11:24 - Tsar Konstantin invests his stone in walls for his domain’s borders. He knows the Mongols will strike from the East, and he must be prepared.
@AzureDragon1005 жыл бұрын
This guy Total Wars
@Alsborg5 жыл бұрын
Its necessary to protect the Border Line of the Map xD
@DariDoraemon5 жыл бұрын
you all be knocking his doors once the Chaos comes
@user-fp8xh7et6t5 жыл бұрын
He built those to taunt the enemy. He knows he can waste time and resources on the useless walls.
@0079Matthew5 жыл бұрын
@@AzureDragon100 Try Crusader king 2. Genghis Khan is a nightmare.
@frantisekvrana39025 жыл бұрын
The Old AI builds walls, thinking it will help. And it does, as the new AI attacks the wall, when it could just go around.
@adridell4 жыл бұрын
Then, who is the dumbest? The new AI or the old AI?
@Dr_Weirdoo4 жыл бұрын
@@adridell new ai
@thinkingmachine3544 жыл бұрын
adri dell “Who’s more foolish, the fool or the one who follows him?” - Old Ben Kenobi
@luckguardian4 жыл бұрын
old ia "they call me a mad man.. " but they were right XD
@Ratciclefan3 жыл бұрын
XD
@rodrigo-vl7bi5 жыл бұрын
I'm watching a guy, watching a computer play a computer game, against other computers
@Thomas-vn6cr5 жыл бұрын
Designed for humans to play.
@Tichooon5 жыл бұрын
the future is now
@ObviusRetard5 жыл бұрын
Drew Durnil!
@wizartanimasyon51705 жыл бұрын
And i'm reading your comment :D
@Famousestephen5 жыл бұрын
rodrigo 😂😂😂😂😂lmfao
@RexusprimeIX5 жыл бұрын
I love how the red AI put a gate at the border wall as well. Not only did it wall up the edge of the map, but it also put a gate there.
@infantryhawk5 жыл бұрын
Just in case it needs to access the void.
@justsomeguywithagasmask82035 жыл бұрын
It actually makes perfect sense. You see, the Red heard about the great powers of Amon, so he is ready, if everything goes to shit, to try his luck and make a pact with Amon itself, but he build the walls as well because he dosen't want to risk Amon invading his kingdom if thr pact dosen't work as planned. It all make sense now.
@13buthead5 жыл бұрын
future thinking, preparing for transdimetional attacks
@theapexsurvivor95385 жыл бұрын
It's because even old AI knows: AI will attack gates with absolute impunity, no matter what else is near.
@numnut15165 жыл бұрын
They know something we don’t.
@DetectiveNyx5 жыл бұрын
SotL: yeah he just sent his archers to die under a town centre and delayed castle age to get out some feudal units he didn't use me, a player who can barely beat the AI on Moderate: an amateur mistake
@Totherphoenix5 жыл бұрын
Yeah legit it's really easy to see peoples' mistakes when watching videos like this But the reality is that microing ingame is SO MUCH more tedious than simply thinking it...
@ryanguybro69525 жыл бұрын
Totherphoenix I think it was a joke
@hohhoch36175 жыл бұрын
@@Totherphoenix How is being called a buttplug an insult? Thought everybody liked to dive in between them cheeks and give em a good ol' clap.
@hohhoch36175 жыл бұрын
@@dadeee7776 Never said it was a man's ass.
@Uniques975 жыл бұрын
@@dadeee7776 Uh oh, time to talk your way out of this one :)
@delarroque3 жыл бұрын
"This is such an ai army" Me: *hides current game screen* haha yeah, who would do that
@22bmorse3 жыл бұрын
lolol right
@daczito Жыл бұрын
hahahhahhahahah
@Floris_VI Жыл бұрын
lmaoooo, so true
@RottingCorpseBehindMcDonalds26 күн бұрын
There's nothing wrong with that sort of army, just keep your cavalry separate so you can get to your opponent faster
@JackKenton5 жыл бұрын
No matter how new and fancy the AI get's it still loves to fight gates, no matter the cost.
@Handconnonierr5 жыл бұрын
I heard on TheViper stream then developers anounced then new AI can finally: 1. loor a boar, 2.get closer deers to ts with scout and 3.scout with sheep and scout with scouts for resurces. But when I saw what new AI explored with scout... mdems probably he had some other ideas in his mind (new AI troll? :D) ps. my idea why new AI is not aggressive - because let lower tier players survive. If he gonna drush with 4-5men at arms,scouts, archers/scirms+spiers, fast castle age knights,crosbows it can be hard for new players aka newbies. BUt in my mind its kinda bad, because your not ready for multiplayer. I played aoe2 almoust from beggining and never got 28-35 vil castle age etc.. ofc when i got my tactic( save some resources and slowly boom/save resources while build the walls) if AI rush me early i probably would check in google how to beat AI, would know about build orders etc. I was kinda okay even with 1v7 gold rush map (used ''pause'' sometimes when nessesary) pps. sorry for my kinda bad gramm :)
@BaronPraxis84925 жыл бұрын
I've noticed that it also has an insatiable lust for destroying outposts for some reason. Some things never change.
@dafrandle5 жыл бұрын
@@Handconnonierr the AI was on extreme noobs don't play against that level unless they are masochists
@vinnyfromvenus81885 жыл бұрын
@@Handconnonierr Then again the EXTREME AI is supposed to be hard, maybe they should've just made the hardest level be extra aggressive
@cassiolins12035 жыл бұрын
@@Handconnonierr *lure the boar, not "loor"
@resonanceofambition5 жыл бұрын
I don't know why but this gives me that sci-fi feel "7 ancient AI's trying to hold their own against this new generation killer." So cool.
@JonatasAdoM5 жыл бұрын
Red's smart, while everybody's fighting amongst themselves they're walling themselves to survive when the dark lord comes from the dark lands.
@catman13535 жыл бұрын
is that a got reference XD
@JonatasAdoM5 жыл бұрын
@@catman1353 A bit yes :) The comment comes with many references in it's curriculum.
@vedrfolnir79364 жыл бұрын
Did Red also make the dark lord pay for the wall?
@TyranyFighterPatriot4 жыл бұрын
@@vedrfolnir7936 lol
@manictiger4 жыл бұрын
@@vedrfolnir7936 And made a collection point for all the illegal dark ones.
@ForumArcade3 жыл бұрын
Hey, if I was the wall-builder and I discovered a sheer drop into an inscrutable black void next to my village, I'd probably build a wall along it too. To keep my people from falling off, and to hopefully delay any eldritch gods or daemons which might therein reside from encroaching on our territory and stealing our sheep.
@donxnik5 жыл бұрын
-The old AI builds walls, and I think that gives them quite a big advantage. Sees red building wall from other dimension attack -nevermind i said something
@timovideogames5 жыл бұрын
comedy gold
@noxy49665 жыл бұрын
Red survived so the anti-dimensional border wall was a complete success.
@Theonevidz5 жыл бұрын
donxnik that was fucking funny lol
@SomalianDuke5 жыл бұрын
donxnik They be trying to hold out the mexicans from our world
@resileaf95015 жыл бұрын
Hey, don't laugh at the wall to the east. What if the Mongols invade?
@o2Tenka5 жыл бұрын
"Gg man, it's ok" When you love a game so much you try to comfort the AI
@SpiritOfTheLaw5 жыл бұрын
Hey guys, not so many videos this week because I've been knocked out with the flu. Feeling better now though, and happy to be back at it!
@annasharky5 жыл бұрын
Good to hear you feel better.
@roguetoa97875 жыл бұрын
How are you grading all those math tests and uploading all these videos
@ausarthevile71515 жыл бұрын
Glad you are feeling better man, and I’m always happy to see a new video. Keep up the good work!
@benperegrin7455 жыл бұрын
Missed you
@masternobody18965 жыл бұрын
Wassup
@SehnsuchtYT5 жыл бұрын
Everybody gangsta until an attack comes from the void
@Nebulon-B_Frigate_FTW5 жыл бұрын
Interdimensional feudal armies are no joke.
@tubemankiwi5 жыл бұрын
@@Nebulon-B_Frigate_FTW ain't no joke* XD
@Lele91pw4 жыл бұрын
You don't really want Ghost Leviathans swarming your base, I get it as a Subnautica player.
@Rezzems-Requiem4 жыл бұрын
Not with that wall it wont
@JesperSalama4 жыл бұрын
@@tubemankiwi ”are not no joke” would mean ”are a joke” (double negative)
@HECKproductions5 жыл бұрын
the red wall at the edge of the map is one of the funniest things i have EVER seen in aoe2
@effi62865 жыл бұрын
The old AI: We have you 7 to 1 New AI: I like those odds
@krankarvolund77715 жыл бұрын
11:30 I don't know what's worst, the new AI attacking a wall that are not finished and could be bypassed, or the old one walling the side of the map while her first wall is clearly not finished XD
@theapexsurvivor95385 жыл бұрын
Old AI knows that AI always attacks gates first at any cost, hence the side wall with gate.
@JonatasAdoM5 жыл бұрын
21:01 So many horns playing together it sounds like an orchestra.
@GraveUypo5 жыл бұрын
at first i was like: "You're mad. It doesn't even stand a chance, it's gonna get destroyed. Should've started with 1v3". but it did much better than i thought. Maybe it can handle 1v5.
@stefan_c.765 жыл бұрын
GraveUypo I don’t know man. I mean it really fought against 5 AI’s, in the end. I think I’ve never seen the Huns (cyan) or the yellow to put up any fight at all. Excuse me if I missed it.
@ITRIEDEL5 жыл бұрын
GraveUypo I tested this today actually and the new AI won. But there were a few moments where I thought it was done for. It just doesn’t give a fuck where it sends it’s villagers for resources
@Bloody0range5 жыл бұрын
@@stefan_c.76 The problem with the Huns was that Bleda was leading them. And he led them to ruin.
@stefan_c.765 жыл бұрын
BloodyOrange heck yeah man! If only Attila was there, I have no doubt he would’ve beat the new AI singlehandedly
@stefan_c.765 жыл бұрын
BloodyOrange why have I read that in the Hun Commander’s voice?
@anthonyelg92324 жыл бұрын
Oh my god as soon as I heard that “Villager Created” sound effect: shhhh haaa, I was hit by a truck of nostalgia. My brain forgot that sound was lodged deep in the furthest reaches of my memory. That just reawoke something in me. Gotta go play this game NOW
@duffin3503 Жыл бұрын
How was the session
@tranqu5 жыл бұрын
Who else was blown away by the blue AI herding a deer to its town center? That's waaay next level, holy f. 4:49
@diddlenfiddle73115 жыл бұрын
I thought I was the only one to see that! It blew me away honestly
@experttrack25435 жыл бұрын
Me, man. It's AMAZING.
@ahuzel5 жыл бұрын
Is very interesting to watch a computer do that, still that is a must in AoE1, you push your gazelles to your TC, then you lure the elephants, which are slower than AoE2's boar, somehow lol.
@sgtpepper85815 жыл бұрын
The Barbarian does better and it's harder
@jamesstrohhaecker7625 жыл бұрын
When I saw that, i dont believe that!
@handless76774 жыл бұрын
Spirit of the law: describes something i do in the game, "that's such an old AI thing to do."
@aemonblackfyre41595 жыл бұрын
you just skipped over the part where blue lured a deer with god micro after they brought in the boar even saved the deer from going back
@sinfulhealer21105 жыл бұрын
yeah that shook me as well
@thatpunkskater4 жыл бұрын
Came here to say this precise thing.
@porcorosso43303 жыл бұрын
@@RobustNut 4:45
@jesusisking85023 жыл бұрын
I thought it was Viper playing.
@Truetobi915 жыл бұрын
"You never know what's beyond your horizon" - Conquerors AI (2019)
@vedrfolnir79364 жыл бұрын
*Night's watch has left the chat*
@jaybonn59735 жыл бұрын
You really gotta take a minute to appreciate all the work that went into the architecture. How one make new buildings from an existing style that itself is never fully explained design wise I will never understand. Along with the animations for the destruction. I dont see enough people appreciating the small details and the other half of why this game is so good.
@sinfulhealer21105 жыл бұрын
Literally the sole reason I still remember and come back to AoE
@mahatmaniggandhi28982 жыл бұрын
half of the reason i love tgis game
@resileaf95015 жыл бұрын
Hey, don't laugh at the wall to the east. What if the Mongols invade?
@Thescott165 жыл бұрын
I just noticed that when you speed up the game the birds move at the same speed, but the animation is sped up. Looks kind of funny.
@alanbareiro68065 жыл бұрын
Bird: On which kind of caffeine are those people???
@FloatingOer5 жыл бұрын
@@alanbareiro6806 Maybe that's the reason they never land, they are terrified!
@ArtisanTony5 жыл бұрын
thats cause its fake
@thinkingmachine3544 жыл бұрын
ArtisanTony since when did the birds scam? Nah, jk, I know what you meant lol
@ArtisanTony4 жыл бұрын
@@thinkingmachine354 lol, my sense of humor is weird
@chuckclift20185 жыл бұрын
I wonder how the new AI was implemented. The previous one was just a hardcoded set of rules with very coarse control of the units. Maybe they implemented the CD version AI by taking their modern ai selectively dumbing it down in certain areas to make it more like the hd AI. That would explain it doing some "advanced" tactics like repairing its siege units.
@torinjones32215 жыл бұрын
Honestly I've never understood why the later AI never wall and in games like fortress/hideout etc actively destroy their start walls when they reach castle age.
@EhurtAfy5 жыл бұрын
At least for hideout, deleting walls keeps players from walling their gates off, makes getting boars easier too. Looks like a easy, but not great solution.
@charliecrome2075 жыл бұрын
ive never played age of empires or watched anything on this channel before but i watched the entire video. thats some good content.
@Longknife5 жыл бұрын
"The old AI walls, and I think that gives them quite a big advantage." 11:20
@alanbareiro68065 жыл бұрын
They are not walling because of other players, but because the Earth really is flat and they are afraid of falling over the border of the world.
@Sheevlord5 жыл бұрын
[insert a Trump joke here]
@Mister.Weatherbee5 жыл бұрын
A yuge advantage
@gomaashaban29335 жыл бұрын
@@alanbareiro6806 Or the earth is round and someone can get to them from the other side😂😂
@bryannguyen62465 жыл бұрын
He's protecting himself from the illegals.
@valmanway38005 жыл бұрын
11:18 When you think Mongols are coming from the outside of the map
@Rinchen81925 жыл бұрын
11:25, that AI is playing Caesar 3 while every other AI is playin AoE2
@jamesstrohhaecker7625 жыл бұрын
kkkkkk True
@dogerio5 жыл бұрын
I don't understand
@tomscorpion62885 жыл бұрын
@@dogerio In Caesar III, enemies spawn at the side of the map. There are usually just 1-2 spawning points and you get several messages before you are attacked, so it's not that complicated to have it under control. The game offers mostly other challenges than fighting, although missions like Mediolanum or Lindum can get really nasty in that regard, particularly on highest difficulty.
@dogerio5 жыл бұрын
@@tomscorpion6288 Oh, thats funny! Thanks for nswering though
@hectorandem29445 жыл бұрын
*B I G B R A I N™*
@DirtyPoul5 жыл бұрын
It was awesome to watch you commentating on what the AI should be doing. I could imagine in 5-10 years time if someone developed an even better AI that also understands voice commands. Then you could have a veteran player direct the overall strategy to an AI that then micro-manages everything for the player. That could be quite interesting to watch. Then it really moves from being a standard RTS game where strategy + APM is king to a purely mental game like chess or go.
@tomayto70 Жыл бұрын
That sounds so amazing, it could replace flirting with carpal tunnel by spamming hotkeys and being frustrated by pathing while fighting to actually feeling like a general calling the shots
@EmilicoYamigos5 жыл бұрын
*Shows how superior the new AI is against 7 other older AI. *Actually worsens the opinion of the new AI when it sends its military suicide to enemy TC of an AI that walls the edge of the map. PE: also... Old AI (red): Fights till the end, even when his whole base got obliterated he still fights without surrendering. meanwhile new AI (blue) starts panicking and leting his vills get killed, then surrenders.
@stefan_c.765 жыл бұрын
Em1lic0! It’s not a shame to fear Genghis, man. It’s just common sense.
@luckguardian5 жыл бұрын
dude red AI was like : WE WILL FIGHT TO THE LAST MAN!!! hahaha
@notmenotme6145 жыл бұрын
The problem was blue didn’t finish red off. So red had breathing space to have a comeback and rebuild
@fortunefed87195 жыл бұрын
That was one of the annoying things about the old AI, if you destroyed every building, killed every military unit, but there was just a single villager alive they wouldn't resign.
@almaster74574 жыл бұрын
@@notmenotme614 You have no idea what you talking about. He didnt finish because he cant. Even if blue try to finish red,red just move to east more,where is 3 more opponents stay. Do you really think new Ai have any chance,when 5 Ai press on him? I still wonder,why some ppl just dont look around. Ai vs ai have too passive in offense play,which is completely different against human player. Still,when something come to ai territory,its starts to strike back,which will lead in fast defeat.
@lonewolf0255 жыл бұрын
Interesting. Until this popped up in my suggestions I never thought of channels dedicated to AOE. After watching this and other videos I gotta say the effort and research put into these videos is really awesome.
@arunababaginda42915 жыл бұрын
It seems like you didn't notice, but Bleda the Hun was fk slinging, especially to red. That's why its score was so low all game. It blew my mind that the old AI can do this.
@Nico-kd7uz5 жыл бұрын
Yeah old ai sometimes sling. Also is the game is ffa they used to offer alliance for some resources or ally eachother
@951258tike223 жыл бұрын
Your knowledge of this game is impressive. I've been playing it for nearly 20 years but in such a casual/make-your-own challenges kind of way that I never truly learned the competitive mechanics that are at work!
@EliasPerez-cf5gp5 жыл бұрын
11:22 daut wall just in case
@T22665 жыл бұрын
daut confirmed.
@Wildlander4 жыл бұрын
I never played Age of Empires 2 as a child, but I figured it was a very special experience from how many friends & people I saw singing its praises. This video was recommended to me the other day, and I thoroughly enjoyed the entire thing. The game itself seems very cool, and your commentary was fantastic imo. Your play-by-play really helped me understand what was happening & why it was important/interesting, and made this a really awesome watch. Hope you continue finding success with this excellent content!
@Hamanuna5 жыл бұрын
11:20 My favorite thing from the older AI
@Popebug5 жыл бұрын
Just in case someone invades from another game.
@Hamanuna5 жыл бұрын
@@Popebug Specially Genghis Khan's Army
@skycloud48025 жыл бұрын
I used to like it on Black Forest when AI walls off a forest clearing that no other players had access to anyway.
@Alkis054 жыл бұрын
As someone who played this game back in the day, it is so cool to see that it is still being played. It must have been the first multiplayer game I played. We spent whole weekends doing death match championships of AOE II
@sherifhesham37335 жыл бұрын
Petition to have Spirit remake his intro in definitive edition.
@ExcelonTheFourthAvalonHeirs5 жыл бұрын
Tell him, buddy.
@hippocratesm.d.15435 жыл бұрын
مصرى؟
@PenciumBau5 жыл бұрын
Yes
@planescaped5 жыл бұрын
Considering it is comprised of clips of footage from tons of different tests and videos he's done I think that would take a looooong time.
@The666opal1115 жыл бұрын
no
@minaxsocietas4805 жыл бұрын
The old 2000's A.I. building walls, was by far my favorite feature. I loved making scenarios in the editor, and it always helped, that I didn't have to remind it to build defences.
@donmosquito78685 жыл бұрын
I did this exact experiment but on regicide and I've come to a personal conclusion that the DE AI is affected by what civ it is playing. On the first game the DE AI was Bulgarians and it lost really early. Barerly had any units and it got overrun quickly. Lots of idle time. On the second game it was Spanish and it looked like the same thing as the first game would happen again but somehow the DE AI prevailed and it managed to get a good enough economy to start pushing back until it won.
@fabriziocossio33365 жыл бұрын
Civilization choise does affect which strategy it uses I have seen the new ai do a successful goth flood while on other civs it struggles to even get to castle age
@ITRIEDEL5 жыл бұрын
Regicide AI sucks
@sorrysren5 жыл бұрын
Nobody: The Trumpets: DOO DOOO DOO DOOOOOO
@samueljett78073 жыл бұрын
Those are horns not trumpets
@dx_Rain_xb3 жыл бұрын
Town Centers: SHHHH HAAAA
@Leonardodeboni04063 жыл бұрын
When the horns of war never stop u know ir about to get screwd
@HadouGun5 жыл бұрын
Red was expecting the Spanish Inquisition.
@RodrigoRocha-of2xb5 жыл бұрын
but nobody expect the spanish inquisition
@theapexsurvivor95385 жыл бұрын
@@RodrigoRocha-of2xb except the Bulgarians apparently...
@warbreakr4 жыл бұрын
4:47 look at how the scout magnificently pushes the deer towards the TC, beautiful
@tvremote93945 жыл бұрын
13:08 me when spirit uploads a 35 minute video at 2 am but I have final exams starting next morning
@AHappyCub5 жыл бұрын
I'm gonna watch it, not gonna watch it, I'm gonna watch it, not gonna watch it,
@wolfhill-1945 жыл бұрын
good luck
@rentabledwarf5785 жыл бұрын
@@Tensku98 BECAUSE THAT'S HOW YOU END STAYING AWAKE ALL NIGHT And then you end up naked in some gypsie's home...don't ask.
@WhiteboyUltima4 жыл бұрын
It's a shame you can't individually select the difficulty level for each AI player
@games_bay5 жыл бұрын
this looks like ai torture mate
@alex_zetsu Жыл бұрын
One thing funny about the CD AI is if you hijack it for a moment in late game and order it to make villagers, if the extra villagers won't fit with its scripts, it will suicide them. I did some AI VS AI games and you can actually give commands (although the AI will usually override them) and at one point I noticed the AI had 380 food and wasn't making villagers. It had only 20 left after ran attack from the other AI, so I tried to see how it would react to this. If you do this in castle age when the AI tries to save up for Imperial, it just uses the extra villager. In this case however, it just suicided it. I find this strange since while the CD AI is very basic, I thought it would realize that it needed to farm food to sell for gold and I already watched it use the market to get gold in feudal age. It's fun to watch the CD AI in replays. One frustrating thing about it if you make one of them an ally is that it might wall off its base and leave the intended locations for the gates in forest... and it will only make those gates if you chop the wood away.
@polakalbi5 жыл бұрын
"The new AI wipes up the floor with the Old AI!" The new AI: 13:05
@AbsolutCHP5 жыл бұрын
Yup fortunately Skynet is far from being ready!
@Furymgs35 жыл бұрын
It's trying to lull them into a false sense of security. Definitely next level AI at play here.
@planescaped5 жыл бұрын
Even the new AI isn't immune to a bit of herppa-derp
@Fera-gr5mm5 жыл бұрын
Yeah even a single villager can easily kill any only-ranged unit
@archangle29884 жыл бұрын
@Honudes Gai GREETINGS PROFESSOR FALCEN. SHALL WE PLAY A GAME?
@Skidwell194 жыл бұрын
I think it deserves another shot. It lost its scout really early, which could have effected its choices later on. Ontop of this, most late game civs were in a relatively safe position. The huns would have been easier for the AI to go up against if it happened to spawn next to the ai, as it would not be as hung up on clutter like houses etc. Even if it actually ended up forcing red to resign, it might have been able to safely get the gold it desparately needed. I would be interested in watching another video like this.
@Davion1975 жыл бұрын
I find this more interesting than watching actual players play...
@golternator3335 жыл бұрын
Will be the future of e sports
@happyfacesmanager42955 жыл бұрын
Same, i almost let computers play rather than me and i watch them lmao
@Davion1975 жыл бұрын
@i hate anime it is an ancient thing, a zoomer like you wouldn't get it. zoom zoom, little zoomie.
@spacewargamer41814 жыл бұрын
@@golternator333 AI League already exists in Starcraft 2. The one that I remember right now is called Deepmind.
@solinvictus43675 жыл бұрын
4:54 that is actually really cool. The AI scout cav is pushing the deer towards the TC
@jaishkhan74425 жыл бұрын
Damn i was waiting for the intro (after every fade)....
@lucianoromero96435 жыл бұрын
11:19 that AI had some PTSD from the fourth scenario of Atila.
@eccentrichorse115 жыл бұрын
Yeah that twist really screwed me up. I went from partying to resigning in under 5 min Luckily I had a save folder and was able to complete the second time
@fafofafin5 жыл бұрын
Best comment right here
@INRamos135 жыл бұрын
The interdimensional wall is to defend from the Pac-Man strategy of going all the way around the map.
@jdkomododragon5 жыл бұрын
"... so let's check it out." ::SotL theme doesn't play:: *weeps silently to myself*
@ddenozor4 жыл бұрын
Red builds walls not to stop outsiders from getting in,but to stop his own subjects from running away when the war with Blue starts. Red villagers had to escape the other way where they were able to survive and rebuild. Genius wall.
@Dj3ndo5 жыл бұрын
This was fun! Would like to see more of these with different setups/civs!
@alexstauffer33595 жыл бұрын
I have noticed the new AI isn't attached to lumber/mining camps like the HD version. However, it appears to have transferred that obsession to docks. I've seen up to 10 lined up side by side, occasionally blocking in some of the map has a bay with a narrow mouth.
@franzluggin3985 жыл бұрын
I did the same test with two major differences: I picked Cumans for the new AI and increased the pop limit to 300 instead of 200, and the DE AI actually _did_ wipe the floor with the old ones. It wasn't even close. So they may not have lied when they said that's what they saw. They might just not have tested on the same map and rules setup as you. EDIT: Here's a screenshot of the timeline: drive.google.com/open?id=1ThJdrepTSRHHhYUTjeJnNVv6DUtlddD8
@Manuel1995BEL5 жыл бұрын
Do you have the score overview too?
@franzluggin3985 жыл бұрын
@@Manuel1995BEL The new AI had 50k military score alone, probably 70k total. The strongest CD AI (cyan) was at less than 19k, team average capped at less than 8k, I think.
@whisperwalkful4 жыл бұрын
Pop limit being 300 is already not a 1v7...it's more like a 1.5v7 at that point. Unless all 7 AI also increased their pop to 300. Early Cumans are broken, let the DE AI try it again with the nerfed cumans. Also devs said "every single time wipe the floor" this is pretty absolute even 1 case would disprove the devs so clearly they are wrong.
@franzluggin3984 жыл бұрын
@@whisperwalkful I do not need to prove anything to you, and there is no way one of us can prove to the other how truthful the devs were when they said what they said. To be honest, I do not overly care. It was an obvious marketing move during a convention that is obviously only there to build up hype rather than inform the consumer. I wish that that were different, but it is how it is. If you want to talk about my or Spirit's test game, feel free to, but please do not see me as your enemy. It was a standard game, so every player had the same 300 pop cap. I started recording this game after Spirit released his video, already knowing the AI would lose if not given more bonuses, so obviously I tried to tweak the parameters more in their favour. Doing the opposite would just have very obviously resulted in another loss.
@Progeusz5 жыл бұрын
I think the statement WAS real at the time it was stated - but later the devs decided to update old AI and now it's much better than originally.
@0range1968UK4 жыл бұрын
maybe 1 new AI + 1 old AI [so they can trade] vs 6 old ? thanks I enjoyed that, i played the original in Taiwan in 1995 and loved the AOE series.. i can't always game as i'm physically disabled -so it's nice to watch video's like these or on twitch.. thanks again 0range.
@Sheevlord5 жыл бұрын
So, how many old AIs can the new AI take on at once and reliably win? 3? 4? This could be an interesting experiment
@miguelzavaleta19115 жыл бұрын
Agreed. From this video, it looks like it could win against 4 most of the time. We need more data.
@raulbezerra19295 жыл бұрын
2v6 maybe?
@Optim1215 жыл бұрын
@@raulbezerra1929 I think the new AI would win a 2v6. Once it has a good gold income it's impossible to stop
@ITRIEDEL5 жыл бұрын
1 vs 5 I did it just a few hours ago. All random. 200 pop.
@ITRIEDEL5 жыл бұрын
That was just one time. 1 vs 4 reliably
@xanadeboi5 жыл бұрын
Great Video! I would love to watch more of you on these type of real time comments about what's going on videos!!
@TheDualnuts5 жыл бұрын
6:10 Maybe it’s just coincidence, but at the moment barrack and feudal age finished at the same time chills my spine somehow
@ryugaminesatomi96835 жыл бұрын
Same here
@dwaynethart65274 жыл бұрын
Hit the first hit on the barracks when you’re 60% of the way to feudal and this happens every time. A simple matter to program, and useful in game so you can drop the next building right next to it.... archery range, blacksmith, depends what you want
@Alkhalim5 жыл бұрын
The new ai is pretty impressive. Did not expect them to perform this well.
@noname-wo9yy5 жыл бұрын
I always found the old ai to rush at early castle age, once it threw that fairly large army at you it was basically done. The new one i feel just cheats it bring out lots of skirmishers/archers and starts to micro them away perfectly, even against mangonels which is just stupid.
@mercenarymudcrab5 жыл бұрын
I remember that in AoC the AI would wall but not close gaps like when wood lines got cut later. The unofficial fan-patch back then fixed that but with the side effect that the AI would replace destroyed gates with walls - trapping themselves eventually inside their own base.
@DamienGranz5 жыл бұрын
I know you're comparing the two different AIs out of the 3 or so made (between original, HD and this version), but I remember when this game was relatively new the AI would often just like, quit the game within minutes with some message like "All my houses faced east. No wonder thou were't victorious" or if they lost their first like 3 man-at-arms or whatever they made they'd decide they weren't coming back and quit instantly too, unless you put them on regicide so they had the king and felt they couldn't quit unless the king died. It's part of why they made an option in 3 to straight up disable the computer's ability to resign, as a compromise between 2's auto resign immediately vs. the first game where you had to *painstakingly* hunt down *every single* villager or building, the AI would run into the woods to hide from you. Or you'd roll up and find them just.. sitting there in their starting position. Like at least one was always like that, no matter what. You kind of always had to set the game up for +1 more AI than you actually wanted to face because one was always just going to sit there in the Dark Ages and if you're lucky they'd be chopping wood or digging a berry bush maybe, stockpiling 30 thousand food but not buying a single unit, but that's it. So the fact you had AI actually.. doing anything at all makes me think it's not the original version.
@Zawazuki5 жыл бұрын
I just watched all of that. I loved the comparison, man! we need a 2v6
@leifchipman53154 жыл бұрын
4:44 WHAT!? Look at the AI lure that deer in PERFECTLY.
@Dr.Kananga4 жыл бұрын
Red:"Yes, we build walls, we build them against darkness, against the unknown."
@Ainsley_the_meat_rubber5 жыл бұрын
I see the definitive AI breaks when facing multiple players
@stefani.57375 жыл бұрын
You're listening to this with audio on right? Listen to all those "your shit is getting raided" warnings. I'd have caved a long time ago in its place :)))
@Ahmed-kr2vx5 жыл бұрын
Man this was absolutely epic!! It was so intense and expert commentary! I didnt think i d be so engaged watching AIs play each other
@iare195 жыл бұрын
Red knew what others didn't: White Walkers are behind that wall.
@kirkkipfer4 жыл бұрын
The blue AI was pushing the deer to TC at 4:45! Thats so cool! Great vid!
@julianrodriguezadami66345 жыл бұрын
Listening lets check it out and not being followed by your music it hurts man.
@venderson78505 жыл бұрын
You're right it's just not the same
@Lockieez5 жыл бұрын
Probably did it because long intros can be a turn off for new viewers and there are plenty of them coming in with the release of DE.
@mister420blazeit25 жыл бұрын
@@Lockieez No.
@julianrodriguezadami66345 жыл бұрын
Its 10 seconds long and for me at Least pump up the attention.
@276482815 жыл бұрын
Lockie maybe he’s making a new intro for his new videos but it’s not ready yet?
@grendo455 жыл бұрын
4:48 look at the scout and the deer, wow, hes bringing the deer to the tc
@Michael-wg1gk5 жыл бұрын
So how many old AIs can the new AI take on at once? I would watch all of those vids until we find a answer^^
@Fawlker5 жыл бұрын
I'd say to try this again in a "2 vs 6".
@miguelsilva14465 жыл бұрын
it may have a chance against 7 still If it doest fuck up with the early archers again, or maybe just fast castles I did this experiment once with resonace Bot, and it beat the 7 Conquerors Ai, as Koreans, it was in black forest though
@ITRIEDEL5 жыл бұрын
I did a 1 vs 5 old AI and it won. All random civs. A few times I thought it was a goner but it bounced back.
@CrnaStrela5 жыл бұрын
1v5 or 2v8
@ALE.99935 жыл бұрын
9:50 That was actually a pretty smart move by the Conquerors AI, although I have a little feeling it wasn't their intention to lure their enemy.
@TheCatVtuber5 жыл бұрын
Maybe 2 vs 6 will do it, since they have trade for the late-game. 1 vs 7 was a bit much.
@MrAllan93 жыл бұрын
This game will not die, I've been playing for 15 yrs and tried new games as well, but always come back to this one, mostly because Microsoft put the editor with the game.👍
@MrMrdhmhtrhs75 жыл бұрын
Why am i even watching this, i've never played any age of empires game ever
@Jay-fs2nw5 жыл бұрын
You adding such great commentary to this really helped make this a great video!
@palanikumar78775 жыл бұрын
I guess you have to give it to the new AI for holding out 01:19 (+1Hour) against all odds. Also, I see the biggest problem at the early stage was it was not able to decide which one to attack, as you can see the units moving back and forth. AI has this weakness if you attack its town the entire attacking army will return back to defend its town.
@whisperwalkful4 жыл бұрын
Actually holding out for 1 hr isnt impressive at all considering the old AI doesnt upgrade its shit, has no boars and just booms all the way. Basically the old AI's strategy is to leave alone for 30 mins.
@Yawyna1244 жыл бұрын
@@whisperwalkful Uuuh, it was simultaneously coordinating attacks on two different opponents at one point and ended up with a score triple to any other opponent. It's pretty hecking impressive.
@whisperwalkful4 жыл бұрын
@@Yawyna124 not very impressive when you consider the old AI is so much poorer. Forgoing boars and deer alone is a massive disadvantage.
@Yawyna1244 жыл бұрын
@@whisperwalkful Mmm, no, still pretty impressive.
@whisperwalkful4 жыл бұрын
@@Yawyna124 put it this way im not a strong player and i can easily cheese three CD AI. CD AI are unbelievably useless, You're only looking at numbers, but you're comparing five militia to one elephant.
@princeimrahil65575 жыл бұрын
This is absolutely fascinating. I love it when Spirit watches AI games
@agentafter5 жыл бұрын
I miss the intro every time you say let's check it out
@mothgirlenjoyer3 жыл бұрын
I have no idea why I'm here, what's happening, or even what game I'm watching but it's 3am so I'm interested.
@phg36465 жыл бұрын
That comment from the devs was a lie yep. It clearly meant 1vs7 and not FFA. The AI is better for sure! But there is still some room to improve of course
@LaplacianFourier5 жыл бұрын
I really enjoyed this video. It was like watching a soccer game. Would love to see you do 1 vs 5 or so.
@reformCopyright4 жыл бұрын
"My peasant huts were all facing different directions." That's the explanation the blue AI gave for why it lost.
@chabri20004 жыл бұрын
seems legit
@UncleRob_20175 жыл бұрын
Hey SotL, could you make a video about the various symbols each civ now has in DE2 (for example, the Japanese symbol is a chrysanthemum - the emperor's throne is AKA the chrysanthemum throne)? Having a history lesson about each symbol would be awesome and would help people remember them as well. Thanks in advance! 💜
@vegannegan96525 жыл бұрын
Spirit, can you do a video in which you compare Two-Man Saw vs Crop Rotation? I wonder which is better for your wood eco.
@cherrydragon31205 жыл бұрын
not sure if you're trolling… but crop rotation is for farms... wich is a food source. how does that affect your wood income in any way other then being able to produce villagers
@joshuarothfus19125 жыл бұрын
@@cherrydragon3120 The less often you need to replant farms the more wood you save. So both allow you to increase your available wood supply.
@vegannegan96525 жыл бұрын
@@cherrydragon3120 No it's a wood buff. Because reseeding farms cost wood. With Crop Rotation farms last longer so you safe wood.
@RTB35505 жыл бұрын
im pretty sure two man saw would still be better unless you have over a 100 farmers in a several hour long game
@houndofculann17935 жыл бұрын
@@cherrydragon3120 Not sure if YOU'RE trolling too when you didn't get what the question meant. Yes Crop Rotation technically just buffs farms but since the buff is for capacity instead of farming speed, in practise that means your food just costs less wood to produce. Hence, it's better for your wood economy. The food gain rate stays the same.
@iforgot878724 жыл бұрын
This is surprisingly fascinating.
@archygrey90932 жыл бұрын
Imagine if all 7 old ai just attacked blue with their starting scouts
@resurgencegamer7184 жыл бұрын
I love your commentary on these A.I. games. All the good tips! But i especially like your comments when the A.I. does something derpy XD