100% EFFICIENT Fuel Power Plant Build Guide incl. Multiple Designs - Satisfactory 1.0

  Рет қаралды 13,566

Dekoba

Dekoba

Күн бұрын

We are setting up a fuel generator setup producing 1000-20000 MW of power for Satisfactory's mid game. These designs fit a variety of requirements and build styles. Let me know what you think! Be Efficient!
Blended Fuel Plant: • Satisfactory Fuel Gene...
Packaged Fuel Plant: • How to Build a Package...
Check out the full LP Series: • Satisfactory 1.0 LP
Also check out my other Satisfactory Guides: • Satisfactory Guides
Take a look at my full channel for other games: / dekoba
Music from Satisfactory OST.
Game footage from Satisfactory by Coffee Stain Studios

Пікірлер: 45
@mistral2706
@mistral2706 4 күн бұрын
did he miss speak on that last power plant. Shouldn’t it be 20 not 22?
@Dekoba
@Dekoba 4 күн бұрын
Yes I did.
@mistral2706
@mistral2706 4 күн бұрын
@@Dekoba it’s all good 😊
@Mathwayb
@Mathwayb 5 күн бұрын
Had no idea there were snapping points for walkways on various buildings. And I love using walkways! Thanks!
@jacobg9566
@jacobg9566 Күн бұрын
Had no idea you could place an extractor on top of foundations!
@tacodundee1950
@tacodundee1950 4 күн бұрын
(500 hours in) “Wait… snapping a merger directly to lift actually works?! Why didn’t they make it look like something that actually works?! What the hell?!”
@Artem3236
@Artem3236 5 күн бұрын
I’m perfect timing as always! Just started build oil plants.
@adrienspaceage1619
@adrienspaceage1619 Сағат бұрын
Great video. Very informative, and concise. Good use of examples from starter build to more advanced.
@marcus_w0
@marcus_w0 4 күн бұрын
Wow, Dekoba! The most useful Tip in this video for me was, that catwalks snap to tower platforms! I have 526 hrs into Satisfactory - I didn't know this! 1.0 will be my first walk-through with a completely consistent design philosophy - so this will become SOOOO handy!
@zibarchibald9162
@zibarchibald9162 5 күн бұрын
lets goooooo
@Tarantaftw
@Tarantaftw 2 күн бұрын
Good ol' Dekoba, handing out clean, simple, and efficient factory guides. Cheers!
@timmyplayz84
@timmyplayz84 4 сағат бұрын
Would love a detailed tutorial on a big power plant :)
@BlackEyedBandit
@BlackEyedBandit 4 күн бұрын
perfect timing. Just unlocked oil plants
@JourneyofOne971
@JourneyofOne971 4 күн бұрын
Id like to see how you do a rocket fuel plant. Also, I'd consider adding things like shards and sloops into your computations. As an example, adding sloops to a few blenders to make a large, large amount of fuel. Rocket fuel maxes at around 12m3/min for 625Mw. Fun times. The ionized one was less.. but not by enough to justify it at the time.
@samuelt8825
@samuelt8825 3 күн бұрын
7.5 Heavy oil résidu (reffinery) into 6 blender for dilluted fuel (add 5 water extractor) Then into another 6 blenders for nitro rocket fuel, add 550m³ of nitrogene, 600 sulphur, 300 coal, You got 900 rocket fuel ( and 150 compacted coal and 150 polymer resin) You can turn the rocket fuel into 86.3 fuel power generator at 250% FOR A TOTAL OF 53750MW I could fit all into 1 blueprint than i Paste 2 time (600 fuel on 2nd floor and 300 fuel on bottom one) needed the mk3 for my build tho
@nicat232
@nicat232 4 күн бұрын
I am just about to unlock phase 3, thanks for all of these videos - keep up the great work
@_Gart_
@_Gart_ 5 күн бұрын
next let's play when???. This is super useful. Thanks!
@Dekoba
@Dekoba 5 күн бұрын
Aiming for tomorrow!
@Steini225
@Steini225 5 күн бұрын
@@Dekoba
@Dekoba
@Dekoba 3 күн бұрын
I don't understand what that emojii means
@Steini225
@Steini225 3 күн бұрын
@@Dekoba i only sad that i need to wait so long for the next video
@Dekoba
@Dekoba 3 күн бұрын
@@Steini225 Just released lol.
@trappedreality658
@trappedreality658 4 күн бұрын
my savior
@aki9529
@aki9529 3 күн бұрын
yes!!
@999erh
@999erh 22 сағат бұрын
9:12 I wasn't obvious to me at first what the point of this was, but packaging diluted fuel and then immediately unpacking it yields more fuel. "Just add some water to it" basically. :-D
@fictitiousnightmares
@fictitiousnightmares 20 сағат бұрын
Yeah, but have we done the math to see if the extra fuel makes up for the extra power and resources used to process it like that PLUS some to make it worth it?
@999erh
@999erh 19 сағат бұрын
@@fictitiousnightmares Looking at it a bit, yeah, looks like it's a LOT better. To make 90 fuel/min with a plain fuel refinery takes 135 crude/min. Packaging it this way only takes 33.75 crude/min, so basically 4x output. Obviously needs the alt recipe, a lot more space, and a lot of water, but much better on oil. Can't put links here, but in "Satisfactory Tools", a share link for the packaged version would be "q16JMIn9CpBB90sp7bBX", vs the regular would be "Xlm9Pb2MPCYKo5mbtLkh".
@fictitiousnightmares
@fictitiousnightmares 18 сағат бұрын
@@999erh Thanks. Was more worried about how much energy is used to process it all and if the extra made up for that energy use plus more to make it worth it. In other words add up all the energy used to process this and then take only the extra fuel produced from the normal recipe and throw it in generators and see if that energy produced is more than the amount used. It 'sounds' like it does, but I haven't done the math myself and was wondering if someone else had. I don't know where on satisfactory calculator to enter those share links you provided. I've looked and don't see any place to put them to show me what you are talking about.
@999erh
@999erh 17 сағат бұрын
@@fictitiousnightmares Heh, my comments get deleted even if I try to describe the url. :D But it's "satisfactorytools", which is different from "satisfactory-calculator". Click the "share tab" button and it'll copy a link to the clipboard. Replace the id in that link and it'll add a tab to the editor. It just shows which machines are used and the percentages on a small scale of what this video shows, though.
@fictitiousnightmares
@fictitiousnightmares 17 сағат бұрын
@@999erh Ahh, that worked. Thank you.
@darrenwarren6877
@darrenwarren6877 4 күн бұрын
free the doggos
@BabyJeus
@BabyJeus 4 күн бұрын
Isnt it 20 gens. For 5k not 22.
@BabyJeus
@BabyJeus 4 күн бұрын
Just built this for my playthrough of 1.0. Ready for dakobas turbo blend fuel guide.
@samuelt8825
@samuelt8825 3 күн бұрын
​@@BabyJeusbetter than turbo fuel (much better) : rocket fuel (then ionized fuel but for much later) 7.5 Heavy oil résidu (reffinery) into 6 blender for dilluted fuel (add 5 water extractor) Then into another 6 blenders for nitro rocket fuel, add 550m³ of nitrogene, 600 sulphur, 300 coal, You got 900 rocket fuel ( and 150 compacted coal and 150 polymer resin) You can turn the rocket fuel into 86.3 fuel power generator at 250% FOR A TOTAL OF 53750MW I could fit all into 1 blueprint than i Paste 2 time (600 fuel on 2nd floor and 300 fuel on bottom one) needed the mk3 for my build tho
@swissphillyd
@swissphillyd 5 күн бұрын
Do you use a mod to enable you to interact with buildings from further away. It seems you can press 'e' from much further away than I can
@Dekoba
@Dekoba 5 күн бұрын
Mods arent working yet sadly. When I am making guides like this I often work in advanced game settings, with fly mode and free build, so it may be a property of one of those settings.
@swissphillyd
@swissphillyd 5 күн бұрын
@@Dekoba How do you enable advanced game settings? I can't see it in my in game menu
@Dekoba
@Dekoba 5 күн бұрын
When you load a game, there is a button for load settings. It's a check in there. Its creative mode and disables achievements but is good for trying new things out.
@swissphillyd
@swissphillyd 5 күн бұрын
@@Dekoba Great thanks, I will try that out 👍
@darkehartplays
@darkehartplays 4 күн бұрын
That's a feature of fly mode.
@willag9468
@willag9468 5 күн бұрын
clipping the mergers into the elevators like that should be illegal...
@OniNaito
@OniNaito 4 күн бұрын
Yeah, I hate how that's the default way that they connect. They should connect to the end of the shroud. Or maybe you should be able to nudge them so that they connect at the distance you prefer.
@lorospact
@lorospact 4 күн бұрын
@@OniNaito They actually will connect at the end of the shroud if you put them there, and put in the elevator second. It's just the default snap point connection if you place the spliiter/merger second is... like that.
@OniNaito
@OniNaito 4 күн бұрын
@@lorospact Right, absolutely. That's why I always place my splitters first at the desired distance and add the elevator afterward. I'm just saying I don't like the default snap point when you connect a splitter to an existing elevator. I shall continue to do it manually :P
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