Thanks for tuning in! I love vf but the poor series is really over looked and underestimated right now. It is so well made and fun to play though I feel strongly compelled to talk about it
@FingersKungfu3 ай бұрын
I'm a hardcore VF fan since 1993 (since the "polygonal" graphic of VF1, and I was in junior highschool). The reason VF series wasn't a success outside of Japan was partly because at the time (the 90s through early 2000s) most fighting game fans were a bunch of button mashers. Back in the golden age of fighting game in the 90s, new titles came out practically every few months - the KoF, the Tekkens, the Samurai Spirits, the Garous, the Soul Edge etc. People were not incline to invest months and years to master a few characters of a single fighting game. Back then, gamers did not play a single game for hours on end like how modern gamecasters do today. They changed game every 45 minutes (or less) because we had so many things to play. It was good time, yes. But people were not an expert at anything. As I was an expert of the VF series, none of my friends wanted to play the game with me; their approach to fighting game was that of a classic button masher. Now that the fighting game industry has slowdown, I believe that the current generation of players are now willing to learn the intricacies of the VF mechanics and become experts. I don't want SEGA to water down the VF series just to stay relevant in the market. I believe the time is right to make the VF series great again. Rebooting or not, I just want the developer to stay true to the spirit of the VF series.
@Nerffie153 ай бұрын
Also, as someone that has never really played Virtua Fighter, and is also completely sick of Tekken's decline in quality and the mismanagement of Soulcalibur (my preferred 3D fighter), Virtua Fighter sounds really appealing by comparison and I deeply miss Dead or Alive as well.
@erichthegraham10 күн бұрын
Right? DOA5LR is still my favorite of all time, we used to run 2v2s at the apartments, so new players could play and have fun in tag battles by just pairing with strong players. A lot of things that people criticize in that game Tekken also does, but you'll never see them call it out. That said, the community needs to grow up a bit if a new game will have a chance. I'm all for having beautiful characters, but when I tried to come back to the game this one guy ruined it for me by demanding I wear sexier outfits and only play female characters. Anyway, I loved that they had VF characters and DOA is closer to VF than Tekken is to either IMO. I used Jacky a lot in DOA so I already know who to main in VF, which is nice
@blackwind6773 ай бұрын
One thing nobody talks about VF's presentation and style or whatever are its inspirations (and references) from kung-fu media. Even beyond the Jackie Chans like Moon Lee being an inspiration for a lot of Pai, Akira being inspired by Kenji, a bajiquan kungfu manga. Need I say more about Shun Di and the Drunken Master movies lol. That's just the couple of ones I can name off top of my head. The cheesy sound effects! I think VF could play up the kungfu movie aspect cuz its all over the gameplay in a way. To me, VF has always been more of a fighting movie simulator than an mma sim as many people claim it is. Hell, VF5's replay has a thing where some moves are programmed to repeat 3 times at different angles. And tbh, VF being rebooted or being VF6 doesn't mean much to me. People will jump on any entry without caring about numbers. Case & point T7 and SF6 lol. Anything goes. What I found more important than plot is characterizations and character interactions. That's basically what any arcade endings are and that's what bums people out the most that VF doesn't have them. I'd argue even if the characters look a bit bland, that wouldn't matter if you give the personalities the forefront.
@paulpangilinan667129 күн бұрын
No one really talks about the game's inspirations because the other 3D fighters have really similar inspirations themselves. And a lot of those inspirations were also what inspired a lot of traditional fighters as well making VF look uninspired in comparison. The game is great but goddamn does it need something really striking for people to get in. Or a lot of super sick tournament clips like with T7.
@blackwind67729 күн бұрын
@@paulpangilinan6671 I say that cuz VF delve into said inspirations the deepest. Like absurdly deep by VF4 and 5. I also said they could go full ham with that movie presentation and it fits cuz its still all normal dudes as playable characters (hell, they got the Yakuza team on speed dial.) My main point was while the gameplay itself has a personality of its own, everything around it, especially VF5US, mainly doesn't except the cheesy voice lines.
@Beretta24928 күн бұрын
Agreed. I played 1 a little, 2 more, ignored 3, and dove into 4. Why? _Vanessa._ Instant engagement. Fantastic design. Less a mix of sh!t that was either uninteresting (Jeffrey, Lau, Pai, Wolf, Akira, Shun-di, Kage, Taka) or confusing (Akira, Jacky aka why is Bruce Lee white, Sarah aka why does White Lee have a sister, Lion from a failed boy band). VF has _always_ had a tonal problem of either ridiculous sh!t like Dural versus characters that are as archetypal as possible (Shun, Kage, Wolf) and at least Vanessa (and Aoi) were less that. Well, then we got Goh. The judo gangster. Oh well. Stupid sh!t it is. I like VF, I've got 5FB. But on a certain level VF's failings are deeply self-inflicted. No story mode stuff or arcade endings, characters either bland or bizarre, mechanics that went entirely unexplained until VF4, and on and on. Is it "real martial arts" with its distractingly floaty jumping and pro-wrestling grappling? Is it kung fu and manga inspired or just cliche`d? Really VF's problem is this: it's for a Japanese audience, and only went international as an afterthought. All the references nobody outside Japan understands, all the hyper-obscure mechanics, all the frame knowledge obsessiveness required -it's all for a hardcore Japanese audience. It's nerd fighting. No wonder it's overshadowed by so much that's more accessible and charismatic. edit: lol I forgot Eileen. Wow, that was easy. She sucks, too. Both forgettable and mechanically irritating.
@paulpangilinan667128 күн бұрын
@@Beretta249 The game's mechanics are fine and people usually do like a game being considered difficult because of the challenge. That is part of the reason why so many flocked to Tekken after watching cool tournament clips/matches on youtube. It just also lacks that flair that makes those difficult things just as cool to do and watch like TJU and EWGF in Tekken or any of the just frame stuff from Soul Calibur. People like to point out the challenge of doing Akira's just frame moves in VF but I could just watch a Setsuka player do cooler looking versions of that in SC anyways.
@ThrashMetalWolf66612 күн бұрын
@@Beretta249 How is Jacky confusing? The fact he's not a complete Bruce Lee rip off actually makes him unique. It's one of main reasons why he's my favorite Bruce Lee clone outside of Reiji, Lee Chaolan, Maxi and Jon Talbain. Also Bruce Lee was mixed race so I don't understand whats wrong with having a white Bruce Lee clone.
@internethistorytrash746418 күн бұрын
Virtua Fighter with guests from Yakuza characters will be crazy
@MasterChief1117-g8z17 күн бұрын
That would be insane man
@tournaline34483 ай бұрын
“Not inflicting their bad taste on other players if they don’t want to be inflicted by it” 😂😂😂 I’m all for this change 😂
@Thomazbr3 ай бұрын
I can't comment on gameplay, tho I agree with the general idea that VF should strive to remain as PURE as it can possibly be. Visual-wise I think it should be a 90's period piece tho. I don't want a reboot or whatever, bring all characters back and continue whatever story VF was trying to tell. Just transpose it to the mid-90's. My elevator pitch is like you the player is browing through some a garage-sale or mom & pop video store and you come across this like set of VHS documenting the 1993 World Fighting Tournament, so you buy them all and that's how we perceive the game. Like when you pick a character in versus you're like actually choosing between VHS depicting like a documentary about the fighter, when you play their little arcade game, you get little vignettes framed as interviews about the fighter or whatever, everything has that 90's kyokushin/pro-wrestling vibe to it, with a slightly VHS filter, dark arenas with blown up lighting, the sound of crowds going off, maybe camera flashes going off in the background whenever you score a launcher or something. Give it a real 90's sporting event vibe to it. And then in the Quest mode is you retracing the steps of the fighter to uncover more footage and whatnot and maybe a hint of like found footage stuff as you somehow learns more about the machinations of the obligatory evil company (JI6) that runs this company. That's my elevator pitch for a new Virtua Fighter presentation.
@TheElectricUnderground3 ай бұрын
Oh yeah I love the 90s angle as well! I think that would be a fun and cool way to give the game texture while still retaining it s core appeal.
@gearseedzero133010 күн бұрын
That sounds awesome. Also wanna add that they can make the characters look cooler and flashier without compromising the grounded feel of the game. If anything, it will make the game more distinctive, kinda like how FF COTW looks way different from SF6.
@biquiba3 ай бұрын
We need VF back badly.
@sagittariusseiya83103 ай бұрын
Same.
@KurohigeDTeach-yy3yk2 ай бұрын
Even though i strongly suggest that Virtua Fighter remains the same, I'm open to change. If we're going the meter route, just make the health bar the meter. Chi is basically your life force so if you want stronger attacks, wacky comebacks, combo extenders etc, you have to pay the price.
@DoubleAAmazin3 ай бұрын
Nobody will ever play Virtua Fighter with me, they all say it sucks.
@TheElectricUnderground3 ай бұрын
I know it s really frustrating, when vf6 comes out (hopefully soon) I m going on a crusade ha
@blumiu24263 ай бұрын
I always wager they don't know how to play it. I didn't and still loved it. I've never been casual when it comes to gameplay despite the learning curve taking me longer than others.
@VirtuaKazamaMain3 ай бұрын
Well, we have a place for you if you want to play some VF...
@TheOneAndOnlySame3 ай бұрын
I'll play with you I suck tho
@LuminescentShine3 ай бұрын
I doubt the game they are playing isn't as good as VF.
@santitabnavascues86733 ай бұрын
First thing I want to see in VF6: it is not turned into another Tekken. Second thing I want to see in VF6: all the characters from the get go.
@deltatango-six79413 ай бұрын
I like VF for the same reason I like the shmup genre. There’s something pure about it. VF2 blew me away when I was a kid. I was constantly playing it on my Saturn. When I’d have friends over they’d play a round or two and complain that it’s not Tekken and lose interest. VF had something much deeper than Tekken that man games never took the time to delve into.
@binho22243 ай бұрын
I feel VF is a good mix of Combat Sports and traditional 3D Fighting games, leaning more to the latter. I also hope it keeps most of its core gameplay and add good content.
@jideobat75473 ай бұрын
About the Opponent Custom Control: Rivals of Aether actually had a solution to this. Custom palettes are disabled for ranked games but freely usable for casual games, and there was a key combination to revert the opponent's palette to the character default at any time if it had problems. No prior setup required, can do it on-command. I think full customization would be more effort than it's worth if nothing is wrong with the defaults.
@digitalbottle3 ай бұрын
I wish they'd bring it to PC, it'd bring players that haven't had any exposure to the series.
@TheElectricUnderground3 ай бұрын
Absolutely, the series needs PC cross platform play because it needs to unite every potential player pool possible (also PC rules)
@BerzerkDC3 ай бұрын
Good video. Love your interest in vf. We have a small but dedicated scene in Melb and Sydney Australia locals and some online. We want to see multiplatform and crossplay with an iteration and not too many changes too. A good story mode for casuals and very mild mechanical adjustments like smoothing out weight classes to make combo paths more consistent, font have to do much to this near perfect game
@TheElectricUnderground3 ай бұрын
Oh that s awesome!! I'm glad you guys have a scene because finding international online matches in Australia is really challenging I m imaging. And yes we def need PC cross play for vf6. The playerbase needs to be as united as possible
@chiefflash3 ай бұрын
For VF to find any type of success, SEGA needs to make it revolutionary. The innovation required to take the game to the next level would be the same leaps the series took from VF1 > VF2 > VF3 > VF4. The graphics MUST be next gen, and content has to rival SF6! Only THEN will VF get some attention! Who knows, maybe it'll bring me back to streaming VF content again haha
@Longlostpuss3 ай бұрын
Yes, this is of understated importance. This has always been the foundation of what made VF the boss, just losing your shit at the new technology dropping that nobody had seen before.
@kenhughes-pt9tb3 ай бұрын
Instant like for the Neo Geo opening
@BlownMacTruck3 ай бұрын
He’s had that forever.
@kenhughes-pt9tb3 ай бұрын
@@BlownMacTruck LOL I still like it
@TheElectricUnderground3 ай бұрын
Yay!! Glad you like it :-)
@mustafhadin3 ай бұрын
hard agree on all of this, especially regarding meter. it feels like in modern fgs, you're literally spending half of your playtime watching unskippable cutscenes. T8 is especially egregious with this, between heat engagers, heat enders, rage arts, endless juggles etc. (not to mention the literal diarrhea of particle effects on every button). Hope vf6 keeps its forebearers' clean look, its elegant gameplay loop, and gets rollback.
@gorofujita57673 ай бұрын
There's quite literally nothing VF needs in order to find mainstream success other than: 1. *Super Strong emotive Story Mode.* -> Something seriously well written, captivating, epic and moving should be created. Lots of cinematics, fights with conditions. Great OST for cutscenes. A team of talented writers should be allocated for this alone. Have a huge revenge story between 2 unexpected characters. Have something actually evil happen. Have backstabs happen in the story. Have actual deaths if needed. Take a hint or 2 from the way Yakuza's story is written. 2. *Visual Flair and Visual Reward.* No, not what you think. We shouldn't have a bajillion different colors flying through the screen. That looks cheap and third world, and basically Soul Calibur started its slow march into decay once it abandoned visual cohesion. What I do mean is how there should be some very detailed, impressive impact hits, for each time a move connects. I do not think _"yellow powder"_ like in the Ultimate Showdown is the right way to go about this, and it doesn't provide any reward or dopamine rush. Instead, creating some really juicy impact bubbles, that mix simulated air and sweat (like the in trailers for Final Showdown) or something like the latest DoA would be great. Having great per-object motion blur (like Tekken 6 but adapted and improved for today's standards) that would make the limbs move in super sleek ways would also be great. 3. *Moody, japanese-style-gritty Artstyle.* I find like VF4 absolutely nailed this. The way Akira Yuki looked in the artwork, was really appealing. Unfortunately, VF5 -- while looking great and full of personality in its own right -- was a bit too SEGA-vibrant for the masses. And while I do like it, the mass market prefers something a bit more aggressive. 4. *Day 1 Online Perfection.* The usual stuff. Rollback Netcode, good matchmaking,
@liamconverse89503 ай бұрын
Virtua Fighter 4 was highly acclaimed by critics, but it didn't create communities of people getting arcade sticks and playing each other for money like Street Fighter 4 did. That's really what made SF4 successful imo
@TheElectricUnderground3 ай бұрын
I agree with all these ideas :-) yes and I love the idea of returning back to vf4's more moody art style
@notnoaintno51343 ай бұрын
"Third world" lmao, youre not allowed to say that
@stevedoidoultimate48153 ай бұрын
"Cheap and third world" i lol'd, I'll use that from now one
@radio100jogosdeemacs23 ай бұрын
Yu Suzuki tried to fix problem 1 and it just became shenmue. I am fine with it having a simple and by the numbers history honestly, way better than convuoluting things for no reason like Street Fighter does.
@jblue88hoodgamer543 ай бұрын
Speaking of Virtua Fighter The head of Tekken Harada stated that he can't wait for Sega to release Virtua Fighter 6 so he can add a Virtua Fighter character for Tekken 6 as a Guest character crossover ❌
@orlanzo26213 ай бұрын
As a huge fan of the series since VF1, I’ve been saying for the longest I DO NOT want VF to be “Tekken-fied” I really hope that they keep the series pure of all of the over the top nonsense and keep it authentic and grounded. Thats literally one of the series core appeals, the fact that it’s more realistic, refined, fluid, and pure compared to basically everything else in the genre. I don’t want comeback mechanics, 1 button super moves, colorful flashy hit sparks flying everywhere, or goofy characters like robots, bears, etc. The main thing I’m hoping for for a potential VF6 is more characters, endings, the return of something like “Quest mode” from VF4, and of course rollback. Thats it. As far as gameplay I REALLY hope they keep it just as deep and pure as it is, I don’t want that changed at all. Do not abandon your fanbase and core audience to chase people who don’t even play or appreciate the series in the first place. “Tekken bros” can keep playing Tekken, I couldn’t care less about trying to appeal to them. VF has always been a far better series to me and I don’t want it infected and cheapened by Tekken’s nonsense.
@Longlostpuss3 ай бұрын
This man knows.
@Radec_G13 күн бұрын
as a T8 player, I AGREE, i want a new VF game but I want it to be a VF GAME, not another "trend chaser" fighting game, i want to get my ass kick and handed to me by veterans AND LEARN the intricacies of the game from them, without filthy ass meters, projectiles teleports and 2d anime fighter characters shoved down the gameplay by force, damn we need an actual grounded 3d fighting game....
@Radec_G13 күн бұрын
as a T8 player, I AGREE, i want a new VF game but I want it to be a VF GAME, not another "trend chaser" fighting game, i want to get my ass kick and handed to me by veterans AND LEARN the intricacies of the game from them, without filthy ass meters, projectiles teleports and 2d anime fighter characters shoved down the gameplay by force, damn we need an actual grounded 3d fighting game....
@Radec_G13 күн бұрын
as a T8 player, I AGREE, i want a new VF game but I want it to be a VF GAME, not another "trend chaser" fighting game, i want to get my ass kick and handed to me by veterans AND LEARN the intricacies of the game from them, without filthy ass meters, projectiles teleports and 2d anime fighter characters shoved down the gameplay by force, damn we need an actual grounded 3d fighting game....
@gearseedzero133010 күн бұрын
Having confirmation that a new one is being made makes me want to finally learn VF5 so that I'll have a solid basis for comparison. Do you still play/ know people that could coach me? I'm planning on uploading the experience to YT Edit: opponent customization sounds dope. Not all of us want goofy stuff on screen, more power to you if you like it, but just don't force me to look at it when I'm in sweat mode. Edit 2: Don't know enough to comment on string length, but one pet peeve of mine is when characters have "useless" moves. It REALLY bothers me, every move should be a tool in the tool kit that has a specific function in a certain situation AT WORST. Tekken is lousy about this, easiest example is 10 hit combos, which are basically a vestigial limb at this point, why not just remove them from the game?
@KingKrouch3 ай бұрын
That one dude reacting to Virtua Fighter 5: "Sega is giving them the same stuff over and over again" People that bought the 6,000th rerelease of Project DIVA Future Tone from AM2: "First time?"
@TheElectricUnderground3 ай бұрын
I don't think Tekken guys remember that Sega as a company crashed and burned financially in terms of game development, and so vf has been without any real budget for a very long time. So the success of Yakuza has finally opened up the opportunity for a virtua Fighter 6 to even be reasonable. This whole esports mass popularity view of game design quality is exactly why Tekken is now a mess, imo and why sc and doa are struggling so badly. What happens if you fill your game with accessibility and meters but it s not popular? Then what is the game accomplishing? Vs vf where sure it s not popular, but it has die hard players who are still active and excited about the series.
@binho22243 ай бұрын
@@TheElectricUnderground sorry for my lack of interpretation. (English is not my first language) But did you mean the competitive take is good or bad?
@rensten48933 ай бұрын
@@binho2224It's more or less a very lacking understanding. If you really want to get into it, it's just like 2009-2012 for Namco where all their fighting games failed.
@DragonflySwamp3 ай бұрын
@@binho2224 By "competitive take" do you mean the opinions of competitive players? I think The Electric Underground is saying that if every game is made for everyone, they are all competing for the same audience in the same way. But if a game is made for a niche, then it can appeal to that niche in its own way.
@binho22243 ай бұрын
@@DragonflySwamp hum... I see. He said "This whole esports mass popularity view of game design quality is exactly why Tekken is now a mess, imo and why sc and doa are struggling so badly" Do you think these new Fighting games (Tekken 8, SF6, and the DoA and SC struggle) fits more to the former or the latter? Thank you for your explanation!
@RevengerPhoenix19 күн бұрын
As a VF purist….make the girls hotter like in DOA. The VF girls look so amazing in the DOA5 engine. And they look so plain in VF5.
@seagullphilosopher21732 ай бұрын
Character customization is the worst feature to ever be added to a fighting game so couldn't agree more. Its one thing to have a set of different "in character" outfits but the Tekken nonsense makes me hate playing that game. Why do players "need" this feature. It goes back to the purity of design, a confidence in the developers own artistic integrity. We don't need to give players such freedom to ruin an aesthetic. This is what is beautiful about Virtua Fighter.
@erichthegraham10 күн бұрын
I agree that it's an over rated feature that has become as much of a liability as an asset. One thing that bothers me is that it changes the silhouette of the character. Being able to wear other character's fit is cool, but it can be kinda distracting when you are playing a lot of matches against a lot of players. It feels bad to lose because you forgot what character you are fighting, especially in a game where MU knowledge is so important.
@Hpalhazred15 күн бұрын
Just add a lil bit of lore, bring back VF4E Quest mode and extend it, classic solo mods to unlock stuffs like Yakuza, Shenmue, Street of Rage and Shinobi costumes, mascots like Sonic, Alexx Kid etc, a solid Rollback Netcode and you're good to go.
@zuzubaloo3 күн бұрын
tekken's visual and audio feedback on counterhits is so good. tiny slowdown and zoom, big noise, very satisfying
@domovoi_03 ай бұрын
Absolutely. Meter can go to hell! Press X to win is so lame. Breaks flow and agency. Love and blessings!
@justrok793 ай бұрын
I'm so ready for it. I'm excited about a lot of fgs coming out at some point, but VF trumps it all. Once it drops, I'd pretty much drop everything. I agree with everything you stated, but special attention to the Opponent Customization option. I honestly think that's a dope idea. I love customizing characters I don't even main and practicing on them in those looks. Just a change. So having a lil override of your opponent's customization would be nice. It'd also help on the streaming front because we know some people like to make really uncomfortable and shock worthy customs (ie: Tekken 8s Klansmen and Hitlers). Being able to just not see that and see what you made instead is a good idea.
@blues22703 ай бұрын
3:31 while I agree with your sentiment, Virtua Fighter 5 Ultimate Showdown is literally called Virtua Fighter Esports in Japan. So I wouldn't get my hopes up on them staying too traditional or not trying to simplify the system.
@gazurmah31333 ай бұрын
I've been watching your videos for a while, but it's Virtua Fighter that always compels me to write something in the hopes that algorithm magick will somehow will a sixth entry into existence. As per usual the agreement on the gameplay front is pretty much total, the importance of avoiding the special super ultra bars can never be stressed enough; many people concoct all sort of theories about the failure of DoA6 when the simple truth is the universal special move mechanics made it miserable to play, it killed the series right there and then. The current lead of the VF projects has reiterated in interviews that he understands this so I think we're safe; likewise, he has also stated any future game would be at the forefront of online technology to avoid the pitfalls of the current system they use and market the game as the most advanced in the genre. VF5 is SO good as it is that it's hard to come up with anything new mechanically, other than requesting the return of cool moves such as Lau's rising throw from VF4 (Honshinsoukosoushou), it was his best move in any game! When it comes to the aesthetics, I think VF could switch stages between rounds as the Fatal Fury series did. What I mean is, both VF4 and VF5 had their stages tweaked in each iteration (Evo, FT, R, FS) often darkening the skyboxes successively: see for example Sarah's ancient ruins in VF4 vs VF4FT -quite literally night and day- or Shin's boat under a SEGA-blue-sky in VF5 vs the moody cloudy sky in VF5FS. I do think the bright, classic SEGA style is a core appeal of the series, but that the edgier look is compatible (I do use pretty much the exact same costume as shown in the video with Sarah lol). The current consoles and mid-high end PCs have the technology to contain all those stages at once and even swap skyboxes and lightning effects moving from a shiny sunny vibe towards a darker mood as the fight goes on round after round without a significant increase in load times while pleasing everyone in this regard. But I do think that leaning too much into the grittier vibe would be a mistake, for example Lau Chan was a much more appealing character when he would laugh at a defeated opponent, and Shun Di would be murdered if he lost his silly drunken dances. I think it's good to have edgier costume options for customization but I wouldn't like them pushed as the official design unless it's for characters such as Lei Fei who are meant to be mean. Speaking of how the characters are meant to look like, they should take a long time to rethink some of the changes they did on them in US, what ever happened to those faces... Vanessa, for example, should be restored her glorious VF4 (JP) appearance posthaste. However, I absolutely disagree with the appreciation of hit sparks: they are useful for a training setting, and I think they should be kept as an option for the practice mode, but they devalue the excellent animations by obfuscating them needlessly and make the fights look as ugly as Tekken. VF has NEVER needed large hit sparks because the sound design and the expressive animations have always successfully conveyed the power of the hit more convincingly than any other fighting game. When you spin kick the face of someone with Lau even in VF1, you don't need magic powders on the screen to know you dealt a massive blow -the jet engine noise and the enemy twisting in the air and falling horizontally on the ground were more than indicative enough. Even in contemporary games such as Street Fighter 6, I think all the garbage on display detracts from the quality of the animation: a fighting game should look like a fight between martial artists -exaggerated like a Shaw Bros films, yes- not like a wizards' spell battle. The cleaner the picture, the better. The current implementation is a disservice to the visual presentation of the game and going further would only worsen the problem unless they rethink it as something more sophisticated such as sweat and bruises. Thanks for making a video about VF6, it always brings a smile to see a new video discussing the future of the series in YT, because there has to be a future to something this good.
@gianniloscapolo3 ай бұрын
Good points on the hit sparks, I agree
@EAprima3 ай бұрын
I origiinally wished for World Tour mode to be the same as VF4 Quest mode but with all world locations and venues being the battle version of every arcade venue in Quest. My second wish was if World Tour mode wasn't going to be like VF4 quest mode then it should be a cross between Final FIght and SPikeout. Unfortunately, we got neither and ended up getting something that got a lot of wasted potential. VF6 needs to be presented like like SF6 World Tour but the difference is the entire area and countries are actually different arcade venue from around the world for us to battle in. Basically VF4 Quest Mode in 3D plus some Lore. Just for insanity kicks, Sega should put the entire Shenmue 1 (Yokosuka) and Shenmue 2 (Hong Kong) remastered levels in the game with tons of Arcade venues. That would make all SEGA and Shenmue fans flip their lids. To make it even more insane, that Quest Mode could be the only mode for us to fight against Ryoga Gotaku/Yakuza and Shenmue characters from the game, characters that we would need to find. To make it even more insane, the top Shenmue and Yakuza characters could be Ai versions of major players such as Homestay Akira, and.... And this is the big one.... VF6 Quest Mode should be both one and multiplayer like a true open quest lobby. Meaning, when you are going around the world, you can bump, talk and fight other players on the streets, because your avatar is carrying a steam-deck like device, at the arcades, and at a dojo. Those players (including you) can create your own Arcade venue (you'll need to go to VF Store to purchase the games) and create your own arcade school/dojo (club) where other players can meet up and run like a proper club. Depending on what you purchase, external players can come to your dojo and player your exclusive selection of games and items you've purchased, and the perk is the more people that visits and play with your stuff, the more passive kudos you will receive that will allow you to purchase some unique items (this will drive incentive for people to purchase items via idea of investment). To make the VF DOjo/Club more insane is there will be both random Ai events as well as any outside players that could come and challenge you to take your dojo title, or you can choose to turn them away if you don't want to fight. If you are not online to play the game and an potential opponent visits your dojo, that opponent will see a "Closed for Today" sign hanging on the door. I have so many other ideas for VF6 Quest mode to make it more crazy. But I'll hold onto those ideas for now.
@AshleysBallistics3 ай бұрын
I started with Virtua fighter 2 back in the day & have a long relationship with this series. I think the Western Tekken bros get upset with VF because it's basically a punishing more aggressivly fluid Tekken. And if I'll be honest VF2 mopped the floor with Tekken 3 but....most people in the west had a PS1 so they played Tekken instead of VF sadly 😢
@TheElectricUnderground3 ай бұрын
Yeah it s also so much more frame data heavy too. Remember Tekken did not officially add frame data info until t7 and you had to buy it as dlc. Meanwhile vf5 had built in frame data and counters a console generation earlier ha
@michaelromeo95673 ай бұрын
VF 2 is 1994. Tekken 3 is 1996. It looked like ass compared to VF3. VF was always more popular in Japan when the IP was active.
@kordelas25143 ай бұрын
@@michaelromeo9567 T3 is from 1997. Obviously Model 3 hardware is more powerful than hardware which is similar to PS1. Thus difference in graphics. Model 3 was very expensive as well.
@michaelromeo95673 ай бұрын
@@kordelas2514 Tekken 3 on arcade use to run on a more powerful hardware than a PS1. And VF 2 arcade still looks better than Tekken 3 when PS1 didn't even came out. Now Virtua Fighter animations is not a question of hardware . It's talent. And VF animations and transitions were always better than Tekken's, just look at old VF5 Final Showdown. People are always surprised , old animations still look better than brand newTekken 8 🤷♀
@kordelas25143 ай бұрын
@@michaelromeo9567 Did I say in my previous comment that hardware is similar to PS1? Yes or No? You should do your checking correct because there is a reason that Namco's hardware is similar to it as it was based on PS1 prototype. A reason for it was to easily port games to PS1. System 2 is more powerful hardware than PS1 and Saturn. Expecting that less powerful hardware can perform on a level of more powerful hardware is illogical and unreasonable. For example even System 1 was more powerful than Saturn hardware at specific aspects. That is why Virtua Fighter 1 on Saturn is worse. Animations also depend on hardware. For example you can't have 3D animations running on a hardware that can't do properly 3D graphics. Anyways this is a red herring logical fallacy committed by you here and animations is a case of liking and preferences. Not to mention Tekken animations in aspect of motion are flawless. Let this be a lesson for you.
@chaotixsolution50573 ай бұрын
Good video as always my man is a warrior out here
@daviddavidson14503 ай бұрын
I've wished for opponent visuals customization for so long. The argument against it usually boils down to "it would kill player expression" but that can easily be cicrumvented by simply allowing certain costumes/outfit parts to be disabled, instead of setting a certain unchangeable style for a character. That way opponents will keep looking different and expressive, but you can individually filter out the annoying parts.
@Qeiji3 ай бұрын
Street fighter 6 has the "Hope 8" and it's a great feature. You can choose your opponent's outfits for online matches
@TheElectricUnderground3 ай бұрын
Nice!!! Though sf6 doesn't have full on customization like vf and Tekken right? So it s a neat idea in sf6 but I think a really needed idea for vf and Tekken ha
@Qeiji3 ай бұрын
@TheElectricUnderground No SF6 just has 3 outfits for each fighter, but still, it's great if you hate some outfits or you only want to see certain ones. I'm sure other games can pull it off if they want to. You can also customize the background stage and music
@nbdante3 ай бұрын
One thing I hardly agree with is not putting and kind system or meter that gives the player an advantage or a comeback, Tekken's rage and heat or DOA5 power blow!! In my opinion going back to where VF4 was in Final Tune, speed wise and mechanics and build on that! Something I want to see it come back is the uneven arenas of VF3, I know most will disagree with that! Also I hope they don't add the multistage arenas a la DOA and Tekken! Also bring back the side stepping attacks that got removed with Final Showdown! Quest Mode definitely has to come back and I think they can make big and awesome especially that RGG studio is assisting with the development they can make it with a compelling of an E-Sport play in Japanese arcades fighting some real famous VF players (they did that with VF4 Evo) and why not some cutscene and even a story outside the arcades to flesh out the main characters background! Also something for the casual people, SEGA needs to add something extra to flesh out the characters, like endings for arcade mode or some prologue and epilogue with still images with narrator voice a la Tekken 4! Many to get into VF because they don't know the characters and feel to bland for them! On the the opponent character customization, I would like to have the option to turn it off for other players! Sorry if I said anything stupid!!
@TheElectricUnderground3 ай бұрын
Oh yes I love the pace and speed of vf4. That game is extremely fun to both watch and play, especially with the guard cancels on the crouching backdash ha. The movement of that game is really interesting. I d love to see vf6 be a bit more in line with vf4, I think the Tekken players would like that too, since the linear movement is a bit buffed
@TakumiJoyconBoyz3 ай бұрын
Honestly, if VF ends up more like Tekken on a gameplay front I won't even buy it. I absolutely loathe the game feel of the entire Tekken series. It's controls feel so stiff and clunky compared to almost every other 3D fighter and it's so defensive they had to invent several new mechanics and stack them on top of each other to force players to actually engage with each other.
@jamesanthony93162 ай бұрын
I love your passion for the purity of fighting games. I do hope VF6 sticks to its principles, massive sales be damned. I want it to do well of course but aiming for the mainstream will kill its unique selling point.
@jamesanthony93162 ай бұрын
I even like the so called "bland" characters. I don't need VF to have a story or some deep lore. The characters are there as figures or archetypes and that's what makes it great..it knows it is a game.
@jamesanthony93162 ай бұрын
Finally...agree with the comment on UI. I like SF6 but man is their UI horrible, especially on the PS4 version with increased load times. I have no idea why they started to go overly complicated with UI design. VF UI looks super basic but therein lays the genius. Everything all together in one convenient and clean interface. Even a year later after SF6 release it is still confusing as hell to find stuff with its seperated options menu and having to leave one screen to enter another mode. Horrible design.
@MechPirateАй бұрын
To add on your point about saving opponent character customisations, I personally would like an option to have the default clithes/colours for opponents clothes. Plenty of times in tekken7 where the map was nught time and I was playing against characters with black coloured clothes which made it hard to see what they were doing
@journie30423 ай бұрын
Need to clarify that VF4EVO quest mode is way better than VF5's. 4 has like cool tournament modes like survival tour, hyper combo tour..etc.. but also within the player ghost locations you also get like optional quest requirements that u can do to earn some prizes. Seems to be all missing in VF5's but VF5 finals showdown they brought back that as license mode but without prizes, brought back hyper combo battle mode in it aswell just stuck within that mode and not standalone mode. Also idk why VF never really bring back team battle since VF4 and having a traditional survival mode. Those are like fighting game standards
@khkl_233 ай бұрын
Another benefit of controlling opponent customization is that some people will pick clothing or an item that changes the character's shape which can look misleading or distracting. Mark shows a good example of a custom Jean wearing a black cape. I also agree with removing the stagger recovery; it is the joystick equivalent of mashing. In general mashing should be removed from fighting games because we want encourage players to be precise with their inputs.
@TheElectricUnderground3 ай бұрын
Exactly my dude!! Mashing plus online is a wicked combination ha. Especially when for the rest of the gameplay you are striving for precision
@paul68kdmd3 ай бұрын
Regarding shaking, I do agree that the online condition CAN in SOME situations significantly affect the mechanics. But I noticed that players often fault their inability to execute “controlled stagger recovery command input” to online connection when it really isn’t. The “mashing” input isn’t a mindless rotating or tapping buttons, but a very succinct and quick inputs containing directional and button inputs AT A VERY PRECISE TIMING.
@PsystarTheSpaceninja2 ай бұрын
19:30 for what it's worth, you can wait in training mode while in a room in under night in-birth 2 (the new version that came out in january). Sorry for being pedantic on the internet, but i wanted to take the opportunity to praise a game that i really like. Ty for the interesting video!
@heavysystemsinc.3 ай бұрын
"Do not reboot the series"...I half agree and half disagree. IMO, what the series needs is a coat of paint to make it 'exciting to watch' to normies. It's never had that. And some of this is down to super basic and derivative character designs. It's always had this air of 'boring' just by looking at it. I know folks will disagree, but I think they're mistaking the series' early on technological showcase vs. the actual designs of the characters themselves and even the disregarding of the storyline itself in it's front facing form. Meanwhile Tekken took off because it's lore was so 'in your face', normies would play it just to see what happens next. I think THIS presentation style is what VF needs to expand it's potential audience and player base. So instead of a reboot, I personally think making VF6 a Yakuza spinoff is the way to go. That's just me. Keep all the move sets/fighting style of VF, but transplant them into the Yakuza universe. And as an added bonus, they can keep Goh....who secretly is the best character anyway. Also Final Showdown WAS the 'reboot'. The very existence of Lazy Throw Escape is just...it's awful. RE: Meter...much agreed...a player's skill and the character's moveset IS the comeback mechanic. I hate artificial comeback mechanics. High damage combo that you force the opponent to brazenly walk into because you're that good IS the comeback mechanic. RE: Quest Mode: Half agree. I love quest mode, especially VF4EVO's arcade ghost quest. That was cool. However, getting that data on day one? Probably not possible unless Sega just pays the top VF players full time for 3 months to play each other 12 hours a day while they load up their AI game. Personally, I think tutorial mode from VF4EVO is the most needed element. Training and tutorial modes for something like VF that educates the player that 'this isn't random, there's layers to this' is good. VF4EVO's tutorial was literally what got me into VF and got me to realize Tekken was never really good...how I talk about it, VF is chess and Tekken is checkers. Neither game is bad, but one of them is seen as a deep and thoughtful game and the other is seen...as NOT that. RE: Hit Sparks - I don't think it's 'rewarding' to have more immediately gripping visual feedback, but it IS educational. You look at tekken and can immediately see what a block looks like and what a hit looks like. In VF, it's almost 'subtext' to the visuals in a way that subtext is to the literal story. It goes over a lot of people's heads. Direct feedback visually is teaching the player 'oh something happened here in a specific way, what was it?' If there's nothing gripping about this, then it will seem like situational outcomes are random even though there were blocks, criticals, counters, and normal hits mixed together...but somehow not registering visually. I know this was my experience. Looking at an invisible light source isn't really grabbing my eyeholes and telling me, "There's a game play system at work here, pay attention." RE: Stagger Removal - No. The reason is if you anticipate it, you can recover faster. It's an option...force a stagger you know is coming and you can negate the opponent's perceived options. I think it's a good system, though I think it needs to be scaled back somewhat. RE: String length - yes. Shorten most of them, except key characters in which their entire style is about branching string options with cancels into other attacks (i.e. Eileen, Shun, etc.). FINAL THOUGHTS: The real VF6 should be Last Bronx 2...half joking, half serious. LB has features that VF could absolutely use (cancels...omg...the cancel system was next level)
@SolidSnake2403 ай бұрын
I actually agree with you here. I love VF and have been playing since the Saturn with VF2 but it's never really had memorable characters or character designs that really stick with you like other fighting games. Normies could tell you who Scorpion and Sub Zero are but none of them will know who Wolf or Kage are. The next game def needs to have some sort of new mechanic that makes the matches more "exciting" like you said.
@TheElectricUnderground3 ай бұрын
I think vf can def benefit from a visual update, but that would not require a reboot. A lot of people say similar things about the problem with VF is it not being as anime and fantasy based as Tekken and that s true to some degree, but I think a lot of people overestimate tekken's design as the reason for it s popularity vs what I think is more connected to marketing and budget. Because all these suggestions have been applied to both soul Calibur and dead or alive, and how well did they do recently? The reality is that namco is a powerhouse and have been able to consistently support and continue Tekken, even where it faultered commercially like during Tekken 4 and tag 2 and that Virtua fighters business model has always been deeply connected to arcades. So both the arcade and Sega themselves crashed from underneath Virtua Fighter independently from its own performance. So I just do not agree with this concept that Virtua Fighter's core design has failed in some way. The series has been dormant for around 15 years at this point so there absolutely an opportunity for a second wind, but I also think fighting game fans need to realize that vf exploding to Tekken 7 levels of relevance is not reasonable, by virtue of marketing and legacy fanbase alone. But like i said in the vid there is more to fighting games than just chasing the dragon of mass popularity and I think a solid moderate success should be the goal and expectation. The idea the series can rise from more than a decade of inactivity (other than occasional updates to 5) to going toe to toe with Tekken is like me expecting that my videos about fighting games are gonna get the same viewership as maximilion dood ha.
@michaelromeo95673 ай бұрын
Remove "shake stick" ? Then you'll remove all guard break and make them automatic combos ? No more depth or forcing the opponent to guard then throw the break throw etc.. just a street fighter6 dumbed down nmechanic ? Maybe make it easier online when Lag is high..? 😕 Long string are super punishable. 18 17 launcher pinushable sometimes. And blocking all a strig sequance is part of VF learning. You can also interupt em. Or just side step ONCE and not press a button (the string will not track) But maybe I'm an old fart and too conservative about VF But on the hit sparks tings , No no. VF deserves better than Yakuza (no disrespect to Yakuza ) but supernatural lights and heat mode ... 😭 This is not VF Dust/cloud effect is cool , keep it improve it but no need to be 4th of july fireworks . Classic VF5 fs flashes on natural dust + sweat effects etc.. is enough. If people want more details of what's happening on the screen n just bring back VF5 vanilla writings and score ("first attack" "Counter" "side counter.." ) there are tons of solutions. Modern fighters write things. (VF 5 vanilla use to do it so.. 🤷♂) Be creative. No need to ape other games. VF was always innovative. Ahead of its time. It breaks my heart to see people who think old fashion hit sparks (from other games) is the only way, and that we MUST absolutely betray and brake this tradition I want this legacy to be held by next generations. Not to see all fighting games have hit sparks street fighter Tekken style Please no.. (Sorry for my English )
@blumiu24263 ай бұрын
I didn't know a character design was related to rebooting. If you mean modernized designs, which there hasn't really been any fashion in 15-20 years aside skinny jeans, speaking to the West. Can't get started on hairdos. It's pretty easy to tweak like with King of Fighters did where Street Fighter has some of the worst updates out of them all. Tekken did better, but look really busy.
@ugochib3 ай бұрын
@@TheElectricUndergroundWhen people ask for VF for more flair they don’t mean it needs to become an anime inspired festival with fireballs and monsters like Tekken. They just mean they want characters that don’t have the personality or character design of pain drying on the wall and 20 year old audio clips. VF can keep its “realism” but the characters themselves are in desperate need of more depth outside of just mechanics.
@joshuawoodard69983 ай бұрын
Awesome video, but I like shake stun and no opponent player customization please. VF is perfect. It just needs insane visuals, 4 more characters, insane stages, and continued support.
@zyklqrswx3 күн бұрын
opinions like this are the only ones that should matter to developers this is exactly how I've always felt about tekken and I hate what they've done with it. I really hope sega listens to voices like yours
@kordianronnberg90903 ай бұрын
Thanks for the great video. I don't agree at all that VF needs more hit sparks. Even as a very average player I never had problems understanding what was happening on the screen, thanks to the precise collision system. All fighting games now flood us with explosions and sparks, to the point where the gameplay becomes almost unreadable, and the explosions cease to have narrative meaning and impact. Personally, I have the impression that Virtua Fighter, as the most mature and tasteful, should find its own aesthetic, completely avoiding the horror vacui of the Tekken and Soul Calibur series. Maybe draw inspiration from old, slow paced Kung Fu movies, similar to the Street Fighter Alpha series? I always had the feeling that the last part of Virtua Fighter that had its own unique atmosphere was VF3, then the series started looking back at Namco's achievements, adding heroes with tribals on their biceps and scars on their cheeks, which are only cool for a 12 year old. If the impact of the punches is missing, then they better add anime/Kill Bill style blood, camera shakes, and VHS tape noise, instead of turning the series into another, flashing Christmas tree vomiting glitter. In any case, I'm keeping my fingers crossed for VF 6 :D
@torshec86343 ай бұрын
Virtua Fighter x Dead or Alive, please. Like come on Sega and Tecmo, Dead or Alive 5's cameo fighters was the biggest tease you have done. And it's a perfect opportunity to get both series to have a return to form. And give fans what they want.
@harrymccafferty870218 күн бұрын
I agree with your points, I'd like characters to make noises when they are hit, not sure if that would make it feel less like VF though. I want the characters to look more like they did in vf4, in 5 Jeffrey and Sarah for instance seem too lanky. I don't like floating in vf5 either.
@paulpangilinan667129 күн бұрын
To answer your question around 7:23 on what game has removed meter. Technically Tekken has. While they did not remove rage (not a meter mechanic technically) the non-inclusion of 2D characters pretty much removed traditional meter systems in Tekken 8. Instead we have Heat which isn't really a traditional meter system outside of some specific moves not requiring all of your heat. The only game to actually have a traditional meter system for more than 1 iteration is Soul Calibur.
@sneakman98732 ай бұрын
I want a new VF, but I do not think modern SEGA has the talent or capital to pull off the kind of game which would captute a modern audience. A new VF will have to have an appropriately sized budget and reasonable expectations. SEGA has never had a good history of properly managing expectations so even a modest success is a failure in their eyes. AM2's devs are talented, SEGA does have the ability to invest some cash, but to take on the big three? Hell no.
@VariousMethod53 ай бұрын
I get that people don't want a full reboot but I kinda want something crazy like Virtua Fighter with Fighters Destiny point system or Fighting Viper injury system. VF 4 Evo is pretty close to perfect imo. Maybe VF4 Evo again but cooler would work, too
@heavysystemsinc.3 ай бұрын
I agree. VF4 EVO/Final Tuned but with modern look or Yakuza characters instead. Evo is peak VF for me. It's the hardest to play, but also most fun and most rewarding to win at, and I think that's a...it's not something that is apparent just by looking at it's mechanics. It's something that is felt, the qualitative aspect of it rather than the quantitative. Like...a good car or food...you can look at it's specs or recipe, but it doesn't say anything to how it feels to drive that car or eat that food. That's where legendary status is achieved...between the numbers.
@TheElectricUnderground3 ай бұрын
Yeah I think a cool way to introduce more wild gameplay would be with extra modes, like having special modes with different mechanics and stuff like that. Like vf6 having a fighters megamix mode or something ha. The return of the Daytona car (though just in that special mode)
@ShrekFhiyonaАй бұрын
@@TheElectricUnderground can you make a video regarding Fighter's Destiny from N64.
@nogoodchad4473Ай бұрын
Fuego list imo. I would for sure put some serious time into a VF that did all of this.
@Piizzachuu3 ай бұрын
I agree with a lot of your points but mostly about being able to turn off character customization when playing online. Tekken 8 looks fucking ridiculous sometimes. Distracting even! At least in Ranked matches!
@TheElectricUnderground3 ай бұрын
Exactly!! It feels like some kind of crazy high budget Mugen often because a lot of players try to make their costumes as absurd as possible ha
@paulpangilinan667129 күн бұрын
Step 8 is actually also a good idea in terms of anti-cheat and practicality. SC6 suffered from people using really cheap manipulations of character customs that made certain pieces look super big so that it covered up their character. This can actually help fight against that just by means of having every opponent be even just the base outfits of a character.
@gianniloscapolo3 ай бұрын
I think we'll all have a rough surprise, sadly 😅 Everyone is copying the same stuff, unless the game has a director and a producer that have a strong say in the company and a clear understanding of the series weak and strong points they don't do anything different. I don't think SEGA has people like that. I think we must come to terms with the game being rebooted for the "modern" audience and the gameplay being simplified with "hype" mechanics added (casual customers are far more important to entice and fans of the series will buy regardless is good or not just for brand loyalty). They'll probably make the game much more over-the-top and "anime", starting from character designs, to visual and audio FX to animations, super moves and so on. I think there is hope for a better netcode, but they may just recycle what they have done with VF5US with minor improvements and they won't ever ditch lobbies, Japanese don't understand ranked and proper MMR and their benefits and they just love to "replicate the arcade feeling". There is hope for strong single players modes because they already did it but I won't be surprised if the just put together a "cinematic" story mode and be done with it. I don't think there's any reason to be excited about a new entry in the series apart from being called "Virtua Fighter". The FG devs have all moved in the same direction and it seems they all pretty happy about it. Players are not, but they still buy the new shiny thing, so I guess they don't mind that much after all. In the end, I think VF5US is the best thing that could happen to older fg players, and we should instead hope they will bring it to other platforms, especially PC.
@jordiasensio65713 ай бұрын
Actually I love stagger :) Among high level player it was a mind game if you actually stagger or not (to make em whiff their throw). You have to clean stagger to. Mash but keep control of your character or you will be counter hit out of a mashed move at the end of the stagger.
@FromJetSetCrazyo3 ай бұрын
I also love the stagger but if it were to look a lot better by reducing the inputs then it just might be appreciative to endure. Long live the grandmaster of 3d fighting. 🙏🏼
@torugolago20 күн бұрын
I love Tekken and i can already play it, so i think the best thing for Virtua Fighter is indeed to differentiate itself, so we as players can have a real diversity in fighting games.
@adamyohan3 ай бұрын
VF5 looks sick.
@TheElectricUnderground3 ай бұрын
It is!! Play vf5 final showdown for the single player (especially special sparring) and vf5 ult for the online multiplayer. Shame ult didn't have the single player content, but at least it s only 20 - 30 bucks and often on sale.
@AshleysBallistics3 ай бұрын
Quest mode in VF4 makes SF6 World Tour mode look like GARBAGE 😂
@heavysystemsinc.3 ай бұрын
I agree, but also it's true that SF6 World Tour mode makes SF6 World Tour mode look like garbage.
@imreplyingtoyourcomment45333 ай бұрын
Okay, this is a reach. SF6 has a lot more going on compared to Quest mode. You don't even get any lore in Quest mode. I love VF, but they gotta bring more to the table for single-player.
@TheElectricUnderground3 ай бұрын
Absolutely!! Especially because world tour basically even has core gameplay, it s so jank ha
@Gustavozxd133 ай бұрын
@@imreplyingtoyourcomment4533 sf6 world tour has the worst story ever put to a fighting game. So I'd take interesting gameplay with quest mode over the awful story in sf6 that barely cares about itself. Hanging out with characters sure is cool but them not mattering to the story at all is really dumb.
@7innsation740Ай бұрын
Ikrrr
@kevincruz79583 ай бұрын
Loved the video. I hope you're right in all of them. I'm tired of Tekken being the only 3D game in town. and I'm gonna add something to your wishlist, to bring it to PC. I can't buy a PS4 for Ultimate Showdown, so I'm just here waiting for VF6 to hopefully release on Steam. Hell I even take Epic.
@MerlautJones3 ай бұрын
Wow, I actually never noticed this series didn't feature survival mode till' you mentioned it. That's wild.
@bryce734421 күн бұрын
19:33 +R has wait mode in its room matches which lets you sit in training mode while waiting for an opponent. But everyone just uses quick match when playing +R anyway because it's so convenient.
@Galdelico3 ай бұрын
I'm wirh you that something will eventually come out, sooner than later. What I hope for - I'm commenting after seeing just the first 2 choices - is a wider support. I'm part of that minority who dropped PS4/XBONE gen entirely and doesn't own a PS5 yet (on Series X/NSW so far) and so I had to admire VF5 US from afar, which was a massive bummer.
@frankszulakiewicz58263 ай бұрын
Orlanzo; I agree with you 💯. Add new characters and a better story. Keep all the game mechanics and purity. Remember, it's virtually fighting. Meaning it's supposed to be more realistic than other fighting games games that depend on flash over substance. So all Virtua Fighter needs is small upgrades, nothing else.
@OtakuPursuit15 күн бұрын
19:25 Garou Mark of the wolves is the only FG I know of that does this with room matches, where you can wait in practice
@GhibliNova3 ай бұрын
Strive wasnt successful because it was simplified, it was successful because Xrds art style caught everyones attention over the course if its life, but people didnt want to buy into a game that already had its meta sorted out, so they all waited for strive. VF needs to understand that visuals sell fighting games, not gameplay. MK plays like wood and its the most successful fighter because of visuals
@gianniloscapolo3 ай бұрын
Strive was successful because it was the last game in a series that built on their strongest points for more than a decade and its gameplay was one of them.
@GhibliNova3 ай бұрын
@@gianniloscapolo nope Guilty Gear PS1 sold terribly, X sold terribly, and XX sold terribly. They stayed alive because of Arcade success. When XRD came out it sold well enough but still never hit anything major, until EVO 2015 when Woshige thought he won, left the game, but forgot he had another round to play, and then lost it all. That story made headlines, and got everyone to notice the gorgeous art style, mixed with Maximillian Dood pushing the games artstyle as well, getting his crowd to at least notice the game around the same time. A lot of people didn't want to get into the game which had its meta pretty much sorted out. So they waited till the next games release which happened to be Strive. I know because I was part of that entire new to GG crowd at that time, none of us wanted to hop into XRD and we all decided to wait and just enjoy looking at it until the next game came out where we'd have our chance. If Strive played exactly like XRD it would've sold just as much. If not more because the old heads wouldn't have been turned off by it
@gianniloscapolo3 ай бұрын
@@GhibliNova So you're saying that if Strive had better gameplay It would have sold more, so you do agree with my point 😄 Guilty Gear was a series that was picking up steam at least from GGAC when was featured on gaming magazine and websites with positive scores and built It up from there with the quality of every project they worked on. GG didn't become a staple in the fgc after 2015, at that time It was already and broke into the mainstream thanks to DBFZ. Thinking that Strive was successfull because of its graphics alone Is putting down the work they put in all those years and the all-around quality of their products and ignoring the fact tha Sign didn't grow to its size overnight even If It had the same level of visual presentation of Strive
@ayonafulls33643 ай бұрын
The best part of soul calibur, is fighting that random mr.krab. lmao.
@TheElectricUnderground3 ай бұрын
Don't forget how great the ladies look at well :-) taki is my fav ha. Seriously though sc2 is a fantastic game and one I m def gonna cover on the channel in the future
@ayonafulls33643 ай бұрын
@@TheElectricUnderground hell yeah, dude.
@Hoarseplay3 ай бұрын
Virtua Fighter: Kiwami It will be a reboot of the first VF game. There will be 5 annual season passes, themed around each game in the series, plus guest fighters from other Sega games. It will have the Heat system from Yakuza games. Dural will be a DLC preorder bonus and will be a tournament legal character. Siba/Majid Abdul will be the new protagonist of the series because Akira is too bland. And I will die of an aneurism.
@heavysystemsinc.3 ай бұрын
We live in a world, sadly, where this might happen.
@TheElectricUnderground3 ай бұрын
As long as they maintain the core gameplay I m pretty open minded to how they actually structure the release of the game. Sega tend to be pretty reasonable with that type of stuff, to my knowledge and the Yakuza stuff is clearly working
@arisumego3 ай бұрын
please god no heat system. please god not tha
@jktwice82353 ай бұрын
1. People hated FS back on release date. It was viewed as a simpler game for noobs because it got rid of some complex OS tech that used to exist and it cut back the move list. FS no longer has this reputation even though people can play 4 online and see the difference. No matter what, a VF6 will be seen as a step back by vets. I guarantee it. 2. Tekken 8 heat shows meter mechanics can be done well and it’s not even really a meter. It’s a once a round timer. You’re not managing anything. If VF had meter, then I would be willing to hear out how they did it. If it’s just EX, then it will be boring. But, if it is something like Heat in that it takes a unique approach to a meter mechanic, then it would be worth checking out. 3. Jason Elbow being in Quest Mode is the funniest thing ever. Yes please bring it back. 4. Yea 5. I think lobbies in ultimate showdown are fine, but this would be a great addition! Choose between watching or playing, would be great. You have an excellent idea here that would put VF in the top tier of lobby systems. Also replays used to be in FS so it is weird to not have the arcade system replays in US (FS arcade let you see frame data with the replay). 6. The hitsparks are a good step forward in Ultimate Showdown. VF5 R introduced combo counters and counter hit indicators. Weird they didn’t keep it. 7. This could mean anything. Let SEGA cook. I do like the moodier presentation of 4 more than 5FS, but Ultimate Showdown really focuses on bright contrasting colors and detailed materials and I like that too. I trust that Sega will do the right thing. 8. Why would anyone customize their character if the other dude can just turn it off? Flies in the face of monetization, it will not happen. 9. I am good at this so don’t remove it 😂. Besides they already removed it on stuff like trip throws. 10. I think this is a bad idea. Most strings are horrible anyways in this game. They’re nice for stuff like string staggering to take advantage of an opponent who respects your offense, but you do not see a Brad player always doing all four hits of the ducking P string or Jean players always going into the charge ending of a string. VF5FS already simplified the movelist from the vanilla game. Simplifying it more would make it look more like VF4 Vanilla. That game is great, but we don’t want the series to go backwards. The movelist should be changed to reflect a change in meta, not to make things easier for players to come to grips to. Just my initial thoughts.
@Edicted.19 күн бұрын
Excellent video!
@mariorusinek50372 ай бұрын
The Visual style should BE Like the Box Art of OG vf4 ps2 or the Promoart of the Game. ULTRA REALISTIC ☝️
@WickedSlamathon21 күн бұрын
Besides keeping the lifebar being the only meter on the screen, I need VF6 to preserve those classic sound effects and the style of voice acting as well. I don't need characters giving monologues before a fight and exchanging dialogue mid-match, and a win quote should never be more than BETTER RUN HOME TO MAMA NOW!!!
@Ryowhosakazaki3 ай бұрын
So, i've been hearing of this new VF leak and so on. I'm more curious of how Dural will played out. She was a NPC in US and with some nerfed adjustment, she'll be playable again. Probably a upgraded design with less nude and more robotic something like a T-1000 thing. Maybe a mode where you can add moves from other fighters like Ace from Street Fighter EX3 or Baki in Grappler Baki the game or Fighting Fury in the EU it was called.
@jonathansoriano356821 күн бұрын
I came here to say a sega suit has seemed to confirm there's going to be a modern game
@michaeltheodore51493 ай бұрын
VF will always thrive in it's homeland of Japan. It's always been that way and I'm happy for it. It's arcade design in its purest form and I would like it to stay that way (with a few meaningful upgrades in the sound and visual department of course). To hell with the Western FGC culture and bs.
@arisumego3 ай бұрын
this honestly
@DigitalMoonlight3 ай бұрын
Funny that you mention opponent customization because this was something that was in arena shooters like Quake and everyone used it at the competitive level. That's why when you look at competitive gameplay everyone is bright neon green or red (fullbright). It's a shame more arcadey games don't have that option. I think the option to override enemy skins and make them fullbright is one of the elements that made arena shooters such a pure expression of skill and it gave map designers the ultimate freedom since they don't need to hope they didn't forget about a skin that has natural camouflage with the textures used in the map.
@maninredhelm12 күн бұрын
It's going to be difficult because the reason Virtua Fighter could afford to be so "pure" back in the day was because it relied on superior arcade hardware and technology for its "wow" factor. When arcades died everywhere but Japan, Virtua Fighter was stuck being exclusive to the less powerful Sega consoles. Then when it finally moved to Playstation, the gameplay was still best in class but with no hardware advantage the game didn't pop out enough to overtake Tekken, which had become the official 3D fighter of Playstation in VF's absence. Avoiding a repeat of this in 2025 is going to be a challenge. They're going to be on the same hardware as everyone else, and Sega probably isn't sitting on a revolutionary new graphics engine that nobody else can match. What can they do that's eye catching while simultaneously maintaining the game's purity? The only thing I can think of is they need to innovate better stage and environment interaction than everyone else.
@JoseGarcia-ij1th3 ай бұрын
I was expecting a VF6 trailer at Evo2024, my disappointment is immeasurable
@visitor54513 ай бұрын
commenting on DOA specifically; i actually liked break hold as a mechanic, as having a "get off me" tool is nice. i just think it is way too easy to build up break hold meter and spam it throughout a match. it should really be a get-out-of-jail free card one time. super moves don't belong in DOA at all though.
@erichthegraham10 күн бұрын
Well, this video is aging well so far. Btw, not a fan of MainManSWE, dude is pretty toxic, good use of him giving his terrible take in the video. He almost put me off Tekken until I discovered PhiDX, I think he's much better personally (not sure his position on VF though). Wholeheartedly agree about the meter, DOA5 was WAY better than 6, and that meter was a big part of why it was buns (also no 2v2, that was crucial for us, I lived in an apartment complex and that was how we recruited new players from our neighbors). I liked the way things worked in SC4, but 5 was whack and 6 was like... kinda cool actually, but I didn't find that out until the game was already dead. It was interesting but the soul charge mechanic was pretty complicated and the game overall felt bloated. Taking two games to fix the meter only kinda decently just to ruin it with reversal edge was a big L. I think SC6 had potential but ultimately SC4 was my favorite to actually play other people in (excepting Yoda, lol, even stomping him consistently felt bad). I think T8's heat, while controversial, DOES set that game apart from the rest of the series, and is better than the other examples given. However, I think that Tekken, up until now, has been the most consistent series in terms of a linear progression (other than VF). Every game truly felt like an upgrade to the previous game, so I think Tekken fans are in a conundrum because they aren't used to preferring older games in the series (personally wouldn't mind learning TTT2). VF fans will probably end up having the opposite problem, the new game won't do well without them, but they are gonna be scrutinizing the game HARD, and if it doesn't live up, oh well, VF5 is still great. If they know what's good for them, they have to cater to the core fan base, otherwise new players will just think of it as a crappy Tekken knockoff (shudder), which is obviously to be avoided at all costs. Edit: sorry this is already crazy long, just had to add that replay mode is my favorite and most hated feature of T8. Favorite because it really helps learn the game, most hated because DLCs block it, when y'all know damn well that's what I need the feature for the most. Edit2: opponent customization sounds like a godsend, please keep pushing it
@jupiterapollo4985Ай бұрын
I hate when people like Avodingthepuddle or Mainman talk about Virtua fighter. Yes, critique can sometimes be good, but these guys have such huge fanbases and all they do is sh*t all over the game, which will in turn make their fans also sh*t on the game (as large social media fanbases basically become mini cults). This might send a bad message to Sega and they may do things like change core mechanics or fundamentally change the way the game is played to fit a more "modern audience" like current Tekken. I would much rather they just don't say anything to begin with... This franchise has way too much history and diehard fans for these dudes who don't care about it to voice their silly opinions in such negative ways.
@coletakahashi-s9d20 күн бұрын
It’s already been confirmed there’s no release date yet and we don’t know when we are going to see it but it’s happening.
@johnrussell808612 күн бұрын
I'm frightened to buy any new fighting game because they have become so complex. Virtua fighter 2 and three are great. Simple and technical at the same time. I might not go back to them for a few years but always feel welcomed when I do pick them up.
@gfdgdfgdfgdfggfdgdfgdfgdfg97093 ай бұрын
Great video for the best 3d fighting game ever made. Always want more virtua fighter. I'm not good but VF is fun at any level. Some games I want to see more of: 1. Whacked! 2. Weaponlords 3. Illbleed 4. Tao Feng 5. Eternal Champions PS: I strongly disagree with te hitsparks. I just played soul calibur IV and V yesterday, and I almost puked. The effects kill the game. It's just awful. It made me miss soul calibur and soul calibur II really hard. Also third strike and dead or alive last round don't have alot of hit spark. I dont need online because I prefer local play. So I wish sega would bring all virtua fighter games to gog. If they add the sexappeal of DoA to VF and bring it to gog I will preorder it for any price. I don't think newer players dont like long strings. I suck at fighting games and I hate long combos. Short deliberite attacks are much more meaningful.
@OnafetsEnovap3 ай бұрын
My personal 11th hope would be to introduce a story or campaign mode, which a lot of games seem to have included largely thanks to the success of MK2011 (and it was actually a decent story, too, up until the third act). It can work if written well and by the right people (the VF anime from the 1990s showed that VF with a plot can work, even if it was mostly a violent sitcom with the story feeling more like filler).
@GFClocked3 ай бұрын
All i want is for fighting games to finally realize that 60fps on sample and hold (aka lcd and oled displays, aka all current displays) looks blurry AF, unlike how crts had great image clarity even at 60hz. To get even a similar motion clarity to crt 60hz we need like 600hz or more. For god sake do what tekken 8 overlay does and decouple the internal engine logic from the rendering pipeline and simply interpolate between the tickrate just like every other competitive online game on the planet does. 60fps simply doesn't work in 2024. Every time a new game comes i beg the devs finally will see the light, but instead we get tekken8 that *also* adds blurry temporal AA and temporal upscaling. So it's double blurry, from the motion persistence AND now from the TAA smearing, with no option to turn it off!! It's like built in vaseline on your display. Insanity.
@heavysystemsinc.3 ай бұрын
Lag is real. Frame rate is irrelevant to lag. It's time it takes for input to deliver action. 9 million FPS won't fix lag.
@liamconverse89503 ай бұрын
What about a fancy gaming monitor? I'm pretty sure they don't have that much of a problem with that
@binho22243 ай бұрын
I also think it is about time Fighting Games went to 120fps at least.
@TheElectricUnderground3 ай бұрын
Oh that s really interesting! It s crazy how complex graphical rendering for the genre has become. It is interesting to consider at what point will games simply have too much detail to not look blurry in motion. I m not super familiar with graphical stuff but your comment is interesting to think about
@zoeebaron9107Ай бұрын
yes DO NOT ADD METER PELEASE!!! agree with that statement!
@Senumunu3 ай бұрын
with how many arguments Mainman got into after that take and with how little Aris plays Tekken i really dont think its fair to portray them as representative of the "tekken bros" good video overall. i just want the launch/knockdown physics to work a little more realistically or feel better. punching the tips of toes in combos is a problem tekken has as well but reduced a little with the heat dash.
@TheElectricUnderground3 ай бұрын
Honestly something was going on with the Tekken fans when vf5 ult came out because it was pretty much across the board and I am fans of aris and mainman (much more so aris) and it was like a reflexive action on their parts. But let's be real the Tekken content creators have always been dismissive of Virtua fighter and doa for as long as I can remember. They tend to like sc more because of the namco connection but Tekken players have a real attitude of their game is the one 3d fighter to rule them all ha. I don't think Tekken players realize how heavily Tekken has borrowed from vf over the years either. But the reason why this reaction has stuck with me over the years is that Tekken is the number 1 crossover audience for vf. If there is one fanbase who is most likely to cross over to vf it would be Tekken players so their biggest streamers and personalities blasting the game to pieces with this weird sense of outrage annoys me. I think it s perfectly fine to give the game a negative review, but the reaction seemed to just come from the perspective of make the series as broadly appealing as possible and appealing to the legacy fans is stupid. And the reason why they feel able to scream at vf is because the vf fanbase is small and lacking well known reps to defend it.
@Senumunu3 ай бұрын
@@TheElectricUnderground but mainman and aris have both said that tekken was good at copying the true innovator, virtua fighter. just doing it in a way that had more mass appeal. Mainman has a huge hate watcher crowd. im fine with you taking issue with his statement, hell a bunch of people do. (im banned in his chat btw) but dont group the whole tekken audience with him just bcs he is the relatively big streamer. a bunch of us are pissed. pissed at sega for driving itself into the ground with extremely arrogant management decisions. a bunch of us want VF to rise again. Harada included !
@leonleon32673 ай бұрын
i've played vf for many many years it's a very bittersweet game for me, but you say it shouldn't do a strive, but essentially vf 5 fs is the strive of vf, there's a lot of things they watered down to make it more accessible, like the throw game which was great before and become really easy and boring in fs, the lack of tech punishing being removed, some characters being made super easy to play like akira who is way to easy to use in fs lau to who was actually pretty hard in 4 evo, so they dumbed the game down a fair old bit
@heavysystemsinc.3 ай бұрын
You're speaking my language here. I hope they get rid of the LTE system (among other things) in VF6. Not only because there's more strategy in having 8 directions for throw escape and ability to escape multiple throws at once, but also the feeling of reward when you do it. I feel nothing to have randomly picked one of 3 throw escapes and got it and didn't even have to mash it in at the last second, i just added another button to my last input. Boring.
@hashenone3 ай бұрын
@@heavysystemsinc.thank god, people who understand why LTE is trash. The other thing I can’t believe some people calling for us getting rid of weight. For fuck’s sake NO! Weight is one of the hallmarks of the series and allows so much player expression & adds a lot of longevity and depth
@StardustCrusader183 ай бұрын
I love watching your videos, and you bring interesting topics for discussion. But I've been wondering for some time why you put yourself on a random TV in the middle of nowhere?
@Jimson-wx8uq3 ай бұрын
I've heard people say VF needs a story. I think they should use the story / characters from Shenmue and make that the story. They probably can get the rights to it and that's the only way that games story can be resolved. It would be way more interesting than whatever they could come up with.
@Longlostpuss3 ай бұрын
SEGA just needs to go back to its roots on this. Firstly, get the technology right visually. SEGA has always been about pushing that visual envelope - give us visuals that blow Tekken out of the water, I know that's a big ask now due to that fact we're hitting Moore's Law on visuals, but they need to somehow find a way to take them to the next level. Next thing, get motion captured animations back into the game, this is what brought VF to the dance. I don't want to see pretty flashing lights with every hit, that's totally unnecessary and not what made VF great to begin with. I was not a fan of seeing this in Ultimate Showdown. Get a proper sound team in for the music and the hit effects, VF's music has not been good since Virtua Fighter 3, which was 29 years ago now. The hit effects are more important than impact flashes in my opinion, get that right and you sell every hit confirm. Give us back ring outs. Compose a proper intricate story. Done.
@DIOBrando-ij2bp3 ай бұрын
I don’t see them adding a meter system to a new Virtua Fighter. I’m not sure who it was, but there was someone in charge of Ultimate Showdown that didn’t sound too keen on how fighting games have grown overly complicated with different meter systems. Maybe have been a couple years ago. When it comes to hits, Virtua Fighter should probably go for something similar to what boxing games do. Have the impact of the hits ripple across the character’s faces and bodies. Have them get black eyes. And have them bleed. It’s also such an easy market hooking when you’re doing that kind of stuff and showing off how good it looks. The kung fu movie dust hit sparks are nice, but they should have them getting messed up looking...even people in old kung fu movies got messed up. I don’t ever want them to go as crazy with hit sparks as modern Tekken does though. Modern Tekken is a mess to look at. I do think it would be cool to see a VF game where you’ve got full 3D movement, but that could just as easily be a spinoff game or something. Might be interesting if a new VF game added a mode where matched worked on a point system like Fighters Destiny.
@mariorusinek50372 ай бұрын
The opponent customisation IS freaking good Idea. I hate to Play against people WHO Look stupid, ITS so Immersion breaking...
@sonicfan115893 ай бұрын
I feel sega should announce a new vf with a release of a temporary demo with full access to practice and training. Then when game launches, replace demo with a free to play version. Thoughts?
@KittenChaos903 ай бұрын
I'm an admirer of VF but don't play it much due to no interest where I am (basically a casual fan). With that said, I feel the VF in terms of the actual fighting is pretty sound. I do think some more about the characters would help the game some. I'm not saying to go overboard like Tekken, but just more background about the people and why they're fighting. That stuff goes a long way to keep people interested. I agree with just about everything else you said. The purity of VF is its greatest asset, in my opinion. I also pray for NO meters of any kind because that has ruined so many 3D fighters aside from Soul Calibur (but I hate Reversal Edge).
@ZzigZaG00NIN17 күн бұрын
As someone who has never really played VF before I do feel like not having meter is interesting and makes it stand out from most fighting games But the point that normal humans wouldn’t have meter is a little silly to me since humans wouldn’t have a heath bar either tbf
@COLOFIDUTI3 ай бұрын
still remember playing vf1 remix ,vf2 and fighter megamix on my friends saturn pretty fun times!But here in Brazil the game didnt got the love it deserve i think.This ,or we were mesmerized by the crazy amount of quality fighting games in the 90's😂