6:30 Watch as a Blu Scout mystically turns Red, then back to Blu...
@dwarftastic11514 жыл бұрын
Demoman : *Bloodeh Spy*
@Vikingr4Jesus59199 жыл бұрын
That part with turning your voice and words into the Scout's was awesome. Didn't think it'd be that easy!
@angeluatlas8998 жыл бұрын
goddamnit volvo, you forgot to say in the end "Also, save before exiting"
@bungbloopity9 жыл бұрын
I love how you dont have to do a word for word for frame animation for the mouth, the program already does it :D
@TheParanormalist06015 жыл бұрын
Although not always. Sometimes it isn't smooth lipsync.
@Movie-xs4up4 жыл бұрын
Ok thanks but everybody ate you going to the bathroom
@bungbloopity4 жыл бұрын
@@Movie-xs4up what
@emibondo4 жыл бұрын
@@Movie-xs4up what
@rey-me2no4 жыл бұрын
@@Movie-xs4up Ah, you play Gacha. That explains everything...
@MehJaw12 жыл бұрын
Dude your awesome! Although I've already started getting confused a couple parts ago, this is going to help soooooo much!! I love how you used your own voice or the dialogue bit, you rock !
@cruelyplayz Жыл бұрын
Hes a valve employee, these are official valve tutorials.
@TerrificToilet Жыл бұрын
@@cruelyplayz a bit too late....
@JAIL_FACE Жыл бұрын
he is source film maker
@skully959 Жыл бұрын
@@TerrificToilet yeah just a tiny bit 🤏
@Terrainer11 жыл бұрын
FOR EVERYBODY THAT CAN'T GET LIP SYNC ON A HWM MODEL!!!! Right click on the animation set, got to show in element viewer, then click on AnimationSet. Then expand presetGroups. You will see 'Phonemes' is not there. Right click on presetGroups, then select Import Element... Go to the file path for the model (should be: game/tf/models/player/hwm) then tell it to look for all files. Select 'class_phonemes.pre' (instead of class there would be Scout, Soldier etc.).
@TimothyTCB5 жыл бұрын
thank you so much
@oskarczyz15874 жыл бұрын
Still don't work
@purplebanana14335 ай бұрын
GIVE THIS MAN MORE LIKES
@Terrainer5 ай бұрын
@@purplebanana1433 I forgot I ever even used SFM tbh
@Fatpiepro12 жыл бұрын
My god, thank you. Thank god I was able to import my animations onto the HWM model. I owe you!
@Torqus711 жыл бұрын
Did someone else noticed that the scout running in front of the pyro is red?
@oremasteranimations10 жыл бұрын
yus
@MinhTran-eb2ii10 жыл бұрын
OreMaster Animations This something they need to fix
@alecgleason758410 жыл бұрын
Right-click on the scout in the animation set editor, then go to set skin and choose whichever one is the blue scout outfit.
@theifspirit67157 жыл бұрын
i noticed that and found this thing called skin and i set it to skin 1 idk where it is tho
@Iqbal18085 жыл бұрын
He forgot to set skin to blue on that scout
@zlymaciek10 жыл бұрын
I guess lip sync in Source Filmmaker is only for english dialouge?
@almicc3 жыл бұрын
it would be much more work to make software know the difference between languages, so no, it isn't. (think about how language speaking AI is really bad still, even in 2021) it works by listening to the individual sounds it hears and moving the mouth exactly where it should be to produce that sound. There is only one way the mouth can produce an S or Th or EE sound. There's only one way you can make an MM or VUH/ F sound. No matter what language you speak, we all use the same mouth and sounds. Lipsync ai works for all languages, however it will always require a bit of additional work to get the plosive and tongue movements just right, especially if it's a quickly spoken phrase.
@PyroCheeses11 ай бұрын
it appears im not the only one that got confused lol if you are having problems with lip-sync on a placed character model, it's because you need a HWM model instead of a regular one: in the model menu select the tf_movie folder or search HWM, and the 9 mercs should appear. HWM models are higher quality and have the mouth controls necessary for phoneme extraction. (I'd recommend using this from now on, these where the models used for the meet the team videos, and are much better than game player models)
@klincgleda7268Ай бұрын
i searched for HWM models and there is none. do i need to import them or smth?
@AeleksDesigns11 жыл бұрын
INFO: This Lipsync-Guidevideo only works with TF2-HighPoly-Charakters...to make this Work on HL2-Characters like Alyx or Barney, select the model in the "Animation Set Editor", make a rightclick on the Modelname and search for the function "Show in Element Viewer", then select the Modelname again in the "Element Viewer"-section with a rightclick and activate "Create phoneme Presets based on HL2 FACS Controls". This will make "Phoemes extraction" work with Hl2 Models!!!
@uncheckable_vibeАй бұрын
I know this was 11 years ago but thank you so much, I was literally doing this with Alyx and wondering why it wasn't working
@AeleksDesignsАй бұрын
@@uncheckable_vibe this was so long ago, i dont even remember writing the og comment xD Time flies ... glad this helped :)
@Lemon_3500 Жыл бұрын
These tutorials are still very helpful 11 years later
@ivandolgalov383711 ай бұрын
nah
@omarahmad-uu4pz5 ай бұрын
12 years later and they still
@adamata6412 жыл бұрын
Auto lip sync! Yes! Finally! After all these years! This is incredible. The amount of good quality sfm videos will be overwhelming!
@heisernsu2 жыл бұрын
I know im late but didnt sfm release in 2012 the same time when this tutorial video got released, so it wouldn't be years it would be months lol
@KayJae12 жыл бұрын
You must get the model under the hwm folder, so instead of player/engineer.mdl select the player/hwm/engineer.mdl These models are in alot more detail than the standard ones.
@isitonathroneofmethadone65635 жыл бұрын
Instructions unclear, broke my own jaw...
@RonMailbox12 жыл бұрын
My God SFM is amazing.
@keecko81696 ай бұрын
coming in here to say that with eyes, generally when trying to display emotion, it's better to turn off the target view factor entirely and animate eye movement from scratch, and when the eyes look at something in particular to use the viewtarget factor
@samlewis24267 жыл бұрын
"GOOD JOB BUDDY" Alright dude.
@HonoluluBoy12 жыл бұрын
This is such a good idea for Valve to release this software to us. Can't wait till the L4D2 resources are released to us!
@dvdarts12 жыл бұрын
When lipsyncing, be sure that the tab "Phonemes" shows up next to the "emotion" tab. If it doesn't show up, restart your SFM and try again. It works for me.
@dezzick39812 жыл бұрын
Let me see if i can explain. Click the big plus symbol in the top left hand corner of the animation set editor. Click Create Animation Set(s) For Existing Elements. Click the camera of which is being used in the scene. scroll or type in scout and look for his character. Once you click on him and press ok he will appear in the Animation Set Editor and you can edit his motion, lipsync, and everything else about that character
@tkellaway12 жыл бұрын
This is loads of fun animating TF2 characters, the fact they taught animating your own models in uni was what put me off, because my models suck :p
@Turgineer9 ай бұрын
Making mouth animations is more detailed and complex than I thought. But I didn't know automatic mouth animation was possible, this is a great feature.
@RonMailbox12 жыл бұрын
If you're referring the lipsync, it's not as complex as it sounds - usually you can just use auto-lipsync and a bit of smoothing to make it look good.
@iqbalumran98833 жыл бұрын
Damn i didn't know there are auto lipsync
@dezzick39812 жыл бұрын
Trust me its not all characters. When you're selecting a model from the Animation Set Editor you need to make sure the model is from HWM. To be specific change your mod filter from "All Mods" to Tf_Movies. And the scout for example his file folder would be player/hwm/scout ! =] I had the same problem as you and this is how i learned
@lavagamer363110 ай бұрын
oh, so that might be why my demo isnt doing anything with his mouth
@baotst42348 жыл бұрын
need new version tutorial likes to VALVE try to see me
@CozyChicken10 жыл бұрын
i can hear a sound but my charachters lip also closed
@TheRealJackee44 жыл бұрын
same
@CossZt612 жыл бұрын
The camera may be keyframed to move ideally in front of the scout or then the camera's animation set has been locked to with the scout's animation set so it moves correctly in front of the scout.
@Uhhhrandomna12 жыл бұрын
You have no idea how hard it was not to skip to this part XD
@f.daniel615 Жыл бұрын
You have no idea how this is super broken.
@FatGi12 жыл бұрын
Some people have missing phoneme tabs with certain HWM models. Even if you add another model with the proper phonemes so the tab appears, you can not modify the phonemes for the original model.
@CossZt612 жыл бұрын
If I may still say it more straight, the camera's animation set is "bonemerged" when animation set is locked with another animation sets parts.
@JeremyEr1012 жыл бұрын
LA Noir: We require 15 HD cameras to make our facial animations badass! Valve: What cameras?
@astro98528 жыл бұрын
I extracted the line, but my spy isn't talking.
@TRC988 жыл бұрын
cant find any hwm characters
@TheRandomYoutuber877 жыл бұрын
Mr Lenny is it. An wav? Sync only works if you use wav files.
@aletheconstructor93066 жыл бұрын
same
@Pagreance6 жыл бұрын
It will work if you selected the desired audio, and it must be a WAV.
@justm67125 жыл бұрын
Did you make the spy happy, mad or frown? Cut if you did he won't lip sync
@it_me_lui12 жыл бұрын
wat! SFM has autolip-syncing :O GOD FREAKIN AWESOME!
@BriefCasey79512 жыл бұрын
The voice he did for the scout kinda sounds like his voice actor, but not imatating the scout...
@Subject47412 жыл бұрын
Meanwhile, in Valve, a couple dozen employees are wondering how the hell ponies are suddenly more important than the video.
@TGTGolden7 ай бұрын
thx brodda :) you just saved me a lot of time.
@Ranthos112 жыл бұрын
Wait, when he recorded his voice, the SFM AUTOMATICALLY synced the Scout's mouth with the recording? YUS!
@Bericula Жыл бұрын
I'm glad I self taught myself how to manually lip sync and edit the face to my likings
@NicksEffigy11 жыл бұрын
Thanks man. Didn't realize I was using the wrong model. Now I have some help with the lip sync!
@mattwo712 жыл бұрын
Actually the problem was in Meet the Heavy, only one audio track even works period.
@PolishGuy Жыл бұрын
For no reason, the lipsync stops in the middle of the dialogue (6 sec custom scout sound) I simply did the extract phonemes thing and the entire audio is within one scene and scout just stops talking with his mouth open and the audio still playing. Ok so the model was a recorded model and it looks like he stops when the recording originally stopped creating the still frame.
@shornby12 жыл бұрын
Valve has created something revolutionary - again.
@SnaKeMuHo12 жыл бұрын
For everyone who don't have lower face and tongue, and if lypsinc doesn't work You're probably using wrong model, search on youtube "source filmmaker tip of the day replacing models" and watch the first video It must help
@KingGameReview12 жыл бұрын
this is the feature I'm most excited about.
@KaptainKommissar6 жыл бұрын
The more this guy teaches me about SFM, the higher chance I might be able to win in the Saxxy Award's Drama Catagory, that is, if I find the right voice actors.
@MrBallplayer1912 жыл бұрын
1:19 Made me laugh so hard "good job buddy!"
@FilmSnapper12 жыл бұрын
I was getting ready to spend 30 months lip syncing for "RUN COWARDS!", but it's just does it automatically? Good god :U
@DoNotStruggle12 жыл бұрын
I hope you remember someone made a Spitfire model for Source.
@Paralyzer100012 жыл бұрын
It used to take 3d animators days to make their character's mouths move, now its like...pow
@Jhoofnail12 жыл бұрын
I'm so excited about this whole thing! Watch the portal 2 boots trailer to get even more excited about this!
@MrTimotei12 жыл бұрын
"Good job, buddy!"
@JayLaeVeVealVanter12 жыл бұрын
Later on, when I got pretty good with SFM. I realized that not all models work and only certain Valve ones do.
@RoyaleNoir9 жыл бұрын
@Jmv 871 it plays the audio file, not the sounds of it
@michaelluck55779 жыл бұрын
***** well jeah... it is google plus...
@PillsC2E12 жыл бұрын
Good job buddy!
@Joshaloo12 жыл бұрын
im pretty sure when it becomes easy and "fluent" it would take much less time. I mean, the guy's trying to teach us, he isn't gonna go at his normal pace :P
@RonMailbox12 жыл бұрын
Yeah, it can be easy if you aren't completely savvy with the program. Many times you have to have a pretty steady hand to get things where you want and a bit of technical know-how will help in not making mistakes.
@ProjectLemonHQ12 жыл бұрын
Nice....now if only SFM would work for me. :( Whenever I try to play it now, it just says: "Not Responding", and never starts working. Even 5 hours later, it still does that.
@babybirdhome12 жыл бұрын
That's because LA Noir uses actors. Valve uses science! Thank you to Dr. Paul Ekman and FACS!
@MultiSuperfunny12 жыл бұрын
This is insane automatic lip sync i love it
@squiddothekiddo Жыл бұрын
i wish he told us that the lip sync doesn't work for the placed models like the pyro. took me like 20 minutes to realize
@ebot19449 ай бұрын
wait pyro has a mouth?
@Jamesthe19 жыл бұрын
Funny thing I found: When trying to replace a model with a different one, the character's limbs go everywhere. This happens possibly because the pose for the model isn't meant for the others.
@BombBombora9 жыл бұрын
+Jamesthe1 {[Minecraft, Music, and more!]} you can fix that by right clicking the model and click *Reattach to Model*
@ConcretePylon12 жыл бұрын
I found the solution. Check with his "sound" tutorial. What I did wrong ( and I assume you too) was that I zoomed into the actual video clip, and put the sound there. Now, go check out the sound tutorial (#3 or 4), and see that he opens a separate worktable for sounds. Put dialogue in the "Dialogue" bit, show the waveform, and it should work! If you still cant get it to work, i reccomend re-doing the scene, following the sound totorial first, that's how I got it working. Hope it helps.
@Pllayer06410 жыл бұрын
When I extracted phonemes and applied them on a character, somehow it suddenly did not play any other animations at all apart from the lip sync. When I pressed "show sample points", I could see that the animations are actually present there, but visually a character just stands in a pose set by me originally and just moves his lips.
@flockofmurlock12 жыл бұрын
its like character customization in a bethesda game
@SupermarketSushii12 жыл бұрын
If you're using your own wav file, you may have to manually tell SFM what the phonemes are, I doubt it'll take them directly from a custom sound file. This is just a guess though, not tried it myself
@PoweredByRestone12 жыл бұрын
It won't work for certain models. There are 2 models for each character. For example, medic. The working one: player\hmw\medic.mdl The one that doesn't: player\medic.mdl
@FatGi12 жыл бұрын
Yepp, not working for me either. Does it require any of that BS that Faceposer needs? I had massive problems with that as well.
@Hung_Nguyen_907 жыл бұрын
1:10 My microphone isn't twerking, what should I do?
@Nikolad9212 жыл бұрын
He actually says "Y"! "V" is mute the selected clip! "Y" is record voice!
@swarm23212 жыл бұрын
All of the people for who lipsync doesnt work : You should open the hwm model instead of the standart model when you create animation set for new model, worked for me ! The hwm model is in the "tf_movie" mod while the standart model is stored in the "tf" mod
@PolarRook12 жыл бұрын
One problem I have is the fact that for some reason the Medic and Spy have no lower face category..
@magnusm112 жыл бұрын
I can't thank you enough. Thank you sir!
@heyjakeay12 жыл бұрын
Automated lipsync? Good god, that's badass
@TunaDMoney12 жыл бұрын
Even if it does have to do with ponies, remember that the pony's wife is cheating on him and he is drunk all the time. But don't tell that to him
@TheSentientSpaghetti12 жыл бұрын
Might wanna watch the Graph Editor tutorial, it's the same for props and models.
@GreyfoxRaposa12 жыл бұрын
The more I see, the more I want this.
@360GameBox12 жыл бұрын
im pretty sure you can only use props and models in the tf2 universe in this tool anyway, so it doesnt really matter
@LostIndividuality12 жыл бұрын
Well, technically it was an inflatable balloonicorn. But your point is still valid.
@BanditOfBandwidth12 жыл бұрын
How strange. :o biggest problem I have with SFM is that it crashes rather often.
@MrGordija12 жыл бұрын
Well I was watching these tutorials to get the basics so I could make a dota 2 movie. Guess I'll restrain myself at only playing it...
@GamerousGuy11 жыл бұрын
FIX THE PHONEMES! Sometimes, when I make a new session, I spawn a spy. He has no phonemes! I spawned a hwm model, but it still doesn't have phonemes. And sometimes it does. Fix this, Valve!
@-KVT-12 жыл бұрын
Lipsync for the Pyro? CHALLENGE ACCEPTED.
@PixelWitch12 жыл бұрын
Is there a way to zero things out? like in maya when you can grab the name on the slider you are adjusting and enter 0 and it will return to it's neutral state? So I can build a mouth shape with many different sliders, and when I move on to the make the next sound and I want to start from scratch with all the sliders in their neutral positions, I can just hit a hot key or something and everything returns to neutral? Thanks for the tutorials, they are a huge help :)
@Kenkoyful12 жыл бұрын
Go to add animation set of models, go to players and press it 2 times so other menus will pop up, find hwm, if it doesnt pop up you have to wait
@acesonfire12 жыл бұрын
right click anywhere in the animation set window and select show hidden controls........then select the face section and right click, now make sure there is a check beside selectable
@ProjectLemonHQ12 жыл бұрын
I'm going to try uninstalling it again, and re-installing it as an Administrator.
@Tronoid11 жыл бұрын
this worked for me for a while, but now it doesn't work at all !
@Razorblack9412 жыл бұрын
engineers facial elements are under "unknown" and lipsync doesnt work on him, help!
@TheKanistan11 жыл бұрын
ctrl+z is undo (only do this if the distortion was ur last action)... or right click on the audio file, then edit clip, then set timescale, and change the timescale to 1.0
@Mrjohnny16412 жыл бұрын
6:29 blue scouts 6:31 red scout o.O 6:32 blue scouts good job buddy :P
@sack1hacim12 жыл бұрын
Last tutorial-scout is red This tutorial-scout is blue I think he left something out...
@Meaper10 жыл бұрын
i cant get my character to do the lip sync and i've done every thing he did in the video the only difference is that i'm using a sfm model instead of a ingame one
@maggie-jf1ll10 жыл бұрын
Hey, I've been searching for a fix for this, I was having the same problem, but when you use the sfm model, type in hwm in the filter, and try again, if it still doesn't work restart the computer. Note: Source Filmmaker is still in beta so report any bugs, also restart will have to work.
@fashnek12 жыл бұрын
They're not called dog cat donkey things. They're called cows.
@lucastemprell83785 жыл бұрын
Thanks works for me, also please update sfm so it runs a newer version of tf2 (currently it is a 2008 version) and fix the many bugs
@xXLazyMoonXx12 жыл бұрын
Yup, you right, i have this problem too now :(
@whatswiththisnewhandlesthing12 жыл бұрын
The engineer doesn't have the face!
@NotTotallyPro12 жыл бұрын
I also did the lip-sync before animating mah session, but he didn't really talk, all I hear is sounds around the map, goddamit Valve fix this problem