Sorry for the longer gaps between uploads lately - I'm working on one of my biggest projects yet for the channel and am taking extra time to get it right. More to come soon. In the meantime, check out the free Amino app and join the Dark Souls community ➤ aminoapps.onelink.me/4eRt/demodcracy
@taisenscoolstuff7325 жыл бұрын
Take your time, as they say, quality over quantity!
@blaketarr22255 жыл бұрын
Videos are always well worth the wait
@braedenmclean53045 жыл бұрын
Really? I never found the dragonrot thing that annoying. From what I experienced now can only get dragonrot ONCE so once you use a blood droplet boom, no more rot. Now I might be wrong and sorry if I am but all you have to do is use a droplet after a few get the sickness and your basically set for the rest of the game.
@mrmaxmo16705 жыл бұрын
Headless appears 3 times, not two. The one under water is the third.
@Barnesofthenorth5 жыл бұрын
Oh ye balloons and ceramic shards... I pick them up near CONSTANTLY but I always forget they exist the second I have... Has anybody ever used a ceramic shard?
@chaslewis33344 жыл бұрын
What do I hate about Sekiro? Depends on what's kicking my ass at the moment.
@nerdothn8924 жыл бұрын
True but you usually love it when you finally kick its ass
@Kanha..20004 жыл бұрын
Both dark souls 3 and sekiro are punishing but i like sekiro more due to the combat mechanics
@MusicbyAmado4 жыл бұрын
so true lmao
@carsonrutz96594 жыл бұрын
@@Kanha..2000 Dark souls has so much more to play with. Sekiro combat makes me feel like a drank too much coffee and am forced to push 4 buttons like playing the BOP-IT game. The game could have been great for me. You force me to use one weapon the combat ahpuld be fun. I Played Nioh and rhe Ninja Gaiden games. Those are hard and rewarding. Lack of variety sucks.
@user-ok4du7nj5n4 жыл бұрын
Lady butterfly
@filipzdarilek62745 жыл бұрын
10 Things I hate in Sekiro: 1.) Terror Status 2.) Terror Status 3.) Terror Status 4.) Terror Status 5.) Terror Status 6.) Terror Status 7.) Terror Status 8.) Terror Status 9.) Terror Status 10.) Chained Ogre on first playthrough
@iliasgtys10285 жыл бұрын
7 spear bosses 😂😂
@jared71265 жыл бұрын
Filip Zdarilek lol just get phoenix lilac umbrella for terror. Rip ogre first playthrough
@HM4Hill5 жыл бұрын
@@iliasgtys1028 I had to use the ledge s to kill that one near the cliff
@ohamatchhams5 жыл бұрын
@@iliasgtys1028 At least you can exploit prosthetic tools to 7 spear bosses, but not all players are able to find umbrellas or purple gourd immediately If anything for all the strength and weaknesses of Sekiro which creates distinct differences made me think that Sekiro should've been excluded from Soulsborne games, the distinction between Sekiro to previous souls games is pretty much tackled in and Sekiro felt more like a wierd mix between Tenchu, Onimusha and Ninja Gaiden with it's own tweaks and innovations
@filipzdarilek62745 жыл бұрын
@@jared7126 against headless you can't always use Phoenix Umbrella and they kill you from terror in 3 hits
@AttitudePark5 жыл бұрын
One thing I hate is how the speed of some enemies can mess with the camera; 80% of deaths to Isshin is due to the lock on turning off because he decided to leap over me
@aramil_05 жыл бұрын
yah its just legitimately broken
@ouch29254 жыл бұрын
Yeah I had a lot of problems on issuing with that
@lamp91854 жыл бұрын
That sometimes happens with me against lady butterfly but all u have to do is literally turn quicky and lock (just tweak ur sensitivity)
@connorwilson14314 жыл бұрын
Not to mention the game feels really bad unlocked, it just feels wrong unlike the others where I have no trouble playing unlocked.
@connorwilson14314 жыл бұрын
@cloudykai You misunderstand, I mean compared to every other Fromsoft game, playing unlocked just feels awkward. Sekiro takes massive steps forwards and his huge windups mean there's a big delay between R1s so playing locked on is damn near required half the time but the speed of some of the harder bosses (namely Sword Saint) means that lock on is easily broken. If you can play without lock on then good for you, I have had no trouble playing unlocked for the Dark Souls games and Bloodborne but personally I think it feels like pulling teeth to play Sekiro unlocked.
@jackofastora89624 жыл бұрын
“Extremely rare item” Me popping dragon tears to proc my second resurrection on the regular: *Huh?*
@lazar01463 жыл бұрын
proc?
@sosaaacc3 жыл бұрын
@@lazar0146 maybe protect i thought it meant procrastinate
@kevinmiller50513 жыл бұрын
@@lazar0146 It's short for procedure.
@bintavi70343 жыл бұрын
@@lazar0146 proc stands for procedure, but it essentially means activate
@RunieTunie02 жыл бұрын
Relatable i have 13 tears so far lol
@johnygiant4 жыл бұрын
"inevitable tomoe dlc" *cries*
@arturobelano62434 жыл бұрын
mane why did it have to end like this
@tacioob23374 жыл бұрын
😞
@sneakyowl51604 жыл бұрын
I still have hope please fromsoft
@DrJellyFanguzzz3 жыл бұрын
We got a boss rush mode so...
@jose918073 жыл бұрын
@Ananasowy Vlog the problem is that it sold less than expected people just like more the gameplay and thematic of the dark souls so it didn't make sense (economically speaking) to invest more in sekiro
@Vini-zv3lr5 жыл бұрын
Agree with most of the complaints about mechanics, completely disagree about the storytelling. Sekiro isn't Souls, and the storytelling is decidedly supposed to be different. It's not a deserted world where you piece out what happened, you are a major player in the actual events this time. If this was Dark Souls, it would've been set hundreds of years after the ending, in the ruins of Ashina, with you finding lore hints about the great hero ''Loyal Wolf'' who protected his ''Divine Lord'' until the end and against the mysterious ''Genichiro the Heretic'' and bla bla bla. You are the subject of the lore that will be written someday in Sekiro, and I think it works really well in a way that From Soft hasn't tried before. Also, the sake conversations/ eavesdropping dialogues add tons of depth into the surface level storytelling( as an exemple, if you talk/ listen enough to dialogue with a few characters, the Demon Of Hatred fight has a few really interesting dialogue bits that I won't spoil).
@punkhippe5 жыл бұрын
Thats fair but i dont agree. My biggest issue with this game was the world didnt call to me like dark souls. I was a badass samuri on a badass quest doing badass shit. Dark souls was a strange and confusing world i found myself lost in. I felt adrift in a dark and strange world and i wanted to explore and discover the confusing and rich world thay suprised me at every turn. And of course with the men in the pot and the demon of hatred their were some fun and confusing layers to the world but it didnt call me like dark souls. Now you are welcome to disagree, its fine you like sekiro more, but i think its reasonable to say they personally perfer the story telling of dark souls more than sekiro.
@Vini-zv3lr5 жыл бұрын
@@punkhippe It's totally fair for them to like the dark souls style more. I mean to say it's not fair on Sekiro to be evaluated by the standards of another game( especially accounting for the nostalgia the dark souls evokes in all of us).
@rebuz875 жыл бұрын
The thing is - there IS a ton of stuff that you have to piece together through context. The whole Ashina clan war is just the surface. What about the dragon's return ending? Check out a lore page online. Watch some Vaatividya. There is a TON of deep lore in this game.
@ohsweatbret5 жыл бұрын
I understand what you’re saying but for me the story just felt kinda weak. Kuro just didn’t really feel convincing and his dialogue/actions didn’t really reflect the high stakes of the situation. It just came across as “okay well I have to do this thing” not a “wow this is something that is going to have a lasting impact on not only my family but also the entire land of Ashina for generations.” Instead of perhaps a back and for of “well this guy does have a point, but do the ends justify the means?” For me the dilemma of frampt and kaathe or Gehrman were more convincing. SPOILERS STOP HERE IF YOU HAVENT FINISHED THE GAME. They made me really think. I feel like the endings and their impact is probably more significant to people who grew up with traditional Japanese culture since at its most basic level reverence for the family and emperor/royal family are extremely significant. What do you do when loyalty to family comes into conflict with loyalty to your country? Owl acts legitimately heart broken when you reject the iron code. This hardened Shinobi warrior who doesn’t hesitate to kill drops to his knees. Do you betray your master and honor your family or do you you betray your family and honor your master?
@sketchysketches3815 жыл бұрын
I have to agree with the you are the lore thing nothing quite fucked me up like realizing I'm the reason ashina probably didn't stand a chance of warding off that invasion because all wolf knows and cares about is the iron code and his lord RIP all they best warriors ig
@adfinemrising5 жыл бұрын
dragonrot was probably more of a story element than a gameplay mechanic.
@isaacling65604 жыл бұрын
It's probably showing the cost of immortality. It also contributed why kuro wants to sever his immortality
@obscure.reference4 жыл бұрын
yeah it’s thematically significant more than heavily impacting your experience playing
@rupayaanchatterjee98003 жыл бұрын
i just hate it , i mean please tell us first what is dragonrot and how it works.... i died like 5 times and tried defeat the one guy gaurding main door in ashina and then i m suddenly teleported to the temple .i was like what the hell???/
@irgendana253 жыл бұрын
@@rupayaanchatterjee9800 you only get teleported the first time you die, never again. So don't talk bs
@bj-tx9no3 жыл бұрын
@@irgendana25 ok well idk what’s so bs about it? Also that wasn’t his main problem. Maybe if you actually read the whole thing you would understand
@johncameron19354 жыл бұрын
I had a pretty simple solution for the dragonrot. I'd usually get hit with rot when I died a bunch of times to a boss. I figured, well I wouldn't exactly want to heal the dragonrot if I was going to keep dying to that boss. So I'd wait to heal the rot until after it was dead. Yeah, I'd stack up a good number of rotten NPCs, but then I healed them all at once. nbd. Never seemed too much of a problem. I didn't even know there was a severe limit on the number you can get until watching this video. Oh, and another thing. If you forget shinobi tools exist at all, you don't have to worry about spirit emblems. Worked for me!
@OxidizedNail2 жыл бұрын
Honestly that is exactly what I did. I didn’t use my droplets for like 4 bosses and probably a hundred deaths. Then remembered and promptly forgot about dragonrot while fighting the next bosses.
@chipstastesupergood37882 жыл бұрын
Everytime you use a droplet the person you brought it form restocks it
@leo-oi8em2 жыл бұрын
I ended my run with well over 500 spirit emblems because I only used tools like the spear and firecrackers on the ape boss, and I always felt like the combat arts were just too inefficient and slow
@TheBussyAnnihilator2 жыл бұрын
What a terrible solution, lmao
@_Sloppyham2 жыл бұрын
@@leo-oi8emI always kept around 900 but still hated the feeling of “you have a limited amount”. They could very easily have just made it unlimited but you can only carry a certain amount at a time and that would have made it better. There is no benefit to making it a limited commodity. Mortal Draw and the double overhead strike arts were pretty good to me. Even without any emblems you can punish with a Mortal Draw and deal both types of damage at once.
@penumbra49955 жыл бұрын
My dragon rot was rather well conserved... Until I met the demon of hatred and I’m pretty sure when I finally beat him every npc that could get dragonrot did
@olakpasa64864 жыл бұрын
Happend the same but with the seconds encounter with the headless monkey
@christianbrehm53984 жыл бұрын
@@olakpasa6486 I beat that boss on my first try and I suck at the game. Just separate the apes, use firecrackers, and kill the female as fast as possible.
@Jim-pq9pm3 жыл бұрын
@@olakpasa6486 Same for me, but with like, almost every single boss.
@A_328FL3 жыл бұрын
I beat him first time fighting him after first death
@clumsycitrus40792 жыл бұрын
@@A_328FL I got really close on my first try then couldn’t get anywhere after that so i ended up doing the Guobyo skip to make the Demon jump into the abyss
@lach73245 жыл бұрын
I agree on most points, but i think it would be weird to miss Sekiro's story. Its far more personal than the souls storylines
@GreatYamatanoOrochi5 жыл бұрын
The MC of the game actually has an identity, not a purple deformed undead in an insane, twisted world.
@threat92315 жыл бұрын
Fam Bug the master of chambers?
@BernardoPC1175 жыл бұрын
Yea, to me souls games have never been about the story, its interesting once its explained through a youtube video or if you read all the item descriptions (not me) but that's not why I play souls games, sekiro does much better in my opinion but is still not great story telling.
@daybin53035 жыл бұрын
Lachlan McLaren It’s still not great. I’d rather have a lore based story then one that half asses a story/lore
@ataridc5 жыл бұрын
It's a generic samurai story mixed with the usual corruption of the soulsborne games not exactly a revolution
@sebastianisakovic65275 жыл бұрын
Sekiro's hardest boss of all...the camera angle.
@xdeep_freeze36845 жыл бұрын
Sebastian Isakovic nah chained ogre
@Hammerboy685 жыл бұрын
no.......it’s the dogs
@jonathansenile43965 жыл бұрын
@@Hammerboy68 which can be one shotted by a shiruken
@_DiABLO6665 жыл бұрын
mist noble
@ohsweatbret5 жыл бұрын
I say less the camera angle but the lock on break from certain bosses. I’ve been left staring at a wall far too many times because the boss flew past me then combo’d me to death while I stood there
@sourlessfix91092 жыл бұрын
my biggest issue was definitely the enemy spam around mini bosses. It doesn't make the boss any harder, it just forces you to go through the tedious task of killing a bunch of regular enemies first. I cheesed lots of the mini bosses on my first playthrough because I didn't want to have to go through killing all those enemies again so I was afraid of dying, sadly that also means you don't end up learning how to fight the mini boss properly.
@die_cast9420 Жыл бұрын
It makes you go through tedious tasks that are difficult and annoying? So it makes it harder?
@sourlessfix9109 Жыл бұрын
@@die_cast9420 Maybe if you're really impatient and just run in and fight everyone at once, which is usually a death sentence because you'll be fighting a mini boss and ten or so smaller enemies at once. In that case, yes it is more difficult. Nobody does that unless they hate themselves and want to get stun locked a million times. What most people do is just slowly kill each enemy one by one and then take on the mini boss. That's not difficult at all, the stealth in Sekiro is extremely easy and you'll never struggle to take everyone out before the mini boss. So no it doesn't make it any harder, it just makes it take ten times as long. Which is why lots of people are scared to fight the mini boss the way they are intended, because they don't want to spend another 5-10 minutes killing all those enemies again just for another chance at fighting the boss. It's like Dark Souls 2. In DS2 they spam easy enemies everywhere. The enemies themselves aren't difficult, but the amount of enemies you have to kill to get through the smallest of areas makes it take so much longer than it needed too.
@die_cast9420 Жыл бұрын
@@sourlessfix9109 so it's only more difficult if you play the boss the way it's intended? Hmm I wonder why that might be
@sourlessfix9109 Жыл бұрын
@@die_cast9420 No, they don't intend for you to fight everyone at once. That's what the stealth is for, they expected you to take the enemies out one by one. what I was saying is that by the time you are finished stealth killing all those enemies, you are too afraid of dying because you don't want to do all that again. So a lot of people start running around the boss trying to cheese it rather than actually fighting the boss properly and learning its attack patterns, meaning you never learn how to fight that kind of enemy in the future and the cycle continues. All because of how annoyingly tedious and easy the stealth was. This is what artificial difficulty is. You make an easy task really long and annoying. No one will actually fail the stealth so it doesn't actually become any harder, but the illusion that it was more difficult is there just due to how long it took you. I love Sekiro, but some of these mini bosses and enemy spam is just awful. Watching my friends play the game I noticed that they all struggled on those mini bosses just because they found them annoying and never wanted to learn them. That's not good design, the game should be insisting that you learn to fight the bosses properly, not scare you away from it.
@bigboywho3009 Жыл бұрын
the enemy placement makes sense and the tedious task forces u to learn the mechanics so you dont die to the boss as often
@Jaime00074 жыл бұрын
I mean, if your way of playing is to spam firecrackers every second is normal to run out of emblems, it's an indirect nerf
@dragonitaslavedon17454 жыл бұрын
the issue isn't that you can run out of emblems for using the tools, it's that they are limited in general, they're a resource that as he points out gets increasingly more expensive as you go through the game. If you want to nerf the spam of emblem tools like firecrackers then make them use up 1 emblem instead of 2 or 3 and limit the max number you can hold, but not that you can own. I love using the tools for cinematic effects and combos while I play because they're awesome but then the thought of running out of such an integral tool to the gameplay untill you manage to either save up enough money to buy more, or fund them around the map makes me not want to spend any. And if you rely on them to deal with some bosses or attacks (I use crow feathers a lot to deal with some attacks and then the axe to deal with shields) and you run out, it's too tedious to have to grind just to get to try your hand at the challenge the way you personally want.
@Jaime00074 жыл бұрын
@@dragonitaslavedon1745 My comment also responds to that, I left the game after getting al the achivements in NG+ 5 and despite using tools fairly often I always had over 900 emblems in the storage. But if someone uses the firecrackers 5 times to kill a normal enemy, that's just bad resource managment. Also emblems are fairly easy to farm, any exp/sen farm can provide you with an extremly high number of them. You also have mibu spheres and the ceremonial tanto if you want more emblems. Tools also become less necessary once the player knows how to propely deflect atacks. Not saying that the emblem system cannot be better because it certainly has it flaws, but spekaing now about the video it seems that Democracy tends to rely too much on tools.
@RamonesFan2014 жыл бұрын
I farm Mibu Village for the sprit emblems.
@ultimatepronoob73204 жыл бұрын
Dragónitas Lávedon then don't overly use the tools,save your resources,actually develop a strategy and think about what you do with these items instead"Oh this tool is good Imma just use this for the rest of the playthrough cuz it's so op",heck they probably made it that way so that people aren't just spamming the most op weapon and breezing through the game ALL the time
@dragonitaslavedon17454 жыл бұрын
@@ultimatepronoob7320 I don't overly use the tools and mostly only use them to 'skip' tedious parts of gameplay like the axe on shields that are otherwise pretty inconsistent to deal with (being unable to lower their health means that if they stop attacking you they recover posture way too fast and make you have to start building their meter all over again from scratch because RNG) My point is that by overly limiting the number of emblems that you are able to have, you're discouraged not only from being creative with your tools to find fun ways to deal with enemies and situations, but also from spending them on the gameplay to save them for usually bosses. Instead of them pushing you to engage gameplay in more varied ways that the regular combat mechanics it feels as if I would be plainly getting more rewards by running past the enemies.
@jamesmartin67374 жыл бұрын
Here's the thing.. when I was younger, I used to get that heart pumping adrenaline feeling much more often. Now I'm older, wiser, maybe even a little jaded. After experiencing some high intensity shit enough times it will inevitably lose its edge. But Sekiro? Even now, when I beat the ogre I get that feeling after, that well deserved exhale, the "I did it" thought the realization that your heart was pumping. It's a great feeling that I get less and less now a days. Sekiro gives me that feeling. Just felt like sharing.
@tacot34094 жыл бұрын
Same bro. Took on the ape first try as my heart was racing bad and when I saw him get up I had to take a few minutes to breathe lol
@Tohrutakanashi4 жыл бұрын
bro i felt that on isshin ashina for the shura ending because i was on him for a week and after i finally beat him i couldn't breathe (probably because i literally wasn't breathing the entire time) and my mouth got incredibly dry whilst my heart problem was about to kill me
@jam709674 жыл бұрын
fr dude, exactly this
@thomasdawe18374 жыл бұрын
Completely agree, this game reignited my enjoyment of games
@watertruck98933 жыл бұрын
Same that’s why I wanted to play sekiro. To feel the satisfaction and adrenaline from beating isshin. So far I’m halfway through the game and I’ve beaten all 3 soul games alr.
@Quiqueleal855 жыл бұрын
wow I love the sound design for this game... the sword clash and the critical blows sound amazing.... makes the full battle so tense and epic. but then again it is a matter of taste
@stingerp9t2625 жыл бұрын
I personally love the sound and have zero complaint. But also I'm the type of person to NEED to hear game audio and can't replace it with music. When I hear the clashes and then a deathblow on a hard enemy I feel great.
@Kyndral225 жыл бұрын
He said to have options to change it for more auditory players, but if they are more about hearing then youd think they could discern between the sounds better? I think the sounds are fine
@justanotherblackwhitemicke78175 жыл бұрын
He just needed something to complain because he didnt have the list ready
@thienphucn12 жыл бұрын
"30% of Sekiro bosses are repeats. That's too much" Elden Ring with 90%: "Hold my beer"
@markszeibert78672 жыл бұрын
Is it really that bad?
@thienphucn12 жыл бұрын
@@markszeibert7867 I don't have the exact number, but Elden Ring has considerably more copy and paste bosses than all other FromSoft games since Demon's Souls. But they are all side bosses and the main bosses in the game are mostly unique
@TheLexere2 жыл бұрын
Sekiro should be more like 70%-80%
@nenadmilovanovic52712 жыл бұрын
@@markszeibert7867 tutorial boss is a generic enemy in early game, literally just a soldier with a greatsword. Boss in one of the first dungeons is common enemy in a late game area. Sometimes you will kill an enemy in an open world area only to find it in a dungeon later on as a boss. Also, there are 7 night Calvary fights...7....let that sink in, same boss over and over.
@killzonenwb88692 жыл бұрын
@@nenadmilovanovic5271 the tutorial boss is just that. A tutorial boss. Its not supposed to kill you. You already lost to the scion, thats how you got to the tutorial cave. And there's over 140 unique enemy types, you didn't think they'd try to use a couple in other places?
@alexforster45985 жыл бұрын
Frankly, I never worried about the dragon rot. I always had 3+ of the item needed to cure rot.
@GreatYamatanoOrochi5 жыл бұрын
Even when I was dying over and over and over again, I still had spare cure items.
@ldeue48375 жыл бұрын
I had 10 droplets left at the end of my playthrough...but I also used the double resurrect mechanic to my advantage and definitive death was something I avoided like the plague.
@doubleg2815 жыл бұрын
@@ldeue4837 same hear. I really wish they let you buy resurrection energy at shrines like you can with spirit emblems. Grinding back the 2nd and 3rd resurrection was a pain on bosses so I usually just let myself die when I could have kept on fighting. If I didn't have to waist 10 minutes grinding them back then I would have actually used a bite down at least once in a fight. But instead I lost 1 of 4 lives and would rather rest then continue fighting because of the incentives
@scottlindsey97105 жыл бұрын
This is not a resounding endorsement. If the player goes from fear to indifference, the mechanic is essentially extraneous and serves only to undermine the game.
@jj04935 жыл бұрын
As everyone got infected after every boss/miniboss, I would only use them specifically to advance a certain quest line then resign myself to the coughing
@dawsonpope66185 жыл бұрын
Deflection and the sound it makes is my favorite part of the game without a doubt I would turn that up to 13 if that was an optiom
@splinter3605 жыл бұрын
It's pretty satisfying.
@MdYeasin-mx2zg5 жыл бұрын
Yeaaaaah. The kaching it makes is so good. 😂 only underwhelmed by the death blow sound which could've been a bit quieter.
@eetfuk35712 жыл бұрын
@@MdYeasin-mx2zg idk, I love the deathblow sound so much.
@ZyxWhitewind5 жыл бұрын
I find it funny you say that you wish the story was more cryptic like darksouls or bloodborne, but then also say the sculptor was under utilized in the story. You can learn the sculptors whole story from beginning to end from various hints and events in game. I really enjoyed the stealth part in this game, so the mini boss gripe for me was actually a plus to me. I never played any bloodsouls game, but I played a lot of Tenchu. I was always thinking of ways of how to stealth kill every mini boss and how to quickly engage and disengage all the enemies surrounding the boss. It was usually the first thing I tried to do.
@aagh87145 жыл бұрын
i guess u could say they didn't go far enough either way Gwyn was a bigass dude in DS1 and TRC in DS style too, lots of DS characters have bigass loose ends like Fillianoire or w/e tho
@luker.69675 жыл бұрын
He didn't say the sculptor was under-utilized, he said it was a potential up for discussion.
@justhaidars5 жыл бұрын
It is more a shift in the narrative style imo. And just like the game, not everything is for everyone. in sekiro, the story is more straightforward and the world/side characters is told in a small hints/items/background. in souls, the story is more abstract and the world/side characters shape your story. imo, both works. i liked both ways and enjoy sekiro style as a whole too. I don't feel the need of a nobody start and ended being the savior of something (or just waking up depending on the ending you chose) because all previous soulsbourne already did that. And lots of the not explored stuff (hopefully yet) feel like a DLC potential or even a sequel. Sometimes, people forgot that DS already have 3 game and if you only have the first DS without DLC, you got a random shit like artorias without much explanation. Not to mention you won't even know that artorias has been corrupted. After saying this, I'll just mention that I am hyped about the DLC for sekiro and hoping that it give a lot to the lore.
@DemonLordSparda5 жыл бұрын
@@zombieslayer095 The story... was the main narrative though? Like the major events are happening right then. Compared to Souls where the big things happened long ago.
@Vektorien5455 жыл бұрын
@@justhaidars I personally believe the narrative doesn't work as well because there's just not enough unique items. There's just so little detailed info about your regular enemies and locations the game world got very uninteresting for me around the halfway point forward, i even dropped the game for a while because i just didn't feel attached to what i was doing. Sure, you know enough about the main players but the things that really got me thinking was why are there monkey troops running around? Why are there so many giant deformed men among the enemies you fight? What are these guys anyway? How exactly is the invasion of ashida occuring? Where did they advance from? I don't doubt there are answers to this, but the lack of flavor text from items makes it oh so more difficult to piece togheter. At one point just after i defeated Isshin at the castle the thought hit me: "I don't understand anything that's happening here." and that was enough to make me stop playing for a good while.
@Kozlik003 жыл бұрын
My most enjoyable parts of the game were when bosses were extremely hard. But they were alone... so I could learn how they work and so on. Not wasting my life clearing all enemies and dying all over again
@boolboi22962 жыл бұрын
agreed, additional minor enemies in boss encounters are the absolute worst
@trulyspxrkz2 жыл бұрын
Not all of them. During my time with the chained ogre, this mf with a spear would come attack me if he saw me fighting the ogre. Killing the two guards before wasn't enough ig
@trustyrat8632 Жыл бұрын
Everytime I had to fight a juzou type boss I died a little inside
@mentaldisability9413 Жыл бұрын
@@boolboi2296 that drunkard yuzo before lady butterfly. I think he took me more tries then lady butterfly with all those enemies.
@ttchme9816 Жыл бұрын
At first, I agree. But after playing through the entire game again and again? Nah, I disagree. All the gank boss always have some ways to be dealt with and it's extremely satisfying to do so. You can get a guy to help you at Juzou, and you can even clear out the arena before he even catches up since bandits can't deflect you and it's easy to just steamroll them with attacks. If you kill most of the bandits before you get that guy to help you, you can even gang up on Juzou, which is extremely fun in and of itself.
@moonraven61455 жыл бұрын
the Enfeebled status was annoying as hell, although seeing old man Sekiro use his sword as a walking stick and reacting with confusion at using his arm was kinda cute
@moonraven61454 жыл бұрын
@Hayden Rhead Yeah it worked in that one section at least.
@shhhhhh91203 жыл бұрын
I liked the specific death blow
@juniperrodley98433 жыл бұрын
Yeah, I don't think the disabling of resurrections was necessary.
@akiraigarashi28743 жыл бұрын
Well at least it was pretty much relevant to one small section of an area in which you could stealth kill most of the enemies anyway. Otherwise it would have a lot more potential to be infuriating.
@agustinmora78602 жыл бұрын
@@akiraigarashi2874 or you can use shurikens, the nobles are very weak
@zunderdod245 жыл бұрын
Sekiro: Bosses Die Twice
@rayvincyful14 жыл бұрын
Genichiro dies 6 times
@PigsandPepper654 жыл бұрын
This comment is so damn true lol
@InternetAddict0694 жыл бұрын
sometimes more than twice
@sanskarsingh95384 жыл бұрын
@@rayvincyful1 are you counting tutorial also?
@solracrazalas33974 жыл бұрын
Sekiro: Bosses Reused twice (or in the case of lone shadow, hundreds)
@ElPeppito5 жыл бұрын
Finished the game with 14 spare dragon tears, dragonrot was barely a problem at all
@bronzeager12984 жыл бұрын
It's really not a problem, but it feels like a problem when you're new. Plus it doesn't add anything interesting to the game.
@RippahRooJizah4 жыл бұрын
@@bronzeager1298 It was barely a problem for me in the second half of my first playthrough.
@AlexSKelly-up7lf4 жыл бұрын
After so many deaths you either git gud and die less or you keep dying and learn to live with just 1 sen and 1 exp. It isn't such a bad thing.
@rikkatogashi06124 жыл бұрын
@@AlexSKelly-up7lf or just use it after every major boss fight, then explore to unlock npc quest
@RobTorres19054 жыл бұрын
Totally agree. First playthrough and 6 dragon tears left, and I died a lot...
@mazdamundi17684 жыл бұрын
I always thought Sekiro had way better story telling than dark souls. Having to piece together the main story from tiny scraps of info is just frustrating. At least in Sekiro you can actually understand what is going on.
@twistedgwazi57274 жыл бұрын
One thing I think DS does better is making it so that if you care, you'll definitely search around for it and come to your own conclusions. If you don't, you don't have to pay attention at all. This is especially useful on repeat runs because you're likely replaying only for the combat or mechanics and don't care as much about getting the story again.
@argusy38662 жыл бұрын
@@twistedgwazi5727 Lets be honest, no one tries to piece together DS story. We all finish the game not getting shit, we read a bunch of items until we get tired and just go to youtube to get an explanation. It was interesting the first few games, but FS should follow this path now. Actually they should rethink a lot of things people just forgive cause they are fans, but no love lasts forever in gaming.
@zarc11452 жыл бұрын
@@argusy3866 yea i dunno if it's just me but i feel like having to piece the story only by reading item info doesn't make the story better i never cared about the story because i was only given 5 percent of it
@freakthegod23622 жыл бұрын
@@zarc1145 300 Hours on BB, Idk the story, DS3 300 Hours idk the story, 100 Elden ring Idk the story lol. Sekiro 400 Hours and know pretty much every single detail
@neoliravioli24372 жыл бұрын
Yeah I agree, I also like Sekiro's storytelling way better. Cuz having to piece together story from scraps and reading shit is too tedious for me and discourages me from actually caring about the story
@mackdontpayforstrange32075 жыл бұрын
Story wise I believe we have to remember Sekiro was intentionally designed to differ from the Souls games in regards to roleplaying and story. The Souls games are more open ended to provide that element of roleplaying many like, but Sekiro is definitely more focused about telling the story of a shinobi and his quest to rescue and protect his lord. Plus I've been finding plenty of hidden story details that enrich the story for me. Love both styles.
@RossMcL19615 жыл бұрын
Completely agree, I'm tired of commentaries that take their point of reference from Souls and/or Bloodborne, Sekiro is not these games nor should it have been and hope FromSoftware move forward with more refreshing titles like Sekiro
@mackdontpayforstrange32075 жыл бұрын
@@RossMcL1961 well said, couldn't agree more.
@epicshibexd5049 Жыл бұрын
TL;DR at the bottom This, for me, highlights a huge problem with the term "Souls-like". Sekiro was branded one right away, being a difficult hack-and-slash game with bonfires and the like, made by FromSoftware. However, if you compare it with Souls games, and then something like Metal Gear Rising, it's far closer to the latter. Unfortunately, because of being called a Souls-like, people tend to ignore the unique things that Sekiro does, and view it through the lens of a Souls game. Which then ends up not being what you expected, and naturally having you dislike the game. The problem extends to many other titles from different studios as well. Whenever developers try to put in their own unique vision of gameplay mechanics, characters, storytelling, etc. they might get blasted for not making their game "Souls-like" enough. While it's not very visible, it does stifle creativity and leads to devs emulating the Souls formula over and over, because it's bound to be more successful that way if a developer is making a "Souls-like" game. There needs to be a new term used to describe these kinds of games that untie them from a singular game series and into a broader genre where more room for experimentation and unique mechanics is available. TL;DR Being called a Souls-like makes people think Sekiro is something its not trying to be
@Vzduch25 жыл бұрын
"extremely rare item" by the time i finished my first playthrough i had like 10 unused ones for some reason the abandoned dungeon mob sold me a new one after every boss i killed
@tejacube83735 жыл бұрын
Yhea I heard there is some kind of restock mechanic on that one shop. Even tho I was told he gains a new one each time you use one.
@pranavdeshpande45384 жыл бұрын
@Creatotron you'll miss out on so much lore if that specific NPC have dragon rot I won't spoil anything but I cried a little at then end of black hat badgers story
@ncrvet81804 жыл бұрын
It also takes like a billion deaths for Dragon rot to even activate I died plenty of times and in the end Dragon rot only activated like six times through the course of my first play through.
@TheOldMan-754 жыл бұрын
There is certainly more than enough of that stuff to use one after every single boss so I don't see the issue.
@isaacling65604 жыл бұрын
@@ncrvet8180 lucky you. I get dragonrot like everytime I get true death
@somethingelse13883 жыл бұрын
For anyone struggling with grabs: USE THE UMBRELLA SHIELD! It's capable of deflecting grabs, so not only can you avoid damage and damage the enemies posture, but usually parrying their grab gives you enough time for one or two hits on a vulnerable enemy. Learning this made so many fights much easier.
@lemonmist22332 жыл бұрын
No fucking way
@waldinipanini63792 жыл бұрын
ANOTHER BIG W FOR UMBRELLA SHIELD ENJOYERS
@PhantomJavelin5 жыл бұрын
Definitely feels like they minimized the usage of Boss Fog for the same reason they gave you a Homeward Idol right away; you’re supposed to be much more careful in Sekiro than in other games, because permanent death is extremely punishing. If you get to the miniboss and find yourself overwhelmed, you have the opportunity to escape because you’re not locked in there with them and you need to assess your situation before every encounter. Sekiro isn’t an RPG; Wolf is and always will be an assassin and playing him as anything else will be to your detriment, which means you need to get the drop on enemies, use all the tools at your disposal, play dirty (dropping aggro on death, leaving the area, luring enemies away for stealth kills), and only fight on your own terms. Playing as a samurai and thinking with your sword and never fleeing will get you killed a *lot,* because while Wolf is an excellent swordsman, he’s no one man army.
@jscheid33 жыл бұрын
THIS
@Lead11213 жыл бұрын
This is the exact reason I can’t stand this game. Well said
@dyltube63953 жыл бұрын
Imagine how much the guy from ghost of Tsushima would hate this guy
@Jklopoppcorn3 жыл бұрын
Cringe
@Jklopoppcorn3 жыл бұрын
God sekiro fans will never admit that anything is wrong with sekiro, whenever a creator or critic makes the tiniest implication of not liking something about the game, they feel personally offended and want to inform you how wrong you are at every corner, it’s really just an average souls game, with different mechanics kinda like nioh, there’s plenty to be upset about with this game
@lucaajerez1885 жыл бұрын
number eleven: kuro's walk
@in_light_in_me5 жыл бұрын
number twelve: kuro's talk
@ziomah86485 жыл бұрын
Oh come on that kind of things are so cute I can't hate Kuro.
@donbasuradenuevo5 жыл бұрын
"Ask Emma, she might know something about xxxxx". Emma is right there, in the same damn room, like 5 steps from you damn it.
@banaanioverheaven43335 жыл бұрын
@@donbasuradenuevo I was thinking the same thing, like are you disabled or something?
@donbasuradenuevo5 жыл бұрын
@@banaanioverheaven4333 And yet he was able to escape the castle and get to the tunnel way faster than Sekiro.
@srobinson1245 жыл бұрын
Lockon? the camera? getting stuck on level geometry?
@roryluukas27035 жыл бұрын
Or not being able to lock onto enemies behind you lol!
@19HajimeSaitou915 жыл бұрын
@@roryluukas2703 Omfg..... The pain 😫 Since souls this shit still not fixed
@silliussoddus14495 жыл бұрын
rory luukas turn the camera around.
@twistedgwazi57275 жыл бұрын
@@roryluukas2703 Or locking onto enemies you didn't want to... I'm only really noticing this at the mini-boss before Isshin but it's really annoying when the game locks you onto an enemy on the other side of the game world when you mean to lock onto a direct threat in front of you.
@Krosstic5 жыл бұрын
srobinson124 Features srobinson...Features.
@GingHan3 жыл бұрын
Clearing the area the first before the Drunkard fight was so tedious, but I think it was there to really teach you how to stealth properly the rest of the game. There are actually only a few areas that require you to kill everyone before the mini-boss. Gachiin's Sugar makes these encounters very trivial.
@kinggamereon653 Жыл бұрын
there's a good stealth approach to that? I just sacrificed the blue robe guy and ran around killing the rest while juzou was busy, next playthrough I'll try to get him to live even the second encounter in hirata (monkey one was easy to stealth) I did find some stealth approaches on yt but for some reason I kept fucking them up so I just lured the lone shadow first to bruteforce him before juzou could save him, then ran around killing the archers
@invokedfisica5 жыл бұрын
One thing i love in Sekiro: 1. Isshin the Sword Saint.
@pawsouth28975 жыл бұрын
Hesitation is defeat. It's actually a pretty good piece of life advice if you think about it
@dawsonwade84095 жыл бұрын
One thing I love in sekiro: 1. Isshin the sword saint One thing I hate in sekiro: 1. Isshin the sword saint
@meris84865 жыл бұрын
@@dawsonwade8409 Yeah it's hard to say whether he's the best end boss in the souls series or not, Soul Of Cinder is awesome too
@aagh87145 жыл бұрын
@@meris8486 True King Allant vs DBS best boss
@badboy2509845 жыл бұрын
1 1 This is the best advice in the game! Many times when you die against a boss is hesitation ....... sometimes we hesitate on what we want to do but end up the timing is too late and get kill.
@OUSTET4 жыл бұрын
I find it crazy that so many people hated chained ogre. I thought his moves were so slow and easy to get away from if you just run around
@vlrginizer9273 жыл бұрын
Casuals getting hit by the slowmo wwe moves
@bunklypeppz3 жыл бұрын
I didn't find it easy at all to consistently dodge his leaping grab. I could dodge it about 70% of the time no problem but he would inevitably catch me with it even though I was using the same timing/positioning to dodge it as when I didn't get grabbed. It seemed almost like he would just lag into me every 4th/5th leap; he even spun around and jumped on me a handful of times in spite of me managing to get almost completely behind him during his telegraph. When I beat him it just felt like luck because it really seemed like no matter what I did, he would occasionally catch me with a random grab-- I feel like grabs in general in this game can be pretty BS as was mentioned in the video, but so far I think the chained ogre is one of the worst offenders in my first playthrough.
@bunklypeppz3 жыл бұрын
Also, for his non leaping grab, I noticed a few times that if I was circling around him and too close when he started the telegraph, he would grab me the instant the danger symbol appeared above my head (without even doing the grab animation), because I was too close to his hand or something.
@juancampos94683 жыл бұрын
The issue I have with him is that he feels like a dark souls boss and not a sekiro boss considering how fixated it is on dodging and don’t get me started on the hitbox of the grab
@jonathandevers66093 жыл бұрын
It took me like 5 tries so it wasn’t so bad. Just attack twice, dodge to the left twice the whole fight and it’s dead.
@Marksmaan5 жыл бұрын
It's funny that many on this list I actually enjoy. I think From wanted to differentiate this game from Souls but fans can't help but compare the two and be disappointed (rot, story, boss fog, etc...)
@goldgaming58665 жыл бұрын
ikr, if u ask a non-souls player who has played sekiro they love the game(including me) stop comparing both games
@yellakush42064 жыл бұрын
Fax
@65MaX734 жыл бұрын
@@goldgaming5866 Im on my 4th playthrough of Sekiro, never played DS games
@goldgaming58664 жыл бұрын
@@65MaX73 same here im on my 11th playthrough i love this game that much) then i played dark souls 3 and didnt like it as much. it was decent but not on the level of sekiro.
@VasundharaKanjilalROCKS4 жыл бұрын
Came here to say this lol. I agree with the mini-enemies bit but the rest just seems like a comparison to souls mechanics. Sekiro was supposed to be an aggressive game i guess. And the story was also just told directly because its being written as you progress. Plus its so good at worldbuilding
@xDarkVodka3 жыл бұрын
I love the fact they re-use a lot o bosses, since it is a way to show you how the ability from learning makes them easier
@jemandjemand2362 Жыл бұрын
yet another learning bebbeling BS fanboy.
@slyffr8268 Жыл бұрын
@@jemandjemand2362 Lol no theres reasons there are 3 Schimiman Warriors. There's a reason there's 4 headless. You are just another BS gameboy that doesnt understand or have the capacity to look up lore.
@JelloIsReal Жыл бұрын
Died to Juzou like 50 times around the first encounter. I'm proud to say I destroyed him the next.
@emp1u5 жыл бұрын
So, you listed 10 things to hate in Sekiro but did not mentioned The Infamous From Software Camera?
@jonariaofthejonaries17055 жыл бұрын
Name a fix
@bgeniij5 жыл бұрын
@@jonariaofthejonaries1705 Well since you asked... 1. Fade out objects close to the camera instead of moving the camera around said objects. This would resolve almost all camera issues. If you are pushed against a wall, just fade out the wall and pull the camera into the empty space behind it. Then you retain a normal camera distance and angle instead of suddenly having it get pushed right up next to you in a jittery mess that doesn't allow you to see anything. 2. Provide more open space, particularly in boss fights with large/fast moving enemies. This is an imperfect fix since it doesn't actually fix the camera, but just designing areas with the camera limitations in mind would hide many of the camera's problems. If you know that the camera has trouble in enclosed spaces, don't put enclosed spaces in the game, etc.
@matthewlewis86785 жыл бұрын
I think the camera is like that to make things harder, not a glitch.
@twistedgwazi57275 жыл бұрын
@@matthewlewis8678 Well, if that's the case, then it's a bullshit way to add difficulty to the game.
@mathis82105 жыл бұрын
Compared to other dungeon crawler games the fromsoft camera is actually pretty good imo. In Code Vein for example lock on can completely fuck up the dodging mechanics on some bosses. On top of that there are some fast moving bosses with some bad AI which can start jumping around like crazy all around you so the camera follows with out of control spinning and complete loss of direction.
@RisingMooon4 жыл бұрын
i agree with most of these, though i never actually got close to running out of spirit emblems so that was nonexistant for me
@TheOldMan-754 жыл бұрын
That's because every single enemy gives you more sen for buying spirit emblems than it would cost to kill that enemy with spirit emblems alone. I really don't understand how you could run out of those things.
@agonsfitness73084 жыл бұрын
@@TheOldMan-75 first playthrough it was massive problem for me. But that's prob cause I never played dark souls so the learning curve was quite steeped. Spent several days on some bosses. Second playthrough I never had below 900
@TheOldMan-754 жыл бұрын
@@agonsfitness7308 Yeah, this game is probably pretty tough for non-dark souls players but even then it's pretty easy to just go to an idol with a couple of enemies nearby and just farm them for 20 minutes to get a bunch of zen. That might not be fun but it's certainly not difficult to do.
@isaacling65604 жыл бұрын
@@TheOldMan-75 never played a souls game before. But even I can figure out how to defeat enemies. Although the deflect mechanic was a bit harder for me because I just end up guarding
@hectorbeck43504 жыл бұрын
RisingMooon The amount isn’t the the problem, just that they’re limited in the first place, and no matter what, a lot of people will be discouraged from using them because of that
@jojolafrite905 жыл бұрын
I disagree on the terror attack from the ape, because you can see it coming miles away.
@Barnesofthenorth5 жыл бұрын
If you can see it coming isn't the point, the point is when you see it coming you need to then stop fighting and run away before running back in again and constantly keep doing that throughout the second phase, it gets dull really fast.
@ikhsanhasbi6575 жыл бұрын
@@Barnesofthenorth You can block the terror scream with umbrella prosthetic and follow it up with force projection for a nice damage and posture. It makes the flow of combat better cause you dont have to run from it.
@GreatYamatanoOrochi5 жыл бұрын
@@Barnesofthenorth If you use a Pacifying Agent, you can tank through the terror scream and inflict a ton of damage while the boss is channeling the scream, at the cost of your health.
@eliasfigarzon98135 жыл бұрын
@@ikhsanhasbi657 yeah or also you can use the purple gourd to avoid terror status build
@Hoopla105 жыл бұрын
@@ikhsanhasbi657 But that means you have had to upgrade the umbrella prosthetic (something many wont have done) and also picked up FP. It's one thing knowing it after the fact but that's not really how FromSoft should be designing it. It's fine seeing it come from miles away except if you're in mid swing because that means it'll take some of your health without you being able to do anything about it. Stuff like that is just annoying and sends (again) the wrong message in a game that seemingly wants you to be aggressive. If the ape's terror build up didn't directly take health I think it would be fine. As it is though it's BS. I guarantee a lot of players died a few times on their first playthrough working out what was killing them and how. The fact no other enemy had that correlation between Terror and health is bad design imo, putting it in the second phase after a long first phase is straight BS.
@Sponsorbagel2 жыл бұрын
there's a lot of combat arts that allow you to stun enemies out of grabs. for example: ichimonji: double and praying strikes: exorcism. so if you're willing to lock yourself into certain combat arts grabs certainly do have counters
@Bumblebee3007. Жыл бұрын
Just jump backwards works with all but like 2 grabs
@yoschiii5 жыл бұрын
Man you and Sekiro are like an old married couple. You can’t go a month without both loving and hating each other.
@JABRIEL2515 жыл бұрын
But the make-up sex is fantastic.
@adilh_055 жыл бұрын
@@JABRIEL251 Why
@Tonberry9995 жыл бұрын
Kole Williamson I forgot what game you are referring or was it an anime
@vaughnthegamer63505 жыл бұрын
Here’s my version of saying about the series Shadowbloodsouls
@jackaruby42224 жыл бұрын
Things I hate about this game: 1: Terror Status 2: The spirit owl in Owl Father’s fight which constantly gets in the way of the camera
@abhishekjm86114 жыл бұрын
But the genius of it is that owl is specifically using the spirit to hinder your sight. After I realized that, it made me appreciate the design of owl even more
@65MaX734 жыл бұрын
@@abhishekjm8611 2nd Owl is a perfect boss. Unpredictable and challenging
@ImNotCocogoat4 жыл бұрын
He's a Shinobi he has to fight dirty. That's the point of that title.
@jackaruby42224 жыл бұрын
Honestly, fair enough. I can appreciate the spirit owl now.
@spacemarine91444 жыл бұрын
@@jackaruby4222 ,I'm reading this because I'm bored.
@jeremyvanauken50115 жыл бұрын
Honestly, regarding Dragonrot, I didn’t mind it much. I only used three Dragon Tears during my first playthrough. Ordinarily, the only time I died a lot in quick succession was the harder boss fights, and at that point losing a bit of sen and xp wasn’t a big deal.
@tatri2925 жыл бұрын
The more common complaint is that dragonrot doesn't affect you enough. Which I agree with.
@Barnesofthenorth5 жыл бұрын
Oddly for me I didn't mind it as it didn't effect me, you can easily just wait until you need to do something for their quest then use 1, I did all the quests on my first playthrough with like 8-10 tears spare as I just didn't use them when people got rotted I waited until it was actually stopping me doing something I wanted to do. This sadly then made the whole mechanic entirely worthless which just left me with skill point farming as the downside to dying.
@Modie5 жыл бұрын
@@Barnesofthenorth Yeah, when I was trying a boss and Dragonrot appeared, I didn't cure it. Because why? You can use it after the boss (I don't think they can actually die) and the unseen aid is mostly useless at that point because you probably already lost most of the money and XP. I think, they could add that the Sculptor can not help you with prosthetics anymore or that you can't buy anything from infected merchants. But I think, since the sculptor has to get infected during the start of the game, this would have been too punishing for new players.
@eightytwo82825 жыл бұрын
Dragon rot does basically nothing, it doesn’t even kill Mocs, and it’s really easy to amass a bunch of droplets. Its only purpose is for story reasons, otherwise it’s entirely forgettable.
@Hoopla105 жыл бұрын
Dragonrot is an utter failure imo. I can't say I hate it because it hasn't enough impact to hate. At the start (for an hour or two) you worry what impact Dragonrot is having. But once you realize and once you have Blood Droplets the whole thing becomes paper thin. I just got into the habit of saving the Blood Droplets for big bosses where I feared I might die a few times. Popped a Droplet afterwards and moved on. The fact you keep getting warnings during this becomes a bit of a joke. Also the NPC side stories just aren't as deep or as interesting imo compared to Dark Souls and Bloodborne. There was no point I feared, oh no how will that vendor's story ever end.
@TheRealDarrylStrawberry3 жыл бұрын
i had a mini panic attack when i realized how dragonrot worked. But its really just an added stress factor for story telling purposes and not a debilitating mechanic.
@kinggamereon653 Жыл бұрын
can it actually do anything even? I didn't look it up and I don't think it has actually killed anyone, I just heal it whenever I want to progress some questline and haven't really had any issues with having enough items for it
@blitzboy2934 Жыл бұрын
@@kinggamereon653I looked it up after also losing my shit after hearing that it effected npcs thinking it killed them. It doesn’t, at least that’s what my very basic google search told me.
@kinggamereon653 Жыл бұрын
I see
@AlexiasPlaylist5 жыл бұрын
Complains about dodging grabs *Proceeds to Dodge early multiple times against Emma's grab*
@GothamiteYT5 жыл бұрын
He’s not very good at this game. That, or these clips are purposefully bad
@unsweeteneddoll5 жыл бұрын
Gothamite this game is hard to be good at. If you’re good at it then good for you but many aren’t. The timing is too precise. Not everyone is even capable of reacting that fast.
@wujinoma15845 жыл бұрын
unsweeteneddoll ur giving it way to much credit dude the timing isn’t that crazy u don’t have to be superhuman to play a game
@ohsweatbret5 жыл бұрын
Grabs are shitty in this game simply because their hit boxes are god awful. If the hit box was more narrow I wouldn’t mind it, but when you are directly behind a boss but get grabbed and seemingly warp through their ass or get stunned by an attack like isshins thrust-pull attack when you are attacking his back or side is BS. It’s really only a problem because the rest of the combat in the game is so tight and well done that getting vacuumed into an enemy grab just feels shitty
@Gyork_5 жыл бұрын
@@unsweeteneddoll It's not that precise though you get like half a second or 30 frames there's plenty of room to time things correctly you just have yo practice a bit.
@kustomkure4 жыл бұрын
My pick would be the camera. Whenever I'm locked on to a target and come closer to a wall, I just lose the lock-on and the camera starts spazzing out. And then I am forced to sprint away from the boss, creating some distance, then turn around and lock on again. This frustrated me quite a bit I gotta say.
@kingrollypollyvii55652 жыл бұрын
The second guardian ape fight can be absolutely horrible regarding camera angel. It feels like the arena is insanely small and whenever I try to get away from the two monkeys smashing my head in, I run into a wall and get killed anyway.
@Kangorrilla2 жыл бұрын
Agree with this. It’s like a 5 year old designed the cameras. And the pathetic lock on is a joke. 90% of my deaths are due to broken camera.
@briancain75445 жыл бұрын
Some of these are truly dumb: You will likely never use more then 3 dragon droplets, so 16 in the game is excessive NOT rare Spirit emblems are EXTREMELY common, you get them automatically from killing enemies and should get 999 about half way through the game The "regression in story telling" is BS, a lot of Sekiro's storytelling is based around eavesdropping on conversations, finding the different sake, reading the texts/item descriptions, and piecing everything together. The cut-scenes only explain your character's motivations, as Sekiro is a living person in the world, just because the central story is clear doesn't mean their isn't a boat load of story that you have to search for. TheDeMocracy's argument is basically that everything must be unclear or player's won't want to learn about the world. There is a LOT about Sekiro that isn't made clear and has just as much lore as Bloodborne: The Fountain Head Palace, the Guardian Ape, the Children of the Rejuvenating waters, Lady Butterfly and Owl's Motivations, Orangutan(the sculptor), all theses things are very out of place, not directly explained, and have deep and compelling stories.
@aerwin124 жыл бұрын
Brian Cain also imagine using droplets to cure dragonrot and not their infinitely more useful application: restoring resurrection power during a boss fight
@SuperSecretAgentNein4 жыл бұрын
Brian Cain disagree heavily on the spirit emblem thing. The fact of the matter is no matter how many you actually end up with in the end, they’re a limited resource and that means you’re just that much less likely to experiment with them. Also I can tell you first hand that if you do experiment with your different abilities and you do eventually run into trouble with some of these bosses you will abso-fucking-lately run low on them and have to farm. It just wasn’t necessary to make them expendables as opposed to say, estus-like.
@shira_yone4 жыл бұрын
@@SuperSecretAgentNein the intent of the dev is for it to be used sparingly and not just spam it all the time, plus it's non-essential so you will be less likely to farm it in the first place (plus the game is pretty generous on giving emblems, even the price later on is still relatively cheaper than any other items you can buy). To be honest I don't even get the hate on limited resources, I don't think having replenishing emblems makes the game any better. What I do hate however is that some combat arts costs emblems and some (le meme best boi double Ichimonji) doesn't. The discrepancy doesn't make sense because it just made the one that doesn't cost emblems the better ones in general, the ones that do only looks cooler but most are just straight garbo which just makes the decision even more confusing.
@humannomore77594 жыл бұрын
After spending some time on VaatiVidya, anyone can understand that there is a LOT of sekiro you won't get by simply playing normally and following the story. The thing is, we're given the big image, of a character we don't have full control of but rather "role" play as. The world around the the main premise is still deep and interesting to find out about
@darreideamos23094 жыл бұрын
Searching the lore of sekiro and linking it with real japanese folklore and historical people and legends is the best thing ever. Sekiro has amazing lore just like souls and bloodborne. There is a bit less but things like finding out why does the giant rope men looks the way he does are amazong
@brendanl11082 жыл бұрын
I’m late but I only disagree with one thing. I loved that they gave the story to us this game. Coming from elden ring as my first from soft game, I liked the putting together of the story line on my own but here I love how sekiro gives you the main plot but in order to learn more about the world itself, the rituals, the great karp, orangutan and Emma, etc, you need to exhaust dialogues. I wouldn’t say the story regressed I think they just wanted to tell a more direct story to the players with sekiro which I can totally respect
@ayfais50285 жыл бұрын
i have to disagree on one point. While i love learning about the lore through secret bosses, item descriptions and optional dialogues, i do not want the story to be told the same way. I just want to play a game and it's already pretty hard as it is. So when i get to the end of the game, i want to know why i'm doing this or else the fight becomes meaningless. I had the same problem with dark souls 3 who, while enjoyable, didn't seemed to have a story. To me it was a big mess of levels, monsters and bosses who had nothing linking them together and i had to watch Vaati's video to understand how deep the story was, and i was sad that i missed so much (the same can be said about ds2). So it's quite enjoyable that Sekiro came back to more classical way of storytelling and not at all a problem.
@ivanlagayacrus18913 жыл бұрын
Bro gonna be honest, sekiro lost me way more than souls ever did. Like souls and bloodborne, while not straightforward, gave me a general idea of what was happening just from idly thumbing through descriptions and looking around. Sekiros use of cutscenes to try to string together a coherent story with fromsoft staple "random conglomerate of areas" ended up confusing me more than anything. Beat the game last night and I dont know who kuro is to the ashina family, why the fuck grandpa climbed out of his son, there was no foreshadowing for the second mortal blade nor its apparent power of ressurection(?) So as a straightforward story it failed on so many fronts
@FVStageII-hg3dp3 жыл бұрын
@@ivanlagayacrus1891 The Black Mortal Blade and it's power of resurrection is foreshadowed by the Black Scroll which can be found outside of Isshin's tower after defeating the Corrupted Monk in Mibu Village.
@ivanlagayacrus18913 жыл бұрын
@@FVStageII-hg3dp so a key part of the otherwise entirely cutscene dependent story is reliant on you finding a minuscule note, nice
@lorcanzo24983 жыл бұрын
@@ivanlagayacrus1891 Bro, all of that was said earlier in the game, since beating gyoba it tells you who kuro is to them
@ivanlagayacrus18913 жыл бұрын
@@lorcanzo2498 pls enlighten me I'm on ng+4 and still dunno lmao
@boredomkiller995 жыл бұрын
You wouldn't get wrecked by emma's grabs so much if you just sprint away, plenty of time and requires no timing
@Nasfelia5 жыл бұрын
In fact, IMO a lot of the criticism he had about the terror status is solved by simply sprinting. Putting aside the headless which is another matter, both the Shichimen warrior attacks and the headless monkey scream are extremely easy to avoid if you keep sprinting during the fight.
@jowanowitch2435 жыл бұрын
@@Nasfelia simple trick vs headless.: when you deflect instead of just blocking, you get no terror. ez
@MonkeyDCaleb5 жыл бұрын
But his criticism is a fair point. The grabs hit boxes are ridiculous
@boshwa205 жыл бұрын
@@Nasfelia Or hide under the purple umbrella.
@ashleycrow88675 жыл бұрын
i hate grabs too... not Emmas though hers is easy to doge but the guardian apes jump roll and the headless ass grab the headless one not so much because its hard to dodge but more because i always remember a line from the wiki when he tries it and start laughing the line: Lore Theory: If the Headless executes a successful grab, it is possible it pulls out Sekiro's "shirikodama" - a mythical ball said to contain a person's soul, which is located inside the anus. pee maybe stored in the balls but your soul is in your anus
@jstar33824 жыл бұрын
The scream of the ape is so easy to dodge. You don't react to the unblockable symbol, you react to the inhale sound. Its super easy to avoid
@joejardine4489 Жыл бұрын
The animation is also incredibly obvious
@kinggamereon653 Жыл бұрын
even if you react to the unblockable symbol on most attempts you can get away without even using pacifying agents still, granted it makes you take a bit of chip damage
@anarmustafayev1555 Жыл бұрын
U open umbrella
@Phyren-king4 ай бұрын
One really subtle detail I like in sekiro is that the samurai have their sword sheafed wrong it may be a good way to show how the samurai order has fallen over time
@youtubewanderer33475 жыл бұрын
Maybe Is it just me, but on half my first playtrought i had 999 spirit emblems. And i also love the deathblow and deflecting sounds
@karl06633 жыл бұрын
Same lmao, first ever Soulslike game I've ever played and the first thing I did was spend every bit of Sen I got on emblems so it's never been a problem and those sword clashing sound be hitting different
@vlrginizer9273 жыл бұрын
People that runs out of emblems are firecracker addicts
@Ekxkee3 жыл бұрын
@@vlrginizer927 and mortal blade
@akiraigarashi28743 жыл бұрын
I bought emblems after I had bought all the money bags / other items I wanted so I had a similar experience.
@habijjj2 жыл бұрын
@@Ekxkee nah even then plus the mortal blade can be used even after you run out of emblems
@joshuad7485 жыл бұрын
Did you actually complain about decent storytelling in cutscenes
@Evelynn_of_Runeterra5 жыл бұрын
in a normal game he would be being unreasonable, but in a proyect from miyasaki it feels dull and poorly executed
@sthkyoung5 жыл бұрын
Joe morgan the problem is that the game doesn’t choose a type of storytelling to stick to, the obvious storytelling isn’t compelling enough because it lacks detail in the characters, and the bread crumb story well sekiros world just isn’t as interesting as it could be, I love the game but I feel the story lacks focus.
@oldschoolgamerjim67145 жыл бұрын
He complained about grabs and says it feels like frame perfect timing, lol...this guy would get absolutely molested in fighting games against competent opponents, as you actually do have to react in around 15 frames to break grabs =)
@iota-095 жыл бұрын
@@oldschoolgamerjim6714 that's just barely above the competitive gaming* levels of reaction time (in a vacuum environment), which is around 200-220 ms... And yes, i am surprised people can actually pull off guard counters in games like street fighter (it's ok in stuff like tekken though, visual aids help a ton) *Competitive =/= e-sports, perhaps i should've said "anything that isn't casual play"... But that doesn't really roll off tbe tongue.
@alexradice81635 жыл бұрын
@@Evelynn_of_Runeterra Miyazaki didn't write the script. He wasn't in charge of how the story is told
@Ethan-yc9zi5 жыл бұрын
You didn’t let the moonlight butter eat its magic grass first. No wonder it couldn’t fly.
@djm62115 жыл бұрын
So easy to get to 999 and stay there too
@calebguio64014 жыл бұрын
1:57 says he hates grabs and dodges into a wall trying to avoid a grab
@drinks_menu5 жыл бұрын
The only thing i truly despise is for grab animations enemies will teleport you into their hands if you're within (what feels like) a 100ft radius.
@michaelbrissette44874 жыл бұрын
I really liked Sekiro’s storyline, it really fits the theme of an honorable shinobi serving to those most close to him. This journey isn’t about yourself, it’s about other people like your Lord, your Father, Emma, the Sculptor, the Iron Code. It’s not like Dark Souls where the theme is extremely personal and you find yourself alone in your conquest, save for a few characters like the Firekeeper but she only serves you because she is forced to, and you’re not close to her to begin with. But we’re told the Owl is Wolf’s dad, Emma and the Lord you serve have personal history with you, even the enemies has history with you. Because of the more intimate characters you get a more intimate story. Unlike Dark Souls where you’re a lone soul trying to piece together what’s left of the world, therefore you have to piece together what’s left of the lore and history.
@Kadmos_of_Tyr5 жыл бұрын
In the most respectful way possible DeMod here’s a counter argument to your dragon rot section. The existence and mechanics of dragon rot are deeply tied into the story of the game, how dragon rot works is it siphons life force from living things around you to extend your own effectively making you immortal. Hence why when sekiro dies he is brought back by the Dragons heritage but the people he’s met along the way procure dragon rot, the two are directly linked. As far as for story significance dragon rot pretty much is the reason Kuro wishes to sever his immortality as well as is reluctant to give the Ashina the power of his blood. He feels this way because his immortality and the immortality of anyone he gives his power directly hurts the innocent people of japan. I get where you’re coming about dragon rot being annoying from a gameplay perspective but if you’re annoyed that you can’t continue quest lines then you should be aware of the story significance and how the solution you offered about dragon rot making enemies stronger doesn’t exactly work. And personally from a gameplay perspective I didn’t have much issue with dragon rot and curing it at the right times during my first play through and I probably died more times than most. Alright I’m done rambling now, don’t usually leave comments but I felt compelled to give hopefully respectful feedback.
@theDeModcracy5 жыл бұрын
I'm with you. It's a gameplay inconvenience for the sake of story significance. Feeling the effect of you're resurrections on the world around you gives it greater impact. It'd be difficult to outright get rid of it, but I do think they could tweak it. Cheers for the in-depth comment!
@Kadmos_of_Tyr5 жыл бұрын
theDeModcracy yeah I thought actually thinking about my response rather than being like “REeee I disagree” would be much more well received 😂. Definitely enjoyed the video regardless as well! I enjoy having a dialogue about my fav games.
@aagh87145 жыл бұрын
cough
@BridgetWirth5 жыл бұрын
@@theDeModcracy You bring up if gameplay is worth sacrificing for story. I think Ian at least makes a very good point in that your solution to making Dragonrot more palatable from a gameplay perspective completely erases it's narrative significance. Secondly, I personally think FromSoft struck a good balance between effect and annoyance with Dragonrot; it seems most people agree that, even on their first playthrough, they didn't feel overburdened by dragonrot and the NPCs it effects, but almost everybody got the narrative importance of it. For those reasons, I think I am totally fine with the dragonrot mechanic as is, and find it WAY better than reducing your total HP upon death a la DS2 (that's the main reason I never played DS2 for more than a few hours, it was far too punishing upon death with little lore/narrative value to justify it).
@Hoopla105 жыл бұрын
The problem it strikes me is that gameplay and story shouldn't be two separate things when done right. Dragonrot is a story explanation for what is happening and its consequences. But it's something FromSoft made up. Not having an issue with it because of an easy work around (save Blood Droplets for after boss fights) is actually a problem in terms of game design imo. If it has no meaning then that's a problem. If that simple work around and seeing how shallow the mechanic is breaks the illusion then it fails and begs the question, what's the point. It creates a disconnect between gameplay and story. A better way of going about it is giving dragonrot real consequences. Balanced right they could have actually had NPCs die and side stories closed off. Maybe even forcing the player into one of the more negative endings (at worse the Shura ending). And my guess is that was their original plan. People might have complained that in a game where you'll die a lot there's a mechanic that punishes you. But it's not a negative it's a positive imo because it give valid (and unique) reasons to replay the game and get better. It makes more sense in terms of story and Sekiro's motivation (if not fixed a world of Shura endings isn't a happy one) while being consistent in terms of tying to gameplay. I genuinely think dragonrot is a failure of design. Which isn't a bad thing because Sekiro feels like Demon Souls and FromSoft experimenting with different ideas. Not all will work out. But being able to at least try those experiments is a really cool thing that we should encourage. Long post, sorry.
@thomasstewart13802 жыл бұрын
The minibosses were undoubtedly my biggest gripe. Especially gank fights. You pretty much hit the nail on the head with that one.
@sitranine83695 жыл бұрын
I like that Sekiro actually tells a story instead of pretentiously hinting at one... Is that so bad?
@nicmanza46574 жыл бұрын
I like that Bloodborne actually hints a story instead of pretentiously telling one... Is that so bad?
@SuperSecretAgentNein4 жыл бұрын
You’ve got a million game companies telling fairly direct stories, to have ONE company that makes the stories basically optional content, ONE company that gave their worlds an interesting sense of mystery, that you could piece together if you want, yeah it’s kind of sad when they go for something more standard.
@redragon_istaken4 жыл бұрын
careful you'll anger the souls fanatics
@AtomicHaze4 жыл бұрын
@@nicmanza4657 I don't think you understand what pretentious means...
@c1o2o3l4z5b6o7y8z94 жыл бұрын
@@nicmanza4657 no. Which is exactly the point that is being made
@CrunchRatSupreem5 жыл бұрын
(EDIT) 0. Headless' "Comin' for dat Booty"/"Teleports Behind You, NANI?!" grab... 1. Headless 2. Water Headless 3 - 10. Irrelevant
@Justin-ym5ce5 жыл бұрын
I never had a problem with the teleporting attack, he’s always slow enough when he teleports that it feels like a free attack combo. I was glad every time he started to teleport
@CrunchRatSupreem5 жыл бұрын
@Jesus Sandl Problem is, I'm bad :shrug:
@BrownHairL5 жыл бұрын
Well, the water headless is just so much easier than the regular ones. In fact, the lone one is easier than most minibosses. The other one is a little annoying because it's hard to keep attention on both, but if you go quickly enough, you can finish the spirit one in just a couple of flurries, and then the other one is even easier than the Ashina counterpart.
@daffasayrafirdaus18805 жыл бұрын
the headless gonna fuck you right in the ass. seriously, that shit is disgustin
@guise30495 жыл бұрын
When he teleports wait a sec then turn around he won’t grab you free hit as well
@PPedroFernandes5 жыл бұрын
I just don't agree with the spirit emblems... I quickly got to 999 lol
@pratti5 жыл бұрын
But that also adds to the argument. If people can either run out or have so many that it doesn't matter, why not refill it automatically so everyone gets the same experience without having to farm?
@PPedroFernandes5 жыл бұрын
@@pratti that is in fact true...
@henrytims47455 жыл бұрын
Eduardo Pratti farming is part of this game, it has been to some extent in all souls games. in bloodborne it was meant to force you to use fewer vials and focus on the rally mechanic, in this game is meant to prevent over reliance on the prosthetic tool. If someone has gotten to 1,000 emblems, he is not struggling with deflecting or stealth. And so the dev doesn’t care if he spams firecrackers
@grimwatcher5 жыл бұрын
@@pratti I think they should've made it a resource like the ashen estus flask, hell they even give you different types of gourds, why not a spirit gourd instead?
@Hollow_McHollow5 жыл бұрын
After reaching ng+ and maxing out my prosthetic upgrades save for the last 2 lazulite ones, I had no use for the gold I accumulated as I progressed through my second playthrough. I threw all of my gold at spirit emblems and had 999 before I reached midgame. With the plentiful coin purses you get, you've essentially banked any money you need for any merchant good or upgrade from that alone. I topped off my spirit emblems every time I rested
@sparkyk243 жыл бұрын
For me it’s that the difficulty curve was brutal. I mean it slams you SO hard in the beginning that I almost quit. I would spend three days on one boss. Now I’m chugging through and enjoying it, but now they’ve become much more generous with power ups and save points than in the beginning.
@bjornbjornson45 жыл бұрын
I fail to see how making the story more digestible is bad in any way. From your explanation, it’s sounds like it’s just a different way to tell a story, being neither inferior or superior to classic Dark Souls storytelling.
@lupin25895 жыл бұрын
It's kind of like drinking a beer vs a fine cognac. Yes they're both good for different reasons and one isn't really "better" than the other but one definitely has a lot more going on and a lot more depth to its taste. Sekiro isn't a bad story but It's nowhere near as layered as Dark Souls.
@saki75055 жыл бұрын
@@lupin2589 Thing is Sekiro is not dark soul, so this comparison shouldn't even be a thing.
@bakaloid29405 жыл бұрын
it's amazing because the devs themselves said that sekiro is strictly not a souls game, but apparently it's still not a clear enough message
@saki75055 жыл бұрын
@@bakaloid2940 Listening to what devs have to say, what madness is this ?
@jj04935 жыл бұрын
Bjorn Bjornson personally I liked having the direct story with a protagonist but it would also have been nice if there were more stories in the background e.g. Robert and Dad, and the Sculptor. I feel the main problem was their just weren’t enough items to write lore on
@caillet145 жыл бұрын
The camera and lock-on targeting when you’re backed against a wall.
@aramil_05 жыл бұрын
its legitimately just broken
@seamusfraser46795 жыл бұрын
I kinda wish that the Shura ending had a separate quest line.
@ayjay66134 жыл бұрын
But if you really chose the easy way out it would have a bad influence in the long run, whereas if you wanted to have the best ending youd have to go out and do complicated things because best things take time.
@Kracelll3 жыл бұрын
@@ayjay6613 Imagine if you could play a little story after the shura ending with an exclusive attack where you use both mortal blades though
@ahmedelbarto81024 жыл бұрын
I absolutely loathed the targeting system sometimes when I sprint away/run circles on a targeted boss he'd get un-targetee making me miss attacks or how it'll often auto switch to unwanted target when you kill your first target
@allofthelightsbykanyewest4 жыл бұрын
i’m pretty sure you can turn off the auto lock on after killing an enemy, that shit fucked me up as well
@sonofhades575 жыл бұрын
I like how the entire comments section is yelling "TERROR STATUS."
@borismuller865 жыл бұрын
sonofhades57 is it ironic that terror instils terror in fans?
@AscendantStoic5 жыл бұрын
Somebody never discovered the purple umbrella Prosthetic, it makes terror status a non-issue.
@ldeue48375 жыл бұрын
I never understand why people bitch about the headless and schicimen, as soon as I saw that bastard in AD, I had the magnet umbrella and I had already looked at the skill tree's...It's truly insane what reading can do for you in a somewhat difficult I'd say more demanding video game.
@vaughnthegamer63505 жыл бұрын
Terror + Headless = bullshit
@123123boobies5 жыл бұрын
Because its garbage and shouldnt be in the game
@taylerisu26684 жыл бұрын
FromSoft be like: This isn’t a Soulsborne. and KZbinrs be like: THIS GAME ISNT LIKE DARK SOULS I DONT LIKE THE DIFFERENCES BETWEEN THIS GAME AND DARK SOULS
@Baljoekel4 жыл бұрын
@Real One 21 you're kidding right
@PigsandPepper654 жыл бұрын
@Mitchel Smetsers people who dislike it are either just bad at the game or just are to stuck in the ways of dark souls/blood borne or both lol
@Baljoekel4 жыл бұрын
@@PigsandPepper65 agreed
@Ganja_Guru2174 жыл бұрын
@@PigsandPepper65 You right mane
@gator32454 жыл бұрын
@@PigsandPepper65 yea
@jessiebowen35825 жыл бұрын
Just putting this out there. The merchant in mibu village sells a terror gourd very useful it's works just like the healing gourd, but when you get it rest you start with five.
@zreal61693 жыл бұрын
Sekiro is just addictive, I'm playing for about a month now almost everyday, getting my stats to max and all, but I do think that the story isn't all that great, the gameplay is what makes everything epic
@Skept1cal_2692 жыл бұрын
It’s to fucking annoying at times for me to really get into it and gameplay well ghost of Tsushima is better to me
@WardsROverrated5 жыл бұрын
Top 10 best feet? I see you are wandering into indiemouse territory
@Teal_.5 жыл бұрын
7:11 this is the first one I disagree with, it's obviously an issue of different play styles but I had like 300 spare and it doesn't feel like bought that much
@SHSscorp825 жыл бұрын
Yea, I just killed Guardian Ape & have 844. I've never had to farm them or sen to buy them.
@flaviusgreen979x84 жыл бұрын
I had 600...
@kj123514 жыл бұрын
It's a non issue really. I had 999 before I even got to gyoubu oniwa from farming xp and to get better at deflecting. I then lost my save and just started again. Not even killed the ogre yet and I have like 300.
@devinleff80355 жыл бұрын
I was annoyed because dragonrot was practically never an issue. I wish it was more punishing. It just never felt like a threat or even an annoyance.
@DragonEdge105 жыл бұрын
Never really an annoyance on gameplay, but definitely on my ego. "Wow, you died so much that you're literally spreading dragon cancer. Happy?"
@prajit10965 жыл бұрын
@@DragonEdge10 How you gonna have an ego if youre dying so much?
@DragonEdge105 жыл бұрын
@@prajit1096 You don't. Which is why it's so much more crushing on initial playthroughs lol. Though to be honest, I kinda wish I could feel that same feeling again, the game is a bit too easy now.
@mojotheaverage5 жыл бұрын
I hate it on Ng+. I basically died a few times against genichiro, enough to infect the sculptor but no one else. Because I didn't die at all until the guardian ape after that I had to wait for half the game just to die enough times to get a blood sample and cure it! It's like: I already know how it works, I don't need to play the tutorial mission again just to be able to cure it! I had 16 of the stone used to cure it but couldn't use them!
@devinleff80355 жыл бұрын
mojotheaverage I feel it. Although I just don’t even pay attention to it after Ng+. It doesn’t need to be cured to do a run through. I’m on Ng+12 at the moment and I have WAAAAAAAY too many. I could cure the whole world of disease at this point.
@jinraigami3349 Жыл бұрын
The thing I hate the most is you have to collect loots instead of autocollect.
@retrocrusher3164 жыл бұрын
8:00 there is an item that gives you 5 extra spirit emblems, like hitting Dpad∆ in Bloodbourne and o give you extra silver bullets at the cost of health. This White dagger works the exact same way in Sekiro, and since the gourd is replenishable, all you do is use the the item and heal after.
@The_Minds_Butterfly3 жыл бұрын
Ceremonial tanto.
@wubbyy73752 жыл бұрын
the emblems go away if you rest or die
@agustinmora78602 жыл бұрын
@@wubbyy7375 and? If you could get actual emblems by just using that item it would be broken
@wubbyy73752 жыл бұрын
@@agustinmora7860 keyword: if
@agustinmora78602 жыл бұрын
@@wubbyy7375 still, the ceremonial tanto is good but not broken
@iansethwinkler77115 жыл бұрын
The camera is horrible, in some of the smaller fighting stages it killed me more often than the boss or my own slip-ups.
@BrownHairL5 жыл бұрын
Oh goodness gracious, the camera is the hardest enemy. The Lone Shadow Longswordsman is overall pretty darn easy, because you can deflects his counters to oblivion, jump on the swipe kick and mikiri the thrust kick. Only, the camera barely lets you see what's going on! The ape gank arena is also too small to let you run around from 2 huge bosses, and the camera is bound to screw you over.
@grimwatcher5 жыл бұрын
Overall the camera is okay unless it encounters a wall, but guess where most fights end up 90% of the time. Even in the demon of hatred somehow with entire battle field, I felt I had to lure the mofo to the middle of the field because half the time he'd end up hugging the walls. Ugh
@charleslebi72975 жыл бұрын
Agreed. In the Lady Butterfly and Guardian Ape fight, I got stuck in an invisible wall.
@junoglrr91195 жыл бұрын
Ian Seth Winkler camera management is part of git gud
@tatri2925 жыл бұрын
It's bad only if you choose to back into a corner. Even the lone shadow swordsman has plenty of room if you keep the pressure up and don't let him push you around.
@grapeboi92565 жыл бұрын
I disagree I actually like to know what's going on in the story there needs to be a balance between speculation and lore learned through cutscenes and interaction through the worlds npcs and environment the first time I played dark souls I had no idea what was going on and couldn't make sense of item description so I had to reach out to the community to realize what I just played
@mohammedjalal68675 жыл бұрын
I agree
@zoomksa12125 жыл бұрын
yea that was the weirdest complain, its so much better than dark souls format of telling story.
@arrellmagister18495 жыл бұрын
God same, bloodborne I feel was the most egregious in that aspect I feel. I had so little idea what the hell why things were happening and what some things meant
@chrisdiokno56005 жыл бұрын
@@zoomksa1212 To be fair, the story telling of Souls is more Eastern oriented, rather than be straighforward, its often allegorical, or thought based
@gamingmedley66195 жыл бұрын
Arrell Magister I feel like whether or not you understand Bloodbornes story depends on whether or not you’ve read Lovecraft or other cosmic horror authors. Many of the areas in Bloodborn (DLC especially) are pretty much ripped straight out of Lovecraft short stories. So if you’ve read the stories it’s kind of based on, understanding Bloodborne is... well, not easy, but certainly possible. If you haven’t read Lovecraft or lots of cosmic horror though, then you’re kind of shit out of luck
@swxqt6826 Жыл бұрын
I think the fact that items you use in a boss fight aren't replenished after dying REALLY hurt the Game's ability to remain fun despite the difficulty.
@Dinky-Ayulo Жыл бұрын
Youre on your own there.
@swxqt6826 Жыл бұрын
@@Dinky-Ayulo What?
@henrytims47455 жыл бұрын
I adore the method of storytelling in souls and bloodborne. Souls asks you to piece together the history of a dying world, bloodborne asks you to uncover the truth when all the NPCs motion to keep it hidden. But Sekiro’s narrative style is also fantastic. There are stories hidden in the world that satisfy the itch for hunting down the story, but the presentation kept me constantly engaged. I loved having a protagonist that i could relate to in such a way. Sekiro will respond to NPCs to mirror your choices, such as if you refuse your father Sekiro will speak as though the code is meaningless to him now. I was constantly engaged with the story of the world, and I loved being surrounded by Japanese culture. Will I be picking apart lore details like I did with the other two IP’s? No. But I don’t think that’s what Sekiro is about either.
@hex_gekko295685 жыл бұрын
There is def alot to pick at still.
@duchi8825 жыл бұрын
*10 Things I hate: Sekiro* 1. Not enough waifus
@andrewcleary99525 жыл бұрын
But you only need Emma
@steamhead54175 жыл бұрын
What about all of the headless bosses? I mean there are like 5 of them. How many waifus could one need??
@vaughnthegamer63505 жыл бұрын
How about the divine child
@vaughnthegamer63505 жыл бұрын
The Unbeheld I’m sorry what
@twistedgwazi57275 жыл бұрын
Uh, Demon of Hatred? The geckos?
@docicusalignjon5 жыл бұрын
1) The camera in tight spaces
@Brotzkopf5 жыл бұрын
Yeah I am suprised this is the only comment I found on the shitty camera. And then the game puts you in a fcking sewer with a longswordman and you can only see FCKING WALLS. Holy shit the terrible camera triggers me.
@Boyzby4 жыл бұрын
When fighting the corrupted monk in Fountainhead, the camera when sideways on the bridge is the absolute worst. Not only does it freak out, I have foliage obscuring my view for no reason.
@daogpickle3159 Жыл бұрын
I think that limited spirit emblems is great. It forces you to be careful when you use prosthetics and to get good and beat a boss before you run out of storage
@kinggamereon653 Жыл бұрын
and even then if you know what you're doing mortal draw + seremonial tanto can still trivialize everything with the limited emblems so you can still cheese things with the emblems you're given but yeah, I enjoy the strategy aspect of having to generally carefully manage the powerful abilities the prosthetics and weapon arts offer
@BigMac879635 жыл бұрын
Also something to mention with the mini-bosses and regular enemies in general. The soundtrack is usually the exact same everytime you fight one. There are a few exceptions, but it reminds me of the re-used Asylum Demon music from Dark Souls. A minor nitpick, and the overall soundtrack is amazing. I just wish there were more variety for some fights
@noxluminos94795 жыл бұрын
I was thinking this exact same thing!! ESPECIALLY for when you're doing an in-and-out assassin strategy on normal enemies where you gank one then retreat and repeat Every single time you stealth-attack the music FLARES up. Every single time. And it's the exact same song! Every. Single. Time.
@JamesCameron885 жыл бұрын
I straight up turned the music off in the game. Nothing messes with immersion more than music. It's not like Sekiro can hear music when he's fighting a boss. I understand the importance of video game music generally, but I had to turn it off in this game.
@jj04935 жыл бұрын
OVERLOAD25 especially as the peaceful music is often so much nicer and unique
@psycholonya5 жыл бұрын
With the point on the story telling, Sekiro mixes cutscenes and lore greatly. It makes it so that people who don’t lore can have a great feel for the characters and have a connection to them so that even they can ‘Prepare to Cry’ without reading lore and interest to read up on their favourite characters. It has greatly interesting lore at that as well, even as someone who read a lot of item descriptions as I played, I could see that the lore was so deep I’d have to do much more research to understand some of the things. However trying the old FromSoftware trick of having a character referenced but never shown in the base game to he saved for DLC is so obvious in Sekiro, the DLC is definitely going to be all about Unseen Waifu Tomoe and we better get a lightning prothetic tool from it.
@jcroy0085 жыл бұрын
If we ever get a Tomoe encounter, either in DLC or a sequel, I hope it will be reminiscent of the Nameless King/Ornstein style similarities: same basic techniques as Genichiro, but stronger, faster, more refined, with a few extras he maybe wasn't ready for or capable of.
@mr.madhatter55384 жыл бұрын
Grabs have different dodge hitboxes and you just have to learn them with trial and error. Each grab in the game is different and that's what makes them tricky, but once you figure them out, you'll never get grabbed by them again. the only exception imo is the raging ogre second fight. I have seen instances where the ogre literally animation clip to me, but this was the only boss in the game that was inconsistent for me personally.
@dudescrawny58594 жыл бұрын
Grabs are only troublesome on your first few playthroughs IMO.
@Bumblebee3007. Жыл бұрын
I have found you can just jump backwards for all but like 2grabs
@kinggamereon653 Жыл бұрын
the snake eyes grab is total bs yes, you can learn to counter it multiple ways, that's not the issue and once you learn it it doesn't make the fight worse but the visuals vs the actual hitbox is insanely disconnected making it a shitty grab nonetheless even if it has consistent answers
@u.c91424 жыл бұрын
I like the storytelling style of Sekiro a lot, sure it's fun to find stuff through the world, but sometimes is nice to just know what is happening clearly and get invested on the story
@roohni22265 жыл бұрын
>grabs have no direct counter Did you hear about the umbrella prostethic?
@elijahboyd6525 жыл бұрын
Wait, does that actually WORK ON GRABS?!?!
@roohni22265 жыл бұрын
Elijah Boyd yes ofc. Umbrella shield is probably the most versatile and broken prosthetic in the whole game
@elijahboyd6525 жыл бұрын
Well dang. I wish I had known that before beating the game. I definitely used the umbrella a lot but I never tried it against grabs
@mininabs5 жыл бұрын
Shouldn't need to have a specific prosthetic tool equipped and used to counter it when thrusts only require an easy to get combat art and sweeps can be jumped over or just dodged out of. Grabs disrupt the rhythm of combat with the current need of having to either jump away or run away essentially. A mikiri always works (assuming it is timed well) cause it takes no spirit emblems, jumping up to goomba stomp sweeps always works cause it takes no spirit emblems, grabs have no free counter, only an avoidance tactic.
@eliasfigarzon98135 жыл бұрын
@@roohni2226 nah dude the most op is firecracker the rest of the prosthetics tools are pretty much useless something that is really disappointing the only useful ones are Fire and terro umbrella shuriken firecrackers and perhaps the flame barrel
@LightestNixl5 жыл бұрын
They should've made it possible to customize the death screen so that I can see it with a bit of variety if i was going to see it 90 percent of the time anyway
@ryandinto17695 жыл бұрын
I'll buy even if it's *DLC* 😅
@cwill1410 ай бұрын
The inevitable Tomoe DLC, he said... moment of silence for that which never came.
@vengefulbrainiac13955 жыл бұрын
Most of these points are just comparing Sekiro to the Soulsborne games. As the devs has already pointed out multiple times, Sekiro is not a Soulsborne game.
@BernardoPC1175 жыл бұрын
Yes they are different but its imposible not to compare them with so many similarities.
@vengefulbrainiac13955 жыл бұрын
@@BernardoPC117 the only reason for the similarities is the shared engine and game director. Other than that they meant it to be a different game.
@jengaaaaa5 жыл бұрын
@@vengefulbrainiac1395 There's plenty of similarities. Bonfires that reset enemies and healing items, difficult bosses, npc sidequests, shortcuts, level design.
@c1o2o3l4z5b6o7y8z94 жыл бұрын
@@Jimbo292 if they say it isnt then it isnt. Being a souls game means the story and lore will be told a certain way. Spiderman and arkham share alot of similarities but you wouldnt call spiderman an arkham game
@brenthebli5 жыл бұрын
I felt the story did a good job with the storytelling. I’m new to FromSoftware (bought Dark Souls remaster for Switch for after i eventually beat Sekiro), but I find it balanced the cinematic and cryptic story well. You know why things you’re involved with happens. The stories for Kuro, Genichiro and Isshin are explained because you’re heavily involved with him. FromSoftware’s crypticness is found in the outlying areas. Ashina Depths, Mibu Village, Sunken Valley and Senpou Temple are much less directly explained, because they’re leaps into the unknown, while Ashina is familiar territory. They also don’t explain why you ended up in the well, what happened between that night in Hirata and you waking up for example. I like it because it gives you a grounded portion of a story while leaving the more fantastical parts of the world unexplained except through the items.
@brenthebli5 жыл бұрын
I def agree on Spirit Emblems though. I’ve killed Genichiro and Corrupted Monk and it sucks cause not each emblem costs 30 gold and having to interrupt Guardian Ape learning to buy more is annoying as hell. I didn’t mind the mini boss repeats though either. Well, some of them. Headless and Lone Shadows are annoying as shit. But stuff like the Long Arm Centipedes (I didnt find the adds to he that much of a problem in the Senpou one) and the Drunkards felt like a measure of progress. I had such a hard time with Jozuo in Hirata (took me a week to kill where Lady Butterfly took me 4 tries) so when I pulled up to Tokujiro in Ashina Depths, I was pleasantly surprised with the ease which I took him down, even without the Samurai to help me. Fuck the Snake Eyes though. Ugh. And the grapples. They should have been countered by a jump back for example
@RonyH75 жыл бұрын
You tried to make the moonlight butter fly land, at least you tried.
@infernostudios80192 жыл бұрын
Did you know that you can deflect the terror beam for the Shichimen Warrior? As well as if you slash near the little orbs that he has around him makes them disappear. I also have a solution for headless, don't fight him. In my opinion there's no point because he just drops candy that cost spirit emblems to use when you could just use the normal candy.
@KhalifaAman-zh2yu Жыл бұрын
You still need it if u run out of candys
@infernostudios8019 Жыл бұрын
@@KhalifaAman-zh2yu the only worthwhile candy imo is the Yashariku spirit fall candy, other than that one you could probably just farm at senpou temple for other candies or buy them
@kinggamereon653 Жыл бұрын
the headless are way overhyped in terms of difficulty anyways, you can get the lilac umbrella or malcontent to trivialize them, even with just confetti, ako and pacifying agents more often than not the headless were just a hack and slash to kill them before they kill me there's usually a lot of space to heal the damage and terror after getting hit and they have massive downtime for dealing a ton of damage
@MrDude1804 жыл бұрын
I knew most of the subjects on this list I wouldnt agree with or that they would just be real minor issues because Sekiro is such an excellent game. But I strongly disagree with the point on storytelling. For me, dark souls didnt give me enough in main storytelling to even entice me to look into the story. Sekiro did.
@plasmanarwhal5 жыл бұрын
1. The staggering feature. Because mashing X or A after most hits isn't fun.
@plasmancer61045 жыл бұрын
I just hate the fact that you can get staggered after any hit but whale on the enemy and they carry on like nothing happened
@mathis82105 жыл бұрын
@@plasmancer6104 Thats standard for all fromsoft titles, because you as a player are not meant to be the supreme killing machine mowing down all enemies like they are nothing. You are mean to be in a weak position where you have to overcome these fights by "git gud". And Sekiro actually handles the staggering very well. Most of it can be recovered quickly by blocking. It's not Dark Souls. @plasmanarwhal Exactly mashing isn't fun. So why don't you just stop doing it. It doesn't help you. It's more likely to fuck you over. Keep calm and git gud
@nebei37405 жыл бұрын
I love the mini bosses with enemies around them because it feels like a puzzle to find the best way to kill them without getting fucked up in the process and then you can even refine this way thats so enyoyable
@nugget_boi9754 жыл бұрын
Really the things I hate in this game is the camera and when you hit a perfect deflection or parrying and you still take damage from it.
@kingdomgirllarxene69614 жыл бұрын
Posture damage if you still have this try using ichimonji it helps recover posture