Video games often use tricks to create the magic you see onscreen. Here are some fascinating techniques developers use. Subscribe for more: / gameranxtv
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@samarendra1095 жыл бұрын
Number 1: Ubisoft actually wrote bugs into the code to make if feel like the Animus was glitching . That felt so realistic. I actually thought AC Unity was glitching.
@adeptusminis55694 жыл бұрын
Nice 😂
@KillianCook4 жыл бұрын
this deserves more
@youtubedekhne22444 жыл бұрын
That's what I always think
@epicninjacakez67163 жыл бұрын
I like how in AC Revelations, smoke bombs crashed the game. No idea whether or not it was intended, but I guess sudden screen shake and instant render of a smoke cloud along with the dazed effect of very close enemies would overload the game
@casonhayes39002 жыл бұрын
You all probably dont care at all but does someone know of a trick to get back into an Instagram account? I stupidly lost my password. I would appreciate any assistance you can give me.
@twistedone56835 жыл бұрын
Here's 1 Playing and it feels like you played less than an hour, but it's actually been 3 hours...
@toethlef89945 жыл бұрын
Yeh I can relate with that a lot. Me and my brother take turns and he'll be like "its my turn " and I'll fuss with him saying I still got a cool 20 minutes left just to find out I've been on for anhour longer than I was supposed to
@Etchfamilyguy5 жыл бұрын
I call that shopping at Walmart
@WesMordine5 жыл бұрын
Strategy games really shine at this trick!
@PLAYER_420695 жыл бұрын
Our minds process things a lot faster if we are engaged/interested in them. That's why it seems like time is moving faster when we're having fun versus when we are bored with something. It's the same principle that applies to dreams and REM sleep. You can live whole days, weeks in a dream and only sleep four, or five hours in real time because our brains are creating and processing the dream (world) simultaneously.
@Dirtbag-Hyena5 жыл бұрын
RDR2 Online free roam🤗
@phantommonkey265 жыл бұрын
5:18 "look up" *pulls down on the left stick* Character walks backwards instead of looking...
@theslyguy26855 жыл бұрын
*game* “well what the fuck do we do now”
@ejgeldart48205 жыл бұрын
Unless he's using southpaw config along with inverted
@amiinee21694 жыл бұрын
maybe his whole controller is inverted xD
@DbladeMedic4 жыл бұрын
@@ejgeldart4820 I use southpaw but not inverted i do the same when i forget to set the controller to southpaw so i just changed the button config on the ps4 settings menu
@6Twisted5 жыл бұрын
L4D and many other games also use the useful trick of using lighting to direct players. People are naturally drawn to lit areas.
@bidonga5 жыл бұрын
6Twisted L4D is a masterpiece of game design. When you escape at the end of the maps, you feel like a hero.
@Usario3214 жыл бұрын
@@bidonga man I miss playing L4D 1 and 2...
@juniorzoramac4 жыл бұрын
I never noticed how well it works until my youngest son played kingdom hearts. Its basically like, follow the light to stay on the path. Even on some already brightly lit stages.
@kefkapalazzo14 жыл бұрын
Idk how much time I put into the first l4d. But it was probably like / real tome weeks. So much fun
@sjthjsdreadfather48673 жыл бұрын
All good games do this, called indicators. Might just be a subtle streetlight next to the door you are supposed to enter .
@reykoranteng90895 жыл бұрын
The dancer does follow the rhythm, but it is 3/4, every other is 4/4 (also the leading instrument is the violin, unlike the others where it is usually the drum)
@yeoldehog5 жыл бұрын
Came down to the comments to say this. You beat me to it.
@OcarinaOfBurr5 жыл бұрын
Jerry K. From what yall are saying... I am a bad musician because I am bad at Dark Souls... Feels bad, but i accept it
@bluehornet1975 жыл бұрын
Yea I figured him.out pretty easily in fact cause I have horrible timing and can never get my timing right so I found the dancer as one of the easiest enemies
@geckoo91905 жыл бұрын
Drums are always leading instruments, they are kind of easy to follow, violins on the other hand are revels, because they don't always follow the drum, I mean in some songs you can hear everything following the drum and suddenly the violin starts to do its own thing.
@madebyawosika20615 жыл бұрын
@@bluehornet197 the
@dillincasa61615 жыл бұрын
I feel like people who play fps games on inverted have an undiscovered rare mutated gene
@Kruz3r5 жыл бұрын
lmao
@paulpierce10015 жыл бұрын
I play all games on inverted >.> Already got it checked when I was younger. Doc said I had a heavy case of Golden-Eye ;)
@charlesjones15355 жыл бұрын
Its just the mentality of moving a head vs moving a cursor
@muhammadal-hiyari52395 жыл бұрын
I move my mouse forward to look up but I move it backward to raise a plane's front so I guess my genes are a bit conflicted
@charlieseeber28105 жыл бұрын
That doesn't make sense to me because I move my head down to look down. But what I was thinking, in a 3rd person view the camera is fixed to the character so if you move the camera/analog down then the view looks upwards. But inverted controls are jank.
@arthurdsjrjbr5 жыл бұрын
As a Game Developper I must say, the Horizons Zero Dawn trick that make the map and objects not rendered when not looking is called Occlusion Culling, It is pretty much a standard technique in today's game making. But the innovation tht comes with this game as that it hides the pieces of the terrain and geography of the map as well. Normally the Occlusion Culling is used only on objects, and the map itself is all rendered because it's (generally) only 1 giant thing that you're constantly looking at. Even I myself have used this technique in a game before Horizons, back in 2016.
@Nate-BreakingPoint-Interactive5 жыл бұрын
Yeah I've been using Occlusion Culling in Unity for years
@AIIEYESONME5 жыл бұрын
Yeah, and it goes all that way back to Bethesda's GameBryo engine, *2001. that was their big trick to streaming a wide open 3D world back then.
@AM-vb5qj5 жыл бұрын
None of this is new. Some of the culling effects are as old as 3D gfx in gaming. Terrain is not a one big mesh (unless you make it that way). It's divided into chunks, it's also dynamically tessellated (quite an old stuff). You have frustum culling which renders only the stuff in the camera (this is like 30 years old tech) and you have object culling which checks if any objects occludes other objects (again, probably ~10-20 years old tech).
@sonnyjgray44984 жыл бұрын
I would say horizons is not using Occlusion Culling or Frustum Culling, not in the traditional sense. Normally the level would be loaded to the gpu, where it can be culled by the cpu to lower the data needed to be transferred, you might have some gpu level culling as well with the camera. However in Horizons I am pretty sure they have cached brushes loaded on to the gpu, and a procedure for the level at a given position and direction. Meaning they build the level per frame from cached pieces as needed. Not cull and load then render, but just generate and render, sorta like gpu instancing. This means there is no level loaded and they are not culling rendered objects from the scene, but only ever making and rendering what is needed. I could be wrong.
@Stungunwol4 жыл бұрын
Iirc this was also used in N64 emulation back in the day to improve performance. Because devs were concerned it wasn't perfect, it could be turned off.
@thegreenstalker19yearsago505 жыл бұрын
We all know FALSE ADVERTISING is the greatest trick of the developers
@cultural_kaden5 жыл бұрын
*publishers not developers
@memberberries97824 жыл бұрын
Mafia 3 hahaha
@badboy1oh14 жыл бұрын
Good shout TGS. From the mouths of gamers to EA / Bethesda's ears. lol
@alexaldana19915 жыл бұрын
Silent Hill on PS1 used the fog to cover up loading while wandering the map. Clever and creepy.
@MrKuger95 жыл бұрын
alexaldana1991 a lot of old games are like that. Tenchu uses the darkness of the night the same way.
@Lodogg5 жыл бұрын
Fun game too
@crisby33315 жыл бұрын
Older versions of Minecraft did that too
@JargonMadjin5 жыл бұрын
@@MrKuger9 Yeah but we can't deny that Silent Hill did bring quite a bit of innovation to the horror game market, fog covering up the loading times, giving an atmosphere and hiding enemies only to have them pop out of the fog, the radio static letting you know when there's an enemy nearby, as well as the camera angle stuff when you get to that alleyway near the start of the game
@MrKuger95 жыл бұрын
Jargon Madjin I’m just saying a lot of old games are like because of system they ran on weren’t powerful enough to render complex 3D models over long distances. If you want to talk about the horror genre in video games, the first Resident Evil game set a great example of what a horror game should be before Capcom tried to follow the “popular” videogame trend.
@147146235 жыл бұрын
I always admired the way God of War covered up loading screens. Pretty awesome for a ps2 game to pull off.
@TheREALHugo45 жыл бұрын
Whatever, fuck that game. It's overrated.
@leonstrongbow24105 жыл бұрын
The ps two was awesome full stop, so was god of war.
@TheREALHugo45 жыл бұрын
@@leonstrongbow2410 It was more with a great game like rayman
@balthasar42825 жыл бұрын
Monkey.D Luffy Well you watch one piece so your taste is messed up anyways
@TheREALHugo45 жыл бұрын
@@LightGalaxy07 I don’t even support the xbox fanbase since they're just mistaken. I'm a playstation fan and i know what good games are.
@katiedoucet47483 жыл бұрын
The thing that surprised me when I started making 3D models is that a lot of the detail on the models is an optical illusion made by normal maps, etc - maintaining quality with lower polygon counts. I thought that was so interesting.
@guyravid78425 жыл бұрын
I think one of my favourite examples of this is the first stage of the first Mario game. It teaches you the entire game almost without a tutorial on the first screen. You start off a bit to the left, so that you instinctively go right, the direction of the game. And the first goomba and question mark block are placed in such a way so that if you try to jump over it on proper flow, you hit the block, triggering the mushroom, and fall on the goomba teaching you they can be jumped on. All within the first 5 seconds. Amazing.
@g.bryant88062 жыл бұрын
Damn, I never even realized this. It's simple yet very clever.
@arror11705 жыл бұрын
you should do more of these theyre actually really interesting
@trod1465 жыл бұрын
Y'all are really milking that DOOM 2016 clip lately..
@tp78865 жыл бұрын
Biggest trick in the industry: Continuing to put out utter crap year after year but for some reason we still buy it. Cough EA Cough.
@Openreality5 жыл бұрын
I don't buy EA anymore because of their newest obsession with pay walls from hell
@fredriksvard26034 жыл бұрын
tp7886 blizzard
@jacovanbeek88074 жыл бұрын
activision
@clintdalton4384 жыл бұрын
Ubisoft.
@rhabbit41614 жыл бұрын
CA
@Edzeddz5 жыл бұрын
Beat the rendering by driving very fast in GTA San Andreas: TECHNICAL WONDERS
@theleanbusinessman54314 жыл бұрын
What??
@akz76924 жыл бұрын
Also in GTA SA mods 😂
@MoldMonkey935 жыл бұрын
7:25 Fighting games do this a lot. It's called, "Damage scaling." Been a concept since SFII.
@sailn28545 жыл бұрын
Activision trick me and said they wouldn't add microtransactions ... boy was I wrong
@nxght66945 жыл бұрын
fool
@weaver36365 жыл бұрын
Trust no one. Not even yourself.
@roojackaroo85175 жыл бұрын
Except sekiro though
@torgo_5 жыл бұрын
Dark Souls using elevators and long hallways to load/unload sections of the world.
@0Fyrebrand04 жыл бұрын
Lots of games do something like this. WoW would have you go through a long tunnel under a mountain between zones (at least in the old days). FFXI would do a similar thing where you walk this long, winding path where hills obscure your view of where you're going and where you came from. The first Mass Effect was infamous for its long elevator rides, but I always liked those because your characters would have amusing conversations during them.
@epicninjacakez67163 жыл бұрын
Batman Arkham Asylum did that too, I think, but used playable loading screens to hide it
@notproductiveproductions35043 жыл бұрын
The render stall as I call it
@Mutmatt4 жыл бұрын
Wait wait wait... you used the left joystick to look up and down... You aren't just playing inverted, you are on a different plane of existence.
@epicninjacakez67163 жыл бұрын
Well, there is a southpaw option that switches the stick functions You're a god if you use that option
@CRaZ3SK8t3rz2125 жыл бұрын
Turns off music volume Dark Souls 3: Am I a joke to you?
@filiperamos96675 жыл бұрын
Dont u tink that commentary is out of fashion now.get a new one
@CRaZ3SK8t3rz2125 жыл бұрын
filipe ramos never
@ievgeniiromenskyi33754 жыл бұрын
incorrect, correct is "you died anyway"
@zombieghostninja4 жыл бұрын
Gross if you turn off the music in Dark Souls “you not only cheated the game you cheated yourself.”
@antanaspaskauskas94324 жыл бұрын
I never knew Dark Souls 3 was about rhythm. Until I met Dancer. And realized how much I suck at rhythm games.
@Xxlibra1018xX5 жыл бұрын
5:51 THANK YOU! So I'm not the only freak left in the world who plays inverted. That almost cured my depression. Almost. 😁...😥
@divfede5 жыл бұрын
Number 3 is especially accentuated in Far Cry 4. I remember that the last drops of health would take a lot, while you burned through your health with relative ease if you weren't careful enough.
@RJBuildsPcs5 жыл бұрын
"Oh, so it's one of those inverted freaks." I died because my best friend played Halo inverted and was a beast.
@jkajmo5 жыл бұрын
Speaking of Dark Souls, From Software & that George R Martin colab has got me super excited!
@revfunk88235 жыл бұрын
Fuck yeah. Maybe it can help me forget about season 8
@TheREALHugo45 жыл бұрын
@@revfunk8823 He can't ofc.
@Cra5hOverride5 жыл бұрын
Great content as always! That Horizon Zero Dawn fact is just crazy. Hats off to the developers.
@scenenuf5 жыл бұрын
This is one of those videos where I actually learned a shit tone of stuff that I would probably never have found out otherwise. Thankyou you beautiful boys, thankyou.
@Lilgus845 жыл бұрын
I love always played inverted. I’m an outcast amongst friends when we play lol. It all started with Star Fox for SNES. That trained my brain to play that way and that’s been it ever since.
@0Fyrebrand04 жыл бұрын
It makes a certain kind of sense when you're piloting an aircraft in a game, because it sort of simulates pushing forward or pulling back on a flight stick. I would never tolerate it as a method to simply turn my character's head though, because I don't lower my head to look up.
@Silverfirefly13 жыл бұрын
@@0Fyrebrand0 You do lower the back of your head to look up. But that's not the point, it's all from playing flying games and space Sims. Pull up! Pull up!
@DFDiscGolf2 жыл бұрын
It’s the only way to play!
@MrSkullhead05 жыл бұрын
In god of war, they used slight camera shakes well you called back your Axe in order for it to feel very heavy and powerful. This is by far my favorite solution that made me feel like a true God
@JargonMadjin5 жыл бұрын
Camera shakes have been in games for a while dude
@GabrielLopes-tl8ht5 жыл бұрын
Since kid, I always love it to see the making of the games (more than the trailers), so this video was a delight. Thanks!
@milospopovic85225 жыл бұрын
The procedurally generated foliage and not rendering stuff that’s not visible (culling) are pretty common techniques across the whole industry
@JargonMadjin5 жыл бұрын
We had culling as far back as Crash Bandicoot way back in 1996
@faduci5 жыл бұрын
What makes Horizon Zero Dawn interesting is not just the procedurally generated foliage (which is an old technique), but that they used a rule based world description, e.g. a location close to water has certain types of plants that attract certain types of animals. Typically procedurally generated foliage is just "fill this marked area more or less randomly with a mixture of plant objects given as a list". And the video shown for #1 was simple frustum culling, removing objects outside the field of view, a very common technique, while the description Falcon gave referred to dynamic terrain streaming. Horizon Zero Dawn actually does a lot of very innovative performance optimizations, the video just presents them badly or by showing unrelated effects.
@-42-474 жыл бұрын
The greatest trick is how much fun it is. Sitting on a couch pressing plastic buttons is somehow one of the best things the world has to offer.
@ForceHammerGaming5 жыл бұрын
The Dark Souls and music thing is really cool! It goes to show how awesome the developers are!
@ALL_that_ENDS5 жыл бұрын
Ahhhh yes, my daily dose of Falcon.. And a game that doesn't have a 1 day patch, blows my mind
@Tabryne5 жыл бұрын
When I first hooked my Dreamcast and PS2 up to my network that it would anything but awesome. Sadly, I didn't know how much I would regret the joining of the two later.
@firstdondiego5 жыл бұрын
Interesting thing about the day 1 patch I learned a while ago was that a lot of times, the patch was to optimize the game for each platform. Apparently when the ps4 and Xbox 1 first launched, there was quite a disparity between performance despite both having identical hardware. Like they would raise the resolution of games on the ps4 while lowering it on the xb1. They were doing this because Microsoft wouldn't allow games to be published on their platform if it was different in any way from the other platforms. So to get around this developers just released the games the same then optimized it with a day 1 patch.
@dudesons4203 жыл бұрын
“3D” grass in older games. Itll follow your character / camera as you walk around it making it look like a bush or grass tuft. But when you stand over top of it you can see that its flat “ 2D “ and it just follows the camera / player.
@TheTattorack5 жыл бұрын
Number 1 is called Occlusion Culling and it was first developed by Naughty Dog for their game Crash Bandicoot on the PS1. They wanted to make their levels look more interesting and filled with detail instead of having bland corridors to run through, but the PS1 couldn't handle that, so they developed the tech of Occlusion Cupping.
@JargonMadjin5 жыл бұрын
Exactly, this is what I've been pointing out throughout the comment section, culling is over two decades old so by extension, HZD isn't as special as Falcon makes it out to be
@GGFTV5 жыл бұрын
Don't forget Spyro the Dragons low poly backgrounds for areas that were far off! That was incredible at the time.
@JargonMadjin5 жыл бұрын
Crash and Spyro pushed the PS1 to it's limits
@RadioactiveBlueberry5 жыл бұрын
2D background is very common too. It can be skybox and/or some textured planar objects.
@krishnachowdhury55754 жыл бұрын
@@JargonMadjin don't forget Silent Hill
@JargonMadjin4 жыл бұрын
@@krishnachowdhury5575 True, damn, easy to forget how many PS1 titles pushed the limits of the console
@BigcatTVGaming5 жыл бұрын
5:20 I’m not an Xbox player, but wouldn’t the camera stick be the one on the right?
@ZoulouEcho5 жыл бұрын
Bigcat TV yep the joystick used for the camera is the right one. They messed up the animation
@thenextlevel57613 жыл бұрын
Not if you use southpaw
@Magnesium7905 жыл бұрын
and this's why i freakin love you @gameranx i thought i was crazy when i was a kid when i started playin halo and had the inverted controls since the start, i actually thought it was a new way on makin the game "unique', movin onto halo 2 thinking it would be the same and gettin confused why it didnt. and bam 2019 u come and make sense of that tiny memory i thought i never remembered. thanks for the good memory :)
@mrbastos5 жыл бұрын
This makes me want to play HZD again. I loved that game.
@ASTROPLANET135 жыл бұрын
That thumbnail makes me feel some type of way..... Not a good way.
@smackanation5 жыл бұрын
It makes me want to revolt against these evil video games! I say we start playing brain tricks on the developers! "Oh sure! I'll 'buy' your video game!!"
@qwertyasdf92905 жыл бұрын
@@smackanation not really the developer's fault if a triple A game has loot boxes, but the company's.
@smackanation5 жыл бұрын
What do loot boxes have to do with anything?
@smackanation5 жыл бұрын
I'm talking about brain tricks, first of all. Second of all it was a joke. You're welcome for saving your fingers' energy.
@atomic95385 жыл бұрын
Uncharted 2 is my favorite game especially the train lvl is the best
@Jack-tu5zf4 жыл бұрын
Playing for way longer than you think. I play Minecraft, cut down a tree. Apparently I've played for 2 hours when I thought I played for a minute.
@DankBoyy005 жыл бұрын
02:00 No! The dancer follows the pattern but for it you need to adjust to a 3 beats rhythm as opposed to the others which are 4 beats
@Cashaloe5 жыл бұрын
Explain midnight club 3's fantastic sense of speed.
@PLAYER_420695 жыл бұрын
Many racing games uses visual cues (acceleration lines, blurred streaks of light, etc.) and exaggerated camera angles (stretched perspective) to give the illusion of speed.
@WhiteoutMonster5 жыл бұрын
I miss midnight club one, when you could actually hit pedestrians and send them flying across the map or bouncing off objects.
@danoV1c5 жыл бұрын
@@WhiteoutMonster bUt tHaT eNcoUraGeS hItTiNg pEdEstRiaNS iN rEaL LiFE
@WhiteoutMonster5 жыл бұрын
Then what is gtaiv? Lol
@DavidJones-tp7td5 жыл бұрын
One trick used often (I don't know if MC3 is one of them but) is to use a post processor "fish eye" effect to make objects around the edges of the screen look stretched and the center look more like proper proportions--things like wheels will be round toward the center and elongated at the sides of the screen. Used with focus blur (where the center of the screen is more focused while edges are "fuzzy") and increase/decreasing how pronounced the effect with your speed creates a dramatic effect.
@TesserLink5 жыл бұрын
Most games use that method you explained in horizon zero Dawn, its called occlusion culling.
@kathoden1355 жыл бұрын
and Frustum culling
@PLAYER_420695 жыл бұрын
It's also why a lot of bad console-to-PC ports run poorly on the PC because the culling isn't working and makes the PC try and render everything like the FFXV demo did. Even PC hardware has its limits...
@kathoden1355 жыл бұрын
@@PLAYER_42069 Doubt that. If it were so, it wouldn't be able to run 10 frames a second. LODs alone are insufficient when optimizing open world titles.
@JargonMadjin5 жыл бұрын
Like culling has been around for well over a decade so Horizon Zero Dawn isn't that special, lol
@pordondeandatomi4 жыл бұрын
Wow this was interesting! I never stopped to think about this, let alone know the tricks behind how a game works. So this is why sometimes you turn suddenly and there's a huge portion of the game missing, that eventually re appears.
@tacodundee19509 ай бұрын
Spider-Man, the way that the interiors of skyscrapers are rendered when you see through the windows is amazing.
@clawson57055 жыл бұрын
You're not alone..I play EVERYTHING inverted to! thanks to starting off with sublogic/Microsoft Flight Simulator....in the 80s : P
@Silverfirefly13 жыл бұрын
Those that don't get it probably started gaming when 3D graphics were already a thing. We were pulling back to climb long before we were aiming guns.
@ehmohteeoh5 жыл бұрын
How about Mass Effect 2? At the beginning, Miranda asks you questions about the events of Mass Effect 1, under the guise of testing Shephard's memory after having been reanimated. What was actually happening was that Mass Effect 1's last save occurs before your final encounter, after which key decisions are made (save the council, who becomes the human council member). As a result, they can't get that data from your safe file when imported into ME2. To remedy this they simply ask you what you decided, but disguise it so that you don't know they're doing it.
@XxDarkmasterxXx5 жыл бұрын
99% of people instantly understood
@ehmohteeoh5 жыл бұрын
@@XxDarkmasterxXx Thank you Kanye, very cool!
@aswin57925 жыл бұрын
Someone in KZbin said this Batman Arkham series loads the game when Batman holds the button in the earpiece to speak...
@dylanholding984 жыл бұрын
Would explain why you're so slow when that happens
@meurer13daniel4 жыл бұрын
I understand this on Asylum (it's a corridor game), but Knight is just plain annoying
@brucew5654 жыл бұрын
@@meurer13daniel Arkham Knight is a beautiful combination of complex gameplay mechanics
@notproductiveproductions35043 жыл бұрын
That would explain why gameplay is mostly turned off for those moments
@koofielsd65275 жыл бұрын
Love this. Really helps me with arguments. My friends don't seem to believe anything unless someone else says it.
@rick82165 жыл бұрын
1:53 ACTUALLY the dancer does, she's just in a different time signature
@grapeboi92565 жыл бұрын
I wasn't even timing my movements with the time signatures. In dark souls i was dodging and attacking out of pure fear for my life
@z.hunter38255 жыл бұрын
Thank u grape boi
@goku43934 жыл бұрын
GTA San Andreas cutscenes,it uses real time , it show what you wearing rather than a default dress. It shows if your car is there or not. It just blows my mind
@FinnishArmy4 жыл бұрын
The problem with the last trick is that it only work if you aren’t looking very fast. If you look too quickly, you’ll either lag the CPU and/or you’ll see the unloaded chunks on your screen since it doesn’t load fast enough.
@sean501st5 жыл бұрын
Mass effect's lifts.... but the convos in the lift where good
@WitheredFreddo5 жыл бұрын
When you Watch Boundary break And find out that There's Grey Spawn cubes used to Summon enemies or Npcs
@trod1465 жыл бұрын
When you stop watching boundary break because it's literally just a guy using noclip to wander around game levels and make uneducated assumptions on what he sees and is usually proven so very wrong by the game devs...
@JargonMadjin5 жыл бұрын
@@trod146 He doesn't use noclip, it's a free-camera you dunce, lol
@Ashpleeeease4 жыл бұрын
Thank you!! Kid Aloy was the creepiest thing I've ever seen in a game!
@pijen5 жыл бұрын
5:34 "Oh, so it's one of those inverted freaks." - Halo 2 (2004)
@deathwatch275 жыл бұрын
Tbf it's not just Horzion that does that 'trick'. Most games do that and have done for many years
@bluehornet1975 жыл бұрын
Exactly something he fails to mention and something that doesn't take that much google searching to find and yet he doesn't do that yesterday he uploaded a video about the top 10 worst Xbox games then proceeds to do the entire list on games that are cross platformed and only mentions 2 or 3 actual Xbox exclusive games honestly this guy is a joke he doesn't know what he is talking about the strings together information that he thinks is gonna be best and leaves important information out and evidently doesn't fact check his sources I am getting pretty close to unsubscribing from this channel how he got 5Mill subs in 5yrs is beyond me
@PashkaRu2555 жыл бұрын
@@bluehornet197 That's probably because this channel is for casual entertaiment and not to pamper the few ''elite'' that already know all this and need confirmation on how cool they are that they already know everything
@JargonMadjin5 жыл бұрын
Culling is over two decades old
@statphantom5 жыл бұрын
I'm surprised when you mentioned number 1 that you didn't mention DOOM and BSPs. granted it wasn't the first way to render visually geometry only but it was the biggest leap and most accurate way to do so, a way a lot of games still do to this day.
@RadioactiveBlueberry5 жыл бұрын
Productivity to max level: "You can paint a forest" 2:25
@0Fyrebrand04 жыл бұрын
Bob Ross was doing it DECADES earlier.
@Sinn01005 жыл бұрын
Inverted right here! Many of us exist and we are here. Where are my inverted's at?!
@thenextlevel57613 жыл бұрын
One of us! 🙃
@Sinn01003 жыл бұрын
@@thenextlevel5761 Yeah!
@godaddy98375 жыл бұрын
From software tricks players into breaking their controller 😂😂😂
@DespairGirl5 жыл бұрын
"I love the train level of Uncharted 2." He obviously hasn't beaten it on crushing or brutal mode. Brutal mode made me want to quit while working on that level lol.
@martinpedal24225 жыл бұрын
U2 was the best on crushing. Other uncharted game failed to do higher difficulties properly. Seriously u4 ehats with that silver trophy for crushing difficulty
@snakebite0025 жыл бұрын
I loved it on Brutal
@kanatigoth5 жыл бұрын
This is one of the most interesting videos you guys have put out. I love this stuff.
@kakarroto0075 жыл бұрын
Falcon the Hero does ALL of the video essays/ commentary pieces! Very well done, Falcon the Hero... Falcon the Cerebral?
@Deedric_Kee5 жыл бұрын
I'm glad to see 'Uncharted 2 in here. It will always be one of my favorite games ever👏
@dr.harmacist58365 жыл бұрын
Silent hill the foggy ghost town, the map loads while you're going
@JargonMadjin5 жыл бұрын
Not mentioning Crash Bandicoot or Silent Hill on this list is criminal, Crash had the culling thing and that game is over two decades old
@theleanbusinessman54314 жыл бұрын
@@JargonMadjin What 'culling' thing?🤔
@grapy834 жыл бұрын
Great Video man. Really liked it. Knowing is sometimes very entertaining.
@DeityOfValor5 жыл бұрын
Oh its one of those inverted freaks lmao this is why i love you falcon wish we could get a session in div2
@curtheisler12005 жыл бұрын
#1 is not a new technique at all for the record. Not that it was claimed it was, to be fair.
@omgtkseth5 жыл бұрын
Exactly. It's actually a standard in many game genres, especially essential to open world games since their genesis. The video does imply that this is a "trick" used for this particular game but I've heard of it ever since GTA we're the only open world games.
@JargonMadjin5 жыл бұрын
@@omgtkseth Hell, Crash Bandicoot 1 had culling and that was a game released in 1996, HZD isn't that special to make it on the list, lol
@MXOY994 жыл бұрын
"There was music in Dark Souls 3?!" - Then I remembered... I blasted Blind Guardian when I played it.
@0Fyrebrand04 жыл бұрын
For me, the soundtrack to Hellfire Peninsula in WoW is just Dark Tranquillity albums. It's become a tradition whenever I get a character to there.
@notproductiveproductions35043 жыл бұрын
I commend your taste in music
@holdenpool175 жыл бұрын
I’ve been following you guys for quite some time on two different accounts, I love your content. I’m such a nerd I just smile at your videos entrance chime, I wish I could make that my text message alert.
@jjmmm5155 жыл бұрын
One of the best videos made on this channel
@buymeskittles27195 жыл бұрын
" If you buy $99.99 of our in game currency, we'll give you a bonus of $___ worth of in game currency!"
@ThatMetroMania5 жыл бұрын
Buy me Skittles alright GTA V
@Tabryne5 жыл бұрын
Or the ingame items that are xx% off! I'm curious who would even think of buying them if they weren't at the "reduced" cost.
@jacobdriver65113 жыл бұрын
I would listen to Spotify whenever I played ds3 and everyone was saying that the dancer was super hard but I beet it 2nd try so I mean I guess I know why now
@kartn68323 жыл бұрын
You play inverted?!! Finally!! I'm not alone anymore!
@brianwallace20385 жыл бұрын
That Halo "look up" trick is sooo cool
@ailithic54485 жыл бұрын
I think Layers of Fear 1, shows the fragility of occlusion culling.. or how demanding it is.
@JeffDAPG5 жыл бұрын
I always have to play on inverted because it's more "aerodynamic" hahaha
@1George25 жыл бұрын
Cool cool!! More of those insights of game development!
@TheShinakuma205 жыл бұрын
You guys did a mini Boundary Break episode, awesome!
@cricketscoffee74785 жыл бұрын
5:32 you play inverted AND on the wrong stick falcon???
@dorienrose99825 жыл бұрын
Man, it bothered me too. Lol
@Etchfamilyguy5 жыл бұрын
Probably a Lefty
@PLAYER_420695 жыл бұрын
As a right handed player, I immediately noticed that, too... But then again, that's the layout for South Paws.
@paulbeach89495 жыл бұрын
i play inverted and im a lefty but left stick gotta be move and right aim
@NovlexGaming5 жыл бұрын
No god of war with its no loading screens and never ever leaving the main characters side?
@tomstonemale5 жыл бұрын
Pretty sure that exists since Jak and Daxter
@JRPG11915 жыл бұрын
Batman: Arkham Knight did this too (no hate towards God of War).
@JargonMadjin5 жыл бұрын
@@JRPG1191 God of War was long before Arkham, but the point still stands on God of War and Jak and Daxter pulling off that trick, can we all just appreciate how innovative Naughty Dog is though? From culling and vertex animation in Crash 1 to no loading screens in Jak and Daxter to the Uncharted 2 train
@JRPG11915 жыл бұрын
Jargon Madjin true. Wasn’t he talking about GOW 2018 tho? If he means the first one in 2005 then my mistake.
@GameLikeYouMeanIt5 жыл бұрын
Video games are a technical marvel in many ways. Just more things to love I guess
@HappyDude15 жыл бұрын
Thx falcon Now i know whey there a lot of cutscene 😁 But when a game is made for ps4 and also for pc do they change the game engine so i can use more ram and gpu power ?
@mikobaker73805 жыл бұрын
I'm currently developing a game and I approve this message :)
@messi1010ramirez5 жыл бұрын
What’s the game called ?
@squidward81255 жыл бұрын
hotline miami 3
@mikobaker73805 жыл бұрын
@@messi1010ramirez Ben the Burglar
@z.hunter38255 жыл бұрын
What genre ?
@shukinal5 жыл бұрын
Drop the “Ben the” and just call it Burglar
@spiraldown27105 жыл бұрын
The inverted trick! Please I want that in everything 💕
@FerrariKing5 жыл бұрын
It's amazing how much work goes into making games.
@nathancommons99714 жыл бұрын
Wow, this was a pretty cool topic. I'd love to see more like this.
@FireStormHR5 жыл бұрын
Inverted y-axis players unite!
@obayrafi26325 жыл бұрын
*wind sound*
@R005TERILLUSION4 жыл бұрын
Inverted freak
@thenextlevel57613 жыл бұрын
One of us! 🙃
@mastergaming55275 жыл бұрын
this video should be name how sony dev trick you in they're games 😂😂😂
@kaspergutgesell4655 жыл бұрын
Emmanuel Marrero yes developers for Sony are games
@rad1calracoon7134 жыл бұрын
This is one of your best videos keep up the good work guys
@skystrife_gaming79494 жыл бұрын
The dancer does follow the time signature but her theme is the only one in 3/4 which feels muuuuch different that the typical 4/4 of most of the other bosses! It’s pretty cool how they threw that loop in :)
@douglascooper84805 жыл бұрын
The magic pixel of health is real! I knew it....
@epicninjacakez67163 жыл бұрын
Borderlands noises intensify
@samuelkibunda69605 жыл бұрын
This should've been titled how developers develop games
@Hyorinmaruice5 жыл бұрын
Horizon Zero Dawn is one of my favorite games of all time. On it's own, the story was just so cool. The gameplay was good. But then the visuals? They just blow it out of the water. The rendering trick was my favorite thing to learn about in this video.
@JargonMadjin5 жыл бұрын
The culling trick is over two decades old though
@Hyorinmaruice5 жыл бұрын
@@JargonMadjin Horizon zero dawn rendering and even so, I learned it in this video so it's still a true statement =P
@Specter_11255 жыл бұрын
The dancer actually follows the time signature of the music, but the music follows the time significantly of a waltz, which is hard to pick up and much rarer.