10 Things Video Games Use To TRICK YOUR BRAIN

  Рет қаралды 1,872,544

gameranx

gameranx

Күн бұрын

Video games often use tricks to create the magic you see onscreen. Here are some fascinating techniques developers use.
Subscribe for more: / gameranxtv

Пікірлер: 1 800
@samarendra109
@samarendra109 5 жыл бұрын
Number 1: Ubisoft actually wrote bugs into the code to make if feel like the Animus was glitching . That felt so realistic. I actually thought AC Unity was glitching.
@adeptusminis5569
@adeptusminis5569 4 жыл бұрын
Nice 😂
@KillianCook
@KillianCook 4 жыл бұрын
this deserves more
@youtubedekhne2244
@youtubedekhne2244 4 жыл бұрын
That's what I always think
@epicninjacakez6716
@epicninjacakez6716 3 жыл бұрын
I like how in AC Revelations, smoke bombs crashed the game. No idea whether or not it was intended, but I guess sudden screen shake and instant render of a smoke cloud along with the dazed effect of very close enemies would overload the game
@casonhayes3900
@casonhayes3900 2 жыл бұрын
You all probably dont care at all but does someone know of a trick to get back into an Instagram account? I stupidly lost my password. I would appreciate any assistance you can give me.
@twistedone5683
@twistedone5683 5 жыл бұрын
Here's 1 Playing and it feels like you played less than an hour, but it's actually been 3 hours...
@toethlef8994
@toethlef8994 5 жыл бұрын
Yeh I can relate with that a lot. Me and my brother take turns and he'll be like "its my turn " and I'll fuss with him saying I still got a cool 20 minutes left just to find out I've been on for anhour longer than I was supposed to
@Etchfamilyguy
@Etchfamilyguy 5 жыл бұрын
I call that shopping at Walmart
@WesMordine
@WesMordine 5 жыл бұрын
Strategy games really shine at this trick!
@PLAYER_42069
@PLAYER_42069 5 жыл бұрын
Our minds process things a lot faster if we are engaged/interested in them. That's why it seems like time is moving faster when we're having fun versus when we are bored with something. It's the same principle that applies to dreams and REM sleep. You can live whole days, weeks in a dream and only sleep four, or five hours in real time because our brains are creating and processing the dream (world) simultaneously.
@Dirtbag-Hyena
@Dirtbag-Hyena 5 жыл бұрын
RDR2 Online free roam🤗
@phantommonkey26
@phantommonkey26 5 жыл бұрын
5:18 "look up" *pulls down on the left stick* Character walks backwards instead of looking...
@theslyguy2685
@theslyguy2685 5 жыл бұрын
*game* “well what the fuck do we do now”
@ejgeldart4820
@ejgeldart4820 5 жыл бұрын
Unless he's using southpaw config along with inverted
@amiinee2169
@amiinee2169 4 жыл бұрын
maybe his whole controller is inverted xD
@DbladeMedic
@DbladeMedic 4 жыл бұрын
@@ejgeldart4820 I use southpaw but not inverted i do the same when i forget to set the controller to southpaw so i just changed the button config on the ps4 settings menu
@6Twisted
@6Twisted 5 жыл бұрын
L4D and many other games also use the useful trick of using lighting to direct players. People are naturally drawn to lit areas.
@bidonga
@bidonga 5 жыл бұрын
6Twisted L4D is a masterpiece of game design. When you escape at the end of the maps, you feel like a hero.
@Usario321
@Usario321 4 жыл бұрын
@@bidonga man I miss playing L4D 1 and 2...
@juniorzoramac
@juniorzoramac 4 жыл бұрын
I never noticed how well it works until my youngest son played kingdom hearts. Its basically like, follow the light to stay on the path. Even on some already brightly lit stages.
@kefkapalazzo1
@kefkapalazzo1 4 жыл бұрын
Idk how much time I put into the first l4d. But it was probably like / real tome weeks. So much fun
@sjthjsdreadfather4867
@sjthjsdreadfather4867 3 жыл бұрын
All good games do this, called indicators. Might just be a subtle streetlight next to the door you are supposed to enter .
@reykoranteng9089
@reykoranteng9089 5 жыл бұрын
The dancer does follow the rhythm, but it is 3/4, every other is 4/4 (also the leading instrument is the violin, unlike the others where it is usually the drum)
@yeoldehog
@yeoldehog 5 жыл бұрын
Came down to the comments to say this. You beat me to it.
@OcarinaOfBurr
@OcarinaOfBurr 5 жыл бұрын
Jerry K. From what yall are saying... I am a bad musician because I am bad at Dark Souls... Feels bad, but i accept it
@bluehornet197
@bluehornet197 5 жыл бұрын
Yea I figured him.out pretty easily in fact cause I have horrible timing and can never get my timing right so I found the dancer as one of the easiest enemies
@geckoo9190
@geckoo9190 5 жыл бұрын
Drums are always leading instruments, they are kind of easy to follow, violins on the other hand are revels, because they don't always follow the drum, I mean in some songs you can hear everything following the drum and suddenly the violin starts to do its own thing.
@madebyawosika2061
@madebyawosika2061 5 жыл бұрын
@@bluehornet197 the
@dillincasa6161
@dillincasa6161 5 жыл бұрын
I feel like people who play fps games on inverted have an undiscovered rare mutated gene
@Kruz3r
@Kruz3r 5 жыл бұрын
lmao
@paulpierce1001
@paulpierce1001 5 жыл бұрын
I play all games on inverted >.> Already got it checked when I was younger. Doc said I had a heavy case of Golden-Eye ;)
@charlesjones1535
@charlesjones1535 5 жыл бұрын
Its just the mentality of moving a head vs moving a cursor
@muhammadal-hiyari5239
@muhammadal-hiyari5239 5 жыл бұрын
I move my mouse forward to look up but I move it backward to raise a plane's front so I guess my genes are a bit conflicted
@charlieseeber2810
@charlieseeber2810 5 жыл бұрын
That doesn't make sense to me because I move my head down to look down. But what I was thinking, in a 3rd person view the camera is fixed to the character so if you move the camera/analog down then the view looks upwards. But inverted controls are jank.
@arthurdsjrjbr
@arthurdsjrjbr 5 жыл бұрын
As a Game Developper I must say, the Horizons Zero Dawn trick that make the map and objects not rendered when not looking is called Occlusion Culling, It is pretty much a standard technique in today's game making. But the innovation tht comes with this game as that it hides the pieces of the terrain and geography of the map as well. Normally the Occlusion Culling is used only on objects, and the map itself is all rendered because it's (generally) only 1 giant thing that you're constantly looking at. Even I myself have used this technique in a game before Horizons, back in 2016.
@Nate-BreakingPoint-Interactive
@Nate-BreakingPoint-Interactive 5 жыл бұрын
Yeah I've been using Occlusion Culling in Unity for years
@AIIEYESONME
@AIIEYESONME 5 жыл бұрын
Yeah, and it goes all that way back to Bethesda's GameBryo engine, *2001. that was their big trick to streaming a wide open 3D world back then.
@AM-vb5qj
@AM-vb5qj 5 жыл бұрын
None of this is new. Some of the culling effects are as old as 3D gfx in gaming. Terrain is not a one big mesh (unless you make it that way). It's divided into chunks, it's also dynamically tessellated (quite an old stuff). You have frustum culling which renders only the stuff in the camera (this is like 30 years old tech) and you have object culling which checks if any objects occludes other objects (again, probably ~10-20 years old tech).
@sonnyjgray4498
@sonnyjgray4498 4 жыл бұрын
I would say horizons is not using Occlusion Culling or Frustum Culling, not in the traditional sense. Normally the level would be loaded to the gpu, where it can be culled by the cpu to lower the data needed to be transferred, you might have some gpu level culling as well with the camera. However in Horizons I am pretty sure they have cached brushes loaded on to the gpu, and a procedure for the level at a given position and direction. Meaning they build the level per frame from cached pieces as needed. Not cull and load then render, but just generate and render, sorta like gpu instancing. This means there is no level loaded and they are not culling rendered objects from the scene, but only ever making and rendering what is needed. I could be wrong.
@Stungunwol
@Stungunwol 4 жыл бұрын
Iirc this was also used in N64 emulation back in the day to improve performance. Because devs were concerned it wasn't perfect, it could be turned off.
@thegreenstalker19yearsago50
@thegreenstalker19yearsago50 5 жыл бұрын
We all know FALSE ADVERTISING is the greatest trick of the developers
@cultural_kaden
@cultural_kaden 5 жыл бұрын
*publishers not developers
@memberberries9782
@memberberries9782 4 жыл бұрын
Mafia 3 hahaha
@badboy1oh1
@badboy1oh1 4 жыл бұрын
Good shout TGS. From the mouths of gamers to EA / Bethesda's ears. lol
@alexaldana1991
@alexaldana1991 5 жыл бұрын
Silent Hill on PS1 used the fog to cover up loading while wandering the map. Clever and creepy.
@MrKuger9
@MrKuger9 5 жыл бұрын
alexaldana1991 a lot of old games are like that. Tenchu uses the darkness of the night the same way.
@Lodogg
@Lodogg 5 жыл бұрын
Fun game too
@crisby3331
@crisby3331 5 жыл бұрын
Older versions of Minecraft did that too
@JargonMadjin
@JargonMadjin 5 жыл бұрын
@@MrKuger9 Yeah but we can't deny that Silent Hill did bring quite a bit of innovation to the horror game market, fog covering up the loading times, giving an atmosphere and hiding enemies only to have them pop out of the fog, the radio static letting you know when there's an enemy nearby, as well as the camera angle stuff when you get to that alleyway near the start of the game
@MrKuger9
@MrKuger9 5 жыл бұрын
Jargon Madjin I’m just saying a lot of old games are like because of system they ran on weren’t powerful enough to render complex 3D models over long distances. If you want to talk about the horror genre in video games, the first Resident Evil game set a great example of what a horror game should be before Capcom tried to follow the “popular” videogame trend.
@14714623
@14714623 5 жыл бұрын
I always admired the way God of War covered up loading screens. Pretty awesome for a ps2 game to pull off.
@TheREALHugo4
@TheREALHugo4 5 жыл бұрын
Whatever, fuck that game. It's overrated.
@leonstrongbow2410
@leonstrongbow2410 5 жыл бұрын
The ps two was awesome full stop, so was god of war.
@TheREALHugo4
@TheREALHugo4 5 жыл бұрын
@@leonstrongbow2410 It was more with a great game like rayman
@balthasar4282
@balthasar4282 5 жыл бұрын
Monkey.D Luffy Well you watch one piece so your taste is messed up anyways
@TheREALHugo4
@TheREALHugo4 5 жыл бұрын
@@LightGalaxy07 I don’t even support the xbox fanbase since they're just mistaken. I'm a playstation fan and i know what good games are.
@katiedoucet4748
@katiedoucet4748 3 жыл бұрын
The thing that surprised me when I started making 3D models is that a lot of the detail on the models is an optical illusion made by normal maps, etc - maintaining quality with lower polygon counts. I thought that was so interesting.
@guyravid7842
@guyravid7842 5 жыл бұрын
I think one of my favourite examples of this is the first stage of the first Mario game. It teaches you the entire game almost without a tutorial on the first screen. You start off a bit to the left, so that you instinctively go right, the direction of the game. And the first goomba and question mark block are placed in such a way so that if you try to jump over it on proper flow, you hit the block, triggering the mushroom, and fall on the goomba teaching you they can be jumped on. All within the first 5 seconds. Amazing.
@g.bryant8806
@g.bryant8806 2 жыл бұрын
Damn, I never even realized this. It's simple yet very clever.
@arror1170
@arror1170 5 жыл бұрын
you should do more of these theyre actually really interesting
@trod146
@trod146 5 жыл бұрын
Y'all are really milking that DOOM 2016 clip lately..
@tp7886
@tp7886 5 жыл бұрын
Biggest trick in the industry: Continuing to put out utter crap year after year but for some reason we still buy it. Cough EA Cough.
@Openreality
@Openreality 5 жыл бұрын
I don't buy EA anymore because of their newest obsession with pay walls from hell
@fredriksvard2603
@fredriksvard2603 4 жыл бұрын
tp7886 blizzard
@jacovanbeek8807
@jacovanbeek8807 4 жыл бұрын
activision
@clintdalton438
@clintdalton438 4 жыл бұрын
Ubisoft.
@rhabbit4161
@rhabbit4161 4 жыл бұрын
CA
@Edzeddz
@Edzeddz 5 жыл бұрын
Beat the rendering by driving very fast in GTA San Andreas: TECHNICAL WONDERS
@theleanbusinessman5431
@theleanbusinessman5431 4 жыл бұрын
What??
@akz7692
@akz7692 4 жыл бұрын
Also in GTA SA mods 😂
@MoldMonkey93
@MoldMonkey93 5 жыл бұрын
7:25 Fighting games do this a lot. It's called, "Damage scaling." Been a concept since SFII.
@sailn2854
@sailn2854 5 жыл бұрын
Activision trick me and said they wouldn't add microtransactions ... boy was I wrong
@nxght6694
@nxght6694 5 жыл бұрын
fool
@weaver3636
@weaver3636 5 жыл бұрын
Trust no one. Not even yourself.
@roojackaroo8517
@roojackaroo8517 5 жыл бұрын
Except sekiro though
@torgo_
@torgo_ 5 жыл бұрын
Dark Souls using elevators and long hallways to load/unload sections of the world.
@0Fyrebrand0
@0Fyrebrand0 4 жыл бұрын
Lots of games do something like this. WoW would have you go through a long tunnel under a mountain between zones (at least in the old days). FFXI would do a similar thing where you walk this long, winding path where hills obscure your view of where you're going and where you came from. The first Mass Effect was infamous for its long elevator rides, but I always liked those because your characters would have amusing conversations during them.
@epicninjacakez6716
@epicninjacakez6716 3 жыл бұрын
Batman Arkham Asylum did that too, I think, but used playable loading screens to hide it
@notproductiveproductions3504
@notproductiveproductions3504 3 жыл бұрын
The render stall as I call it
@Mutmatt
@Mutmatt 4 жыл бұрын
Wait wait wait... you used the left joystick to look up and down... You aren't just playing inverted, you are on a different plane of existence.
@epicninjacakez6716
@epicninjacakez6716 3 жыл бұрын
Well, there is a southpaw option that switches the stick functions You're a god if you use that option
@CRaZ3SK8t3rz212
@CRaZ3SK8t3rz212 5 жыл бұрын
Turns off music volume Dark Souls 3: Am I a joke to you?
@filiperamos9667
@filiperamos9667 5 жыл бұрын
Dont u tink that commentary is out of fashion now.get a new one
@CRaZ3SK8t3rz212
@CRaZ3SK8t3rz212 5 жыл бұрын
filipe ramos never
@ievgeniiromenskyi3375
@ievgeniiromenskyi3375 4 жыл бұрын
incorrect, correct is "you died anyway"
@zombieghostninja
@zombieghostninja 4 жыл бұрын
Gross if you turn off the music in Dark Souls “you not only cheated the game you cheated yourself.”
@antanaspaskauskas9432
@antanaspaskauskas9432 4 жыл бұрын
I never knew Dark Souls 3 was about rhythm. Until I met Dancer. And realized how much I suck at rhythm games.
@Xxlibra1018xX
@Xxlibra1018xX 5 жыл бұрын
5:51 THANK YOU! So I'm not the only freak left in the world who plays inverted. That almost cured my depression. Almost. 😁...😥
@divfede
@divfede 5 жыл бұрын
Number 3 is especially accentuated in Far Cry 4. I remember that the last drops of health would take a lot, while you burned through your health with relative ease if you weren't careful enough.
@RJBuildsPcs
@RJBuildsPcs 5 жыл бұрын
"Oh, so it's one of those inverted freaks." I died because my best friend played Halo inverted and was a beast.
@jkajmo
@jkajmo 5 жыл бұрын
Speaking of Dark Souls, From Software & that George R Martin colab has got me super excited!
@revfunk8823
@revfunk8823 5 жыл бұрын
Fuck yeah. Maybe it can help me forget about season 8
@TheREALHugo4
@TheREALHugo4 5 жыл бұрын
@@revfunk8823 He can't ofc.
@Cra5hOverride
@Cra5hOverride 5 жыл бұрын
Great content as always! That Horizon Zero Dawn fact is just crazy. Hats off to the developers.
@scenenuf
@scenenuf 5 жыл бұрын
This is one of those videos where I actually learned a shit tone of stuff that I would probably never have found out otherwise. Thankyou you beautiful boys, thankyou.
@Lilgus84
@Lilgus84 5 жыл бұрын
I love always played inverted. I’m an outcast amongst friends when we play lol. It all started with Star Fox for SNES. That trained my brain to play that way and that’s been it ever since.
@0Fyrebrand0
@0Fyrebrand0 4 жыл бұрын
It makes a certain kind of sense when you're piloting an aircraft in a game, because it sort of simulates pushing forward or pulling back on a flight stick. I would never tolerate it as a method to simply turn my character's head though, because I don't lower my head to look up.
@Silverfirefly1
@Silverfirefly1 3 жыл бұрын
@@0Fyrebrand0 You do lower the back of your head to look up. But that's not the point, it's all from playing flying games and space Sims. Pull up! Pull up!
@DFDiscGolf
@DFDiscGolf 2 жыл бұрын
It’s the only way to play!
@MrSkullhead0
@MrSkullhead0 5 жыл бұрын
In god of war, they used slight camera shakes well you called back your Axe in order for it to feel very heavy and powerful. This is by far my favorite solution that made me feel like a true God
@JargonMadjin
@JargonMadjin 5 жыл бұрын
Camera shakes have been in games for a while dude
@GabrielLopes-tl8ht
@GabrielLopes-tl8ht 5 жыл бұрын
Since kid, I always love it to see the making of the games (more than the trailers), so this video was a delight. Thanks!
@milospopovic8522
@milospopovic8522 5 жыл бұрын
The procedurally generated foliage and not rendering stuff that’s not visible (culling) are pretty common techniques across the whole industry
@JargonMadjin
@JargonMadjin 5 жыл бұрын
We had culling as far back as Crash Bandicoot way back in 1996
@faduci
@faduci 5 жыл бұрын
What makes Horizon Zero Dawn interesting is not just the procedurally generated foliage (which is an old technique), but that they used a rule based world description, e.g. a location close to water has certain types of plants that attract certain types of animals. Typically procedurally generated foliage is just "fill this marked area more or less randomly with a mixture of plant objects given as a list". And the video shown for #1 was simple frustum culling, removing objects outside the field of view, a very common technique, while the description Falcon gave referred to dynamic terrain streaming. Horizon Zero Dawn actually does a lot of very innovative performance optimizations, the video just presents them badly or by showing unrelated effects.
@-42-47
@-42-47 4 жыл бұрын
The greatest trick is how much fun it is. Sitting on a couch pressing plastic buttons is somehow one of the best things the world has to offer.
@ForceHammerGaming
@ForceHammerGaming 5 жыл бұрын
The Dark Souls and music thing is really cool! It goes to show how awesome the developers are!
@ALL_that_ENDS
@ALL_that_ENDS 5 жыл бұрын
Ahhhh yes, my daily dose of Falcon.. And a game that doesn't have a 1 day patch, blows my mind
@Tabryne
@Tabryne 5 жыл бұрын
When I first hooked my Dreamcast and PS2 up to my network that it would anything but awesome. Sadly, I didn't know how much I would regret the joining of the two later.
@firstdondiego
@firstdondiego 5 жыл бұрын
Interesting thing about the day 1 patch I learned a while ago was that a lot of times, the patch was to optimize the game for each platform. Apparently when the ps4 and Xbox 1 first launched, there was quite a disparity between performance despite both having identical hardware. Like they would raise the resolution of games on the ps4 while lowering it on the xb1. They were doing this because Microsoft wouldn't allow games to be published on their platform if it was different in any way from the other platforms. So to get around this developers just released the games the same then optimized it with a day 1 patch.
@dudesons420
@dudesons420 3 жыл бұрын
“3D” grass in older games. Itll follow your character / camera as you walk around it making it look like a bush or grass tuft. But when you stand over top of it you can see that its flat “ 2D “ and it just follows the camera / player.
@TheTattorack
@TheTattorack 5 жыл бұрын
Number 1 is called Occlusion Culling and it was first developed by Naughty Dog for their game Crash Bandicoot on the PS1. They wanted to make their levels look more interesting and filled with detail instead of having bland corridors to run through, but the PS1 couldn't handle that, so they developed the tech of Occlusion Cupping.
@JargonMadjin
@JargonMadjin 5 жыл бұрын
Exactly, this is what I've been pointing out throughout the comment section, culling is over two decades old so by extension, HZD isn't as special as Falcon makes it out to be
@GGFTV
@GGFTV 5 жыл бұрын
Don't forget Spyro the Dragons low poly backgrounds for areas that were far off! That was incredible at the time.
@JargonMadjin
@JargonMadjin 5 жыл бұрын
Crash and Spyro pushed the PS1 to it's limits
@RadioactiveBlueberry
@RadioactiveBlueberry 5 жыл бұрын
2D background is very common too. It can be skybox and/or some textured planar objects.
@krishnachowdhury5575
@krishnachowdhury5575 4 жыл бұрын
@@JargonMadjin don't forget Silent Hill
@JargonMadjin
@JargonMadjin 4 жыл бұрын
@@krishnachowdhury5575 True, damn, easy to forget how many PS1 titles pushed the limits of the console
@BigcatTVGaming
@BigcatTVGaming 5 жыл бұрын
5:20 I’m not an Xbox player, but wouldn’t the camera stick be the one on the right?
@ZoulouEcho
@ZoulouEcho 5 жыл бұрын
Bigcat TV yep the joystick used for the camera is the right one. They messed up the animation
@thenextlevel5761
@thenextlevel5761 3 жыл бұрын
Not if you use southpaw
@Magnesium790
@Magnesium790 5 жыл бұрын
and this's why i freakin love you @gameranx i thought i was crazy when i was a kid when i started playin halo and had the inverted controls since the start, i actually thought it was a new way on makin the game "unique', movin onto halo 2 thinking it would be the same and gettin confused why it didnt. and bam 2019 u come and make sense of that tiny memory i thought i never remembered. thanks for the good memory :)
@mrbastos
@mrbastos 5 жыл бұрын
This makes me want to play HZD again. I loved that game.
@ASTROPLANET13
@ASTROPLANET13 5 жыл бұрын
That thumbnail makes me feel some type of way..... Not a good way.
@smackanation
@smackanation 5 жыл бұрын
It makes me want to revolt against these evil video games! I say we start playing brain tricks on the developers! "Oh sure! I'll 'buy' your video game!!"
@qwertyasdf9290
@qwertyasdf9290 5 жыл бұрын
@@smackanation not really the developer's fault if a triple A game has loot boxes, but the company's.
@smackanation
@smackanation 5 жыл бұрын
What do loot boxes have to do with anything?
@smackanation
@smackanation 5 жыл бұрын
I'm talking about brain tricks, first of all. Second of all it was a joke. You're welcome for saving your fingers' energy.
@atomic9538
@atomic9538 5 жыл бұрын
Uncharted 2 is my favorite game especially the train lvl is the best
@Jack-tu5zf
@Jack-tu5zf 4 жыл бұрын
Playing for way longer than you think. I play Minecraft, cut down a tree. Apparently I've played for 2 hours when I thought I played for a minute.
@DankBoyy00
@DankBoyy00 5 жыл бұрын
02:00 No! The dancer follows the pattern but for it you need to adjust to a 3 beats rhythm as opposed to the others which are 4 beats
@Cashaloe
@Cashaloe 5 жыл бұрын
Explain midnight club 3's fantastic sense of speed.
@PLAYER_42069
@PLAYER_42069 5 жыл бұрын
Many racing games uses visual cues (acceleration lines, blurred streaks of light, etc.) and exaggerated camera angles (stretched perspective) to give the illusion of speed.
@WhiteoutMonster
@WhiteoutMonster 5 жыл бұрын
I miss midnight club one, when you could actually hit pedestrians and send them flying across the map or bouncing off objects.
@danoV1c
@danoV1c 5 жыл бұрын
@@WhiteoutMonster bUt tHaT eNcoUraGeS hItTiNg pEdEstRiaNS iN rEaL LiFE
@WhiteoutMonster
@WhiteoutMonster 5 жыл бұрын
Then what is gtaiv? Lol
@DavidJones-tp7td
@DavidJones-tp7td 5 жыл бұрын
One trick used often (I don't know if MC3 is one of them but) is to use a post processor "fish eye" effect to make objects around the edges of the screen look stretched and the center look more like proper proportions--things like wheels will be round toward the center and elongated at the sides of the screen. Used with focus blur (where the center of the screen is more focused while edges are "fuzzy") and increase/decreasing how pronounced the effect with your speed creates a dramatic effect.
@TesserLink
@TesserLink 5 жыл бұрын
Most games use that method you explained in horizon zero Dawn, its called occlusion culling.
@kathoden135
@kathoden135 5 жыл бұрын
and Frustum culling
@PLAYER_42069
@PLAYER_42069 5 жыл бұрын
It's also why a lot of bad console-to-PC ports run poorly on the PC because the culling isn't working and makes the PC try and render everything like the FFXV demo did. Even PC hardware has its limits...
@kathoden135
@kathoden135 5 жыл бұрын
@@PLAYER_42069 Doubt that. If it were so, it wouldn't be able to run 10 frames a second. LODs alone are insufficient when optimizing open world titles.
@JargonMadjin
@JargonMadjin 5 жыл бұрын
Like culling has been around for well over a decade so Horizon Zero Dawn isn't that special, lol
@pordondeandatomi
@pordondeandatomi 4 жыл бұрын
Wow this was interesting! I never stopped to think about this, let alone know the tricks behind how a game works. So this is why sometimes you turn suddenly and there's a huge portion of the game missing, that eventually re appears.
@tacodundee1950
@tacodundee1950 9 ай бұрын
Spider-Man, the way that the interiors of skyscrapers are rendered when you see through the windows is amazing.
@clawson5705
@clawson5705 5 жыл бұрын
You're not alone..I play EVERYTHING inverted to! thanks to starting off with sublogic/Microsoft Flight Simulator....in the 80s : P
@Silverfirefly1
@Silverfirefly1 3 жыл бұрын
Those that don't get it probably started gaming when 3D graphics were already a thing. We were pulling back to climb long before we were aiming guns.
@ehmohteeoh
@ehmohteeoh 5 жыл бұрын
How about Mass Effect 2? At the beginning, Miranda asks you questions about the events of Mass Effect 1, under the guise of testing Shephard's memory after having been reanimated. What was actually happening was that Mass Effect 1's last save occurs before your final encounter, after which key decisions are made (save the council, who becomes the human council member). As a result, they can't get that data from your safe file when imported into ME2. To remedy this they simply ask you what you decided, but disguise it so that you don't know they're doing it.
@XxDarkmasterxXx
@XxDarkmasterxXx 5 жыл бұрын
99% of people instantly understood
@ehmohteeoh
@ehmohteeoh 5 жыл бұрын
@@XxDarkmasterxXx Thank you Kanye, very cool!
@aswin5792
@aswin5792 5 жыл бұрын
Someone in KZbin said this Batman Arkham series loads the game when Batman holds the button in the earpiece to speak...
@dylanholding98
@dylanholding98 4 жыл бұрын
Would explain why you're so slow when that happens
@meurer13daniel
@meurer13daniel 4 жыл бұрын
I understand this on Asylum (it's a corridor game), but Knight is just plain annoying
@brucew565
@brucew565 4 жыл бұрын
@@meurer13daniel Arkham Knight is a beautiful combination of complex gameplay mechanics
@notproductiveproductions3504
@notproductiveproductions3504 3 жыл бұрын
That would explain why gameplay is mostly turned off for those moments
@koofielsd6527
@koofielsd6527 5 жыл бұрын
Love this. Really helps me with arguments. My friends don't seem to believe anything unless someone else says it.
@rick8216
@rick8216 5 жыл бұрын
1:53 ACTUALLY the dancer does, she's just in a different time signature
@grapeboi9256
@grapeboi9256 5 жыл бұрын
I wasn't even timing my movements with the time signatures. In dark souls i was dodging and attacking out of pure fear for my life
@z.hunter3825
@z.hunter3825 5 жыл бұрын
Thank u grape boi
@goku4393
@goku4393 4 жыл бұрын
GTA San Andreas cutscenes,it uses real time , it show what you wearing rather than a default dress. It shows if your car is there or not. It just blows my mind
@FinnishArmy
@FinnishArmy 4 жыл бұрын
The problem with the last trick is that it only work if you aren’t looking very fast. If you look too quickly, you’ll either lag the CPU and/or you’ll see the unloaded chunks on your screen since it doesn’t load fast enough.
@sean501st
@sean501st 5 жыл бұрын
Mass effect's lifts.... but the convos in the lift where good
@WitheredFreddo
@WitheredFreddo 5 жыл бұрын
When you Watch Boundary break And find out that There's Grey Spawn cubes used to Summon enemies or Npcs
@trod146
@trod146 5 жыл бұрын
When you stop watching boundary break because it's literally just a guy using noclip to wander around game levels and make uneducated assumptions on what he sees and is usually proven so very wrong by the game devs...
@JargonMadjin
@JargonMadjin 5 жыл бұрын
@@trod146 He doesn't use noclip, it's a free-camera you dunce, lol
@Ashpleeeease
@Ashpleeeease 4 жыл бұрын
Thank you!! Kid Aloy was the creepiest thing I've ever seen in a game!
@pijen
@pijen 5 жыл бұрын
5:34 "Oh, so it's one of those inverted freaks." - Halo 2 (2004)
@deathwatch27
@deathwatch27 5 жыл бұрын
Tbf it's not just Horzion that does that 'trick'. Most games do that and have done for many years
@bluehornet197
@bluehornet197 5 жыл бұрын
Exactly something he fails to mention and something that doesn't take that much google searching to find and yet he doesn't do that yesterday he uploaded a video about the top 10 worst Xbox games then proceeds to do the entire list on games that are cross platformed and only mentions 2 or 3 actual Xbox exclusive games honestly this guy is a joke he doesn't know what he is talking about the strings together information that he thinks is gonna be best and leaves important information out and evidently doesn't fact check his sources I am getting pretty close to unsubscribing from this channel how he got 5Mill subs in 5yrs is beyond me
@PashkaRu255
@PashkaRu255 5 жыл бұрын
@@bluehornet197 That's probably because this channel is for casual entertaiment and not to pamper the few ''elite'' that already know all this and need confirmation on how cool they are that they already know everything
@JargonMadjin
@JargonMadjin 5 жыл бұрын
Culling is over two decades old
@statphantom
@statphantom 5 жыл бұрын
I'm surprised when you mentioned number 1 that you didn't mention DOOM and BSPs. granted it wasn't the first way to render visually geometry only but it was the biggest leap and most accurate way to do so, a way a lot of games still do to this day.
@RadioactiveBlueberry
@RadioactiveBlueberry 5 жыл бұрын
Productivity to max level: "You can paint a forest" 2:25
@0Fyrebrand0
@0Fyrebrand0 4 жыл бұрын
Bob Ross was doing it DECADES earlier.
@Sinn0100
@Sinn0100 5 жыл бұрын
Inverted right here! Many of us exist and we are here. Where are my inverted's at?!
@thenextlevel5761
@thenextlevel5761 3 жыл бұрын
One of us! 🙃
@Sinn0100
@Sinn0100 3 жыл бұрын
@@thenextlevel5761 Yeah!
@godaddy9837
@godaddy9837 5 жыл бұрын
From software tricks players into breaking their controller 😂😂😂
@DespairGirl
@DespairGirl 5 жыл бұрын
"I love the train level of Uncharted 2." He obviously hasn't beaten it on crushing or brutal mode. Brutal mode made me want to quit while working on that level lol.
@martinpedal2422
@martinpedal2422 5 жыл бұрын
U2 was the best on crushing. Other uncharted game failed to do higher difficulties properly. Seriously u4 ehats with that silver trophy for crushing difficulty
@snakebite002
@snakebite002 5 жыл бұрын
I loved it on Brutal
@kanatigoth
@kanatigoth 5 жыл бұрын
This is one of the most interesting videos you guys have put out. I love this stuff.
@kakarroto007
@kakarroto007 5 жыл бұрын
Falcon the Hero does ALL of the video essays/ commentary pieces! Very well done, Falcon the Hero... Falcon the Cerebral?
@Deedric_Kee
@Deedric_Kee 5 жыл бұрын
I'm glad to see 'Uncharted 2 in here. It will always be one of my favorite games ever👏
@dr.harmacist5836
@dr.harmacist5836 5 жыл бұрын
Silent hill the foggy ghost town, the map loads while you're going
@JargonMadjin
@JargonMadjin 5 жыл бұрын
Not mentioning Crash Bandicoot or Silent Hill on this list is criminal, Crash had the culling thing and that game is over two decades old
@theleanbusinessman5431
@theleanbusinessman5431 4 жыл бұрын
@@JargonMadjin What 'culling' thing?🤔
@grapy83
@grapy83 4 жыл бұрын
Great Video man. Really liked it. Knowing is sometimes very entertaining.
@DeityOfValor
@DeityOfValor 5 жыл бұрын
Oh its one of those inverted freaks lmao this is why i love you falcon wish we could get a session in div2
@curtheisler1200
@curtheisler1200 5 жыл бұрын
#1 is not a new technique at all for the record. Not that it was claimed it was, to be fair.
@omgtkseth
@omgtkseth 5 жыл бұрын
Exactly. It's actually a standard in many game genres, especially essential to open world games since their genesis. The video does imply that this is a "trick" used for this particular game but I've heard of it ever since GTA we're the only open world games.
@JargonMadjin
@JargonMadjin 5 жыл бұрын
@@omgtkseth Hell, Crash Bandicoot 1 had culling and that was a game released in 1996, HZD isn't that special to make it on the list, lol
@MXOY99
@MXOY99 4 жыл бұрын
"There was music in Dark Souls 3?!" - Then I remembered... I blasted Blind Guardian when I played it.
@0Fyrebrand0
@0Fyrebrand0 4 жыл бұрын
For me, the soundtrack to Hellfire Peninsula in WoW is just Dark Tranquillity albums. It's become a tradition whenever I get a character to there.
@notproductiveproductions3504
@notproductiveproductions3504 3 жыл бұрын
I commend your taste in music
@holdenpool17
@holdenpool17 5 жыл бұрын
I’ve been following you guys for quite some time on two different accounts, I love your content. I’m such a nerd I just smile at your videos entrance chime, I wish I could make that my text message alert.
@jjmmm515
@jjmmm515 5 жыл бұрын
One of the best videos made on this channel
@buymeskittles2719
@buymeskittles2719 5 жыл бұрын
" If you buy $99.99 of our in game currency, we'll give you a bonus of $___ worth of in game currency!"
@ThatMetroMania
@ThatMetroMania 5 жыл бұрын
Buy me Skittles alright GTA V
@Tabryne
@Tabryne 5 жыл бұрын
Or the ingame items that are xx% off! I'm curious who would even think of buying them if they weren't at the "reduced" cost.
@jacobdriver6511
@jacobdriver6511 3 жыл бұрын
I would listen to Spotify whenever I played ds3 and everyone was saying that the dancer was super hard but I beet it 2nd try so I mean I guess I know why now
@kartn6832
@kartn6832 3 жыл бұрын
You play inverted?!! Finally!! I'm not alone anymore!
@brianwallace2038
@brianwallace2038 5 жыл бұрын
That Halo "look up" trick is sooo cool
@ailithic5448
@ailithic5448 5 жыл бұрын
I think Layers of Fear 1, shows the fragility of occlusion culling.. or how demanding it is.
@JeffDAPG
@JeffDAPG 5 жыл бұрын
I always have to play on inverted because it's more "aerodynamic" hahaha
@1George2
@1George2 5 жыл бұрын
Cool cool!! More of those insights of game development!
@TheShinakuma20
@TheShinakuma20 5 жыл бұрын
You guys did a mini Boundary Break episode, awesome!
@cricketscoffee7478
@cricketscoffee7478 5 жыл бұрын
5:32 you play inverted AND on the wrong stick falcon???
@dorienrose9982
@dorienrose9982 5 жыл бұрын
Man, it bothered me too. Lol
@Etchfamilyguy
@Etchfamilyguy 5 жыл бұрын
Probably a Lefty
@PLAYER_42069
@PLAYER_42069 5 жыл бұрын
As a right handed player, I immediately noticed that, too... But then again, that's the layout for South Paws.
@paulbeach8949
@paulbeach8949 5 жыл бұрын
i play inverted and im a lefty but left stick gotta be move and right aim
@NovlexGaming
@NovlexGaming 5 жыл бұрын
No god of war with its no loading screens and never ever leaving the main characters side?
@tomstonemale
@tomstonemale 5 жыл бұрын
Pretty sure that exists since Jak and Daxter
@JRPG1191
@JRPG1191 5 жыл бұрын
Batman: Arkham Knight did this too (no hate towards God of War).
@JargonMadjin
@JargonMadjin 5 жыл бұрын
@@JRPG1191 God of War was long before Arkham, but the point still stands on God of War and Jak and Daxter pulling off that trick, can we all just appreciate how innovative Naughty Dog is though? From culling and vertex animation in Crash 1 to no loading screens in Jak and Daxter to the Uncharted 2 train
@JRPG1191
@JRPG1191 5 жыл бұрын
Jargon Madjin true. Wasn’t he talking about GOW 2018 tho? If he means the first one in 2005 then my mistake.
@GameLikeYouMeanIt
@GameLikeYouMeanIt 5 жыл бұрын
Video games are a technical marvel in many ways. Just more things to love I guess
@HappyDude1
@HappyDude1 5 жыл бұрын
Thx falcon Now i know whey there a lot of cutscene 😁 But when a game is made for ps4 and also for pc do they change the game engine so i can use more ram and gpu power ?
@mikobaker7380
@mikobaker7380 5 жыл бұрын
I'm currently developing a game and I approve this message :)
@messi1010ramirez
@messi1010ramirez 5 жыл бұрын
What’s the game called ?
@squidward8125
@squidward8125 5 жыл бұрын
hotline miami 3
@mikobaker7380
@mikobaker7380 5 жыл бұрын
@@messi1010ramirez Ben the Burglar
@z.hunter3825
@z.hunter3825 5 жыл бұрын
What genre ?
@shukinal
@shukinal 5 жыл бұрын
Drop the “Ben the” and just call it Burglar
@spiraldown2710
@spiraldown2710 5 жыл бұрын
The inverted trick! Please I want that in everything 💕
@FerrariKing
@FerrariKing 5 жыл бұрын
It's amazing how much work goes into making games.
@nathancommons9971
@nathancommons9971 4 жыл бұрын
Wow, this was a pretty cool topic. I'd love to see more like this.
@FireStormHR
@FireStormHR 5 жыл бұрын
Inverted y-axis players unite!
@obayrafi2632
@obayrafi2632 5 жыл бұрын
*wind sound*
@R005TERILLUSION
@R005TERILLUSION 4 жыл бұрын
Inverted freak
@thenextlevel5761
@thenextlevel5761 3 жыл бұрын
One of us! 🙃
@mastergaming5527
@mastergaming5527 5 жыл бұрын
this video should be name how sony dev trick you in they're games 😂😂😂
@kaspergutgesell465
@kaspergutgesell465 5 жыл бұрын
Emmanuel Marrero yes developers for Sony are games
@rad1calracoon713
@rad1calracoon713 4 жыл бұрын
This is one of your best videos keep up the good work guys
@skystrife_gaming7949
@skystrife_gaming7949 4 жыл бұрын
The dancer does follow the time signature but her theme is the only one in 3/4 which feels muuuuch different that the typical 4/4 of most of the other bosses! It’s pretty cool how they threw that loop in :)
@douglascooper8480
@douglascooper8480 5 жыл бұрын
The magic pixel of health is real! I knew it....
@epicninjacakez6716
@epicninjacakez6716 3 жыл бұрын
Borderlands noises intensify
@samuelkibunda6960
@samuelkibunda6960 5 жыл бұрын
This should've been titled how developers develop games
@Hyorinmaruice
@Hyorinmaruice 5 жыл бұрын
Horizon Zero Dawn is one of my favorite games of all time. On it's own, the story was just so cool. The gameplay was good. But then the visuals? They just blow it out of the water. The rendering trick was my favorite thing to learn about in this video.
@JargonMadjin
@JargonMadjin 5 жыл бұрын
The culling trick is over two decades old though
@Hyorinmaruice
@Hyorinmaruice 5 жыл бұрын
@@JargonMadjin Horizon zero dawn rendering and even so, I learned it in this video so it's still a true statement =P
@Specter_1125
@Specter_1125 5 жыл бұрын
The dancer actually follows the time signature of the music, but the music follows the time significantly of a waltz, which is hard to pick up and much rarer.
10 Best Video Game Graphics THEN vs NOW
14:38
gameranx
Рет қаралды 1,7 МЛН
10 HACKS Game Makers Use To TRICK YOUR BRAIN
13:56
gameranx
Рет қаралды 1 МЛН
OMG🤪 #tiktok #shorts #potapova_blog
00:50
Potapova_blog
Рет қаралды 17 МЛН
FOOLED THE GUARD🤢
00:54
INO
Рет қаралды 62 МЛН
1❤️#thankyou #shorts
00:21
あみか部
Рет қаралды 88 МЛН
20 INSANE Little Details In Recent Games
14:48
gameranx
Рет қаралды 2 МЛН
10 Realistic Gameplay Mechanics That SUCK
16:22
gameranx
Рет қаралды 1,4 МЛН
10 Times A Game TRICKED You Into Thinking YOU WON
16:37
gameranx
Рет қаралды 910 М.
10 HIDDEN Mechanics Big Games Never Tell You About
12:20
gameranx
Рет қаралды 2 МЛН
10 DUMBEST  Attempts to Promote Video Games
11:57
gameranx
Рет қаралды 1,6 МЛН
10 BIGGEST Graphical Jumps In Video Game Sequels
14:33
gameranx
Рет қаралды 1,6 МЛН
10 MESSED UP Moments In Games That Nobody Talks About
13:32
gameranx
Рет қаралды 1,1 МЛН
How Your Personality Affects What You Play
19:40
Daryl Talks Games
Рет қаралды 4,7 МЛН
10 Things Gamers WISH Every Game Company Did
9:21
gameranx
Рет қаралды 1,5 МЛН
10 Things You CAN'T RESIST Doing in Single Player Games
10:48
gameranx
Рет қаралды 1,7 МЛН
СМОТРИ, КАКОЙ ВКУСНЫЙ ПИРОЖОК!
12:56
ViteC ► Play
Рет қаралды 662 М.