes to procedural forest but I stuck there not possible using geonodes as instance and seed
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