10 Subtle Differences between Zelda: Tears of the Kingdom and BOTW

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Looygi Bros.

Looygi Bros.

Күн бұрын

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@supremeoverlorde2109
@supremeoverlorde2109 Жыл бұрын
My favorite subtle change is how in ToTK, if your inventory is full and you open a chest, it automatically opens the menu so you can swap something out. I find that quite helpful --- saves me the time and energy of having to go into my menu manually, throw something away, and then reopen the chest.
@danielburgess5864
@danielburgess5864 Жыл бұрын
that's not a subtle change, but that is an awesome change
@supremeoverlorde2109
@supremeoverlorde2109 Жыл бұрын
@@danielburgess5864 It's about as subtle as the other menu-related changes on this list, in my opinion.
@MercuryA2000
@MercuryA2000 Жыл бұрын
Such a great QoL update.
@Kade_Bauman
@Kade_Bauman Жыл бұрын
Literally the biggest change I wanted for BoTW’s sequel. I was so happy it was included.
@50zezima
@50zezima Жыл бұрын
I like it but Im still not used to it. I keep spamming past it and having to reopen the chest or pressing the wrong button
@Chubby_Bub
@Chubby_Bub Жыл бұрын
Something I noticed is that when you run out of stamina and it's recharging, if you go in water you can swim with however much red recharged instead of instantly drowning until it fully recharged. At least, this was the case with gliding.
@D.H.1082
@D.H.1082 Жыл бұрын
I seen that. Such a subtle yet huge change. God, this is the game they wanted to make when they envisioned BotW. They just needed the first game to create the framework.
@littlegamer8006
@littlegamer8006 Жыл бұрын
I saw that you can actually climb a bit, fall in the water, swim a bit, and repeat it several times, if the body of water you are in allow it. Swim, climb, fall, swim, climb, fall... Slow but working. Probably not game breaking but maybe it could be used somewhere.
@degove7466
@degove7466 Жыл бұрын
You can also open your glider for a second even if you don't have any stamina left
@littlegamer8006
@littlegamer8006 Жыл бұрын
@@degove7466 i think it might have been in BotW too
@KellingtonDorkswafer
@KellingtonDorkswafer Жыл бұрын
​@@degove7466 that was in botw as well
@FIamestalker
@FIamestalker Жыл бұрын
The log balancing animation was likely removed due to the Ultrahand crafting often using logs and lumber, having Link enter the balancing animation for a wide raft made out of logs would just be weird so removing it makes sense.
@OtakuUnitedStudio
@OtakuUnitedStudio Жыл бұрын
There's also the fact that due to trees being frequent makeshift bridges in BOTW (like on the Great Plateau), maybe he's had enough practice to not need his arms to balance.
@TheFirstRoyale
@TheFirstRoyale Жыл бұрын
I like it because it's also a sign Link got better at balancing.
@nols8244
@nols8244 Жыл бұрын
@@TheFirstRoyale Switch is now so stable thanks by all stability updates, so of course he's better on balancing now.
@NewsofPE
@NewsofPE Жыл бұрын
​@@TheFirstRoyale that's just bullshit headcanon
@nuh-uhbro765
@nuh-uhbro765 Жыл бұрын
@@NewsofPE It’s almost like having an imagination is a key part of enjoying fictional media, what a concept
@melozules
@melozules Жыл бұрын
I love how the songs Link hums while cooking are all associated with the girls Link has met across the games. It’s sweet to think that he subconsciously thinks of them while cooking: a safe and relaxed activity.
@GerardMenvussa
@GerardMenvussa Жыл бұрын
/starts humming while cooking /suddenly freezes (wait... where did I learn this song???) 😳
@Chubby_Bub
@Chubby_Bub Жыл бұрын
...and Kass, lol
@itol2201
@itol2201 Жыл бұрын
I'm kinda sad we didn't get the Terrako tune as one, but I get why we didn't.
@RobinLSL
@RobinLSL Жыл бұрын
Not only songs related to girls. There's OoT's Hyrule field in there
@danish3655
@danish3655 Жыл бұрын
​@@itol2201 that tune in totk would make aoc canon so thank god it didn't
@SleepySheimi
@SleepySheimi Жыл бұрын
I imagine the log walk was removed since it might be a little odd for him to walk that way on them when they're attached to various things with the new ultrahand ability, or he's just sturdier after a few years than he was during botw I dunno lmao
@marssbarr0
@marssbarr0 Жыл бұрын
yeah i agree, i think it would be weird if he was trying to balance on a raft like it doesn’t really make sense
@redfinale
@redfinale Жыл бұрын
The falling animation change probably has to do with the new skydive animations. Link doesn't use the animation strictly going between sky and ground or ground and underground, just if he falls far enough, so this slight swap is probably related to the beginnings of that breakpoint where you can begin diving. As for the horse, while I'm sure they are in fact startled by splash, it doesn't help that the clip used to sample this had you shooting at chu jellies that were on their hooves. If the shot were to pierce through, the hoof would have gotten hit possibly startling the horse as a result.
@Herobrine100x
@Herobrine100x Жыл бұрын
Plus, it doesn't help that water is an element in this game too.
@fergusonover604
@fergusonover604 Жыл бұрын
I think, or assume, the distance stuff is not only rendering, but also because of the creations conservation
@Stinkyremy
@Stinkyremy Жыл бұрын
and it being made on slightly newer hardware as botw was made for the wiiU
@dom3306
@dom3306 Жыл бұрын
​@@Stinkyremy nah, the switch and wii u are pretty similar on hardware
@Stinkyremy
@Stinkyremy Жыл бұрын
@@dom3306 not at all, the switch is clearly more powerful processors
@TerranigmaQuintet
@TerranigmaQuintet Жыл бұрын
@@Stinkyremy And has way more ram to store stuff as wellas the GPU having a much bigger framebuffer.
@dom3306
@dom3306 Жыл бұрын
@@Stinkyremy well, i don't really know... Sorry if i looked like a clown lol
@atlas956
@atlas956 Жыл бұрын
i love it, i‘m a sucker for all the small animation details and have been looking for a video like this since release. TOTK looks, in retrospect, so much more dynamic.
@TheLastZonai
@TheLastZonai Жыл бұрын
5:10 Actually, it not discard the LAST item, but the item you WANT to be discarded. So you can discard the first one, just by selecting it and pressing X. Even better (dont need to redo all the adding) Sry for my english
@FedericoMaggiore
@FedericoMaggiore Жыл бұрын
Your English is ok, don't apologize!
@powerlifting5904
@powerlifting5904 Жыл бұрын
⁠​⁠@@FedericoMaggiorehe has to apologize
@nthgth
@nthgth Жыл бұрын
It's basically Ctrl+click to select or deselect. Very intuitive
@MrKittyhead
@MrKittyhead Жыл бұрын
The balance animation on trees was great, but it probably would’ve resulted in him balancing strangely on his log vehicles.
@Bloobz
@Bloobz Жыл бұрын
Regarding Pro mode in HUD. Not only it hides your hearts but it also hide the Detector and the buff icon from food. And I've to admit I'm a bit puzzled by that, it make it less intuitive to use in Pro Mode
@Herobrine100x
@Herobrine100x Жыл бұрын
Screenshot Mode
@Oh-Ben
@Oh-Ben Жыл бұрын
its called pro mode for a reason.
@DourFlower
@DourFlower Жыл бұрын
If it didnt remove everything it would be really frustrating the game looks and feels so much better with 0 clutter on screen, just you and this breathtaking world to explore
@DiegoVizia
@DiegoVizia Жыл бұрын
@@Oh-Ben More like God mode. Who can fight without knowing how many health he has left?
@DiegoVizia
@DiegoVizia Жыл бұрын
@@DourFlower Then they should have added a shortcut to show your hearts when you're in Pro mode. If it's like this, I'll never even try it.
@baosia
@baosia Жыл бұрын
Not sure if it's new with the update today, but you can actually chose which items to de-select when composing dishes, elexirs or just dumping stuff for fusions (I'm guessing you can fuse rupees now, hence the prompt). Just move the cursor over the object you want to remove and only that will be removed when pressing X
@milkandhoonie
@milkandhoonie Жыл бұрын
For holding items you can actually hover over an item you selected and press X to remove that item, so if you picked an apple first and other things after you can hover over the apple in the inventory and press x and it will remove the apple!
@tocks_
@tocks_ Жыл бұрын
The first song wasn't from Link's Awakening. It was the Sun's Song. I believe all his tunes are the Ocarina songs.
@KYLE1654-v7m
@KYLE1654-v7m Жыл бұрын
It is the Sun Song.
@Clyman974
@Clyman974 Жыл бұрын
Whenever there's some sun after rain, you can see a rainbow, I don't remember seeing these in BOTW
@dude2542
@dude2542 Жыл бұрын
Here's one: the dragons are not affected by campfire time 'jumping', if you sit down at the fire at night and wake up in the morning the dragons won't move a bit.
@RavenclawNimbus
@RavenclawNimbus Жыл бұрын
“Purah is a kid in BotW, but in TotK she’s momm- oh sorry, that’s not the line”
@anakyangbudiman8497
@anakyangbudiman8497 Жыл бұрын
**Horse reaction to explosion of chuchu jellies** Botw horse : "Refreshing" Totk horse : "I can't believe you've done this"
@nexbur2628
@nexbur2628 Жыл бұрын
Quieres otra "no tan sutil" diferencia? En BotW cuando tienes aproximadamente 200 flechas, los vendedores dejan de reponerlas y la mayoria de enemigos arqueros dejan de soltarlas al morir. En TotK quieren que uses mucho mas el arco, ya que sin buscarlo activamente, ya me ha salido el mensaje de "no te caben mas en la alforja"
@vanilla1910
@vanilla1910 Жыл бұрын
the free fall posture is probably a quick tiny indication for the new Dive mechanic
@casperdewith
@casperdewith Жыл бұрын
1:54 Only when your health changes, you see how many hearts you have. A great modification.
@davii_ms
@davii_ms Жыл бұрын
Please do more of these, amazing video
@ash-cc7ro
@ash-cc7ro Жыл бұрын
the different humming sounds! so cute 😭😭
@robinrai4973
@robinrai4973 Жыл бұрын
another nerf is with climbing, in botw if you were climbing any incline that wasn't completely vertical you could press b and start walking up it briefly and restore stamina, in totk if you press b you slip all the way down
@D.H.1082
@D.H.1082 Жыл бұрын
This is still in the game, they just tweaked it. I think the degree on the angle needed to not slide is lower now. Plus, if you run out of stamina, you cannot effectively do this either way. Make sure you save that sliver.
@chrissysonicutdrloz
@chrissysonicutdrloz Жыл бұрын
Yeah, I've noticed it myself. You can still do it, but not on steep inclines. Makes me sad- I climbed all over Hebra using that running uphill trick in BOTW.
@Oh-Ben
@Oh-Ben Жыл бұрын
@@chrissysonicutdrloz Considering the moment options on TOTK it isnt a big nerf. My strat was to ultrahand rockets to my shield to get up things I didn't have the stam for.
@tumultuousv
@tumultuousv Жыл бұрын
I still run up cliffs in totk
@chespimaverick431
@chespimaverick431 Жыл бұрын
Another change is when you throw a boomerang and you try to catch it while doing a backflip there was an animation for that in BOTW, unfortunately in TOFK you only appear with the boomerang in your back again ;D
@AmeleeBasham
@AmeleeBasham Жыл бұрын
I noticed they took away the window notification for when your horse is too far away to hear you. Now I constantly open the map to see if it heard me or not.. 🙈
@Mysticgamer
@Mysticgamer Жыл бұрын
My headcanon is that Link's mom used to sing those songs when he was little, and he's now recovered most of his memories from his past life.
@BoredomStudios
@BoredomStudios Жыл бұрын
But does link know if hes the reincarnation of other links? Or maybe all links are from the same family tree so possibly links great great great grandpa is also link🤔
@Mysticgamer
@Mysticgamer Жыл бұрын
@Boredom Studios He doesn't know about his previous reincarnations because he and Zelda had no idea how Ganondorf knew them and most likely didn't know who he was either. The problem is that Malon's song could only be passed down from child timeline and Marron's from the fallen. Twilight Princess is my second favorite zelda, but if someone prefers the fallen timeline I won't complain.
@tumultuousv
@tumultuousv Жыл бұрын
​@@BoredomStudios great great great great great great great great Great... x100 link
@KYLE1654-v7m
@KYLE1654-v7m Жыл бұрын
Shitty little headcanon there. 😂
@AroniusTwo
@AroniusTwo Жыл бұрын
Wow, those last two are really nice catches. Great vid
@SonnyO
@SonnyO Жыл бұрын
The cooking tune he hums in BOTW is Midna’s Lament. Just a little fast.
@HeavyMetalSonicRM
@HeavyMetalSonicRM Жыл бұрын
My favorite change is the free-flowing hair with no ponytail.
@haruruu1704
@haruruu1704 Жыл бұрын
One thing I saw while playing took is if you have the divine beasts hats(I got mines from the amiibo fig of the botw champions) when you equip the hat(spoilers coming up) the ghost friends(Sidon,tuillin,yonobo, and etc) will wear the hat of their ancestors(that can be seen the in the cutscenes where they make the vow to help link).
@basementbroadcast34
@basementbroadcast34 Жыл бұрын
For all that was added, I'm surprised to see how many things they seemingly could have just kept in that they completely removed. Unique animations, whistle-sprinting, even the original runes to some extent didn't have to be removed. I'm loving the game, but it's just sad when something I'm used to from the original just doesn't work anymore and I don't see the reason why.
@cheesegrease9469
@cheesegrease9469 Жыл бұрын
so i haven't watched this video yet, or any of your videos yet at all. but i will say that your intro was pretty cool
@AlexandraStubbs
@AlexandraStubbs Жыл бұрын
Such an amazing small details for them both.
@Firemarth
@Firemarth Жыл бұрын
Also, after cooking if you wait in the screen that shows you the plate you created, you may see Link pretty hungry, and cleaning his drool from the mouth. Don't know if it only work with elaborate plates or any plate at all
@maddyhodges63
@maddyhodges63 Жыл бұрын
Not sure if it's spoiler territory, but the waterfall climbing animation is different too!!
@euden_yt
@euden_yt Жыл бұрын
And you can climb the waterfall from anywhere not just the base.
@Yu-chi-em
@Yu-chi-em Жыл бұрын
@5:13 the item selection is even more subbtile; if you press X, it is not the last item you put back, but the item (if held) currently selected in the inventory. So if je first hold an apple, than a berry, en than select the apple again, you put back the apple with X, not the berry. Even better if you ask me 👍🏻
@simonryan8070
@simonryan8070 Жыл бұрын
I really miss that whistle sprint glitch
@chris7921
@chris7921 4 ай бұрын
Storms In the game seem more violent too, the lightning sound effects
@GenMars
@GenMars Жыл бұрын
I much prefer walking on ruppies to get em, specially since spoilers with the A command press
@daiyahigashikata
@daiyahigashikata Жыл бұрын
spoilers?
@sakurakitsunestar
@sakurakitsunestar Жыл бұрын
The whistle fishing glitch is also fixed
@imchase7796
@imchase7796 Жыл бұрын
I also noticed link has 5 more hearts in each row maxed out in TOTK
@-Commit-arson-
@-Commit-arson- Жыл бұрын
I wish link would tie his hair back up It makes sense a for warrior to have a ponytail instead of loosey-goosy
@emmuzboosh
@emmuzboosh Жыл бұрын
He’s a free spirit
@phantamanta4453
@phantamanta4453 Жыл бұрын
One thing you forgot to add with the Temperature is the Purah Pad. If you open the map you can see the current Temperature in your Location in actual numbers.
@gmar6236
@gmar6236 Жыл бұрын
that was in breath of the wild too
@Tash_Edits456
@Tash_Edits456 Жыл бұрын
I like how they changed a few things in totk so its more logical and realistic.
@markvo3137
@markvo3137 Жыл бұрын
bruh i miss whistle sprinting up 60 degree walls
@Stroyoo_03
@Stroyoo_03 Жыл бұрын
If you mash the B button now Stamina goes down quicker than if you just held it down, actively punishing anyone who tries to whistle sprint
@misteridiot123
@misteridiot123 Жыл бұрын
I feel these changes in my soul but i couldnt tell what the differences were.
@eymiiso
@eymiiso Жыл бұрын
if link kicks a treasure chest while not wearing proper footwear, he clutches his foot and winces! i’m not sure if that was in botw but i find it adorable
@danyboy1002
@danyboy1002 Жыл бұрын
You forgot the water splash when falling from high places
@stealurcookies
@stealurcookies Жыл бұрын
Link humming Zelda classics deserves it's own OST.
@stevie4406
@stevie4406 Жыл бұрын
the small differences is what makes the game feel different
@elenacabrera8930
@elenacabrera8930 Жыл бұрын
As a UI/UX professional, i really love most of this changes :')
@charactererror4984
@charactererror4984 Жыл бұрын
It could just be me but it also looks like the graphics got tweaked a bit. The game looks fun though. Can't wait to see how this game progresses in the future...Good video overall!
@KYLE1654-v7m
@KYLE1654-v7m Жыл бұрын
Link's hair is a lot more detailed too.
@Alkaris
@Alkaris Жыл бұрын
While Whistle Sprinting may not work in TotK, there have been other ways to get a similar result by doing Bow Sprint or R Sprint, except it doesn't refill Stamina when you do it, and the timing can be inconsistent at times to be effective, but it does seem to allow you to run a further distance with reduced stamina consumption.
@brandonschnacker1854
@brandonschnacker1854 Жыл бұрын
my favorite one was always the humming of old songs as a easter egg and i forgot that wasnt in the old game altho i didnt know it was more than just the one i kept getting til i would mash skip animation now
@kirionDK
@kirionDK Жыл бұрын
Hearing link hum sarias song for the 1st time but a smile on my face
@elio7610
@elio7610 Жыл бұрын
The thumbnail sure is something.
@jampharos
@jampharos Жыл бұрын
thank you for not including the whistle sound and the startled horse sound 😌
@MinecraftBeaker
@MinecraftBeaker Жыл бұрын
Some of these changes are great! Just not including the removal of whistle sprinting or the useless/very subtle changes.
@blooky102
@blooky102 Жыл бұрын
I guess link doesn't care about balancing on logs now as he's used to it xD
@Comando52Colton
@Comando52Colton Жыл бұрын
2:28 i thought it was suns song from ocarina of time.
@Surfer669
@Surfer669 Жыл бұрын
I kinda don't like the Rupee change. I'm not sure why they made so many actions happen with the A button.
@trainerlsw
@trainerlsw Жыл бұрын
Honestly, when I heard Link hum, I thought it was the Song of Storms, not the Ballad of the Wind Fish.
@Minwu325
@Minwu325 Жыл бұрын
i thought the ballad of the wind fish hum was gerudo valley.. i guess they share some of the same melody
@ThePirateHunter
@ThePirateHunter Жыл бұрын
I love all these little changes, expect for the rupee one. What's the point in adding that extra button to collect them?
@SuperFlik
@SuperFlik Жыл бұрын
I don't understand why they made picking up rupees more complicated...
@nowhereallow
@nowhereallow Жыл бұрын
Man I think I'm going deaf. Yours is already the fourth video talking about Link singing while cooking, and I can only hear Wind`s song, the rest I can't distinguish
@IanZWhite00
@IanZWhite00 Жыл бұрын
I hate the change to the “pro” hud :/ To me, “pro” used to mean “classic Zelda,” ie just hearts, with sound, heat, time, and location being stuff you could figure out yourself by paying attention. Taking away hearts just removes actually crucial information. The new one should’ve been called “cinematic mode,” while keeping pro for the purists
@noberd
@noberd Жыл бұрын
the humming is so cute aaaaaa
@GacMan47
@GacMan47 Жыл бұрын
Why did they change how link picks up rupees? That seems really annoying. And it seems harder to drop ingredients for any food you make.
@NINJAWook
@NINJAWook Жыл бұрын
The discarding items is slightly incorrect - aa the video shows, you discard the item you are highlighting, so you can go to the first item and just discard that.
@cloudzero2049
@cloudzero2049 Жыл бұрын
The first song is Song Of Storms. Are you sure the horse didn't run because you shot an arrow at it?
@josedelgado3348
@josedelgado3348 Жыл бұрын
Because Link learns from his mistakes
@nottinghamforest369
@nottinghamforest369 Жыл бұрын
#2 I think it is due to greater render distance in TOTK than BOTW
@harochtc2002
@harochtc2002 Жыл бұрын
gonna be honest, I don't hear any humming while link is cooking.
@bountyboi7
@bountyboi7 Жыл бұрын
The rupee sound effect is also a higher pitch in tears of the kingdom. but thats not important
@Johnny12Hats
@Johnny12Hats Жыл бұрын
had no idea he hummed at all
@lefredy7476
@lefredy7476 Жыл бұрын
2:03 why do I hear windows bootup song?
@savon5342
@savon5342 Жыл бұрын
And stamina regenerates more slowly
@Kjersten_w
@Kjersten_w Жыл бұрын
In botw, if you dropped a rock on a rupee it would go flying, but they luckily fixed that in totw bc i make that mistake too oftwn lol
@sethjansson5652
@sethjansson5652 Жыл бұрын
It seems no one notices the improved sound engine in this game. Sounds are more prevalent with various actions such as rolling a boulder down a hill. Sounds also muffle with distance, especially with things like horse galloping, lightning, and explosions.
@dreamerofthorns
@dreamerofthorns Жыл бұрын
I never played botw with headphones on, but I _have_ noticed myself just vibing to the awesome ambience a few times!
@TheRealBOBlibob
@TheRealBOBlibob Жыл бұрын
I thought it was just because I bought a better pair of headphones
@pigaboyAKAthecoolestguyonearth
@pigaboyAKAthecoolestguyonearth Жыл бұрын
I haven't noticed that, probably because i have been playing on docked mode (i had never done that before!) but i do find the sounds to be slightly unfamiliar, has the ambient changed too?
@SuperHuman37
@SuperHuman37 Жыл бұрын
I definitely noticed! That was one of the first things I noticed; the sounds are so much more crisp, and of a higher quality.
@CJBoxyeet
@CJBoxyeet Жыл бұрын
I like how if a big object hits the ground it doesn’t just make a little noise anymore
@Kade_Bauman
@Kade_Bauman Жыл бұрын
I also noticed that when you jump into a body of water from a great height, it actually creates water droplets that rain down that can be more or less depending on how high you jumped from. I don’t think that was in botw.
@bottomgear5821
@bottomgear5821 Жыл бұрын
That was also in botw, but you didn’t see it that much
@alessiocece2098
@alessiocece2098 Жыл бұрын
I think everybody noticed it! 😂
@cheddarsunchipsyes8144
@cheddarsunchipsyes8144 Жыл бұрын
@@bottomgear5821no not to that degree
@leviathiane
@leviathiane Жыл бұрын
it was not! the very first difference I noted myself
@triforcepower337
@triforcepower337 Жыл бұрын
​​@@leviathiane botw did have it but it was very slight there Not so intense and remarkable like in tears of
@Hambs23
@Hambs23 Жыл бұрын
I think they might've removed the log balancing animation due to Ultrahand creations. Would be weird if he kept balancing himself on a log raft for example.
@Graphomite
@Graphomite Жыл бұрын
Implimenting a balancing animation that triggers only on isolated logs probably wouldn't have been hard to do, but it wouldn't have made much sense in a game where the player is expected to push Link's balance skills far beyond log traversal. TotK pretty much encourages the player to put Link on awkward geometry. And making Link do a balancing animation whenever he touches any narrow footing would not have been very elegant looking. So I could see why they did not try to make Link do any supplementary "state" animations. Frankly, the fact they manage to keep Link's feet from clipping on frantically flippy wooden plank contraptions is kinda amazing in of itself.
@Hambs23
@Hambs23 Жыл бұрын
@@Graphomite Makes sense. And yeah, I'm also very impressed at how consistent the physics and hitboxes are with how maleable the objects are. It gets wonky at times, but rarely I've seen it break.
@williamcharestrail
@williamcharestrail Жыл бұрын
Love all these little changes! The only thing that bothers me in ToTK is how some NPCs who are supposed to recognize us do not. It’s the same thing for how the Divine Beasts, the Sheikah Towers, the Sheikah Slate and the sanctuaries just disappeared without anyone making any comment about it, there’s not even some easter eggs about them or even marks :/
@uncertainmaterial2804
@uncertainmaterial2804 Жыл бұрын
This is my same exact issue, everything else is fine and I’m not trying to be disrespectful but what were the developers thinking???
@ash-cc7ro
@ash-cc7ro Жыл бұрын
the only thing even slightly mentioning the divine beasts that i saw had to do w a quest given by symin in the school in hateno. even then no one rlly says anything ab them directly it just shows a slab w the history of it on it 🥲
@GerardMenvussa
@GerardMenvussa Жыл бұрын
If you know where they were, some structures left a mark, although not a very big one. The pilars around the castle for example. I assume there might be an explanation later on, but yeah this is weird. Anyone knows how much time passed between the 2 games ?
@williamcharestrail
@williamcharestrail Жыл бұрын
@@GerardMenvussa between 3-5 years people say, and there’s no explanation for the disappearance at all in the game according to what I’ve read online
@GerardMenvussa
@GerardMenvussa Жыл бұрын
@@williamcharestrail weird. I guess they disappear after the end of Botw. After several years and with the ongoing events, people would not talk about them much. If I remember correctly, there is still a few broken guardians. So they did not just disappear, I guess Hylians just cleaned the whole place up.
@Booksds
@Booksds Жыл бұрын
As someone who prefers to play without the minimap, I wish there were more detailed options for the HUD. I’d like to keep some of the elements, like hearts or tooltips, without needing to have everything else there too
@arandomqueerfanpeep7655
@arandomqueerfanpeep7655 Жыл бұрын
Same
@amaryllis0
@amaryllis0 Жыл бұрын
Yeah... I think the hearts do appear when you're in combat, but I wish Nintendo wasn't so allergic to giving us options
@mkv2718
@mkv2718 Жыл бұрын
I’d just like a basic compass
@summerycast7936
@summerycast7936 Жыл бұрын
​@@mkv2718 Yeah! Pro Hud is great for immersion, but easy to get lost if you are constantly distracted. Especially in The Depths. Can't count how many times I checked my map to see where I was and where I'm heading.
@Mari_Izu
@Mari_Izu Жыл бұрын
Yeah, it should've being a list of toggleable functions instead of everything being on or off.
@OtakuUnitedStudio
@OtakuUnitedStudio Жыл бұрын
Great info! Here's a little extra to go with some of them: Not only can Whistle Sprinting no longer be used, it punishes you for trying it by draining your stamina faster. When pressing X to remove an item Link is holding, it actually removes whatever item is currently highlighted. So if you select a mushroom and then three meat, you can remove just the mushroom by highlighting it first. If you highlight an item he isn't holding, he won't remove anything. Not only do you get a message next to the gauge in unbearable temperatures, the gauge itself flashes red now. Turning completely red while standing in a fire was present in BOTW, though. I like to think he doesn't use his arms to balance anymore because he's walked on enough logs and tree trunks to not need to anymore.
@sodasaintcommentaries4054
@sodasaintcommentaries4054 Жыл бұрын
Totally agree on that last bit; Link's done it so much at this point that he's figured out how to get up on the log and not raise his arms without losing his balance.
@WicCaesar
@WicCaesar Жыл бұрын
Thanks for the extra info!
@WhimsicottFanatic
@WhimsicottFanatic Жыл бұрын
For clarity, stamina being drained rapidly isn't directly due to Whistle Sprinting's fixing, that's just what happens when you try to repeatedly tap the sprint button and was a thing in Breath of the Wild too
@OtakuUnitedStudio
@OtakuUnitedStudio Жыл бұрын
@@WhimsicottFanatic Yes, the initial press uses a chunk of stamina and then drains at a set rate after that, so hammering the button just caused that initial cost to rack up repeatedly.
@justinradabaugh0207
@justinradabaugh0207 Жыл бұрын
@@WhimsicottFanatic spamming in botw was a good way to sprint longer before you get tired
@sandoralik
@sandoralik Жыл бұрын
While it might've been done without such meaning put into it, I like to think that the addition of fall animation, the removal of balancing-on-log animation and other small changes are indicating of how Link's relationship with height is changed. As if now he doesn't fear height after using paraglider for so long, and is now even more skilled when it comes to dealing with it.
@Cerulean_XD
@Cerulean_XD Жыл бұрын
I love this! It is a great point! My theory at least with the balancing on Tree’s change, is that it’s been a while since he lost his memory and skills. He now has most of them back and with such skills I guess doesn’t need to balance as much? Idk just thoughts
@Pixelbxyz
@Pixelbxyz Жыл бұрын
This is so cute omg (⸝⸝⸝ᵒ̴̶̷̥́ ⌑ ᵒ̴̶̷̣̥̀⸝⸝⸝)
@NekkiFan
@NekkiFan Жыл бұрын
my theory is that devs might've found it weird that link would balance even if there are like 5 other wood logs right next to it
@hooodedhawk
@hooodedhawk Жыл бұрын
​@@NekkiFan I agree, it would look a bit weird if he was on a raft made from ultrahand for example, and he was balancing on one of the logs
@Mari_Izu
@Mari_Izu Жыл бұрын
It's more about game mechanics than Link getting more experience/brave.
@themarioking7127
@themarioking7127 Жыл бұрын
You also now use stamina in bullet-time shooting arrows instead of just having it drain out the longer you stay in bullet-time.
@Oh-Ben
@Oh-Ben Жыл бұрын
and if you cancel the arrow you get your stam back you would of spent on it, such a good change.
@Graphomite
@Graphomite Жыл бұрын
I didn't notice that!
@freds_piano
@freds_piano Жыл бұрын
I absolutely love this change
@Maxiow
@Maxiow Жыл бұрын
Hard to believe that BOTW was released quite a while ago, still impressive.
@OtakuUnitedStudio
@OtakuUnitedStudio Жыл бұрын
6 years
@JH24821
@JH24821 Жыл бұрын
Definitely. And I can't believe it already has been 6 years.
@body187j3x1
@body187j3x1 Жыл бұрын
its not that BOTW is impressive, its TOTK is that unimpressive.
@mattheweubank3344
@mattheweubank3344 Жыл бұрын
​@@body187j3x1 your opinion
@alessiocece2098
@alessiocece2098 Жыл бұрын
@@body187j3x1 *that is, If anything! 🤦🏽‍♂️ also with your sentence it means that you think that both are not impressive.....
@c4tb1rd16
@c4tb1rd16 Жыл бұрын
The “climbing out of water” animation has changed too! In TOTK Link puts one foot on the ledge before climbing out of water, but in BOTW he uses both hands to boost himself up. :)
@danielburgess5864
@danielburgess5864 Жыл бұрын
that was one of the first differences I noticed, besides the animation for landing in water from a great height
@lumidoka
@lumidoka Жыл бұрын
ooh i wonder if that’s because of his zonai arm somehow
@apfeltorte7214
@apfeltorte7214 Жыл бұрын
@@lumidoka He probably just gained more strength from training, until being finally strong enough to push himself out of the water.
@lumidoka
@lumidoka Жыл бұрын
@@apfeltorte7214 that might make sense if the animations were the other way around, but botw is the one where he uses both of his arms and has less “training”. also it doesn’t require that much arm strength in the first place, which is why i just think its something to do with the zonai arm maybe not grabbing the ground as well as his normal hand did, so he needs a boost from his leg instead of becoming stronger/weaker. but who knows? it could have no meaning at all
@DreadPirateOtts
@DreadPirateOtts Жыл бұрын
There are a few instances in TOTK where he is startled and turns his right side away and holds that arm back - he may not like using it because of how he lost the original arm or maybe because the zonai arm is *weird*
@Astrovite
@Astrovite Жыл бұрын
I love the detail of when you land in water and the splash goes super high. Also I know it's not subtle but the ease at which you can take to the sky is incredible.
@not_zippy
@not_zippy Жыл бұрын
The sounds of water are also different, which I noticed right away. They’re more realistic, especially when you use dash in the water to swim faster.
@MrLinkDeity
@MrLinkDeity Жыл бұрын
Going from Tears of the Kingdom to that short clip of Ocarina of Time makes me nostalgic because Ocarina of Time was my first Zelda game and it’s nice to look back and realize how much the series has grown.
@1000Ducks
@1000Ducks Жыл бұрын
Bro that feeling when you first get too lookout landing and it’s set up like *spoiler n64* cemented totk for me
@jasonswitzer1748
@jasonswitzer1748 Жыл бұрын
I still,think Nintendo should do a full on remake of OoT with better graphics and potentially new play dynamics (if it won’t break the game).
@MrLinkDeity
@MrLinkDeity Жыл бұрын
@@jasonswitzer1748 I’d be down for them to do it in the Final Fantasy 7 Remake style without breaking it up into multiple games.
@Herobrine100x
@Herobrine100x Жыл бұрын
​@@jasonswitzer1748 OoT 3d:
@randychristensen1028
@randychristensen1028 Жыл бұрын
@@Herobrine100x I don’t think they’re talking about a version with a pixelated, 480p screen smaller than a playing card
@krombop212
@krombop212 Жыл бұрын
That grabbing rupees automatically was such a great feature idk why they got rid of it
@EhurtAfy
@EhurtAfy Жыл бұрын
I asked a similar question when Breath of the Wild released, "Why'd they get rid of the epic dungeons, invigorating music, captivating story, and intriguing characters?" All in good fun though, I enjoy parts of Breath of the Wild and am mostly enjoying Tears of the Kingdom 😀
@skeleman6088
@skeleman6088 Жыл бұрын
@@EhurtAfy how did they get rid of the captivating story?
@ronnieaarts3038
@ronnieaarts3038 Жыл бұрын
Probably because you can fuse rupees. So to prevent them from being picked up accidentally when you try to fuse them.
@EhurtAfy
@EhurtAfy Жыл бұрын
​@@skeleman6088 Just so we're on same page, using the dictionary meaning - captivating: capable of attracting and holding interest In Breath of the Wild, everything important already happened and you're told the whole story on the Great Plateau. Instead of having interesting gameplay moments, you are just told the story through a cutscene. This immediately deflates interest. You don't experience the story, you're told the story and given all the powers straight away. There's no tension or motivation to mess with the story at all and the storytelling itself is bland. There's no imminent danger and most of Hyrule is prosperous. In Breath of the Wild most players just run around exploring and goofing off. Ganon just floats around until the player feels like fighting him. In previous Zelda games, the story slowly unravels and it gets more interesting over time, with the stakes growing exponentially. All of Link's outfits, weapons, and tools have important lore and significance to the story. The dungeons are not randomly stumbled upon, but part of the story-telling. Link often chases after someone trying to rescue them and ends up in the dungeon like in Wind Waker or Twilight Princess. Each and every dungeon are vitally important and progress the story in a meaningful way. In Breath of the Wild nothing matters. You aren't slowly introduced to powers, weapons don't matter anymore they just explode after a few hits, Link doesn't need to be anywhere in particular, Link doesn't need to do anything in a particular order. Part of this stems from open-world game design, but there are plenty of games that solved the issue of storytelling in open-world games. Don't let anyone of this deter you if you like the story in BotW, that's fine. I am already enjoying the tone and story of Tears of the Kingdom a lot more. I was hoping they would remedy a few more issues than they did, but TotK is decent so far
@skeleman6088
@skeleman6088 Жыл бұрын
@@EhurtAfy goddamn, you right.
@kasagure.
@kasagure. Жыл бұрын
the change from greenish yellow to pure yellow lightning and electric effects was 100% a good one, and lightning is SO much more dramatic and dynamic. riding through a thunderstorm on your horse now makes it feel like death is after you, but in a cool way?
@Graphomite
@Graphomite Жыл бұрын
They implimented a lot of complex new lighting effects into TotK. Particularly shadow and moving-light effects, since TotK impliments the use of darkness way more.
@66Roses
@66Roses Жыл бұрын
Headcanon is that Zelda would sing those songs while Link cooked in their house. Link is remembering her while cooking for himself.
@marssbarr0
@marssbarr0 Жыл бұрын
aw
@rockinrootbeer1795
@rockinrootbeer1795 Жыл бұрын
I like to think it's Link subconsciously remembering memories from previous incarnations.
@chrissysonicutdrloz
@chrissysonicutdrloz Жыл бұрын
i like that! of course, zelda would know all the songs from hyrule's history
@KYLE1654-v7m
@KYLE1654-v7m Жыл бұрын
I hate this headcanon.
@KYLE1654-v7m
@KYLE1654-v7m Жыл бұрын
Finally someone with good sense.
@euden_yt
@euden_yt Жыл бұрын
There's fluid simulations in the fog. When you are in a cave swing the sword or a spear, the fog moves like a fluid; move the camera upwards too, is an impressive detail that no one mentions.
@ILikeWafflz
@ILikeWafflz Жыл бұрын
A change related to #7 that I particularly like is that you can select things as quickly as you want in the menu in totk, while botw had this arbitrary roughly 1/4 second delay between selections. Also, it remembers your horses from botw! I discovered that just an hour ago.
@Herobrine100x
@Herobrine100x Жыл бұрын
The saddles don't save though.
@MercuryA2000
@MercuryA2000 Жыл бұрын
This save file was a random one that didn't have anything particularly memorable, but I still popped off when I saw that.
@kami_kuro_
@kami_kuro_ Жыл бұрын
I was so surprised to see my white and giant horses in TOTK ! And I now also have 2 Epona, since I used the amiibo in BOTW and in TOTK, without knowing the horses were saved
@TheFawse
@TheFawse Жыл бұрын
I wish my horses came over, but my last playthrough of BotW was on master. Horses are only transferred from the regular game, very disappointing Oh well, maybe they’ll transfer if they add a master mode to this game
@mbii7667
@mbii7667 Жыл бұрын
​@@kami_kuro_ I actually had 2 Epona in BOTW and could probably get a 3rd in TOTK haha
@redlikestodraw3091
@redlikestodraw3091 Жыл бұрын
I noticed that if you fall into water with no stamina, it will give you a little bit so you don't immediately drown. Useful if there's a cliff face next to the water you can exploit
@Oh-Ben
@Oh-Ben Жыл бұрын
same if you run out of stam while free falling, it will let you briefly open your glider.
@TheBobist
@TheBobist Жыл бұрын
@@Oh-Ben it did that in Botw as well tho with the glider
@Thephoenixofgaming
@Thephoenixofgaming Жыл бұрын
In TOTK, if you spam the Run sprint button, the game actively punishes you
@dominicmoisant8393
@dominicmoisant8393 Жыл бұрын
I don't mind the removal of whistle sprinting. Sure it is helpful in the very early game but once you get access to horses and building vehicles it encourages uses of those traversal methods rather than just whistle sprinting everywhere, plus once you get enough stamina it is hardly missed
@OtakuUnitedStudio
@OtakuUnitedStudio Жыл бұрын
The overall meter will deplete the same amount over time, but will use up a larger amount when you first start sprinting and then slow down. So if you mash the button, it causes you to repeatedly take that starting drain.
@OtakuUnitedStudio
@OtakuUnitedStudio Жыл бұрын
@@dominicmoisant8393 If you have horses in your BOTW save, they roll over into TOTK. You can have two Eponas that way.
@igordemelo4128
@igordemelo4128 Жыл бұрын
true, the game deplets the stamina faster
@Zakoto7
@Zakoto7 Жыл бұрын
​@@OtakuUnitedStudio You can have as many Eponas as you want, my Link Amiibo keeps giving me Epona, even though I already have 5
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